Search

Search only in certain items:

40x40

Ross (3282 KP) rated The Ninth Rain in Books

Aug 27, 2018  
The Ninth Rain
The Ninth Rain
Jen Williams | 2017 | Science Fiction/Fantasy
8
9.3 (3 Ratings)
Book Rating
The Ninth Rain takes place in a world with two main dominant races: humans and eborans. The latter used to derive strength from the sap of Ygserin, the life-giving god-tree. This tree also used to dispatch war-beasts when needed, following invasion from the "worm-people", an alien race who seem determined to destroy the land and its people. The story follows the adventures of Vintage and Tormalin (a human and her Eboran companion) as they try to research the worm people's motives and weaknesses, and Noon, a Fell-witch who can take someone's life force and turn it into a weapon of fire.
The plot is very well planned out and interwoven, with the history of the land and its people, and the main characters, being revealed over the course of the book as needed to fit in with the current timeline.
The characters are well crafted and develop in different ways over the course of the book.
For me, the middle third dragged a little as a fairly humdrum adventure across country unfolded and numerous incidents and conflicts occurred. There just didn't seem to be a great deal of direction and it was more that "things that need to happen will happen here" but it didn't really serve much purpose. The story before and after that was very strong, but this section was a chore.
I am always nervous when a character suddenly has a voice in their head telling them what to do, afraid of irritating deus ex machina. Here however that was not the case as the voice was a very important, and (eventually) well-grounded plot point.
Overall a very good story, set up nicely for the follow-up in the series.
  
Date Night (2010)
Date Night (2010)
2010 | Comedy, Romance
7
7.5 (6 Ratings)
Movie Rating
Date Night, directed by Shawn Levy (Night at the Museum), is a surprisingly funny film. More often than not, you can determine the quality of a film by the time you finish watching its trailer. This movie was a nice wake-up call that what you see isn’t always what you get.

Steve Carell and Tiny Fey have an unexpected amount of on-screen chemistry. This affinity is most evident in a clever dining scene in the beginning of the film, during which they each ad-lib other restaurant patrons’ conversations (be sure to stay in your seats during the credits for several hilarious out-takes of this scene). Carell and Fey genuinely feel like a couple in a bit of a slump in their marriage. Romantic comedies are often guilty of betraying a stunning lack of subtlety when it comes to heartfelt dialogue, but not in this case. The way they work through it during the countless shenanigans of their date night never comes across as trite or clichéd.

I was surprised the type of humor varied quite a bit during this film. Each of us have a different type of funny bone, so while some jokes fell relatively flat on me personally, these same moments were met with a good amount of laughter from others in the theater. Don’t come into this movie expecting a singular form of comedy. Visual humor, situational comedy, unexpected irony, running gags (involving Mark Wahlberg), and several obviously bad jokes told with fearless gusto pushed this movie to unanticipated levels of laughter.

After a few questionable plot events, the ending was something of a deus ex machina. The writer, Josh Klausner, ended up working the implausibility into the story nicely for a decent finish to a funny film.
  
Killer Dungeon (Euphoria Online Book 3)
Killer Dungeon (Euphoria Online Book 3)
Phil Tucker | 2018 | Science Fiction/Fantasy
7
7.0 (1 Ratings)
Book Rating
The narrative (0 more)
So much of the previous books is lost (3 more)
Sudden epic scope creep
Loose ends
deus ex machina abounds
I am (slightly) disappoint
I loved the first two books in this trilogy. The narrative was so detailed and descriptive that you truly lived the action along with the protagonist, you felt every blow, you were part of every strategy, you celebrated every unlikely victory. We knew we were in an epic online world that we hadn't explored yet but were happy with the dangerous little corner we knew inside out.
The book starts off with Chris, low-ranked newbie with a knack for strategy, being the new leader/castellan of Castle Winter, charged with defending, repairing and upgrading the castle, caring for its inhabitants, fending off the nearby army of the undead and still trying to discover the hidden treasure in the dungeon.
This change in his status obviously precipitated a change in focus for him, which is understandable - a castellan with all these responsibilities can't still go off exploring. But this started to feel like those boring aspects of games like the Witcher/Red Dead Redemption where you have to go shopping, play card games, train a horse, collect herbs etc and was relatively dull.
While a raft of super-strength gamers try to tackle the seemingly unbeatable Dungeon, Chris decides he needs to buy goods and services in-game with the help of the deus-ex style pot of money he suddenly inherits. He is taken to explore some of the online world in order to do so. This is where I started to lose interest, as the shopping and political aspects of the world and narrative now takes over, when all you want to do is get into that dungeon (you know, the one mentioned in the title of the book) with the rest of the true gamers.
In all the dungeon is just sort of solved. It just happens. We are treated to a re-telling of the action from some of those gamers but this was totally unsatisfactory. Three perilous rooms are in that dungeon and we get to see next to none of the action in solving them.
There is something of a race against time as Chris has a deadline looming to find the treasure hidden in the dungeon to deliver to the lord of the undead. This adds to the thrill somewhat but then the genre-required conspiracy starts to grow (the game was designed by the all-powerful AI to help save mankind from itself), and then the book loses a lot of its original charm for me.
I loved this trilogy, but can't help but feel Tucker had designed a massive world for the story to take place in, and suddenly realised two books in that he hadn't explored any of it (the first two books were very narrow in scope considering the size of the online world but did not suffer for that) and was nearing the end of the three books he had planned. In my view this story had at least another two or three books in it, I would have loved to have seen the dungeon rooms solved in the same detailed manner as the puzzles in the first two books, and would have liked a lot less metaphysical elephant-god mumbo jumbo. I can't help but feel Tucker realised he had set himself up with unsolvable situations and a character who couldn't really put himself in those positions.
In short: Great story, rushed ending ("sod it, say everyone else does the hard work and then an elephant god solves the unsolvable")
  
Happy Death Day 2U (2019)
Happy Death Day 2U (2019)
2019 | Horror, Mystery
Entertaining (2 more)
Funny
Likeable Cast
Not really a horror movie (1 more)
Not much of a whodunit
Here we go again...
I liked the first "Happy Death Day" movie quite a bit. I was the only person in the theater that night, so watching it was a fun experience. I liked the idea of mixing a slasher movie with a time-travel/Groundhog's Day motif.

And while I enjoyed the sequel quite a bit, it wasn't nearly as fresh or original as the first movie. Which makes sense. Because it is basically the same movie, except with the horror and whodunit aspects stripped out...

This time Tree (what a dumb name!) gets popped into a parallel universe where things are just slightly different from the first movie. She still repeats the same day over and over. She still dies every day. But this time some of the details of her life are jumbled up - with some characters back to life, and interpersonal relationships changed - so she feels off-balance.

I had hoped that this would lead to a "Scream"-style search for who the killer is, mixed with new relationships, but the whole killing aspect is really put on the back burner. When the reveal happens, it doesn't make sense and there's no build up for it. It just happens. Then the story moves on.

Instead, this movie is about trying to choose between two different types of loss and using a sci-fi deus ex machina to give Tree the power to make that choice.

Will she stay in the new universe? Will she go back "home?" Does anyone really care?

Still, the actors are decent and the movie moves along quickly enough that I wasn't bored. You should definitely see the first movie first, because many of the details in the sequel rely on that knowledge. In fact, I didn't remember it all, even though I have seen it, so it caused a bit of confusion.

But I still recommend this one if you are a fan of genre movies.
  
Nightmare Keep (Euphoria Online Book 2)
Nightmare Keep (Euphoria Online Book 2)
Phil Tucker | 2018 | Science Fiction/Fantasy
9
9.0 (1 Ratings)
Book Rating
Moments of luck/deus ex (0 more)
Outstanding follow-up LitRPG fantasy tale
The follow-up to Death March continues straight on, with Chris being marched off to the eerie evil presence lurking in the nearby ruined village. From there on, Chris has a mission to accomplish and things are looking good for him, albeit with some hard work to come. Just as things start to look up, he is booted out of Castle Winter by a group of stronger players and has to find another way to complete his mission.
The action is thick, fast and wonderfully narrated throughout the book. While the constant mention of which Skill, Spell or weapon is being used gets a little bit annoying, it adds to the gaming feel and allows you to see the characters' actions and how they chose them.
The story is excellent, barring some slightly confused metaphysical stuff right at the end, where the world becomes all hand-wavey and dreamy and you kind of lose the immersion a little. But the character development (literally, by completing tasks and winning fights, Chris gains XP and levels up) and interaction is top notch, totally nailing the language that would be used by gamers trying to be their character but also retaining their own personalities.
There are a couple of moments in the book where it seems Chris has just plain run out of luck, but something always arrives just at the right time for him to get out of his predicament. One revelation in particular was a little jarring where he managed to de-crypt a message and work out (or guess) what he had to do, which could have worked but was delivered a little clumsily in my opinion. In hindsight the smaller incidents are minor and did not detract from my enjoyment of this book.
Once again, the book is just cruelly short and leaves you wanting more. Luckily, there is one more book in the series so I won't be away from Euphoria Online for long.
Read as part of free trial on Kindle Unlimited (so for free!).
  
40x40

Ross (3282 KP) rated The Gutter Prayer in Books

Jan 15, 2020  
The Gutter Prayer
The Gutter Prayer
Gareth Hanrahan | 2019 | Science Fiction/Fantasy
7
7.0 (1 Ratings)
Book Rating
A heist gone wrong
This is a very strange fantasy book. The story starts with a crew of three (a demonic type of person, a human exile girl, and a young man gradually turning to stone) sent to steal an artefact from the Tower of Law. During the heist the building starts to fall down around them and they scatter. There then follows a strange twisting and turning story in a very unique and unusual world. Conspiracies abound as all sides (government, alchemists, thieves, underground creatures) battle for access to artefacts, buildings and, eventually, gods.
The worldbuilding as a whole is superb. This is by far one of the most unusual worlds I have read a story in, with so many different races, creatures and magical things. However, large important parts of this are revealed throughout the book, so things just happen. I wouldn't say they are times of deus ex machina, but definitely some foreshadowing would be nice. This is increasingly annoying over the final third of the book, where new aspects of magic are being made up as we go.
The story is strong, albeit a little convoluted and at times Hanrahan's narrative tone is really nice. However the cast of not altogether distinct characters and names did make me struggle a little, with slightly too many factions or people introduced.
I also found the pace of the book dropped off after the first third, and it took me way longer to finish than it should have as my enjoyment tapered off.
There were a large number of typos throughout the book, more than would even be acceptable for a self-published book, in some cases I think character names were mixed up which meant conversations were harder to follow than they needed to be. Small things like this really hampered my progress through what was, in hindsight, a really good book. I have rated this up a little having had a day or so to calm down from a disappointing end. I have the follow-on book to read soon for Netgalley and will go in to it hoping for better editing and with more of an idea about the world the book takes place in.
  
The Kingdom Beyond the Waves
The Kingdom Beyond the Waves
Stephen Hunt | 2008 | Science Fiction/Fantasy
9
9.0 (1 Ratings)
Book Rating
Professor Amelia Harsh is a discredited academic, shunned by any university she could work for because of her obsession for the lost city of Camlantis which is dismissed by most as a myth. When all her other avenues dry up she grabs a lifeline from a rich industrialist to lead an expedition to find the last evidence of the city.

Meanwhile, why is someone graverobbing obsolete steamman corpses from cemetaries? And why has Furnace-breath Nick - scourge of Quatershift - been asked to break a prisoner free?

For those unfamiliar with Hunt's incredibly imaginative world - revealed in this book to likely be a far future version of our own which somehow mirrors certain aspects such as Victorian England and the French Revolution - would soon be at home in this book, particularly as half of the book involves a trip up a native-infested jungle river worthy of Conrad. Meanwhile the trail is being followed from the other end and the smoggy streets of Middlesteel in the country of Jackals by Furnace-breath Nick's not so mild mannered alter ego, Cornelius Fortune.

The way the story unfolds is very reminiscent of Saturday morning serials that used to be popular when not everyone had a television. There are a series of episodes where our heroes are put into peril and yet somehow (mostly) break free. The difference is in the mostly. Hunt is not afraid of killing off a character and that keeps the reader on the edge of their seat and turning the pages to see if that really was the end or there is a miraculous escape on the cards.

The inventiveness Hunt showed in The Court of the Air is very much still evident with a fiendish plot and fantastic ideas zinging off the page together with very clever dialog. Once again this is a book to read carefully and not to skim, it will be so much more rewarding.

All in all this is a stronger book than the first and the characters in it are terrific, heroes and villains alike. There are still Deus Ex Machina escapes here and there but they are on the whole consistent with the world of Jackals.

I would very much recommend this to anyone who likes their science fiction broad and heading to steam punk rather than space opera (although it's not really steam punk) and their adventure old-school swashbuckling. Terrific work.