ClareR (5686 KP) rated The Testaments (The Handmaid's Tale #2) in Books
Sep 22, 2019 (Updated Sep 23, 2019)
The Testaments is written from three different perspectives. I was delighted to see the return of Aunt Lydia - and she seems to have hit her stride. She’s much more sure of herself here, even though she is still having to watch her back. Gilead may be ultra-religious, but that doesn’t stop the literal back-stabbing. Aunt Lydia shows just how high the poison has spread. We see more than the subservient Aunt that she seems to be in front of The Eyes, and her backstory is fascinating.
Then there is Agnes, a child brought up in Gilead in a high profile family. We see how girls are ‘educated’ in a world where women and girls aren’t allowed to read and write. Agnes is contrasted with Daisy, a teenaged girl living in Canada, who was smuggled out of Gilead by her mother as a baby. There are obviously some pretty big differences. I don’t actually want to say too much, because I hate having my own reading experience ruined.
I loved this book. I really liked that by the end we couldn’t actually be sure whether Aunt Lydia’s records were genuine or fabricated. The symposium at the end (just as there was at the end of The Handmaid’s Tale) casts doubt on the authenticity of the papers that were found. Just like any written records found in this situation, historians have to be open minded about who could have written them. So we’re left wondering at the end whether what we’ve just read is actually what happened.
So does this deserve to be on the Booker Prize 2019 shortlist? Yes, I think it does. I believe it’s well written, I finished feeling thoroughly entertained and emotionally exhausted! I liked the open end too. Whether Atwood does anything with this open ending is up to her really, isn’t it. But I won’t be disappointed if she decides to leave the world of Gilead here. This book is a great way to end the story.
James P. Sumner (65 KP) created a post
Aug 22, 2019
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Ivana A. | Diary of Difference (1171 KP) rated Music From Another World in Books
Aug 3, 2020
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Music From Another World is a powerful and emotional read, about fighting for freedom and acceptance and the amazing feeling when you finally find a crowd where you can really fit in!
<b><i>Synopsis:</i></b>
It’s summer 1977 and closeted lesbian Tammy Larson can’t be herself anywhere. Not at her strict Christian high school. Not at her conservative Orange County church. And certainly not at home, where her ultra religious aunt relentlessly organizes anti gay political campaigns. Tammy’s only outlet is writing secret letters in her diary to gay civil rights activist Harvey Milk… until she has a real-life pen pal who changes everything.
Sharon Hawkins will bond with Tammy over punk music and carefully shared secrets, and soon their letters become the one place she can be honest. The rest of her life in San Francisco is full of lies. The kind she tells for others - like helping her gay brother hide the truth from their mom. But as anti gay fervor in America reaches a frightening new pitch, Sharon and Tammy must rely on their long-distance friendship to discover their deeply personal truths. What they’ll stand for…and who they’ll rise against.
<b><i>My Thoughts: </i></b>
From the very first moment I read the synopsis, I knew I needed to read this book. It seemed filled with 1970's spirit, the movement to be brave and honest. The discussions in this book are through the form of letters or diary entries, which I really enjoyed. This writing style helped me get through the book extremely quickly.
We get to meet the two girls, Tammy and Sharon, both very different, but both struggling with the same issues of being contained in a world where they cannot be themselves. And even though this particular book is about the LGBTQ+ community, I believe this issue also applies to anything else in life, where people feel like they cannot be who they really are. Sometimes it is religion, other times it is political opinions, it could even be different hobbies where the person feels needs to contain in themselves because of the fear they might be frowned upon or laughed at.
<b><i>It is amazing to see how the world has progressed over the years, where people start feeling like they can finally express who they really are. It is not yet ideal, but I have a good feeling we are getting there. There is also the very powerful force of the internet, the advantage people didn't have before, to find people across the globe that share the same beliefs and interests. </i></b>
Music From Another World really moved me, and it brought up various emotions. It talks about the struggles and the reprimands, but it also talks about real happiness and laughter. The amazing feeling when you finally find a crowd that accepts you and where you truly belong. I believe this is the first book with a plot that made me feel so happy, so sad and so angry at the same time.
Thank you to NetGalley and the HQ Team, for sending me an ARC copy of this book in exchange for an honest review!
KalJ95 (25 KP) rated the PlayStation 4 version of Doom Eternal in Video Games
May 6, 2020
Until now.
DOOM Eternal is the best FPS ever made. There, I said it. Eternal is blistering, adrenaline fuelled slingshot into your bloodstream, cranking the notches consistently to eleven, and it never let's up.
The core of Eternal is in its gameplay. The best way to describe the gunplay is a juggling of instruments that make up an orchestra, whilst you're conductor...and you're running mercilessly for your life and ammo. Its massively overwhelming to begin with, and you'll die often, but once you gather the rhythm of the dance of the Doom Slayer, it's a sight of awe, followed by psychotic grin on your face. Following in the footsteps and benchmarks that DOOM 2016 cemented, Eternal improves upon everything. The gunplay is meaty and brass, the platforming is fluid and easy to pick up, the demons and monsters all provide a challenge from the explosive beginning, to the equally as explosive finale, and when all of this is accompanied by the killer soundtrack cheering you on, Eternal is bulletproof.
Whilst DOOM 2016 feels dark in colour and tone, Eternal embraces the ridiculous and runs with it. Levels burst with bright and bonkers imagination, the effect of that first chainsaw kill where ammo flies out like confetti, and the endless ways to glory kill never gets tiresome. Add in the arsenal the Doom Slayer carries with him, it becomes a game of what gun is best for each demon. Although, the Double Barrel Shotgun is just magnificent to shoot with.
When it comes to DOOM, the narrative takes the backseat over its core idea of free movement to kill, and that's the only criticism I can give this franchise. Eternal does provide a planet hopping path of destruction through the Slayer's history, but you never feel invested in the narrative as much as you want to kill everything you see. I didn't need to know anything at all from the Slayers past, the mystery serves the narrative more not knowing. Also, I must note the amount of times my Playstation 4 has crashed due to DOOM Eternal. It really brings you out of the experience when you're almost finished on level, only to start again level all over again. I think this is however a minor fault in an otherwise superb game, and problems like this will hopefully be fixed in further patches.
I can't recommend DOOM Eternal enough. If video games were made singularly for fun, you have found the answer. I can't wait to see what id Software and Bethesda do next with this franchise.
Matthew Krueger (10051 KP) rated the PlayStation 3 version of Psychonauts in Video Games
May 8, 2020 (Updated May 8, 2020)
Im going to review the first one. This is the PS3 remaster verison review.
Psychonauts- is a platforming game developed by Double Fine Productions that first released in 2005.
Psychonauts follows the player-character Raz (voiced by Richard Horvitz), a young boy gifted with psychic abilities who runs away from the circus to try to sneak into a summer camp for those with similar powers to become a "Psychonaut", a spy with psychic abilities. He finds that there is a sinister plot occurring at the camp that only he can stop.
The game is centered on exploring the strange and imaginative minds of various characters that Raz encounters as a Psychonaut-in-training/"Psycadet" to help them overcome their fears or memories of their past, so as to gain their help and progress in the game. Raz gains use of several psychic abilities during the game that are used for both attacking foes and solving puzzles. The player can assign three of these powers to their controller or keyboard for quick use, but all earned powers are available at any time through a selection screen.
The game includes both the "real world" of the camp and its surroundings, as well as a number of "mental worlds" which exist in the consciousness of the game's various characters.
The mental worlds have wildly differing art and level design aesthetics, but generally have a specific goal that Raz must complete to help resolve a psychological issue a character may have, allowing the game's plot to progress.
Within the mental worlds are censors that react negatively to Raz's presence and will attack him. There are also various collectibles within the mental worlds, including "figments" of the character's imagination which help increase Raz's psi ranking, "emotional baggage" which can be sorted by finding tags and bringing them to the baggage, and "memory vaults" which can unlock a short series of slides providing extra information on that character's backstory.
The story is set in fictional Whispering Rock Psychic Summer Camp, a remote US government training facility under the guise of a children's summer camp.
Psychonauts is a platform game that incorporates various adventure elements. The player controls the main character Raz in a third-person, three-dimensional view, helping Raz to uncover a mystery at the Psychonauts training camp. Raz begins with basic movement abilities such as running and jumping, but as the game progresses, Raz gains additional psychic powers such as telekinesis, levitation, invisibility, and pyrokinesis. These abilities allow the player to explore more of the camp as well as fight off enemies.
Despite being well received, Psychonauts did not sell well with only about 100,000 retail units sold at the time of release, leading to severe financial loss for Majesco and their departure from the video game market; the title was considered a commercial failure. Psychonauts since has earned a number of industry awards and gained a cult following.
Its a excellent and phenomenal game and cant wait to play the second one.
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