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Purple Phoenix Games (2266 KP) rated Kids Chronicles: Quest for the Moon Stones in Tabletop Games
Jan 13, 2022
The Kids Table series from Purple Phoenix Games seeks to lightly explore games that are focused toward children and families. We will do our best to give some good insight, but not bog your down with the millions of rules…
In Kids Chronicles: Quest of the Moon Stones (which I will just call “this game” from here on out if you please), players are new apprentices to Merlin, the old wizard keeping two neighboring kingdoms together and keeping them from warring with each other. In this game, players will be adventuring across the double-sided board solving riddles, completing quests, and meeting tons of great characters all with the assistance and guidance of a free app specifically designed for this game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
Setup could not be easier for this game. First, download the Kids Chronicles app to your phone or tablet, lay out the board (initially on the side that looks like Summer), display the Character cards and Item cards face-up in their respective decks. You don’t even have to sort or shuffle them! And you’re done. The game is ready to be played! Open the app and let it guide you through each mission – but do start with the tutorial, especially if any player hasn’t played a hybrid board game like this before.
I do not want to give away too much information in this review, so I will keep this portion brief. Throughout the game players will be marching around to different parts of the board, speaking with characters, collecting items, and solving riddles by scanning the QR codes found on the cards and board locations. I really should stop here so as not to spoil any actual gameplay information.
I have reviewed many of these hybrid app-driven games from Lucky Duck Games (Chronicles of Crime, CoC: 1400, CoC: 1900, and CoC: 2400). None of them, however, are designed for children, nor recommended for children to even play. With those titles, very adult themes are played through, but this is not so here with this game. Kids Chronicles is VERY family friendly, and the app simply walks players through the entire setup and missions.
What I enjoy most about this game, especially after having played their bigger siblings, is that there is no time limit to have things completed. So players can travel across the land, scanning whatever they like, and not be penalized for it. You just can’t do that with the grown-up versions. Also, the art is excellent and colorful – perfect for a kids game. The stunning visual appeal, free-feeling adventuring, and introducing the hybridization of apps and board games to children all work together really well here.
Now, the box advises that this game is for ages 7+ but my little 5-year-old loves this one and asks to play it all the time. There is a lot of reading to be done from the app (it doesn’t read anything aloud), but that just adds to the fun for us, because I enjoy adding different voices to the characters. So in a way, this is very similar to reading a nighttime book, but just way more fun.
So, if you have little gamers at home that are ready for that next step, I recommend checking out Kids Chronicles. I am super happy that Lucky Duck Games is branching out into the children’s games market, and bringing that excellent scanning mechanic along for the ride. Once you get the hang of this style of game, I suggest you also then pick up a copy of one of the Chronicles of Crime games for your adult game nights. You can thank me later!
In Kids Chronicles: Quest of the Moon Stones (which I will just call “this game” from here on out if you please), players are new apprentices to Merlin, the old wizard keeping two neighboring kingdoms together and keeping them from warring with each other. In this game, players will be adventuring across the double-sided board solving riddles, completing quests, and meeting tons of great characters all with the assistance and guidance of a free app specifically designed for this game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
Setup could not be easier for this game. First, download the Kids Chronicles app to your phone or tablet, lay out the board (initially on the side that looks like Summer), display the Character cards and Item cards face-up in their respective decks. You don’t even have to sort or shuffle them! And you’re done. The game is ready to be played! Open the app and let it guide you through each mission – but do start with the tutorial, especially if any player hasn’t played a hybrid board game like this before.
I do not want to give away too much information in this review, so I will keep this portion brief. Throughout the game players will be marching around to different parts of the board, speaking with characters, collecting items, and solving riddles by scanning the QR codes found on the cards and board locations. I really should stop here so as not to spoil any actual gameplay information.
I have reviewed many of these hybrid app-driven games from Lucky Duck Games (Chronicles of Crime, CoC: 1400, CoC: 1900, and CoC: 2400). None of them, however, are designed for children, nor recommended for children to even play. With those titles, very adult themes are played through, but this is not so here with this game. Kids Chronicles is VERY family friendly, and the app simply walks players through the entire setup and missions.
What I enjoy most about this game, especially after having played their bigger siblings, is that there is no time limit to have things completed. So players can travel across the land, scanning whatever they like, and not be penalized for it. You just can’t do that with the grown-up versions. Also, the art is excellent and colorful – perfect for a kids game. The stunning visual appeal, free-feeling adventuring, and introducing the hybridization of apps and board games to children all work together really well here.
Now, the box advises that this game is for ages 7+ but my little 5-year-old loves this one and asks to play it all the time. There is a lot of reading to be done from the app (it doesn’t read anything aloud), but that just adds to the fun for us, because I enjoy adding different voices to the characters. So in a way, this is very similar to reading a nighttime book, but just way more fun.
So, if you have little gamers at home that are ready for that next step, I recommend checking out Kids Chronicles. I am super happy that Lucky Duck Games is branching out into the children’s games market, and bringing that excellent scanning mechanic along for the ride. Once you get the hang of this style of game, I suggest you also then pick up a copy of one of the Chronicles of Crime games for your adult game nights. You can thank me later!
Kristy H (1252 KP) rated Little Girl Gone (An Afton Tangler Thriller #1) in Books
Feb 13, 2018
Afton Tangler is halfway up a cold, icy mountain ledge when the call comes in: a three-month old baby, Elizabeth Ann, has vanished, taken from her home in the middle of the night. The little girl's babysitter is in the hospital after being assaulted, and Elizabeth Ann's wealthy parents are frantic. Afton, a family liaison officer for the Minneapolis Police Department, must console the baby's parents, Susan and Richard Darden. Besides her ice climbing hobby, Afton is also an aspiring police officer, so when the lead detective on the case, Max, has her tag along, she does, trying to untangle the weird web of clues that accompanies this sad case. Who was the strange man, pretending to deliver a pizza, who attacked the babysitter? Is he connected to a woman at a doll show that interacted with Susan? Is Richard's recent job switch a factor? Will a ransom call come in? As Afton and Max race to find Elizabeth Ann, the web only thickens, and they become more frantic to find Elizabeth Ann before it's too late.
This was an interesting mystery novel. I won't lie: the writing is wooden and clunky to say the least. It's certainly not the smoothly written thriller of a say a Tana French or Mary Kubica, whose books I've recently read. Further, the plot is really preposterous at times, and it's crazy to watch Afton, who should really be sitting at a desk and chatting with families, out solving crimes, chasing bad guys, and scaling cliffs (seriously). That being said, you can't help develop but an affinity for Ms. Afton Tangler. She's amazingly good at untangling a mystery (a little too good at times), but she's also incredibly plucky and genuine. She's like a Melissa McCarthy character in "Spy" or "Bridesmaids" - she's so herself that you fall for her in spite of yourself.
I also always find it impressive when authors can make a book suspenseful even when we know who "did it" from the beginning. [b:Little Girl Gone|27209410|Little Girl Gone|Gerry Schmitt|https://d.gr-assets.com/books/1463571368s/27209410.jpg|47250892] is told from the ever-popular multi-character POV, so we hear from Afton, but also Susan, and several characters related to the crime itself. So while we see the crime unfold and know exactly who took the Elizabeth Ann, Schmitt still does a good job of making the book exciting as Afton and Max attempt to find the little girl and reunite her with her parents. Because of that, plus Afton's tenacious character, I will still give this one 3 stars, despite some of the crazy plot holes and the occasional less than stellar writing.
I received a copy of this book from the publisher and Netgalley (thank you); it is available everywhere as of 07/05/2016.
<a href="http://justacatandabookatherside.blogspot.com/">My Blog</a> ~ <a href="https://www.facebook.com/justacatandabook/">Facebook</a> ~ <a href="https://twitter.com/justacatandbook">Twitter</a>
This was an interesting mystery novel. I won't lie: the writing is wooden and clunky to say the least. It's certainly not the smoothly written thriller of a say a Tana French or Mary Kubica, whose books I've recently read. Further, the plot is really preposterous at times, and it's crazy to watch Afton, who should really be sitting at a desk and chatting with families, out solving crimes, chasing bad guys, and scaling cliffs (seriously). That being said, you can't help develop but an affinity for Ms. Afton Tangler. She's amazingly good at untangling a mystery (a little too good at times), but she's also incredibly plucky and genuine. She's like a Melissa McCarthy character in "Spy" or "Bridesmaids" - she's so herself that you fall for her in spite of yourself.
I also always find it impressive when authors can make a book suspenseful even when we know who "did it" from the beginning. [b:Little Girl Gone|27209410|Little Girl Gone|Gerry Schmitt|https://d.gr-assets.com/books/1463571368s/27209410.jpg|47250892] is told from the ever-popular multi-character POV, so we hear from Afton, but also Susan, and several characters related to the crime itself. So while we see the crime unfold and know exactly who took the Elizabeth Ann, Schmitt still does a good job of making the book exciting as Afton and Max attempt to find the little girl and reunite her with her parents. Because of that, plus Afton's tenacious character, I will still give this one 3 stars, despite some of the crazy plot holes and the occasional less than stellar writing.
I received a copy of this book from the publisher and Netgalley (thank you); it is available everywhere as of 07/05/2016.
<a href="http://justacatandabookatherside.blogspot.com/">My Blog</a> ~ <a href="https://www.facebook.com/justacatandabook/">Facebook</a> ~ <a href="https://twitter.com/justacatandbook">Twitter</a>
Haley Mathiot (9 KP) rated A Sherlock Holmes Devotional: Uncovering the Mysteries of God in Books
Apr 27, 2018
Every once in a while I read a book that is just trying way too hard to be cool. Sadly, this is one of those books.
Sherlock Holmes was an amazing detective. The Bible is an amazing book. So why not make a Sherlock Holmes devotional? The answer is because the two are about totally different things, and when you try to make a secular thing spiritual, you end up with poison.
I requested this book with suspicion (the same publisher had a bunch of other awesome-looking books, and this was the only one I was iffy about), but I hoped it would surprise and maybe impress me. Sadly, it’s actually worse than I imagined.
For example: The first devotional is about the Case of the Cardboard Box, where a woman has a package delivered to her with two severed ears. The devotional goes on to praise Sherlock for solving the crime, and then diverts to “We can hear the voice of God. Sherlock said the ear is amazing. See how these two are connected?” And yes obviously that’s a paraphrase. But it was the point of the devotional.
In staying in this same idea, let me tell you a story and give you a practical on how it made me feel.
Did you know in the Appalachian mountains, some people put Mountain Dew in their babies bottles? It’s cheaper than milk and the kids get addicted to it young. Obviously it causes major health issues like diabetes and sever obesity, the kids end up loosing their teeth before they even break skin, and (though I haven’t researched it, I’m sure) that some have died.
In the same way, the Bible tells us that newer Christians thrive on smaller amounts of doctrine, simple statements of truth. In the new testament, a Christian not moving past that stage is considered an adult still drinking baby milk. But the milk isn’t enough, and eventually, their faith will die if they don’t move forward. So Mountain Dew is like Baby Milk. See how the two are connected?
Sorry, but this book isn’t baby food. It’s poison. I love Sherlock and I love Jesus. But I find this book offensive
Sherlock Holmes was an amazing detective. The Bible is an amazing book. So why not make a Sherlock Holmes devotional? The answer is because the two are about totally different things, and when you try to make a secular thing spiritual, you end up with poison.
I requested this book with suspicion (the same publisher had a bunch of other awesome-looking books, and this was the only one I was iffy about), but I hoped it would surprise and maybe impress me. Sadly, it’s actually worse than I imagined.
For example: The first devotional is about the Case of the Cardboard Box, where a woman has a package delivered to her with two severed ears. The devotional goes on to praise Sherlock for solving the crime, and then diverts to “We can hear the voice of God. Sherlock said the ear is amazing. See how these two are connected?” And yes obviously that’s a paraphrase. But it was the point of the devotional.
In staying in this same idea, let me tell you a story and give you a practical on how it made me feel.
Did you know in the Appalachian mountains, some people put Mountain Dew in their babies bottles? It’s cheaper than milk and the kids get addicted to it young. Obviously it causes major health issues like diabetes and sever obesity, the kids end up loosing their teeth before they even break skin, and (though I haven’t researched it, I’m sure) that some have died.
In the same way, the Bible tells us that newer Christians thrive on smaller amounts of doctrine, simple statements of truth. In the new testament, a Christian not moving past that stage is considered an adult still drinking baby milk. But the milk isn’t enough, and eventually, their faith will die if they don’t move forward. So Mountain Dew is like Baby Milk. See how the two are connected?
Sorry, but this book isn’t baby food. It’s poison. I love Sherlock and I love Jesus. But I find this book offensive
Deborah (162 KP) rated Murder at Mansfield Park (Charles Maddox #1) in Books
Dec 21, 2018
The Austen sequel or entertainment is an not uncommon beast these days, even if Pride & Prejudice is more usually the chosen book. As the title might give you a clue - this one relates more to Mansfield Park.
The major characters from the Austen novel are all there in name, but characters and relationships have been seriously altered. The first third of the book is mainly made up of recycled dialogue and narrative from Mansfield Park, but not necesarily in the same order. Mr Rushworth's character is changed to be more like Henry Crawford (and he is given the 'black and plain' description belonging to him in the novel) crossed with Robert Ferrars, so it seems odd when he is given dialogue beloning to the Mr Rushworth of the original novel, although not perhaps as strange when Mrs Norris is found spouting his lines.....
Fanny Price moves to become a rich heiress and the eldest of the female cousins; her character is more like the Maria of the book crossed with Lucy Steele and Caroline Bingley! Maria becomes more like the Julia of the book and Julia becomes more like the Fanny of the novel crossed with Marianne Dashwood - got that yet?! Henry Crawford here I don't really know - I'm not sure we got a proper description, so he does seem a bit of a cipher.
It's not a bad book, but with the murders I found it all rather unpleasant - I prefer such things to be more about the solving of the mystery than the incident itself, and here we have so few characters who could have committed the crime I didn't feel like I was waiting with baited breath for the conclusion (it's not Pug, in case you were worried.....). some characters were so underdeveloped it was rather obvious that they wouldn't have been involved. I do feel that having made so many changes, Lynn Shepherd would have been better off writing her own, original novel; one can't help but feel she has used Austen just to sell her book whereas her original dialogue does suggest that she could allow her writing to stand on its own merits.
The major characters from the Austen novel are all there in name, but characters and relationships have been seriously altered. The first third of the book is mainly made up of recycled dialogue and narrative from Mansfield Park, but not necesarily in the same order. Mr Rushworth's character is changed to be more like Henry Crawford (and he is given the 'black and plain' description belonging to him in the novel) crossed with Robert Ferrars, so it seems odd when he is given dialogue beloning to the Mr Rushworth of the original novel, although not perhaps as strange when Mrs Norris is found spouting his lines.....
Fanny Price moves to become a rich heiress and the eldest of the female cousins; her character is more like the Maria of the book crossed with Lucy Steele and Caroline Bingley! Maria becomes more like the Julia of the book and Julia becomes more like the Fanny of the novel crossed with Marianne Dashwood - got that yet?! Henry Crawford here I don't really know - I'm not sure we got a proper description, so he does seem a bit of a cipher.
It's not a bad book, but with the murders I found it all rather unpleasant - I prefer such things to be more about the solving of the mystery than the incident itself, and here we have so few characters who could have committed the crime I didn't feel like I was waiting with baited breath for the conclusion (it's not Pug, in case you were worried.....). some characters were so underdeveloped it was rather obvious that they wouldn't have been involved. I do feel that having made so many changes, Lynn Shepherd would have been better off writing her own, original novel; one can't help but feel she has used Austen just to sell her book whereas her original dialogue does suggest that she could allow her writing to stand on its own merits.
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Picking up after the harrowing events of book one, NO MERCY finds Officer Ellery Hathaway on leave. She's going to mandated therapy, attending a group for victims of violent crime. This isn't exactly Ellery's "cup of tea," as she's not one for sharing her feelings. In group, she meets Myra, a victim of a deadly fire years ago that killed her young son. Ellery quickly gets caught up in Myra's case and becomes convinced that the wrong man--who is up for parole--was convicted of the crime. Another group member, Wendy, was brutally raped, and she asks Ellery for help finding her rapist, who is still on the loose, leaving Wendy a shadow of her once vibrant self. Ellery turns to her friend, FBI agent Reed Markham, the man who rescued her so many years ago. Reed comes, of course; he can never say no to Ellery. But Reed is also in line for a big promotion, and his boss doesn't want him near Ellery. As the two start digging, they uncover secrets: lots of them.
"You kill one guy, one time, and suddenly everyone thinks you need therapy..."
I picked up this book immediately after reading book one, because I was so captivated by Reed and Ellery. They are an amazing duo, with wonderful chemistry, both for solving crimes and in the "will they, won't they" department. Schaffhausen writes in this steady, easy-to-read way that effortlessly brings her characters to life and makes it so easy to flip the pages. Just like the first book, I tore through this one in less than 24 hours.
There are plenty of twists and turns and lots of drama. But there's also a personal and touching element to these books. Ellery and Reed have such a connection. He supposedly rescued her all those years ago, pulling near-dead Ellery from the clutches of a serial killer. But, of course, that experience has formed and hardened her in so many ways. She's a tough cookie. And it's truly just Reed who can see past her outer shell. Ellery will only allow Reed to see little glimpses of her actual self.
The mystery in this book is exemplary. We go back in time to a series of fires in Boston. Even better, it has some ties to Reed's boss, McGreevy, who worked the Boston beat back in the day (see, everything is personal). The more present-day case, Wendy's rapist, fuels Ellery, who feels as if perhaps she is worthless, unable to affect change as a police officer. It's also personal, on a whole different level. Both are compelling. Each kept me guessing and while I had some inkling about the fires, nothing would stop me from frantically turning the pages!
In the end, this was an excellent book. I love the relationship between Ellery and Reed and how it's developing. Both cases were intriguing and kept me hooked from the beginning. I immediately turned to book three, and I'm so sad it's the last one (hopefully just for now)! 4 stars.
"You kill one guy, one time, and suddenly everyone thinks you need therapy..."
I picked up this book immediately after reading book one, because I was so captivated by Reed and Ellery. They are an amazing duo, with wonderful chemistry, both for solving crimes and in the "will they, won't they" department. Schaffhausen writes in this steady, easy-to-read way that effortlessly brings her characters to life and makes it so easy to flip the pages. Just like the first book, I tore through this one in less than 24 hours.
There are plenty of twists and turns and lots of drama. But there's also a personal and touching element to these books. Ellery and Reed have such a connection. He supposedly rescued her all those years ago, pulling near-dead Ellery from the clutches of a serial killer. But, of course, that experience has formed and hardened her in so many ways. She's a tough cookie. And it's truly just Reed who can see past her outer shell. Ellery will only allow Reed to see little glimpses of her actual self.
The mystery in this book is exemplary. We go back in time to a series of fires in Boston. Even better, it has some ties to Reed's boss, McGreevy, who worked the Boston beat back in the day (see, everything is personal). The more present-day case, Wendy's rapist, fuels Ellery, who feels as if perhaps she is worthless, unable to affect change as a police officer. It's also personal, on a whole different level. Both are compelling. Each kept me guessing and while I had some inkling about the fires, nothing would stop me from frantically turning the pages!
In the end, this was an excellent book. I love the relationship between Ellery and Reed and how it's developing. Both cases were intriguing and kept me hooked from the beginning. I immediately turned to book three, and I'm so sad it's the last one (hopefully just for now)! 4 stars.
Kyera (8 KP) rated A Study in Charlotte (Charlotte Holmes, #1) in Books
Jan 31, 2018
If you’re a fan of re-tellings then you will love A Study in Charlotte, a contemporary novel that follows the lives of a new generation of Sherlock and Holmes. Jamie Watson’s life is turned upside down when he is sent to a boarding school in Connecticut that just so happens to be close to his father’s house. The same man that got remarried and Jamie hasn’t spoken to in years. Despite his protests Jamie finds himself at this new school and longing for London. The one bright spot? Charlotte Holmes, whose accent makes him feel like home and won’t give him the time of day. As the only Holmes around his age, Jamie has been dreaming about Charlotte since he learned her name. He wonders what she looks like and imagines blonde hair, creating fantastic stories in his head of their crime solving adventure and friendship reminiscent of the original Sherlock and Holmes. His dreams aren’t exactly grounded in reality and it turns out that she has dark hair, but he’s not fazed. He manages to become friendly, if not friends with Holmes.
Charlotte and Jamie are wonderful, contemporary versions of their counterparts with familiar attributes while still being their own unique characters. Charlotte has a problem with narcotics, plays the violin and can usually be found with her beakers and test tubes (hopefully not blowing anything up). Jamie wants to be a writer, is a decent rugby player (despite what his scholarship might lead you to believe) and is braver than he thinks. Their best-friendship is appealing and realistic, despite Charlotte’s unique outlook on how to treat other human beings. You fall in love with the characters, whether you relate to Charlotte, Jamie, a little of both, or maybe one of the other supporting characters – you’ll find yourself enjoying this novel.
Each character even has a well thought out backstory that we learn more about throughout the course of the novel. What events and mistakes lead to Charlotte being sent to a boarding school in Connecticut when she should be in England? If a Moriarty and narcotics are involved, then you know it’s going to be intense – especially when the famous crime family isn’t particularly forgiving. Jamie’s story is less thrilling but no less important to his character. Not everyone is as they appear, some have secrets, some don’t always make the best choices, but it all drives the story forward. The book is full of poison, explosions, spying, chases and other staples of great mysteries.
The book has a lot of nods to classic Sherlock and Watson adventures and sometimes outright mentions them. As a huge Sherlock fan, from the classic novels of Sir Arthur Conan Doyle to the modern BBC creation – this book was perfection. I loved how it felt like a new story featuring some of my favourite characters and it kept you guessing until the end. The action and plot were well paced, allowing the story to unfold like a mystery should. Don’t worry, Moriarty’s were included in the writing of this story.
Highly recommended to young adult/teen fans of mystery, contemporary, or the classic Sherlock Holmes novels. I fell in love with this series and can’t wait to see where it goes from here.
Charlotte and Jamie are wonderful, contemporary versions of their counterparts with familiar attributes while still being their own unique characters. Charlotte has a problem with narcotics, plays the violin and can usually be found with her beakers and test tubes (hopefully not blowing anything up). Jamie wants to be a writer, is a decent rugby player (despite what his scholarship might lead you to believe) and is braver than he thinks. Their best-friendship is appealing and realistic, despite Charlotte’s unique outlook on how to treat other human beings. You fall in love with the characters, whether you relate to Charlotte, Jamie, a little of both, or maybe one of the other supporting characters – you’ll find yourself enjoying this novel.
Each character even has a well thought out backstory that we learn more about throughout the course of the novel. What events and mistakes lead to Charlotte being sent to a boarding school in Connecticut when she should be in England? If a Moriarty and narcotics are involved, then you know it’s going to be intense – especially when the famous crime family isn’t particularly forgiving. Jamie’s story is less thrilling but no less important to his character. Not everyone is as they appear, some have secrets, some don’t always make the best choices, but it all drives the story forward. The book is full of poison, explosions, spying, chases and other staples of great mysteries.
The book has a lot of nods to classic Sherlock and Watson adventures and sometimes outright mentions them. As a huge Sherlock fan, from the classic novels of Sir Arthur Conan Doyle to the modern BBC creation – this book was perfection. I loved how it felt like a new story featuring some of my favourite characters and it kept you guessing until the end. The action and plot were well paced, allowing the story to unfold like a mystery should. Don’t worry, Moriarty’s were included in the writing of this story.
Highly recommended to young adult/teen fans of mystery, contemporary, or the classic Sherlock Holmes novels. I fell in love with this series and can’t wait to see where it goes from here.
Purple Phoenix Games (2266 KP) rated Wish You Were Here in Tabletop Games
Nov 3, 2020
I thought I was smart. I thought my wife was smarter. I thought that combined, we would have a great shot at figuring out anything thrown at us. Then The Enigma Emporium threw Wish You Were Here at us, and now we feel the American school system has failed us miserably. The level of defeat we feel is immense and can only hope to redeem ourselves during the next game.
Wish You Were Here is a puzzle-on-some-postcards-that-make-you-feel-like-a-Kindergarten-version-of-Indiana-Jones-minus-the-physical-adventuring game. I really cannot describe it any better for you, but will let you know what to expect and how we fared.
DISCLAIMER: We were provided a copy of the entire Wish You Were Here series of games for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your envelope. I do not intend to cover every single rule included in the rulebook, as there is no rulebook. For more information and to order your own, visit the publisher’s website. Also, I am purposely hiding or not showing certain things because I wish to avoid any spoilers. -T
To setup, make sure your phone or tablet are fully charged, grab yourself a nice chai tea latte (or three), a pad of paper and writing utensil, open the game envelope and pull out the five postcards. You are now ready to “play” Wish You Were Here.
Why am I being so sparse and cryptic? Well, Wish You Were Here is a game that is played by figuring out puzzles and clues printed on postcards to catch a criminal and suss out their crime(s). The postcards are simply full of different puzzles and different TYPES of puzzles. I am really unable to go into much further detail for fear of spoilers, but before you tackle this adventure, I would brush up on your Dan Brown to channel your inner Robert Langdon (the guy from the Da Vinci Code books and movies).
Inside the envelope are five postcards from which you will need to assemble a working idea of what is actually going on and what is being communicated to you through these clues. Speaking of clues, the publisher has thankfully included their website to visit when you are simply stuck on something provided.
Players will be tackling the puzzles provided by attacking separately or as a group and putting together their thoughts and findings. Once the players have it figured out (good luck) then they must collaborate their answers within the game.
Components. This game is five postcards in a paper envelope. The envelope is fine and holds the postcards well. The postcards themselves are normal postcard stock, but every little item on them may be important toward solving the case. They are all vastly different in style and, I’ll give you a tiny hint, each card may have its own theme. The components here are strange to try to review, but for being the type of game it is, the components are excellent..?
Okay so like I said in my intro, I found my wife and I to be highly intelligent people. We both have college degrees and one of us was a high school valedictorian (not me). So imagine my surprise as we are cookin’ on the first postcard, have some items and ideas written down, but then get super stuck on what it is trying to tell us. So we think that there is no harm in checking out the clues on the publisher website and check it out. Once we find what we are looking for, we realize that maybe we are in way over our heads here.
The clues are incredibly helpful to solving the information provided on each postcard. I just wish we didn’t become so dependent on them to figure out each card. Once we pulled up the clues site the first time, it became more and more tempting to just get as many clues as we could there and then the game became more an activity of following clue instructions and applying their suggestions than us actually trying to figure them out ourselves. It might have had something to do with the fact that we started the game at 10pm, and were nowhere near finished at midnight, but the chai and cookies helped a little.
All in all, this game is incredibly unique and really really tough, unless the players are all into ciphers and codices. Being able to recognize what puzzle style is being employed is the first step in solving each one. Using that information to apply to the puzzle at hand is the other side of that coin. That said, we at Purple Phoenix Games give this one a solid, but hidden 12 / 18. Our brains are still reeling from that playthrough, but we are determined to figure out more items independently once we attempt the next game in the series. If you are looking for a small footprint, brain-wrecking, incredibly thinky game to pull out with your more academic friends, then definitely order your copy of Wish You Were Here from theenigmaemporium.com, and grab all the others while you are there as well.
Wish You Were Here is a puzzle-on-some-postcards-that-make-you-feel-like-a-Kindergarten-version-of-Indiana-Jones-minus-the-physical-adventuring game. I really cannot describe it any better for you, but will let you know what to expect and how we fared.
DISCLAIMER: We were provided a copy of the entire Wish You Were Here series of games for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your envelope. I do not intend to cover every single rule included in the rulebook, as there is no rulebook. For more information and to order your own, visit the publisher’s website. Also, I am purposely hiding or not showing certain things because I wish to avoid any spoilers. -T
To setup, make sure your phone or tablet are fully charged, grab yourself a nice chai tea latte (or three), a pad of paper and writing utensil, open the game envelope and pull out the five postcards. You are now ready to “play” Wish You Were Here.
Why am I being so sparse and cryptic? Well, Wish You Were Here is a game that is played by figuring out puzzles and clues printed on postcards to catch a criminal and suss out their crime(s). The postcards are simply full of different puzzles and different TYPES of puzzles. I am really unable to go into much further detail for fear of spoilers, but before you tackle this adventure, I would brush up on your Dan Brown to channel your inner Robert Langdon (the guy from the Da Vinci Code books and movies).
Inside the envelope are five postcards from which you will need to assemble a working idea of what is actually going on and what is being communicated to you through these clues. Speaking of clues, the publisher has thankfully included their website to visit when you are simply stuck on something provided.
Players will be tackling the puzzles provided by attacking separately or as a group and putting together their thoughts and findings. Once the players have it figured out (good luck) then they must collaborate their answers within the game.
Components. This game is five postcards in a paper envelope. The envelope is fine and holds the postcards well. The postcards themselves are normal postcard stock, but every little item on them may be important toward solving the case. They are all vastly different in style and, I’ll give you a tiny hint, each card may have its own theme. The components here are strange to try to review, but for being the type of game it is, the components are excellent..?
Okay so like I said in my intro, I found my wife and I to be highly intelligent people. We both have college degrees and one of us was a high school valedictorian (not me). So imagine my surprise as we are cookin’ on the first postcard, have some items and ideas written down, but then get super stuck on what it is trying to tell us. So we think that there is no harm in checking out the clues on the publisher website and check it out. Once we find what we are looking for, we realize that maybe we are in way over our heads here.
The clues are incredibly helpful to solving the information provided on each postcard. I just wish we didn’t become so dependent on them to figure out each card. Once we pulled up the clues site the first time, it became more and more tempting to just get as many clues as we could there and then the game became more an activity of following clue instructions and applying their suggestions than us actually trying to figure them out ourselves. It might have had something to do with the fact that we started the game at 10pm, and were nowhere near finished at midnight, but the chai and cookies helped a little.
All in all, this game is incredibly unique and really really tough, unless the players are all into ciphers and codices. Being able to recognize what puzzle style is being employed is the first step in solving each one. Using that information to apply to the puzzle at hand is the other side of that coin. That said, we at Purple Phoenix Games give this one a solid, but hidden 12 / 18. Our brains are still reeling from that playthrough, but we are determined to figure out more items independently once we attempt the next game in the series. If you are looking for a small footprint, brain-wrecking, incredibly thinky game to pull out with your more academic friends, then definitely order your copy of Wish You Were Here from theenigmaemporium.com, and grab all the others while you are there as well.





