Search
Search results

Ivana A. | Diary of Difference (1171 KP) rated The Hidden Beach in Books
Aug 3, 2020
<a href="https://amzn.to/2Wi7amb">Wishlist</a> | <a
<a href="https://diaryofdifference.com/">Blog</a> | <a href="https://www.facebook.com/diaryofdifference/">Facebook</a> | <a href="https://twitter.com/DiaryDifference">Twitter</a> | <a href="https://www.instagram.com/diaryofdifference/">Instagram</a> | <a href="https://www.pinterest.co.uk/diaryofdifference/pins/">Pinterest</a>
<img src="https://diaryofdifference.com/wp-content/uploads/2020/07/Book-Review-Banner-72.png"/>
I had the most amazing opportunity this month! Thanks to the team at Tandem Collective UK, I participated in a #Readalong on Instagram for The Hidden Beach by Karen Swan. The book is published by the amazing team at Pan Macmillan.
And I can immediately say - this experience was, so far, the highlight of my reading year!
Together with a number of amazing bookstagrammers, we read this book in 5 days, chatting about the plot twists and the ending. By the end of the second day, we were all in love with Karen Swan's writing and decided to do another read along for August. I also had the chance to participate in a Live Q&A session with Karen Swan herself and win a prize for being a runner-up to the quiz. And on top of everything, I visited my mum on the weekend, and we talked about books we're reading. And to my surprise, she owns FOUR books of Karen Swan already! So we decided to swap some books, and I came home with four more books I want to read!
We will be reading The Greek Escape by Karen Swan in August - so please shout if you have this book and want to join us!
I shared my readalong journey on my Instagram, and the highlights are still up, in case you want to have a look at my journey! I always share posts and stories of the books I am currently reading - so don't forget to follow for more updates.
<b><i>Synopsis:</i></b>
In the oldest part of Stockholm, Bell Everhurst is working as a nanny for an affluent family. Hanna and Max Von Greyerz are parents to 7 year-old Linus, and 5-year old twins Ellinor and Tilde, and Bell has been with the family for over two years.
One early Spring morning, as she’s rushing out to take the children to school, she answers the phone – and everything changes. A woman from a clinic she’s never heard of asks her to pass on the message that Hanna’s husband is awake.Bell is confused. She clearly just saw Max walking out of the house a few minutes earlier, but the woman mentioned Hanna by name...
When she gets hold of her employer, the truth is revealed: Hanna’s first husband fell into a coma seven years earlier, following a terrible accident. He has been in a Persistent Minimally Conscious State since and there was very little hope of further improvement. But now he’s awake. And life is going to change for them all.
<b><i>My Thoughts:</i></b>
I absolutely adored this book! I loved it so much, that I am unsure how to contain all my impressions in a well-written review.
Let's start with the setting.
It is set in Stockholm, on the coast, during summer. The descriptions about the place and the season really fit the mood. There is also a midsummer festival in the book which made me feel as if I was transported there, dancing with people from the town and enjoying the sunshine.
The characters have that aura about them, that makes you want to know them. Or they happen to remind you of someone you know, but you can't just recall where you know them from. They are so familiar, but distant at the same time. Each of them carrying their weight on their shoulders and each of them having their separate story.
We meet Bell - the nanny, who has her own reasons of why she decides to become a nanny and stay in Stockholm longer than she needed to. Her love for the children, especially for Linus is so adorable, and I can understand why she is so protective of him.
<b><i>I felt for Linus.</i></b>
The trauma he is going through in this book is heartbreaking, he's introduced to his real father, but he doesn't remember him. The way some situations are handled also doesn't do him any favours and just contributes to his confusion and anger, and I completely understand him. It is a very difficult situation to be in.
The most intriguing character in this book is definitely the husband that was in coma. Losing seven years of your life is devastating. One day - you have everything, and then you wake up to find out that your wife is with another person, happy, and has more children of her own with another man. And all you want to do is bring them back. Just like it was. Like time never passed. But time did pass. And people continued living...
<b><i>Very emotional read.</i></b>
I had all emotions flowing in me at certain moments. Sometimes I had conflicted opinions about some decisions the characters made. I had suspicions, hopes and anticipated a lot. And I loved it. It ended on a very (for me) satisfying ending, and I got the result I was hoping to get.
<b><i>I definitely recommend you pick up this book straight ahead - it's simply amazing! The perfect summer read with thriller elements, plot twists like you've never seen before and a subtle touch of romance.</i></b>
<a href="https://amzn.to/2Wi7amb">Wishlist</a> | <a
<a href="https://diaryofdifference.com/">Blog</a> | <a href="https://www.facebook.com/diaryofdifference/">Facebook</a> | <a href="https://twitter.com/DiaryDifference">Twitter</a> | <a href="https://www.instagram.com/diaryofdifference/">Instagram</a> | <a href="https://www.pinterest.co.uk/diaryofdifference/pins/">Pinterest</a>
<a href="https://diaryofdifference.com/">Blog</a> | <a href="https://www.facebook.com/diaryofdifference/">Facebook</a> | <a href="https://twitter.com/DiaryDifference">Twitter</a> | <a href="https://www.instagram.com/diaryofdifference/">Instagram</a> | <a href="https://www.pinterest.co.uk/diaryofdifference/pins/">Pinterest</a>
<img src="https://diaryofdifference.com/wp-content/uploads/2020/07/Book-Review-Banner-72.png"/>
I had the most amazing opportunity this month! Thanks to the team at Tandem Collective UK, I participated in a #Readalong on Instagram for The Hidden Beach by Karen Swan. The book is published by the amazing team at Pan Macmillan.
And I can immediately say - this experience was, so far, the highlight of my reading year!
Together with a number of amazing bookstagrammers, we read this book in 5 days, chatting about the plot twists and the ending. By the end of the second day, we were all in love with Karen Swan's writing and decided to do another read along for August. I also had the chance to participate in a Live Q&A session with Karen Swan herself and win a prize for being a runner-up to the quiz. And on top of everything, I visited my mum on the weekend, and we talked about books we're reading. And to my surprise, she owns FOUR books of Karen Swan already! So we decided to swap some books, and I came home with four more books I want to read!
We will be reading The Greek Escape by Karen Swan in August - so please shout if you have this book and want to join us!
I shared my readalong journey on my Instagram, and the highlights are still up, in case you want to have a look at my journey! I always share posts and stories of the books I am currently reading - so don't forget to follow for more updates.
<b><i>Synopsis:</i></b>
In the oldest part of Stockholm, Bell Everhurst is working as a nanny for an affluent family. Hanna and Max Von Greyerz are parents to 7 year-old Linus, and 5-year old twins Ellinor and Tilde, and Bell has been with the family for over two years.
One early Spring morning, as she’s rushing out to take the children to school, she answers the phone – and everything changes. A woman from a clinic she’s never heard of asks her to pass on the message that Hanna’s husband is awake.Bell is confused. She clearly just saw Max walking out of the house a few minutes earlier, but the woman mentioned Hanna by name...
When she gets hold of her employer, the truth is revealed: Hanna’s first husband fell into a coma seven years earlier, following a terrible accident. He has been in a Persistent Minimally Conscious State since and there was very little hope of further improvement. But now he’s awake. And life is going to change for them all.
<b><i>My Thoughts:</i></b>
I absolutely adored this book! I loved it so much, that I am unsure how to contain all my impressions in a well-written review.
Let's start with the setting.
It is set in Stockholm, on the coast, during summer. The descriptions about the place and the season really fit the mood. There is also a midsummer festival in the book which made me feel as if I was transported there, dancing with people from the town and enjoying the sunshine.
The characters have that aura about them, that makes you want to know them. Or they happen to remind you of someone you know, but you can't just recall where you know them from. They are so familiar, but distant at the same time. Each of them carrying their weight on their shoulders and each of them having their separate story.
We meet Bell - the nanny, who has her own reasons of why she decides to become a nanny and stay in Stockholm longer than she needed to. Her love for the children, especially for Linus is so adorable, and I can understand why she is so protective of him.
<b><i>I felt for Linus.</i></b>
The trauma he is going through in this book is heartbreaking, he's introduced to his real father, but he doesn't remember him. The way some situations are handled also doesn't do him any favours and just contributes to his confusion and anger, and I completely understand him. It is a very difficult situation to be in.
The most intriguing character in this book is definitely the husband that was in coma. Losing seven years of your life is devastating. One day - you have everything, and then you wake up to find out that your wife is with another person, happy, and has more children of her own with another man. And all you want to do is bring them back. Just like it was. Like time never passed. But time did pass. And people continued living...
<b><i>Very emotional read.</i></b>
I had all emotions flowing in me at certain moments. Sometimes I had conflicted opinions about some decisions the characters made. I had suspicions, hopes and anticipated a lot. And I loved it. It ended on a very (for me) satisfying ending, and I got the result I was hoping to get.
<b><i>I definitely recommend you pick up this book straight ahead - it's simply amazing! The perfect summer read with thriller elements, plot twists like you've never seen before and a subtle touch of romance.</i></b>
<a href="https://amzn.to/2Wi7amb">Wishlist</a> | <a
<a href="https://diaryofdifference.com/">Blog</a> | <a href="https://www.facebook.com/diaryofdifference/">Facebook</a> | <a href="https://twitter.com/DiaryDifference">Twitter</a> | <a href="https://www.instagram.com/diaryofdifference/">Instagram</a> | <a href="https://www.pinterest.co.uk/diaryofdifference/pins/">Pinterest</a>

Purple Phoenix Games (2266 KP) rated No Such Thing as a Free Sandwich in Tabletop Games
Sep 15, 2021
I will be the first to admit that I am no master chef. When it comes to cooking, the easier the recipe, the more likely I am to make it. That being said, as I grow older in my adult life I have started taking steps to make better (and healthier) meals, but sometimes you just have to make do with what you’ve got. So when AvianRampage Productions reached out about previewing their newest game, No Such Thing as a Free Sandwich, I found it to be hilariously right up my alley. Come check out what kinds of sandwiches you can make when you have to remind yourself that “You’ve got food at home.”
Disclaimer: We were provided with a prototype copy of this game for the purposes of this preview. What you see are not finalized components or artwork, and they will change in final production. -L
No Such Thing as a Free Sandwich is a party game in which players are attempting to make the best (or worst) sandwich according to the parameters set by the current Challenge card in play. To setup for a game, shuffle the Challenge and Ingredient decks separately. Decide which side of the Challenge deck you will use – one side is black, and the reverse is white. Each side provides a different set of Challenges with which to play, and just adds some variability to the gameplay. Deal 3 Ingredient cards to each player, reveal the first Challenge card, and the game is ready to begin!
Once a Challenge card is revealed, players will look at their hand of Ingredients and place their selected Ingredients face-down in their tableau. Each Ingredient card has stats attributed to 5 different Categories: Presentation, Taste, Nutrition, Affordability, and Wow Factor. These stats, including both negative and positive numbers, are what will determine your score for the Challenge. (For example, lowest Nutrition score, greatest sum of all categories, etc.) All players must play at least 1 card each round, but can play all 3 of the cards in their hand if they so choose. Certain Ingredient cards offer special effects when played, and those powers can boost your own score, allow you to draw more Ingredients, or even pawn off an Ingredient to an opponent. Plan wisely and see what your random Ingredients can offer you each Challenge!
When all Ingredients have been selected, players simultaneously reveal their cards and tally up points. The player with the best score (best Sandwich) according to the Challenge is the winner, and takes that Challenge card for themselves. The winning player may choose to take 1 of the Ingredient cards in play into their hand, and all other Ingredient cards (regardless of if they were played or not) are re-shuffled into one deck again. The next Challenge card is revealed, all players are dealt 3 new Ingredient cards, and the next round officially begins. Players will only ever have 3 cards in their hand each round, with the previous round-winner potentially having 4 cards. The game continues in this fashion, revealing a Challenge card, playing/revealing Ingredients, and determining a round winner, until all of the Challenge cards have been played and awarded. Players then count up the Challenge cards they have won over the course of the game, and the player with the most Challenge cards is named the winner!
For being a game with a silly premise, it’s actually more engaging that you might initially think. The inclusion of 5 different categories for Ingredients is what elevates this gameplay from silly humor to actual strategy. I’m not saying this is the heaviest brain burner game you’ll ever play, but for being a light party game, you really have options each round to consider. What is the best combination of your Ingredients to meet the Challenge? Do any of your Ingredients have special effects that could enhance your round? What if you just have a bad hand and none of your Ingredients are optimal for this Challenge? You’ve just got to figure it out!
And the fact that cards are selected in secret and revealed simultaneously adds another layer as well. You can’t pick which cards to play based on what you saw an opponent play. You really have to go for the win each round since you don’t know what anybody else has in hand. The make-up of the Ingredient deck is mostly unique as well, with only a few duplicates of cards. You never really know what anyone has in hand at any point, so there’s no benefit to play it safe.
To touch on components for a minute – I mentioned that this is a prototype copy of the game, which will most likely be different in final production. That being said, this prototype is pretty good quality already. The tin that houses the game is nice and sturdy, and the cards themselves feel nice in hand and are a good size. The artwork is not yet finalized, but is mostly fine and thematic – just simple pictures of each Ingredient on the card. No real complaints on the quality of this prototype from me.
If you’re looking for a funny and fast party game, definitely consider checking out No Such Thing as a Free Sandwich on Kickstarter. The gameplay is easy and fast to learn and play, and it will keep players engaged and laughing throughout the rounds. Another plus? This game has a tiiiiiiny footprint so you can basically play it anywhere! Throw the tin in your pocket and you’ve got a game for anytime. If you want a game with a silly premise, light strategy, and a bit of math, then this might be the game for you. All in all, fun game and gameplay from AvianRampage Productions, and I look forward to following this campaign!
Disclaimer: We were provided with a prototype copy of this game for the purposes of this preview. What you see are not finalized components or artwork, and they will change in final production. -L
No Such Thing as a Free Sandwich is a party game in which players are attempting to make the best (or worst) sandwich according to the parameters set by the current Challenge card in play. To setup for a game, shuffle the Challenge and Ingredient decks separately. Decide which side of the Challenge deck you will use – one side is black, and the reverse is white. Each side provides a different set of Challenges with which to play, and just adds some variability to the gameplay. Deal 3 Ingredient cards to each player, reveal the first Challenge card, and the game is ready to begin!
Once a Challenge card is revealed, players will look at their hand of Ingredients and place their selected Ingredients face-down in their tableau. Each Ingredient card has stats attributed to 5 different Categories: Presentation, Taste, Nutrition, Affordability, and Wow Factor. These stats, including both negative and positive numbers, are what will determine your score for the Challenge. (For example, lowest Nutrition score, greatest sum of all categories, etc.) All players must play at least 1 card each round, but can play all 3 of the cards in their hand if they so choose. Certain Ingredient cards offer special effects when played, and those powers can boost your own score, allow you to draw more Ingredients, or even pawn off an Ingredient to an opponent. Plan wisely and see what your random Ingredients can offer you each Challenge!
When all Ingredients have been selected, players simultaneously reveal their cards and tally up points. The player with the best score (best Sandwich) according to the Challenge is the winner, and takes that Challenge card for themselves. The winning player may choose to take 1 of the Ingredient cards in play into their hand, and all other Ingredient cards (regardless of if they were played or not) are re-shuffled into one deck again. The next Challenge card is revealed, all players are dealt 3 new Ingredient cards, and the next round officially begins. Players will only ever have 3 cards in their hand each round, with the previous round-winner potentially having 4 cards. The game continues in this fashion, revealing a Challenge card, playing/revealing Ingredients, and determining a round winner, until all of the Challenge cards have been played and awarded. Players then count up the Challenge cards they have won over the course of the game, and the player with the most Challenge cards is named the winner!
For being a game with a silly premise, it’s actually more engaging that you might initially think. The inclusion of 5 different categories for Ingredients is what elevates this gameplay from silly humor to actual strategy. I’m not saying this is the heaviest brain burner game you’ll ever play, but for being a light party game, you really have options each round to consider. What is the best combination of your Ingredients to meet the Challenge? Do any of your Ingredients have special effects that could enhance your round? What if you just have a bad hand and none of your Ingredients are optimal for this Challenge? You’ve just got to figure it out!
And the fact that cards are selected in secret and revealed simultaneously adds another layer as well. You can’t pick which cards to play based on what you saw an opponent play. You really have to go for the win each round since you don’t know what anybody else has in hand. The make-up of the Ingredient deck is mostly unique as well, with only a few duplicates of cards. You never really know what anyone has in hand at any point, so there’s no benefit to play it safe.
To touch on components for a minute – I mentioned that this is a prototype copy of the game, which will most likely be different in final production. That being said, this prototype is pretty good quality already. The tin that houses the game is nice and sturdy, and the cards themselves feel nice in hand and are a good size. The artwork is not yet finalized, but is mostly fine and thematic – just simple pictures of each Ingredient on the card. No real complaints on the quality of this prototype from me.
If you’re looking for a funny and fast party game, definitely consider checking out No Such Thing as a Free Sandwich on Kickstarter. The gameplay is easy and fast to learn and play, and it will keep players engaged and laughing throughout the rounds. Another plus? This game has a tiiiiiiny footprint so you can basically play it anywhere! Throw the tin in your pocket and you’ve got a game for anytime. If you want a game with a silly premise, light strategy, and a bit of math, then this might be the game for you. All in all, fun game and gameplay from AvianRampage Productions, and I look forward to following this campaign!

Bob Mann (459 KP) rated Ready Player One (2018) in Movies
Sep 29, 2021
Virtually brilliant with Easter Eggs a plenty.
Of all the Spielberg films of recent years – and possibly with the exception of “The BFG” – this was the film whose trailer disconcerted me the most. It really looked dire: CGI over heart; gimmicks over substance. I was right about ‘The BFG”, one of my least favourite Spielberg flicks. I was definitely wrong about “Ready Player One”: it’s a blast.
The film is fun in continually throwing surprises at you, including those actors not included in the trailer and only on small print on the poster. So I won’t spoil that here for you (you can of course look them up on imdb if you want to: but I suggest you try to see this one ‘cold’).
It’s 2044, and the majority of the population have taken the next logical step of video gaming and virtual reality and retreated into their own headsets, living out their lives primarily as avatars within the fanciful landscapes of “The Oasis”. You can “be” anyone and (subject to gaining the necessary credits) “do” anything there.
When the housing market is stacked against you. Columbus Ohio circa 2044.
The Oasis was the brainchild of a (Steve Wozniak-like) genius called James Halliday (played in enormous style by “Actor R”) and supported by his (Steve Jobs-like) business partner Ogden Morrow (“Actor P”). The two had a big falling out leaving Halliday in total control of the Oasis. But he died, and his dying “game” was to devise a devious competition that left a trail of three virtual keys in the Oasis leading to an ‘easter egg’: which if found would provide the finder with total ownership of the Oasis and the trillions of dollars that it is worth.
But the game is not only played by amateur “gunters” (egg-hunters) like our hero Wade Watts (Tye Sheridan, “X-Men: Apocalypse“) and his in-Oasis flirting partner Samantha (Olivia Cooke, “Me and Earl and the Dying Girl”); there are big corporate game-hunters involved like IoI (that’s eye-oh-eye, not one-oh-one as I assumed from the trailer) who fill warehouses with combinations of nerd-consultants and professional game players to try to find the keys before anyone else. Which hardly seems fair does it? Ruthless boss Sorrento (Ben Mendelsohn, “Rogue One“) and his tough-as-nails hench-woman F’Nale Zandor (Hannah John-Kamen, “Tomb Raider“) really couldn’t give a toss!
In the future, everyone is reaching out for something.
What follows is two-hours of high-octane game-play and eye-popping 3D (it is good in 3D by the way) that melds a baseline of “Avatar” with soupçons of “Tron”, “Minority Report” and Dan Brown novels. But its a blend that works.
I was afraid as I said that CGI would squash flat any hope of character development and story, and – yes – to be sure this is ‘suppressed’ a bit. You never get to really know many of the ‘pack’ members to any great level other than Wade and Samantha. And exactly what drives the corporate protagonists, other than “corporate greed”, is not particularly clear. What gives the film heart though are the performances of “Actor P” and (particularly) “Actor R”, who again steals every scene he is in. For their limited screen time together, the pair bounce off each other in a delightful way.
I have to make a confession at this point that I spent the whole film thinking “Miles Teller is way too old for the part of Wade”! Tye Sheridan (who I think *does* bear a likeness!) is actually much more age appropriate, and is fine in the role. But the star performance for me, out of the youngsters at least, was Oldham’s-own Olivia Cooke, who has a genuinely magnetic screen presence. She is most definitely a name to watch for the future.
Ready Player One
Young star of the show for me – Olivia Cooke as Samantha.
Lena Waithe (“Master of None”) plays Wade’s inventor friend Helen.
The story, although simple and quite one-dimensional, in the main intrigues: there is nothing like a Mario-style chase for keys to entertain when it is done well (I am so old and crusty that in my day it was “Manic Miner” on a ZX-Spectrum!).
He’s iron and he’s just gigantic! Reb’s creation becomes a force to be reckoned with when needed.
And there’s not just one “Easter Egg” in this film: the film is rammed to the rafters with throwbacks to classic pop-culture icons of past decades, and particularly the 80’s…. the film could have been subtitled “I ❤ 80’s”. Some of these are subliminal (Mayor Goldie Wilson anyone?), and others are more prominent but very clever: “The Zemekis cube” and “The Holy Hand Grenade” being prime examples. This is a film that deserves buying on Blu-ray and then slo-mo-ing through! The nostalgia extends to the music by Alan Silvestri, with occasional motifs from his most famous soundtrack!
For me though, the highspot of the film is a journey into a recreation of a classic ’80’s film which – while a scary sequence, earning for sure its 12A UK rating – is done with verve and chutzpah.
Wade’s avatar, Parzival.
Although a little overlong (2 hours 20 mins) and getting rather over-blown and LOTR-esque in the finale, the ending is very satisfying – roll on Tuesdays and Thursdays!
Spielberg’s recent films have been largely solid and well-constructed watches (“The Post” and “Bridge of Spies” for example) but they have been more niche than mainstream box office draws. I firmly predict that “Ready Player One” will change that: here Spielberg has a sure-fire hit on his hands and word of mouth (rather than the ho-hum trailer) should assure that.
The film is fun in continually throwing surprises at you, including those actors not included in the trailer and only on small print on the poster. So I won’t spoil that here for you (you can of course look them up on imdb if you want to: but I suggest you try to see this one ‘cold’).
It’s 2044, and the majority of the population have taken the next logical step of video gaming and virtual reality and retreated into their own headsets, living out their lives primarily as avatars within the fanciful landscapes of “The Oasis”. You can “be” anyone and (subject to gaining the necessary credits) “do” anything there.
When the housing market is stacked against you. Columbus Ohio circa 2044.
The Oasis was the brainchild of a (Steve Wozniak-like) genius called James Halliday (played in enormous style by “Actor R”) and supported by his (Steve Jobs-like) business partner Ogden Morrow (“Actor P”). The two had a big falling out leaving Halliday in total control of the Oasis. But he died, and his dying “game” was to devise a devious competition that left a trail of three virtual keys in the Oasis leading to an ‘easter egg’: which if found would provide the finder with total ownership of the Oasis and the trillions of dollars that it is worth.
But the game is not only played by amateur “gunters” (egg-hunters) like our hero Wade Watts (Tye Sheridan, “X-Men: Apocalypse“) and his in-Oasis flirting partner Samantha (Olivia Cooke, “Me and Earl and the Dying Girl”); there are big corporate game-hunters involved like IoI (that’s eye-oh-eye, not one-oh-one as I assumed from the trailer) who fill warehouses with combinations of nerd-consultants and professional game players to try to find the keys before anyone else. Which hardly seems fair does it? Ruthless boss Sorrento (Ben Mendelsohn, “Rogue One“) and his tough-as-nails hench-woman F’Nale Zandor (Hannah John-Kamen, “Tomb Raider“) really couldn’t give a toss!
In the future, everyone is reaching out for something.
What follows is two-hours of high-octane game-play and eye-popping 3D (it is good in 3D by the way) that melds a baseline of “Avatar” with soupçons of “Tron”, “Minority Report” and Dan Brown novels. But its a blend that works.
I was afraid as I said that CGI would squash flat any hope of character development and story, and – yes – to be sure this is ‘suppressed’ a bit. You never get to really know many of the ‘pack’ members to any great level other than Wade and Samantha. And exactly what drives the corporate protagonists, other than “corporate greed”, is not particularly clear. What gives the film heart though are the performances of “Actor P” and (particularly) “Actor R”, who again steals every scene he is in. For their limited screen time together, the pair bounce off each other in a delightful way.
I have to make a confession at this point that I spent the whole film thinking “Miles Teller is way too old for the part of Wade”! Tye Sheridan (who I think *does* bear a likeness!) is actually much more age appropriate, and is fine in the role. But the star performance for me, out of the youngsters at least, was Oldham’s-own Olivia Cooke, who has a genuinely magnetic screen presence. She is most definitely a name to watch for the future.
Ready Player One
Young star of the show for me – Olivia Cooke as Samantha.
Lena Waithe (“Master of None”) plays Wade’s inventor friend Helen.
The story, although simple and quite one-dimensional, in the main intrigues: there is nothing like a Mario-style chase for keys to entertain when it is done well (I am so old and crusty that in my day it was “Manic Miner” on a ZX-Spectrum!).
He’s iron and he’s just gigantic! Reb’s creation becomes a force to be reckoned with when needed.
And there’s not just one “Easter Egg” in this film: the film is rammed to the rafters with throwbacks to classic pop-culture icons of past decades, and particularly the 80’s…. the film could have been subtitled “I ❤ 80’s”. Some of these are subliminal (Mayor Goldie Wilson anyone?), and others are more prominent but very clever: “The Zemekis cube” and “The Holy Hand Grenade” being prime examples. This is a film that deserves buying on Blu-ray and then slo-mo-ing through! The nostalgia extends to the music by Alan Silvestri, with occasional motifs from his most famous soundtrack!
For me though, the highspot of the film is a journey into a recreation of a classic ’80’s film which – while a scary sequence, earning for sure its 12A UK rating – is done with verve and chutzpah.
Wade’s avatar, Parzival.
Although a little overlong (2 hours 20 mins) and getting rather over-blown and LOTR-esque in the finale, the ending is very satisfying – roll on Tuesdays and Thursdays!
Spielberg’s recent films have been largely solid and well-constructed watches (“The Post” and “Bridge of Spies” for example) but they have been more niche than mainstream box office draws. I firmly predict that “Ready Player One” will change that: here Spielberg has a sure-fire hit on his hands and word of mouth (rather than the ho-hum trailer) should assure that.

Bob Mann (459 KP) rated Jumanji: Welcome to the Jungle (2017) in Movies
Sep 29, 2021
The most fun you can have with Jack Black’s penis.
In 1995, Joe Johnston (“The Rocketeer”, “Captain America: The First Avenger”) directed “Jumanji” – a quirky, fantastical and dark film starring the late, great Robin Williams that got a rough critical reception at the time of release, but was embraced by the public and has gone on to be a modern classic. So when it was announced that a sequel was in the works 22 years later, my first reaction was “Oh no… is nothing sacred?”. It’s fair to say that I went into this flick with extremely low expectations.
But I have to say that – given this low base – I was pleasantly surprised. It’s actually quite a fun fantasy film that I predict that older kids will adore.
Seriously kick-ass. Karen Gillan – or rather one of her stunt doubles – gets hands… er… feet on with an aggressive level-character.
Initially set (neatly) in 1995, a teen – Alex (Nick Jonas, of the Jonas Brothers) unearths the board game Jumanji where it ended up buried in beach-sand at the end of the last film. “Who plays board games any more?” he scoffs, which the game hears and morphs into a game cartridge. Cheesy? Yes, but no more crazy than the goings on of the first film. Back in 2017, four high-school teens – geeky Spencer (Alex Wolff, “Patriot’s Day“); sports-jock Fridge (Ser’Darius Blain); self-obsessed beauty Bethany (Madison Iseman); and self-conscious, nerdy and shy Martha (Morgan Turner) – find the game and are sucked into it, having to complete all the game levels before they can escape.
Bethany (Madison Iseman) wishing she had her phone out for a selfie of this.
But they are not themselves in the game; they adopt the Avatars they chose to play: Dr Bravestone (Dwayne Johnson, “San Andreas“); Moose Finbar (Kevin Hart, “Get Hard“); Ruby Roundhouse (Karen Gillan, “Dr Who”, “The Circle“; “Guardians of the Galaxy“); and Professor Shelly Oberon (Jack Black, “Sex Tape“, “Kong”). Can they combine their respective game talents – and suppress the human mental baggage they brought with them – to escape the game?
Avatars all. Kevin Hart, Dwayne Johnson, Karen Gillan and Jack Black.
There was a really dark time-travelling angle to the storyline of the original film – the traumatic start of Disney’s “Flight of the Navigator” was perhaps also borrowed from the concept in the book by Chris Van Allsburg. An attempt is made to recreate this in the sequel. I felt the first film rather pulled its punches though in favour of a Hollywood happy ending: will this be the case this time?
The film delivers laughs, but in a rather inconsistent fashion – it is mostly smile-worthy rather than laugh-out-loud funny. Much fun is had with the sex change of Bethany’s character, with Jack Black’s member featuring – erm – prominently. The characters all have strengths and weaknesses, like a game of Top Trumps, and this also entertains. But the most humour derives from the “three lives and it’s game over” device giving the opportunity for various grisly ends, often relating to the above referenced weaknesses.
A weakness for cake… something many of us have, but not quite to this extent.
Given the cast that’s been signed up, the acting is not exactly first rate although Karen Gillan shines as the brightest star. But “it’s not bloody Shakespeare” so ham-acting is not that much of a problem and the cast all have fun with their roles. Dwayne Johnson in particular gets to play out of character as the ‘nerd within the hunk’, and his “smouldering look” skill – arched eyebrow and all – is hilarious. Rhys Darby, looking so much like Hugh Jackman that I had to do several double takes, also turns up as an English game-guide in a Land Rover, and Bobby Cannavale (“Ant Man“) is Van Pelt, the villain of the piece.
There has been much controversy over Karen Gillan’s child-sized outfit. But she is clearly a parallel to the well-endowed Lara Croft, and young male teens didn’t play that game for the jungle scenery! She is meant to be a hot and sexy video game character, and man – does she deliver! Gillan is not just hot in the film: she is #lavahot. This makes her comic attempts at flirting lessons (as the internally conflicted Martha) especially funny. Hats off to her stunt doubles as well, for some awe-inspiring martial arts fight scenes.
Seeing treble. Karen Gillan (centre) with her talented stunt doubles Joanna Bennett and Jahnel Curfman.
Fans of “Lost” will delight in the Jumanji scenery, surely one of the most over-used film locations in Hawaii if not the world!
Where the film gets bogged down is in too much cod-faced philosophizing over the teenager’s “journeys”. This is laid on in such a clunky manner in the early (slow!) scenes that the script could have been significantly tightened up. And as I said above the script, written (rather obviously) by a raft of writers, could have been so much funnier. Most of the humour comes from visually seeing what’s happening: not from the dialogue.
Directed by Jake Kasdan (son of director and Star Wars/Raiders screenwriter Lawrence Kasdan) it’s really not half as bad as it could have been and certainly not as bad as I feared: I would gladly watch it again. For it’s target audience, which is probably kids aged 10 to 14, I think they will love it. And, unlike many holiday films, the parents won’t be totally bored either (especially the Dads, for the obvious misogynistic reasons outlined above!).
But I have to say that – given this low base – I was pleasantly surprised. It’s actually quite a fun fantasy film that I predict that older kids will adore.
Seriously kick-ass. Karen Gillan – or rather one of her stunt doubles – gets hands… er… feet on with an aggressive level-character.
Initially set (neatly) in 1995, a teen – Alex (Nick Jonas, of the Jonas Brothers) unearths the board game Jumanji where it ended up buried in beach-sand at the end of the last film. “Who plays board games any more?” he scoffs, which the game hears and morphs into a game cartridge. Cheesy? Yes, but no more crazy than the goings on of the first film. Back in 2017, four high-school teens – geeky Spencer (Alex Wolff, “Patriot’s Day“); sports-jock Fridge (Ser’Darius Blain); self-obsessed beauty Bethany (Madison Iseman); and self-conscious, nerdy and shy Martha (Morgan Turner) – find the game and are sucked into it, having to complete all the game levels before they can escape.
Bethany (Madison Iseman) wishing she had her phone out for a selfie of this.
But they are not themselves in the game; they adopt the Avatars they chose to play: Dr Bravestone (Dwayne Johnson, “San Andreas“); Moose Finbar (Kevin Hart, “Get Hard“); Ruby Roundhouse (Karen Gillan, “Dr Who”, “The Circle“; “Guardians of the Galaxy“); and Professor Shelly Oberon (Jack Black, “Sex Tape“, “Kong”). Can they combine their respective game talents – and suppress the human mental baggage they brought with them – to escape the game?
Avatars all. Kevin Hart, Dwayne Johnson, Karen Gillan and Jack Black.
There was a really dark time-travelling angle to the storyline of the original film – the traumatic start of Disney’s “Flight of the Navigator” was perhaps also borrowed from the concept in the book by Chris Van Allsburg. An attempt is made to recreate this in the sequel. I felt the first film rather pulled its punches though in favour of a Hollywood happy ending: will this be the case this time?
The film delivers laughs, but in a rather inconsistent fashion – it is mostly smile-worthy rather than laugh-out-loud funny. Much fun is had with the sex change of Bethany’s character, with Jack Black’s member featuring – erm – prominently. The characters all have strengths and weaknesses, like a game of Top Trumps, and this also entertains. But the most humour derives from the “three lives and it’s game over” device giving the opportunity for various grisly ends, often relating to the above referenced weaknesses.
A weakness for cake… something many of us have, but not quite to this extent.
Given the cast that’s been signed up, the acting is not exactly first rate although Karen Gillan shines as the brightest star. But “it’s not bloody Shakespeare” so ham-acting is not that much of a problem and the cast all have fun with their roles. Dwayne Johnson in particular gets to play out of character as the ‘nerd within the hunk’, and his “smouldering look” skill – arched eyebrow and all – is hilarious. Rhys Darby, looking so much like Hugh Jackman that I had to do several double takes, also turns up as an English game-guide in a Land Rover, and Bobby Cannavale (“Ant Man“) is Van Pelt, the villain of the piece.
There has been much controversy over Karen Gillan’s child-sized outfit. But she is clearly a parallel to the well-endowed Lara Croft, and young male teens didn’t play that game for the jungle scenery! She is meant to be a hot and sexy video game character, and man – does she deliver! Gillan is not just hot in the film: she is #lavahot. This makes her comic attempts at flirting lessons (as the internally conflicted Martha) especially funny. Hats off to her stunt doubles as well, for some awe-inspiring martial arts fight scenes.
Seeing treble. Karen Gillan (centre) with her talented stunt doubles Joanna Bennett and Jahnel Curfman.
Fans of “Lost” will delight in the Jumanji scenery, surely one of the most over-used film locations in Hawaii if not the world!
Where the film gets bogged down is in too much cod-faced philosophizing over the teenager’s “journeys”. This is laid on in such a clunky manner in the early (slow!) scenes that the script could have been significantly tightened up. And as I said above the script, written (rather obviously) by a raft of writers, could have been so much funnier. Most of the humour comes from visually seeing what’s happening: not from the dialogue.
Directed by Jake Kasdan (son of director and Star Wars/Raiders screenwriter Lawrence Kasdan) it’s really not half as bad as it could have been and certainly not as bad as I feared: I would gladly watch it again. For it’s target audience, which is probably kids aged 10 to 14, I think they will love it. And, unlike many holiday films, the parents won’t be totally bored either (especially the Dads, for the obvious misogynistic reasons outlined above!).

Chris Sawin (602 KP) rated Sonic the Hedgehog 2 (2022) in Movies
Apr 9, 2022
Knuckles (3 more)
How detailed the special effects are
Most of the action sequences
Jim Carrey
Sonic the Hedgehog 2 is a bit of a weird sequel. It improves upon the original film in just about every way, but it also features some of the most unbearable material in any film released so far this year.
Dr. Robotnik (Jim Carrey), who is now bald and sports a mustache that is almost 100% video game accurate, hatches a plan to escape The Mushroom Planet and return to Earth to get his revenge on Sonic. As his plan unfolds almost exactly as he planned, Robotnik encounters a red echidna named Knuckles (voiced by Idris Elba). With a deep rooted history, Knuckles also has Sonic in his vengeful sights but also believes Sonic knows where the Master Emerald is; the seven Chaos Emeralds unite to form the Master Emerald (they existed separately in the games).
Meanwhile, Sonic has been trying to use his super speed as a hero on Earth. As Robotnik and Knuckles arrive and gang up on him, Sonic is saved by a fox with two tails named Miles Prower; better known as Tails (voiced by Colleen O’Shaughnessey). Sonic and Tails team up to try to find the Master Emerald before Robotnik and Knuckles as they travel around the world searching for something that Sonic always believed was just a myth.
It seems like the general consensus about the original Sonic the Hedgehog film was that there wasn’t enough Sonic. In the sequel, the Sonic sequences outweigh anything revolving around any human character that isn’t Robotnik. However, this doesn’t change the fact that just about anything that isn’t entirely focused on Sonic, Tails, or Knuckles is just outright trash. Tom (James Marsden) and Maddie (Tika Sumpter) travel to Hawaii for Maddie’s sister Rachel’s (Natasha Rothwell) wedding. Tom spends most of his time trying to impress Rachel’s fiancé Randall (Shemar Moore) and his groomsmen; who are all generic machismo obsessed characters.
The two sisters, Maddie and Rachel, end up out classing an entire army of federal agents in the second half of the film with the only reason being that the bride was scorned on her wedding day. The human characters in these two Sonic films seem to be trying too hard. It may just be the way they’re written because Wade (Adam Pally) is seriously dumber than anything just because.
That’s not to say the humans don’t serve their purpose. Sonic the Hedgehog 2 is mostly about family; discovering that you’ve been a part of one all along and figuring out that you can choose who is a part of your tight knit group whenever you’re away from home. Most of the characters are trying to find their confidence; Sonic finding his footing as a hero and Tails learning to be a confident adventurer. Even though some may view you as a, “weird freak,” those unusual quirks that are unlike anyone else are what make you unique. It basically feels like Sonic is a teenager here. He’s technically still a kid, but he’s at that age where he feels like he’s an adult and wants to be treated as one.
The dance fight sequence is probably raising a few eyebrows here. The sequence begins as a train wreck since it seems to highlight the only reason they put people in movies where a CGI creature is the star; to act like a donkey that’s dressed as and acts like a clown to try to get laughs. Naturally the dance fight begins as a pile of puke with very few redeeming qualities until it suddenly isn’t. Seeing Sonic and Tails together even if they’re just dancing to Bruno Mars just unlocks these pivotal moments of your childhood.
While this doesn’t work for most, it is an element Jim Carrey has always thrived in. Carrey recently said in interviews that he is looking to retire from acting. If this is his last film or one of his last, then Robotnik is the perfect send off for the Canadian born actor. Carrey is completely hamming it up as Robotnik. His performance is over exaggerated, outrageous, and over the top and you can tell that Jim Carrey is having a blast the entire time.
Audiences are going to love Knuckles. He takes dialogue at face value and is far too serious, but his ignorance regarding how things work on Earth is what makes the character so entertaining. The entire snowboarding sequence down the mountain where Sonic is dodging lasers is pure cinematic bliss and the Sonic and Knuckles fight in the temple is straight out of the second and third Sonic the Hedgehog video games. The final twenty minutes of the film including the after credits sequence are stunning and goosebump-inducing. Robotnik is menacing, Sonic and his friends unite in a formidable way, and it’s a visual feast with solid writing. Apart from a few sequences that were likely done during crunch time, the CGI in Sonic the Hedgehog 2 is top notch. Sonic’s wet quills after he falls in the lake at the beginning of the film as well as the sand granules after him and Knuckles wash up on the beach near the end of the film are prime examples of how detailed the special effects can be.
Sonic the Hedgehog 2 embraces the nostalgia of Sega Genesis and the essence of the 90s with a film that is fun for absolutely everyone of all ages. Audiences will adore the new characters, the action is a memorable throwback to what we loved about the games the films are based on, and the special effects are top notch. Even with its flaws, Sonic the Hedgehog 2 may be the best video game adaptation ever.
Dr. Robotnik (Jim Carrey), who is now bald and sports a mustache that is almost 100% video game accurate, hatches a plan to escape The Mushroom Planet and return to Earth to get his revenge on Sonic. As his plan unfolds almost exactly as he planned, Robotnik encounters a red echidna named Knuckles (voiced by Idris Elba). With a deep rooted history, Knuckles also has Sonic in his vengeful sights but also believes Sonic knows where the Master Emerald is; the seven Chaos Emeralds unite to form the Master Emerald (they existed separately in the games).
Meanwhile, Sonic has been trying to use his super speed as a hero on Earth. As Robotnik and Knuckles arrive and gang up on him, Sonic is saved by a fox with two tails named Miles Prower; better known as Tails (voiced by Colleen O’Shaughnessey). Sonic and Tails team up to try to find the Master Emerald before Robotnik and Knuckles as they travel around the world searching for something that Sonic always believed was just a myth.
It seems like the general consensus about the original Sonic the Hedgehog film was that there wasn’t enough Sonic. In the sequel, the Sonic sequences outweigh anything revolving around any human character that isn’t Robotnik. However, this doesn’t change the fact that just about anything that isn’t entirely focused on Sonic, Tails, or Knuckles is just outright trash. Tom (James Marsden) and Maddie (Tika Sumpter) travel to Hawaii for Maddie’s sister Rachel’s (Natasha Rothwell) wedding. Tom spends most of his time trying to impress Rachel’s fiancé Randall (Shemar Moore) and his groomsmen; who are all generic machismo obsessed characters.
The two sisters, Maddie and Rachel, end up out classing an entire army of federal agents in the second half of the film with the only reason being that the bride was scorned on her wedding day. The human characters in these two Sonic films seem to be trying too hard. It may just be the way they’re written because Wade (Adam Pally) is seriously dumber than anything just because.
That’s not to say the humans don’t serve their purpose. Sonic the Hedgehog 2 is mostly about family; discovering that you’ve been a part of one all along and figuring out that you can choose who is a part of your tight knit group whenever you’re away from home. Most of the characters are trying to find their confidence; Sonic finding his footing as a hero and Tails learning to be a confident adventurer. Even though some may view you as a, “weird freak,” those unusual quirks that are unlike anyone else are what make you unique. It basically feels like Sonic is a teenager here. He’s technically still a kid, but he’s at that age where he feels like he’s an adult and wants to be treated as one.
The dance fight sequence is probably raising a few eyebrows here. The sequence begins as a train wreck since it seems to highlight the only reason they put people in movies where a CGI creature is the star; to act like a donkey that’s dressed as and acts like a clown to try to get laughs. Naturally the dance fight begins as a pile of puke with very few redeeming qualities until it suddenly isn’t. Seeing Sonic and Tails together even if they’re just dancing to Bruno Mars just unlocks these pivotal moments of your childhood.
While this doesn’t work for most, it is an element Jim Carrey has always thrived in. Carrey recently said in interviews that he is looking to retire from acting. If this is his last film or one of his last, then Robotnik is the perfect send off for the Canadian born actor. Carrey is completely hamming it up as Robotnik. His performance is over exaggerated, outrageous, and over the top and you can tell that Jim Carrey is having a blast the entire time.
Audiences are going to love Knuckles. He takes dialogue at face value and is far too serious, but his ignorance regarding how things work on Earth is what makes the character so entertaining. The entire snowboarding sequence down the mountain where Sonic is dodging lasers is pure cinematic bliss and the Sonic and Knuckles fight in the temple is straight out of the second and third Sonic the Hedgehog video games. The final twenty minutes of the film including the after credits sequence are stunning and goosebump-inducing. Robotnik is menacing, Sonic and his friends unite in a formidable way, and it’s a visual feast with solid writing. Apart from a few sequences that were likely done during crunch time, the CGI in Sonic the Hedgehog 2 is top notch. Sonic’s wet quills after he falls in the lake at the beginning of the film as well as the sand granules after him and Knuckles wash up on the beach near the end of the film are prime examples of how detailed the special effects can be.
Sonic the Hedgehog 2 embraces the nostalgia of Sega Genesis and the essence of the 90s with a film that is fun for absolutely everyone of all ages. Audiences will adore the new characters, the action is a memorable throwback to what we loved about the games the films are based on, and the special effects are top notch. Even with its flaws, Sonic the Hedgehog 2 may be the best video game adaptation ever.

Purple Phoenix Games (2266 KP) rated Boy Band Builder: The Card Game in Tabletop Games
Dec 21, 2021
When researching and requesting games to review and preview, I sometimes need to clarify my stance on certain things. Perhaps my thoughts on climate change, or my interest in European door decorations, or, in this case, my preferences on the era of boy bands past which we recently (and thankfully) have evolved. I was assured that my distaste for the music genre would not negatively influence my enjoyment of this game. After my plays, I must agree.
Boy Band Builder (BBB from here out) is a card drafting and band-building game for two to four players. In it, players are band managers tasked with creating the next big group of talented and attractive boys, with the winner of the game being they who earn the most money from assembling the best band and playing the most lucrative gigs.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, separate the cards by type and shuffle each stack independently. The Gigs deck is placed on the table with four Gigs displayed from the top of the deck. The Artists and Star decks are placed on the table and each player is dealt three Star cards to start the game. It is now setup and managers are ready to build bands… of boys!
BBB is played over a series of rounds, where each player will take two actions each turn. These actions are Audition, Draw Star Cards, Play a Star Card, and Do a Gig. When a manager Auditions boys for the band, they draw the top three Artist cards, choose one to add to their band, and then discard the rest to the bottom of the deck. The cost to add the boy to the band is shown in the upper right hand corner and represents the number of Star cards to be discarded from hand. Artists are added to band (tableau) and ready to begin rehearsing. At least, I hope they are rehearsing.
Additionally, the active manager may Draw Star Cards to increase their hand. Simply draw two Star cards from the top of the deck. Alternatively, the manager may choose to Play a Star Card for its stats by slipping the card under a boy to increase his level of Pipes, Moves, Heat, or Cool stats (check out the photo below where I went hard on buffing Old Frank).
Finally, if the boy band members currently possess the appropriate amount of stats, the manager may choose to Do a Gig. They choose one of the face-up Gigs cards, take it to their score pile (assuming they possess the correct type and number of stats), and then do a little dance to celebrate a completed Gig. To signify the end of their turn, the active manager draws a Star card and passes to the next player. The game ends once the appropriate number of Gigs have been completed by a manager, as detailed in the rules per number of players. The manager with the highest total of money earned from Gigs cards is the winner, and receives all the Grammy nominations afforded to them.
Components. This is a bunch of cards in a tuckbox. The cards are all fine, but the true hero here is the artwork. I cannot express how much I appreciate the decision to keep the art style modern, and the faces blank. I believe it is mostly due to the fact that all of us who were not in boy bands were all a bit jealous of those who were, but I will publicly state that my official opinion is because these boys don’t really need faces. Body language speaks volumes, and the art style reflects that extremely well. Mad props from me on the artwork.
The gameplay here is very intuitive, even though I had a couple questions that were not made clear in the rulebook. You need Star cards in order to buff Boys so they can do Gigs, and making sure that your band has all the right stats to complete the more profitable Gigs. I believe the game lasts an appropriate amount of time; it does NOT overstay its welcome, which is a huge thing for a filler game such as this. I do wish there were more off-the-wall characters like Old Frank and Lil’Hop, and I also wish the Star cards’ backgrounds were a little more interesting to look at, but the game ultimately looks good and plays well too. There are a few extra surprises to be found in the game that I will let our readers discover, including some Take That card that can hinder opponents.
Boy Band Builder can be super quick and competitive, or can be more leisurely and relaxed. This is a great thing for a cute little card game, and though the theme is something with which I am not at all enamored, a love for boy bands is not required to enjoy Boy Band Builder. I can see myself breaking this out with the right people, but I don’t necessarily foresee having this on stand-by for every game night. If you are in the market for a uniquely-themed card game you can chair dance while playing, then check out Boy Band Builder. It can be found on the Amazon store by clicking this link. Enjoy!
Boy Band Builder (BBB from here out) is a card drafting and band-building game for two to four players. In it, players are band managers tasked with creating the next big group of talented and attractive boys, with the winner of the game being they who earn the most money from assembling the best band and playing the most lucrative gigs.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, separate the cards by type and shuffle each stack independently. The Gigs deck is placed on the table with four Gigs displayed from the top of the deck. The Artists and Star decks are placed on the table and each player is dealt three Star cards to start the game. It is now setup and managers are ready to build bands… of boys!
BBB is played over a series of rounds, where each player will take two actions each turn. These actions are Audition, Draw Star Cards, Play a Star Card, and Do a Gig. When a manager Auditions boys for the band, they draw the top three Artist cards, choose one to add to their band, and then discard the rest to the bottom of the deck. The cost to add the boy to the band is shown in the upper right hand corner and represents the number of Star cards to be discarded from hand. Artists are added to band (tableau) and ready to begin rehearsing. At least, I hope they are rehearsing.
Additionally, the active manager may Draw Star Cards to increase their hand. Simply draw two Star cards from the top of the deck. Alternatively, the manager may choose to Play a Star Card for its stats by slipping the card under a boy to increase his level of Pipes, Moves, Heat, or Cool stats (check out the photo below where I went hard on buffing Old Frank).
Finally, if the boy band members currently possess the appropriate amount of stats, the manager may choose to Do a Gig. They choose one of the face-up Gigs cards, take it to their score pile (assuming they possess the correct type and number of stats), and then do a little dance to celebrate a completed Gig. To signify the end of their turn, the active manager draws a Star card and passes to the next player. The game ends once the appropriate number of Gigs have been completed by a manager, as detailed in the rules per number of players. The manager with the highest total of money earned from Gigs cards is the winner, and receives all the Grammy nominations afforded to them.
Components. This is a bunch of cards in a tuckbox. The cards are all fine, but the true hero here is the artwork. I cannot express how much I appreciate the decision to keep the art style modern, and the faces blank. I believe it is mostly due to the fact that all of us who were not in boy bands were all a bit jealous of those who were, but I will publicly state that my official opinion is because these boys don’t really need faces. Body language speaks volumes, and the art style reflects that extremely well. Mad props from me on the artwork.
The gameplay here is very intuitive, even though I had a couple questions that were not made clear in the rulebook. You need Star cards in order to buff Boys so they can do Gigs, and making sure that your band has all the right stats to complete the more profitable Gigs. I believe the game lasts an appropriate amount of time; it does NOT overstay its welcome, which is a huge thing for a filler game such as this. I do wish there were more off-the-wall characters like Old Frank and Lil’Hop, and I also wish the Star cards’ backgrounds were a little more interesting to look at, but the game ultimately looks good and plays well too. There are a few extra surprises to be found in the game that I will let our readers discover, including some Take That card that can hinder opponents.
Boy Band Builder can be super quick and competitive, or can be more leisurely and relaxed. This is a great thing for a cute little card game, and though the theme is something with which I am not at all enamored, a love for boy bands is not required to enjoy Boy Band Builder. I can see myself breaking this out with the right people, but I don’t necessarily foresee having this on stand-by for every game night. If you are in the market for a uniquely-themed card game you can chair dance while playing, then check out Boy Band Builder. It can be found on the Amazon store by clicking this link. Enjoy!

Connor Sheffield (293 KP) rated The Company of Wolves (1984) in Movies
Apr 19, 2017
Very Different from most films (3 more)
Transformation Sequences
Great Cast
Brilliant lore
May seem confusing (1 more)
Rosaleen younger than originally planned
Of Wolves and Men
Where do I begin when reviewing a film as obscure and brilliant as, The Company of Wolves. Well for starters I should probably introduce it as it's not a film a lot of people are aware of.
The Company of Wolves is a British Gothic Horror movie adapted from an Anthology of short stories called The Curious Room, written by Angela Carter, and the short story that the film was adapted from was in fact of the same name, The Company of Wolves.
Angela Carter worked with Neil Jordan to write the screenplay and whilst it has some differences (I've not yet read the original story so I couldn't tell you the differences....just google it) the movie is still pretty close to the source material from what I have heard.
One thing I can tell you about this film is that it is brilliant and unlike anything you will ever watch (at least its unlike anything I have seen as of writing this). When I first watched this film, my initial thought was "What on earth did I just watch?" and after viewing it several more times I understood more and more and each viewing was like a new experience.
It's cast add to the creepy dark tone of the film whilst still feeling like a light fantasy film, but with gore and death. The soundtrack is certainly the creepiest element of the film, and it creates an eerily uncomfortable atmosphere. To add to this atmosphere we have a cast that includes the likes of famous names such as Angela Lansbury (Bedknobs and Broomsticks, Beauty and the Beast, Murder She Wrote etc.), Stephen Rea (V for Vendetta, The Crying Game, Underworld: Awakening etc.), David Warner (Titanic, Tron, The Omen etc.) and Brian Glover (An American Werewolf in London, Alien 3, KES etc.) just to name a few, but we also have brilliant talent from lesser known actors\actresses such as Micha Bergese (Interview With A Vampire) and the lead role of young Rosaleen, portrayed by Sarah Patterson who only ever starred in 3 more films after The Company of Wolves.
So why do I love this movie? I have a love for werewolf lore and the subtle messages about reality the legends may be formed from and this film explores some of that. With Angela Lansbury as Granny telling young Rosaleen stories about how she shouldn't trust men who's eyebrows meet, and how she shouldn't stray from the path when walking through the forest. Tradition superstition that were actual beliefs many years ago. The Company of Wolves is a combination of stories, but with an overall plot similar in many ways to that of Little Red Riding Hood, including Granny knitting Rosaleen a red shoal, and being challenged by a huntsman to a race to Granny's house, which concludes with SPOILERS!!!!
Granny is murdered, and the huntsman is discovered by Rosaleen who them puts the pieces of the puzzle together and comes to the truthful conclusion that the huntsman is in fact a werewolf.
However, my only issue with the film is not being able to explore the story properly, as the casting of Rosaleen was actually too young for the original script. The film is a somewhat coming of age movie for Rosaleen and a young boy who is infatuated with her (known only in the credits as Amerous Boy, portrayed by Shane Johnstone. Never heard of him? That's because this was his only movie). The original script was essentially going to explore more of the sexuality between a young girl and the handsome stranger known as The Huntsman. However, during casting, Sarah Patterson shined above the other young performers and was chosen for the role, but due to her being so young (only 12/13 years old) they had to change the script and so their interaction was reduced to nothing more than a bet which would lead to a kiss, but the kiss is then a simple peck on the lips as the Rosaleen jumps back with the line "My what big teeth you have!".
Here's a tip when you watch this movie. Look around Rosaleens room at the beginning and pay attention to her dolls etc. Some of the props will help the film make more sense because one thing I should have mentioned at the start is that this story takes place in a young girls dream (Also portrayed by Sarah Patterson) and the finale is spectacular.
The wolves for the majority of their appearances are easily noticeable as being nothing more than domestic German Shepherds, but that makes sense when you think about this being a girl's dream, and this girl in fact owns a pet German Shepherd.
The best part and the most horrific part of this movie, is the transformations of two of the characters. Stephen Rea's character is a young groom in one of Granny's stories that she tells to Rosaleen, and his transformation into wolf form is one of the most graphic transformations I have ever seen in a film, and despite the use of an animatronic dog, which in part takes away some of the magic, you have to remember this was 1984 and these kinds of films were not going to have the amazing technology we have today and you have to give so much credit and respect to Neil Jordan for using practical effects.
The Huntsmans transformation is less gory but definitely not any less creepier, as we see an extended tongue, and a lot of physical body transformation before a wolf snout comes bursting out of his mouth and fur rips through his skin. Both of these portrayals of the transformation were a representation of the running theme that men have beasts inside of them, that only appear when they are angry or upset.
I highly recommend this film, but I have warned you beforehand. If you do watch this film, feel free to discuss it with me because as I said it is one of my favourites and is lesser known to many audiences.
The Company of Wolves is a British Gothic Horror movie adapted from an Anthology of short stories called The Curious Room, written by Angela Carter, and the short story that the film was adapted from was in fact of the same name, The Company of Wolves.
Angela Carter worked with Neil Jordan to write the screenplay and whilst it has some differences (I've not yet read the original story so I couldn't tell you the differences....just google it) the movie is still pretty close to the source material from what I have heard.
One thing I can tell you about this film is that it is brilliant and unlike anything you will ever watch (at least its unlike anything I have seen as of writing this). When I first watched this film, my initial thought was "What on earth did I just watch?" and after viewing it several more times I understood more and more and each viewing was like a new experience.
It's cast add to the creepy dark tone of the film whilst still feeling like a light fantasy film, but with gore and death. The soundtrack is certainly the creepiest element of the film, and it creates an eerily uncomfortable atmosphere. To add to this atmosphere we have a cast that includes the likes of famous names such as Angela Lansbury (Bedknobs and Broomsticks, Beauty and the Beast, Murder She Wrote etc.), Stephen Rea (V for Vendetta, The Crying Game, Underworld: Awakening etc.), David Warner (Titanic, Tron, The Omen etc.) and Brian Glover (An American Werewolf in London, Alien 3, KES etc.) just to name a few, but we also have brilliant talent from lesser known actors\actresses such as Micha Bergese (Interview With A Vampire) and the lead role of young Rosaleen, portrayed by Sarah Patterson who only ever starred in 3 more films after The Company of Wolves.
So why do I love this movie? I have a love for werewolf lore and the subtle messages about reality the legends may be formed from and this film explores some of that. With Angela Lansbury as Granny telling young Rosaleen stories about how she shouldn't trust men who's eyebrows meet, and how she shouldn't stray from the path when walking through the forest. Tradition superstition that were actual beliefs many years ago. The Company of Wolves is a combination of stories, but with an overall plot similar in many ways to that of Little Red Riding Hood, including Granny knitting Rosaleen a red shoal, and being challenged by a huntsman to a race to Granny's house, which concludes with SPOILERS!!!!
Granny is murdered, and the huntsman is discovered by Rosaleen who them puts the pieces of the puzzle together and comes to the truthful conclusion that the huntsman is in fact a werewolf.
However, my only issue with the film is not being able to explore the story properly, as the casting of Rosaleen was actually too young for the original script. The film is a somewhat coming of age movie for Rosaleen and a young boy who is infatuated with her (known only in the credits as Amerous Boy, portrayed by Shane Johnstone. Never heard of him? That's because this was his only movie). The original script was essentially going to explore more of the sexuality between a young girl and the handsome stranger known as The Huntsman. However, during casting, Sarah Patterson shined above the other young performers and was chosen for the role, but due to her being so young (only 12/13 years old) they had to change the script and so their interaction was reduced to nothing more than a bet which would lead to a kiss, but the kiss is then a simple peck on the lips as the Rosaleen jumps back with the line "My what big teeth you have!".
Here's a tip when you watch this movie. Look around Rosaleens room at the beginning and pay attention to her dolls etc. Some of the props will help the film make more sense because one thing I should have mentioned at the start is that this story takes place in a young girls dream (Also portrayed by Sarah Patterson) and the finale is spectacular.
The wolves for the majority of their appearances are easily noticeable as being nothing more than domestic German Shepherds, but that makes sense when you think about this being a girl's dream, and this girl in fact owns a pet German Shepherd.
The best part and the most horrific part of this movie, is the transformations of two of the characters. Stephen Rea's character is a young groom in one of Granny's stories that she tells to Rosaleen, and his transformation into wolf form is one of the most graphic transformations I have ever seen in a film, and despite the use of an animatronic dog, which in part takes away some of the magic, you have to remember this was 1984 and these kinds of films were not going to have the amazing technology we have today and you have to give so much credit and respect to Neil Jordan for using practical effects.
The Huntsmans transformation is less gory but definitely not any less creepier, as we see an extended tongue, and a lot of physical body transformation before a wolf snout comes bursting out of his mouth and fur rips through his skin. Both of these portrayals of the transformation were a representation of the running theme that men have beasts inside of them, that only appear when they are angry or upset.
I highly recommend this film, but I have warned you beforehand. If you do watch this film, feel free to discuss it with me because as I said it is one of my favourites and is lesser known to many audiences.

Daniel Boyd (1066 KP) rated Dying Light in Video Games
Jul 19, 2017
Awkward parkour (2 more)
Terrible story
Disappointing loot
Mutton dressed as lamb
This game came out in January last year, so it’s now more than a year old, but honestly it feels much older than that. I can remember when this came out to glowing reviews and I was pleased, because I was a big fan of Techland’s first open world, first person zombie game, Dead Island. Plus this looked really cool as it added free running and a transformation of zombies. I bought the game in about September last year, but I have only recently gotten around to actually playing it, so I figured I’d give my thoughts on the game so far. To be honest I am very disappointed, after the glowing reviews and audience praise I was expecting a game that was a lot better than this. I honestly think I may prefer the original Dead Island to Dying Light and although I may be looking at Dead Island through rose tinted glasses, it was only a couple of years ago that I played it, so I’m not so sure.
The big gimmick in this game is the free running. I went into the game expecting Dead Island meets Mirror’s Edge, but instead I got something more akin to Shadow Fall or Far Cry’s janky free running. The player character honestly feels so heavy and clunky and there is no coherent flow to the free running at all. The other gimmick is the idea of ‘drops,’ which are basically supply drops that are dropped in various locations throughout the map. The controller will vibrate, the blue icon will appear on the map and you haul ass across the environment towards it, in the awkward parkour motion that you are forced to endure throughout the game. The first couple of drops are difficult when you don’t yet really know what you are doing, but after a while you know what to expect and as soon as you feel the controller rumble and the icon appear on the mini map you know to just run as fast as possible towards the icon and everything will be straightforward. Also, while I am aware that players don’t tend to love this game for it’s immersive story, what story they attempt is garbage delivered by poor voice acting, in addition it makes absolutely no sense that you are just some random guy that the people from The Tower find out on the street and within spending a day or two with them they declare you to be the best free runner in the whole tower, it is all just far too convenient. The game also attempts to force you to change your play style at night, some of the zombies transform into hulking, hard to kill beasts with super speed, but their field of vision also appears on the map, so as long as you can avoid that, everything will be hunky dory and even if you do get seen you can just run away for a bit and climb onto a ledge and they will soon forget about you. I actually think that the virals that attack you during the day are more dangerous as they don’t have a specific field of view and are faster than the night time virals. Now while all these minor gripes do add up to my dislike of the game, the biggest let down in this game is it’s loot system. The loot in Dead Island was so good and when you had a great weapon, you knew it was great because it was so effective and felt so good to use in combat, there was just a charm to the weapons you could find in that game. The loot in Dying Light is much more generic and the effectiveness of the weapons has been neutered. The game starts you off with flimsy blunt weapons, which is expected, then you either find or save up your money and buy a sweet new axe or machete, you think that this is going to help you take out everything so much easier, but there isn’t much more of an effect, like maybe instead of dying after 18 hits a guy will die after 15, but that still doesn’t exactly feel effective to me. Also, the weapons degrade quickly, but that doesn’t matter because there is a good amount of weapons to buy and find, but since they have all been nerfed anyway it renders the whole process totally pointless, the loot system is really redundant and has no impact at all on the game. Also the guns are overpowered as all hell. The big guys with the heavy weapons will take you around fifty smacks with a hammer to bring down, but if you have a pistol and jump over a three foot wall, they can’t follow you and so they just stand still, so you just pop two or three caps into their skull and they go down in a couple of seconds. I also dislike how the damage you inflict on an enemy is the same no matter where on the body that you hit them. You can whack a guy repeatedly in the head or the legs and he will fall down in the same amount of time either way.
Overall, this game tries to be the next gen version of Dead Island, but what it delivers is a game that looks and feels like it came out at the same time as its predecessor and in a lot of ways it is even less intuitive than the first game. I know that I keep comparing this game to Dead Island, but I honestly believe that if you are looking for a first person zombie survival game, you should save yourself the cash and go pick up Dead Island as it plays better than this one and is graphically on par. However even though I have torn this game apart for the duration of this review, it is still a good game and I can see why people like it, I just don’t understand the massive amounts of praise it gets when Dead Island was a better game.
The big gimmick in this game is the free running. I went into the game expecting Dead Island meets Mirror’s Edge, but instead I got something more akin to Shadow Fall or Far Cry’s janky free running. The player character honestly feels so heavy and clunky and there is no coherent flow to the free running at all. The other gimmick is the idea of ‘drops,’ which are basically supply drops that are dropped in various locations throughout the map. The controller will vibrate, the blue icon will appear on the map and you haul ass across the environment towards it, in the awkward parkour motion that you are forced to endure throughout the game. The first couple of drops are difficult when you don’t yet really know what you are doing, but after a while you know what to expect and as soon as you feel the controller rumble and the icon appear on the mini map you know to just run as fast as possible towards the icon and everything will be straightforward. Also, while I am aware that players don’t tend to love this game for it’s immersive story, what story they attempt is garbage delivered by poor voice acting, in addition it makes absolutely no sense that you are just some random guy that the people from The Tower find out on the street and within spending a day or two with them they declare you to be the best free runner in the whole tower, it is all just far too convenient. The game also attempts to force you to change your play style at night, some of the zombies transform into hulking, hard to kill beasts with super speed, but their field of vision also appears on the map, so as long as you can avoid that, everything will be hunky dory and even if you do get seen you can just run away for a bit and climb onto a ledge and they will soon forget about you. I actually think that the virals that attack you during the day are more dangerous as they don’t have a specific field of view and are faster than the night time virals. Now while all these minor gripes do add up to my dislike of the game, the biggest let down in this game is it’s loot system. The loot in Dead Island was so good and when you had a great weapon, you knew it was great because it was so effective and felt so good to use in combat, there was just a charm to the weapons you could find in that game. The loot in Dying Light is much more generic and the effectiveness of the weapons has been neutered. The game starts you off with flimsy blunt weapons, which is expected, then you either find or save up your money and buy a sweet new axe or machete, you think that this is going to help you take out everything so much easier, but there isn’t much more of an effect, like maybe instead of dying after 18 hits a guy will die after 15, but that still doesn’t exactly feel effective to me. Also, the weapons degrade quickly, but that doesn’t matter because there is a good amount of weapons to buy and find, but since they have all been nerfed anyway it renders the whole process totally pointless, the loot system is really redundant and has no impact at all on the game. Also the guns are overpowered as all hell. The big guys with the heavy weapons will take you around fifty smacks with a hammer to bring down, but if you have a pistol and jump over a three foot wall, they can’t follow you and so they just stand still, so you just pop two or three caps into their skull and they go down in a couple of seconds. I also dislike how the damage you inflict on an enemy is the same no matter where on the body that you hit them. You can whack a guy repeatedly in the head or the legs and he will fall down in the same amount of time either way.
Overall, this game tries to be the next gen version of Dead Island, but what it delivers is a game that looks and feels like it came out at the same time as its predecessor and in a lot of ways it is even less intuitive than the first game. I know that I keep comparing this game to Dead Island, but I honestly believe that if you are looking for a first person zombie survival game, you should save yourself the cash and go pick up Dead Island as it plays better than this one and is graphically on par. However even though I have torn this game apart for the duration of this review, it is still a good game and I can see why people like it, I just don’t understand the massive amounts of praise it gets when Dead Island was a better game.

Mothergamer (1568 KP) rated the PC version of The Elder Scrolls V: Skyrim in Video Games
Apr 3, 2019
I know. How is it that I had never played Skyrim until now? Many of my friends asked this. The only answer I have is that I had a ton of other games I was playing at the time so I just never got around to it. With the remaster, I figured this would be a great time to play it so I got the special edition for PS4 and I was excited to start my adventure.
Having ten different races to choose from is very cool and I decided on Wood Elf for my first play through, but for my next one I do want to play as a Khajiit (cat race) because they sound quite interesting. I was a little disappointed while creating my Wood Elf that the faces looked rather harsh and every expression looked like she was angry and ready to smash your face. It wasn't a big deal, but I wondered about the idea behind that design. Having played Elder Scrolls Online, the character design for the Elves has improved a lot, so maybe it had something to do with their design engine.
I did manage to create my character the way I liked eventually and once I was satisfied, I decided it was time for Pirotess to start her adventure (yes, I'm a Record of Lodoss War fan so I'm always Pirotess) and start exploring the world of Tamriel.
My Wood Elf Pirotess, ready for adventure!
There is so much to see and do in Skyrim. The game itself is huge and then you add the DLCs and there's even more to do. I got the initial introduction tutorial out of the way and the set up for the main story and then I ran around picking up quests. Between the radiant quests, side quests, and guild quests you never run out of adventures. I liked the Thieves Guild quests a lot because the story line for it was interesting. The Dark Brotherhood quests were also fun to do because of the great story content. My favorite armor was the Nightingale armor which was a reward for completing the Thieves Guild story line. I also liked my Dark Brotherhood mount which I jokingly called demon horse. His name was Shadowmere however and he was cool. He would go everywhere with me and he would even fight enemies with me which I thought was fantastic.
The Nightingale armor is the best!
If you want to take a break from adventuring, you can do things like crafting or build your own house with the Hearthfire DLC. You can also get married and adopt children with Hearthfire. This was one of the things that I found showed off the beauty of the gameplay in Skyrim. You can do as much or as little of the main story quests as you want. You can just run around crafting things, do side quests, or go hunting dragons. It's entirely up to you and gives you a vast amount of freedom for exploration and discovery. For me, it made the game a lot of fun and I just enjoyed running around discovering new places.
I also loved battling all the dragons and finding all the dragon shouts for my Dragonborn character. The battles are epic and the controls handle very smoothly. I love it when a game has great game controls and good camera angles. It definitely makes fighting a huge dragon easier. I enjoyed playing with all the different dragon shouts seeing what each one did. My favorites were frost breath and dragon aspect. Because of that exploration freedom level grinding was not a chore at all. I was just having fun and enjoying the game.
Taking down a dragon.
The environments are beautiful. I would find myself stopping often just to look around the different areas I was in because they are so well done. Whether it was a forest, snowy peak, or Dwarven ruin it always looked amazing and no two places looked alike. The musical soundtrack is amazing too setting the right atmosphere for each moment in the game.
You get followers too, but you can only have one at a time with you. Unfortunately if they die, they're dead for good unless you have the mods. I learned that the hard way with a couple of mine as they suffered from death by dragon. Most of the time, I just wandered alone because sometimes the followers would do stupid things like step on a switch and set off a trap. Once in a while I would take a follower with me just to change things up, usually a mage because they were useful for fighting dragons.
A beautiful view in Skyrim.
I enjoyed the main story in Skyrim as well. The lore was intriguing and some of the reveals about certain characters made for a great story. I also liked that a couple of the dragons were allies of a sort. I thought the dragon Paarthurnax was very cool and learning a few dragon shouts from him was fun. I was also thrilled that Pirotess got to fly on a dragon also. It was quite a sight! I finished the main story and it was a great finish to a fantastic story.
Pirotess chatting with Paarthurnax.
While the main story is finished, there's still a ton of things for me to do. I'm currently playing the Dawnguard and Dragonborn DLC as well as more side quests. I'm also enjoying crafting and building my houses with the Hearthfire DLC. For me, Skyrim is a blast to play and I love that there's always something going on and I continue to explore and have fun. There's always interesting things to see and I can't wait to play as a Khajiit for my next play through. Skyrim is a great game and I'm glad I finally got a chance to play it.
Having ten different races to choose from is very cool and I decided on Wood Elf for my first play through, but for my next one I do want to play as a Khajiit (cat race) because they sound quite interesting. I was a little disappointed while creating my Wood Elf that the faces looked rather harsh and every expression looked like she was angry and ready to smash your face. It wasn't a big deal, but I wondered about the idea behind that design. Having played Elder Scrolls Online, the character design for the Elves has improved a lot, so maybe it had something to do with their design engine.
I did manage to create my character the way I liked eventually and once I was satisfied, I decided it was time for Pirotess to start her adventure (yes, I'm a Record of Lodoss War fan so I'm always Pirotess) and start exploring the world of Tamriel.
My Wood Elf Pirotess, ready for adventure!
There is so much to see and do in Skyrim. The game itself is huge and then you add the DLCs and there's even more to do. I got the initial introduction tutorial out of the way and the set up for the main story and then I ran around picking up quests. Between the radiant quests, side quests, and guild quests you never run out of adventures. I liked the Thieves Guild quests a lot because the story line for it was interesting. The Dark Brotherhood quests were also fun to do because of the great story content. My favorite armor was the Nightingale armor which was a reward for completing the Thieves Guild story line. I also liked my Dark Brotherhood mount which I jokingly called demon horse. His name was Shadowmere however and he was cool. He would go everywhere with me and he would even fight enemies with me which I thought was fantastic.
The Nightingale armor is the best!
If you want to take a break from adventuring, you can do things like crafting or build your own house with the Hearthfire DLC. You can also get married and adopt children with Hearthfire. This was one of the things that I found showed off the beauty of the gameplay in Skyrim. You can do as much or as little of the main story quests as you want. You can just run around crafting things, do side quests, or go hunting dragons. It's entirely up to you and gives you a vast amount of freedom for exploration and discovery. For me, it made the game a lot of fun and I just enjoyed running around discovering new places.
I also loved battling all the dragons and finding all the dragon shouts for my Dragonborn character. The battles are epic and the controls handle very smoothly. I love it when a game has great game controls and good camera angles. It definitely makes fighting a huge dragon easier. I enjoyed playing with all the different dragon shouts seeing what each one did. My favorites were frost breath and dragon aspect. Because of that exploration freedom level grinding was not a chore at all. I was just having fun and enjoying the game.
Taking down a dragon.
The environments are beautiful. I would find myself stopping often just to look around the different areas I was in because they are so well done. Whether it was a forest, snowy peak, or Dwarven ruin it always looked amazing and no two places looked alike. The musical soundtrack is amazing too setting the right atmosphere for each moment in the game.
You get followers too, but you can only have one at a time with you. Unfortunately if they die, they're dead for good unless you have the mods. I learned that the hard way with a couple of mine as they suffered from death by dragon. Most of the time, I just wandered alone because sometimes the followers would do stupid things like step on a switch and set off a trap. Once in a while I would take a follower with me just to change things up, usually a mage because they were useful for fighting dragons.
A beautiful view in Skyrim.
I enjoyed the main story in Skyrim as well. The lore was intriguing and some of the reveals about certain characters made for a great story. I also liked that a couple of the dragons were allies of a sort. I thought the dragon Paarthurnax was very cool and learning a few dragon shouts from him was fun. I was also thrilled that Pirotess got to fly on a dragon also. It was quite a sight! I finished the main story and it was a great finish to a fantastic story.
Pirotess chatting with Paarthurnax.
While the main story is finished, there's still a ton of things for me to do. I'm currently playing the Dawnguard and Dragonborn DLC as well as more side quests. I'm also enjoying crafting and building my houses with the Hearthfire DLC. For me, Skyrim is a blast to play and I love that there's always something going on and I continue to explore and have fun. There's always interesting things to see and I can't wait to play as a Khajiit for my next play through. Skyrim is a great game and I'm glad I finally got a chance to play it.

Hadley (567 KP) rated The Shining in Books
Apr 6, 2019
Different from the movie (1 more)
Well written
Contains spoilers, click to show
In his most well-known horror story, 'The Shining,' which is either a ghost story or the collapse of a man's mental state, Jack Torrance, a recovering alcoholic who just lost his job teaching at a school, gets hired to be the Winter caretaker of the infamous Overlook Hotel. In this book, the readers follow Jack into a nervous breakdown, as well as his possession by the ghosts of this hotel.
While the Torrance's seem like every other family - a small boy and moving to a new town - we find out that their son, Danny, has special abilities that help him to see things that may or may not happen in the future.
Soon after the family arrives to take over the hotel for the Winter, Danny meets a man named Hallorann - a chef at the hotel - who has the same abilities as him, which he calls 'Shine:' "What you got son, I call it shinin' on, the Bible calls it having visions, and there's scientists that call it precognition. I've read up on it, son. I've studied on it. They all mean seeing the future. Do you understand that?" Hallorann tells Danny.
Why does Danny, or anyone for that matter, have the Shine? King doesn't explain this in the book, it just seems to be something specific people are born with, even Danny's parents take him to a doctor before the snowfall hits to figure out what is going on,but even the doctor believes it's just a child's overactive imagination. Even so, Danny continues to have visions: one is of the room 217 in the Overlook, which even Hallorann told him to never go inside, and the other is of a creature-like man swinging a roque mallet, yelling about someone needing to take their medicine,"Come out! Come out, you little shit! Take your medicine!" We,also,meet his imaginary friend, Tony, who is the one whom continues to show Danny these visions over and over.
Unlike the movie, 'The Shining' book stands on it's own as an almost completely different story, even having Jack wielding a roque mallet and not an axe. Also the infamous scene of the Grady twins showing up in a hallway, asking Danny to play with them, never happened in the book; Hallorann also survives Jack's attack, Wendy is nearly beaten to-death by the roque mallet, and the hedge maze doesn't even exist! Instead, King wrote about topiary animals that came to life to kill you, "The rabbit was down on all fours, cropping grass. Its belly was against the ground. But not ten minutes ago it had been up on its hind legs, of course it had been, he had trimmed its ears...and its belly."
Jack begins to change when he finds a scrapbook in the basement that contains articles and such of things that happened at the Overlook. One such thing that sticks with Jack is about a Masked Ball that took place at the grand opening of the hotel. "Horace M. Derwent Requests The Pleasure of Your Company At a Masked Ball to Celebrate The Grand Opening of THE OVERLOOK HOTEL...Dinner Will Be Served At 8 P.M. Unmasking And Dancing At Midnight August 29,1945...RSVP"
Later on in the story, Jack, Wendy and Danny are awoken by the elevator going up and down by itself, but inside is a surprise,"Then she was up, her cheeks flushed, her forehead as pale and shining as a spirit lamp. 'What about this, Jack? Is this a short circuit?' She threw something and suddenly the hall was full of drifting confetti, red and white and blue and yellow. 'Is this?' A green party streamer, faded to a pale pastel color with age." Continuously, throughout the book,the past hotel guests make themselves known, either by showing up in rooms or leaving things for the family to find.
King shines (pun intended) with this book, he keeps things moving so that readers don't get bored. Known for his horror books, he doesn't disappoint in this one, which I personally think that this is his best work ever. He doesn't jump from scene to scene (like in many of his other books), he flawlessly keeps the timeline going even though he switches from character view points, between Jack, Danny, Wendy and Hallorann.
Although the film 'The Shining' is a classic in the horror movie genre, it is a huge step away from the book itself. "And the Red Death held sway over all." is a line that was never in the movie,but is quite frequent through the book. Even the most recognizable scene of "Here's Johnny!" is not in the book!
Also, Hallorann's character has a much bigger part in the story, the reader gets to see him living his Winter life in Florida, working as a chef in another hotel.. Hallorann even has a back story in the book that is wonderful to read about; we get to accompany him to a lawyer's office where he feels the need to get his Will made out for everything to be left to his sister when he is overcome with the feeling that his life may be about to end,"Hallorann had stepped in and told this McIver that he wanted to make a will,and could McIver help him out? Well, McIver asked,how soon do you want the document? Yesterday, said Hallorann, and threw his head back and laughed."
This 659- page book is well worth the read. You not only get a different take on 'The Shining' that is so well known,but you also get a different ending!'The Shining' will now always be a staple on my book shelf.
Even if you love the movie as much as I do (it is my favorite horror movie of all time), you will love the book just as much. King went above and beyond when he wrote 'The Shining.' Highly recommend!
While the Torrance's seem like every other family - a small boy and moving to a new town - we find out that their son, Danny, has special abilities that help him to see things that may or may not happen in the future.
Soon after the family arrives to take over the hotel for the Winter, Danny meets a man named Hallorann - a chef at the hotel - who has the same abilities as him, which he calls 'Shine:' "What you got son, I call it shinin' on, the Bible calls it having visions, and there's scientists that call it precognition. I've read up on it, son. I've studied on it. They all mean seeing the future. Do you understand that?" Hallorann tells Danny.
Why does Danny, or anyone for that matter, have the Shine? King doesn't explain this in the book, it just seems to be something specific people are born with, even Danny's parents take him to a doctor before the snowfall hits to figure out what is going on,but even the doctor believes it's just a child's overactive imagination. Even so, Danny continues to have visions: one is of the room 217 in the Overlook, which even Hallorann told him to never go inside, and the other is of a creature-like man swinging a roque mallet, yelling about someone needing to take their medicine,"Come out! Come out, you little shit! Take your medicine!" We,also,meet his imaginary friend, Tony, who is the one whom continues to show Danny these visions over and over.
Unlike the movie, 'The Shining' book stands on it's own as an almost completely different story, even having Jack wielding a roque mallet and not an axe. Also the infamous scene of the Grady twins showing up in a hallway, asking Danny to play with them, never happened in the book; Hallorann also survives Jack's attack, Wendy is nearly beaten to-death by the roque mallet, and the hedge maze doesn't even exist! Instead, King wrote about topiary animals that came to life to kill you, "The rabbit was down on all fours, cropping grass. Its belly was against the ground. But not ten minutes ago it had been up on its hind legs, of course it had been, he had trimmed its ears...and its belly."
Jack begins to change when he finds a scrapbook in the basement that contains articles and such of things that happened at the Overlook. One such thing that sticks with Jack is about a Masked Ball that took place at the grand opening of the hotel. "Horace M. Derwent Requests The Pleasure of Your Company At a Masked Ball to Celebrate The Grand Opening of THE OVERLOOK HOTEL...Dinner Will Be Served At 8 P.M. Unmasking And Dancing At Midnight August 29,1945...RSVP"
Later on in the story, Jack, Wendy and Danny are awoken by the elevator going up and down by itself, but inside is a surprise,"Then she was up, her cheeks flushed, her forehead as pale and shining as a spirit lamp. 'What about this, Jack? Is this a short circuit?' She threw something and suddenly the hall was full of drifting confetti, red and white and blue and yellow. 'Is this?' A green party streamer, faded to a pale pastel color with age." Continuously, throughout the book,the past hotel guests make themselves known, either by showing up in rooms or leaving things for the family to find.
King shines (pun intended) with this book, he keeps things moving so that readers don't get bored. Known for his horror books, he doesn't disappoint in this one, which I personally think that this is his best work ever. He doesn't jump from scene to scene (like in many of his other books), he flawlessly keeps the timeline going even though he switches from character view points, between Jack, Danny, Wendy and Hallorann.
Although the film 'The Shining' is a classic in the horror movie genre, it is a huge step away from the book itself. "And the Red Death held sway over all." is a line that was never in the movie,but is quite frequent through the book. Even the most recognizable scene of "Here's Johnny!" is not in the book!
Also, Hallorann's character has a much bigger part in the story, the reader gets to see him living his Winter life in Florida, working as a chef in another hotel.. Hallorann even has a back story in the book that is wonderful to read about; we get to accompany him to a lawyer's office where he feels the need to get his Will made out for everything to be left to his sister when he is overcome with the feeling that his life may be about to end,"Hallorann had stepped in and told this McIver that he wanted to make a will,and could McIver help him out? Well, McIver asked,how soon do you want the document? Yesterday, said Hallorann, and threw his head back and laughed."
This 659- page book is well worth the read. You not only get a different take on 'The Shining' that is so well known,but you also get a different ending!'The Shining' will now always be a staple on my book shelf.
Even if you love the movie as much as I do (it is my favorite horror movie of all time), you will love the book just as much. King went above and beyond when he wrote 'The Shining.' Highly recommend!