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Bears vs Babies
Bears vs Babies
2017 | Animals, Card Game, Comic Book / Strip, Humor
Cool Idea (1 more)
Monsters Eating Babies
Can Get Frustrating (1 more)
Winner Is Usually Obvious Very Early
You Get To Build Monsters (And Eat Babies)
I Kickstartered this game when it was released despite not really loving Exploding Kittens beyond the art and the concept. The large draw was that I did not have any other game in my collection that I could pet and stroke when I was stressed and who doesn't like building monsters?

To be honest, this is a decent game with some strategy elements. The main issue is that the winner generally becomes evident early on in the game when they take a large number of points and wipe out everyone else's monsters and it become difficult for everyone else to catch up if the leader plays to obstruct.

The art is cute and sometimes rather disturbing, especially in the NSFW expansion (which should certainly not be used with kids at the table unless you want some deep and terrible conversations about schlongs). The monsters you make are funny and you can get a little attached to them. Sadly, that is a bad strategy as they can be wiped out in the Baby War at any point when someone provokes one of the baby armies and they kill everyone.

One of the biggest frustrations with this game is that sometimes you get to a point where you have nothing but legs and nothing else. All you want is a head or a cool body to attach all your legs to. You don't want to waste a turn diving in the discard for a head so you keep drawing more legs until you can hardly hold all your cards. At the end of the game you realize the Dave has all the heads and you hate him. Screw you, Dave!

Overall, its OK, You won't play it all the time, but it can be fun with a beer in the right crowd.
  
Heroscape Master Set: Rise of the Valkyrie
Heroscape Master Set: Rise of the Valkyrie
2004 | Adventure, Fantasy, Fighting, Miniatures, Science Fiction
The whole unique concepy of this game is awesome (0 more)
Its discontinued (0 more)
Build and Play all out war
This game has a very special place in my heart and I wish it started getting produced again. This review is not just for the base game by the Heroscape system as a whole. To me it is a lost treasure that I still pay premium prices to collect. Heroscape is primarily a combat game with a point based army building system. But even before that, the players build a battlefield using the interlocking and stacking hex terrain features, there are tiles of lava, water and ice, there are castle sets, bridges and even a marvel set to add marvel characters. I cannot paint a picture, but just google "epic heroscape map" to see amazing battlefields people have made. Alright, so gameplay mechanics. The combat system is dice based using shields and hits and line of sight and height of target it important, where you can take cover behind objects and creatures and also gain height advantage. There are interactions between characters that buff and debuff allies and enemies and interaction with terrain types. There were 3 master sets, a castle set, a bridge set, lava set, ice set, marvel character set and multiple character expansion packs. The miniatures are prepainted. Heroscape was bought by Wizards of the Coast where they released one master set with a Dungeons and Dragons Theme and one wave of D&D character expansions. It was then discontinued. In 2016 Wizards released Magic: Arena of the planeswalkers which recycled the Heroscape rule set, terrain molds and almost all mechanics, but under the completely different Magic the Gathering Branding and with a fraction of the terrain. Arena of the planeswalkers was also discontinued. The cheapest way to try out the mechanics of this game is Arena of the planeswalkers which should be able to be sourced used locally for about the $15 range.
  
Azul
Azul
2017 | Abstract Strategy
We are late to the game. Almost always. I mean, we BUY new games. We watch videos on them to learn. We then digest the rulebook and teach it to whomever is interested in playing with us. Then we play. Sometimes we can only get a few games in and we have to decide their fate in our collection after just a play or two or three. But then there are games that our wives buy us for Christmas that wasn’t even on our list, but she was on the publisher’s website buying a different game that WAS on our list, but thought this game was pretty so she decided to buy it for us (as well as the cute little expansion) and then decides she wants to play it and it turns out to be a really great game that we enjoy playing a whole bunch.

Uh. Sometimes I get too excited introducing a game. We are talking about Azul. O.G. Azul.

Ok, so you are supposed to be building a fancy tiled wall in Portugal. I think. The game comes with these fancy Starburst (not a sponsor) looking bakelite pieces – if you have played Hive you know the ones – and they are very colorful and cute. Everyone gets their own player board and score tracking cube. Then the game is afoot.

The player with the most points at the end of the game wins. Standard. I’m not going to go into the entirety of a rules explanation. Instead, I’m going to give you my review.

After having played it a dozen times or more, I absolutely love it. It is by far my favorite abstract strategy game that I have played. The components are fun to play with, the rules are light – most players can grasp the concept and gameplay – and it’s quick enough that you can play multiple games in a row if you so choose.

That said, we at Purple Phoenix Games give it a 24 / 24.

https://purplephoenixgames.wordpress.com/2018/11/30/azul-review/
  
40x40

The Marinated Meeple (1848 KP) Jun 12, 2019

Love it, keep the reviews coming, I got kudos to give boardgamers

Ascent of the Aliomemti
Ascent of the Aliomemti
8
8.0 (1 Ratings)
Book Rating
A good solid start to a series
Contains spoilers, click to show
The Aliomenti village is in ruins, destroyed by one of their own, its population nearly eliminated in the calamity. From the ruins, the Aliomenti rise to international prominence, influencing buyers and sellers, warriors and bureaucrats, as they patiently and invisibly expand their empire.

Will Stark serves as the driving force loop behind that expansion. Whether he's directly creating their innovations or offering subtle hints to others, few of their revolutionary progressions are made without his influence.

But Will is dealing with his own private heartache. Even as he watches his fellow Aliomenti ascend to heights few of them imagined possible, his long journey becomes one he'll make very much alone. He's also haunted by the knowledge that what enables him to make that journey will also prevent him from seeing his most important mission to its completion.

Will must persevere, fighting through his own gloom, an organization that threatens to tear itself apart, and a reunion with old friends at a most inopportune time. And he'll come to realize that his own decisions, his own inability to understand even those he knows not to trust, have enabled a tyrant to seize control of the Aliomenti in the aftermath of an explosive crisis.


Having gotten to book 3 I'm a confused still as to whether it's sci-fi or supernatural or maybe a little bit of both. I'm enjoying this serious either way I love the dynamic of all the characters we come across. Watching Will jump Through so much to save his family while still helping to build the one thing he ultimately wants to destroy. All 3 books flow nicely into each other and I'm looking forward to finding out what has happened to Eve and what will become of the villages now Will has been kicked out! Also as will and Hope sail into the distance where their journey will lead.



Recommended!!



  
Betrayal at House on the Hill
Betrayal at House on the Hill
2004 | Adventure, Exploration, Horror, Miniatures
Great Components (3 more)
Expandable
Plays a decent group size
Replayability
If you punch out all the monster tokens the first time you play, it's hard to find the ones you need later in future games. (1 more)
Play Time can be long depending on the haunt you get.
You never know what to quite expect
Players: 3-6 This is a great group size. I always welcome games that support 5-6 because we always seem to have that 1 extra player we were not expecting to show up.
Expansions: This game already has one expansion called Widows Walk. It adds a roof floor to the game as well as new cards of all three types, and as you may imagine a whole new set of haunts to play.
Replayability: The game has 50 haunts or so in the base game and with widows Walk it adds a bunch more. The game can be played over and over and based on the tiles in the house and the haunt that is played, your experience is almost never going to be the same twice.
Components: The cards are all really nice as well as the tiles for the rooms. The trackers for the characters could be better but they actually already made an upgrade pack for that so problem solved. My only gripe is that the doorways are all highlighted in a specific color but the windows are not. There are several rules that require you to be in a room with a window but they are not highlighted like the rooms with doorways. This could have easily been fixed before launching the game. Also, the symbols for the cards are hard to read on the yellow artworked rooms. In blends right in the background on them and I always have to point out that there is in fact a symbol for a card on those rooms.
  
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