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Rachel King (13 KP) rated American Gods in Books
Feb 11, 2019
I have only ever read one other adult book ( I don't count Coraline) by Gaiman, which was vastly different from this book in both style and mood - Stardust. A friend recommended I read this book many years ago since I like mythology. I found this book really had not much to do with mythology in the classic sense. Instead the characters that were pulled from mythology, such as Odin, Anansi, Horus, Bast, and Ganesha, among others, behaved like has-been D-list celebrities that struggle to survive in a country that is repeatedly described as "...a bad land for gods." The powers they rarely put on display were minimal and amounted to the same kind of "magic" as a skilled pick-pocket, con-artist, or amateur magician. The few times any real power is observed is once during the sexual scene of a re-invented Queen of Sheba (I'll spare you the R-rated details) and when the gods travel "behind the scenes," a state of existence that only the gods can enter.
While the names of classical mythology fit into the category of the Old Gods, there are New Gods that have taken root in America, born from cultural obsessions that have evolved and devolved over the years, such as railroads - a man dressed as a railroad conductor, television - a voice talking through Lucille Ball on a rerun of I Love Lucy, vehicles - stocky men that seemed to resemble vehicles themselves, and internet - a short, nerdy, nervous kid, among other American fixations and stereotypes.
In addition, one of the scenic devices used throughout the plot is what Gaiman's characters describe as places of power - side-of-the-road dives that road-trippers visit for no apparent reason, such as a place boasting the largest doll collection in America or the biggest wheel of cheese. And no, Disneyworld is not one of them.
One of the things I found interesting about this Gaiman-born world is that the Old Gods only exist in the New World when regular people travel from other countries and bring their memories and practices with them, even when they don't intend to stay themselves. The gods are "born" from these average people, and even though they can be killed by others, they don't die otherwise, but instead alternately starve or thrive based on the behavior of the people who live and die in the New World. They all have counterpart manifestations of themselves in the countries they are pulled from, but one's existence does not affect the other - though they do seem to be aware of each other.
All of this is merely the background of the main plot, which centers around the activities and travels of a seemingly mortal man with a single name, Shadow. I never did "get" the one-name thing, but whatever. Through Shadow's narration, the reader learns of an impending storm - a battle between the Old Gods and New Gods, the former fighting for survival and the latter fighting for dominance. Shadow works for a mysterious "Mr. Wednesday" and is randomly haunted by his dead wife, Laura, but otherwise seems to have little drive of his own for most of the book. In fitting irony, he has his own brand of "magic" - an obsession for coin tricks to pass the time from his days spent in prison - which I could never really follow the descriptions of.
To be completely honest, I truly did enjoy this book, though I am struggling to say exactly why. Perhaps I was fascinated by the "shadowy" way that Gaiman told the story, or how he developed this over-the-hill world of gods and goddesses that better resembled America's middle and poor classes' struggles for survival, money, and influence. Some of the personal touches that Shadow's character added to the plot made him at times surprisingly endearing. In addition, the way that Shadow seemed to address the reader at the very end of the book was so satisfying that I laughed out loud and had to read it again several times. Something about that just brought the book to life for me and help me to fully appreciate the versatile style of Gaiman. This is one of those books you don't have to fully understand to fully appreciate.
While the names of classical mythology fit into the category of the Old Gods, there are New Gods that have taken root in America, born from cultural obsessions that have evolved and devolved over the years, such as railroads - a man dressed as a railroad conductor, television - a voice talking through Lucille Ball on a rerun of I Love Lucy, vehicles - stocky men that seemed to resemble vehicles themselves, and internet - a short, nerdy, nervous kid, among other American fixations and stereotypes.
In addition, one of the scenic devices used throughout the plot is what Gaiman's characters describe as places of power - side-of-the-road dives that road-trippers visit for no apparent reason, such as a place boasting the largest doll collection in America or the biggest wheel of cheese. And no, Disneyworld is not one of them.
One of the things I found interesting about this Gaiman-born world is that the Old Gods only exist in the New World when regular people travel from other countries and bring their memories and practices with them, even when they don't intend to stay themselves. The gods are "born" from these average people, and even though they can be killed by others, they don't die otherwise, but instead alternately starve or thrive based on the behavior of the people who live and die in the New World. They all have counterpart manifestations of themselves in the countries they are pulled from, but one's existence does not affect the other - though they do seem to be aware of each other.
All of this is merely the background of the main plot, which centers around the activities and travels of a seemingly mortal man with a single name, Shadow. I never did "get" the one-name thing, but whatever. Through Shadow's narration, the reader learns of an impending storm - a battle between the Old Gods and New Gods, the former fighting for survival and the latter fighting for dominance. Shadow works for a mysterious "Mr. Wednesday" and is randomly haunted by his dead wife, Laura, but otherwise seems to have little drive of his own for most of the book. In fitting irony, he has his own brand of "magic" - an obsession for coin tricks to pass the time from his days spent in prison - which I could never really follow the descriptions of.
To be completely honest, I truly did enjoy this book, though I am struggling to say exactly why. Perhaps I was fascinated by the "shadowy" way that Gaiman told the story, or how he developed this over-the-hill world of gods and goddesses that better resembled America's middle and poor classes' struggles for survival, money, and influence. Some of the personal touches that Shadow's character added to the plot made him at times surprisingly endearing. In addition, the way that Shadow seemed to address the reader at the very end of the book was so satisfying that I laughed out loud and had to read it again several times. Something about that just brought the book to life for me and help me to fully appreciate the versatile style of Gaiman. This is one of those books you don't have to fully understand to fully appreciate.

Kristy H (1252 KP) rated Almost Missed You in Books
Feb 13, 2018
Violet and Finn are one of those couples that everyone believes is meant to be. Their story is one entwined with fate. They met once by chance and were reunited years later. Now married, with a young son, everything seems great for the couple. While vacationing in Florida, Violet cannot believe her good fortune. So imagine her shock when she returns from a relaxing nap on the beach to find their hotel room empty: Finn has vanished, and he has taken Bear, their son, with him. Violet has no explanation for this, and the FBI is quickly involved. Meanwhile, Finn's closest friend, Caitlin--who has become Violet's dear friend too--becomes entwined in the disappearance when Finn enlists her help. Will Violet ever see her son again? And why exactly did Finn vanish from that beach?
This novel definitely sucks you in right away. It's confusing and intriguing, as you're completely puzzled as to why Finn would run off and leave his beloved wife (and why would he take their son, too). In the beginning, I did not want to stop reading: the novel was completely addictive. Strawser slowly adds in additional details that thicken the plot, making Caitlin and her husband, George, as much as a part of the story as Finn and Violet. It's told in alternating points of view (Violet, Caitlin, Finn) and time periods, including after the kidnapping incident and before, leading up to Violet and Finn's history together. This effectively builds suspense and can drive you a tad insane, as a chapter in the past ends, leaving you dangling and wanting more details.
The problem for me was that, over time, the characters almost seemed their own worst enemies. Rather than a mystery/suspense novel, the book turns more psychological (nothing necessarily wrong with that) with each character bemoaning their various choices that have led up to this point. And seriously, they've made some stupid choices. It's one of those things where you want to scream: if you'd all just have talked to each other! Communication! Some of the ways of handling things seem awfully impractical for such serious issues (case in point: just about anything Caitlin does with her life, including her way of addressing the kidnapping).
Still, the novel continues to churn out some crazy twists, making it very interesting. The unveiling of Finn's past really carries the book about 3/4 through. You're continually wondering what happened, what he owes various characters, and why on earth he'd want to leave Violet (and take Bear).
As much as I enjoyed this novel and how suspenseful it was, I was frustrated by the characters - none of whom I cared for much at all beyond Violet. (I would have just strangled Finn if possible and potentially even Caitlin.) Again, some communication could have really saved some preposterous plot movements. There are a few times where characters seem to act way out of line for their development, etc. As the book nears a close, it drags on with their in-fighting and psychological messes, versus actual excitement, which was a little disappointing. I felt like we'd been through a lot of excitement for nothing and come out at the end with little but an emotional saga. The ending is awfully pat, too, and makes you think, really?
However, I truly did enjoy most of this book and found it incredibly suspenseful. It's easy to read and draws you in immediately. Even if you don't like all the characters, you'll be intrigued by their predicaments and the entire scenario. I'd certainly be interested in what Strawser comes up with next. 3.5 stars.
I received a copy of this novel from the publisher and Netgalley (thank you!) in return for an unbiased review; it is available everywhere as of 03/28/2017.
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This novel definitely sucks you in right away. It's confusing and intriguing, as you're completely puzzled as to why Finn would run off and leave his beloved wife (and why would he take their son, too). In the beginning, I did not want to stop reading: the novel was completely addictive. Strawser slowly adds in additional details that thicken the plot, making Caitlin and her husband, George, as much as a part of the story as Finn and Violet. It's told in alternating points of view (Violet, Caitlin, Finn) and time periods, including after the kidnapping incident and before, leading up to Violet and Finn's history together. This effectively builds suspense and can drive you a tad insane, as a chapter in the past ends, leaving you dangling and wanting more details.
The problem for me was that, over time, the characters almost seemed their own worst enemies. Rather than a mystery/suspense novel, the book turns more psychological (nothing necessarily wrong with that) with each character bemoaning their various choices that have led up to this point. And seriously, they've made some stupid choices. It's one of those things where you want to scream: if you'd all just have talked to each other! Communication! Some of the ways of handling things seem awfully impractical for such serious issues (case in point: just about anything Caitlin does with her life, including her way of addressing the kidnapping).
Still, the novel continues to churn out some crazy twists, making it very interesting. The unveiling of Finn's past really carries the book about 3/4 through. You're continually wondering what happened, what he owes various characters, and why on earth he'd want to leave Violet (and take Bear).
As much as I enjoyed this novel and how suspenseful it was, I was frustrated by the characters - none of whom I cared for much at all beyond Violet. (I would have just strangled Finn if possible and potentially even Caitlin.) Again, some communication could have really saved some preposterous plot movements. There are a few times where characters seem to act way out of line for their development, etc. As the book nears a close, it drags on with their in-fighting and psychological messes, versus actual excitement, which was a little disappointing. I felt like we'd been through a lot of excitement for nothing and come out at the end with little but an emotional saga. The ending is awfully pat, too, and makes you think, really?
However, I truly did enjoy most of this book and found it incredibly suspenseful. It's easy to read and draws you in immediately. Even if you don't like all the characters, you'll be intrigued by their predicaments and the entire scenario. I'd certainly be interested in what Strawser comes up with next. 3.5 stars.
I received a copy of this novel from the publisher and Netgalley (thank you!) in return for an unbiased review; it is available everywhere as of 03/28/2017.
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Lee (2222 KP) rated Once Upon a Time in Hollywood (2019) in Movies
Aug 16, 2019
Quentin Tarantino is known for his lengthy, self-indulgent movies - some of which I've loved, some not so much. Once Upon a Time in Hollywood is a nostalgic homage to 1960s Hollywood and, at 2 hours 41 minutes, it is certainly lengthy and self-indulgent. But, despite some outstanding performances, it's probably at least an hour too long, and proved to be a real test of my patience and endurance.
Leonardo DiCaprio is Rick Dalton, a TV and movie star best known for repeatedly saving the day in the now cancelled TV show 'Bounty Law', where he played a classic screen cowboy. Rick is struggling to come to terms with his fading career, and the feeling that Hollywood is moving on without him. His best, and only friend, is Cliff Booth (Brad Pitt), who has been Rick's stunt double over the years. Work for Cliff has dried up following rumours that he murdered his wife and Cliff now spends his days as Rick's driver, odd-job man and general shoulder to cry on. He seems fairly relaxed about his simple lifestyle though - returning each evening to his trailer, and faithful canine companion Brandy, before picking Rick up bright and early the next day in order to drive him to whatever production set he's currently working at.
Meanwhile, successful young actor Sharon Tate (Margot Robbie) has moved in next door to Rick along with her husband, director Roman Polanski. This is the area where Tarantino weaves fact with fiction and if you're not familiar with the Manson murders of 1969, it's probably worth reading up on a little bit before heading into the movie. On the night of 9 August 1969, three followers of cult leader Charles Manson entered the home of a heavily pregnant Sharon Tate and brutally murdered her and the friends who were with her at the time. Once Upon a Time in Hollywood begins a few months before those events, and then takes its sweet time in slowly building towards it.
If it weren't for the performances of everyone involved, this would have been a much harder watch for me. Brad Pitt is the best I've seen him for a long time here, all smiles and laid-back charm, a real interesting and enjoyable character. Leonardo DiCaprio is also on fine form as the broken man struggling to cling to fame and when the two are together, they're a lot of fun. Margot Robbie, has far less to do in her parallel story-line, but still manages to shine in her charismatic portrayal of Tate.
What does make the movie harder to watch is the run-time and, as I said right at the start, I feel this definitely could have benefited from at least an hour being chopped. Sunny LA during the 1960s is beautiful to look at, and when we're following Rick and Cliff as they cruise around town in their car it's nostalgic, vibrant and wonderful to watch. But, we get to follow the characters around town in their cars quite a lot in this movie. And, on top of that, literally every scene, no matter how significant, irrelevant or weak it may be, is dragged out far longer than it needs to be. The great scenes become diluted, and the scenes where nothing much was happening anyway, just become frustrating and hard work to hold your attention.
Along the way, our characters occasionally and unknowingly cross paths with the hippies who form Charles Manson's cult at Spahn Ranch. Cliff even has a uneasy standoff with a group of them at the ranch itself in one of the better scenes of the movie. It's these suspenseful moments that increase the tension perfectly, stoking the sense of foreboding and providing a constant reminder of the death and destruction set to come. The final 15 minutes or so do provide us with some intense, violent madness - a real wake up call after the meandering, often floundering, plot-lines of the movie up until that point. As always with Tarantino movies, there's plenty to digest, dissect and discuss but I certainly won't be revisiting this one any time soon.
Leonardo DiCaprio is Rick Dalton, a TV and movie star best known for repeatedly saving the day in the now cancelled TV show 'Bounty Law', where he played a classic screen cowboy. Rick is struggling to come to terms with his fading career, and the feeling that Hollywood is moving on without him. His best, and only friend, is Cliff Booth (Brad Pitt), who has been Rick's stunt double over the years. Work for Cliff has dried up following rumours that he murdered his wife and Cliff now spends his days as Rick's driver, odd-job man and general shoulder to cry on. He seems fairly relaxed about his simple lifestyle though - returning each evening to his trailer, and faithful canine companion Brandy, before picking Rick up bright and early the next day in order to drive him to whatever production set he's currently working at.
Meanwhile, successful young actor Sharon Tate (Margot Robbie) has moved in next door to Rick along with her husband, director Roman Polanski. This is the area where Tarantino weaves fact with fiction and if you're not familiar with the Manson murders of 1969, it's probably worth reading up on a little bit before heading into the movie. On the night of 9 August 1969, three followers of cult leader Charles Manson entered the home of a heavily pregnant Sharon Tate and brutally murdered her and the friends who were with her at the time. Once Upon a Time in Hollywood begins a few months before those events, and then takes its sweet time in slowly building towards it.
If it weren't for the performances of everyone involved, this would have been a much harder watch for me. Brad Pitt is the best I've seen him for a long time here, all smiles and laid-back charm, a real interesting and enjoyable character. Leonardo DiCaprio is also on fine form as the broken man struggling to cling to fame and when the two are together, they're a lot of fun. Margot Robbie, has far less to do in her parallel story-line, but still manages to shine in her charismatic portrayal of Tate.
What does make the movie harder to watch is the run-time and, as I said right at the start, I feel this definitely could have benefited from at least an hour being chopped. Sunny LA during the 1960s is beautiful to look at, and when we're following Rick and Cliff as they cruise around town in their car it's nostalgic, vibrant and wonderful to watch. But, we get to follow the characters around town in their cars quite a lot in this movie. And, on top of that, literally every scene, no matter how significant, irrelevant or weak it may be, is dragged out far longer than it needs to be. The great scenes become diluted, and the scenes where nothing much was happening anyway, just become frustrating and hard work to hold your attention.
Along the way, our characters occasionally and unknowingly cross paths with the hippies who form Charles Manson's cult at Spahn Ranch. Cliff even has a uneasy standoff with a group of them at the ranch itself in one of the better scenes of the movie. It's these suspenseful moments that increase the tension perfectly, stoking the sense of foreboding and providing a constant reminder of the death and destruction set to come. The final 15 minutes or so do provide us with some intense, violent madness - a real wake up call after the meandering, often floundering, plot-lines of the movie up until that point. As always with Tarantino movies, there's plenty to digest, dissect and discuss but I certainly won't be revisiting this one any time soon.
Despite running in very different circles in school, Sam Jones and Zoe Miller have more in common than they think: they both want to escape the difficulty that is their home lives. Sam is a quiet loner, content to spend Sundays with her best friend, Will. She loves the stars, but isn't sure she'll ever be able to study them, thanks to her mom, whose life is ruled by obsessive compulsive disorder. Ever since her Dad moved overseas, the burden of caring for her Mom falls squarely on Sam. Meanwhile, at school, Zoe seems carefree and popular. But her charisma hides her secrets: she struggles with the fact that she's adopted. She also has a mom in remission from cancer and a disabled younger brother who is the main focus of her parents. When the girls have a chance meeting at school, they exchange phone numbers, and suddenly find themselves bonding over text messages and a land they've created together: Starworld. Starworld gives Zoe and Sam the escape from reality they both so desperately need. But can it survive all the outside influences and stress each are facing?
"If I have a superpower, it's invisibility. Like the perpetually overcast skies of Portland in winter, I'm part of the background -- a robot with a disappearance drive, the dullness against which everyone else shines."
~Sam
This was an interesting and somewhat different YA novel. I enjoyed the story of two brave girls battling tough circumstances. Boy, poor Zoe and Sam certainly had the weight of the world on their shoulders. I really liked both of our main characters. The book tells the story from each of their perspectives, making it easy to know each girl. I found myself a bit more aligned to Sam--probably because she was queer and shy (like drawn to like, right?). As other reviews have mentioned, some of the book is in texting format, as Sam and Zoe fall into Starworld. Being far removed from teenagehood myself (sigh), I will admit that I did sometimes sort of "fast read" or skim those sections. I appreciated them--because Starworld meant so much to these girls and their friendship--but the text-speak wasn't always the easiest to read and digest.
I had picked this up thinking it was a love story, but it's not a true romance, though there's love in other forms. There's some great representation in this book: a queer character in Sam, plus discussion of adoption, mental illness (OCD and anxiety), disabilities, and more. All were very well treated too, I felt.
The book felt a little slow at times. It felt a little repetitive in its insistence on Zoe feeling different due to being adopted. Still, I was very drawn to Sam and Zoe's story. There was a strength in each of them, and I was intrigued to see what was going to happen. Sam's arc as she struggled with her romantic feelings was especially strong and wonderfully done.
Even though much of the book is serious, it's also very funny at times, with some excellent quotes and zingers. (I really did love Sam and her sense of humor; she was right up my alley.)
"I hate using phones for their original intended purpose. It's like Alexander Graham Bell wondered, Hey, what could maximize the awkwardeness of human-to-human communication? And then answered himself by giving us the ability to speak to one another through stupid disembodied little boxes."
I mean, right? One of the best quotes ever.
So, overall, this book is really a love story of friendship and triumph. It's very easy to root for the characters and get caught up in their lives. I was often just aghast at how much these poor girls had to go through. If you're not necessarily used to text-speak, it may give you a pause, but Starworld is a big part of the book (obviously!) and it's woven well into the story. This was a different and intriguing read, and I'm glad I picked it up. 3.5+ stars (rounded up to 4 here).
"If I have a superpower, it's invisibility. Like the perpetually overcast skies of Portland in winter, I'm part of the background -- a robot with a disappearance drive, the dullness against which everyone else shines."
~Sam
This was an interesting and somewhat different YA novel. I enjoyed the story of two brave girls battling tough circumstances. Boy, poor Zoe and Sam certainly had the weight of the world on their shoulders. I really liked both of our main characters. The book tells the story from each of their perspectives, making it easy to know each girl. I found myself a bit more aligned to Sam--probably because she was queer and shy (like drawn to like, right?). As other reviews have mentioned, some of the book is in texting format, as Sam and Zoe fall into Starworld. Being far removed from teenagehood myself (sigh), I will admit that I did sometimes sort of "fast read" or skim those sections. I appreciated them--because Starworld meant so much to these girls and their friendship--but the text-speak wasn't always the easiest to read and digest.
I had picked this up thinking it was a love story, but it's not a true romance, though there's love in other forms. There's some great representation in this book: a queer character in Sam, plus discussion of adoption, mental illness (OCD and anxiety), disabilities, and more. All were very well treated too, I felt.
The book felt a little slow at times. It felt a little repetitive in its insistence on Zoe feeling different due to being adopted. Still, I was very drawn to Sam and Zoe's story. There was a strength in each of them, and I was intrigued to see what was going to happen. Sam's arc as she struggled with her romantic feelings was especially strong and wonderfully done.
Even though much of the book is serious, it's also very funny at times, with some excellent quotes and zingers. (I really did love Sam and her sense of humor; she was right up my alley.)
"I hate using phones for their original intended purpose. It's like Alexander Graham Bell wondered, Hey, what could maximize the awkwardeness of human-to-human communication? And then answered himself by giving us the ability to speak to one another through stupid disembodied little boxes."
I mean, right? One of the best quotes ever.
So, overall, this book is really a love story of friendship and triumph. It's very easy to root for the characters and get caught up in their lives. I was often just aghast at how much these poor girls had to go through. If you're not necessarily used to text-speak, it may give you a pause, but Starworld is a big part of the book (obviously!) and it's woven well into the story. This was a different and intriguing read, and I'm glad I picked it up. 3.5+ stars (rounded up to 4 here).

Bob Mann (459 KP) rated Arrival (2016) in Movies
Sep 29, 2021
Wow – what a surprise.
Sometimes I can get very irritated by a trailer for giving too much away (case in point, “Room” – which I recut – and more recently “Passengers”). Sometimes I can get very excited by a really good teaser trailer (case in point, “10 Cloverfield Lane”). But most of the time a “ho hum” trailer typically drives the expectation of a “ho hum” film: “Jack Reacher: Never Look Back” being a good recent example. Then there is “Arrival”…
Because the trailer for “Arrival” belies absolutely nothing about the depth and complexity of the film. At face value, it looks like a dubious “Close Encounters” wannabe, with a threat of movement towards the likes of “Independence Day” and “The 5th Wave”. Actually what you get is a film that approaches the grandeur of “Close Encounters” but interlaces it with the intellectual depth of “Inception”, the mystery of “Intersteller” and a heavy emotional jolt or two of “Up”.
Amy Adams (“Batman vs Superman”) plays Dr Louise Banks, a language teacher at a US university facing a bunch of particularly disengaged students one morning. For good reason since world news is afoot. Twelve alien craft have positioned themselves strategically around the world, hanging a few feet from the ground in just the sort of way that bricks don’t. Banks is approached by Colonel Weber (Forest Whitaker) and offered the job of trying to communicate with the aliens: where did they come from? why are they here? Banks faces the biggest challenge of her academic career in trying to devise a strategy for communication without any foundation of knowledge on what level communication even works at for them. Assisted by Ian Donelly (Jeremy Renner, “Mission Impossible IV/V”, “Avengers”), a theoretical physicist, the pair try to crack the code against a deadline set by the inexorable rise of international tensions – driven by China’s General Chang (Tzi Ma, “Veep”; “24”).
Steven Spielberg made a rare error of judgement by adding scenes in his “Special Edition” of “Close Encounters of the Third Kind” showing everyman power guy Roy Neary (Richard Dreyfuss) entering the alien spacecraft. Some things are best left to the imagination. Here, a reprise of that mistake seems inevitable, but – perversely – seems to be pulled off with mastery and aplomb. The aliens are well rendered, and the small scale nature of the set (I’m sure I’ve been in similar dingy waiting rooms in UK railway stations!) is cleverly handled by the environmental conditions.
But where the screenplay really kills it is in the emergence of the real power unleashed by the translation work. To say any more would deliver spoilers, which I won’t do. But this is a masterly piece of science-fiction writing. The screenplay was by Eric Heisserer – someone with a limited scriptwriting CV of horror film reboots/sequels such as “Final Destination 5”, “The Thing” and “A Nightmare on Elm Street” – so the portents were not good, which just adds to the surprise. If I were to be critical, some of the dialogue at times is a little TOO clever for its own good and smacks of Aaron Sorkin over-exposition: the comment about “They have a word for it in Hungary” for example went right over my head.
Denis Villeneuve (“Sicario”) deftly directs, leaving the pace of the story glacially slow in places to let the audience deduce what is going on at their own speed. This will NOT be to the liking of movie fans who like their films in a wham-bam of CGI, but was very much to my liking. The film in fact has very little exposition, giving you lots to think about after the credits roll: there were elements of the story (such as her book) that still generated debate with my better half on the drive home.
Amy Adams and Jeremy Renner are first rate and an effectively moody score by Jóhann Jóhannsson (“Sicario”; “The Theory of Everything”) round off the other high-point credits for me.
An extraordinary film, this is a must see for sci-fi fans but also for lovers of good cinema and well-crafted stories.
Because the trailer for “Arrival” belies absolutely nothing about the depth and complexity of the film. At face value, it looks like a dubious “Close Encounters” wannabe, with a threat of movement towards the likes of “Independence Day” and “The 5th Wave”. Actually what you get is a film that approaches the grandeur of “Close Encounters” but interlaces it with the intellectual depth of “Inception”, the mystery of “Intersteller” and a heavy emotional jolt or two of “Up”.
Amy Adams (“Batman vs Superman”) plays Dr Louise Banks, a language teacher at a US university facing a bunch of particularly disengaged students one morning. For good reason since world news is afoot. Twelve alien craft have positioned themselves strategically around the world, hanging a few feet from the ground in just the sort of way that bricks don’t. Banks is approached by Colonel Weber (Forest Whitaker) and offered the job of trying to communicate with the aliens: where did they come from? why are they here? Banks faces the biggest challenge of her academic career in trying to devise a strategy for communication without any foundation of knowledge on what level communication even works at for them. Assisted by Ian Donelly (Jeremy Renner, “Mission Impossible IV/V”, “Avengers”), a theoretical physicist, the pair try to crack the code against a deadline set by the inexorable rise of international tensions – driven by China’s General Chang (Tzi Ma, “Veep”; “24”).
Steven Spielberg made a rare error of judgement by adding scenes in his “Special Edition” of “Close Encounters of the Third Kind” showing everyman power guy Roy Neary (Richard Dreyfuss) entering the alien spacecraft. Some things are best left to the imagination. Here, a reprise of that mistake seems inevitable, but – perversely – seems to be pulled off with mastery and aplomb. The aliens are well rendered, and the small scale nature of the set (I’m sure I’ve been in similar dingy waiting rooms in UK railway stations!) is cleverly handled by the environmental conditions.
But where the screenplay really kills it is in the emergence of the real power unleashed by the translation work. To say any more would deliver spoilers, which I won’t do. But this is a masterly piece of science-fiction writing. The screenplay was by Eric Heisserer – someone with a limited scriptwriting CV of horror film reboots/sequels such as “Final Destination 5”, “The Thing” and “A Nightmare on Elm Street” – so the portents were not good, which just adds to the surprise. If I were to be critical, some of the dialogue at times is a little TOO clever for its own good and smacks of Aaron Sorkin over-exposition: the comment about “They have a word for it in Hungary” for example went right over my head.
Denis Villeneuve (“Sicario”) deftly directs, leaving the pace of the story glacially slow in places to let the audience deduce what is going on at their own speed. This will NOT be to the liking of movie fans who like their films in a wham-bam of CGI, but was very much to my liking. The film in fact has very little exposition, giving you lots to think about after the credits roll: there were elements of the story (such as her book) that still generated debate with my better half on the drive home.
Amy Adams and Jeremy Renner are first rate and an effectively moody score by Jóhann Jóhannsson (“Sicario”; “The Theory of Everything”) round off the other high-point credits for me.
An extraordinary film, this is a must see for sci-fi fans but also for lovers of good cinema and well-crafted stories.

Make Dirty Millions the Clean Way!!
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How to make dirty millions the clean way, was written as part of my life's goal to end world hunger...
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Chris Sawin (602 KP) rated Venom: Let There Be Carnage (2021) in Movies
Dec 14, 2021
Tom Hardy's performance. (2 more)
Better CGI than the first film.
The film is stupidly fun.
It is REALLY dumb. (2 more)
Shriek is a wasted character.
Woody Harrelson's "hair."
Idiotic Gold
Venom was an unlikely hit for Sony Pictures making over $850 million worldwide – despite being a sloppy mess of a film.
Written by Jeff Pinkner (Jumanji (2019), The Dark Tower), Scott Rosenberg (Con Air, Gone in 60 Seconds), and Kelly Marcel (Cruella, Fifty Shades of Grey), the first Venom film boasted cheesy 90s dialogue, ugly, blobby CGI/special effects sequences, and a wacky performance from Tom Hardy.
However, its sequel – Venom: Let There Be Carnage – is essentially the restaurant/lobster tank sequence from the first film stretched across 90-minutes of absurdity.
If you revisit Venom before watching Venom: Let There Be Carnage – and more specifically, the end credits sequence from the first film – the difference between the two is almost night and day. At the end of the last film, Eddie showed a calm, confident demeanor totally confident in his demeanor when interviewing Cletus Kasady (Woody Harrelson).
However, in the actual sequel itself, Eddie is back to looking sick, sweating profusely, and constantly fidgeting while talking to Cletus, obviously showing signs that his attempts to keep Venom under control have taken a toll on him.
Meanwhile, it seems as though the filmmakers couldn’t decide on how to style Harrelson’s red-haired wig for the film, as it humorously changes in appearance nearly every time Cletus is on screen.
Not learning anything from Anne’s (Michelle Williams) decision to leave him in the first film, Venom: Let There Be Carnage sees Eddie attempting to cover Cletus as a way to right his struggling journalism career.
But after Cletus gets a taste of Eddie’s blood, he becomes Carnage, the unpredictable and murderous son of the symbiote.
Kelly Marcell is the only writer from the first film to return, but the sequel mark’s Tom Hardy first feature film writing credit. Hardy contributed a ton of material regarding the intricacies of Venom and Eddie’s relationship – and it shows, as because they obviously know each other very well, the two drive each other crazy and argue like an old married couple.
For example, Venom is sick of eating chickens and being restrained by Eddie’s rules, and throws weird, symbiotic tantrums when he doesn’t get his way, acting very much like a child who isn’t able to play with their favorite toy or eat their favorite candy.
What’s intriguing about Venom and Eddie’s relationship is that it’s complicated, to say the least. There are homosexual undertones in the film, with Venom seemingly having his own ‘coming out party’ and even confessing his love for Eddie, but most of the film’s romantic undertones deal with both Eddie and Venom’s desire to win back Annie – the former because he’s still in love with her, and the latter because he wants Eddie to be happy, as the two humans are better together than they are apart.
It’s not as awkward as Eddie and Venom having a baby in the comics, but it’s still a peculiar way to go about exploring their relationship. Yet, it kind of works with the overall hectic and fast paced nature of the film.
The sequel also features an overall improvement in CGI and special effects, with Venom appearing more detailed in both the black, sleeker, and shinier parts of his body and his head, while his teeth have so much more detail than they did in his first outing.
Carnage being red also allows the audience to decipher what’s occurring on screen so much easier than in the first film, whose final fight between Venom and Riot is a horrid mess of two gray and black symbiotes that kind of just mashes them together into an indistinguishable blob of CGI and hopes that the audience’s imagination can do most of the heavy lifting.
Notably, there’s also a ton of fire in Let There Be Carnage, an ambient background addition which adds additional light sources and makes the action so much easier for your eyes to process.
The transformation sequences are special effects masterpieces because they have almost a werewolf kind of aspect to them – those in-between animations of Tom Hardy’s and Woody Harrelson’s faces being half transformed go a long way.
In particular, Carnage’s introduction is a pretty incredible display, as he causes a ton of mayhem and kills a massive amount of people. However, there is one lame aspect of Carnage’s CGI appearance, which is the goofy ‘tornado’ he turns into to as he violently sweep across his prison block – thankfully, however, it’s a simple thing to look past.
As for the Shriek (Naomie Harris)/Officer Mulligan (Stephen Graham), her entire side story is ultimately unnecessary. Shriek is only included in the film because of her ability to scream, and thus hurt symbiotes (due to their weakness to loud sounds).
Harris also uses a really stupid raspy voice for the role and is basically wasted overall in both her talents as an actor and as a meaningful character.
Venom: Let There Be Carnage never tries to be anything other than a dumb superhero film, but if you hated the first film, the sequel won’t make you feel any differently about Marvel’s lethal protector.
Hardy, in dual roles, is what makes these films worthwhile in the slightest, as his intricately comical self-chemistry is insane. The film also boasts what feels like an accelerated pace that moves the story from action sequence to action sequence before coming to an end rather quickly, leaving Venom: Let There Be Carnage to stand as one of those a special kind of stupid blockbuster endeavors that, every so often, strikes idiotic gold.
The sequel is a definite improvement over the first film in the sense that it totally embraces its stupidity resulting in a comic book film that feels light, silly, and amusingly psychotic all at the same time.
Oh, and in case you’re wondering – yes, the end-credits sequence is as worthwhile as the internet has made it out to be.
Written by Jeff Pinkner (Jumanji (2019), The Dark Tower), Scott Rosenberg (Con Air, Gone in 60 Seconds), and Kelly Marcel (Cruella, Fifty Shades of Grey), the first Venom film boasted cheesy 90s dialogue, ugly, blobby CGI/special effects sequences, and a wacky performance from Tom Hardy.
However, its sequel – Venom: Let There Be Carnage – is essentially the restaurant/lobster tank sequence from the first film stretched across 90-minutes of absurdity.
If you revisit Venom before watching Venom: Let There Be Carnage – and more specifically, the end credits sequence from the first film – the difference between the two is almost night and day. At the end of the last film, Eddie showed a calm, confident demeanor totally confident in his demeanor when interviewing Cletus Kasady (Woody Harrelson).
However, in the actual sequel itself, Eddie is back to looking sick, sweating profusely, and constantly fidgeting while talking to Cletus, obviously showing signs that his attempts to keep Venom under control have taken a toll on him.
Meanwhile, it seems as though the filmmakers couldn’t decide on how to style Harrelson’s red-haired wig for the film, as it humorously changes in appearance nearly every time Cletus is on screen.
Not learning anything from Anne’s (Michelle Williams) decision to leave him in the first film, Venom: Let There Be Carnage sees Eddie attempting to cover Cletus as a way to right his struggling journalism career.
But after Cletus gets a taste of Eddie’s blood, he becomes Carnage, the unpredictable and murderous son of the symbiote.
Kelly Marcell is the only writer from the first film to return, but the sequel mark’s Tom Hardy first feature film writing credit. Hardy contributed a ton of material regarding the intricacies of Venom and Eddie’s relationship – and it shows, as because they obviously know each other very well, the two drive each other crazy and argue like an old married couple.
For example, Venom is sick of eating chickens and being restrained by Eddie’s rules, and throws weird, symbiotic tantrums when he doesn’t get his way, acting very much like a child who isn’t able to play with their favorite toy or eat their favorite candy.
What’s intriguing about Venom and Eddie’s relationship is that it’s complicated, to say the least. There are homosexual undertones in the film, with Venom seemingly having his own ‘coming out party’ and even confessing his love for Eddie, but most of the film’s romantic undertones deal with both Eddie and Venom’s desire to win back Annie – the former because he’s still in love with her, and the latter because he wants Eddie to be happy, as the two humans are better together than they are apart.
It’s not as awkward as Eddie and Venom having a baby in the comics, but it’s still a peculiar way to go about exploring their relationship. Yet, it kind of works with the overall hectic and fast paced nature of the film.
The sequel also features an overall improvement in CGI and special effects, with Venom appearing more detailed in both the black, sleeker, and shinier parts of his body and his head, while his teeth have so much more detail than they did in his first outing.
Carnage being red also allows the audience to decipher what’s occurring on screen so much easier than in the first film, whose final fight between Venom and Riot is a horrid mess of two gray and black symbiotes that kind of just mashes them together into an indistinguishable blob of CGI and hopes that the audience’s imagination can do most of the heavy lifting.
Notably, there’s also a ton of fire in Let There Be Carnage, an ambient background addition which adds additional light sources and makes the action so much easier for your eyes to process.
The transformation sequences are special effects masterpieces because they have almost a werewolf kind of aspect to them – those in-between animations of Tom Hardy’s and Woody Harrelson’s faces being half transformed go a long way.
In particular, Carnage’s introduction is a pretty incredible display, as he causes a ton of mayhem and kills a massive amount of people. However, there is one lame aspect of Carnage’s CGI appearance, which is the goofy ‘tornado’ he turns into to as he violently sweep across his prison block – thankfully, however, it’s a simple thing to look past.
As for the Shriek (Naomie Harris)/Officer Mulligan (Stephen Graham), her entire side story is ultimately unnecessary. Shriek is only included in the film because of her ability to scream, and thus hurt symbiotes (due to their weakness to loud sounds).
Harris also uses a really stupid raspy voice for the role and is basically wasted overall in both her talents as an actor and as a meaningful character.
Venom: Let There Be Carnage never tries to be anything other than a dumb superhero film, but if you hated the first film, the sequel won’t make you feel any differently about Marvel’s lethal protector.
Hardy, in dual roles, is what makes these films worthwhile in the slightest, as his intricately comical self-chemistry is insane. The film also boasts what feels like an accelerated pace that moves the story from action sequence to action sequence before coming to an end rather quickly, leaving Venom: Let There Be Carnage to stand as one of those a special kind of stupid blockbuster endeavors that, every so often, strikes idiotic gold.
The sequel is a definite improvement over the first film in the sense that it totally embraces its stupidity resulting in a comic book film that feels light, silly, and amusingly psychotic all at the same time.
Oh, and in case you’re wondering – yes, the end-credits sequence is as worthwhile as the internet has made it out to be.

Purple Phoenix Games (2266 KP) rated Chronicles of Crime: 1900 in Tabletop Games
Apr 23, 2021
WARNING: Extremely minor spoilers ahead (in the photos)! Don’t say I didn’t warn you (they aren’t big spoilers).
If you have been following us for a while now you have probably noticed we have published another title from the Millennium Series – Chronicles of Crime: 1400. While that title takes place in the year, well, 1400, this new title is set 500 years later in Paris. How do these games compare? What about the link to the original Chronicles of Crime (review to be posted later)? Should one purchase copies of all Chronicles of Crime games?
Chronicles of Crime: 1900 (which I shall refer to as CoC1900 from here) is a cooperative campaign, deduction, storytelling, puzzle solving adventure game, but I prefer to play it, and its relatives, solo. In it, the player(s) take control of the journalist Victor Lavel, a descendent of the main character from CoC1400. Victor has a limited amount of time to complete his investigation and return the scoop to the local newspaper by which he is employed. Players will be tackling the investigations of our noble hero in attempts to solve the case that is presented.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, place the main card holder board on the table. Anywhere. I called it. Next, keep the card decks in order (or don’t) and place them near the board. Similarly, place the location boards on the table and ready the main newspaper board for play. Launch the Chronicles of Crime app on a device, choose 1900, and select the scenario you wish to play. The app will drive the remainder of the game, so hold onto your butts!
How do I explain this game succinctly? Well, each of the cases will involve players traveling to different Location Boards and meeting Characters at these locations. Many cases will be involving several Special Items and, new for the 1900 version, Puzzle Cards that players will need to solve or use in special ways in order to progress with certain leads. These Puzzle Cards do not really give the story away or anything, but are merely tools to be used to help solve the cases.
By using the app and scanning the QR codes on the boards and cards players will be learning about the case, viewing the scene of the crime(s), inspecting items, and chatting up locals for information. Play will continue not so much in “rounds” but until the players have enough evidence and a good handle on the situation enough to return to the paper’s office to report to their coworkers all the details of the crime(s) by scanning answers to their questions about the case. The app then assesses the accuracy of the answers and outputs a score. Based on the score achieved players can play again to pick up clues they missed along the way or try another scenario entirely.
Components. As with all CoC games I have played, the components are simply wonderful. Most of what is in the box is cardstock of varying thickness, but the art is what really stands out. This is a gorgeous game and when it is displayed on the table, people become fascinated by its presence. Then when the onlookers see an app driving the gameplay they are hooked. I have heard complaints from other reviewers that the Character cards in the game are lacking in variation, and I would have to agree. Yes, it is set in 1900 Paris, but all the Character cards feature white people, most of whom seem to be upper crust, and with most of the males sporting an awful mustache. So I get that complaint and agree. With inclusivity and diversity being major hot issues currently, you would expect to see more of it in our industry. I would have liked to have come across more diverse characters, and maybe a mini expansion can add many alternate art characters to the game.
All in all I loved this theme of Chronicles of Crime. Being set in Paris and following a young investigative journalist is a nice twist on the protagonists commonly featured in these games. The gameplay is the same as previous versions of CoC, save for the new Puzzle cards. I do enjoy their addition, and look to find more of these in future versions. I love the Chronicles of Crime system so I was bound to love this one as well.
Now, should you buy this version if you already have base Chronicles of Crime? Sure! Why? I like this one because it adds a different mechanic to the game with all-new scenarios, and I enjoy having more of a good thing. I think I personally prefer the theme in 1400 more, but 1900 is a great addition to the family. If you are someone who has and enjoys the base CoC, or any of its iterations, and are looking for more content to devour, then definitely grab a copy of 1900. If you are new to the system, I say go ahead and start with 1900. The Puzzle cards do not add enough complexity to take it out of reach for beginner gamers or those who enjoy lighter games, but certainly add a new and welcome layer to the series. Purple Phoenix Games certainly recommends this one to all our fans. Can’t get enough Chronicles of Crime? Grab 1900. Want to start in the series but London or Medieval times don’t do it for you? Grab 1900. Like tons of portraits of mustachioed white dudes and floofy ladies? Grab 1900. Whatever your motivation, play the game and let me know how you score. I am not advertising my first score here because I am mortified by my performance. (I did get better on subsequent plays.)
If you have been following us for a while now you have probably noticed we have published another title from the Millennium Series – Chronicles of Crime: 1400. While that title takes place in the year, well, 1400, this new title is set 500 years later in Paris. How do these games compare? What about the link to the original Chronicles of Crime (review to be posted later)? Should one purchase copies of all Chronicles of Crime games?
Chronicles of Crime: 1900 (which I shall refer to as CoC1900 from here) is a cooperative campaign, deduction, storytelling, puzzle solving adventure game, but I prefer to play it, and its relatives, solo. In it, the player(s) take control of the journalist Victor Lavel, a descendent of the main character from CoC1400. Victor has a limited amount of time to complete his investigation and return the scoop to the local newspaper by which he is employed. Players will be tackling the investigations of our noble hero in attempts to solve the case that is presented.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, place the main card holder board on the table. Anywhere. I called it. Next, keep the card decks in order (or don’t) and place them near the board. Similarly, place the location boards on the table and ready the main newspaper board for play. Launch the Chronicles of Crime app on a device, choose 1900, and select the scenario you wish to play. The app will drive the remainder of the game, so hold onto your butts!
How do I explain this game succinctly? Well, each of the cases will involve players traveling to different Location Boards and meeting Characters at these locations. Many cases will be involving several Special Items and, new for the 1900 version, Puzzle Cards that players will need to solve or use in special ways in order to progress with certain leads. These Puzzle Cards do not really give the story away or anything, but are merely tools to be used to help solve the cases.
By using the app and scanning the QR codes on the boards and cards players will be learning about the case, viewing the scene of the crime(s), inspecting items, and chatting up locals for information. Play will continue not so much in “rounds” but until the players have enough evidence and a good handle on the situation enough to return to the paper’s office to report to their coworkers all the details of the crime(s) by scanning answers to their questions about the case. The app then assesses the accuracy of the answers and outputs a score. Based on the score achieved players can play again to pick up clues they missed along the way or try another scenario entirely.
Components. As with all CoC games I have played, the components are simply wonderful. Most of what is in the box is cardstock of varying thickness, but the art is what really stands out. This is a gorgeous game and when it is displayed on the table, people become fascinated by its presence. Then when the onlookers see an app driving the gameplay they are hooked. I have heard complaints from other reviewers that the Character cards in the game are lacking in variation, and I would have to agree. Yes, it is set in 1900 Paris, but all the Character cards feature white people, most of whom seem to be upper crust, and with most of the males sporting an awful mustache. So I get that complaint and agree. With inclusivity and diversity being major hot issues currently, you would expect to see more of it in our industry. I would have liked to have come across more diverse characters, and maybe a mini expansion can add many alternate art characters to the game.
All in all I loved this theme of Chronicles of Crime. Being set in Paris and following a young investigative journalist is a nice twist on the protagonists commonly featured in these games. The gameplay is the same as previous versions of CoC, save for the new Puzzle cards. I do enjoy their addition, and look to find more of these in future versions. I love the Chronicles of Crime system so I was bound to love this one as well.
Now, should you buy this version if you already have base Chronicles of Crime? Sure! Why? I like this one because it adds a different mechanic to the game with all-new scenarios, and I enjoy having more of a good thing. I think I personally prefer the theme in 1400 more, but 1900 is a great addition to the family. If you are someone who has and enjoys the base CoC, or any of its iterations, and are looking for more content to devour, then definitely grab a copy of 1900. If you are new to the system, I say go ahead and start with 1900. The Puzzle cards do not add enough complexity to take it out of reach for beginner gamers or those who enjoy lighter games, but certainly add a new and welcome layer to the series. Purple Phoenix Games certainly recommends this one to all our fans. Can’t get enough Chronicles of Crime? Grab 1900. Want to start in the series but London or Medieval times don’t do it for you? Grab 1900. Like tons of portraits of mustachioed white dudes and floofy ladies? Grab 1900. Whatever your motivation, play the game and let me know how you score. I am not advertising my first score here because I am mortified by my performance. (I did get better on subsequent plays.)

Speech Assistant AAC
Medical and Education
App
Speech Assistant is an AAC app designed for people who are speech impaired. This may be in the case...