
Gareth von Kallenbach (980 KP) rated Sin City (2005) in Movies
Aug 14, 2019
Set in the fictional Basin City, the film is a series of segments that weave in and around each other to tell various stories and side plots without a clear cut beginning and end as the conclusion of one segment often mirrors portions of the events in another.
While the film does not have a linear plot in the traditional sense, each segment is a snapshot of life in Basin City and how it is viewed by the various people that dwell within. It does not take a genius to see that the city is rife with all manner of unsavory characters from child molesters to cannibals. Basin City is also a place where people are not always the sum of their parts as a violent and disfigured thug named Marv (Mickey Rourke) can show humanity and compassion as he attempts to avenge those who were wronged. It is a place where a person with a dubious past and a new face named Dwight (Clive Owen), is town between the life he left behind and his desire to protect those who are in danger.
The film is chocked full of dialogue that is reminiscent of classic pulp novels and comics of the 40’s and 50’s where characters were often as two dimensional as the pages in which their exploits were chronicled. While this at first seems awkward and hokey it tends to grow on you as it is an accurate reflection of the locales and inhabitants that comprise the city.
While most of the film is shot in a black and white style, there are flashes of color that make a gripping contrast to the usually blank characters. Examples of which are seen in many of the films violent action sequences where blood and other gore are used for artistic effect. In one example, graphic shooting segments are left in a muted black and white allowing us to see the gore in a muted sense. The impact of the scene is not lost but it is rendered in an artistic and unique manner that is amazing to see. While you should be horrified at what you see, you find yourself captivated by the clever color and camera work that is used to render the scene. At other times, the crimson color of blood is used to emphasize a scene and illustrate and illuminate a character.
If this sounds confusing, it is due to the fact that to many “Sin City”, is a film that is a unique looking film, that has a pacing and style all its own, and does not play by the traditional rules for a film. While films such as “Heavy Metal” and “Sky Captain and the World of Tomorrow” have brought graphic novels and visually unique pulp stories to the screen, it is the constant adherence to the source material, and directors Robert Rodriguez, Frank Miller, and Quentin Tarantinos ability to blend their unique styles seamlessly that makes this film interesting.
The action of the film is very well choreographed and despite being very, very graphic in places, it nonetheless entertains and rarely seems gratuitous. The film also has a surprising amount of comedy as there were several moments that caused the audience at my press screening to erupt.
While it does not offer much in the way of plot or acting, the performances are appropriate to the characters and settings .The all-star cast does a great job in conveying the motivations of their characters as the audience is given just what the need to know about a character to make the segments work.
While the film may not appeal to a mass audience due to the unique look and structure of the film, fans of Tarantino and Rodriguez are likely to embrace this film which should likely result in further adventures in Basin City sometime in the near future.

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Purple Phoenix Games (2266 KP) rated Faza in Tabletop Games
Oct 28, 2020
Faza is a sci-fi, grid movement, modular board, purely cooperative board game for one to four players. In this review I will be addressing it from a solo player’s viewpoint. In my plays I have used the full complement of four characters and controlled them all simultaneously.
In Faza, players take on the roles of four Faction Zeta members tasked with saving Earth from the Faza alien race. They will accomplish this by using each character’s skills effectively and efficiently, killing alien drones invading the town tiles, and attacking motherships using the help of turncoat rebel Faza. Only one path to victory lies ahead with several ways to lose. Do you got the GUTS? DO YA??
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup a game of Faza, each player will choose a character to control throughout the game. These characters are medical, political, tactical, or technological in nature, and there are two of each from which players may choose. The map of the town is comprised of 16 tiles, and once randomly setup in a 4×4 grid players will place their color-matched meeples on the appropriate Outpost tiles along with two rebels (purple fazeeples). Each of the three mothership standees will be placed on tiles corresponding to rulebook placement along with three drones and two drones per orthogonally adjacent tiles. The Faza deck is to be shuffled and placed aside, along with the remaining drones and rebels. Each player places out their character action cards in numerical order and the game may now begin in earnest!
On a player’s turn… well, there aren’t any turns in this game. In fact, the game is played over several phases: the Team Phase and the Faza Phase. During the Team Phase players may use several free actions and one action pertaining to each of their four player action cards. Each of these cards offer the player a choice of two actions. Perhaps one side is movement and the other a bazooka. Or one is an airplane while the other is a raygun, for example. As actions are spent cards are twisted 90 degrees to keep track.
During the Team Phase players may play their actions in any order that would benefit the team best. This also includes fighting drones and sending rebels to damage the motherships. However, with every damage to the mothership taken a Faza card is drawn and put into play. These could be real bad news for the heroes, or even reward cards. They can be devastating or not so bad at all. Once players have finished the Team Phase, the action now turns to the Faza.
During the Faza Phase the Mothership Activation Tracker will move to the next mothership in sequence and activate their abilities. The motherships will typically move, do something bad to the terrain or drop more drones or destroy something, and then pass play onto the players again.
Each mothership starts the game with 4 HP and once players send enough rebels and encounter the same number of Faza cards the mothership is downed and less powerful when their ability card is activated. However, players will win once all three motherships have been defeated! On the other hand, players will lose when any one player dies of injuries from unsuccessful battles, the players run out of drones to be placed on the board when needed, all of the Outpost tiles have been terraformed by the Faza motherships, or all rebels have been removed from the board in Hard Mode.
Components. When contacted about reviewing the game I first turned to the website and watched a how to play video by Jon Gets Games. He did a great job explaining the rules clearly and succinctly. Then I happened to get a notification on BGG that Marco Arnaudo posted a video on Faza, so I watched it as well. In his video he complains that though the components are all very nice (which they are for sure) the color palette is not great. I can certainly see why he would say such a thing, but orange is my favorite color, so to see so much of it on a game is a big plus for me. Yes, having the orange drones sitting atop an orange town tile can maybe make for unpleasant color contrast, I happen to find it tolerable and enjoyable. The quality of the components is wonderful and the box has a nice heft to it. No complaints from ME about the components. Did I mention the rebels are an amazing purple color as well? No secret here that we love the color purple! Maybe even more than Oprah!
The gameplay is where it’s at for me. Marco too. We both love this little gem! The ability to sandbox your entire turn and just have one character do one action, then switch over to another character to do one or more actions, then back to the original is just so much fun. Each character has a special ability and four action cards. Even when an injury must be sustained, actions are still available, but at a much lesser potency. That’s a great way to negatively affect the players without having to completely debilitate them. To sustain an injury the player will flip their lowest-numbered action card to the back side, and once all four of their action cards are injured they are dead. D-E-D dead.
As a solo game Faza really delivers the goods. Being able to control two to four characters by oneself and determine the best order to activate abilities and move meeples around is delicious. Having certain tiles offer combat bonuses to matching characters is excellent and a great way to thin the herd of pesky drones. I really cannot say enough great things about the game. If you have never heard of this one, please don’t worry. I really hadn’t either until the designer contacted me about reviewing it. And I am certainly glad he did because this is a marvel of a game. I am looking forward to my next play against the Faza and increasing the difficulty to really bash my confidence on this one.
If you are looking for a game that is relatively quick to play and offers so many great choices, while using a wonderful art style and color palette, I urge you to check out Faza by visiting the website and ordering your copy right away. The Earth needs you to ward off the invaders and you need to play this game of mostly orange with a dash of purple.

Bong Mines Entertainment (15 KP) rated Rose Coloured - Single by Celine Love in Music
Jul 10, 2019
“The music video (directed by Sylvia Hong) explores how that darkness we are shielded from as children were always there. A lot of us may think back to our childhood as perfect when truly we have blocked out the negative we might have seen or experienced. If we do not confront these issues from the past, it can drive you insane.” – Celine Love
‘Rose Coloured’ tells an interesting tale of a happy young girl who wants to use love to erase darkness.
Apparently, her caramel skin differs from her friends’ vanilla skin tone. But she doesn’t see the difference between her and them.
Even though they trust each other, she still has to look at life through a rose-colored filter.
‘Rose Coloured’ contains a relatable storyline, pleasing vocals, and lush instrumentation flavored with contemporary R&B and neo-soul elements.
“The idea behind ‘Rose Coloured’ was to capture memories, moments and situations that describe the blissful ignorance of my childhood. The desire to put a rose-colored filter on everything that is bad in the world. Before racism, insecurities, heartbreak, or stress became part of life. The world is not only on your side but shields you from the negativity.” – Celine Love
“The imagery in ‘Rose Coloured’ is taken directly from my childhood. The song describes both joy and pain in wanting to relive these moments. Not having to confront the real world with all its social pressures and evils. Growing up in Germany there was a time when I saw my skin color as nothing but ‘caramel’, everyone else was simply ‘vanilla’. The chorus goes ‘I wanna live in a fool’s paradise, show me what love is and we can erase all the darkness.’ The music video reflects this inner conflict.” – Celine Love
A few milestones in Celine Love’s young career include a full scholarship to the music school BIMM Berlin & London.
Not too long ago, she performed at the 2000 Trees in Cheltenham, Kings Jam in Gloucester, Deichbrand and Reeperbahn Festival in Germany, and supported the electro-pop band Years & Years in Hamburg for NRJ Radio.
She composes music with expressionism and self-discovery at its core with a hint of socio-critical commentary.
“The imagery within the song is directly taken from my memories. Writing and recording it left me feeling very nostalgic. So I dug out old photos and songs and reached out to my childhood best friend. It reminded me of a pivotal time as a child, before I became aware of the differences in skin color and hair structure. Not only did I look different from most of the German kids surrounding my life but I would be treated differently too. It wasn’t always negative, but always in a way that made me feel excluded. There was a time before I became aware that my skin color was nothing but ‘caramel’ and everyone else was simply ‘vanilla’. Nothing more. ‘Rose Coloured’ is an almost desperate wish to have that mindset back. The wish to live in a ‘fool’s paradise’. – Celine Love

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