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The Turning Point (The ELI Chronicles, #3)
The Turning Point (The ELI Chronicles, #3)
Julia Ash | 2020
8
8.0 (1 Ratings)
Book Rating
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The Turning Point by Julia Ash is the third book in the ELI Chronicles. Thank you to Julia, for sending me a copy of this book in exchange for my honest review. Read my reviews of the first two books in the series: 

<b>The ELI Chronicles Series</b>
#1 <a href="https://www.goodreads.com/review/show/2387441859">The One and Only</a> - ★★★★
#2 <a href="https://www.goodreads.com/review/show/2803361466">The Tether</a> - ★★★★
#3 <a href="https://www.goodreads.com/review/show/3377612307">The Turning Point</a> - ★★★★

<img src="https://diaryofdifference.com/wp-content/uploads/2020/08/Book-Review-Banner-77.png"/>;

The Turning Point continues where the previous book left off. If you haven’t read the previous books in the series, I would recommend reading my review on the first book - The One and Only, as this review contains spoilers from the other two previous books. Now that you have been warned, I can safely continue. :) 

<b><i>Ruby Spencer has continuously saved the world.</i></b>

First, it was the zombie infection. Then, she was turned into a vampire against her will. In the first book we found out her blood was special, and in the second book - we find out why. Her blood was a result of a donor from another planet, which she ended up saving in the second book. And this time - the planet needs help again. But also this time - Ruby might not be the one that can save it. 

Because the animals have their own language, and Ruby cannot understand it. If she could understand them, she would know that they are tired of being puppets to the humans and the vampires. And wolves are more than happy to lead this rebelion. 

Without an alpha that can fight for their rights and lead their uprising, the animals will destroy everything in front of them. Ruby is the only one who can connect the animals with their rightful king - is she could only find him.

I have to admit, I struggled a bit at the beginning, when at one point we were introduced to all the different creatures and abilities (zombies, vampires, sculpting, werewolves, multiple planets, search for the true king). While the first and second book were more focused on one part of the story, in this book we had all of the different aspects colliding into one. And despite my struggles at the beginning, it all worked out in the end.

<b><i>I really loved this book, and it was a perfect last book to conclude this series.
</i></b>
The ending was beautiful and I enjoyed the final few twists, where you couldn’t trust anyone. I loved the love this family had for each other, and how kind and generous they always are. They care so much for each other, it's really nice to read it. It was such an adventurous ride, and I was eager to know how it ended. I am also glad they gave Zagan another chance to prove he changed, and that he deserves another chance at life.

If you have read my previous reviews - you will know me and Clay don’t really get along. But this book changed my opinion a bit, and I actually ended up liking his character and his story in this book. (surprise, surprise). 

The ELI Chronicles, as a whole, is a series not only about zombie apocalypse, vampires, werewolves, rightful kings and special abilities, but also a story about the true power of one family, and their love for each other. Julia Ash managed to combine these two things into the books so well, and make this journey not only adventurous, but also heartwarming.

<b><i>And I have to say - I am glad that I am part of it by reading this series.</i></b>

I am glad I have experienced this book, and grown together with it. Thinking of where I was on my journey when I started the first book, and where I am now, I can understand and appreciate this story way more and connect better with it. Definitely a must-read for all fans of sci-fi, adventure and thrillers.
  
Fallen Angel
Fallen Angel
5
5.0 (1 Ratings)
Book Rating
Genre: Contemporary Adult

Average Goodreads Rating: 4.27

My Rating: 2.5

“What do you see when you look into my eyes?” I asked breathlessly and not entirely sure where the question had come from.

“All there is to know,” was his reply. “What do you see when you look into my eyes, Brooke?” he whispered, there was a slight anger to his voice.

I trembled. “An abyss and danger,” was all I could say.


I found Fallen Angel when I was looking for angel/mortal romance novels. Even though Fallen Angel was listed as a mafia romance and not not the supernatural romance I was looking for, I picked it up anyway. And at first it was great.

It immediately started out with a strong love story. Brooke is in the midst of an existential crisis after breaking up with her long-time boyfriend. When she visits her best friend Sam in New York, she ends up meeting billionaire Robert Stone, a handsome CEO who doesn’t know how to take no for an answer. To the point of being a jerk about it. But at least he’s self aware about that.

“I’m worried that I might hurt you. I have a knack of doing that when people get too close to me, a defense mechanism, I guess.”

No one pretends Robert is a great boyfriend, which I love. There are too many alpha billionaires out there that are disturbingly abusive while everyone pretends it’s a normal relationship. Not here. Robert’s actually one of the first to admit that he’s not a good boyfriend and he’s never had a real relationship. Which is great. I love flawed heroes. And when Robert does get better at communicating his feelings, it’s worth it.

“I love you, Brooke. You’ll never know just how much because there are no words.”

 

And Brooke is strong enough to handle him. She stands up to Robert when he disses Sam for being gay (which, by the way, I hated a lot. You can be a flawed badass without being a homophobe. Ugh. Major turn-off for me) and when he makes a big deal about her wearing a revealing dress.

“I wore it for you and not for anyone else. If people can see my body, so what? You’re the only one touching it,” I told him.

Brooke’s even a trained kick boxer. She’s incredibly strong and perfect to help Robert get over his past.

Then the story falls flat.

tired-and-bored-boy-sleep-014

After their second fight and make up, the story gets monotonous real fast. A lot of sex scenes– which, to be fair, were actually hot and well-written– and a lot of the mundane stuff. Brooke hanging out with Sam and Scott, Brooke working, Brooke attending one event or another with Robert. The story just dragged. And with the actual story dragging, the amount of comma splices and run-on sentences became more noticeable to me and book was practically unreadable. I had to make myself finish because I had already invested so much time into it.

It’s not like there wasn’t potential for more plot. There’s a jealous ex girlfriend out to steal Robert back and Brooke’s ex boyfriend can’t accept their break up. Brooke takes a troubled teen under her wing and isn’t this supposed to be a mafia romance?

And yet the majority of the middle of the book is sex, clothes, work days, and how great Brooke is for Robert. On top of that, Brooke loses a lot of the strength and independence I saw earlier in the book. In fact, she turned into a love sick teen.

Our souls, so entwined, were part of each other, true soul mates. Not even death would separate us.

marrypoppinsareyouill

To make matters worse, Robert’s criminal background isn’t revealed until three quarters of the way through the story! And since he got out of illegal activities years before he met Brooke, it’s really anticlimactic. Brooke makes a huge deal out of it and almost leaves him because of his past, which makes me dislike her even more. The criminal element actually seems more like an after thought to this so-called mafia romance. I’m really surprised it has such a high rating on Goodreads because I found it pretty disappointing. My rating is 2.5 stars because of the strong beginning, but I definitely won’t be reading any more of the Fallen Angel series.
  
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Kara Skinner (332 KP) rated Fractured in Books

Dec 13, 2019  
Fractured
Fractured
Zelly Jordan | 2017 | Romance, Science Fiction/Fantasy
7
7.0 (1 Ratings)
Book Rating
Genre: Science Fiction

Page Count: 198

My rating: 3.5 out of 5 stars

I am many things. A man. A soldier. Trained to kill. Born to hunt. Focused and lethal.

Nothing gets through the stoic control that hides my inner animal, an animal that simmers with rage and power. And that power makes me the perfect assassin. My first task—eliminate the vile head of a science lab responsible for creating and distributing a cruel mutation. Easy. And almost done when suddenly she invades my world.

Charlotte—petite, beautiful, and sexy as hell—a cop who claims a past with me that I don’t remember. At all. Suddenly she’s everywhere, interfering, asking too many questions, endangering herself and my mission, and pushing buttons I didn’t know I had. A dangerous distraction. My beast is captivated but suspicious, torn between wanting to sink teeth into her and wanting to sink teeth into her. My body craves her.

But I don’t remember her. I don’t trust her. And I don’t trust myself around her. Who is she? Is she lying? And do I have enough control to not be blinded by her? To protect my secrets and uncover hers? And who pays the price?

First of all, I’m so, so happy this book was from Kellan’s point of view. He’s very private and evasive, preferring to give into his near-constant lust than focus on the task at hand. Frankly, I don’t understand what makes him such a good soldier. Sure, he’s deadly and can shift into a killing machine– when he’s not too busy staring at Charlotte’s ass.

If the book was from Charlotte’s point of view, Kellan would have been completely unsympathetic. But after reading his thoughts and seeing how much he cares for Charlotte, I like him a little more. I especially like how he acknowledges Charlotte’s ability to take of herself. After all, she is a cop, not a damsel in distress.


Charlotte actually reminds me a lot of Meg.
Charlotte was pretty good. She’s definitely a badass and I liked seeing a glimpse into her work life. She’s calm and peaceful, which is a good contrast to Kellan. But honestly, I’m not sure they’re a good fit.

I love how she’s not afraid of him even though he was so afraid of hurting her. And it’s really obvious how much they care about each other. I also can’t deny that I loved the sex scenes. But Kellan and Charlotte’s relationship still felt pretty toxic.

Not only does he have to keep everything a secret from her, but he also knocked her out and tied her up, supposedly for her own protection. Less than an hour later, they’re having sex. After the sex, he still won’t tell her what happened to him, and he laughs and ties her back up again because she’s pissed and he finds it cute. Seriously, she had a legitimate reason to be angry and he does the caveman version of “calm down”.


A lot of things don’t make sense to me. Kellan is trying to keep Charlotte a secret from his boss, but he brings Charlotte to his apartment and gives her his phone number. As if his boss, who is running a classified military operation, doesn’t have cameras in Kellan’s apartment and hasn’t bugged his phone.

However, I can forgive other things, like how he thinks his boss, who is anonymous and only communicates with a voice disguising device, is not sketchy at all. Judging by how Kellan acts when on the phone with him, I think he’s being hypnotized and that’s why he has amnesia. It would explain a lot. So maybe that can make up for some of his behavior.

The ending was abrupt and didn’t feel like an ending. Which makes sense considering there’s a sequel. I’m definitely going to read the sequel eventually because I want to find out what happened. However, I think I would have enjoyed this more if books 1 and 2 were combined into one complete book. There was no real closure for the first book. It barely even felt like a chapter ending, let alone a story ending.

If you want to read Fractured, plan on reading both at the same time. This is a good fit for those looking for a shifter romance full of steamy sex scenes and an alpha hero. However, I’m rating it only a 3.5 out of 5 stars because Kellan and the plot confused me.

Get Fractured at your local bookstore or your favorite online retailer.

Zelly Jordan was generous enough to donate to Trees for the Future in exchange for this review. Find out how you can do the same.

The Indiebound link in this post is an affiliate link, meaning I get a small commission every time you purchase a book through that link, but at no additional cost to you. I donate half of my affiliate earnings to Trees for the Future.
  
Werewolf: A Party Game for Devious People
Werewolf: A Party Game for Devious People
2018 | Party Game
Growing up, I lived on a cul-de-sac and the neighborhood was full of kids around my age. So if the weather was nice outside, chances were that we were all out together playing kickball, capture the flag, or some other fun games. In the summer however, our favorite activities were night games – ghost in the graveyard, kick the can, capture the flag (in the dark!), and werewolf. Fast forward many years into the future, and I find myself with a physical copy of Werewolf – a game that was taught to me under the starry skies of my youth. Does the game still hold its appeal for adults? Or is it a game that should stay in the past?

Disclaimer: We were provided with a copy of this game for the purposes for this review. What you see is a finalized production copy, and is what would be received in a retail copy. -L

Werewolf: A Party Game for Devious People (simply referred to as Werewolf from here on out), is a game of bluffing and deduction in which players are attempting to complete their objective, based on their secret roles. Werewolves are trying to outnumber the Villagers, and Villagers are trying to kill all the Werewolves. To setup for a game, assemble the deck of role cards. Each deck will always have 1 Moderator card, a number of Werewolf cards, and a number of Villager cards depended on the player count. For example, a 5-player game would have 1 Moderator, 1 Werewolf, and 3 Villagers. Each player is dealt one card and keeps their role a secret, except the Moderator. The game is now ready to begin.


Each round consists of a Night and Day phase, all facilitated by the Moderator. To start the Night phase, all players (except for the Moderator) will close their eyes. The Moderator prompts the Werewolf to awaken (open eyes) and silently point to a Villager to kill. The Werewolf then closes their eyes, and the Night phase ends. To start the Day phase, the Moderator will have all players open their eyes, and will reveal which player has been killed in the night. All remaining ‘living’ players now have a chance to discuss amongst themselves and try to figure out the identity of the Werewolf. Accused players have a chance to defend themselves, and may even throw the blame to other players. Once players reach a consensus, they will kill off the accused Werewolf. If the accused player was the Werewolf, then the Villagers win (in a 5-player game)! If the accused player was not the Werewolf, then a new round begins with a Night phase, and the Werewolf is one step closer to winning. The game ends when either the Villagers have killed the Werewolf, or the Werewolf equals or outnumbers the Villagers.
The above description is a generic rundown of the game. Many versions of Werewolf have additional roles/abilities to enhance the gameplay and add new elements to the strategy. This particular version of Werewolf does indeed include optional additional roles. Those roles are: Seer, Doctor, Drunk, Witch, and Alpha Werewolf. These optional roles grant players additional abilities/powers for use during play. For example, every Night phase, the Seer can silently ask the Moderator whether a single player is a Werewolf or not. That can definitely help in the Day phase when it is time to accuse people! The addition of these roles helps to enhance the strategic gameplay by offering more for players to do, rather than just blindly accuse and guess each round. Included in the tuck box are even some blank role cards for you to create your own roles/powers if you so choose.


The major downside to any version of Werewolf is that once a player has been killed off, if they were not the Werewolf, they are out of the game for good. So even if the game lasts for 20 more minutes, that player just has to sit there in silence.
Components. This particular Werewolf consists of a deck of role cards, rules, and a guide for the Moderator. The quality of the cards is nice, and they are easy to manipulate and are sturdy. The artwork is very minimalistic in this game, and it actually works pretty well since Werewolf really isn’t a component-based game. All in all, a good quality deck of cards.

Overall, this is just a normal game of Werewolf. Honestly, you don’t really even need any components to play – as long as everyone knows the rules and roles, you are good to go. Does having a deck of cards help? In some ways, yes. But it kind of just feels redundant to me, since I already knew how to play the game. If you’re wanting to introduce someone to the Werewolf-type game, this little deck of cards would be a good way to do it. Personally, this type of game appealed to me more as a child/teen, and it kind of falls flat to me now as an adult, thus my low score. I don’t see this game staying in my collection forever, but it had a decent run while it was here. Purple Phoenix Games gives it a calculated 4 / 12. If you’ve played any variation of Werewolf before, there’s really no need to check out this particular iteration.
  
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Debbiereadsbook (1080 KP) rated In Safe Hands in Books

Mar 19, 2019 (Updated Sep 29, 2019)  
In Safe Hands
In Safe Hands
Victoria Sue | 2019 | LGBTQ+, Romance, Thriller
10
10.0 (1 Ratings)
Book Rating
love love LOVED this one!
Independent reviewer for Divine Magazine, I was gifted my copy of this book.

Mav is. . . .broken, and thinks fixing things is downing a bottle of Jack. Crashing on his sister's sofa isn't doing him or her any favours. When Jamie calls him out to do something for her, Mav really has to dig deep to get out of his stupor. Meeting the new client, however, does wonders. Deacon needs some help. After a scandal last year left him penniless, he can't afford to pay for the protection he needs. someone is out to get him, and the bodies keep piling up. Mav needs to up his game, and when the threat comes to a 2 year old child, Deacon's niece, both Mav and Deacon know they would do anything to keep her safe, even if it means Mav breaks Deacon's heart.

I am, personally, not in a good place. Not a BAD place, just not doing so well and my reading is suffering. I said I would read this before the poop hit the fan, and I was concerned I would not be able to give this book my full attention, or worse, not be able to finish it at all.

BUT!!!

I bloody LOVED this book!

Mav is, by his own admission, one drink short of becoming an alcoholic. His sister takes him in, and he's drowning his sorrows every night. Losing his career, and his leg, after a helicopter was bombed while he was the pilot has soured Mav to life and he just wants to be left alone. His sister, Jamie, ain't having none of it! She ropes him into talking to a possible new client, while she attends another job for her private investigations business. Deacon, lead singer of a boy band who was spectacularly disgraced last, is the client. A reporter twisted some truths, and Deacon's life came crashing down around his ears. He lost custody of his niece. Now, no one believes him, that someone is following him. When things escalate to a break in at his flat, and said reporter turns up dead, the police start to take notice. All the while, as Deacon continues to fall, Mav holds him up, keeps him close.

I loved that things crept up on Deacon and Mav, the feelings they begin to have for each other. It's not that thunderbolt and lightning thing: more a sweeping rain storm that starts off as drizzle then increases in it's intensity til neither Mav nor Deacon can deny it any longer. Loved that, after the initial shock of seeing Mav's face, Deacon is like: okay, scars make you, YOU. Mav is concerned about the other scars, the ones on his leg and residual and again, Deacon is not at all bothered. It makes Mav see that maybe, just maybe, they can make it work.

I must admit, I had an inkling who might be doing what they were doing to Deacon, very early on. Something they said set off bells and it was great being able to watch it all unfold. I have no idea WHAT this person said, I really don't, but something they said went ding ding ding and when Mav puts the pieces together, oh my! That man's alpha-protect-whats0mine instinct went into massive overdrive! Loved that, when it all went down, Mav and Deacon both knew, with just a look, that they might not come out of this alive.

LOVED that the baddie gets a voice!

Mav and Deacon's story carries some difficult topics: drug abuse, alcohol abuse, PTSD, murder (in some detail from the baddie!) All difficult topics, but very well written, and the research shows. I was particularly impressed with the research into Mav's accident, his injuries and what he went through after losing his leg. That doesn't always come across in a way a lay person such as myself can fully comprehend, but Ms Sue nailed it here!

This book may well have been the one to kick start my ability to write a coherent review, or at least I think it makes sense!


5 full and shiny stars!


Michael Pauley narrates.
Having READ this book previously, what I was particularly looking for was the baddie’s voice. When I read it, something they said made my brain go ding, ding, fire alarm in the head, ding and I KNEW that this person was the baddie. HERE, in audio, I wanted to see if I could pick up just WHAT they said to make all the alarms go.
And I got . . . nothing. The voice gave nothing away! Pauley NAILED that, he really did! So, while I was glad I didn’t get what they said to set me off, I’m also a little miffed 😊
As for Deacon and Mav, Pauley nailed those guys too! Mav’s voice is deep and dark, much like the man. I had a whole different voice in my head when I was reading, but once Mav speaks with the voice Pauley gave him, I knew mine was all kinds of wrong and Pauley’s was the RIGHT voice for Mav. My voice for Deacon was very much like Pauley’s for him, though.
Pauley’s reading voice works very well for my shitty hearing, rolling deep and clear and even. There was no dipping for the voices, even when they were very emotional. The emotions still came across very well, just sometimes, when characters get particularly emotional, the voices dip slightly, but not here.
Michael Pauley is a firm favourite of a narrator and coupled with Victoria Sue’s work?? It can only get. . .
5 stars


**same worded review will appear elsewhere**
  
Mass Transit
Mass Transit
2021 | Card Game
Remember back in the day when you used to get off work, have to walk a ways to the bus station, then hop a train to the marina so you could grab a boat, and then walk the rest of the way home? No? Just me? Well imagine having to plan six different peoples’ treks home this way. Which way is the easiest? Can they all make it home by dinner time? Did that guy just prematurely jump off the boat to try to get to the train? What am I even doing here?

Mass Transit is a cooperative, network building card game where players take on the roles of urban planners attempting to lay routes for commuters to head to and from work in the Big City. As the game is cooperative, all urban planners either win or lose together. But in either case, it’s the commuteeples (maybe?) that win or lose.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, assemble the Big City tiles to make a sweet hexagon. Each commuteeple (ok I think I’m not doing this one any longer) is placed on their worksite in the Big City. Shuffle the big deck of Mass Transit cards and deal each player four cards. The players choose a first player and the game may begin!
On a turn players will need to play at least two of their cards and can play up to all four if they wish. The choices of card play are to add it to a route line or discard it for movement. To add the card to the route line, players simply choose a route line and place the card at the end. This extends the route by one card. To finish a route, players will need to place the suburb card at the end of a line with the appropriate number of cards (some suburbs may show a 4, which means they can only be placed once four route cards have been placed in the same line).

The other way to play cards are to discard them for movement. Cards are discarded out of the game and used for the printed movement type. Green cards are walking, blue are ferry, gray are bus, red are train, and yellow are unavailable to use for movement. For example, a player could discard a green walk card in order to move the meeple one card closer to the suburb card, or could use a red train card in order to move the meeple from one train station icon to the next (which could actually move the meeple over several cards at once). There are some movement restrictions, such as the inability for meeples to simply jump out of a vehicle at a Traffic Stop in order to take an alternate movement type.


If the players can all work together (without expressly verbalizing strategy) and move all six meeples to their suburb homes before a player is unable to play two cards from their hands, they win! However, should a player be unable to play the required two cards from their hand and all meeples are not in their comfy homes, the players all lose together in sweet sadness.
Components. I absolutely love the interconnecting Big City tiles. They are just the right size, and even hold the draw deck. Speaking of the deck, the cards are all nice quality with slight linen finish and excellent graphic stylization. Mass Transit looks great on the table and when finished, looks like a funky subway map with little blue meeples. The meeples come with a sticker sheet, and while you can add your favorite stickers to one side of the meeple, we opted to just randomly add stickers to both sides and it works for us. I have zero issues with the components, and have come to expect that from Calliope Games titles.

All in all, this little game packs a great experience into about 15 or 20 minutes. What I really enjoy is trying to figure out the best usage for the cards in hand. Is it better to use the gray card to add to the route or to use it for fast travel (any Skyrim fans out there?)? To add to this thinkiness, the rules explicitly state that players are unable to discuss strategies, but can hint aloud at what they may be considering. So while this is not a silent game, players will need to carefully decide how best to communicate what they wish the party to accomplish without specifically stating such.

Mass Transit is a game that I can easily pull out and play with my 10-year-old twin niece and nephew, with other adults, or with harder gamers. When a small game can be so versatile, it certainly earns a place in my collection. If you are also looking for a small box game with a smallish table footprint and great presence, consider picking up a copy of Mass Transit. Purple Phoenix Games gives this one a blues travelin’ (hehe) 11 / 12. Pro tip: use the yellow cards early and for route addition only, as they cannot be used for movement. Also, stay away from alpha gamers, and they might not be able to handle the communication ban.
  
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Dana (24 KP) rated Winter in Books

Mar 23, 2018  
Winter
Winter
Marissa Meyer | 2016 | Children
10
8.9 (26 Ratings)
Book Rating
There will be spoilers, so you have been warned!

I have said this before and I will say it again, this series is amazing! I love how much power Meyer gives to her leading female protagonists, and I especially like how she makes them to be so dynamic. The same goes to the male characters, but honestly, I don't think they are given as much of a role as the women, and I am okay with that.

Lets start off with Cinder. She is so kick ass in this book. Not like she isn't in the others, but in Winter, she allows herself to become the queen she is. Even though she is scared to death and does not want any harm to come to her friends, she is willing to accept their help and start a gosh darn revolution to save both the Lunar colonies and all of Earth! All of this while trying to stay sane, learning how her powers work, trying to not become like her Aunt, trying to save all of her friends, and have a romantic relationship with a certain Emperor. I just really appreciate how, even though she is painted as this weird thing being a cyborg, she is able to push past those hardships and still come out a great person.

Iko is so amazing in this series as well. She is such a great friend and, honestly, I just freaking love her! All of the sarcastic comments she makes give me happy thoughts. Plus, she is just as bad a flirt as Thorne is!

Scarlet is so fierce. Not only has she been kidnapped (multiple times in this series), she also has to deal with the fact that basically all of her family is dead and the only person she loves is a Lunar wolf-hybrid. She is so strong and loving. Once someone comes into her pack (yes, I said pack because she is the freaking Alpha), she protects them at all costs. Her relationship with Winter, while it started off rocky, ends up to be really special. I love how Meyer made her so strong and level headed, but still gave her a "soft" side. (I put soft in quotation marks because she is never really soft, but she cares a lot and I couldn't think of a better way to describe that.)

Cress is one of my favorite characters in this whole series. She is just so full of hope and love and joy and is able to spread that to everyone else. I love how much she loves Thorne, but she doesn't want to ruin their friendship, so she kinda tries to hide it and push away the fact that HE FEELS THE SAME WAY ABOUT HER. Sorry, I am just very passionate about these two. They are just so freaking cute together I want to die. Also, even though she is this tiny, cute thing, she is a bad ass as well. She can hack literally anything and shot her boyfriend's fingers off. On top of that, SHE SURVIVED BEING STABBED IN THE STOMACH! How much more metal can she get? (Apart from becoming cyborg, I guess)

Now, to conclude our leading ladies, we come to Winter. I feel so horrible for her. She had to endure her whole life with her evil step-mother Levana, but she was still able to come out on top. She used her kindness and compassion to succeed in life rather than manipulation. She genuinely cares about the people in her life and her love for Jacin is stellar. (get it?) I am so glad she is able to be happy in the end because, stars above, she deserves it. I kinda wanted her to become queen for just a second, but I am honestly fine with her being ambassador. Like I said before, her friendship with Scarlet is so pure and good. I just love her so much.

Now onto the boys starting with Kai. Kai is so great. He has to marry Levana, yet he still believes in Cinder as much as he can. He just wants what is best for his country, and while being emperor is difficult, he still makes time for his friends. Well, they do kidnap him for about a month, but he helped them with their plans!

Wolf is too good for the world. He has been through so much, from the alterations, to his brother being drafted and then killed (?), his girlfriend being kidnapped, then his mother being shot in front of him, and more alterations. Give the guy a break! I do love how he tries to quell his animal instincts for Scarlet and how he shows how much he loves her.

Thorne was so adorable when he got his sight back and all he could do was stare at Cress. Like, oh my stars goals! He was still as sassy as ever, but we also got to see a super sweet side to him that was very insecure about his feelings toward Cress. I thought that was really cool to see alongside his arrogant asshole side.

Jacin was a mystery from the start. I knew he wasn't all bad, even when he sold out the crew to Levana, but I didn't really know the extent to his feelings toward Winter. Everything, and I mean everything, he does is for her. He just wants to protect her from the world, Levana, and herself, but he doesn't really know how to do that completely. He is so shy with his emotions, but once he lets them out, it's like he can't hold back the floods anymore!

The plot was very well thought out as well. I was very impressed with the structure of it, and quite possibly more important, the actual format. I did NOT expect the book to be over eight hundred pages just looking at it. When I looked to the end to see the page count when I was about 42 pages in, I was shocked to say the least. Holy cow Fiewel and Friends! Great printing job! But back to the actual plot, I really enjoyed it, and while I was sad to see it over, I loved the way it ended. There was hope and happiness, but it wasn't as if it was not hard won. They all had their battle scars, but they were functioning and moving past their problems.

Overall, I freaking loved this series so much! If any of you ever want to talk about it with me, feel free! I am up to the task!
  
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Gareth von Kallenbach (965 KP) rated the PC version of Evolve in Video Games

Jun 19, 2019  
Evolve
Evolve
Shooter
Following up a game as popular and successful as Left 4 Dead is not an easy task. Then add into the mix having your studio closed by your new owners, reopened as a casual studio, having the publisher of your next big game go Bankrupt and then dealing with the huge expectations for your latest project; and you see the task facing Turtle Rock Studios.

Turtle Rock Studios and 2K have combined to give gamers EVOLVE, a game that takes the co-op gameplay aspects of Left 4 Dead and throws in some new wrinkles and features thanks in large part to the increased power of the next generation of gaming consoles and the versatility and power of gaming PCs.

The game is set on a distant planet named Shear where giant and deadly creatures are threatening the established colonies to the point where an evacuation is being planned. As such a team of expert hunters is assigned to locate and eliminate the creatures posing the threat and as such players play as one of four classes, Assault, Trapper, Medic, and Support. Each class has weapons and abilities specific to their role and as player’s progress; they will unlock other characters in the various classes each with their own weapons and abilities which gives players far more options than simply having to play the same class in a new characters but with the same weapons and abilities.

The game also allows players to play as the monster and they will gain size and abilities as they consume the abundant local wildlife and “evolve” into a larger and more dangerous threat. Naturally as players gain experience, they will gain new abilities and even more weapons to use against the hunters.

Players have the option to play with friends, bots, or be randomly matched and there are various gameplay modes such as hunting, rescuing survivors, and defending an installation. There is also an Evacuation mode which tasks players to survive and complete various missions in a connected campaign where what they do or do not do over the missions will change options that are available to them. For example, players who are able to defend a power station will have gun emplacements available to them in the next mission. Failure to save the power plant will result I a toxic cloud being released which will harm the others. Other failures in this mode can result in the local wildlife becoming even more dangerous and aggressive which is not something you want to deal with when tracking the monster.

Playing on the PC version of the game I was impressed by the smooth frame rate and the lush and detailed environment in which I played. It was very easy finding others to play with and the system did a good job of matching players according to their level for the most part.

Shear is a very lush and dangerous world filled with all sorts of animals and plants who have no problem taking a bit out of you and party.

It is vital to work as a team, as lone wolf players rarely survive long, and as such the key is getting good players around you. I have had the misfortune to be teamed with players who do not come to your aid, who wander off and do their own thing, and ignore your suggestions for strategies. This usually results in a frustrating defeat.

I have also worked with a random team that was very helping of one another and while we endured some losses in early missions we rebounded well to complete the last two missions of the Evacuation mode and see a successful conclusion.

The players are fairly easy to control and anyone who has played Titanfall or Call of Duty: Advanced warfare will have a leg up in using the jet packs to jump and glide in combat and when navigating up and across terrain and obstacles.

Playing as the monster can be rewarding and also a challenge as knowing when the best time to stop running and attack the hunters is a key and also if you should stop evolving at level 3 and try to destroy various objects to win or try to evolve to the max levels.

As with the players, the success or failure of a mission can depend on how well the person playing the monster is. A novice with little skill tends to make for an unsatisfactory hunt while a seasoned player with good abilities can often present a frustrating challenge as many times the monster can appear to be overpowering. I can remember a recent mission where my team unloaded on the creature on three different exchanges and had their armor and health depleted. Pressing on the attack a few minutes later, the creature was able to take down the entire team in a matter of seconds despite being able to handle us in the early and much longer exchanges.

The weapons are painstakingly slow on the big guy as dart guns, fusion cutters, and lightning guns work well on the local wildlife but tend to not do much unless part of a joined and sustained attack. I remember one battle where I was unloading on the creature over and over, swapping weapons when one needed to recharge and the other needed to reload. Despite scoring hit after hit the creature was not taking any devastating damage and continued to ignore me while taking out other members of the team before giving me his full attention.

This is where running away can be a good thing as when hunters fall and you are unable to revive them, they can return to the battle when a drop ship returns which is indicated by a countdown on the screen.

The characters are diverse and interesting and have some great lines but after playing the Big Alpha, Beta, and some early access, I found that I was ready for some new lines and characters by the time the final release came out.

Evolve is a game that will be different things to different people. Some will bemoan the lack of a traditional campaign while others will want more powerful weapons and balance.

If you’re happy playing a game that is at its core an online co-op game then Evolve is a game you will want to play. If you’re someone who needs a structured and lengthy campaign with multiple locales, then Evolve may not be to your liking.

Some gamers have complained about the amount of DLC that was available at launch stating that some of it should have been included in the final game. My take on DLC is pretty straight forward and you can see it here. That being said, taking Evolve for what it is rather that what it is not, it is a very beautiful and action filled game that will present plenty of fun and challenges along the way for gamers. What you ultimately do with the game is largely up to the players as they will find the gameplay style, customizations, and characters that work best for them.

I am curious what the future will bring for the series as I would not mind seeing new characters, weapons and scenarios but for now, what is available is highly enjoyable and challenging.

http://sknr.net/2015/02/24/evolve/