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Smith's Corner: Alora & Ash (The Heartwood Series #3)
Smith's Corner: Alora & Ash (The Heartwood Series #3)
Jayne Paton | 2021 | Contemporary, Romance
6
7.3 (3 Ratings)
Book Rating
Didn't quite love this one!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.

This is book 3 in the Heartwood series and while not totally necessary, it might help you get a better picture of this family group, and all the supporting characters.

Ash went to prison, and he shut Alora off completely just when she needed him the most. You get a picture as to WHY he does that, though. When their paths cross again, Alora runs away from Ash. It's not long til Ash discovers the secret Alora has been keeping from him, though.

Ash has to learn the hard way about letting people help him. Had he done so before, he might not have such a hard time now. But one thing holds true from then to now: he LOVES Alora, so darn much!

You understand why Alora is reluctant to let Ash in, he hurt her before, but when she does let him in, its wonderful!

There is some overlap with book 2, Layla and Levi and it's kinda fun watching those two from the other side, so to speak!

This is a great addition to the series but it doesn't quite push my buttons like Dallas and Delilah or Levi and Layla do, I'm afraid. Oh it's good, yes, but I didn't quite love it.

Fox and Faith are next. Given that Fox hasn't SAID a word in three books, that should be an interesting read!

3 good solid stars

same worded review will appear elsewhere​
  
Assassin's Creed (2016)
Assassin's Creed (2016)
2016 | Action
8
5.8 (33 Ratings)
Movie Rating
Action sequences (4 more)
Cast
Practical and CGI effects
Plot
Highest free fall performed by a stuntman in almost 35 years.
Apple of Eden (1 more)
Not as much Past sequences as I'd like
Nothing is True...
Okay, so I have been a huge fan of the Assassin's Creed franchise since the beginning and have enjoyed, at least to some extent for certain ones, all of the games that have been released thus far. I was so excited for this movie once I heard it was being made and spent the years waiting, worrying. Videogame Movies have had nothing but a bad rep throughout the many years and this was one I was hoping did not fail, or at least not be a failure for me.

To give an example of what I mean, the Prince of Persia film was one I actually really enjoyed but to the world it was a flop and people despise it and dread to talk about it. Yes it's not as great as it could have been but neverless I enjoy what they tried to do with it. This film is both similar and yet different for me, because I didn't enjoy what they tried to do, I enjoyed what they did.

Though many will disagree with me I would like to at least get my view of the film across so that other might understand how someone can enjoy the film. So here it goes;

First of all Michael Fassbender is brilliant as both Callum Lynch and Aguilar de Nerha. As Callum he brilliantly portrays the anger, confusion, intrigue and then of course the characters progression into his focus and his determination to fully understand what it means to be an Assassin, not just in the past but in the present. As Aguilar we watch as Fassbender portrays to us his ancestral character as a much more skilled individual. Someone you can tell has been through years of intense training, has been taught to focus his mind on the task at hand and to understand that nothing is more important than his mission. Even if that means that people, no matter how close they are to him, must not be mourned in death until the mission is complete.

Other cast members such as Jeremy Irons and Marion Cotillard, are brilliant in their roles as their characters each have their own goals, and both require Callum Lynch, so their interactions together are shown in very different ways, although both are sincere.

The action in this movie is brilliant and is almost very reminiscent of the games themselves (the later games in the series at least, since the combat becomes more evolved and fluent compared to the first game/s). The actions of the Assassins such as the air assassination, the free running, the leap of faith and others, are exactly what I wanted to see in this film. The best part about them is that they are practical effects. The cast are actually free running, they are actually fighting, and doing somersaults (with the help of stunt doubles of course) and my favourite, the leap of faith is actually performed using a crane and a crash mat, by British gymnast and free runner Damien Walters. He free falls from the crane lift at 125 feet in the air, and in 3 seconds, he lands on the crash mat. This is actually the highest free fall performed by a stuntman in almost 35 years.

The connections to the games are beautifully blended into this new and refreshing plot that we haven't seen before. Everything from the different Assassin Insignias, to the leap of faith, the weapons, Abstergo Industries, and of course the Piece of Eden, is everything the fans wanted and possibly more. They even included a version of the Bleeding Effect that we haven't seen the likes of before, which I adored.

Probably my only issue with this film is the Apple of Eden, simply because, unlike the game, it doesn't do anything, except glow. The look of it is beautiful, just like all the other props and clothing in this film. However, when the orb is activated, there's simply some lights thrust out of it but it doesn't do anything besides show some pretty lights. In the game it can control minds, even break them and kill, or make someone run away in fear. Besides that, I have no real important issues with the film. The plot is, to me at least, brilliant and whilst there are some minor nit picks here and there, I love this film enough to not let them bother me. I saw this film twice in the cinema and would have gone a third time if I had the chance. Sadly I was too busy.

If you're a fan of the game franchise I highly recommend you give this film a chance. If you don't like it, like most people, then that's fair enough, but as I say about most films such as this, and comic book movies, give them a chance...you never know, you just might like it.
  
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Bird (1704 KP) May 4, 2017

Brilliantly written review as always @Connor Sheffield 👍

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Connor Sheffield (293 KP) May 4, 2017

Thank you. Glad you enjoy my work :)

Crescendo (Hush, Hush, #2)
Crescendo (Hush, Hush, #2)
Becca Fitzpatrick | 2010 | Fiction & Poetry
10
9.1 (13 Ratings)
Book Rating
Crescendo by Becca Fitzpatrick
Genre: YA
ISBN: 9781416989431
Publication date: October 19th 2010 by Simon & Schuster Children's Publishing
Rating: 5

(No summary, to keep spoilers out!)


Ok. Crescendo definitely wasn’t what I expected. I definitely liked it—maybe loved it. But I can’t say I enjoyed reading it. I won’t spoil it, but we’ll just say there were times when I wanted to wring the characters necks. It was wonderful, and it was miserable.

And Patch. Oh Patch.

Ok. Can’t say anything else about Patch.

I admire a book that surprises the crap out of me. Crescendo did that. I had absolutely no idea of who was the bad guy until the very last page, and it was nothing but wishful thinking that kept the hero in his position. Although the tension, both romantic and emotional, made it difficult to read at times, I tore through it and couldn't put it down.

So here are the things that made it wonderful:

1. The plot was woven perfectly, intricately, and complexly, and it surprised me. There was so much to it, that it might take a while for me to completely wrap my head around it. It did not have plot overkill, thank goodness, but it would have if it hadn’t been organized and written so well.

2. The emotional turmoil was very real… reading it was almost depressing… if I hadn’t had so much faith in Patch… Wow. Having faith in Patch isn’t a good thing, is it?

3. Not only was the plot complicated, but it was fast paced the entire time. There was no down-time, there was nothing simple.

As far as the writing, I have nothing great to say about it. It was every-day satisfyingly mediocre writing style and vocabulary, but it wasn’t bad.

And of course, the characters… well they don’t have that many redeeming qualities, do they? I mean, really. Name five things about Patch that make him a worth-while guy, besides being sexy and smelling delicious. And yes, sometimes I wanted to yell at Nora to forget about her pride and just “do it!” (no not that! you’ll understand when you read it!)

Now for my favorite part: The end. It was good and bad: Good because I got the end that I wanted in the first place (!!!) and bad because at the very end, the last paragraph, I read it and freaked out… SERIOUSLY? BECCA, THAT’S NOT AN ENDING! It was worse than Catching Fire. But the rest was wonderful! *swoons*

So. I absolutely recommend Crescendo. I recommend reading it when you have all day to devote to it, because you won’t want to stop and leave yourself feeling angry and depressed. Because really, the whole mood of this book is angry, sad, and depressing. But it was ok that way.

Then again… you may want to wait to read it until book 3 comes out. Because there will definitely be a book 3. And I definitely want it right now.

And that’s all I have to say about that.

Content/recommendation: Ages 16+ for some sensuality. And you have to read Hush, Hush first or none of it will make any sense.

By the way, I got my ARC of Hush Hush at ARC swap. So head over there to see if there are any goodies you’d like to swap for. Last I checked, there was an ARC of Fallout, Tyger Tyger, Party, Perchance to Dream, and quite a few more. http://arcswap.webs.com
  
WALL-E (2008)
WALL-E (2008)
2008 | Animation, Comedy, Sci-Fi
To be honest, I didn’t put much faith in a movie about a robot who could only say, “Wa-AA-lleee….” Especially one that’s been by himself for 700 years. Then again, the last Pixar release of talking machines wasn’t exactly a stellar production, either. Give me talking rats or talking fish, at least they had personality. But talking cars? C’mon, now. But maybe Pixar learned from its mistake of verbosity in Cars and decided limited dialogue would bring back the luster of Pixar’s blinding three dimensional success. If that’s how WALL*E came about, then kudos to Pixar. WALL*E not only kept me fascinated, it made me giggle throughout and left me sighing.

In this new offering from the same team who brought you Finding Nemo, The Incredibles and Ratatouille, Earth is a virtual wasteland, and no longer inhabited by humans. The humans are all aboard a space colony called Axiom, pampered and waited on in robot-assisted existence. Left behind is WALL*E, a hardworking Waste Allocation Load Lifter – Earth class robot, has done what he was programmed to do, compact trash and stack it neatly, cleaning the planet one trash cube at a time. Apparently the passing of years all alone has given this clunky, rusty, dented and creaky machine, time to develop a sense of curiosity, a playful personality, and a love for “Hello, Dolly” showtunes and choreography. His best friend is a cockroach, he’s managed to amass a treasure trove of junk, is seemingly content, albeit lonely.

Then along came EVE. A sleek, state-of-the art egg-shaped robot deposited on earth by an Axiom spacecraft to scan its surroundings as an Extra-terrestrial Vegetation Evaluator. WALL*E is instantly enthralled and admires EVE’s speed, versatility and gracefulness from a tentative distance. She exudes efficiency and focus and comes with a laser she’s not afraid to use. EVE has a classified directive and WALL*E, after he’s overcome his fear of her laser, befriends her and inadvertently helps EVE achieve her goal. EVE has to return to the Axiom to report her findings, but WALL*E is desperate to build on this new found friendship. Who can blame him? If you’d been alone for 700 years, wouldn’t you be reluctant to say good bye to a new friend? So WALL*E becomes an accidental tourist of the galaxy, embarking on a thrilling adventure that makes him an anxious stowaway aboard a ship of advanced machines and lazy humans.

Under the direction of by Academy Award(r)-winning writer-director Andrew Stanton, the gifted storytellers and artists who brought charm and innovation to The Incredibles and Ratatouille, elevated their game by enabling WALL*E to convey in beeps and tones and soulful eyes a gamut of emotions that captivates the viewer. Limited dialogue was definitely on the menu, at least between robots. Which makes WALL-E all the more enchanting. It’s up to the viewer to draw on simple exchanges and the robots’ varying intonations of each other’s names to interpret their growing affection for one another.

With its breathtaking animation and deft rendering of heartwarming characters, CGI-animated features don’t get much better than this.
A fantastic voyage with an eco-friendly warning wrapped in a poignant love story, WALL*E restored my faith in Pixar’s well-deserved, acclaim.