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ClareR (5686 KP) rated The Testaments (The Handmaid's Tale #2) in Books

Sep 22, 2019 (Updated Sep 23, 2019)  
The Testaments (The Handmaid's Tale #2)
The Testaments (The Handmaid's Tale #2)
Margaret Atwood | 2019 | Dystopia, Fiction & Poetry
10
8.6 (13 Ratings)
Book Rating
This was well worth the wait!
The Testaments is the book that many people have been waiting for since the TV series first aired (me!). It seems that everyone likes a sequel. Well, most people anyway, because for every person that I’ve seen rave about how good this book is, I’ve seen as many say that it doesn’t live up to the original. Personally, I’m glad that it’s not written in the same style as the first book. The Handmaid’s Tale was written at a different time. 1985 is a lifetime away. We were entering a time then, where women felt hope for the future - equality seemed achievable. I’m really not so sure that we feel the same way in 2019. Certain developed countries are making it more difficult for women to have abortions, more US states are making it illegal, female children are still being married to adult males in many developing countries; climate change is having a huge impact on the poorest countries and as Margaret Atwood has said, with any disasters, natural or otherwise, it’s always the women and children who suffer the worst deprivation. So Margaret Atwood had all of these things at her disposal when she wrote The Testaments. Everything that happens to the women in Gilead has happened, or is happening, somewhere in the world.

The Testaments is written from three different perspectives. I was delighted to see the return of Aunt Lydia - and she seems to have hit her stride. She’s much more sure of herself here, even though she is still having to watch her back. Gilead may be ultra-religious, but that doesn’t stop the literal back-stabbing. Aunt Lydia shows just how high the poison has spread. We see more than the subservient Aunt that she seems to be in front of The Eyes, and her backstory is fascinating.

Then there is Agnes, a child brought up in Gilead in a high profile family. We see how girls are ‘educated’ in a world where women and girls aren’t allowed to read and write. Agnes is contrasted with Daisy, a teenaged girl living in Canada, who was smuggled out of Gilead by her mother as a baby. There are obviously some pretty big differences. I don’t actually want to say too much, because I hate having my own reading experience ruined.

I loved this book. I really liked that by the end we couldn’t actually be sure whether Aunt Lydia’s records were genuine or fabricated. The symposium at the end (just as there was at the end of The Handmaid’s Tale) casts doubt on the authenticity of the papers that were found. Just like any written records found in this situation, historians have to be open minded about who could have written them. So we’re left wondering at the end whether what we’ve just read is actually what happened.

So does this deserve to be on the Booker Prize 2019 shortlist? Yes, I think it does. I believe it’s well written, I finished feeling thoroughly entertained and emotionally exhausted! I liked the open end too. Whether Atwood does anything with this open ending is up to her really, isn’t it. But I won’t be disappointed if she decides to leave the world of Gilead here. This book is a great way to end the story.
  
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James P. Sumner (65 KP) created a post

Aug 22, 2019  
So everyone's talking about Spiderman. As a huge Marvel geek, I am obviously disappointed there's a chance all the work the MCU has put in could be undone to an extent now that Sony has ended its deal with Disney. The chatter online centres around how awful Disney, Marvel and Sony are because they only care about money and not the fans...

The thing is, those companies didn't get where they're at today by not thinking about money and making smart business decisions. It's a vicious circle. On the one hand, yes, it's the fans that make them the money by consuming the product, but those companies need to money to make that product. I know Disney isn't exactly short of a few quid, but I can kind of see their point here.

When Marvel/Disney first acquired the rights to Spiderman, they were desperate. They didn't actually fully acquire them, they basically rented them in an extortionate deal that saw Sony keep 95% of the profits. Fast-forward a few years and Spiderman: Far From Home grosses $1.1B worldwide. From Sony's point of view, it became their biggest movie ever. For Disney, it was their fourth billion-dollar movie of the year. Knowing they have an excellent product, the Disney/Marvel Finance department said, "Hey, 5% of a billion is WAY less than, say, 50% of a billion. Seeing as we do everything, we should totally ask for more money, right?"

A fair point. However, Sony's Finance Department saw the proposal and were all like, "Hey, did you know, if we give 50% of a billion away, we're left with WAY less than if we only give 5% of a billion away?" This was backed up by Sony's top execs saying, "We still own Spiderman. We're Kings of the world now because we had one huge hit that someone else gave us. They need us more than we need them now. Tell Disney they get the same 5% or they get nothing."

I understand Sony not wanting a 50/50 split when it's their IP, but they need to understand they only made the money they did because Marvel but its name on it. I also think Disney could've negotiated a little. Maybe 75/25, for the sake of not ruining a multi-billion-dollar franchise they've spent 11 years building?

As things stand, the next Spiderman film will be made by Sony and will not be a part of the MCU, although talks between the two companies are apparently ongoing. For me, this is easily remedied by one of three options:

1. Sony stops being greedy and making childish excuses, Disney stops being unrealistic, and they negotiate like grown-ups.
2. Disney pays whatever Sony wants to obtain the full rights to the Spiderman franchise - pretty sure it'll be worth it.
3. Disney just buys Sony to spite them. Because they can. Probably.

People who say these companies don't care about the fans are thinking with their comic book hearts and I get that. But this is all a business at the end of the day. Sony are acting like stubborn bullies here. Disney need to be the bigger person. Whatever amount they have to part with will still be made back twice over, because it's Marvel. What's right for business is also right for the fans - put the MCU franchise first.
     
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Music From Another World
Music From Another World
Robin Talley | 2020 | Fiction & Poetry, History & Politics, LGBTQ+, Young Adult (YA)
8
8.0 (1 Ratings)
Book Rating
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Music From Another World is a powerful and emotional read, about fighting for freedom and acceptance and the amazing feeling when you finally find a crowd where you can really fit in!

<b><i>Synopsis:</i></b>

It’s summer 1977 and closeted lesbian Tammy Larson can’t be herself anywhere. Not at her strict Christian high school. Not at her conservative Orange County church. And certainly not at home, where her ultra religious aunt relentlessly organizes anti gay political campaigns. Tammy’s only outlet is writing secret letters in her diary to gay civil rights activist Harvey Milk… until she has a real-life pen pal who changes everything.

Sharon Hawkins will bond with Tammy over punk music and carefully shared secrets, and soon their letters become the one place she can be honest. The rest of her life in San Francisco is full of lies. The kind she tells for others - like helping her gay brother hide the truth from their mom. But as anti gay fervor in America reaches a frightening new pitch, Sharon and Tammy must rely on their long-distance friendship to discover their deeply personal truths. What they’ll stand for…and who they’ll rise against.

<b><i>My Thoughts: </i></b>

From the very first moment I read the synopsis, I knew I needed to read this book. It seemed filled with 1970's spirit, the movement to be brave and honest. The discussions in this book are through the form of letters or diary entries, which I really enjoyed. This writing style helped me get through the book extremely quickly. 

We get to meet the two girls, Tammy and Sharon, both very different, but both struggling with the same issues of being contained in a world where they cannot be themselves. And even though this particular book is about the LGBTQ+ community, I believe this issue also applies to anything else in life, where people feel like they cannot be who they really are. Sometimes it is religion, other times it is political opinions, it could even be different hobbies where the person feels needs to contain in themselves because of the fear they might be frowned upon or laughed at.

<b><i>It is amazing to see how the world has progressed over the years, where people start feeling like they can finally express who they really are. It is not yet ideal, but I have a good feeling we are getting there. There is also the very powerful force of the internet, the advantage people didn't have before, to find people across the globe that share the same beliefs and interests. </i></b>

Music From Another World really moved me, and it brought up various emotions. It talks about the struggles and the reprimands, but it also talks about real happiness and laughter. The amazing feeling when you finally find a crowd that accepts you and where you truly belong. I believe this is the first book with a plot that made me feel so happy, so sad and so angry at the same time. 

Thank you to NetGalley and the HQ Team, for sending me an ARC copy of this book in exchange for an honest review!
  
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KalJ95 (25 KP) rated the PlayStation 4 version of Doom Eternal in Video Games

May 6, 2020  
Doom Eternal
Doom Eternal
2019 | Action, Horror
Fast, free flowing combat is adrenaline pumping. (2 more)
One of the best FPS' of all time.
The sheer variety of Demons, Guns and Arenas is staggering.
Multiplayer is a bit...meh. (1 more)
Frequent crashes.
First person shooters have lost their touch. For a long time, the market has been utterly saturated with same annual game, like Call of Duty and Battlefield, and they play the same every time. Go back to the rise in the FPS genre, you'll see the likes of Wolfenstein 3D and DOOM revolutionise the genre forever. At the time, they were fast, weighty and satisfying to control. Fast forward to 2016, DOOM returns and ignites a brutal and bloody comeback for the FPS genre. A combination of fast paced gunplay, a killer soundtrack and over the top gore made this the best FPS to date.

Until now.

DOOM Eternal is the best FPS ever made. There, I said it. Eternal is blistering, adrenaline fuelled slingshot into your bloodstream, cranking the notches consistently to eleven, and it never let's up.

The core of Eternal is in its gameplay. The best way to describe the gunplay is a juggling of instruments that make up an orchestra, whilst you're conductor...and you're running mercilessly for your life and ammo. Its massively overwhelming to begin with, and you'll die often, but once you gather the rhythm of the dance of the Doom Slayer, it's a sight of awe, followed by psychotic grin on your face. Following in the footsteps and benchmarks that DOOM 2016 cemented, Eternal improves upon everything. The gunplay is meaty and brass, the platforming is fluid and easy to pick up, the demons and monsters all provide a challenge from the explosive beginning, to the equally as explosive finale, and when all of this is accompanied by the killer soundtrack cheering you on, Eternal is bulletproof.

Whilst DOOM 2016 feels dark in colour and tone, Eternal embraces the ridiculous and runs with it. Levels burst with bright and bonkers imagination, the effect of that first chainsaw kill where ammo flies out like confetti, and the endless ways to glory kill never gets tiresome. Add in the arsenal the Doom Slayer carries with him, it becomes a game of what gun is best for each demon. Although, the Double Barrel Shotgun is just magnificent to shoot with.

When it comes to DOOM, the narrative takes the backseat over its core idea of free movement to kill, and that's the only criticism I can give this franchise. Eternal does provide a planet hopping path of destruction through the Slayer's history, but you never feel invested in the narrative as much as you want to kill everything you see. I didn't need to know anything at all from the Slayers past, the mystery serves the narrative more not knowing. Also, I must note the amount of times my Playstation 4 has crashed due to DOOM Eternal. It really brings you out of the experience when you're almost finished on level, only to start again level all over again. I think this is however a minor fault in an otherwise superb game, and problems like this will hopefully be fixed in further patches.

I can't recommend DOOM Eternal enough. If video games were made singularly for fun, you have found the answer. I can't wait to see what id Software and Bethesda do next with this franchise.
  
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Matthew Krueger (10051 KP) rated the PlayStation 3 version of Psychonauts in Video Games

May 8, 2020 (Updated May 8, 2020)  
Psychonauts
Psychonauts
Action/Adventure
Whats In Your Head
Psychonauts- I remember playing this game on the oringal Xbox and PS2 and now with the second game coming out this year hopefully. At Pax East this year, I did see the Demo and it looks excellent.

Im going to review the first one. This is the PS3 remaster verison review.

Psychonauts- is a platforming game developed by Double Fine Productions that first released in 2005.

Psychonauts follows the player-character Raz (voiced by Richard Horvitz), a young boy gifted with psychic abilities who runs away from the circus to try to sneak into a summer camp for those with similar powers to become a "Psychonaut", a spy with psychic abilities. He finds that there is a sinister plot occurring at the camp that only he can stop.

 The game is centered on exploring the strange and imaginative minds of various characters that Raz encounters as a Psychonaut-in-training/"Psycadet" to help them overcome their fears or memories of their past, so as to gain their help and progress in the game. Raz gains use of several psychic abilities during the game that are used for both attacking foes and solving puzzles. The player can assign three of these powers to their controller or keyboard for quick use, but all earned powers are available at any time through a selection screen.

The game includes both the "real world" of the camp and its surroundings, as well as a number of "mental worlds" which exist in the consciousness of the game's various characters.

The mental worlds have wildly differing art and level design aesthetics, but generally have a specific goal that Raz must complete to help resolve a psychological issue a character may have, allowing the game's plot to progress.

Within the mental worlds are censors that react negatively to Raz's presence and will attack him. There are also various collectibles within the mental worlds, including "figments" of the character's imagination which help increase Raz's psi ranking, "emotional baggage" which can be sorted by finding tags and bringing them to the baggage, and "memory vaults" which can unlock a short series of slides providing extra information on that character's backstory.

The story is set in fictional Whispering Rock Psychic Summer Camp, a remote US government training facility under the guise of a children's summer camp.

Psychonauts is a platform game that incorporates various adventure elements. The player controls the main character Raz in a third-person, three-dimensional view, helping Raz to uncover a mystery at the Psychonauts training camp. Raz begins with basic movement abilities such as running and jumping, but as the game progresses, Raz gains additional psychic powers such as telekinesis, levitation, invisibility, and pyrokinesis. These abilities allow the player to explore more of the camp as well as fight off enemies.

Despite being well received, Psychonauts did not sell well with only about 100,000 retail units sold at the time of release, leading to severe financial loss for Majesco and their departure from the video game market; the title was considered a commercial failure. Psychonauts since has earned a number of industry awards and gained a cult following.

Its a excellent and phenomenal game and cant wait to play the second one.