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Call of Duty: Ghosts - Onslaught
Call of Duty: Ghosts - Onslaught
Shooter
Call of Duty: Ghosts gets a much needed update with the release of Onslaught, the first of four planned DLC packs for the game.

The new content requires the full version of Ghosts to play and offers up a plethora of content including four new maps, a dual mode weapon, and a new episode of the alien invasion game, Extinction.

For me Ghosts was filled with frustration on the multiplay side as I found many maps were too large and encouraged camping, which as anyone who has been spawn killed numerous times in a row will tell you, leads quickly to frustration.

First off the new Maverick Assault rifle offers power and a high rate of fire for up close and personal combat. For those wanting to do their dirty work from afar, there is also a sniper rifle customization that will give fans of sniper action plenty of options.

The new maps are some of the most fun I have had in Ghosts and for me, were more enjoyable than many of the maps that shipped with the game as they allow for multiple styles of gameplay.

Bayview

Is a whimsical and fun map set in a California Coastal town. It is great for close quarters and run and gun gamers like myself, but has plenty of tactical spots for those that like ranged attacks. The great thing about the map is that it is lots of fun to play.

Running through gift shops, restaurants, the aquarium, and other tourists locales made this a very fun and engaging map. The action is intense and you can even take a ride on the trolley car that roams the boardwalk. One inspired gamer but his Sentry Gun on the car and watched as it road up and down the map picking off enemies that dared get near the tram.

I loved seeing the naval units off on the horizon in a pitched battle which made me think of the action in Modern Warfare 3.

Containment

This is a battle in an abandoned Mexican village after a truck has crashed and spilled nuclear material. The combat is on two levels on two sides of the town with a No Man’s Land in the middle in the guise of a partially destroyed bridge.

From a bar, a church, and the streets, the action is intense in both ranged and close-quarter combat and the map offers plenty of charm and diversity.

Some like to snipe from the windows while others like myself like to sneak their way across and battle in the blasted out bars and shops of the town.


Ignition

Set in an abandoned launch facility I had to dodge firing rockets, sniper fire, and all manner of nooks and hiding spaces for enemy units to attack me from. This is a large map that is spread out but there are some great areas for players to get results with a little planning.

The map has long corridors that provide plenty of options to snipers but also numerous options in which to flank and attack. There is even a plane fuselage for players to travel through as well as plenty of multilevel and cover laden office buildings and labs.

The rockets will randomly fire and setting off either of the two engines will result in some great things happening to the enemy units and with careful planning, players can blast away while they run for cover.

Fog

This is a creepy and quirky map that is set in a swamp like area complete with caves, fog, shacks, and uneven terrain. At first I did not like it as although nice to look at, it seemed to encourage camping and sniping. My thoughts on the map changed the next time through thanks to the run and gun style of play that was going on. Suddenly I heard the familiar music from “Halloween”, and Michael Myers himself appeared and dispatched me and several of my team with an axe.

Several shots and grenades did not slow Myers down at all so I learned it is best to stay away from him or simply accept multiple deaths while he is on the map, unless you can get several shots off while he is busy dispatching others.

If a player completes a certain Field Order, they become Myers and the music will let everyone know to prepare.

For fans of Extinction, there is a new episode called Nightfall which introduces two new alien threats as well as a new weapon and challenges for players to survive as it is a highly enjoyable adventure. This content actually builds on the whole experience and to me seemed like a vital and necessary part rather than a simple bonus map.

I can honestly say that this is the most fun I have had with any of the DLC for Call of Duty as while I have enjoyed maps in the past, I have not had a collection where I enjoyed playing all the maps as much as I have this one and what is a bigger surprise to me is how much it has restored the fun and enjoyment that was missing in Ghosts for me as for the first time since Black Ops 2, I am eager to get back to the fight and level up my character.

While hit counts, play balance, and hackers still hamper the game, the review is for the new content and not the game as a whole and as such, Onslaught delivers in a big way.

Activision recently announced that the second DLC pack named Devastation will appear on the Xbox Consoles in April with the PS 3 and PC versions to follow.

http://sknr.net/2014/03/09/call-of-duty-onslaught/
  
Alfred: The Boy Who Would Be King
Alfred: The Boy Who Would Be King
7
7.0 (1 Ratings)
Book Rating
Alfred is a mostly ordinary boy, going to school, playing video games, and reading books about medieval history. His mother is a bit eccentric but all in all, he is living the regular life of an 11-year-old. That is until a mysterious man shows up one night and Alfred suddenly finds himself in a fantastical, medieval kingdom. What is even more strange, Alfred soon discovers he has families ties to this strange land and is the only heir left to the kingdom’s throne. Thrust in the middle of a country cursed by a witch, a dark lord, terrible creatures, and famine, Alfred has his work cut out for him. But thanks to the help of a few new friends, his medieval video game, and book knowledge, he is up for the challenge.

Alfred is a determined, hopeful, excited kid living out a child’s fantasy. He manages to stay strong through horrible circumstances and uses his knowledge of the period along with that of his own time to try and make things better for his people. The mashing together of periods offers plenty of hilarious moments as Alfred tries to explain things like TV and pro-wrestlers. His knowledge of things like agriculture and battle defenses quickly become lifesavers for the peasants who have accepted the return of the king.

This fantastical adventure is a beautiful story that balances the dark, harsh realities of 6997428survival against both enemies and natural, the struggle of the weight thrust upon Alfred’s shoulders, while also remaining lighthearted, funny, and fun. The story unfolds like a puzzle before the reader, much like it does for Alfred, as you discover more about his family, magic, and the politics of this magical world. Author Ron Smorynski has done an incredible job of creating an extraordinary world and characters that you can become invested it. The story captures the pure adventure and action so longed for in fantasy adventures while also tackling growing up, history, and family struggles. To me, it brings to mind such classics as Narnia and The Castle in the Attic.

The book is an excellent beginning. While the story itself is well rounded in itself, the real magic is in the story that it has left to tell. Throughout the book, we get the beginnings of magical rules, political struggle, villains powers, and the complicated history of Alfred’s family and those that knew them. The book leaves you with as many secrets as it answers and simply begs for a sequel. I am excited to see more from this author and continue my journey with Alfred and his friends, hopefully soon!
  
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Mothergamer (1514 KP) rated the PC version of Assassin's Creed: Odyssey in Video Games

Apr 3, 2019  
Assassin's Creed: Odyssey
Assassin's Creed: Odyssey
2018 | Action/Adventure, Role-Playing
I love the Assassin's Creed series as past Mother Gamer blogs have shown. While there were a couple I wasn't so thrilled with, I have always enjoyed the stories and exploration the games have offered. The recent Origins definitely captured my heart with all the incredible ancient Egypt history and lore. When Odyssey was announced I was pretty excited because it was going to be set in ancient Greece and I could not wait to play it.

Odyssey is a bit different from its predecessors. The story is set at the beginning of the Peloponnesian war; an ongoing struggle between Sparta and Athens for dominion over Greece. This opens up a lot of interesting places to explore and dialogue options. At the beginning of the game you can choose which Misthios (mercenary) you want to play as; Alexios or his sister Kassandra. It really doesn't matter who you choose because the story is essentially the same for both so it's just a matter of whether or not you prefer to play as a man or a woman. For my first playthrough I went with Kassandra.



Kassandra starts her adventure.


Right from the start, Odyssey hooks you in with an action filled introduction and sets the scene for the story. After that you meet the character you chose; in my case Kassandra and you get a brief tutorial on how the gaming controls work. You also get a mount with this and those controls are pretty easy to navigate. Once you have the hang of it, you can get started on your journey with the main story and the vast amount of side quests.

This is where Odyssey differs a bit. There is more of a role playing aspect to the game with you being able to select different dialogue options while talking to people. You can choose to be cutthroat, a mercenary with a conscience, or ridiculously flirty. Yes, with some of the NPC characters be they men or women Kassandra could have flings with them. Don't worry, nothing overly graphic is shown, but it is definitely heavily implied. Your weapons are different as well. There is no assassin's blade here. You have a precursor artifact weapon in the form of a spear and the options of daggers and swords. You also have a bow and arrows which are quite useful for fighting at a distance.



Have a horse for your travels!


As you level up, you gain ability points which you can use to unlock certain skills to enhance your fighting and stealth from the following three categories in the skills menu: Hunter, Warrior, and Assassin. It is beneficial to unlock these because they are incredibly useful in battles against your enemies. There are also ship battles which bring back memories of Black Flag. The ship battles are challenging, but they are so much fun. You can upgrade your ship to make it a force to be reckoned with. Upgrading the hull is definitely a must so you can ram the heck out of other ships and take little to no damage. You need a crew also of course and Odyssey has an ability where rather than assassinating targets, you can knock them out and recruit them to join your crew.



Unlock abilities in the skills menu.

The running theme for your protagonist is all about family. This is where you are introduced to the mysterious villains, The Cult Of Kosmos who have a hand in much of the conflict in Greece all for power. You have to travel all over the world map to find clues about each cult member in order to reveal their true identity and the location of their main hideout. Once you have those, you can find them and take them out. Be wary however, some cult members are heavily guarded and quite the challenge to fight. This is where Odyssey's notoriety system comes in. The more crimes you commit i.e. murder (come on, you know that's what assassination is), the more likely it is that someone will put a bounty on your head. Then you find yourself relentlessly hunted by bounty hunters with very colorful names. The bounty hunters are no joke and if you do not plan out your strategy and tactics, they will end you. There were some who had lions and they would tag team the crap out of me which could be more than a little frustrating, but that's part of the challenge. Two ways around this are offing the person who put the bounty on your head or paying off the bounty. If you have the coin, you can pay the money and the bounty will go away.

Besides the main story, there are a ton of side quests and conquest missions to do. Sneaking around and taking out guards in a fort can be difficult, but rewarding as you take everyone out and diminish that nation's power. Looting the treasures, burning the supplies, and taking out the captains completes that area and will show you a meter with their power depleting. Once you have completely drained their influence, you get a conquest battle option. You get an epic battle between Spartans and Athenians and you have to take out all the captains during this battle in order to win the conquest. There were times where I totally screwed up and a guard saw me and then I had to brawl my way out among five or six of them. That was a whole other adventure in itself. It definitely raises the stakes when that happens and makes Odyssey feel like a whole new game.



Getting caught by guards sucks. Time to brawl my way out!


My favorite thing to do in Odyssey was exploring. I loved discovering new areas and hanging out in ancient Greece. Climbing up to the tops of high buildings, cliffs, and statues just to synchronize the map and see the view from a high vantage point was pretty fantastic. No two areas were alike and there was always something new to see. Some of the small side quests were hit or miss at times, but I was never bored at all. There was always something to see or do.



An eagle's eye view of ancient Greece.

There are a variety of armor and weapons choices in Odyssey. As you progress, you can upgrade to better armor, weapons, and crafting materials. If you have a favorite armor set, when you upgrade you can glamour the armor to look like the favorite set. Again, this adds a role playing aspect where you can actually gather materials and craft weapons and armor in the game. This is also true for your ship. You can choose a variety of sails, ship designs, and even tailor your crew with characters from past Assassin's Creed games as your lieutenants.

If you're looking for more challenge with your challenge, there are legendary beast and mythological monster fights you can do. The locations of each legendary beast is marked on your world map. With the monsters, you happen upon some of them doing certain quests. This was how I accidentally discovered the fight with Medusa. These fights are insanely hard and Medusa seemed to be the hardest one of all. I got my ass handed to me quite a few times before I finally won. It is vindicating when you do win because they are so difficult and you have to be constantly thinking about your tactics and theirs. The fights absolutely keep you on your toes, but man what a thrill!



Medusa fight is crazy!


When you see the world map, it can be a little overwhelming with how vast it is. Areas you have already explored will be highlighted and areas that are not unlocked are grayed out. The map will also show you what level each area is so you can level grind and plan accordingly. I had fun unlocking the areas and receiving contract quests and bounties which offered lots of drachmae and sometimes item rewards such as armor.



The world map is huge. Get out there and explore!


While I loved Odyssey, there were issues with the game. One of the big things was I was one of the unlucky people who got the game breaking bug of the game dropping frames and freezing completely in enemy fort areas. I had wondered if it was just me so I looked up the issue and found that many others had this issue with the game also. The solution Ubisoft offered was to close the game completely and restart the game. That's more than a little irritating. While the voice acting is good, there were strange audio issues with the voices being off sync and delaying at times. In spite of those issues, I still had fun with Odyssey and loved the game. Even after the main crux of the story is finished, there's still so much left to do with legendary hunts and searching for precursor relics and the upcoming DLC. Odyssey is slightly different from the games before it, but it is lots of fun. Now, I'm going to get out there and do more exploring. See you at the next adventure!
  
Terminator Genisys (2015)
Terminator Genisys (2015)
2015 | Action
Not a complete disaster
Sequels and reboots are making up the bulk of 2015’s cinematic offerings. With films added to franchises like Jurassic Park, Star Wars and James Bond, it was always going to be tough for others to make much of a dent.

It’s been six years since Christian Bale took over lead billing from Arnold Schwarzenegger in the Terminator series in the critically panned Terminator Salvation. But director Alan Taylor (Thor: the Dark World), a newcomer to the sci-fi adventure series, resurrects the franchise with Terminator Genisys. But is it worth a watch?

Acting as a reboot and a sequel, the film follows the story of a young Kyle Reece (Jai Courtney), sent back in time by John Connor (Jason Clarke) to protect his mother Sarah, played by Game of Thrones’ Emilia Clarke. His aim is to stop the war before it even begins.

The duo are joined on their travels by the naturally charismatic Arnold Schwarzenegger who is one of the only highlights in a film full of soulless set-pieces, meaningless dialogue and a sickening sense of nostalgia.

Genisys constantly reminds you of the brilliance radiating from James Cameron’s first two films. Herein lies the problem, this sequel has none of the soul or charm of its predecessors with the homages coming across as insulting attempts to cash in on the series.

Even the iconic “I’ll be back” phrase is shoehorned into an awkward position where it doesn’t really make much sense.

And there we move onto the second issue. It makes hardly any sense at all. With continuity errors abound, Genisys relies on your knowledge of Terminator and Judgement Day being in tip-top shape, and after more than two decades it’s safe to say the majority of people will need a refresher course first.

The set pieces are, on the whole, glorious and despite being slightly overlong at 126 minutes, Genisys is a well-paced film without a boring moment to its name. It’s just a shame the plot doesn’t make more of an impact.

It feels like the characters are stuck in a video game, with a climactic action piece signalling the next level, moving on up until the obligatory big-boss fight that makes a further sequel seem incredibly likely.

Emilia Clarke is well-worth noting however. Despite being more used to being in the company of dragons rather than robots, she plays her character well and steps into Linda Hamilton’s shoes with ease. The casting is spot on here with Clarke having more than a whiff of Hamilton in her appearance.

The rest of the cast, bar Schwarzenegger fail to make an impression with Jai Courtney’s character proving particularly dull.

Overall, Terminator Genisys isn’t a complete disaster but comes close to being a write off. The action pieces are thrilling but a lack of soul, comprehension and individuality ensures it’ll end up being forgotten once 2015 is over.

With a sequel almost definitely on the cards, all fans of the franchise can hope for is a film worthy of James Cameron’s brilliant original – and this is not it.

https://moviemetropolis.net/2015/07/05/not-a-complete-disaster-terminator-genisys-review/
  
Ready Player One (2018)
Ready Player One (2018)
2018 | Sci-Fi
Jaw-dropping visuals, and heartfelt story. (0 more)
Some plot weirdness common to adaptations. (0 more)
Press Start to Join The Rebellion
A truly excellent movie for the whole family to enjoy. Ready Player One has all of the elements required for a movie to truly excel in the telling of its story. The action is epic, the heroes are cool, and oh boy the fun and laughs you'll have along the way. The voice acting cast was well handled, but is probably the main reason I did not give this one full points. The studio could have gotten higher level actors to sell the more emotional plot points. Olivia Cooke and Tye Sheridan still do a masterful job with their roles, but some lines were delivered with a Spy Kids level of corniness. In truth, you have to hunt for flaws in this movie as if they were easter eggs themselves. Parzival, and the rest of the hunters on the quest, weave a beautiful tapestry of tropes that blends modern gaming escapism with social revolution. Not all the characters are super deep, nor do they have to be. You will find yourself cheering for the good guys, and jeering the bad. That's the beauty of this movie. It is a perfect chance to enjoy a thrilling tale of adventure, romance, and world domination, without having to buckle in for an Oscar level drama. The best of this movie however, and the reason I would ultimately recommend it to just about anyone is the sheer beauty and power of the visual effects, and the warm nostalgia that permeates every aspect of the plot. Pop culture references that are sure to make you grin are peppered throughout as the story unfolds. Any gamer, movie buff, rebel at heart, or really just about anyone who has ever had any kind of electronic fun since the 60s will find a note in the proverbial song meant just for them. Get your game face on, this is a good one.
  
Futurama: Bender's Game (2008)
Futurama: Bender's Game (2008)
2008 | Action, Animation, Comedy
8
7.3 (6 Ratings)
Movie Rating
The third of the straight to DVD Futurama movies, “Futurama: Bender’s Game” has arrived and continues the winning formula of the television series and two previous films.

This time the film starts out as a standard episode rather than continue the events of the past film. In true Futurama style, there are references to past characters and pop culture gags throughout. The early focus of the story is on the Dark Matter fuel shortage that is controlled by the greedy Mom and her corporation. Mom insists that prices are way up so she has to charge more for the precious starship fuel, but avoids any questions related to her record profits related to the ever rising fuel prices.

With the rising fuel costs the Planetary Express Office, is put on a very strict flight schedule that causes havoc amongst the crew. Fry (Billy West), still drifts aimlessly about life, Amy (Lauren Tom) is as shallow as ever and Leela (Katey Sagal), has an ager issue and is outfitted with a shock collar that jolts her whenever she loses her temper.

Bender (John Di Maggio), has a larger issue as he spots some of the staff children and their friends playing Dungeons and Dragons and wants to be a part of the action. It is learned that robots were not built for imagination so when Bender takes up the game and becomes the entity Titanius, he soon has a hard time distinguishing between reality and fantasy. Combine this with Leela’s entry of the Planet Express ship into a Demo Derby and you get a premise ripe with laughter.

The story shifts into high gear when Professor Farnsworth (Billy West), decides to use his anti-backwards crystal to end his old flame Moms hold on the fuel industry. The Crew make a startling discovery as they battle mom, and thanks to the power of the crystal and Bender, find themselves in a strange medieval world where each of them has new identities in this alternate universe.

In a race against time, the Planet Express staff must not only survive the alternate universe, but defeat Mom and her plans for universal domination.

With sharp picture and sound, this is a very enjoyable new adventure for fans.
There are loads of extras which include deleted scenes, commentaries, and a look at the next film “Into The Wild Green Yonder”.

All in all a welcome and satisfying film that should delight fans and help keep us happy until the new film arrives next year.
  
Spies in Disguise (2019)
Spies in Disguise (2019)
2019 | Action, Adventure, Animation
Strong chemistry between Smith and Holland
Blue Sky Animation Studios has often been seen as the "poor little sister" in the animation game - behind Disney/Pixar and Dreamworks - and is often listed as the "Ice Age" studio. But, if you look into their filmography, you will see a solid mark of quality throughout.

This studio has delivered solid animated outings with such fare as ROBOTS, HORTON HEARS A WHO, RIO and FERDINAND (along with the myriad of ICE AGE films) and their latest feature - 2019's SPIES IN DISGUISE - is no exception. I was pleasantly surprised by the fun, action, comedy and suspense of this film and was entertained throughout.

Blue Sky, of course, IS the "poor little sister" to the "Big 2" and it shows in some of their casting choices. Where I thought vocal work was being done by Tina Fey and Holly Hunter, I soon discovered that it is Rachel Brosnahan and Reba Mcintyre - not shabby at all, but not quite the "A" team either (it's like you are listening to the Broadway replacement actors for the Original Cast).
 
That is probably because they spent all of their casting money on the 2 leads - Will Smith and Tom Holland - and they are TERRIFIC together. Unlike Holland's lackluster (and lack of chemistry) turn with Chris Pratt in the PIXAR film ONWARD, Holland and Smith work well together in this film and I enjoyed their interactions with each other. Of course, Will Smith is in a league of his own when it comes to charming, cocky adventure hero with raw emotions and a soul - and that is EXACTLY what his character is and it works very, very well. Add to that Holland's riff on his Spiderman Peter Parker character - a scientific genius who is socially awkward and we have a fun duo to root for throughout this film.

Other outstanding voice talents in this cast include Masi Oka (who's voice would be terrific in just about ANY animation film), Rashida Jones, Karen Gillen and the always good Ben Mendelsohn as the villain.

Directors Nick Bruno (in his Directorial debut) and Troy Quane (in only his 2nd Animated outing) do a professional job keeping the plot moving, the fun brewing and the plot and action scenes simple and easy to follow (an easy thing to screw up) and this makes SPIES IN DISGUISE a very fun escape for an hour and 42 minutes.

Letter Grade: B+

7 1/2 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
Greedfall
Greedfall
2018 | Role-Playing
Greedfall the latest action-adventure roleplaying game from the folks at Spider and Focus Home Interactive is set in the far-off land of Teer Fradee where numerous factions vie for dominance over the continent (and its native inhabitants) while searching for an elusive cure for the Malichor, an insidious disease that threatens to wipe out the inhabitants. The story begins in the plague-ridden streets of Serene, where you immediately get a sense of what it must have been like in Europe while the black plague threatened to wipe out entire societies. You play the role of De Sardet, a young noble who sets sail for the new world in an effort to bring back a cure and assist his cousin who has taken over as the newly appointed governor. Using your skills of diplomacy, sword play, and stealth you’ll have to befriend not only the other factions, but the natives if you wish to bring a cure home.

Greedfall is a beautiful game, taking place in large expansive cities reminiscent of Paris or London in the 18th century and the lush forest landscape of Teer Fradee. Each character is costumed in what could only be considered French Musketeer and the island natives’ representative of what early European settlers in North America must have encountered. The sense of scale between the massive cities, and the vast expanse of the frontier provides a sense of openness that rival many other titles.

It’s this sense of openness however, where Greedfall initially stumbles. Much like games such as Dragon Age, the illusion of an open world environment is regularly halted by “invisible” walls that impede your progress. Looking through a small grove of trees you see your objective but are unable to pass through them directly. Instead, you must follow the path and climb a rock ledge to reach it. Several times while attempting to get to my highlighted objective, I’d get stuck on small bushes, or my path stopped by what should be easily passable brush. There are moments where it’s uncertain whether or not I could pass through the environment, so I’d have to refer to my map to see if that was the correct path, or I had to follow some other indirect route to get there. While this game style is hardly new (and had been common in the past until advancements in both computing power and storage space allowed for larger environments) the inconsistencies of what was passable and impassable lead to a bit more frustration then it should.

Combat is quick and easy to pick up with a light and heavy attack and a block or dodge for defense. Each successful attack also builds up your fury meter which allows for stronger strikes against enemy opponents. You and your opponents also benefit from armor and health attributes. Armor can help defend against health damage, but once the armor is depleted there is little standing between you and certain death at the end of a musket or blade. Numerous spells and potions can be used to buff up your character, cause elemental damage or provide quick healing when needed. Besides swords, maces and axes there are also an assortment of pistols and rifles for ranged attack. If you so choose, you can also create magic wielding warriors who can utilize spells and magic rings in combat as well. Various skill points can be added to your offensive and defensive capabilities that allows for stronger strikes, better mobility (unlocking the ability to roll away from danger is something that I highly recommend) and increase the length of spells.

The story and character voice acting is typically top notch, the one glaring exception to this was the accent used by the natives. As much as I hoped I would get used to it, the worse it tended to get. While creating an accent that is supposed to be unique to the people who share it should be applause worthy, it often felt forced and in most cases entirely TOO artificial. The cut scenes that are used throughout to further along the story are outstanding, and while the facial expressions generally left a lot to be desired, it didn’t detract too much from what was being said. The amount of voice acting and cut scenes puts it on par with far larger budget titles and outside of those few gripes feel they are done well overall.

Technically the game tends to suffer from some annoying and immersion breaking problems. While I played the game using a Nvidia GTX 2080 Super, there were times when the frame rates would drop from the typical 80+ on my ultra-wide screen down to 15 or 20. These slowdowns didn’t last long but seemed to come at times I wouldn’t have expected them. In my attempts to isolate them, I tried lowering a number of the graphical settings, but in most cases, it didn’t seem to have much effect. These have improved somewhat with the latest patches to the game, but still exist from time to time. There are also the random crashes to desktop for no reason at all, thankfully the game autosaves frequently enough (and allows you to manually save as often as you wish) that I never lost much progress when these occurred, but it’s something to be aware of. Characters and animals occasionally get stuck on the environment, I one time found myself stuck in a small hole that I should have easily been able to walk out of, and another time a large deer was stuck running in place next to a large rock. While these glitches didn’t cause any serious quest ending problems, they are just additional polish issues that still need to be worked out. As other reviewers have pointed out, there are some issues going from light to dark environments where it seems to take awhile for the lighting to adjust as it should.

Greedfall even with the inconsistent accents and technical difficulties is still an easy game to recommend for folks looking for a change of pace from the standard Dungeons and Dragons tropes. There is plenty of political intrigue and mysteries to unravel on Teer Fradee and no one faction that can be singled out as good or evil. Sacrifices have to be made when dealing with each faction and doing something for one will almost always cause a conflict with another. While the choices you make, do impact how others see you, they aren’t as world changing as they could have been. Greedfall is a long game easily 40+ hours depending on how many side quests you choose to complete on your search for a cure and it tells an interesting enough story to keep you engaged throughout.

What I liked: Interesting factions, Beautiful scenery, Unique setting

What I liked less: Invisible walls, Technical glitches, Inconsistent voice acting
  
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Gareth von Kallenbach (965 KP) rated the PC version of Mortal Shell in Video Games

Oct 8, 2020  
Mortal Shell
Mortal Shell
2020 | Action, Role-Playing
Beautiful Scenery (1 more)
Hardening Skill can save you when you screw up
No real direction on where to start (0 more)
Back in 2009 Demon’s Soul, a PlayStation 3 exclusive, made its way into the hands of players around the world. The game was punishingly difficult, and was revered for its no handholding, brutally steep learning curve. A game that harkened back to the days of old, when video games were more about a player spending hour upon hour of mastering its nuances then relying on a never-ending supply of save games. This game, and the even more popular successor Dark Souls, gave way to its own genre defining style, the “souls-like” game. Since those genre defining years, several companies have tried to take inspiration from the originals and craft them into their own unique experiences. Whether that be futuristic takes such as Surge 2, or sticking to a familiar fantasy setting, with mixed results. Enter the latest in this genre, a game developed by the fine folks at Cold Symetry, released on Windows, Xbox and PlayStation.

Mortal Shell is an “souls-like” action role playing game, where you are a creature whose unique ability is to inhabit the bodies of fallen warriors scattered across the realm of Fallgrim. Much like its inspiration, Fallgrim is a land that is bleak and unforgiving. Whether you are traipsing across murky swamps, filled with bear tramps and poisonous frogs, snowy fields or fiery plains, there are always an unending supply of enemies that you must contend with. Each “shell” you inhabit offers up a distinct playstyle and upgrade tree that should appeal to every unique player.

The first shell you inhabit, is what I refer to as the Jack-of-All trades shell, Harros. Harros is a traditional knight like character that has a balance of health, stamina, and resolve (the statistic that allows you to use your special upgrades applied to your weapon of choice). As you progress through the story, you will come across three other shells for you to inhabit, that you can switch between as you wish. This allows you to vary your play style between Eredrim, a tank-architype with lots of health but low stamina, Tiel, the acolyte with less health but is more agile and able to dodge and roll out of the way, or Solomon, who has the most resolve. Each character upgrade requires Tar (the gold of Fallgrim) and Glimpses. These are acquired by defeating enemies, and through gathering various plants throughout your journey.

In addition to the four shells, there are also four upgradable weapons that can be found along your journey. You begin with the Hollow Sword but will come across others to aid you on your quest. There is the Hammer and Chisel, a dual wield, fast attack, but lower damage weapon. The Martyr’s Blade, a heavy two-handed sword that does massive damage but is slow to attack. Lastly, The Smoldering Mace. All of these can be upgrades with special attacks that are initiated by your characters resolve, that can do an incredible amount of damage when initiated.

Combat occurs by locking onto your opponent and then utilizing fast and heavy attacks to defeat them. Experimenting with executing fast and heavy in specific sequences will result in numerous combos that do additional damage and stagger your foes. Mortal Shells unique blocking ability is what the game refers to as Hardening. Hardening, does exactly as the name suggests, turning yourself into stone and blocking most incoming attacks. It can be initiated at practically any time, even during the middle of your attack, allowing you to brush off an incoming attack and finish up with an epic strike. Learning the best time and place to use your hardening skill, is the key to overcoming your most difficult opponents, and ultimately slaying them in the process. There is also a parry aspect, which you obtain at the beginning of your quest, that allows you to parry incoming blows, and respond with devastating effect. Be aware that not all attacks can be parried, and your Tarnished Seal Emblem (which enables your skill) will glow red to warn you of this.

During combat, if your health reaches zero, you will be pushed out of your shell (which reminded me of playing a mech game where your mech is destroyed and you are automatically ejected). You are given the chance to climb back into your shell, but if you are hit while outside of your shell you will almost always die quickly. If your health reaches zero again, you die and you return back to Sester Genessa, a shadowy figure who acts like a bonfire from the souls’ games. As with the games before it, dying forces you to drop your tar and re-spawns all enemies that you have killed previously. Returning to your body allows you to retrieve your tar and restores all your health.

One of the more interesting aspects of the game is in the use of items you discover during your adventure. Most items effects will be unknown until you use the item, which forces you to experiment with everything you find. As you use the item more frequently you become more familiar with the item, and as that familiarity grows, the effects grow as well. Some will damage you in the beginning, only to benefit you as you grow more familiar with them, others you will utilize at the wrong time, and not benefit from the effect, but you will still learn from the experience. In this way Mortal Shell rewards you for experimentation, and forces those who like to hoard their findings for “when the right time arrives to use it” to utilize it and learn from it.

Much like the Souls-like games that inspired it, Mortal Shell could almost be mistaken for one of the games it garnered inspiration from. The setting, the characters, even the fonts used, could easily have been taken directly from a Dark Souls game. You’d be forgiven if someone came up to you and asked you which of the Dark Souls games you are playing. That’s not to say that Mortal Shell doesn’t distinguish itself in other ways, but on the surface, it would be easy to mistake it for another clone. The sound design, the graphic design, is all very well done, so at least the inspiration is put to good use in Mortal Shell

While Mortal Shell generally plays fast and well, there are a couple of instances where death seemed to come due to little I had control over. There are various cut scenes where you are crawling through tunnels, and you come out on the other side. Occasionally your character will be attacked immediately follow the cut scene, which gives you little time to react. There are ways to time your crawl, as to not emerge immediately into a group of baddies, but nothing frustrated me more, when I came across these areas. The difficulty and learning curve are about as difficult as one would expect from such a game.

If you are a fan of Dark Souls or Souls-like games, there is a lot to like in Mortal Shell. Most of the gameplay and style will feel immediately familiar, and there is just enough uniqueness in the game to satisfy veterans of the soul’s type games. If you have been put off by the difficulty of souls-like games in the past, Mortal Shell doesn’t differ enough from the formula to likely change your mind. While it’s not as long as the games that inspire it, it’s hard to beat the price ($29.99 on the Epic Store), and it’s refreshing enough to act as a place holder until the Demon’s Soul remake becomes available

What I liked: Beautiful Scenery, Hardening Skill can save you when you screw up

What I liked less: No real direction on where to start
  
X-Men: Apocalypse (2016)
X-Men: Apocalypse (2016)
2016 | Action, Sci-Fi
Full disclosure, I grew up a huge X-Men fan. As a kid it was one of the few comics that I would try read as often as I could. I would borrow my friends books, convince my mom to buy me an issue every chance I got and like so many growing up in the early 90s, never miss a Saturday morning episode of the fantastic X-Men cartoon.

As such, I have been waiting for the films to capture the X-Men team dynamic while creating interesting fleshed out characters for the mass audiences to appreciate. I felt the franchise was headed in that direction with the last two films, X-Men: First class and X-Men: Days of Futures Past. Unfortunately, X-Men: Apocalypse takes a bit of a stumble in this department when it tries to introduce several fan favorite characters to this X-Men Universe. However it sacrifices solid character development in order to introduce them all in this one story. That’s not to say that this decision makes a bad film, it’s just that the characters are somewhat hollow and we never really connect with any of them. Not even the older characters who we already know. In the 2016 landscape of superhero/comic movies, when you have too many hollow characters the film often feels like we are just going through the motions of fan service, rather than telling a good story though film. This shallow character development makes me wish that instead of making more X-Men movies, Fox would team up with Netflix and produce an episodic series that can really dig down into the story of these characters and the missions they go on to help all of humanity…sigh…one can hope.

As for the rest of this film, it is safe to say that it is a fun popcorn adventure just in time for the summer blockbuster season. The first act suffers from a bit of pacing issues, but once the film starts to pick up steam, it becomes a full action packed adventure filled with all the mutant powers you would expect from an X-Men film. We receive excellent performances we have come to expect from James McAvoy, Michael Fassbender, Jennifer Lawrence and the rest of the standard cast. As far as the new characters added to this film, Sophie Turner (Game of Thrones) is the stand out as Jean Gery. She delivers one of the few nuanced performances of the whole film and I look forward to her continuing to build on the roll in future X-Men films.
X-Men: Apocalypse is more of what you would expect from the X-Men series. Not terrible but not all that great either. Fans will be exited and enjoy this entry to the series while casual viewers will enjoy the blockbuster elements.