Gareth von Kallenbach (980 KP) rated Dead by Daylight: The Saw Chapter in Video Games
Jun 19, 2019
Players can play characters inspired by “Texas Chainsaw Massacre”, “Halloween”,” Nightmare on Elm Street” and other films and uses random locales like Haddonfield, swamps, asylums, and so on.
The killer must locate and eliminate players by wounding them and carrying them to a hook station where they can attempt to impale and eliminate players. Players can try to free themselves but may damage themselves in the process and other players face the choice of helping free or heal injured players or using them as a distraction to complete tasks needed to escape.
Players do not have any weapons and have to use pallets to slow the path of the killer or take advantage of cabinets and cover to hide from danger.
When the killer strikes, players are informed of where other players are in need just the same way that wounded players and those working on generators can give away their location.
Playing a “SAW” Themed map did result in me getting caught and fitted with a Bear Trap but I was able to escape and find a way to remove the trap. This was key as the killer had me firm in their grasp when the exit opened and thankfully I was able to wriggle free and escape.
Playing as the killer is lots of fun as I was able to twice eliminate all who encountered me which required some hard choices and brutal tactics.
Players are able to access new abilities as they go on and this helps them survive. Players can also get objects like a flashlight and toolkit to help them make repairs and blind the vision of the killer.
While the game is not what gamers may expect from a major studio release, it is a fun distraction that allows players a great horror experience with their friends or other gamers online.
http://sknr.net/2018/01/29/saw-comes-dead-daylight/
Dakotah Salazar (12 KP) rated the PlayStation 4 version of Crash Team Racing: Nitro Fueled in Video Games
Jul 1, 2019
Which is why I had to pick this up right away. And overall, it's a decent racer, but now were in the age of photo realistic racing games such as Forza, or living in the shadow of Mario Kart still in its multiplayer experience. Crash Team Racing has potential for expansion, but I was disappointed in that it's the same experience as before.
During the races, they are fast and lively. It brings the nostalgia in the controls and smooth gameplay. The power ups and attacks are the same, but are easy to operate. It also introduces the hyper slide, which may be difficult to master at first. The tracks don't give too much leverage in utilizing this. It could also be a disadvantage because it could ruin the flow of the race. It all depends really.
As for the modes, they have plenty to choose from. Adventure Mode, Online, Time Trial, etc. I would recommend this as a party game...because I think I could give the player a strong challenge. Adventure Mode, if you are an expert at this game, is WAY TOO EASY. I placed first in almost every race not trying to brag, but it doesn't challenge the player in anyway, even in the boss battles. Unless you are in a Single Race mode, then it offers an option of difficulty.
Characters to choose from is plentiful. Even adding options to modify the character and karts are wonderful designs. It's satisfying to earn them but if you are not an online player, then HALF of those modifications are not available to you. They depend on the usage of coins, which I'm assuming you can earn or purchase if your looking to earn the mods right away.
The game is a lot of fun. But I had to critically think about what the creators had for further potential. The remasters of the three original games were wonderful, but this is a copy and paste version of the original. It amplifies the nostalgia as a high, but once you come down, it really is a hollow experience.
Lowri Catryn (229 KP) rated Playstation 4 in Tech
Jan 23, 2020
KalJ95 (25 KP) rated God of War in Video Games
Jan 3, 2020
God of War engaged with me so much because at the time I was trying with my other half to have a child, and persistent family issues meant I no longer spoke to my father. Following the story of Kratos and Atreus really hit home, and I've never felt so gripped and emotionally attached to fictional characters. Every beat of the narrative is put there to for purpose, and to carry weight along this epic journey with a father and son. It packs so much intensity at times it becomes enthralling, almost addictive to continue its 25 hour length. This, I suppose, you could say is it's one part of two contained within the game.
Of course, there are levels upon levels to examine within this masterpiece, but simplifying it within two aspects seems the most appropriate way. The second is the combat.
God of War is brutal, bloody, bold. The simplicity to master the move sets is so brilliant and often bonkers. Throwing your trusty Leviathan Axe, and calling it back never, ever gets boring, and pushes you to become more intelligent with its system. The more the game enters its next stage, a curveball hits you, and you have to learn what you know already, and add even more creativity. By the end, you should be an expert. That is until you meet the Queen Valkyrie. That's all I'll say.
God of War is a masterpiece. Sure, there could of been a little more meat on the bone when it came to the endgame, more side mission content. But the story is so perfect, so masterful, it deserves every bit of praise it gathers.
LeftSideCut (3778 KP) rated Final Fantasy VII Remake in Video Games
Apr 28, 2020
The prospect of a remake was cautiously exciting to me, but any doubts I may have had were completely blown away withkn the first hour or two of play.
Final Fantasy VII Remake looks absolutely stunning. It plays on nostalgia in all the right ways as it brings characters and locations from the original straight into the modern times, and a few texture issues aside, it's one of the best looking games available.
The combat mechanics are superb as well. Fairly similar to FFXV in style, with some elements taken from XIII, make for an easily addictive play style, and one that has buckets of replayability.
There has been a lot of concerns raised about the decision to release the remakes in parts - this game is based on the first 5-6 hours of the original. Remake however, is a fully fledged gaming experience in its own right. After finishing the main story, my play time had clocked in at a respectable 42 hours, and this isn't taking into consideration endgame content, and new game plus mode. It's hefty for sure.
Nobuo Uematsu's beloved score from the original has had and incredibly crafted upgrade as well. The music score is just phenomenal, and elevates the whole thing to bigger and better heights.
This isn't to say that Remake is flawless, because it's not. The main issue that people have taken seems to be with the story (no spoilers, don't worry). A lot of the new stuff added to pad out the game is genuinely great, however, there are some big changes made to the original, which is bound to piss off die hard fans. Personally, I'm ok with it at the moment, but I do have some concerns about how it will effect future installments.
Some of the exploration is very linear, but honestly, it's something that didn't impact my enjoyment too much, especially with the likely hood of part 2 being more open.
All things considered, Remake is above and beyond what I thought we would get. It's a fantastic reimagining of a stone cold classic, and part 2 can't come soon enough. My heart is full.
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