Search
Search results

Gareth von Kallenbach (980 KP) rated Casino Royale (2006) in Movies
Aug 14, 2019
In an effort to breathe life into franchises, Hollywood, has looked to remaking franchises instead of adding sequels. This is a stark contrast to remaking a film 10-20 years after the original film appeared, rather the new trend is to start series anew, in effect wiping away the previous history and continuity of the past films in the series.
The idea is that rather than let several years pass in a series, or creating another sequel, filmmaker will go back to the beginning and start anew, in order to propel the franchise forward.
While remakes are nothing new in Hollywood, the idea to revamp series that recently had sequels is gaining ground. With the classic Horror film “Halloween” about to be remade, it seems that Hollywood is taking a long hard look at this new trend.
Perhaps the biggest example of this trend is in the new James Bond film Casino Royale, which introduces Daniel Craig as the new 007. The film takes the controversial twist to show the first mission of Bond and how he earned the rank of 00.
The twist is that the film takes place in the modern day and for the most part, casts aside all previous history and continuity that has been established by decades of Bond films.
The story involves bond on the trail of a Le Chiffre (Mads Mikkelsen), a man who makes his living laundering money for various insurgents thus providing them cash for their terrorist and military missions.
In exotic locales ranging from the Caribbean to Montenegro Bond soon finds himself facing off against Le Chiffre in a high-stakes poker game in order to defeat Le Chiffre and thus cripple him and his network.
Of course there are plenty of subplots, and some great action sequences especially a thrilling chase in a construction site and a break neck chase in an airport that underscores that the series still have plenty of life in it and always sets the standards for stunt work in action films.
That being said the film has its issues. First, it is to long, and lengthy sequences past without action or dynamic tension. I know this is a film based on a card game, but I come to a Bond film expecting action, sex, and thrills, not a series of poker games that cover nearly 30 minutes with precious little action between them.
In addition, there is precious little romance in the film. Sure there are gorgeous women and Bond never fails to charm them, but, how many times has Bond ever passed up spending the night with a woman, simply to get out of town fast to pursue a lead. I am sure Sean Connery’s Bond would have found the time to do both with his typical style.
This is not to say that Craig is bad in his role as he does a darker and much grittier Bond than we have previously films which will serve the franchise well in the future.
What concerns me most is that from the books and all previous history, Bond is an orphan of noble birth and is a member of upper society and radiates class, sophistication and nobility, and this was evident from his early years all through his recruitment from the Royal Navy into the ranks of espionage.
Craig’s Bond does not show these qualities but rather comes across as a common Joe who is playing the part of a heavy. The appeal of Bond is underscored by the fact that he is a suave individual who can bend a person to his will as easily as he can kill without mercy or regret.
While I do not like the decision to remake the franchise, I will say that the film was much better than I expected it to be and is one of the better Bonds in recent years. Here is hoping that for the next time out, the reigns are loosed on Craig so we can allow him to interpret Bond in a way that is original and fresh, yet stays true to the source material and history of the character.
The idea is that rather than let several years pass in a series, or creating another sequel, filmmaker will go back to the beginning and start anew, in order to propel the franchise forward.
While remakes are nothing new in Hollywood, the idea to revamp series that recently had sequels is gaining ground. With the classic Horror film “Halloween” about to be remade, it seems that Hollywood is taking a long hard look at this new trend.
Perhaps the biggest example of this trend is in the new James Bond film Casino Royale, which introduces Daniel Craig as the new 007. The film takes the controversial twist to show the first mission of Bond and how he earned the rank of 00.
The twist is that the film takes place in the modern day and for the most part, casts aside all previous history and continuity that has been established by decades of Bond films.
The story involves bond on the trail of a Le Chiffre (Mads Mikkelsen), a man who makes his living laundering money for various insurgents thus providing them cash for their terrorist and military missions.
In exotic locales ranging from the Caribbean to Montenegro Bond soon finds himself facing off against Le Chiffre in a high-stakes poker game in order to defeat Le Chiffre and thus cripple him and his network.
Of course there are plenty of subplots, and some great action sequences especially a thrilling chase in a construction site and a break neck chase in an airport that underscores that the series still have plenty of life in it and always sets the standards for stunt work in action films.
That being said the film has its issues. First, it is to long, and lengthy sequences past without action or dynamic tension. I know this is a film based on a card game, but I come to a Bond film expecting action, sex, and thrills, not a series of poker games that cover nearly 30 minutes with precious little action between them.
In addition, there is precious little romance in the film. Sure there are gorgeous women and Bond never fails to charm them, but, how many times has Bond ever passed up spending the night with a woman, simply to get out of town fast to pursue a lead. I am sure Sean Connery’s Bond would have found the time to do both with his typical style.
This is not to say that Craig is bad in his role as he does a darker and much grittier Bond than we have previously films which will serve the franchise well in the future.
What concerns me most is that from the books and all previous history, Bond is an orphan of noble birth and is a member of upper society and radiates class, sophistication and nobility, and this was evident from his early years all through his recruitment from the Royal Navy into the ranks of espionage.
Craig’s Bond does not show these qualities but rather comes across as a common Joe who is playing the part of a heavy. The appeal of Bond is underscored by the fact that he is a suave individual who can bend a person to his will as easily as he can kill without mercy or regret.
While I do not like the decision to remake the franchise, I will say that the film was much better than I expected it to be and is one of the better Bonds in recent years. Here is hoping that for the next time out, the reigns are loosed on Craig so we can allow him to interpret Bond in a way that is original and fresh, yet stays true to the source material and history of the character.

Lee (2222 KP) rated Greed (2019) in Movies
Jan 29, 2020
On the Greek island of Mykonos, preparations are well underway for the lavish Gladiator themed 60th birthday party of multi-millionaire and 'king of the high-street', Sir Richard 'Greedy' McCreadie (Steve Coogan). A journalist turned biographer (David Mitchell) is on hand to document McCreadie's life story and some of his interviews with various acquaintances and family members combine with present day events to form a mockumentary style movie which gives us a closer look at how he went from ruthless young schoolboy to ruthless self-made millionaire.
It's 5 days until the party. Construction on a huge wooden Colosseum is progressing slowly, and a nearby caged lion is to be involved in a series of gladiator themed games for the event. Although, as McCreadies moody teenage son (Asa Butterworth) snarkily points out, it was actually tigers that featured in the movie Gladiator and not lions. Discussions are also taking place as to where the firework display will be and where Fatboy Slim and Coldplay will be performing, overseen by McCreadie himself, all fake tan and bright white teeth. His first wife (Isla Fisher) arrives with her new partner and everyone is under pressure to be ready in time.
We're taken right back to the beginning and Richards public school years. A rather unpleasant young Richard (Jamie Blackley) is back-chatting his teachers and playing cards with the other students for money. When his mother (Shirley Henderson) is called into the school, there is a heated exchange in the headmasters office and Richard ends up leaving the school. We then follow him out into the big wide world, wheeling and dealing in the fashion business, confident and persistent until he has managed to land himself a small shop and enough stock to start undercutting some of his nearby rivals. It's not long until Richard is heading out to Sri Lanka, meeting up with sweatshop managers in order to play them off against each other for the lowest possible price in order to secure himself a huge profit. As Richard grows up into the version played by Coogan, there continues to be a steady stream of different clothing shops, big ideas, dodgy deals and plenty of mishaps for him to tackle in what are some of the films funnier scenes.
Greed takes a real scatter-gun approach to plots and scenes, which for the most part don't really work. There is a completely pointless and dull subplot involving a reality TV show that's being filmed on and around the beach, with another concerning a group of Syrian refugees who have the cheek to be camped out on the beach where the party is due to take place. We zip back and forth in time, occasionally dipping into a hearing regarding Sir Richard's tax avoidance antics over the years and there's never really enough time, or enough of a decent script, to make any of it very interesting or funny. The character of McCreadie, who is clearly loosely based on Topshop CEO Philip Green, is basically just a variation of Alan Partridge, slightly different voice, some extra swearing and anger thrown in, only less funny. The movie even features Tim "Sidekick Simon" Key from the Partridge shows as an exasperated employee, trying to keep the building of the Colosseum on track with a diminishing workforce. There are plenty of celebrity cameos shoehorned in too and the whole thing is just very hit and miss. But mostly miss.
Greed concludes by showing us some pretty sobering facts and figures. We're informed that the 26 richest men in the world hold more wealth than that of the 3.6 billion poorest combined. We learn just how little the women in countries such as Sri Lanka and Bangladesh earn in return for their long days putting together high street clothes, while the biggest names in retail turnover millions in profits each year. And we hear about the plight of the Syrian refugees trying to make their way to Greece. The greed and injustice of it all really hits home, and it does so far more effectively here than during the the rest of the movie.
It's 5 days until the party. Construction on a huge wooden Colosseum is progressing slowly, and a nearby caged lion is to be involved in a series of gladiator themed games for the event. Although, as McCreadies moody teenage son (Asa Butterworth) snarkily points out, it was actually tigers that featured in the movie Gladiator and not lions. Discussions are also taking place as to where the firework display will be and where Fatboy Slim and Coldplay will be performing, overseen by McCreadie himself, all fake tan and bright white teeth. His first wife (Isla Fisher) arrives with her new partner and everyone is under pressure to be ready in time.
We're taken right back to the beginning and Richards public school years. A rather unpleasant young Richard (Jamie Blackley) is back-chatting his teachers and playing cards with the other students for money. When his mother (Shirley Henderson) is called into the school, there is a heated exchange in the headmasters office and Richard ends up leaving the school. We then follow him out into the big wide world, wheeling and dealing in the fashion business, confident and persistent until he has managed to land himself a small shop and enough stock to start undercutting some of his nearby rivals. It's not long until Richard is heading out to Sri Lanka, meeting up with sweatshop managers in order to play them off against each other for the lowest possible price in order to secure himself a huge profit. As Richard grows up into the version played by Coogan, there continues to be a steady stream of different clothing shops, big ideas, dodgy deals and plenty of mishaps for him to tackle in what are some of the films funnier scenes.
Greed takes a real scatter-gun approach to plots and scenes, which for the most part don't really work. There is a completely pointless and dull subplot involving a reality TV show that's being filmed on and around the beach, with another concerning a group of Syrian refugees who have the cheek to be camped out on the beach where the party is due to take place. We zip back and forth in time, occasionally dipping into a hearing regarding Sir Richard's tax avoidance antics over the years and there's never really enough time, or enough of a decent script, to make any of it very interesting or funny. The character of McCreadie, who is clearly loosely based on Topshop CEO Philip Green, is basically just a variation of Alan Partridge, slightly different voice, some extra swearing and anger thrown in, only less funny. The movie even features Tim "Sidekick Simon" Key from the Partridge shows as an exasperated employee, trying to keep the building of the Colosseum on track with a diminishing workforce. There are plenty of celebrity cameos shoehorned in too and the whole thing is just very hit and miss. But mostly miss.
Greed concludes by showing us some pretty sobering facts and figures. We're informed that the 26 richest men in the world hold more wealth than that of the 3.6 billion poorest combined. We learn just how little the women in countries such as Sri Lanka and Bangladesh earn in return for their long days putting together high street clothes, while the biggest names in retail turnover millions in profits each year. And we hear about the plight of the Syrian refugees trying to make their way to Greece. The greed and injustice of it all really hits home, and it does so far more effectively here than during the the rest of the movie.

Proofs and Fundamentals: A First Course in Abstract Mathematics
Book
"Proofs and Fundamentals: A First Course in Abstract Mathematics" 2nd edition is designed as a...

Arrette Scale – Sketch and draft architecture
Productivity and Utilities
App
Rated #1 Technical App for Architects by ArchDaily! Arrette Scale for iPad is an app for designers...

Movie Metropolis (309 KP) rated The First Purge (2018) in Movies
Jun 10, 2019
Yet another wasted opportunity
Yes! Get in! Finally, the producers over at Platinum Dunes and Blumhouse realised that what fans of the Purge series were wanting was a look at how the night of legalised crime came to be. It’s all we’ve been asking for since 2013 after all.
After three films of decent quality in which the second, Purge: Anarchy is the highlight, The First Purge promises to shake up the formula by introducing a prequel into the horror franchise. But does it do enough to stop the series from feeling stale or are we looking at yet another paint-by-numbers horror flick?
No. That’s the short answer anyway. Director Gerard McMurray falls into all the usual horror movie clichés with a film that is definitely Purge-like in its construction, but once again plays it all frustratingly safe.
To push the crime rate below one percent for the rest of the year, the New Founding Fathers of America test a sociological theory that vents aggression for one night in one isolated New York community. But when the violence of oppressors meets the rage of the others, the contagion will explode from the trial-city borders and spread across the nation.
The cast of characters in this instalment is possibly the most unlikeable of the bunch, apart from a few exceptions. Marisa Tomei is hideously underused as the experiment’s creator, Dr. May Updale, when in fact she should and could be the most interesting part of the movie. The rest of the cast are one-dimensional characters that you could cut and paste into any horror film of the last decade. Y’Ian Noel as Dmitri is probably the only one who leaves any lasting impression.
Subtlety has never been the series’ strong point. One of the leaders of the New Founding Fathers is called Donald T for heaven’s sake, but that was always part of its dark charm. It has never been afraid to show us an America that, for now at least, doesn’t feel that too far into the future but the political side-swiping in this instalment bashes us over the head with what feels like a brick. It’s so on the nose.
The premise has always been the best part, and the Achilles heel, of the series and so it continues with The First Purge. Fans waiting to get a really intricate look at how the night of crime came to be will be disappointed as we’re treated to barely 10 minutes of exposition before we’re slung head-first into the same killing-fest that the last three films descended into after their first acts.
This gets old quickly, even more so in this instalment as the repetitive jump scares come thick and fast with uninspiring camerawork, dreadful dialogue and lethargic kills. The use of contact lenses to create some striking neon visuals aren’t enough to lift anything in the film above average.
Thankfully, the final act in a dimly lit tower block shows the audience the type of film it could have been. Slickly shot and nicely styled, it’s a much-improved finale that is only let down by some truly dreadful CGI blood splatter. However, the use of strobe lighting is an inspired choice in this sequence as we follow two groups of people each trying to dispatch the other.
Unfortunately, this highlight isn’t enough to lift the rest of The First Purge above the mundane. Where the first in the series was a film testing the waters regarding its premise and the second improved on that ten-fold taking the action out onto the streets, this tries to use a hybrid of both but it comes across as stale as a ten day old loaf.
The pacing too is an issue. The first 20 minutes or so are excruciatingly slow as the film tries to set-up as many of its plot-points as possible. Now, 20 minutes might not sound too bad, but this is a 97 minute film – that’s a fifth of the time gone with nothing achieved.
If we must get a fifth film, and from the box-office figures, it bafflingly looks like we will, all we can do is hope they take the cheap jump scares and replace them with a thrilling look at the people who brought the purge to life in the first place. Until then, save your money and wait for the network premiere when it comes to television in a couple of years.
When the best part of your film is the purge announcement that has featured in every instalment, you know you’ve run into some trouble.
https://moviemetropolis.net/2018/07/12/the-first-purge-review-yet-another-wasted-opportunity/
After three films of decent quality in which the second, Purge: Anarchy is the highlight, The First Purge promises to shake up the formula by introducing a prequel into the horror franchise. But does it do enough to stop the series from feeling stale or are we looking at yet another paint-by-numbers horror flick?
No. That’s the short answer anyway. Director Gerard McMurray falls into all the usual horror movie clichés with a film that is definitely Purge-like in its construction, but once again plays it all frustratingly safe.
To push the crime rate below one percent for the rest of the year, the New Founding Fathers of America test a sociological theory that vents aggression for one night in one isolated New York community. But when the violence of oppressors meets the rage of the others, the contagion will explode from the trial-city borders and spread across the nation.
The cast of characters in this instalment is possibly the most unlikeable of the bunch, apart from a few exceptions. Marisa Tomei is hideously underused as the experiment’s creator, Dr. May Updale, when in fact she should and could be the most interesting part of the movie. The rest of the cast are one-dimensional characters that you could cut and paste into any horror film of the last decade. Y’Ian Noel as Dmitri is probably the only one who leaves any lasting impression.
Subtlety has never been the series’ strong point. One of the leaders of the New Founding Fathers is called Donald T for heaven’s sake, but that was always part of its dark charm. It has never been afraid to show us an America that, for now at least, doesn’t feel that too far into the future but the political side-swiping in this instalment bashes us over the head with what feels like a brick. It’s so on the nose.
The premise has always been the best part, and the Achilles heel, of the series and so it continues with The First Purge. Fans waiting to get a really intricate look at how the night of crime came to be will be disappointed as we’re treated to barely 10 minutes of exposition before we’re slung head-first into the same killing-fest that the last three films descended into after their first acts.
This gets old quickly, even more so in this instalment as the repetitive jump scares come thick and fast with uninspiring camerawork, dreadful dialogue and lethargic kills. The use of contact lenses to create some striking neon visuals aren’t enough to lift anything in the film above average.
Thankfully, the final act in a dimly lit tower block shows the audience the type of film it could have been. Slickly shot and nicely styled, it’s a much-improved finale that is only let down by some truly dreadful CGI blood splatter. However, the use of strobe lighting is an inspired choice in this sequence as we follow two groups of people each trying to dispatch the other.
Unfortunately, this highlight isn’t enough to lift the rest of The First Purge above the mundane. Where the first in the series was a film testing the waters regarding its premise and the second improved on that ten-fold taking the action out onto the streets, this tries to use a hybrid of both but it comes across as stale as a ten day old loaf.
The pacing too is an issue. The first 20 minutes or so are excruciatingly slow as the film tries to set-up as many of its plot-points as possible. Now, 20 minutes might not sound too bad, but this is a 97 minute film – that’s a fifth of the time gone with nothing achieved.
If we must get a fifth film, and from the box-office figures, it bafflingly looks like we will, all we can do is hope they take the cheap jump scares and replace them with a thrilling look at the people who brought the purge to life in the first place. Until then, save your money and wait for the network premiere when it comes to television in a couple of years.
When the best part of your film is the purge announcement that has featured in every instalment, you know you’ve run into some trouble.
https://moviemetropolis.net/2018/07/12/the-first-purge-review-yet-another-wasted-opportunity/

Ryan Hill (152 KP) rated The Last Samurai (2003) in Movies
Jun 23, 2019
" I will tell you, how he lived"
The honour and code of the samurai has always been enticing to a Western civilisation that is far removed from such customs, which perhaps makes The Last Samurai such an enticing, enigmatic film. Edward Zwick crafts quite an epic adventure rich in mythology & thematic resonance that while traditionally Hollywood in its construction still manages to exist a cut above many such movies of its ilk, a touch of class surrounding how the story of Captain Nathan Algren is put together, based as it is on several real life legendary American figures who played key roles in the Satsuma Rebellion in Japan during the late 19th century. This isn't a direct re-telling of those events but serves as a leaping off point to construct a tale about a stranger in a strange land, of a man haunted by fighting an unjust war who rediscovers his honour & place in the world through a dying culture. Zwick's film is slick, sweeping, beautifully shot and frequently involving, backed up by a strong performance by Tom Cruise in one of those roles that remind you just what a good actor he can be.
In the role of Algren, Cruise begins a dejected man living out of a bottle, bereft of purpose & suffering post-Civil War nightmares of a man touted as a hero despite feeling the guilt of slaughtering Indians crushed under the might of a military machine; in that sense, The Last Samurai is very anti-war in its message, John Logan's story painting the Americans and specifically the Imperialist Japanese not in the greatest light. Cruise takes Algren on a traditional voyage of discovery, first pitted against the samurai code & eventually becoming consumed by it, consumed by the similarity of the way of the warrior between both cultures - and Ken Watanabe's dignified samurai 'rebel' Katsumoto learns from him, as well as the other way around, with Cruise remaining stoic & only getting flashes of a chance to display the usual Cruise charm, but that's OK - Algren isn't the kind of character to benefit from that, Cruise's natural magnetism is enough here. Wit is provided thankfully through, albeit briefly, Billy Connolly as a tough old Irish veteran & chiefly Timothy Spall as our portly 'narrator' of sorts, who serves to help mythologise Algren & the legend itself. Zwick is most concerned with that, you see, the idea of legends and how men become them, exploring that concept alongside digging into the cultural rituals and practises of a changing Japan.
Algren's story is placed at a time when the old ways of Japan were shifting, under the pressures of global politics & business; the Emperor here is a naive young man, sitting on an empty throne, looking to Watanabe for validation as his advisor's push to quash a rebellion fighting to preserve the old ways, preserve Japanese interests as America knocks on the door. That's why Cruise's role here is so interesting, his character learning of the samurai code & helping those around him remember their history, and Zwick explores well the concept of national identity alongside personal ideas of myth, legend & destiny. It all boils together in a careful script, never overblown, which neatly develops the relationships involved & helps you fully believe Algren's transformation into the eponymous 'last samurai'. Along the way, Zwick doesn't forget theatrics - staging plenty of well staged & intense fight scenes which utilise the strong Japanese production design, before building to a quite epic war climax with army pitted against army, with personal stakes cutting through it, backed up indeed by another superlative score by Hans Zimmer. It becomes more than just a historical swords & armour film, reaching deeper on several levels.
What could have been a slow paced, potentially ponderous movie is avoided well by Edward Zwick, who with The Last Samurai delivers one of the stronger historical adventure epics of recent years. Beautifully shot in many places, with some excellent cinematography & production standards, not to mention an impressive script well acted in particular by Tom Cruise & Ken Watanabe, Zwick creates a recognisably Hollywood picture but for once a movie that doesn't dumb down, doesn't pander and ultimately serves as an often involving, often damn well made story. Especially one to check out if you love the way of the samurai.
In the role of Algren, Cruise begins a dejected man living out of a bottle, bereft of purpose & suffering post-Civil War nightmares of a man touted as a hero despite feeling the guilt of slaughtering Indians crushed under the might of a military machine; in that sense, The Last Samurai is very anti-war in its message, John Logan's story painting the Americans and specifically the Imperialist Japanese not in the greatest light. Cruise takes Algren on a traditional voyage of discovery, first pitted against the samurai code & eventually becoming consumed by it, consumed by the similarity of the way of the warrior between both cultures - and Ken Watanabe's dignified samurai 'rebel' Katsumoto learns from him, as well as the other way around, with Cruise remaining stoic & only getting flashes of a chance to display the usual Cruise charm, but that's OK - Algren isn't the kind of character to benefit from that, Cruise's natural magnetism is enough here. Wit is provided thankfully through, albeit briefly, Billy Connolly as a tough old Irish veteran & chiefly Timothy Spall as our portly 'narrator' of sorts, who serves to help mythologise Algren & the legend itself. Zwick is most concerned with that, you see, the idea of legends and how men become them, exploring that concept alongside digging into the cultural rituals and practises of a changing Japan.
Algren's story is placed at a time when the old ways of Japan were shifting, under the pressures of global politics & business; the Emperor here is a naive young man, sitting on an empty throne, looking to Watanabe for validation as his advisor's push to quash a rebellion fighting to preserve the old ways, preserve Japanese interests as America knocks on the door. That's why Cruise's role here is so interesting, his character learning of the samurai code & helping those around him remember their history, and Zwick explores well the concept of national identity alongside personal ideas of myth, legend & destiny. It all boils together in a careful script, never overblown, which neatly develops the relationships involved & helps you fully believe Algren's transformation into the eponymous 'last samurai'. Along the way, Zwick doesn't forget theatrics - staging plenty of well staged & intense fight scenes which utilise the strong Japanese production design, before building to a quite epic war climax with army pitted against army, with personal stakes cutting through it, backed up indeed by another superlative score by Hans Zimmer. It becomes more than just a historical swords & armour film, reaching deeper on several levels.
What could have been a slow paced, potentially ponderous movie is avoided well by Edward Zwick, who with The Last Samurai delivers one of the stronger historical adventure epics of recent years. Beautifully shot in many places, with some excellent cinematography & production standards, not to mention an impressive script well acted in particular by Tom Cruise & Ken Watanabe, Zwick creates a recognisably Hollywood picture but for once a movie that doesn't dumb down, doesn't pander and ultimately serves as an often involving, often damn well made story. Especially one to check out if you love the way of the samurai.

Purple Phoenix Games (2266 KP) rated Tales & Games: The Three Little Pigs in Tabletop Games
Aug 18, 2020
The Wolf always gets a bad rap. Think of all the stories you know that include an anthropomorphic wolf and tell me three that show The Wolf in a positive light. Can’t think of any? Me neither. But they need to eat to survive and it’s tough in these streets! errm, trees! Such is the plight of The Wolf in this one, as he is attempting to wrest the Little Pigs out of their hidey-holes so he can have a nice bacon dinner. And honestly, who can blame him? Bacon!
Tales & Games: The Three Little Pigs (which I will fondly refer to as 3LP for the remainder of this review) is a cute little family dice and take-that game about building houses for maximum points while avoiding The Wolf’s hungry advances. The winner of the game is the Little Piggy who has built the most complete structures using the best materials that afford them the most endgame points.
To setup, sort the building tiles by material type and house level type as shown inside the box cover. Place the dice and spinner nearby. Let the youngest or cutest player go first. The game is now ready to be played!
On a player’s turn they will roll all the dice Yahtzee-style (so with two re-roll attempts), and the remainder of the turn is based on what is rolled. Players are not required to re-roll, but must stop once two or more Wolf symbols are rolled, or after the second re-roll. The player may then use the dice to purchase house materials corresponding to what was rolled. If three doors are rolled, a player may purchase a straw door (which cost two door symbols) or a wooden door (which cost three door symbols). These house parts can be of mixed materials, so once the pieces have been purchased, house construction can then be done.
Should a player roll The Wolf, then the “breath” spinner will be spun. The player who rolled The Wolf dice will choose an opponent AND one of their houses to target. Spin the spinner and destroy all matching pieces in their house. Some children have issues with this, but hey, they should have built more brick sections! Play continues in this fashion taking turns rolling and purchasing and building until several stacks of house sections are gone (depending on player count). All incomplete houses are crumbled, and piggy faces on standing houses are scored to determine the victor! When playing with my kiddo I don’t use the bonus cards, but they are available if playing with older and more strategic players.
Components. As this is one of the famed (and first in the line) Tales & Games Bookshelf games, it has set a standard for the series. These games come in boxes that look like books on the outside, open like a book, and contain a story to be read as a prelude to the game, if wished. The box is very very cool, and the insert is pink and wonderfully designed. The house tiles are thick and colorful, and the pink dice are just a joy to roll. I love the components in this one!
So obviously this is a game really designed to target younger gamers. And though it says 7+ on the box, I have successfully played this with my 3 year old with zero issues. He loves it, and in turn, makes me love it too. Now, I will certainly not pull this out at any given Game Night with adults (unless we have gamer spouses or friends who have NEVER played modern games at all). However, I really do enjoy playing it with my son for now, and for super-newbies. It is colorful, light on rules, offers some choices, and of course, has a touch of luck and take-that. All this while still feeling like you are in the story of The Three Little Pigs. So I say, if you were ever on the fence with this one – get it. Play it with whomever you like and just enjoy it. It is light enough with just a touch of adultness to keep you smiling. But don’t invite your Twilight Imperium or Mage Knight friends. They won’t like it. We at Purple Phoenix Games know how to get down with the simpler games as well, so that’s why we give this one a blown-over 9 / 12.
Tales & Games: The Three Little Pigs (which I will fondly refer to as 3LP for the remainder of this review) is a cute little family dice and take-that game about building houses for maximum points while avoiding The Wolf’s hungry advances. The winner of the game is the Little Piggy who has built the most complete structures using the best materials that afford them the most endgame points.
To setup, sort the building tiles by material type and house level type as shown inside the box cover. Place the dice and spinner nearby. Let the youngest or cutest player go first. The game is now ready to be played!
On a player’s turn they will roll all the dice Yahtzee-style (so with two re-roll attempts), and the remainder of the turn is based on what is rolled. Players are not required to re-roll, but must stop once two or more Wolf symbols are rolled, or after the second re-roll. The player may then use the dice to purchase house materials corresponding to what was rolled. If three doors are rolled, a player may purchase a straw door (which cost two door symbols) or a wooden door (which cost three door symbols). These house parts can be of mixed materials, so once the pieces have been purchased, house construction can then be done.
Should a player roll The Wolf, then the “breath” spinner will be spun. The player who rolled The Wolf dice will choose an opponent AND one of their houses to target. Spin the spinner and destroy all matching pieces in their house. Some children have issues with this, but hey, they should have built more brick sections! Play continues in this fashion taking turns rolling and purchasing and building until several stacks of house sections are gone (depending on player count). All incomplete houses are crumbled, and piggy faces on standing houses are scored to determine the victor! When playing with my kiddo I don’t use the bonus cards, but they are available if playing with older and more strategic players.
Components. As this is one of the famed (and first in the line) Tales & Games Bookshelf games, it has set a standard for the series. These games come in boxes that look like books on the outside, open like a book, and contain a story to be read as a prelude to the game, if wished. The box is very very cool, and the insert is pink and wonderfully designed. The house tiles are thick and colorful, and the pink dice are just a joy to roll. I love the components in this one!
So obviously this is a game really designed to target younger gamers. And though it says 7+ on the box, I have successfully played this with my 3 year old with zero issues. He loves it, and in turn, makes me love it too. Now, I will certainly not pull this out at any given Game Night with adults (unless we have gamer spouses or friends who have NEVER played modern games at all). However, I really do enjoy playing it with my son for now, and for super-newbies. It is colorful, light on rules, offers some choices, and of course, has a touch of luck and take-that. All this while still feeling like you are in the story of The Three Little Pigs. So I say, if you were ever on the fence with this one – get it. Play it with whomever you like and just enjoy it. It is light enough with just a touch of adultness to keep you smiling. But don’t invite your Twilight Imperium or Mage Knight friends. They won’t like it. We at Purple Phoenix Games know how to get down with the simpler games as well, so that’s why we give this one a blown-over 9 / 12.

Purple Phoenix Games (2266 KP) rated Castles of Mad King Ludwig in Tabletop Games
Jun 12, 2020
“Well why CAN’T I just have a long hallway between my garden and my porch? How else am I going to get to the stairwell?” – Nobody ever.
Castles of Mad King Ludwig is a game of castle construction in the most ridiculous fashion. Oh, there ARE rules, mind you, but what results can be a ludicrous display of asinine architectural planning but also hilarity at what monstrosity you have assembled.
DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. Also there is an expansion to this game, but we are not reviewing it at this time. Should we review it in the future we will either update this review or post a link to the new material here. -T
Ok, stop ranting about how stupid your castles always look at game’s end. In this game you are building a castle for an eccentric (and mad) king to appease his skewed vision of stylish housing. Setup is somewhat lengthy, so I will not detail all the steps here. Determine the starting player and give them the castleeple (grr) to denote them as the first Master Builder. As Master Builder, you will draw room tile cards that dictate from which size pile you will draw room tiles. The Master Builder will then assign each room tile a cost and place the tile next to the cost for all to see. Each player will then choose a room tile to add to their castle and pay the Master Builder the cost (or choose a corridor). The Master Builder will then choose their room tile and pay the bank the cost. For every room tile that did not get chosen a coin will be placed on it as consolation for whomever purchases it in the future.
Once you have placed your room tile you score the points printed on the room, add or subtract any bonus points for placing near other specific rooms, and check for room completion. If you have connected all entryways from a room to different rooms or corridors you may receive the benefits of room completion printed on a separate completion bonus tile. These bonuses could range from re-scoring the room, drawing extra bonus cards, or even receiving room tiles for free.
Game play continues this way until the room tile cards run out. Players take note of their position on the scoring tableau and count up any bonus cards they have completed as well as placement in the face-up public goals. Score any bonus points for leftover money and allow the winner to gloat and show off their preposterous castle… thing.
Components. There are quite a lot of components for this game. You are definitely getting your money’s worth here. The cards are of good quality. The room tiles, bonus tokens, scoring tableau, coins, and main organization board are thinner stock cardboard, but they have held up really well for me. The castleeple and scoring discs are nice, and the rule book is concise and easy to read and comprehend. The artwork is nice, and the whole package it put together really well. Ok, so I honestly don’t remember what the insert looks like because I tossed it right away, but I’m sure it was fine too?
So I gave this one some crap at the top of the review for being mostly ridiculous. And it is. But, I also really really like this game. It allows me to contrive a strategy and tactics as I play, and I feel great about what I have done by the end of the game. I did not really care for Suburbia when I played it, and though this is not a copy, it is similar. Why do I like this one so much but not the other? I really do not know. The art is way better on Castles, but surely that can’t be enough to overpower the game play right? Is it the Master Builder feature? It is the different sized and shaped room tiles that allow me to make a monster on the table in front of me? Must be all of these things. As you can see, I am not alone in my enjoyment of the game as Purple Phoenix Games gives this one an absurd 15 / 18. Get this one for all your architect aficionado friends.
Castles of Mad King Ludwig is a game of castle construction in the most ridiculous fashion. Oh, there ARE rules, mind you, but what results can be a ludicrous display of asinine architectural planning but also hilarity at what monstrosity you have assembled.
DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. Also there is an expansion to this game, but we are not reviewing it at this time. Should we review it in the future we will either update this review or post a link to the new material here. -T
Ok, stop ranting about how stupid your castles always look at game’s end. In this game you are building a castle for an eccentric (and mad) king to appease his skewed vision of stylish housing. Setup is somewhat lengthy, so I will not detail all the steps here. Determine the starting player and give them the castleeple (grr) to denote them as the first Master Builder. As Master Builder, you will draw room tile cards that dictate from which size pile you will draw room tiles. The Master Builder will then assign each room tile a cost and place the tile next to the cost for all to see. Each player will then choose a room tile to add to their castle and pay the Master Builder the cost (or choose a corridor). The Master Builder will then choose their room tile and pay the bank the cost. For every room tile that did not get chosen a coin will be placed on it as consolation for whomever purchases it in the future.
Once you have placed your room tile you score the points printed on the room, add or subtract any bonus points for placing near other specific rooms, and check for room completion. If you have connected all entryways from a room to different rooms or corridors you may receive the benefits of room completion printed on a separate completion bonus tile. These bonuses could range from re-scoring the room, drawing extra bonus cards, or even receiving room tiles for free.
Game play continues this way until the room tile cards run out. Players take note of their position on the scoring tableau and count up any bonus cards they have completed as well as placement in the face-up public goals. Score any bonus points for leftover money and allow the winner to gloat and show off their preposterous castle… thing.
Components. There are quite a lot of components for this game. You are definitely getting your money’s worth here. The cards are of good quality. The room tiles, bonus tokens, scoring tableau, coins, and main organization board are thinner stock cardboard, but they have held up really well for me. The castleeple and scoring discs are nice, and the rule book is concise and easy to read and comprehend. The artwork is nice, and the whole package it put together really well. Ok, so I honestly don’t remember what the insert looks like because I tossed it right away, but I’m sure it was fine too?
So I gave this one some crap at the top of the review for being mostly ridiculous. And it is. But, I also really really like this game. It allows me to contrive a strategy and tactics as I play, and I feel great about what I have done by the end of the game. I did not really care for Suburbia when I played it, and though this is not a copy, it is similar. Why do I like this one so much but not the other? I really do not know. The art is way better on Castles, but surely that can’t be enough to overpower the game play right? Is it the Master Builder feature? It is the different sized and shaped room tiles that allow me to make a monster on the table in front of me? Must be all of these things. As you can see, I am not alone in my enjoyment of the game as Purple Phoenix Games gives this one an absurd 15 / 18. Get this one for all your architect aficionado friends.

Purple Phoenix Games (2266 KP) rated The Grimm Forest in Tabletop Games
Apr 9, 2021
I am so psyched to be reviewing another board game based on fairytale lore. The Brothers Grimm material is such an enchanting (eh? eh?) theme and games can be taken in so many wonderful directions. Though I have never actually read any of the Grimm’s Fairy Tales (I know, I know), I have seen most of the movies based on the stories. I also know that the source material happens to be way darker than what Disney puts out, so when I heard we would be receiving The Grimm Forest to review, and not having really researched it much beforehand, I had a feeling it would be darker fare. But how dark does it go? Let’s find out.
The Grimm Forest is a simultaneous action selection, set collection, take that game for four family members of the infamous Three Little Pigs. As fantasy contractors players are tasked with constructing three houses as sturdy and quickly as they can. However, these contractors will have competition for limited resources, as well as the occasional interference from scary creatures and buddies of opponents. Like the baseball movie says, “If you build it, you will win the contract to build more stuff.” Or something like that.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, place the Location boards on the table for the Fields, Forest, and Brickyard (for a three-player game, as below). The First Builder Bonus tokens are placed below the matching Locations as well as the resources that can be harvested. One of each Mega Resource (5 Straw, 4 Wood, 3 Brick) are placed on the matching Location at the beginning of each round. The Friend and Fable decks are shuffled and placed nearby, as are the House sections (Floors, Walls, Roofs – Rooves?), and the Monster minis. Each player chooses a color and collects the Player board, Pig mini, and Gather cards matching that color. The first player is given the Starting Player tome token and the game may now begin!
The Grimm Forest is played over a series of rounds with each pig having a multi-step turn. Initially, however, the pigs will be deciding from which Location they would like to harvest resources by laying the corresponding Gather card from their hand to the table face-down. Once all pigs have laid their card, the Gather cards are flipped and revealed simultaneously. If any pig had chosen to also play one Fable card it would have been revealed and possibly resolved prior to this step. Players will place their Pig mini on the Location board they chose and then harvesting of resources may begin, unless a player has a Fable card that resolves at this point in the turn. If a Pig is alone in a Location they receive all resources currently found there. If Pigs share a Location then the shared minis will share the resources equally, keeping any remaining resources on the Location for the next round. If any player used a Fable card that activates at the end of the Gather phase, it is resolved now.
After the Gather phase, the Pigs will be able to take actions. On their turn, in turn order, each Pig may choose to perform two of the following actions in any order they wish (actions may be repeated except for Friend Special Actions): Draw a Fable card, Gain 1 Resource, Build, Special Actions. Drawing a Fable card is self-explanatory and players will keep their Fable cards secret from the other players. They may choose to play one of these Fable cards during the choosing of Gather cards portion of the beginning phase of a turn. A Pig may instead wish to gain one resource of their choosing and add it to their collection. As mentioned earlier, a Pig may also use their active Friend card’s (which is earned by building a Wall section) Special Action once per turn, should they have collected one earlier.
The true hero of The Grimm Forest is the Build action as this is what propels players to victory. Pigs may Build any house type they wish, as long as that type is not currently under construction elsewhere on their board. Also note that houses must be built from the ground up so Floors must be present before Walls can be built and Walls need to be constructed in order to hold up a Roof. Pigs may build these sections of houses by discarding the appropriate number and type of resources they have gathered previously: two resources for a Floor, four resources for Walls, and six resources for a Roof. Once a Pig completes construction of the first house of a type they will grab the matching First Builder Bonus token and reap its rewards.
The game continues in this fashion until one player has built three houses of any type, or multiple players have completed their three houses by the end of the round. Those tied players then check for sturdiness to break their tie: brick houses are sturdier than wood, which are sturdier than straw. The winner is the player with the sturdiest collection of houses, and then all players are invited to share a plate of bacon in celebration of the win (not in the rules, but I added that for… flavor).
Components. This game is chocked full of killer components. I do not oftentimes compliment boxes and inserts, but when a game comes with GameTrayz already, you know that the publisher cared a ton about the game. Everything sets up and tears down so much nicer and quicker with a GameTrayz insert that I wish every game would come with them. Yeah, I know, $$$. Outside of the insert (or inside?) the other components in the game are simply stellar. Everything from the card backs resembling book covers, the incredible plastic house pieces, and amazing minis, just makes this one sing when on the table. The art is done by the incredible Mr. Cuddington, and they are quickly becoming some of my favorite board game artists.
Wait, there are monster minis? But I didn’t talk about that in my overview. Well, yes, that’s correct. These monsters come into play from certain Fable cards, and when they are played it instructs the player to introduce the appropriate monster mini on the playing area. This can be done with such dramatic flair that you truly get a sense of dread that little piggies may feel. If you have seen Stranger Things (not a sponsor) and remember the part when the Demogorgon mini hits the table, then you understand how I introduce my monster minis. These monsters wreak havoc on the players and sometimes deny them resources, and other chaos to mess with pigs.
Overall, I am so enamored with this game. It has nearly everything I love about games. It has amazing theme and art. That is always big with me. The components are super high quality, as all Druid City Games/Skybound Games usually are, and the game is so smooth once it is learned. All phases and turn components work together well, and there are plenty of choices each player makes every round. The game comes with advanced rules and components as well once all players are comfortable with the base game, and I love when games come with that added complexity and difficulty.
I have nothing bad to say about this game at all, which makes me sad, because I can usually find something to improve with every game I play. Okay wait, I just thought of one: I appreciate that the player colors include both orange and purple, but then the others are blue and green. I think the player colors could have come with some different choices as I feel blue, green, and purple are within similar color bands. Maybe pink and aqua would be better choices for my taste? I don’t know, and I am sure research was done to decide on the player colors, but like I said, I needed to find SOMETHING to complain about.
So it is certainly no surprise that I love this game and rated so highly. I doubt it will ever truly break into my Top 10, but I feel it ticks all of my boxes for a great game and a 6 from me. Purple Phoenix Games as a whole gives this one a porky 15 / 18. If you are looking for a great game that is admittedly lighter, but gives great gameplay throughout, features incredible art and components, and offers opportunities for role-play then you definitely need to grab a copy of The Grimm Forest. I will be recommending this to so many gamers in the future, and I will be pushing the floor of the age suggestion on the box once my son decides he wants to learn to read. I think I am going to go try out the Advanced rules now, and remember: don’t eat an apple that a scary person gave you at the door.
The Grimm Forest is a simultaneous action selection, set collection, take that game for four family members of the infamous Three Little Pigs. As fantasy contractors players are tasked with constructing three houses as sturdy and quickly as they can. However, these contractors will have competition for limited resources, as well as the occasional interference from scary creatures and buddies of opponents. Like the baseball movie says, “If you build it, you will win the contract to build more stuff.” Or something like that.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, place the Location boards on the table for the Fields, Forest, and Brickyard (for a three-player game, as below). The First Builder Bonus tokens are placed below the matching Locations as well as the resources that can be harvested. One of each Mega Resource (5 Straw, 4 Wood, 3 Brick) are placed on the matching Location at the beginning of each round. The Friend and Fable decks are shuffled and placed nearby, as are the House sections (Floors, Walls, Roofs – Rooves?), and the Monster minis. Each player chooses a color and collects the Player board, Pig mini, and Gather cards matching that color. The first player is given the Starting Player tome token and the game may now begin!
The Grimm Forest is played over a series of rounds with each pig having a multi-step turn. Initially, however, the pigs will be deciding from which Location they would like to harvest resources by laying the corresponding Gather card from their hand to the table face-down. Once all pigs have laid their card, the Gather cards are flipped and revealed simultaneously. If any pig had chosen to also play one Fable card it would have been revealed and possibly resolved prior to this step. Players will place their Pig mini on the Location board they chose and then harvesting of resources may begin, unless a player has a Fable card that resolves at this point in the turn. If a Pig is alone in a Location they receive all resources currently found there. If Pigs share a Location then the shared minis will share the resources equally, keeping any remaining resources on the Location for the next round. If any player used a Fable card that activates at the end of the Gather phase, it is resolved now.
After the Gather phase, the Pigs will be able to take actions. On their turn, in turn order, each Pig may choose to perform two of the following actions in any order they wish (actions may be repeated except for Friend Special Actions): Draw a Fable card, Gain 1 Resource, Build, Special Actions. Drawing a Fable card is self-explanatory and players will keep their Fable cards secret from the other players. They may choose to play one of these Fable cards during the choosing of Gather cards portion of the beginning phase of a turn. A Pig may instead wish to gain one resource of their choosing and add it to their collection. As mentioned earlier, a Pig may also use their active Friend card’s (which is earned by building a Wall section) Special Action once per turn, should they have collected one earlier.
The true hero of The Grimm Forest is the Build action as this is what propels players to victory. Pigs may Build any house type they wish, as long as that type is not currently under construction elsewhere on their board. Also note that houses must be built from the ground up so Floors must be present before Walls can be built and Walls need to be constructed in order to hold up a Roof. Pigs may build these sections of houses by discarding the appropriate number and type of resources they have gathered previously: two resources for a Floor, four resources for Walls, and six resources for a Roof. Once a Pig completes construction of the first house of a type they will grab the matching First Builder Bonus token and reap its rewards.
The game continues in this fashion until one player has built three houses of any type, or multiple players have completed their three houses by the end of the round. Those tied players then check for sturdiness to break their tie: brick houses are sturdier than wood, which are sturdier than straw. The winner is the player with the sturdiest collection of houses, and then all players are invited to share a plate of bacon in celebration of the win (not in the rules, but I added that for… flavor).
Components. This game is chocked full of killer components. I do not oftentimes compliment boxes and inserts, but when a game comes with GameTrayz already, you know that the publisher cared a ton about the game. Everything sets up and tears down so much nicer and quicker with a GameTrayz insert that I wish every game would come with them. Yeah, I know, $$$. Outside of the insert (or inside?) the other components in the game are simply stellar. Everything from the card backs resembling book covers, the incredible plastic house pieces, and amazing minis, just makes this one sing when on the table. The art is done by the incredible Mr. Cuddington, and they are quickly becoming some of my favorite board game artists.
Wait, there are monster minis? But I didn’t talk about that in my overview. Well, yes, that’s correct. These monsters come into play from certain Fable cards, and when they are played it instructs the player to introduce the appropriate monster mini on the playing area. This can be done with such dramatic flair that you truly get a sense of dread that little piggies may feel. If you have seen Stranger Things (not a sponsor) and remember the part when the Demogorgon mini hits the table, then you understand how I introduce my monster minis. These monsters wreak havoc on the players and sometimes deny them resources, and other chaos to mess with pigs.
Overall, I am so enamored with this game. It has nearly everything I love about games. It has amazing theme and art. That is always big with me. The components are super high quality, as all Druid City Games/Skybound Games usually are, and the game is so smooth once it is learned. All phases and turn components work together well, and there are plenty of choices each player makes every round. The game comes with advanced rules and components as well once all players are comfortable with the base game, and I love when games come with that added complexity and difficulty.
I have nothing bad to say about this game at all, which makes me sad, because I can usually find something to improve with every game I play. Okay wait, I just thought of one: I appreciate that the player colors include both orange and purple, but then the others are blue and green. I think the player colors could have come with some different choices as I feel blue, green, and purple are within similar color bands. Maybe pink and aqua would be better choices for my taste? I don’t know, and I am sure research was done to decide on the player colors, but like I said, I needed to find SOMETHING to complain about.
So it is certainly no surprise that I love this game and rated so highly. I doubt it will ever truly break into my Top 10, but I feel it ticks all of my boxes for a great game and a 6 from me. Purple Phoenix Games as a whole gives this one a porky 15 / 18. If you are looking for a great game that is admittedly lighter, but gives great gameplay throughout, features incredible art and components, and offers opportunities for role-play then you definitely need to grab a copy of The Grimm Forest. I will be recommending this to so many gamers in the future, and I will be pushing the floor of the age suggestion on the box once my son decides he wants to learn to read. I think I am going to go try out the Advanced rules now, and remember: don’t eat an apple that a scary person gave you at the door.

Gareth von Kallenbach (980 KP) rated the Google Stadia version of Watch Dogs Legion in Video Games
Nov 9, 2020
The latest in the popular Watch Dogs series has arrived with Watch Dogs: Legion and ushers in an exciting new chapter in the series. Set in a near future London; players take on the personal of operatives for a hacker group known as Dedsec.
In the aftermath of a bombing by an entity known as Zero Day in which Dedsec is blamed; London has become a police state thanks to a private security company named Albion who were installed to keep the peace.
Players must complete various infiltration and hacking missions across the sprawling city to get the needed evidence behind the attack as well as correct various criminal injustices that arise during the course of the game.
Since the game takes place in a very large and highly-detailed city; there are some vast distances players must travel to complete their various missions. Thankfully there are numerous cars, trucks, busses, bikes, scooters, boats, and more which can be used to navigate the city. Late in the game I became a big fan of using the Underground to move around the map and be closer to a mission objective.
Once on mission players can hack security systems by completing puzzles or using a Spider Drone to navigate air vents to hack cameras and other systems. Hacking is such a vital part of the game that players will soon become very skilled at hacking security systems, copying digital access keys, computers, and so much more.
One of my favorite things to do was to hack a large cargo drone and ride it to a destination. While it did move slower than other vehicle options; it did allow me to avoid many of the circular roads of London which added to the at times extended travel.
Another bonus of using the drone was being able to pick up cargo from containers to construction explosives and use it as a bomber in various situations.
Combat is a very big part of the game as while players can opt for stealth at times; combat is unavoidable on many of the missions. Your weapons are based on which Operative you select and they are a varied bunch. One had a pistol and a Taser while another had an Assault Rifle and a Grenade Launcher. The diversity of weapons are as varied as the operatives as players can recruit new members by assisting and performing various side missions.
This leads to one of the more interesting aspects of the game as players can opt for a permanent death or can have their fallen operatives become unavailable for an amount of time as they sit in jail or the hospital.
This allows players to recruit medics and Barristers to the team as having them will reduce the amount of time that a player is unavailable for use. The game is broken down into chapters and each of them allows players to complete the main story missions but still has numerous side missions and recruiting options available.
Players can also earn money by delivering packages and other activities which can be used to purchase new clothing to enhance their look and mix things up as they play. The operatives are a great mix of genders and ethnic diversity which allows players to really experience character variety which is not often seen in games.
While the game had some glitches at launch a recent patch for the PC greatly improved the performance of the game and made it a highly immersive and enjoyable gaming experience.
The city is so vast and as players who know Assassin’s Creed, The Division, and Ghost Recon will know that Ubisoft are masters are creating very detailed and sprawling cities. It was great fun to go by various London landmarks in the course of my missions and floating over Parliament on a drone was a great gaming moment.
The game also offers a nice mix of enemies as while there are many soldiers to contend with; being able to dispatch them with weapons or hand to hand is always fun as is having to avoid a huge contingent of drones and security forces who are in intense pursuit.
The game had some sound issues as I mentioned at the launch but they were resolved with a new patch and the various voices and sounds of the city combine to make a very immersive gaming environment.
The graphics of the game are very solid although some of the character facial animations seem a bit dated at times but in no way detract from the game.
In the end Watch Dogs: Legion is a winning new entry in the series and I look forward to the online option of the game which is due in December.
4.5 stars out of 5
In the aftermath of a bombing by an entity known as Zero Day in which Dedsec is blamed; London has become a police state thanks to a private security company named Albion who were installed to keep the peace.
Players must complete various infiltration and hacking missions across the sprawling city to get the needed evidence behind the attack as well as correct various criminal injustices that arise during the course of the game.
Since the game takes place in a very large and highly-detailed city; there are some vast distances players must travel to complete their various missions. Thankfully there are numerous cars, trucks, busses, bikes, scooters, boats, and more which can be used to navigate the city. Late in the game I became a big fan of using the Underground to move around the map and be closer to a mission objective.
Once on mission players can hack security systems by completing puzzles or using a Spider Drone to navigate air vents to hack cameras and other systems. Hacking is such a vital part of the game that players will soon become very skilled at hacking security systems, copying digital access keys, computers, and so much more.
One of my favorite things to do was to hack a large cargo drone and ride it to a destination. While it did move slower than other vehicle options; it did allow me to avoid many of the circular roads of London which added to the at times extended travel.
Another bonus of using the drone was being able to pick up cargo from containers to construction explosives and use it as a bomber in various situations.
Combat is a very big part of the game as while players can opt for stealth at times; combat is unavoidable on many of the missions. Your weapons are based on which Operative you select and they are a varied bunch. One had a pistol and a Taser while another had an Assault Rifle and a Grenade Launcher. The diversity of weapons are as varied as the operatives as players can recruit new members by assisting and performing various side missions.
This leads to one of the more interesting aspects of the game as players can opt for a permanent death or can have their fallen operatives become unavailable for an amount of time as they sit in jail or the hospital.
This allows players to recruit medics and Barristers to the team as having them will reduce the amount of time that a player is unavailable for use. The game is broken down into chapters and each of them allows players to complete the main story missions but still has numerous side missions and recruiting options available.
Players can also earn money by delivering packages and other activities which can be used to purchase new clothing to enhance their look and mix things up as they play. The operatives are a great mix of genders and ethnic diversity which allows players to really experience character variety which is not often seen in games.
While the game had some glitches at launch a recent patch for the PC greatly improved the performance of the game and made it a highly immersive and enjoyable gaming experience.
The city is so vast and as players who know Assassin’s Creed, The Division, and Ghost Recon will know that Ubisoft are masters are creating very detailed and sprawling cities. It was great fun to go by various London landmarks in the course of my missions and floating over Parliament on a drone was a great gaming moment.
The game also offers a nice mix of enemies as while there are many soldiers to contend with; being able to dispatch them with weapons or hand to hand is always fun as is having to avoid a huge contingent of drones and security forces who are in intense pursuit.
The game had some sound issues as I mentioned at the launch but they were resolved with a new patch and the various voices and sounds of the city combine to make a very immersive gaming environment.
The graphics of the game are very solid although some of the character facial animations seem a bit dated at times but in no way detract from the game.
In the end Watch Dogs: Legion is a winning new entry in the series and I look forward to the online option of the game which is due in December.
4.5 stars out of 5