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Dianne Robbins (1738 KP) created a post

Apr 13, 2019  
Can anyone recommend some good two-player tabletop games, be it board, and, or dice games? I'm going to have surgery and will have a lot of downtime and don't want to spend it as a couch potato.

I like to play city building games online, like Banished, Civilization, and Sierra Impression Games (Pharaoh, Caesar, and Emporer) and have looked at a few board game versions but they look complicated and come with so many pieces. Are they manageable or will a cat coming into the room destroy the game with a swipe of its tail? My roommate doesn't play games yet so it would have to be a game that isn't overly complex or complicated to a newbie or a highly-medicated me.

We also like Scrabble, word puzzles, and trivia games but are looking for similar games. We've played Uno (which is now forever known as F-U/No, F-U, haha) and Yahtzee. So traditional board, card, and dice would be nice. We like mystery, paranormal, and educational games, not big on fantasy, sci-fi, sports, or anything chaotic.

I'm also hoping to find games my boyfriend and I can play kind of mindlessly to do in the background while we chat about life and tell stories. I'm really needing some good intimate (not sexual) discussion.

All advice appreciated.
     
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Awix (3310 KP) Apr 14, 2019

Seven Wonders Duel is a pretty good, medium-complex card game. Splendor and Carcassonne also both work well with two and they're a little simpler and possibly more cat-proof too.

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The Marinated Meeple (1853 KP) Apr 15, 2019

Jaipur is one of my favorites and has an App you can get as well.

Star Wars: Edge Of The Empire Core Rulebook
Star Wars: Edge Of The Empire Core Rulebook
2013 | Roleplaying, Space
Licence-to-print-money Star Wars RPG has had an impressive amount of work put into it; absolutely not a quick cash-in. The game manages to balance crunchy rules, narrative flexibility, and that elusive Star Warsiness with impressive elegance. The main rules mechanic, which involves pools of proprietary dice, may be off-putting for some (the rules are not especially intuitive and you'll be buying a lot of special dice), but once you get used to it the opportunities it gives everyone involved to shape the narrative of the game is rather special.

The EotE-specific material is good; the main 'obligation' mechanic is likely to get overlooked/house-ruled out, but the rest of the book is very solid. A beautiful looking book, very solidly put together, and the line as a whole is well-supported and of the same quality. Fully compatible with the Age of Rebellion and Force and Destiny lines, too: lack of repeated material between books is either a good thing (you seldom pay for the same thing twice) or a pain in the neck (if you're dying to have the rules for a certain race/ship/whatever you will end up buying a lot of other books). My group played this game for almost a year and never got close to feeling bored with the setting or the rules.
  
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