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Lee (2222 KP) rated Wonder Woman (2017) in Movies
Jul 14, 2017
After a pretty lengthy drought, we finally get another decent DC movie
As the DC TV universe continues to go from strength to strength, the DC movie universe is gradually going downhill. Don’t get me wrong, I really liked Man of Steel, despite the overloaded CGI destruction at the end. I didn’t mind Batman Vs Superman either, even with Jesse Eisenberg doing his very best to try and ruin it. But, despite successfully introducing two other major DC heavyweight characters (and not so successfully introducing a few others) and picking up steam in the final act, the movie struggled. Suicide Squad then managed to take bad to a completely new level, and was just a complete train-wreck.
Batman Vs Superman was our first introduction to Wonder Woman in the DC movie universe, and she was the most entertaining and promising aspect of the whole movie. As a child of the 70s, I grew up watching and enjoying the Wonder Woman TV show, along with re-runs of the Batman 60s show and of course the Christopher Reeve Superman movies. After all these years of countless Batman and Superman movies, it was great to not only see Wonder Woman finally on the big screen, but also to see her being portrayed so well. Now, with her standalone movie coming out a few months before the mediocre looking Justice League movie, this is not only an important movie for DC but also an important first step in finally bringing strong female superheroes to the big screen. Paving the way for Captain Marvel, a Black Widow standalone movie, and more. This had to be good.
Thankfully, it is. Although there’s still a long way to go in order to reach the level that Marvel already managed to achieve many movies ago, this is indeed a serious step up for DC. Opening with a brief scene set in present day, Wonder Woman then takes us back to Themyscira. A paradise island, hidden from view from the rest of the world, where a young Diana lives peacefully among her Amazon tribe. Despite their peaceful existence though, the Amazons are constantly preparing themselves for the return of Ares, God of War. Archery and combat training is undertaken daily on the island, under the guidance of Dianas aunt, General Antiope (Robin Wright). Diana is keen to train too and her reluctant mother, Queen Hippolyta (Connie Nielsen), eventually agrees, requesting that General Antiope train her hard and make her the best. As Diana grows into a woman, training has clearly gone well and she’s even managing to give her aunt a good run for her money! Just in time too as World War 1 pilot Steve Trevor (Chris Pine) crashes through the invisible barrier cloaking the island and crash lands into the sea, closely followed by a bunch of Germans who are on his tail. Time for the Amazon women to put their training to good use, but not without some casualties…
Steve tells Diana of the great war that’s raging throughout the world and Diana believes this to be the return of Ares. She decides to leave her home and travel with Steve to put an end to Ares once and for all. So, she grabs her shield and lasso of truth and ‘borrows’ the sacred ‘God Killer’ sword from the tower it rests in and off they go. Leaving behind the bright, vibrant island of Themyscira and returning to the traditional, dark grey pallet of colours that we’re used to seeing in our DC movies as they head to war-torn London.
Steve takes over as charming tour guide as Diana enters the human world for the first time. Her innocence and curiosity of the modern world are played beautifully by Gadot, with plenty of fish-out-of-water style humour too. But she’s also never afraid to question and stand up for what she believes in and tackle those who try and oppose her, giving an interesting perspective on aspects of humanity which deserve to be questioned. Her drive to get to the front-line of war, to seek out Ares and supposedly end all war by defeating him, constantly driving her forward. Romance eventually blossoms between Diana and Steve, but it feels natural and believable and helps to hold the movie together during some of its slower moments.
When Wonder Woman manages to get to the front line and steps out into no-mans land, ignoring the advice of Steve and those around her, it’s magnificent. It heralds the first in a series of magnificent action sequences involving German soldiers as she puts her training to good use. Initially shielding herself from the onslaught of bullets before moving onto the offensive with some bad-ass combat moves, slo-mo back-flips, jumps, whip action and displays of pure power and strength. Everything we got a glimpse of in Batman Vs Superman, ramped up to the max, perfectly executed and accompanied by a rocking soundtrack!
Where Wonder Woman doesn’t work so well is in the handling of its villains. Whenever we switch to General Ludendorff and Doctor Poison, busily developing deadly gases to unleash, momentum seems to be lost. And as for Ares, when we do finally meet him he’s pretty laughable, with no clearly defined motivation or character. Following a bit of villain monologue, we get the general gist of what his beef is and then the last 20 minutes or so descend into the over the top CG destruction that we’re so used to seeing now in these movies. It’s a minor gripe, and not handled as badly as some previous movies, but along with the pacing issues it does affect the overall enjoyment of the movie somewhat.
None of this detracts from Wonder Woman herself though. Gal Gadot has truly made this role her own and displays the perfect mix of strength, beauty, brains, confidence, determination and general all-round girl power. She can more than hold her own in the DC universe and should hopefully be a prominent force in the upcoming Justice League movie and beyond.
Batman Vs Superman was our first introduction to Wonder Woman in the DC movie universe, and she was the most entertaining and promising aspect of the whole movie. As a child of the 70s, I grew up watching and enjoying the Wonder Woman TV show, along with re-runs of the Batman 60s show and of course the Christopher Reeve Superman movies. After all these years of countless Batman and Superman movies, it was great to not only see Wonder Woman finally on the big screen, but also to see her being portrayed so well. Now, with her standalone movie coming out a few months before the mediocre looking Justice League movie, this is not only an important movie for DC but also an important first step in finally bringing strong female superheroes to the big screen. Paving the way for Captain Marvel, a Black Widow standalone movie, and more. This had to be good.
Thankfully, it is. Although there’s still a long way to go in order to reach the level that Marvel already managed to achieve many movies ago, this is indeed a serious step up for DC. Opening with a brief scene set in present day, Wonder Woman then takes us back to Themyscira. A paradise island, hidden from view from the rest of the world, where a young Diana lives peacefully among her Amazon tribe. Despite their peaceful existence though, the Amazons are constantly preparing themselves for the return of Ares, God of War. Archery and combat training is undertaken daily on the island, under the guidance of Dianas aunt, General Antiope (Robin Wright). Diana is keen to train too and her reluctant mother, Queen Hippolyta (Connie Nielsen), eventually agrees, requesting that General Antiope train her hard and make her the best. As Diana grows into a woman, training has clearly gone well and she’s even managing to give her aunt a good run for her money! Just in time too as World War 1 pilot Steve Trevor (Chris Pine) crashes through the invisible barrier cloaking the island and crash lands into the sea, closely followed by a bunch of Germans who are on his tail. Time for the Amazon women to put their training to good use, but not without some casualties…
Steve tells Diana of the great war that’s raging throughout the world and Diana believes this to be the return of Ares. She decides to leave her home and travel with Steve to put an end to Ares once and for all. So, she grabs her shield and lasso of truth and ‘borrows’ the sacred ‘God Killer’ sword from the tower it rests in and off they go. Leaving behind the bright, vibrant island of Themyscira and returning to the traditional, dark grey pallet of colours that we’re used to seeing in our DC movies as they head to war-torn London.
Steve takes over as charming tour guide as Diana enters the human world for the first time. Her innocence and curiosity of the modern world are played beautifully by Gadot, with plenty of fish-out-of-water style humour too. But she’s also never afraid to question and stand up for what she believes in and tackle those who try and oppose her, giving an interesting perspective on aspects of humanity which deserve to be questioned. Her drive to get to the front-line of war, to seek out Ares and supposedly end all war by defeating him, constantly driving her forward. Romance eventually blossoms between Diana and Steve, but it feels natural and believable and helps to hold the movie together during some of its slower moments.
When Wonder Woman manages to get to the front line and steps out into no-mans land, ignoring the advice of Steve and those around her, it’s magnificent. It heralds the first in a series of magnificent action sequences involving German soldiers as she puts her training to good use. Initially shielding herself from the onslaught of bullets before moving onto the offensive with some bad-ass combat moves, slo-mo back-flips, jumps, whip action and displays of pure power and strength. Everything we got a glimpse of in Batman Vs Superman, ramped up to the max, perfectly executed and accompanied by a rocking soundtrack!
Where Wonder Woman doesn’t work so well is in the handling of its villains. Whenever we switch to General Ludendorff and Doctor Poison, busily developing deadly gases to unleash, momentum seems to be lost. And as for Ares, when we do finally meet him he’s pretty laughable, with no clearly defined motivation or character. Following a bit of villain monologue, we get the general gist of what his beef is and then the last 20 minutes or so descend into the over the top CG destruction that we’re so used to seeing now in these movies. It’s a minor gripe, and not handled as badly as some previous movies, but along with the pacing issues it does affect the overall enjoyment of the movie somewhat.
None of this detracts from Wonder Woman herself though. Gal Gadot has truly made this role her own and displays the perfect mix of strength, beauty, brains, confidence, determination and general all-round girl power. She can more than hold her own in the DC universe and should hopefully be a prominent force in the upcoming Justice League movie and beyond.
Ivana A. | Diary of Difference (1171 KP) rated Daisy's Vintage Cornish Camper Van in Books
Aug 3, 2020
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Daisy's Vintage Cornish Camper Van by Ali McNamara is exactly the book I thought I needed to put me in a better mood!
When Ana inherits a camper van from her best friend, she needs to go to Cornwall to get it. A nice sea air and fish and chips are enver a bad choice.
But when she arrives, she realises that the camper van is in a much worse state than she imagined. The fixing will take longer than she anticipated. On top of this, Ana finds a series of unsent postcards dating back to the 1940s, hidden in the van. This is a sign and Ana wants to make sure the postcards are delivered.
And while the camper van is restored and Ana is helping other people be happy, she may eventually notice she is finding her way back to happiness again.
<b><i>My Thoughts:</i></b>
Daisy's Vintage Cornish Camper Van got my attention from the moment I saw that beautiful cover. Then, I read the synopsis and I was sold.
For me, both camper vans and postcards have a big importance in my life. I have always wanted to have a camper van and be able to go on a road trips and experience that freedom. Even though I was lucky to be able to travel the world, it is never enough.
<b><i>"Yes, there's definitely something about a camper van that makes people smile. They're a happy vehicle, so people enjoy seeing them as much as their owners enjoy driving them."</i></b>
And postcards were always a way to travel without living my home. Get to meet other places and cultures, meet other people. It is extraordinary how many things I have learned about the world and the people from other countries just by reading their postcards.
<b><i>"Deltiology - it's the name for the study and collection of postcards. It comes from the Greek word deltios, which means "writing tablet" or "letter"."</i></b>
Ana is working in London, busy in her day-to-day job. When her best friend Daisy dies, she is completely lost. Daisy was everything she had, and now she is gone. When she inherits this van, Ana is eager to pick the van up and return to her normal London routine. She is not really a fan of travel, camper vans or camping. But Daisy was, and if she wanted for Ana to have this van and that was her last wish, this is the least Ana can do for her.
<b><i>"These old vehicles are very sensitive - especially camper vans. They're the worst, very temperamental they can be."</i></b>
Throughout her stay, Ana meets Malachi, the mechanic, who sold the van to Daisy and who will help Ana restore it. He is a very interesting character with an interesting point of view on life.
He was my favourite character in the book.
<b><i>"People pay a lot of money these days to find themselves. They're not really finding themselves, they're finding a version of themselves they feel happy to be for a while."
"We all change through our lives, and what you're happy to be when you're twenty is unlikely to be what you're happy being when you're older."</i></b>
Malachi also has a camper van himself. He always tells Ana why camper vans are amazing. If you are a fan of camper van, this book will be a favourite by default.
<b><i>"But... you'd be mad not to at least try camping in her. It's a wonderful experience. You can drive where you like, set up camp and cook your dinner in the open air, even bed down under the stars if you're lucky. The freedom is amazing."</i></b>
I loved everything about this book. The story was beautiful. All the characters were likeable and real. They all had their stories and points of development. It was nice to see Ana finally healing and learning to be happy again. Malachi's story was beautiful and it was the perfect closure to his mission. Noah's personal story was also heartwarming, as he learns to accept what happened in the past and be able to move on. I also really want to talk about the mystery couple from the postcards, but I won't, in fear that I will spoil anything. But the development on that story was amazing and it helped Ana in many ways to heal herself, which was magical!
<b><i>"If something is worth doing, Ana - I hear one of her favourite sayings echo in my ears - it's worth doing well."</i></b>
To summarize - Daisy's Vintage Cornish Camper Van is my new favorite!
Beautiful and heartwarming. It will make you want to go on a road trip. I definitely recommend Daisy's Vintage Cornish Camper Van. And as with every book, I love learning random things, and here are some things I learned:
<b><i>"Did you know the phrase "dilly-dally" is commonly attributed to the English music hall singer Marie Lloyd, but was actually in use much earlier than her 1918 song, as far back as the seventeenth century?"
"A Splitty. It's what we call a split screen camper van. All pre-1967 camper vans have a windscreen split in two. After that the new models all had the solid bay windows."</i></b>
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Daisy's Vintage Cornish Camper Van by Ali McNamara is exactly the book I thought I needed to put me in a better mood!
When Ana inherits a camper van from her best friend, she needs to go to Cornwall to get it. A nice sea air and fish and chips are enver a bad choice.
But when she arrives, she realises that the camper van is in a much worse state than she imagined. The fixing will take longer than she anticipated. On top of this, Ana finds a series of unsent postcards dating back to the 1940s, hidden in the van. This is a sign and Ana wants to make sure the postcards are delivered.
And while the camper van is restored and Ana is helping other people be happy, she may eventually notice she is finding her way back to happiness again.
<b><i>My Thoughts:</i></b>
Daisy's Vintage Cornish Camper Van got my attention from the moment I saw that beautiful cover. Then, I read the synopsis and I was sold.
For me, both camper vans and postcards have a big importance in my life. I have always wanted to have a camper van and be able to go on a road trips and experience that freedom. Even though I was lucky to be able to travel the world, it is never enough.
<b><i>"Yes, there's definitely something about a camper van that makes people smile. They're a happy vehicle, so people enjoy seeing them as much as their owners enjoy driving them."</i></b>
And postcards were always a way to travel without living my home. Get to meet other places and cultures, meet other people. It is extraordinary how many things I have learned about the world and the people from other countries just by reading their postcards.
<b><i>"Deltiology - it's the name for the study and collection of postcards. It comes from the Greek word deltios, which means "writing tablet" or "letter"."</i></b>
Ana is working in London, busy in her day-to-day job. When her best friend Daisy dies, she is completely lost. Daisy was everything she had, and now she is gone. When she inherits this van, Ana is eager to pick the van up and return to her normal London routine. She is not really a fan of travel, camper vans or camping. But Daisy was, and if she wanted for Ana to have this van and that was her last wish, this is the least Ana can do for her.
<b><i>"These old vehicles are very sensitive - especially camper vans. They're the worst, very temperamental they can be."</i></b>
Throughout her stay, Ana meets Malachi, the mechanic, who sold the van to Daisy and who will help Ana restore it. He is a very interesting character with an interesting point of view on life.
He was my favourite character in the book.
<b><i>"People pay a lot of money these days to find themselves. They're not really finding themselves, they're finding a version of themselves they feel happy to be for a while."
"We all change through our lives, and what you're happy to be when you're twenty is unlikely to be what you're happy being when you're older."</i></b>
Malachi also has a camper van himself. He always tells Ana why camper vans are amazing. If you are a fan of camper van, this book will be a favourite by default.
<b><i>"But... you'd be mad not to at least try camping in her. It's a wonderful experience. You can drive where you like, set up camp and cook your dinner in the open air, even bed down under the stars if you're lucky. The freedom is amazing."</i></b>
I loved everything about this book. The story was beautiful. All the characters were likeable and real. They all had their stories and points of development. It was nice to see Ana finally healing and learning to be happy again. Malachi's story was beautiful and it was the perfect closure to his mission. Noah's personal story was also heartwarming, as he learns to accept what happened in the past and be able to move on. I also really want to talk about the mystery couple from the postcards, but I won't, in fear that I will spoil anything. But the development on that story was amazing and it helped Ana in many ways to heal herself, which was magical!
<b><i>"If something is worth doing, Ana - I hear one of her favourite sayings echo in my ears - it's worth doing well."</i></b>
To summarize - Daisy's Vintage Cornish Camper Van is my new favorite!
Beautiful and heartwarming. It will make you want to go on a road trip. I definitely recommend Daisy's Vintage Cornish Camper Van. And as with every book, I love learning random things, and here are some things I learned:
<b><i>"Did you know the phrase "dilly-dally" is commonly attributed to the English music hall singer Marie Lloyd, but was actually in use much earlier than her 1918 song, as far back as the seventeenth century?"
"A Splitty. It's what we call a split screen camper van. All pre-1967 camper vans have a windscreen split in two. After that the new models all had the solid bay windows."</i></b>
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Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Jurassic World Evolution in Video Games
Aug 14, 2019
People are fickle creatures by nature. They say they want to experience a time when dinosaurs roamed the earth and then they suddenly abandon you when they decide your park is too dangerous. So what if a few people got eaten when my cash flow dried up and my Ceratosaurus had no choice but to break free of its enclosure and snack on a few visitors. Is that really a reason to decide my park isn’t worth visiting any longer? I think not. That is just how things are when you are trying to build a combination of zoo and theme park in Frontier Developments’ latest park simulator game Jurassic World Evolution.
As a kid I used to spend time with my older sister playing dinosaur hunter with my old View-Master and some 3D slides of dinosaurs. We’d pretend that we had gone back in time to an age where dinosaurs walked the earth. As I got older, and technology improved dramatically, I had the opportunity to experience Jurassic Park when it was first released on the big screen and my simple exploration dream turned into a dream of what it would be like to experience this in real life. While dinosaur cloning hasn’t become an actual thing…yet, Jurassic World Evolution introduces you to a world of fossil digging, dinosaur incubating and park managing.
At it’s core, Jurassic World Evolution is a theme park management sim. It’s much less complex than Frontier’s other theme park sim, Planet Coaster, and of course brings with it the main draw of “living” dinosaurs. There are three major departments that you are trying to appease as you bring your park to life, Entertainment, Science and Security. As you play through the initial campaign, you will be given tasks from each department who are all trying to further their own agendas. Entertainment is focused on adding attractions, bringing people into your parks, and ensuring your profit margin is as high as possible. Science is focused on furthering the study of the dinosaurs, ensuring their survivability and tracking down and bringing to life numerous other species from around the globe. Finally, Security is trying to ensure that should a disaster strike, the proper fail-safes are in place to minimize the impact to the visitors and the park. While satisfying all three of these factions is the best way to make money and make your park a success, the tasks you do will impact your reputation with one department as you satisfy the requests of the others. It becomes a balancing act between ensuring each faction is as loyal and happy as possible (to avoid sabotage and espionage) and making enough money to ensure your park continues to function.
You begin the game with a sizable amount of money that you use to build your park and send teams on archeological digs around the world to unearth dinosaur fossils. The teams then bring back the fossils for you to practice your dinosaur cloning skills. Successful dinosaur cloning will result in absolutely breath-takingly detailed dinosaurs being added to your park. It’s up to you to ensure that the dinosaur enclosures are well suited and comfortable for the individual species of dinosaurs that will live in them. Each dinosaur has a specific set of traits that determine its’ comfort level. Some dinosaurs need grassland to run around in, while others are social creatures that don’t do well in solitary confinement. If your dinosaur’s comfort decreases below 50% they will attempt to break free of their enclosures and find what makes them happy and sometimes snacking on fear-stricken patrons is what they seek. So, keeping their comfort levels high is one key to avoiding major catastrophes in your park. After all, a happy dinosaur is one that is less likely to attempt an escape and snack on your paying patrons.
Ensuring your guest are happy and spending money is another key to running a successful park. Adding buildings and attractions for your guests to spend money on increases the rating of your park and adds additional cash flow. You will need all the cash you can get to keep things running smoothly and to prevent “accidents” from occurring. You will also need cash flow to research building improvements, finance other archeological digs, and ultimately continue to grow your park into what you had always envisioned it could be.
Graphically Jurassic World Evolution is absolutely stunning. The dinosaur models are gorgeous, and the weather effects (particularly when it’s raining) take on a near photo-realistic quality. This is easily one of the best-looking games available in this genre. When you aren’t busy managing the park, you’ll have the opportunity to pilot a helicopter and chase down escaped dinosaurs with your handy tranquilizer gun. You will also be given tasks where you will drive a Jeep through your park to do things such as replenish feeders or take pictures of your creations. The ability to traverse your park and get up close and personal with everything you have created is a real joy. As you progress, you can also unlock additional islands for you to create parks on and each island has its own unique challenges and adventures.
No game is perfect however, and Jurassic World Evolution certainly has a few issues. One of the more annoying issues I encountered is that some quests you are given are ones that you had already completed. Instead of the game recognizing I had already completed the quest, I had to redo what had already been done for the quest to continue. In the early stages of the game when you are asked to incubate a specific expensive breed of dinosaur when you have already done so (and it will cost you more than you can really afford to spend) it can get annoying fast. Some folks might also get tired of some of the more monotonous areas of the game, as flying a helicopter to tranquilize an escaped dinosaur the first dozen times you do it is exhilarating, but after that it can start to get a little stale. Additionally, there are some tasks that simply take time to complete such as waiting for a specific type of dinosaur to finish incubating before moving on to the next phase of the mission. As stated above there are ways to help pass the time (drive a Jeep and take some pictures for example), but an option to speed up the time just a bit would have been a real benefit. All-in-all though, these are pretty minor issues I had with an overall amazing game.
The developer Frontier is known for regularly updating their other games, including free (and paid) releases. While I think this game launches with an already incredible amount of variety, I suspect that Frontier will continue to add additional content and dinosaurs to the game. Considering the game launched without mod support (and whether mods will be supported in the future is still unclear) it’s important to have a developer who will continue to update the game and keep things fresh. This is an area that I believe Frontier will do an amazing job.
Jurassic World Evolution isn’t the perfect theme park simulation, but it’s pretty darn close. If you enjoy theme park simulators but have been intimidated by others on the market, you certainly should give this game a try. If you love dinosaurs or ever dreamed of owning your own Jurassic Park someday then this game is an absolute no brainer purchase. I was excited when I got my hands on it at E3, and the final release lived up to all my expectations and more. It’s truly an incredible game in one of this generations most beloved franchises. So, jump in the Jeep and “Welcome to Jurassic Park” (cue the Jurassic Park theme song).
What I liked: Stunning graphics, Accessible theme park management, Huge variety of dinosaurs
What I liked less: Some missions needing to be repeated for no reason
As a kid I used to spend time with my older sister playing dinosaur hunter with my old View-Master and some 3D slides of dinosaurs. We’d pretend that we had gone back in time to an age where dinosaurs walked the earth. As I got older, and technology improved dramatically, I had the opportunity to experience Jurassic Park when it was first released on the big screen and my simple exploration dream turned into a dream of what it would be like to experience this in real life. While dinosaur cloning hasn’t become an actual thing…yet, Jurassic World Evolution introduces you to a world of fossil digging, dinosaur incubating and park managing.
At it’s core, Jurassic World Evolution is a theme park management sim. It’s much less complex than Frontier’s other theme park sim, Planet Coaster, and of course brings with it the main draw of “living” dinosaurs. There are three major departments that you are trying to appease as you bring your park to life, Entertainment, Science and Security. As you play through the initial campaign, you will be given tasks from each department who are all trying to further their own agendas. Entertainment is focused on adding attractions, bringing people into your parks, and ensuring your profit margin is as high as possible. Science is focused on furthering the study of the dinosaurs, ensuring their survivability and tracking down and bringing to life numerous other species from around the globe. Finally, Security is trying to ensure that should a disaster strike, the proper fail-safes are in place to minimize the impact to the visitors and the park. While satisfying all three of these factions is the best way to make money and make your park a success, the tasks you do will impact your reputation with one department as you satisfy the requests of the others. It becomes a balancing act between ensuring each faction is as loyal and happy as possible (to avoid sabotage and espionage) and making enough money to ensure your park continues to function.
You begin the game with a sizable amount of money that you use to build your park and send teams on archeological digs around the world to unearth dinosaur fossils. The teams then bring back the fossils for you to practice your dinosaur cloning skills. Successful dinosaur cloning will result in absolutely breath-takingly detailed dinosaurs being added to your park. It’s up to you to ensure that the dinosaur enclosures are well suited and comfortable for the individual species of dinosaurs that will live in them. Each dinosaur has a specific set of traits that determine its’ comfort level. Some dinosaurs need grassland to run around in, while others are social creatures that don’t do well in solitary confinement. If your dinosaur’s comfort decreases below 50% they will attempt to break free of their enclosures and find what makes them happy and sometimes snacking on fear-stricken patrons is what they seek. So, keeping their comfort levels high is one key to avoiding major catastrophes in your park. After all, a happy dinosaur is one that is less likely to attempt an escape and snack on your paying patrons.
Ensuring your guest are happy and spending money is another key to running a successful park. Adding buildings and attractions for your guests to spend money on increases the rating of your park and adds additional cash flow. You will need all the cash you can get to keep things running smoothly and to prevent “accidents” from occurring. You will also need cash flow to research building improvements, finance other archeological digs, and ultimately continue to grow your park into what you had always envisioned it could be.
Graphically Jurassic World Evolution is absolutely stunning. The dinosaur models are gorgeous, and the weather effects (particularly when it’s raining) take on a near photo-realistic quality. This is easily one of the best-looking games available in this genre. When you aren’t busy managing the park, you’ll have the opportunity to pilot a helicopter and chase down escaped dinosaurs with your handy tranquilizer gun. You will also be given tasks where you will drive a Jeep through your park to do things such as replenish feeders or take pictures of your creations. The ability to traverse your park and get up close and personal with everything you have created is a real joy. As you progress, you can also unlock additional islands for you to create parks on and each island has its own unique challenges and adventures.
No game is perfect however, and Jurassic World Evolution certainly has a few issues. One of the more annoying issues I encountered is that some quests you are given are ones that you had already completed. Instead of the game recognizing I had already completed the quest, I had to redo what had already been done for the quest to continue. In the early stages of the game when you are asked to incubate a specific expensive breed of dinosaur when you have already done so (and it will cost you more than you can really afford to spend) it can get annoying fast. Some folks might also get tired of some of the more monotonous areas of the game, as flying a helicopter to tranquilize an escaped dinosaur the first dozen times you do it is exhilarating, but after that it can start to get a little stale. Additionally, there are some tasks that simply take time to complete such as waiting for a specific type of dinosaur to finish incubating before moving on to the next phase of the mission. As stated above there are ways to help pass the time (drive a Jeep and take some pictures for example), but an option to speed up the time just a bit would have been a real benefit. All-in-all though, these are pretty minor issues I had with an overall amazing game.
The developer Frontier is known for regularly updating their other games, including free (and paid) releases. While I think this game launches with an already incredible amount of variety, I suspect that Frontier will continue to add additional content and dinosaurs to the game. Considering the game launched without mod support (and whether mods will be supported in the future is still unclear) it’s important to have a developer who will continue to update the game and keep things fresh. This is an area that I believe Frontier will do an amazing job.
Jurassic World Evolution isn’t the perfect theme park simulation, but it’s pretty darn close. If you enjoy theme park simulators but have been intimidated by others on the market, you certainly should give this game a try. If you love dinosaurs or ever dreamed of owning your own Jurassic Park someday then this game is an absolute no brainer purchase. I was excited when I got my hands on it at E3, and the final release lived up to all my expectations and more. It’s truly an incredible game in one of this generations most beloved franchises. So, jump in the Jeep and “Welcome to Jurassic Park” (cue the Jurassic Park theme song).
What I liked: Stunning graphics, Accessible theme park management, Huge variety of dinosaurs
What I liked less: Some missions needing to be repeated for no reason
Matthew Krueger (10051 KP) rated Horrified: Universal Monsters Strategy Board Game in Tabletop Games
Jul 31, 2020 (Updated Aug 1, 2020)
The Universal Monsters (3 more)
The Strategy
Replay Value
Think Ten Steps Ahead
The Excellent Universal Monsters Board Game
When I heard about Horrorified, i wanted to buy it right away. A board game that has the universal monsters and it revolves around them, i really wanted to buy it. Cause i love the universal monsters. My favorite being The Invisible Man and Dracula. So lets talk more about it.
The Gameplay:
Horrified is a cooperative game in which all the players win or lose together. The players win if they defeat all of the Monsters they are playing against. In order to defeat a Monster, you must first complete a task.
Each Monster's task and subsequent defeat is unique:
Creature from the Black Lagoon: Find the Creature's hidden lair, then drive the Creature away.
Dracula: Smash Dracula's four coffins, then overcome Dracula.
Frankenstein and the Bride: Teach Frankenstein and the Bride what it means to be human so they can live peacefully.
The Invisible Man: Supply evidence to the police of the Invisible Man's existence, then trap him.
The Mummy: Break the Mummy's curse, then return him to his tomb.
The Wolf Man: Discover the cure for lycanthropy, then administer it to the Wolf Man.
The players lose immediately if one of the following occurs:
Terror: Each time a Hero or Villager is defeated, the Terror Level will increase. If the Terror Level reaches its maximum, indicated by the skull, the Monsters have overrun the village and the players lose.
Out Of Time: Each turn, you will draw a card from the Monster deck. If you need to draw a Monster card but the deck is empty, you have taken too long to defeat the Monsters and the players lose.
Each turn has two phases, performed in this order:
Hero Phase: Take as many actions as indicated on your Badge. In addition, any player may play any number of Perk cards.
Monster Phase: Draw one Monster card from the top of the Monster deck and resolve all three parts of the card. After completing both phases, play proceeds clockwise, starting with the next player's Hero Phase.
Hero Phase: Actions: Take up to the number of actions indicated on your Badge. You may choose to take fewer. Actions may be taken multiple times and in any order. The possible actions are:
Move: Move your Hero along a lit path to an adjacent space. You cannot move to water spaces and can only cross the river using one of the two bridge spaces. In addition, you may take any number of Villagers in your Hero's space with you when you move.
Guide: Move one Villager from your Hero's space to an adjacent space, or move one Villager from an adjacent space to your Hero's space. Villagers also cannot move to water spaces, and Monsters do not affect their movement.
Special Action: Some Heroes have a special action, as indicated on their Badge. Just like other actions, special actions count as one of the total number of actions for your turn and can be taken multiple times.
Pick Up: Take any number of Items from your Hero's space. Keep all your Items in front of you, next to your Badge.
Share: All Heroes in the same space as your Hero may freely give or take any number of Items from each other.
Advance: At a specific location, use one of your Items to advance a Monster's task.
Defeat: In a Monster's space, use your Items to defeat that Monster.
Monster Phase:
Draw a card from the top of the Monster deck and resolve the three parts of the card, from top to bottom. After resolving the entire Monster card, put it in a discard pile face up.
1. Items: Draw the number of Items listed at the top of the card, if any, from the Item bag. Place each Item at the location indicated on the Item.
If you need to draw an Item when the Item bag is empty, place all the Items from the discard pile into the bag, mix them up, and continue drawing.
2. Event: Each Event either involves one of the Monsters or the Villagers.
The card's color, as well as the symbol above the Event's name, indicates who the Event is about. Gray cards are about the Villagers. Colored cards are about a specific Monster.
If the Event Monster is not in your game, completely ignore the Event and continue with the Monster Strike. Otherwise, read the Event out loud and do what it says.
3. Monster Strike: Certain Monsters move and attack, as indicated by the symbols at the bottom of the card. In order from left to right, move and attack with the first Monster before proceeding to the next Monster.
If an indicated Monster is not in your game, ignore that symbol. If the Frenzy symbol is shown, the Monster with the Frenzy Marker moves and attacks. This could result in the same Monster moving and attacking twice in one turn.
Move the Monster the number of spaces indicated on the card towards the closest person (Hero or Villager). As soon as the Monster is in a space with a person, they stop moving. If the Monster started in a space with a person, they don't move at all.
Attack one person in the Monster's space by rolling the number of attack dice indicated. If there are no people in the Monster's space, the Monster does not attack-do not roll dice. If there are multiple people in that space, the Monster will attack a Hero rather than a Villager.
If there are still multiple people the Monster could attack, the current player chooses one to attack before rolling.
Perk Cards: Each player starts the game with a Perk card, and more Perk cards can be earned by getting Villagers to their safe locations. Keep all your Perk cards face up in front of you. It's a good idea to discuss your Perk cards, and when to play them, with the other players.
Perks may be played on any player's turn, but only during the Hero Phase. When you play a Perk card, do what the card says, and then put it in a discard pile face up. Playing a Perk card does not take an action.
Items: Items are important for advancing tasks and defeating Monsters, as well as defending yourself from the Monsters' attacks. Each Item has a color, indicating its type, and a strength, which is the number at the top. Each Item also has a location, which indicates where the Item is placed when it is drawn from the Item bag.
Hit by a Monster:
Heroes: To ignore being hit by a Monster's attack, a Hero may discard one Item for each Hit symbol rolled. If the Hero does not have enough Items, or does not wish to discard any Items, they are defeated. One hit defeats a Hero.
When a Hero is defeated, increase the Terror Level by moving the Terror Marker one space and remove that Hero from the board.
At the start of that player's next turn, they place their Hero at the Hospital and take their turn as normal, including their full number of actions. A defeated Hero does not lose any Items or Perk cards.
Villagers: A Villager does not have any Items and is therefore defeated immediately when hit. When a Villager is defeated, increase the Terror Level by moving the Terror Marker one space and remove that Villager from the board.
End of the Game: The game can end in one of three ways:
Heroes Triumph: If you defeat all the Monsters, the game immediately ends and the players have won! You've saved the village from a horrific fate, and perhaps even the Monsters themselves.
Terror!: If the Terror Level reaches its maximum, indicated by the skull, the game immediately ends and the players have lost. Everyone, including the Heroes, are too horrified to continue. You abandon the village to the Monsters.
Out Of Time: If you need to draw a card when the Monster deck is empty, the game immediately ends and the players have lost. You've taken too long to save the village. The Villagers have fled and you aren't able to continue.
Solo Play: The Villagers are more fearful if there is only one Hero trying to save the village. Begin the game with the Terror Marker on the "3" of the Terror Level Track.
All the rules remain the same. However, do not play as the Courier-that Hero's Special Action cannot be taken in a solo game. Also the Perk cards "Special Delivery" and "Conduct An Investigation" cannot be used.
Either remove these cards before playing, or when drawn, immediately discard and draw a new Perk card to replace it.
Its a fantasic excellent strategy game based around the universal monsters. I love it so much its such a fun game. If you want to learn more go to BoardGameGeek, Dice Tower Review or One Stop Co-Op Shop.
The Gameplay:
Horrified is a cooperative game in which all the players win or lose together. The players win if they defeat all of the Monsters they are playing against. In order to defeat a Monster, you must first complete a task.
Each Monster's task and subsequent defeat is unique:
Creature from the Black Lagoon: Find the Creature's hidden lair, then drive the Creature away.
Dracula: Smash Dracula's four coffins, then overcome Dracula.
Frankenstein and the Bride: Teach Frankenstein and the Bride what it means to be human so they can live peacefully.
The Invisible Man: Supply evidence to the police of the Invisible Man's existence, then trap him.
The Mummy: Break the Mummy's curse, then return him to his tomb.
The Wolf Man: Discover the cure for lycanthropy, then administer it to the Wolf Man.
The players lose immediately if one of the following occurs:
Terror: Each time a Hero or Villager is defeated, the Terror Level will increase. If the Terror Level reaches its maximum, indicated by the skull, the Monsters have overrun the village and the players lose.
Out Of Time: Each turn, you will draw a card from the Monster deck. If you need to draw a Monster card but the deck is empty, you have taken too long to defeat the Monsters and the players lose.
Each turn has two phases, performed in this order:
Hero Phase: Take as many actions as indicated on your Badge. In addition, any player may play any number of Perk cards.
Monster Phase: Draw one Monster card from the top of the Monster deck and resolve all three parts of the card. After completing both phases, play proceeds clockwise, starting with the next player's Hero Phase.
Hero Phase: Actions: Take up to the number of actions indicated on your Badge. You may choose to take fewer. Actions may be taken multiple times and in any order. The possible actions are:
Move: Move your Hero along a lit path to an adjacent space. You cannot move to water spaces and can only cross the river using one of the two bridge spaces. In addition, you may take any number of Villagers in your Hero's space with you when you move.
Guide: Move one Villager from your Hero's space to an adjacent space, or move one Villager from an adjacent space to your Hero's space. Villagers also cannot move to water spaces, and Monsters do not affect their movement.
Special Action: Some Heroes have a special action, as indicated on their Badge. Just like other actions, special actions count as one of the total number of actions for your turn and can be taken multiple times.
Pick Up: Take any number of Items from your Hero's space. Keep all your Items in front of you, next to your Badge.
Share: All Heroes in the same space as your Hero may freely give or take any number of Items from each other.
Advance: At a specific location, use one of your Items to advance a Monster's task.
Defeat: In a Monster's space, use your Items to defeat that Monster.
Monster Phase:
Draw a card from the top of the Monster deck and resolve the three parts of the card, from top to bottom. After resolving the entire Monster card, put it in a discard pile face up.
1. Items: Draw the number of Items listed at the top of the card, if any, from the Item bag. Place each Item at the location indicated on the Item.
If you need to draw an Item when the Item bag is empty, place all the Items from the discard pile into the bag, mix them up, and continue drawing.
2. Event: Each Event either involves one of the Monsters or the Villagers.
The card's color, as well as the symbol above the Event's name, indicates who the Event is about. Gray cards are about the Villagers. Colored cards are about a specific Monster.
If the Event Monster is not in your game, completely ignore the Event and continue with the Monster Strike. Otherwise, read the Event out loud and do what it says.
3. Monster Strike: Certain Monsters move and attack, as indicated by the symbols at the bottom of the card. In order from left to right, move and attack with the first Monster before proceeding to the next Monster.
If an indicated Monster is not in your game, ignore that symbol. If the Frenzy symbol is shown, the Monster with the Frenzy Marker moves and attacks. This could result in the same Monster moving and attacking twice in one turn.
Move the Monster the number of spaces indicated on the card towards the closest person (Hero or Villager). As soon as the Monster is in a space with a person, they stop moving. If the Monster started in a space with a person, they don't move at all.
Attack one person in the Monster's space by rolling the number of attack dice indicated. If there are no people in the Monster's space, the Monster does not attack-do not roll dice. If there are multiple people in that space, the Monster will attack a Hero rather than a Villager.
If there are still multiple people the Monster could attack, the current player chooses one to attack before rolling.
Perk Cards: Each player starts the game with a Perk card, and more Perk cards can be earned by getting Villagers to their safe locations. Keep all your Perk cards face up in front of you. It's a good idea to discuss your Perk cards, and when to play them, with the other players.
Perks may be played on any player's turn, but only during the Hero Phase. When you play a Perk card, do what the card says, and then put it in a discard pile face up. Playing a Perk card does not take an action.
Items: Items are important for advancing tasks and defeating Monsters, as well as defending yourself from the Monsters' attacks. Each Item has a color, indicating its type, and a strength, which is the number at the top. Each Item also has a location, which indicates where the Item is placed when it is drawn from the Item bag.
Hit by a Monster:
Heroes: To ignore being hit by a Monster's attack, a Hero may discard one Item for each Hit symbol rolled. If the Hero does not have enough Items, or does not wish to discard any Items, they are defeated. One hit defeats a Hero.
When a Hero is defeated, increase the Terror Level by moving the Terror Marker one space and remove that Hero from the board.
At the start of that player's next turn, they place their Hero at the Hospital and take their turn as normal, including their full number of actions. A defeated Hero does not lose any Items or Perk cards.
Villagers: A Villager does not have any Items and is therefore defeated immediately when hit. When a Villager is defeated, increase the Terror Level by moving the Terror Marker one space and remove that Villager from the board.
End of the Game: The game can end in one of three ways:
Heroes Triumph: If you defeat all the Monsters, the game immediately ends and the players have won! You've saved the village from a horrific fate, and perhaps even the Monsters themselves.
Terror!: If the Terror Level reaches its maximum, indicated by the skull, the game immediately ends and the players have lost. Everyone, including the Heroes, are too horrified to continue. You abandon the village to the Monsters.
Out Of Time: If you need to draw a card when the Monster deck is empty, the game immediately ends and the players have lost. You've taken too long to save the village. The Villagers have fled and you aren't able to continue.
Solo Play: The Villagers are more fearful if there is only one Hero trying to save the village. Begin the game with the Terror Marker on the "3" of the Terror Level Track.
All the rules remain the same. However, do not play as the Courier-that Hero's Special Action cannot be taken in a solo game. Also the Perk cards "Special Delivery" and "Conduct An Investigation" cannot be used.
Either remove these cards before playing, or when drawn, immediately discard and draw a new Perk card to replace it.
Its a fantasic excellent strategy game based around the universal monsters. I love it so much its such a fun game. If you want to learn more go to BoardGameGeek, Dice Tower Review or One Stop Co-Op Shop.
Phillip McSween (751 KP) rated Hell or High Water (2016) in Movies
Mar 11, 2019
Classic
Two brothers rob banks in west Texas to pay off overdue loans before their family home is foreclosed on.
Acting: 10
Beginning: 10
Characters: 10
From the first scene in the beginning with Tanner (Ben Foster) and Toby (Chris Pine), I knew I was going to like the two brothers. One’s a loose cannon while the other is more level-headed and calculated. They argue like typical brothers because they are so different and their interactions remind you of typical sibling hate/love. As a viewer, their personalities worked so well for me because you realize both were needed throughout the movie. Sometimes you needed cool, other times crazy was definitely needed to get the two out of a rough scrape.
I also enjoyed Jeff Bridges character playing the role of Sheriff Marcus, the area’s dedicated peacemaker. He speaks with a quick drawl straight out of an Eastwood western. He is overly truthful to a hilarious extent. He is on his way to retirement and feels like catching Tanner and Toby could be his last bit of peace.
Cinematography/Visuals: 9
Conflict: 7
While there truly are some impactful intense moments that help drive the narrative, Hell Or High Water is more drama than it is an action film. You do get a fair share of bank robberies, car chases, and shootouts. It just would have been nice if they had showed a bit more of that. Some of the parts that dragged on a bit would have served well with a bit more conflict.
Genre: 8
A powerful story about family helping family. Time will tell, but I think it’s a story that will keep its power years from now. The storytelling and direction is just as strong as any of my all-time favorites. Hell Or High Water packs a potent punch.
Memorability: 8
Pace: 10
Plot: 10
The bank robbery genre has been done and redone, but not quite like this. From its setting to the backdrop of the plot, this movie paves its own way within a crowded and successful genre. It succeeds with memorable dialogue and making every single scene count towards a definitive end.
Resolution: 10
The final scene features a conversation between Marcus and Toby. It’s hands-down the most memorable scene in the entire film as you get to see how this chain of events has ultimately affected both characters. They have both gained and lost and both face ghosts that will haunt them for the rest of their lives. It’s a scene that stuck with me long after I watched it.
Overall: 92
Set against a sprawling, yet compacted west Texas, Hell Or High Water gives you everything you look for in a movie. Memorable scenes abound keeping the movie entertaining and fresh. If you haven’t seen it yet, it’s a classic.
Acting: 10
Beginning: 10
Characters: 10
From the first scene in the beginning with Tanner (Ben Foster) and Toby (Chris Pine), I knew I was going to like the two brothers. One’s a loose cannon while the other is more level-headed and calculated. They argue like typical brothers because they are so different and their interactions remind you of typical sibling hate/love. As a viewer, their personalities worked so well for me because you realize both were needed throughout the movie. Sometimes you needed cool, other times crazy was definitely needed to get the two out of a rough scrape.
I also enjoyed Jeff Bridges character playing the role of Sheriff Marcus, the area’s dedicated peacemaker. He speaks with a quick drawl straight out of an Eastwood western. He is overly truthful to a hilarious extent. He is on his way to retirement and feels like catching Tanner and Toby could be his last bit of peace.
Cinematography/Visuals: 9
Conflict: 7
While there truly are some impactful intense moments that help drive the narrative, Hell Or High Water is more drama than it is an action film. You do get a fair share of bank robberies, car chases, and shootouts. It just would have been nice if they had showed a bit more of that. Some of the parts that dragged on a bit would have served well with a bit more conflict.
Genre: 8
A powerful story about family helping family. Time will tell, but I think it’s a story that will keep its power years from now. The storytelling and direction is just as strong as any of my all-time favorites. Hell Or High Water packs a potent punch.
Memorability: 8
Pace: 10
Plot: 10
The bank robbery genre has been done and redone, but not quite like this. From its setting to the backdrop of the plot, this movie paves its own way within a crowded and successful genre. It succeeds with memorable dialogue and making every single scene count towards a definitive end.
Resolution: 10
The final scene features a conversation between Marcus and Toby. It’s hands-down the most memorable scene in the entire film as you get to see how this chain of events has ultimately affected both characters. They have both gained and lost and both face ghosts that will haunt them for the rest of their lives. It’s a scene that stuck with me long after I watched it.
Overall: 92
Set against a sprawling, yet compacted west Texas, Hell Or High Water gives you everything you look for in a movie. Memorable scenes abound keeping the movie entertaining and fresh. If you haven’t seen it yet, it’s a classic.
Bong Mines Entertainment (15 KP) rated Focused - Single by Lilly Whyte in Music
Jun 17, 2019
Lilly Whyte is an Atlanta-based rapper-singer from Loris, South Carolina. Not too long ago, she released a motivational rap tune, entitled, “Focused”.
“I been working hard, I know its gonna take time. I can’t let down my guard, can’t let nobody take my shine, I need to just focus. Please just let me focus. I been down before and I ain’t never going back. I’m hungry for more so tell me where the money at. I’m just being honest. I’m gonna get it regardless.” – lyrics
‘Focused’ tells an encouraging tale of a determined young woman who is focused on getting what’s hers. But, as she gets closer to accomplishing her goals, there’s a guy in her life who’s trying to get close to her.
Even though she’s not looking for closure with him, she knows deep down she can’t afford to lose her concentration to distractions. Therefore, she chooses to stay motivated and refuses to let him come remotely close to disrupting her grind.
‘Focused’ contains a relatable storyline, harmonious rap vocals, and melodic instrumentation flavored with contemporary R&B and hip-hop elements.
“So excited about this record because it’s the first song I actually recorded all by myself. I literally wrote this song in my head as I was teaching myself how to engineer. FOCUSING on my craft and not letting anything stop me. FOCUSED is the product of me staying up all night in my little at-home-studio and not giving up. This song is very motivational which is why it’s one of my all-time favorites. I’ve always had a hard time focusing on what I’m supposed to be doing because I’m always so easily distracted. It can be really frustrating sometimes. I literally have to tell myself to just FOCUS, but this song is way more than that.” – Lilly Whyte
Lilly Whyte struggled with health and addiction issues, along with becoming a mother at a young age.
With a determination and drive inherent only to single mothers, she overcame her hardships by using music as an outlet for healing and growth.
She represents love, peace, and diversity, writing lyrics that are rich, fiery and full of meaning. Her stories cover themes such as empowerment, positivity, and self-acceptance.
Also, she’s an accomplished dancer, and her love for Lil Wayne’s music has garnered her the nickname, Lil Wheezy.
“I call out a certain someone for trying to come into my life and distract me. I have way too many trust issues from past experiences and I’m sure a few of you can relate. The beat was produced by DrellOnTheTrack and it has a guitar in the melody which is ironic as I also play the guitar. Hope you gain as much from this track as I did and don’t forget to STAY FOCUSED!” – Lilly Whyte
https://www.bongminesentertainment.com/lilly-whyte-focused/
“I been working hard, I know its gonna take time. I can’t let down my guard, can’t let nobody take my shine, I need to just focus. Please just let me focus. I been down before and I ain’t never going back. I’m hungry for more so tell me where the money at. I’m just being honest. I’m gonna get it regardless.” – lyrics
‘Focused’ tells an encouraging tale of a determined young woman who is focused on getting what’s hers. But, as she gets closer to accomplishing her goals, there’s a guy in her life who’s trying to get close to her.
Even though she’s not looking for closure with him, she knows deep down she can’t afford to lose her concentration to distractions. Therefore, she chooses to stay motivated and refuses to let him come remotely close to disrupting her grind.
‘Focused’ contains a relatable storyline, harmonious rap vocals, and melodic instrumentation flavored with contemporary R&B and hip-hop elements.
“So excited about this record because it’s the first song I actually recorded all by myself. I literally wrote this song in my head as I was teaching myself how to engineer. FOCUSING on my craft and not letting anything stop me. FOCUSED is the product of me staying up all night in my little at-home-studio and not giving up. This song is very motivational which is why it’s one of my all-time favorites. I’ve always had a hard time focusing on what I’m supposed to be doing because I’m always so easily distracted. It can be really frustrating sometimes. I literally have to tell myself to just FOCUS, but this song is way more than that.” – Lilly Whyte
Lilly Whyte struggled with health and addiction issues, along with becoming a mother at a young age.
With a determination and drive inherent only to single mothers, she overcame her hardships by using music as an outlet for healing and growth.
She represents love, peace, and diversity, writing lyrics that are rich, fiery and full of meaning. Her stories cover themes such as empowerment, positivity, and self-acceptance.
Also, she’s an accomplished dancer, and her love for Lil Wayne’s music has garnered her the nickname, Lil Wheezy.
“I call out a certain someone for trying to come into my life and distract me. I have way too many trust issues from past experiences and I’m sure a few of you can relate. The beat was produced by DrellOnTheTrack and it has a guitar in the melody which is ironic as I also play the guitar. Hope you gain as much from this track as I did and don’t forget to STAY FOCUSED!” – Lilly Whyte
https://www.bongminesentertainment.com/lilly-whyte-focused/
Charlie Cobra Reviews (1840 KP) rated Spider-Man: Into the Spider-Verse (2018) in Movies
Jul 3, 2020
Amazingly Spectacular Again - 9/10
Spider-Man: Into the Spider-Verse is a computer animated superhero film based off of the Spider-Man comics and movie franchise focusing on the Miles Morales/Spider-Man. Produced by Colombia Pictures and Sony Pictures Animation, it's set in a shared multiverse, which has alternate universes, called, the "Spider-Verse". The movie was directed by Bob Persichetti, Peter Ramsey, and Rodney Rothman from a screenplay by Phil Lord and Rodney Rothman and story by Phil Lord. Starring Shameik Moore, Jake Johnson, Hailee Steinfield, and Mahershala Ali.
Miles Morales, (Shameik Moore) is a normal regular teenager from Brooklyn, whose parents, police officer Jefferson Davis (Brian Tyree Henry) and nurse Rio Morales (Luna Lauren Velez); have enrolled him in a new school. He visits his estranged Uncle Aaron Davis (Mahershala Ali) to vent and deal with pressures of living up to his parents expectations and making friends at a new school. His Uncle Aaron takes him to blow off steam to an abandoned subway station where he can paint graffiti and Miles is unknowingly bitten by "the Spider-Man" spider. After discovering his new powers, he returns to the subway searching for the spider and uncovers a secret lab where Spider-Man is in battle with the Green Goblin and the Prowler. Wilson Fisk, a.k.a. the Kingpin, is using the lab to test a particle accelerator which Spider-Man says could destroy the city. During the battle Spider-Man finds Miles hiding and entrusts him with a USB drive, when things don't go as planned. And that's just the beginning.
This movie is a must see. If you haven't seen this movie you are definitely missing out. My only complaints would be some of the Spider-Man felt unnecessary; also the style of movie was very dynamic and hard to adjust to, particularly the opening/intro. Once you get past that it's totally fine. The writers created a clear and captivating plot that truly encompasses the struggle of the "Spider-Man" character; such as dealing with normal problems like school, girls, parents, and hero problems like adjusting to powers, bad guys, and saving the city. This movie was rated PG so was made for kids but has a message and themes where it can be enjoyed by all ages and doesn't feel like a kid movie. This movie has quite a few entertaining characters including some of the alternate version spider men like, Spider-Woman/Gwen Stacy (Hailee Steinfield), Peter Porker/Spider-Ham (John Mulaney), and Peter Parker/Spider-Man Noir (Nicolas Cage). Although light hearted and funny, this movie definitely touched on more serious issues like loss, death, betrayal, responsibility and finding one's self. Probably the best Spider-Man movie, undoubtedly the best since Sam Raimi's first Spider-Man. I give it a 9/10.
Miles Morales, (Shameik Moore) is a normal regular teenager from Brooklyn, whose parents, police officer Jefferson Davis (Brian Tyree Henry) and nurse Rio Morales (Luna Lauren Velez); have enrolled him in a new school. He visits his estranged Uncle Aaron Davis (Mahershala Ali) to vent and deal with pressures of living up to his parents expectations and making friends at a new school. His Uncle Aaron takes him to blow off steam to an abandoned subway station where he can paint graffiti and Miles is unknowingly bitten by "the Spider-Man" spider. After discovering his new powers, he returns to the subway searching for the spider and uncovers a secret lab where Spider-Man is in battle with the Green Goblin and the Prowler. Wilson Fisk, a.k.a. the Kingpin, is using the lab to test a particle accelerator which Spider-Man says could destroy the city. During the battle Spider-Man finds Miles hiding and entrusts him with a USB drive, when things don't go as planned. And that's just the beginning.
This movie is a must see. If you haven't seen this movie you are definitely missing out. My only complaints would be some of the Spider-Man felt unnecessary; also the style of movie was very dynamic and hard to adjust to, particularly the opening/intro. Once you get past that it's totally fine. The writers created a clear and captivating plot that truly encompasses the struggle of the "Spider-Man" character; such as dealing with normal problems like school, girls, parents, and hero problems like adjusting to powers, bad guys, and saving the city. This movie was rated PG so was made for kids but has a message and themes where it can be enjoyed by all ages and doesn't feel like a kid movie. This movie has quite a few entertaining characters including some of the alternate version spider men like, Spider-Woman/Gwen Stacy (Hailee Steinfield), Peter Porker/Spider-Ham (John Mulaney), and Peter Parker/Spider-Man Noir (Nicolas Cage). Although light hearted and funny, this movie definitely touched on more serious issues like loss, death, betrayal, responsibility and finding one's self. Probably the best Spider-Man movie, undoubtedly the best since Sam Raimi's first Spider-Man. I give it a 9/10.
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