Search

Search only in certain items:

40x40

Erika (17788 KP) created a video about track Don't Want to Feel It All by White Lies in Friends by White Lies in Music

May 4, 2020 (Updated May 5, 2020)  
Video

White Lies - Don't Want to Feel It All

  
Video

Hamilton cast performs "Alexander Hamilton" at White House

  
Spawn (1997)
Spawn (1997)
1997 | Action, Animation, Horror
Michael jai white, character/costume design, visual effects (0 more)
Rough dialogue (0 more)
Where you're going, every day is Halloween.
Spawn is a 1997 anti-hero film based on the comic book character of the same name. the film stars Michael Jai White in the title role, and is one of the first films to feature an African American actor portraying a major comic book superhero.

Al Simmons is a mercenary who, after accepting a mission is double-crossed and assassinated on the orders of Jason Wynn. After selling his soul to Malebolgia, Al soon returns to Earth as a demon, a hell spawn with a raging thirst for vengeance.
After being reborn, Spawn has little time to understand his new being and must act fast all whist learning new abilities along the way.

Though not as dark as it's comic book counterpart and a little more humorous, Spawn is a nice addition to a pre MCU world, which would have been amazing to see this version of him team up with the likes of Wesley snipes Blade and future hero's like tobey Maguires Spiderman & Nicholas cages Ghost Rider.

Visually entertaining & always a personal favourite.

Love the CGI Cape.
  
Gold by The Velvet Underground
Gold by The Velvet Underground
2005 | Rock
(0 Ratings)
Album Favorite

"By 1972, I’ve finished up in art schools, hitchhiked around the country, and I moved to Providence, Rhode Island. In the mid-’70s, I was in a band with Chris Frantz from Talking Heads, and I wrote a couple songs that stuck during that period, including “Psycho Killer.” We also did a lot of cover songs—Al Green, Velvet Underground, the Sonics, the Troggs. The Velvet Underground were a big revelation. I realized, Oh, look at the subject of their songs: There’s a tune and a melody, but the sound is either completely abrasive or really pretty. They swing from one extreme to the other. “White Light/White Heat” is just this noise, and then “Candy Says” is incredibly pretty but really kind of dark. As a young person, you go, What is this about?"

Source
  
The main thing I liked about this story was how the characters were rarely how they were portrayed in their particular rhyme or story, for example, Olivia “Snow” White running an adult business; who’d have thought?? Haha :P

It’s brilliant and contains almost all of our favourite characters from Al Addin to Juliet Capulet (she gets mentioned, anyway)

I’m just sorry I missed the first two books in the series though they aren’t really necessary to understand this one, and I presume tell the story of two of the other couples mentioned in this one (Red and Nate and Lavender and Seth). I have to admit the author does a good job of making sure you don’t miss out on much that happened in the previous books by retelling it from another characters viewpoint, though it isn’t quite the same as reading it as it happened, if you know what I mean. It isn’t necessary but it is an advantage to read Red and The Better to See You before this one.

That being said, the author has a great style of writing and I was quickly dragged into the story. It’s a mix of action, mystery and romance. What more could you ask for?
  
The Fly (1958)
The Fly (1958)
1958 | Classics, Horror
As the wife (Patricia Owens) of "murdered" scientist played by Al (David) Hedison, is maniacally hunting for a fly with a white head, both the police and his brother (Vincent Price) are trying to uncover the truth behind his death, which seems by all accounts to be the work of his wife.

But as she recounts the tale of how they both ended up embroiled in the hydraulic press, one under it and one at the controls, the plot thickens and a Sci Fi classic is born. Hedison's scientist has invented the teleporter and during one of his human tests on himself, a fly enters the chamber with him and the pair are fused: The fly's head and left arm are now a part of Hedison, whilst his head and arm are buzzing around as part of a common house fly.

The film makes an effort to offer some real science, though be it toned down and simplified by today's standards, but it is easy to feel that this is a naive movie at face value, if you forget that in 1958, teleportation was a fantastical concept, but mid 60's science fiction such as Star Trek would make this much more matter of fact and play around with science more freely.

But by the time of the remake in 1986, David Cronenberg was gifted with an audience who understood these ideas and offered a more comprehensive take on what might have happened, in this case, gene splicing and DNA replication, with the cells using the corrupted hybrid DNA code as a basic every time the cells replicate, a process which would eventually turn Jeff Goldblum's man in to a man/fly hybrid monster!

But here, whilst almost all of this is present, it is simplified for an audience unprepared and unarmed with the scientific knowledge with would be more common in the 1980's, thanks to films like this. Here, Hedison's man/fly is changing mentally into a fly the longer he has the mutation, leading him to commit assisted suicide in order to prevent his work from been replicated, fearing the consequences.

This is ground breaking stuff. A Sci-Fi classic which spends most of its running time building an intriguing, intelligent suspenseful thriller, with little time given over to the eponymous Fly itself, but it is omnipresent, chilling as is the reveal of the scientist's deformation in the final act, the change in personality and loving relationship with his tragic wife.

And that penultimate scene in which the white-headed fly is revealed to us with Hedison's head and arm as it/he is about to be devoured by a spider in his web, must be one of the most chilling scene's of the genre. Simple, effective and not for the special effects or gore, but for the concept, one which leaves you thinking and considering what you have just witnessed.

What would you do if you saw a fly with a human head? A human with a fly's head? Creepy...
  
The Dark Knight Rises (2012)
The Dark Knight Rises (2012)
2012 | Action, Drama, Mystery
Contains spoilers, click to show
After four years, since The Dark Knight ended, leaving us wanting more and seven years since Christopher Nolan reinvented the comic book adaptation with Batman Begins, The final chapter of The Dark Knight Trilogy has arrived.

With this much hype, would it possible live up to potentially bloated expectations? The first reviews hit last monday, with 4 to 5 stars being the consensus. Well, it did! The Dark Knight returns one last time, after eight years have passed since the events of The Dark Knight and Batman had retreated into the rebuilt Wayne Manor as Commissioner Gordon (Gary Oldman), maintaining the lie that Harvey Dent was Gotham’s The White Knight, and not the maniacal Two-Face, had managed to clean up Gotham City.

Batman was no longer needed but in the meantime, Bane has arrived in the city with grand plans for its destruction. I won’t go much further into the plot that this, though I will probably write a more spoiler heavy review for the Blu-ray later in the year. But for now, I will try to maintain the film’s integrity.

When we first meet Bruce Wayne after almost a decade of seclusion, he is a broken man, both physically and mentally following the murder of his childhood sweetheart, Rachel Dawes in the previous film and the toll of nightly combat. So the first port of call is to bring Batman back to the streets of Gotham. The sense of excitement is palpable and very much a part of what makes Nolan’s films tick.

He draws his audience into the narrative as if we are part of the events and the universe as it unfolds, leaving us not just wanting Batman to return for the sake of the action but for Gotham’s sake as well. Bane, played so excellently by Tom Hardy, was a little difficult to understand from behind his mask, but still conveyed an enormous amount of presence and power, as he lays siege to the city but not as Terrorist per say, but as a freedom fighter or revolutionary, with many visual references to the French Revolution to keep us going.

Anne Hathaway’s Catwoman, though not named as anyone other than Selina Kyle, was a credit to her character as well as the actress. Dark, sultry, seductive and agile, her feline credibly was intact, whilst still being a very human character. Her duplicity was bread from desperation rather than evil and her motives convincingly drive her in both good and more dubious endeavours.

*** MAJOR SPOILER***

The less said about Talia Al Ghul the better, but the for those aware of her role, it was well-played, though her final scene was the hammiest in the film, possibly the entire trilogy.

Then there’s the supporting cast, such as Mathew Modene, who does a great job as Dept. Commissioner Foley and Cillian Murphy’s back again, as the subtly unrecognisable Scarecrow, who besides some frayed shoulder’s on his jacket, could have been anyone,and that’s the beauty of Nolan’s Batman universe. It’s fluid and you can’t count on anything on anyone for too long.

But this franchise would be nothing without Hans Zimmer percussive score, pounding as much as it was gentle, it works well among with Nolan’s direction to craft the near perfect conclusion to the Trilogy. Both riff on earlier films and supe it up accordingly whilst maintaining the film’s integrity.

In the end, my expectations were met and exceeded. Nolan has crowned his trilogy with a film which is of the same calabar as the two which preceded it, filling in many of the blanks, choosing the right characters to take on and doing so a variety of ways, touching this time on the flamboyant Bain, though scrapping the “Venom” plot from the comics, creating an intriguing Catwoman and building another major character in the form of R. John Blake (Joseph Gordon-Lovett).

The ending of the film is just perfect, not only for this but for the entire Trilogy. With nods to Inception though I believe that it is just a nod and not as similar as some would protest, but this is epic in the way that The Dark Knight never tried to be and Batman Begins didn’t need to be. The threat is apocalyptic, in keeping with the genre, but believable in keeping with Nolan.

The same can be said for the action, though I must admit, the sentimentalist in me wanted to see the Batmoble/Tumber back, though it was there in triplicate, as Bane steels three prototype Tumbers from Wayne Enterprises, for his private army, but the Bat (Batwing) was stunning, and the Batpod made a reappearance. The Final showdown will leave you breathless, the perfect blend of direction, Zimmer’s score and some of the most intense and meaningful action you’ll see on the big screen.

The only real faults with The Dark Knight Rises stem from its scale and change in direction. It’s more about Batman’s evolution from crime fighter to savour. Less intense on a personal level, but much grander in its ideals and horror as Gotham is destroyed on scale never seen in a film of this type. But it’s not as far-fetched as one may think, as it grounds itself with historical references, such as the French Revolution, which was hardly far-fetched, though it was hard-hitting and is well translated here.

Bruce Wayne completes his journey from the boy who witnessed his parents murder, to a young man who could not grow beyond it, to a man who lost himself in a journey to understand the criminal mind. Finally returning as Batman, who defied his mentor to protect his beloved city, to a master detective. But here, he returns to his roots.

The billionaire who never cared about his wealth as much as he cared for the people of Gotham, he ends up exactly where he needed to be. Decide for yourself, whether it’s a happy ending, sad or satisfying, but either way, it was not only the best way to advance the saga, but the best way to end the series as a whole. Thanks to Nolan and his crew, we now have the most definitively brilliant Batman series EVER committed to celluloid, (or digital), and no matter what is to follow, whether it is to be the Justice League mash-up or another reboot, I suspect that it will be a long, long time before anyone can beat these.
  
Disney Villainous
Disney Villainous
2018 | Entertainment
I am a sucker for a great theme. Or themes that turn the game around. Such is the case with Disney Villainous. Not often does a game allow you to play AS the bad guys against the good guys. That premise is interesting to me, and as I saw this release last year, I just knew I had to have it. Now that I have played it several times, with and without the first expansion, what do I have to say about it? Read on.

Disney Villainous (“Villainous” from here on) is a card game that pits players against each other in a race to complete individualized objectives to win the game. Players are in direct competition with each other and have devices to employ to spoil the plans of their competitors. Can Maleficent place out curses on all the lands in her realm before Hades can have three Titans storm on Mount Olympus? Can Prince John attain 20 power before either of them win the game? Such is Villainous.

DISCLAIMER: This game has a few standalone expansions now, with more on the way I’m sure. We are using components from the base game as well as the first expansion, “Wicked to the Core,” for this review. Should we decide to review the expansions as standalone games, we will link to the new material here. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T

To setup, each player will choose a big bad to play. Each character comes equipped with a colored pawn, a realm board with four locations, a deck of cards with matching pawn colored backs, a Fate deck with white back, and a playbook with tips on how to play that character. Also give every player a reference card that details the actions available. Shuffle each deck separately, give the starting player zero power from the cauldron, the second player one power, the third player two power, etc. Each player draws a hand of four colored back cards. Begin the game with the pawns on the leftmost location on the realm board and you are now ready to play.

Play works thusly: move your pawn to any unlocked location, complete any or all actions available at the location, draw your hand back up to four, next player. You MUST move on your turn, unless a card allows you to stay at your current location on your next turn. Once moved, the location will either show two or four options for actions. These could include play a card, activate a card, discard a card, gain power tokens, move an item or ally, move a Hero card, vanquish a Hero, or play cards from an opponent’s Fate deck. Some actions are self-explanatory (gain power tokens, et al), but some require further explanation.

Some cards will have an activation symbol displayed on them. This means that a pawn has to have been moved to a location with an activate card symbol, and the player must pay to activate the card for its special abilities. Easy. Moving an item, ally, or Hero typically means physically moving the cards from one location to another adjacent location. This is important for some villains’ objectives: cards need to enter play in one location but travel to another as part of the win condition. When a villain moves to a location with the Fate symbol, they will choose an opponent, look at the top two cards of their Fate deck, and choose one card to play and one card to discard. These are especially devious and can greatly hinder the player’s progress. In addition, when a Fate card resides on a realm board it covers the top symbols of a location, thus nullifying the player’s ability to use these symbols on future turns. Using the vanquish symbol requires a Hero to have been played on your board, and having enough strength in allies and items to meet or overcome the Hero’s strength. Heroes and any allies/items used in the fight are then all discarded to the appropriate discard piles.

Play continues in this manner until one player has achieved their victory condition.

Components. I have good and bad news. Good news first. The components are absolutely fabulous! Those pawns. SOOOO good. Each is a somewhat abstracted figure of the villain, but with some concrete callbacks and recognizable features. They are just so dang fun to handle and play with. I think the cards are good quality, but I forgot what they feel like outside of the sleeves I put mine in. The board components are great, the cauldron is flimsy, unnecessary, and unwieldy when putting back in the box, especially if you have one or more expansions. I have not found a decent way to put everything back in one box, so I am resigned to having both boxes with me every time I want to play. That’s the bad. I also have put all my sleeved cards into plastic deck boxes in the main game box along with the cauldron. Everything else gets put in the expansion box. I hope a better storage solution is on the horizon along with future expansions…

So as you can see from our rating graphic on top that we are spread out on this one. I love it, but I don’t see it ever breaching my Top 10 list. It does have a tendency to overstay its welcome with all the Fate cards making it more and more difficult to win the game. Once a player seems to be near winning every other player gangs up, or seems to when I have played. I get that it may come off as a negative, and the play length as well, but it’s all part of villains out-villaining each other. While Josh rated it as a three and may not ever willingly ask to play it, I have it at a five because I think it’s a great game with a wonderful theme, amazing components, and tons of expandability. With that, we at Purple Phoenix Games give Disney Villainous a boding 16 / 24. If you are a big Disney fan, can live with the Take That, and want something that looks incredible on the table, pick it up.