Search

Search only in certain items:

The Mummy (2017)
The Mummy (2017)
2017 | Action, Adventure
A new franchise is reborn
It seems that the Marvel Cinematic Universe has kicked off a trend over in tinseltown. Shared franchises are all the rage at the moment, and why not. Marvel has taken over $10billion. DC has finally found its footing with Wonder Woman and Legendary are fusing Godzilla with Kong: Skull Island to create their own monster universe.

But for every success story there is a failed series that didn’t quite grab the cinema-going public with The Golden Compass and The Last Airbender immediately springing to mind. Nevertheless, Universal Pictures has pushed ahead with creating its own ‘Dark Universe’. Proceedings kick off with The Mummy. But how does this reboot fare?

Nick Morton (Tom Cruise) is a soldier of fortune who plunders ancient sites for timeless artefacts and sells them to the highest bidder. When Nick and his partner (Jake Johnson) come under attack in the Middle East, the ensuing battle accidentally unearths Ahmanet, a betrayed Egyptian princess (Sofia Boutella) who was entombed under the desert for thousands of years. With her powers constantly evolving, Morton must now stop the resurrected monster as she embarks on a furious rampage through the streets of London.

First-time director and long-time screenwriter Alex Kurtzman crafts a film that moves at breakneck speed, features a lot of nifty set-pieces and is an intriguing precursor to the next instalment of the franchise. It’s pretty good fun to be honest.

Tom Cruise is as reliable as ever, and does all the Tom Cruise staples; running, heavy breathing, shirtless preening, but the stand-out performance here is Russell Crowe’s Dr. Henry Jekyll (yes, that’s right). Despite being slightly underused, Crowe is a fantastic choice to play this multi-layered character. Elsewhere, Sofia Boutella is very good as Ahmanet.

Unfortunately, Jake Johnson (Jurassic World) and Cruise’s love interest Annabelle Wallis (King Arthur: Legend of the Sword) feel miscast with Wallis in particular having no believable chemistry with her co-star.

To look at The Mummy is first-rate. Gone are the campy special effects of the Brendan Fraser-era films, instead replaced with crisp CGI – though the dark and gloomy filming style hampers the obviously great effects. Nevertheless, the aircraft and subsequent crash sequences that have been marketed in the trailers are gripping and produced very well indeed.

Unfortunately, The Mummy relies heavily on jump scares, of which there are far too many, and the trade-off for that rollercoaster pace is a film that feels disjointed, relying on visually stunning action sequences to cover over cracks in the story. Some of the humour also falls flat.

Ultimately though, these are small gripes in a vastly entertaining popcorn flick that is a very solid starting point to a series that will include films like The Invisible Man, Bride of Frankenstein and The Wolfman.

Whilst not the most original film you will see this year, The Mummy opens up some intriguing doors and whilst I’m in no rush to see it again, despite its competence, I’m excited to see how Universal will bring all of their iconic monsters back to the big screen in one unified franchise.

https://moviemetropolis.net/2017/06/10/a-new-franchise-is-reborn-the-mummy-review/
  
40x40

Josh Burns (166 KP) rated the PlayStation 4 version of Vampyr in Video Games

Jun 21, 2019  
Vampyr
Vampyr
2018 | Action, Role-Playing
Great story (2 more)
Great Atmosphere
Adaptive gameplay
Protect or Prey on the people of London in Vampyr
Vampyr is a mixed bag that may not be for everyone. It really depends on the types of games you like on this one (as with Until Dawn).
The game draws inspiration from a real epedemic called the Spanish Flu, which for whatever reason, gets way less attention than the Black Plague. You play as an esteemed doctor who gets turned into a vampire after returning to London from being in World War 1. The game just drips in atmosphere as you travel the nearly abandoned streets and docks. It channels gothic horror but with a tasteful dose of modern genre updates. It has a very good story that reminds of a bit of Mary Shelley's book Frankenstein in the fact that you do not like what you are, or what it has caused you to do.
Now, this game is largely what you make it to be. The people of London all have fleshed out backstories, personalities, and many offer side quests, trade options, or useful info on certain things. You can either bond with then and work to keep them healthy, or you can feed on them and grow stronger. Your choice on how you handle this can dramatically effect the game. You gain a large amount of experience from feeding on them, even more if you gain their trust first. If you take that route it can take the game from challanging to being easy. There is are a lot of options when leveling up, without feeding you will not be able to max everything out. Another thing that depends on play style, is that there is a ton of talking if you choose to help tje people and gain their trust. This isn't a requirement, however. So the game can be very deep and story driven with a lot of dialogue, or it can be more of an action game, depending on what you do.
On that note, as a pure action game, I'm not sure if it would hold up for most. The combat mechanics are quite basic, attack, dodge, and a few specials, and ranged attack with gun. It's fun enough when not taking the feeding route because you still have to be strategic but if you feed a lot and are extremely powerful, I don't see it being very fun.
The game also features light crafting in the form of upgrading weapons, making blood, stanima, and health injections (same as potions in most games) and medicine for the people. It's semi open and semi linear. You have a map that you can go anywhere on, but only in certain buildings and some streets are blocked off. In fact, navigation can be infuriating at times because of dead ends, doors that need to be unlocked from the other side, and objective markers sometimes being in the wrong spot on the map. I spent a half hour trying to get into a mansion before looking it up and finding out the marker was wrong and I was at the wrong building.
So in conclusion: if you like games like the 1st Mass Effect where story, characters and dialogue are the focus of the game with a healthy dose of combat that isn't amazing but gets the job done, then you'll love it. If you want to just run arpund and hack shit up, it might not be for you.
  
Edward Scissorhands (1990)
Edward Scissorhands (1990)
1990 | Fantasy, Romance
Has more heart than later Burton/Depp collaborations
There have been many actor/director long term collaborations through the years - John Ford/John Wayne, Martin Scorcese/Robert DeNiro and Alfred Hitchock/Jimmy Stewart all come to mind. Another interesting collaboration is the unique one between Tim Burton and Johnny Depp. The films these 2 have made have shown an "outsider" being introduced into an environment - usually in a quirky and gothic dark manner. So it was interesting to go back to the film that started it all - 1990's EDWARD SCISSORHANDS.

Interestingly enough, this film works because of the lack of weight of previous Burton/Depp collaborations.

Let me explain...

If you were to hear today that Tim Burton and Johnny Depp were to collaborate on a film, what expectations would you have? Quirky, dark and gothic comes to mind. With EDWARD SCISSORHANDS, none of these expectations were in place. You can see the purity in the beginning of this collaboration with these 2 artists finding there footing together in a film that is...yes...quirky, dark and gothic.

It is also, unexpectedly, light, airy, funny and poignant - traits that I think get lost in later Burton/Depp collaborations....collaborations where the focus seemed to be on the design and look and less on the emotion.

Set in a timeless, stylized world that is part '50's, part '60's, part 80's and part "everything else", EDWARD SCISSORHANDS is Burton's loose retelling of the Frankenstein story, where an isolated inventor (in this case Vincent Price) creates life (Depp)...with scissors for hands (you'll have to see the film to see why). When a local resident (and door to door cosmetic saleslady) discovers Edward living alone, she invites him into her house - and into the lives of the the neighborhood that exists below.

Depp owns this character - and owns it well. He brings an innocence and integrity to this character that rides a fine line well. His character is naive - but not simpleminded. He is longing to please - and to be loved - but has his own mind. In Depp's performance, you see an actor coming into his own.

He is joined - wonderfully - by Diane Wiest as the lady that invites him into her home. Winona Ryder (who turned down Godfather 3 to appear in this film) as Wiest's daughter (and object of Edward's affections) and the great Alan Arkin as the patriarch of the family who is a fun stereo-type of the Suburban dad.

All of this is packaged - uniquely - by Burton with an "8 crayon" color palate that exaggerates the various styles of the time. It is an expert job of combining styles into a unique vision that works very, very well.

I also have to give Burton credit for casting the iconic horror movie veteran Vincent Price (in his last film role) as the inventor of Edward Scissorhands.

I was taken under the spell of this film - and not just because of the interesting visuals - it has a heart and soul (because of Depp's work) that, I think both Depp and Burton lose in some of their later collaborations.

If you haven't seen this film in awhile - check it out - I think you'll like it.

Letter Grade: A-

8 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
The Fly (1986)
The Fly (1986)
1986 | Horror, Sci-Fi
Be Afraid...Be Very Afraid
Seth Brundle is his own version of Dr Frankenstein. Instead of reanimating dead issue, his desire is to teleport flesh from one "telepod" to another.

After a chance meeting at a social magazine function, Veronica "Ronnie" Quaife meets the eccentric genius Brundle. She agrees to come back to his spacious, warehouse studio loft to see what he has been working on. He tells her about his masterpiece that will change the concept of travel throughout the world. After a short demonstration, Ronnie is not sure what to believe.

The next day, she explains what happened to her editor and scummy, sexist former boyfriend who suggests Brundle is just a con man. Eventually, Ronnie takes the offer to be Brundle's exclusive recorder of the evolution of his creation which has still one major flaw, it can only teleport inanimate objects. When tried on something living, the computer doesn't understand "the flesh" turn disembowels its subjects.Ronnie and Brundle begin a torrid affair amidst more work on the pods ultimately concluding with the successful teleportation of a baboon.

After Ronnie's boss and former lover threatens to publish her story early, Brundle gets drunk and decides it is time for a human trial of his newly perfected equipment. In his haste, he does not notice an insect guest present within his pod with him. Although successful, Brundle is not aware of his transformation yet to come.

His evolution from man to man/insect begins slowly, but continues relentlessly though Brundle does not know the cause. Once he looks through his records and discovers the genesis of his misfortune, he may be too late to stop it.

 The Fly has to be director David Cronenberg's biggest financial hit grossing north of $40 million in 1986. Adjusted for inflation and considering the subject matter, genre and R rating, that would have to be much more if released today. It's hard to say the film would be Cronenberg's highest critical success, although most of his early films are now considered cult classics since they had a hard time finding mainstream audiences due to their "body horror" often gruesome visuals and offbeat subject matter.

Although most would classify as horror due to the shocking visuals within the last 30 minutes of the film, I have always felt it was more of a thriller. Once Bundle is infected, he has to use his sharp, but now deteriorating wits to figure a solution to his problem before it is too late. Every subsequent Ronnie visit to Brundle's loft finds unexpected results which keep the viewer on edge and wondering what horrors they will view next.

The make up effects in the film rivaled any of the top work ever at that time and garnered effect artist Chris Walas an Academy Award in 1986. By today's standards of CGI and film perfection, some elements could look a bit dated to modern audiences, but I believe still hold up to present day scrutiny.

The film score by frequent Cronenberg collaborator Howard Shore is haunting, bleak somber, and excellent.

Too often mesmerizing acting performances in horror/thriller movies get overlooked for the Oscars (except if you are Anthony Hopkins) which is a shame here. Jeff Goldblum undergoes not only a physical transformation, but his mannerisms, ticks and speech all go from human to insect and he deserves a lot of credit for what he did to bring "Brundlefly" to life.

  
40x40

LeftSideCut (3778 KP) Oct 5, 2019

One of the best ❤️

40x40

Sarah (7798 KP) created a post in Bookworms

Apr 3, 2018  
A couple of years ago Goodreads posted a list of their 100 Books to Read in a Lifetime, as voted by users. We may have moved on a little, but personally I think this list still stands.

What do you think? How many have you read?


1. To Kill a Mockingbird - Harper Lee
2. Pride and Prejudice - Jane Austen
3. The Diary of Anne Frank - Anne Frank
4. 1984 - George Orwell
5. Harry Potter and the Philosopher's Stone - JK Rowling
6. The Lord of the Rings - JRR Tolkien
7. The Great Gatsby- F Scott Fitzgerald
8. Charlotte's Web - EB White
9. The Hobbit- JRR Tolkien
10. Little Women - Louisa May Alcott
11. Fahrenheit 451 - Ray Bradbury
12. Jane Eyre- Jane Austen
13. Animal Farm - George Orwell
14. Gone with the Wind - Margaret Mitchell
15. The Catcher in the Rye - JD Salinger
16. The Book Thief - Markus Zusak
17. The Adventures of Huckleberry Finn - Mark Twain
18. The Hunger Games - Suzanne Collins
19. The Help - Kathryn Stockett
20. The Lion, the Witch and the Wardrobe - CS Lewis
21. The Grapes of Wrath - John Steinbeck
22. The Lord of the Flies - William Golding
23. The Kite Runner - Khaled Hosseini
24. Night - Elie Wiesel
25. Hamlet - William Shakespeare
26. A Wrinkle in Time - Madeleine L'Engle
27. Of Mice and Men - John Steinbeck
28. A Tale of Two Cities - Charles Dickens
29. Romeo and Juliet - William Shakespeare
30. The Hitchhiker's Guide to the Galaxy - Douglas Adams
31. The Secret Garden - Frances Hodgson Burnett
32. A Christmas Carol - Charles Dickens
33. The Little Prince - Antoine de Saint-Exupery
34. Brave New World - Aldous Huxley
35. Harry Potter and the Deathly Hallows - JK Rowling
36. The Giver - Lois Lowry
37. The Handmaid's Tale - Margaret Atwood
38. Where the Sidewalk Ends - Shel Silverstein
39. Wuthering Heights - Emily Bronte
40. The Fault in Our Stars - John Green
41. Anne of Green Gables - LM Montgomery
42. The Adventures of Tom Sawyer - Mark Twain
43. Macbeth - William Shakespeare
44. The Girl with a Dragon Tattoo - Stieg Larsson
45. Frankenstein - Mary Shelley
46. The Holy Bible: King James version
47. The Color Purple - Alice Walker
48. The Count of Monte Cristo - Alexandre Dumas
49. A Tree Grows in Brooklyn - Betty Smith
50. East of Eden - John Steinbeck
51. Alice in Wonderland - Lewis Carroll
52. In Cold Blood - Truman Capote
53. Catch-22 - Joseph Heller
54. The Stand - Stephen King
55. Outlander - Diana Gabaldon
56. Harry Potter and the Prisoner of Azkaban - JK Rowling
57. Enders Game - Orson Scott Card
58. Anna Karenina - Leo Tolstoy
59. Watership Down - Richard Adams
60. Memoirs of a Geisha - Arthur Golden
61. Rebecca - Daphne du Maurier
62. A Game of Thrones - George RR Martin
63. Great Expectations - Charles Dickens
64. The Old Man and the Sea - Ernest Hemingway
65. The Adventures of Sherlock Holmes - Arthur Conan Doyle
66. Les Miserables - Victor Hugo
67. Harry Potter and the Half Blood Prince - JK Rowling
68. Life of Pi - Yann Martel
69. The Scarlet Letter - Nathaniel Hawthorne
70. Celebrating Silence: Excerpts from Five Years of Weekly Knowledge - Sri Sri Ravi Shankar
71. The Chronicles of Narnia - CS Lewis
72. The Pillars of the Earth - Ken Follett
73. Catching Fire - Suzanne Collins
74. Charlie and the Chocolate Factory - Roald Dahl
75. Dracula - Bram Stoker
76. The Princess Bride - William Goldman
77. Water for Elephants - Sara Gruen
78. The Raven - Edgar Allan Poe
79. The Secret Life of Bees - Sue Monk Kidd
80. The Poisonwood Bible - Barbara Kingsolver
81. One Hundred Years of Solitude - Gabriel Garcia Marquez
82. The Time Travelers Wife - Audrey Niffenegger
83. The Odyssey - Homer
84. The Good Earth - Pearl S Buck
85. Mockingjay - Suzanne Collins
86. And Then There Were None - Agatha Christie
87. The Thorn Birds - Colleen McCullough
88. A Prayer for Owen Meany - John Irving
89. The Glass Castle - Jeanette Walls
90. The Immortal Life of Henrietta Lacks - Rebecca Skloot
91. Crime and Punishment - Fyodor Dostoyevsky
92. The Road - Cormac McCarthy
93. The Things They Carried - Tim O'Brien
94. Siddhartha - Hermann Hesse
95. Slaughterhouse-Five - Kurt Vonnegut
96. Beloved - Toni Morrison
97. Cutting for Stone - Abraham Verghese
98. The Phantom Tollbooth - Norton Juster
99. The Brothers Karamazov - Fyodor Dostoyevsky
100. The Story of My Life - Helen Keller
  
Show all 14 comments.
40x40

Angelicalynnn (21 KP) Jul 6, 2018

I’ve read 30 not to bad but still plenty I would love to read!

40x40

iamsara (130 KP) Jul 19, 2018

14 ?

Ghost in the Shell (2017)
Ghost in the Shell (2017)
2017 | Action, Drama, Sci-Fi
A robot you could take home to meet mother.
I was intrigued to watch the other day (purely for the interest in the technology employed of course!) a short Guardian video on the development of the world’s first fully functioning sex robot: a disturbing watch, requiring a fairly broad mind. Watching it on the same day as going to see Scarlett Johansson’s new film “Ghost in the Shell” though was a mistake, since the similarities between Johansson’s character (‘Major’) and the animatronic sex doll (‘Harmony’) were… erm… distracting.
Johansson is a stunning actress, with unquestionably a stunning figure that she loves to show off, but you would have to start questioning her film choices: since there is hardly a hair’s breadth between the emotionally reserved superhero depiction here and her recent roles in “Lucy” and “Under the Skin“. With her other ongoing “Avengers” superhero work as Natasha Romanoff, and nothing much else beyond that other than brief cameos (“Hail Caesar“, “Hitchcock“) and voice work, its all getting a bit ‘samey’: I’d like to see her get back to her more dramatic roles like “Lost in Translation” that really launched her career.


Anyhoo, back to this flick. Set in the dazzling fictional Japanese city of Niihama, Johansson plays a terrorist victim saved only by having her brain transplanted into an android by the Hanka corporation. In this time (40 years in the future) human ‘upgrades’ with cybernetic technology are commonplace, but Major is a ‘first of a kind’ experiment. Hanka are not pure humanitarians though, since they have turned Major into a lethal fighting weapon with powers of invisibility and lightning reactions. She works for a shadowy anti-terrorism unit called Section 9, led by the Japanese speaking Aramaki (Takeshi Kitano, “Battle Royale”).

The upside of having no human form is that if you get burned or blown up, the team of cyber-surgeons back at Hanka, led by Dr. Ouelet (Juliette Binoche), can rebuild her – – they “have the technology” to quote another bionic hero.
But all is not necessarily well in the idyll of anti-terrorist slashing and burning. Major suffers from recurring ‘glitches’ of memories from her past life: a life that she has no clear memories of. Her latest mission against a deformed and vindictive terrorist called Kuze (Michael Pitt) progressively resurfaces more of these memories, since Kuze clearly knows more about Major than she does.

“Ghost in the Shell” looks glorious, with the Hong Kong-like city being in the style of Blade Runner but with more holograms. (What exactly the holograms are supposed to be doing or advertising is rather unclear!). The cinematography and special effects deserve an Oscar nomination.
Given the film is based on an original Manga series, written and illustrated by Masamune Shirow and well known for its complexity, this Hollywood version has a surprisingly simple and linear story. As such it may disappoint the hoard of fans who adore the original materials.

Treating it as a standalone film, it should have an emotional depth beyond the superficial action, dealing as it does with loyalty and family ties. However, the scripting and editing is rather pedestrian making the whole thing a bit dull. Johansson and Pilou Asbæk, as her co-worker Batou, breathe what life they can into the material; but Binoche is less convincing as the Dr Frankenstein-style doctor. The best act in the piece though is Takeshi Kitano as the kick-ass OAP with attitude.

Where I had particular issues was in some of the detail of the action. ‘Invisibility’ is an attribute that needs to be metered out very carefully in the movies: Harry Potter just about got away with it; in “Die Another Day” it nearly killed the Bond franchise for good. Here, exactly how the androids can achieve invisibility is never explained and I disliked that intently. Similarly, the androids can clearly be physically damaged, yet Major seems to start each mission by throwing herself headfirst off the tallest skyscraper. Again, never explained.
Even though the premise, and the opening titles, brought back bad memories of that truly terrible Star Trek episode “Spock’s Brain”, this is a dark and thoughtful adaptation with great CGI effects but unfortunately its pedestrian pace means it is one that never truly breaks through into the upper echelons of Sci Fi greatness. Worth a watch though.
  
Horrified: Universal Monsters Strategy Board Game
Horrified: Universal Monsters Strategy Board Game
2019 | Horror, Murder & Mystery
The Universal Monsters (3 more)
The Strategy
Replay Value
Think Ten Steps Ahead
The Excellent Universal Monsters Board Game
When I heard about Horrorified, i wanted to buy it right away. A board game that has the universal monsters and it revolves around them, i really wanted to buy it. Cause i love the universal monsters. My favorite being The Invisible Man and Dracula. So lets talk more about it.

The Gameplay:

Horrified is a cooperative game in which all the players win or lose together. The players win if they defeat all of the Monsters they are playing against. In order to defeat a Monster, you must first complete a task.

Each Monster's task and subsequent defeat is unique:

Creature from the Black Lagoon: Find the Creature's hidden lair, then drive the Creature away.

Dracula: Smash Dracula's four coffins, then overcome Dracula.

Frankenstein and the Bride: Teach Frankenstein and the Bride what it means to be human so they can live peacefully.

The Invisible Man: Supply evidence to the police of the Invisible Man's existence, then trap him.

The Mummy: Break the Mummy's curse, then return him to his tomb.

 The Wolf Man: Discover the cure for lycanthropy, then administer it to the Wolf Man.

The players lose immediately if one of the following occurs:

 Terror: Each time a Hero or Villager is defeated, the Terror Level will increase. If the Terror Level reaches its maximum, indicated by the skull, the Monsters have overrun the village and the players lose.

Out Of Time: Each turn, you will draw a card from the Monster deck. If you need to draw a Monster card but the deck is empty, you have taken too long to defeat the Monsters and the players lose.

Each turn has two phases, performed in this order:

Hero Phase: Take as many actions as indicated on your Badge. In addition, any player may play any number of Perk cards.

Monster Phase: Draw one Monster card from the top of the Monster deck and resolve all three parts of the card. After completing both phases, play proceeds clockwise, starting with the next player's Hero Phase.

Hero Phase: Actions: Take up to the number of actions indicated on your Badge. You may choose to take fewer. Actions may be taken multiple times and in any order. The possible actions are:

Move: Move your Hero along a lit path to an adjacent space. You cannot move to water spaces and can only cross the river using one of the two bridge spaces. In addition, you may take any number of Villagers in your Hero's space with you when you move.

Guide: Move one Villager from your Hero's space to an adjacent space, or move one Villager from an adjacent space to your Hero's space. Villagers also cannot move to water spaces, and Monsters do not affect their movement.


Special Action: Some Heroes have a special action, as indicated on their Badge. Just like other actions, special actions count as one of the total number of actions for your turn and can be taken multiple times.

Pick Up: Take any number of Items from your Hero's space. Keep all your Items in front of you, next to your Badge.

Share: All Heroes in the same space as your Hero may freely give or take any number of Items from each other.

Advance: At a specific location, use one of your Items to advance a Monster's task.

Defeat: In a Monster's space, use your Items to defeat that Monster.

Monster Phase:

Draw a card from the top of the Monster deck and resolve the three parts of the card, from top to bottom. After resolving the entire Monster card, put it in a discard pile face up.

1. Items: Draw the number of Items listed at the top of the card, if any, from the Item bag. Place each Item at the location indicated on the Item.

If you need to draw an Item when the Item bag is empty, place all the Items from the discard pile into the bag, mix them up, and continue drawing.

2. Event: Each Event either involves one of the Monsters or the Villagers.

The card's color, as well as the symbol above the Event's name, indicates who the Event is about. Gray cards are about the Villagers. Colored cards are about a specific Monster.

If the Event Monster is not in your game, completely ignore the Event and continue with the Monster Strike. Otherwise, read the Event out loud and do what it says.

3. Monster Strike: Certain Monsters move and attack, as indicated by the symbols at the bottom of the card. In order from left to right, move and attack with the first Monster before proceeding to the next Monster.

If an indicated Monster is not in your game, ignore that symbol. If the Frenzy symbol is shown, the Monster with the Frenzy Marker moves and attacks. This could result in the same Monster moving and attacking twice in one turn.

Move the Monster the number of spaces indicated on the card towards the closest person (Hero or Villager). As soon as the Monster is in a space with a person, they stop moving. If the Monster started in a space with a person, they don't move at all.

Attack one person in the Monster's space by rolling the number of attack dice indicated. If there are no people in the Monster's space, the Monster does not attack-do not roll dice. If there are multiple people in that space, the Monster will attack a Hero rather than a Villager.

If there are still multiple people the Monster could attack, the current player chooses one to attack before rolling.

Perk Cards: Each player starts the game with a Perk card, and more Perk cards can be earned by getting Villagers to their safe locations. Keep all your Perk cards face up in front of you. It's a good idea to discuss your Perk cards, and when to play them, with the other players.

Perks may be played on any player's turn, but only during the Hero Phase. When you play a Perk card, do what the card says, and then put it in a discard pile face up. Playing a Perk card does not take an action.


Items: Items are important for advancing tasks and defeating Monsters, as well as defending yourself from the Monsters' attacks. Each Item has a color, indicating its type, and a strength, which is the number at the top. Each Item also has a location, which indicates where the Item is placed when it is drawn from the Item bag.

Hit by a Monster:

Heroes: To ignore being hit by a Monster's attack, a Hero may discard one Item for each Hit symbol rolled. If the Hero does not have enough Items, or does not wish to discard any Items, they are defeated. One hit defeats a Hero.

When a Hero is defeated, increase the Terror Level by moving the Terror Marker one space and remove that Hero from the board.

At the start of that player's next turn, they place their Hero at the Hospital and take their turn as normal, including their full number of actions. A defeated Hero does not lose any Items or Perk cards.

Villagers: A Villager does not have any Items and is therefore defeated immediately when hit. When a Villager is defeated, increase the Terror Level by moving the Terror Marker one space and remove that Villager from the board.

End of the Game: The game can end in one of three ways:

Heroes Triumph: If you defeat all the Monsters, the game immediately ends and the players have won! You've saved the village from a horrific fate, and perhaps even the Monsters themselves.

Terror!: If the Terror Level reaches its maximum, indicated by the skull, the game immediately ends and the players have lost. Everyone, including the Heroes, are too horrified to continue. You abandon the village to the Monsters.

Out Of Time: If you need to draw a card when the Monster deck is empty, the game immediately ends and the players have lost. You've taken too long to save the village. The Villagers have fled and you aren't able to continue.

Solo Play: The Villagers are more fearful if there is only one Hero trying to save the village. Begin the game with the Terror Marker on the "3" of the Terror Level Track.

All the rules remain the same. However, do not play as the Courier-that Hero's Special Action cannot be taken in a solo game. Also the Perk cards "Special Delivery" and "Conduct An Investigation" cannot be used.

Either remove these cards before playing, or when drawn, immediately discard and draw a new Perk card to replace it.

Its a fantasic excellent strategy game based around the universal monsters. I love it so much its such a fun game. If you want to learn more go to BoardGameGeek, Dice Tower Review or One Stop Co-Op Shop.
  
40x40

Kristy H (1252 KP) rated That Night in Books

Apr 8, 2019  
That Night
That Night
Amy Giles | 2018 | Fiction & Poetry, Young Adult (YA)
9
9.0 (1 Ratings)
Book Rating
I cannot recommend this book enough, for teens and adults alike
It's been a year since the shooting in their town changed everything, and Jessica Nolan and Lucas Rossi are each trying to manage in their own way. Jess is trying to care for her severely depressed mom, who can barely get out of bed. That means helping pay the bills, cook the meals, and generally take care of everything. She misses her best friend desperately, but Marissa is across the country at a school for those suffering post traumatic stress. Meanwhile, Lucas is coping by taking up boxing. It helps relieve some of his stress and anxiety--and get him away from the watchful eye of his newly overprotective mom. When Jess and Lucas meet at their after-school job, they realize they have one big thing in common: their shared tragedy. It's not exactly something they want to share. But slowly the two become friends. Can they help each other move forward from some of the horrors they've been through?

Oh this book. This beautiful, sad, lovely book. It's such an immersive, amazing read. Giles gives such a great voice to her characters; even though the book has a sad topic at its core, it's also hopeful and touching, and you want to keep reading it. You know how some books seem to go out of their way to have unlikeable characters and you have to like the book in spite of them? This book is the opposite. I dare you to not fall in love with Jess and Lucas. And, oh my goodness, my heart just went out to these kids. Poor Jess. She has so much to deal with it, and so does Lucas, too. The guilt these kids feel at being alive--Giles does such an amazing job at portraying their feelings and emotions. They come across so realistically and starkly. It also portrays mental illness very well: real, without embarrassment and shame; I was impressed and heartened. What a great thing for teens to read.

I really enjoyed the fact that this novel featured a sweet romance, but not a typical one. Jess and Lucas clearly like each other, but don't immediately "meet cute" or fall for each other the second they meet. You can see they need each other, but it takes them time to get there, which I appreciated. Their relationship is really well-done, and it was lovely to read about.

As you've probably read, Giles made the deliberate decision not to write about the actual shooting in the book--it's just the background event that has shaped so much of our characters' lives. We don't even hear about who the shooter was. I really like this decision, because we get to see the horror that a mass shooting can leave behind, without going into the sensational details. Instead we see, close-up, the humanity behind it--the real people affected and how much their lives have changed. There are sad moments mixed in with sweet and funny in such a beautiful way. It's incredibly well-written and I thought it was a very smart way to frame a shooting: it's almost more profound this way, honestly.

The depth of emotion in this book--the sadness, the unhappiness--and even sometimes the hope--is staggering. Honestly, this book left me in tears, and I don't cry easily when I read. As I said, I fell in love with Jess and Lucas. They were real people to me, and it takes an excellent writer to bring your characters to such detailed life as Giles did in this novel. I waited to read this book--after absolutely loving Giles' novel NOW IS EVERYTHING (which also made me cry!)--until my library got in my copy, which I had them order. I'm proud to say my lovely library system now has three copies of this book now, but I'll also be purchasing my own copy, because it's that good.

Overall, I cannot recommend this book enough, for teens and adults alike. This novel made me cry, and it made me laugh. I loved its characters and their supporting cast. It offers such a powerful way to look at the aftermath of a mass shooting. It's profound and poignant, and the way it conveys the terror, sadness, and hope of its characters cannot be praised enough. 4.5+ stars.

(Also, this book is full of Young Frankenstein references, as if I could not love Giles or her characters more.)