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Disney Villainous
Disney Villainous
2018 | Entertainment
I am a sucker for a great theme. Or themes that turn the game around. Such is the case with Disney Villainous. Not often does a game allow you to play AS the bad guys against the good guys. That premise is interesting to me, and as I saw this release last year, I just knew I had to have it. Now that I have played it several times, with and without the first expansion, what do I have to say about it? Read on.

Disney Villainous (“Villainous” from here on) is a card game that pits players against each other in a race to complete individualized objectives to win the game. Players are in direct competition with each other and have devices to employ to spoil the plans of their competitors. Can Maleficent place out curses on all the lands in her realm before Hades can have three Titans storm on Mount Olympus? Can Prince John attain 20 power before either of them win the game? Such is Villainous.

DISCLAIMER: This game has a few standalone expansions now, with more on the way I’m sure. We are using components from the base game as well as the first expansion, “Wicked to the Core,” for this review. Should we decide to review the expansions as standalone games, we will link to the new material here. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T

To setup, each player will choose a big bad to play. Each character comes equipped with a colored pawn, a realm board with four locations, a deck of cards with matching pawn colored backs, a Fate deck with white back, and a playbook with tips on how to play that character. Also give every player a reference card that details the actions available. Shuffle each deck separately, give the starting player zero power from the cauldron, the second player one power, the third player two power, etc. Each player draws a hand of four colored back cards. Begin the game with the pawns on the leftmost location on the realm board and you are now ready to play.

Play works thusly: move your pawn to any unlocked location, complete any or all actions available at the location, draw your hand back up to four, next player. You MUST move on your turn, unless a card allows you to stay at your current location on your next turn. Once moved, the location will either show two or four options for actions. These could include play a card, activate a card, discard a card, gain power tokens, move an item or ally, move a Hero card, vanquish a Hero, or play cards from an opponent’s Fate deck. Some actions are self-explanatory (gain power tokens, et al), but some require further explanation.

Some cards will have an activation symbol displayed on them. This means that a pawn has to have been moved to a location with an activate card symbol, and the player must pay to activate the card for its special abilities. Easy. Moving an item, ally, or Hero typically means physically moving the cards from one location to another adjacent location. This is important for some villains’ objectives: cards need to enter play in one location but travel to another as part of the win condition. When a villain moves to a location with the Fate symbol, they will choose an opponent, look at the top two cards of their Fate deck, and choose one card to play and one card to discard. These are especially devious and can greatly hinder the player’s progress. In addition, when a Fate card resides on a realm board it covers the top symbols of a location, thus nullifying the player’s ability to use these symbols on future turns. Using the vanquish symbol requires a Hero to have been played on your board, and having enough strength in allies and items to meet or overcome the Hero’s strength. Heroes and any allies/items used in the fight are then all discarded to the appropriate discard piles.

Play continues in this manner until one player has achieved their victory condition.

Components. I have good and bad news. Good news first. The components are absolutely fabulous! Those pawns. SOOOO good. Each is a somewhat abstracted figure of the villain, but with some concrete callbacks and recognizable features. They are just so dang fun to handle and play with. I think the cards are good quality, but I forgot what they feel like outside of the sleeves I put mine in. The board components are great, the cauldron is flimsy, unnecessary, and unwieldy when putting back in the box, especially if you have one or more expansions. I have not found a decent way to put everything back in one box, so I am resigned to having both boxes with me every time I want to play. That’s the bad. I also have put all my sleeved cards into plastic deck boxes in the main game box along with the cauldron. Everything else gets put in the expansion box. I hope a better storage solution is on the horizon along with future expansions…

So as you can see from our rating graphic on top that we are spread out on this one. I love it, but I don’t see it ever breaching my Top 10 list. It does have a tendency to overstay its welcome with all the Fate cards making it more and more difficult to win the game. Once a player seems to be near winning every other player gangs up, or seems to when I have played. I get that it may come off as a negative, and the play length as well, but it’s all part of villains out-villaining each other. While Josh rated it as a three and may not ever willingly ask to play it, I have it at a five because I think it’s a great game with a wonderful theme, amazing components, and tons of expandability. With that, we at Purple Phoenix Games give Disney Villainous a boding 16 / 24. If you are a big Disney fan, can live with the Take That, and want something that looks incredible on the table, pick it up.
  
The Handmaid's Tale  - Season 1
The Handmaid's Tale - Season 1
2017 | Drama
Very true to the book, any expansion feels like a natural evolution (3 more)
An amazing cast bringing the characters to life
So good at tugging at all sorts of emotions
Relevant, now and always
Everyone needs to watch it
It comes from a small but powerful book. So disturbingly close to how reality could be it's not really surprising how relevant it is to what's happening in the world. Although tackling hard topics, often with harsh outcomes, the show treats every dark twist and turn with empathy - the writers don't want to shy away from the important issues but at the same time they don't want us to flinch and stop watching because it's important that we see.

There are some differences to the book, of course. The main one being June, she's stronger in the show, more determined. This isn't necessarily a bad thing because they had to make adaptations in order for it to work on the screen and I think they way they've done it is genius. She doesn't come across as an entirely different character, if you compare her to the June from the book it's more like they mostly travelled the same path but made a few different decision along the way. Along with this stronger June comes a bit more hope, is it possible that she'll be able to escape? Is it possible that she'll meet Moira, Luke and Hannah again? Can there really be an end to the regime in Gilead?

Each of the characters are strong and memorable, brought to life by a brilliant cast of people. One minute you can be sympathising for them and the next absolutely loathing them. Not only is that a sign of how good the acting is but also how amazing the writing on the show was. A tense show that builds up throughout the series, while it never feels over-packed it is full of messages for all of us to take to heart and keep in mind.

With a second season confirmed it's now going beyond the scope of the book and that's exciting, we get to see where June's story goes and with the open-ended way the book finished who knows where it'll go.
  
Room 25
Room 25
2013 | Bluff, Deduction, Exploration, Horror, Maze
Loads of game modes (2 more)
Variable difficulty adds to replayability
Hectic fun at higher player counts
No difference in characters (1 more)
Games can be over very quick due to bad luck
A Quick Game, With A Lot To Offer
Despite the appearance, Room 25 is one of those games that has a lot to offer, and can be played pretty much how you want it.

The game is played out over 25 room tiles, which are laid out face down apart from the starting room in the middle, and the basic goal is to make it to the elusive Room 25, somewhere out on the grid, but you have to do it quick, as there is a set number of turns to find it in.

Players will simultaneously choose to do 1 or 2 actions on their turn, and can choose to move into a room, thus revealing it's effect to everyone, push another player into a room, peek at a room, or slide a whole row of rooms in the direction of their choosing (nit including the starting room.)

Rooms are split into 3 colours: Green are safe, and can sometimes help you, yellow are normally traps or hinderances, and red rooms can kill you in one way or another (there's even a room that is instant death if you move into it.) Players have to navigate the rooms using their actions, and hope they don't meet their demise.

There are also varying game modes and difficulties to choose from. Competitive pits everyone against each other, co-operative means everyone is trying to work together, and team mode has two groups trying to outwit the other team. You can also adjust the difficulty by adding or removing more yellow and red rooms (the manual has set layouts for the tiles, but you can also customise as you see fit.)

Room 25 has a lot of replayability, but does suffer from a bit of luck. If there is bad decisions made, you can be eliminated very early on. The characters in the base game, although looking cool, have no differences to them either (which is resolved in the expansion.)

These are minor gripes though, and doesn't stop Room 25 being a fast paced, hectic, but enjoyable game.
  
Let Love In by Nick Cave & The Bad Seeds
Let Love In by Nick Cave & The Bad Seeds
1994 | Alternative, Rock
9.0 (1 Ratings)
Album Favorite

"Nick Cave is one of these very rare male artists that has managed to hold my attention and interest over the course of four decades now. He is extraordinary and continues to push his artistry and has never cheapened himself or been a desperate gambler in Vegas. In regards to his musical career, he's always just done what he does, so beautifully, with no compromise to the musical climate. As a result, [he] has created his own genre, really, that he is king of. His career is just continuing to blossom and continuing to grow. It has this incredible reach now and is touching new generations. 

 He is one of the greatest artists, storytellers and musicians that I have ever met and have ever been around. I feel lucky to be here to enjoy his work and I'm so grateful that somebody like him is out there still. He is this incredible answer or rebuke to the current climate of just completely vacuous people-pleasing pop music. 

 He's a truly incredible wordsmith too and he is really blessed with the true greatness of a writer. He's not a pop lyricist by any stretch of the imagination: he's a great erudite communicator and you can feel that in his music, in his lyrics, in his books, in his scripts. He's bordering bona fide genius with his words – just so poetic and so very honest and authentic. 

 Each record is a logical sort of expansion from the previous record, but he's a great storyteller, and a great communicator, and a great connector too. I can't think of anyone else who has the kind of career he has, where he's never had a hit – not really, in the traditional sense of a hit – and yet enjoys this phenomenal career where he's now selling out fucking arenas around every corner of the world. I mean, it's mad. 

 He's so unique and just doesn't sound like anybody else. He's got this phenomenal band too in The Bad Seeds whose musicianship is just incredible. It's like going in to listen to an orchestra because it's so emotive and powerful: to see him live is truly extraordinary."

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