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Movie Metropolis (309 KP) rated Ready Player One (2018) in Movies

Jun 10, 2019 (Updated Jun 10, 2019)  
Ready Player One (2018)
Ready Player One (2018)
2018 | Sci-Fi
Virtually Amazing
Ready Player One by Ernest Cline is a novel with such intricate parts and such nostalgia it should be next to impossible to film. In the hands of most directors it would have failed, luckily for Warner Bros. and us as an audience the great Steven Spielberg stepped up. However is this massive task of bringing a world filled with wonder and excitement, too much for the veteran director?

Ready Player One follows Wade Watts in the year 2045, where the world is in decline and people fill their time in the OASIS, a virtual world where everything is possible and the only limits are people’s imagination. When the creator of the OASIS dies, he releases his will to challenge all the users of the OASIS to find his very own Easter Egg inside the game, whoever wins becomes the new owner.

The OASIS is filled with gaming and pop culture references that will always leave you with a smile of nostalgia. When we are transported to the OASIS, the computer animation and voice acting is pretty much spot on. A lot of the humour comes from Spielberg’s direction especially from when we see people in the real world reacting to the events within the OASIS. Without giving too much away there is a scene about halfway through that pays homage to one of the best horror movies of all time: this is the true highlight of the film that I’m sure everyone will enjoy.

In the real world, everyone gives a performance that they can be proud of, particularly Mark Rylance who plays James Halliday. Rylance’s performance is filled with wisdom and creativity but it’s clear to see the moments of vulnerability and clumsiness that could only be put across from a performer like Rylance. Tye Sheridan and Olivia Cooke give adequate performances that they can be proud of and prove that they can lead a film quite comfortably in the future. Simon Pegg also makes an appearance and although much more subtle then what you would expect from the actor, it pays off in an amazing way towards the end of the movie.

Where the film falls a bit short is in the real world. The OASIS is such a joy to explore because it has such elaborate details hidden within. When the film transitions back to the real world, however, it falls a bit flat because it’s not as fully explored. Being a dystopian world you would hope Spielberg would explore that a little more and answer questions about how it came to be.

The action sequences are very good in both the real world and the OASIS and have that classic Steven Spielberg touch you would expect. Although the script relishes in funny one-liners, these can sometimes become a little too cheesy in their delivery.

Steven Spielberg took on an impossible task and does justice to the novel and everyone should really appreciate the genius of the man. He’s created a world that everyone would dream to be part of, and I urge every person who is a fan of his work, or a major lover of pop culture to go and watch this epic tale. I would also like to plug the book, as it does differ from the film enough for you to give it a try, and you will not be disappointed if you enjoyed


https://moviemetropolis.net/2018/03/22/ready-player-one-review-virtually-amazing/
  
Bananagrams
Bananagrams
2006 | Real-time, Word Game
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

What if I told you that you could play an entire game of Scrabble in about 15 minutes? You wouldn’t believe me, would you? I wouldn’t have believed me either until I discovered Bananagrams. Ok, so it’s not technically Scrabble, but the gist is the same – place tiles and create words! The biggest difference is that there are no points and there is no board. You have a ‘hand’ of letter tiles that you must use to create your own personal crossword faster than your opponents! If anyone uses all of their tiles, all players must draw a new tile from the center of the table and adjust/add to their existing crossword to incorporate the new letter. Once all of the letter tiles are gone, the first player to complete their crossword is the winner!

As a solo game, you play Bananagrams the same way as you would in a group – use your tiles to create your crossword, and the game is over when all of the tiles are used. It’s still a race against the clock – you are just trying to beat your own best time instead of finishing before your opponents.

Some games really were not made to be played solo and, in my opinion, Bananagrams is one of those games. Most of the excitement of this game comes from racing your opponents to finish your crossword before they do. Playing solo just feels a little pointless to me – it’s not as exciting or nearly as fun. You are in complete control when playing solo because the game advances only when you allow it to. In a group game, the game is controlled by the fastest players, and that might not always be you. Yeah, you’re still supposed to be trying to beat your own best time when playing solo, but speed doesn’t feel as necessary because honestly, it isn’t.

The only positive reason I have for playing Bananagrams solo is that it just allows you to practice playing the game. It gives you time to test out different strategies that could then be used in a group game. You can practice creating new words to better utilize your current tiles, or find easy ways to modify your current crossword without losing time. Solo play is a good exercise for your brain. Using the skills you’ve practiced in solo play can help you better succeed in group play. And group play is where Bananagrams really shines.

Bananagrams is a fast and fun game that definitely requires more thought and strategy than its silly title would lead you to believe. However, this is a game I would recommend mainly for group play. Give it a shot solo if you want, but don’t be expecting it to be particularly exciting or fun. I do love to play Bananagrams, but only when I get to play with a group.

https://purplephoenixgames.wordpress.com/2019/02/21/solo-chronicles-bananagrams/
  
Saboteur
Saboteur
2004 | Bluff, Card Game, Exploration, Fantasy, Party Game
Okay, so Saboteur isn’t one of the newest or shiniest board games on the market at the moment. Here’s the thing, it doesn’t need to be. It is profoundly unique, and well, scratched a BIG itch at its debut. I cannot think, off the top of my head, of a board game that is so immensely strategic, yet quick, super thrilling, and engaging for all ages.

As I said, this game may be small, it may be older, but it is mighty. If you like that element of a “sabotage character” in board games, then you will love Saboteur. The best part of this game is that being the “sabotage character” isn’t difficult to learn or teach. I remember playing rounds of “The Resistance: Avalon” or “The Resistance” thinking “what the heck am I really supposed to do?” before really understanding the sabotagey (I am making a new word here) role. At times I felt even a little incompetent because I was stuck in this role all by myself. This is where Saboteur REALLY shines! Not only is the sabotage role easy to learn, you get sabotagey FRIENDS to help you out. It only gets better with more and more players too!

So, what is this great little game all about? Well, each player is dealt a role card which is either a regular old (yes, they all have long white beards) dwarf, or a saboteur dwarf (they look slightly more sinister than the rest). Of course, our good dwarfs are on an honest quest to find some gold. (Nothing could go wrong right!?) As our dwarf friends begin to dig further into the cave of golden wonders (in the form of cards seen in the illustration below), they have to navigate to one of 3 specified cards with only 1 truly holding their golden prize. All the while our Saboteur friends, which are not revealed until the end of the game, are making attempts to play pathways and tricks to divert the good dwarves away from the treasure. The winning conditions are simple. If the good dwarves find the gold, they win. If the Saboteurs prevent the good dwarves from finding the gold, they win. Each role is then awarded with gold chunks, which they will keep for a cumulative score after 3 rounds of play. As I said, simple, but SOOOO much fun! I think the most exciting part for our game group has always been turning over the cards at the end of each round to see who the Saboteurs really were.

I think I speak for us all when I say that the excitement level and ease of teaching for this one are through the roof. If there are any drawbacks, it is the quality of the cards themselves. You will want to sleeve them…..trust us. Your game group will be begging to play multiple games in a row, lending to not so sterling looking cards. They get scratched after only a few plays. So, with the money you will save on this cheap little gem, do yourself a favor and splurge the extra $5 and get a nice stack of sleeves! The other drawback you may find frustrating is at the end when you are revealing roles to find out that someone who you thought was a Saboteur was actually a regular dwarf all along with really unfortunate card draws! Such is life, right!? Anyway, until next time, happy gaming everyone!

Purple Phoenix Games gives this a 20 / 24.

https://purplephoenixgames.wordpress.com/2018/12/24/saboteur-review/
  
World War Z
World War Z
2018 | Action
While the cinematic follow up to the movie “World War Z” has been in developmental hell and likely not happening anytime soon with the recent cancellation of the proposed sequel; The developers at Saber Interactive have brought an exciting new chapter to the series.

Played from a third person perspective; teams of four players either human or A.I. battle hordes of undead as they attempt to survive and complete various tasks. The game is set in four chapters, New York, Jerusalem, Moscow, and Tokyo, and each segment allows players to select from four new characters to play during the various segments of each locale.

Players start with a primary and secondary weapon and will have the ability to pick up more along the way. Weapons include various machine guns, rifles, grenades, pistols, crossbows, and heavy weapons which have a limited use but pack a big punch.

Players also have bladed weapons which can be used to slash their way through hordes but this needs to be used sparingly as players can become overrun in no time.

Players can also find useful items such as machine gun emplacements, electrical traps, and other weapons which can be deployed in certain areas to help stem the onslaught of undead.

Missions often detail searching for items, activating or deactivating items, escorting an individual, and so on but do keep up the intensity and the highly detailed maps are very engaging.

The enemies consist of standard Zombies, a Bull Zombie who rushes and can do great amounts of damage, a Lurker that hides in the shadows and pounces. There is the Screamer who lets out tons of noise and attracts large crowds of Undead, and the Gasbag which releases a toxic gas when shot.

Players can use health kits to heal themselves and others and ammunition and supplies can be found in chests as well as Breaching Charges which allow players to enter locked areas.

The biggest issues with most of the enemies is that they have a similar look and tend to just mass and rush straight at you. It is funny that you will see characters looking like they are dressed for the New York Subway running around Tokyo, Jerusalem, and Moscow while the playable characters are clearly dressed for and specific to the locale they are in.

The game also features a multiplayer function but to me this was a real disappointment. Hit detection was bad as emptying a full clip in an another player seemed to do nothing yet they could kill you with a single shot. There were also numerous Spawn Campers who picked off players whenever they entered the map. I am sure it will be adjusted in time but I was so disappointed with it that I spent the majority of my time playing the campaign which to me was a far superior experience.

The game retails for $39.99 which makes it a real bargain and new content has been promised to arrive at a future date which will extend the enjoyment of the game.

While the gaming community eagerly hopes and awaits for a new Left 4 Dead game, World War Z is the closest to the fun and excitement of that series as getting your friends or being matched with others online to take down legions of Undead is a real thrill and one that this game has really captured where so many other recent efforts have failed.

http://sknr.net/2019/05/05/world-war-z-the-best-co-op-zombie-game-since-left-4-dead/
  
Rampage (2018)
Rampage (2018)
2018 | Action, Adventure, Sci-Fi
I have long written about the troubled history of bringing video game movies to the screen. For every success such as “Resident Evil” there are failures such as “Super Mario Bros”, “Wing Commander”, “DOOM”, and countless others. In recent years studios have taken more control of films based on their titles and we have seen some better success at least from a financial point. I was on set and very briefly in “Postal” and “Far Cry” and between scenes it was explained to me that with many video game films, you can use names and a basic premise from the game, but visuals, scenarios and such are usually forbidden as they cannot follow past stories or impede on any possible new projects. What is left is usually something with the name of the game and a very loose association.

“Tomb Raider” and “Assassin’s Creed” recently had a solid box office and while “Warcraft” fizzled domestically it did well overseas but not enough to trigger a sequel but showed an upward trend of star power and bigger budgets for game related films.

All of which brings us to “Rampage”; which is based on a classic arcade game which spawned version on multiple gaming platforms and sequels over the years.

The movie stars Dwayne Johnson as Davis Okoye; a former military operative who joined an anti-poaching task force and now resides in San Diego caring for Primates. His associates note that he has a better relationship with the animals in his care than he does the people around him and Davis is more than fine with this.

His favorite animal is an Albino Gorilla named George and Davis has even managed to teach him and other members of the group to speak to him via sign language.

All seems well until debris from a satellite crashes into George’s enclosure one night as well as various locales around the country.

George begins to grow at an alarming rate and shows increased aggression which is troubling to Davis and draws the attention of a genetics company who are involved in a rogue genetics experiment and a disgraced scientist named Dr. Kate Caldwell (Naomie Harris) who strive to help George and get control of the situation. Naturally the people behind the experiment are not going to let this happen and involve Government Agent Russell (Jeffrey Dean Morgan), to transport them all to a secure locale.

Naturally things do not go as planned and with multiple creatures now on the loose and heading to Chicago, and the military powerless to stop the carnage, it is up to Davis to save George and save the day.

The film uses some lavish visuals to depict the creatures and the action scenes are very entertaining. For a game with a very basic premise, it was nice to see the attempt made to flesh out the backstory and characters and not make the film just an extended FX reel.

There are some scenes and lines that would not be appropriate for younger viewers as a couple at our screener seemed to have some issues with the intensity at times. That being said, “Rampage” delivers an over the top, campy, and fully entertaining mix of video games and classic monster movies. The strong cast and great effects make for an enjoyable action film as long as you accept things with a wink and a smile. I hope this is a success as I would love to see a future film in the series and Johnson, Morgan, and Harris were a very winning combination.

http://sknr.net/2018/04/11/rampage/
  
Cards Against Humanity
Cards Against Humanity
2009 | Adult, Card Game, Humor, Party Game, Print & Play
Humour (2 more)
player count is high
a game specifically tailored to party people
creativity is limited (2 more)
often a popularity contest
multiple plays decreases the enjoyment of play
Here comes an unpopular opinion - hear me out
now - don't get me wrong, my first time playing Card against Humanity was hilarious! I loved it, I was in. The concept is very simple, you're presented with a silly, funny or rude situation and you have to fill in the blanks using the inappropriate cards from your hand to make the others laugh.

NOW

On MANY plays later, I see the flaw in this design. I've realised this is more of an activity than a game as such. Again, don't go pointing fingers too fast, I did enjoy the game at the start remember? Now, theres an AI built into the game called 'Rando' he can play too for various reasons and he can often win. As suggested, random cards are drawn, and because it usually doesn't make sense, its funny, and therefore wins! This made me realise that I'm not funny. Damn, I've been caught in this web of lies cards against humanity had me caught in. I have very limited choice and often my choices are a result of a card "dump" where really nothing was funny nor fit. A well thought out game might have a mechanic that allows me to do something else with these cards that maybe I don't see use for. So I'm not the one being funny, the predisposed topics and cards are just used as a shock factor -

which promptly brings me to my next point, these things and statements are often funny because you're shocked! THAT is in a card game, woaaah I'm such an adult, wow. No. sadly this may be funny the first time but there's only so many times I can see the "chunks of a dead hooker" card before it looses it's humorous effect. I've played with all of the expansions (which were available before I quit on this game) which was a fair few, and even then it wasn't enough.

The buzz was gone, and I no longer enjoy this game, I've not grown out of it, I'm not a humour buzzkill. There are many other similar style games that provide ample creativity. Now before one of you thinks it, yes, there are blank cards to write on, but it's often not enough to change and sustain the games core.

One more thing before I sign off on this one, it's often a popularity contest. I'm not the most popular in our gaming group, there are certainly people who will favour others and thats normal and fine. BUT when games like this swing around and the winner is essentially cast on a vote of the other players choosing. The winner can often be the same person again, and again and again. Because them putting cards down that were drawn out of a stack randomly and they had no input into the outcome of what those cards says was totally hilarious. They win again.

To summerise, creativity is so limited, it's not YOU being funny, it's the cards. It's not really that re-playable and it's often a popularity contest,
there are many other games of this genre that do it better.
  
Captain Cat
Captain Cat
Casual
Cats rule! Seriously. Just ask the crazy cat lady that lives with me, err… I mean my wife (cue Doug Benson). Cats are natural fisher… cats? Right? And who doesn’t like a great puzzle game. So why not have all three. Mobile users have been living with this kind of excitement for a while now, and they have finally let us console games have some fun as well.

Joking aside, Captain Cat (“CC”), which originally launched on iOS and Android, has made its way to the Xbox One and Nintendo Switch. With a price tag of $6.99 on both platforms, the big question is, is a mobile to console port even worth that price tag?

CC is super easy to pick up and play with its simplified control scheme. Playing as the titular character, your end goal is to catch fish using your… anchor? The game starts pretty simple, but introduces new obstacles and adversaries to add to the challenge as you progress. With 4 game modes available, there seems to be plenty to do.

Waspfish, the main came mode, has you making your way through 25 levels of casting your anchor, dodging obstructions and catching fish. Watch for those enemies though, as getting hit could cause you to restart your level. Housekeeper is another mode, also having 25 levels, and it’s essentially the same as Waspfish. It has subtle differences including enemies, and your end goal being to catch a snail that can hide in its shell. Try to catch him while he’s hiding and you’ll have to restart the level. As with many games on mobile, you are scored on your performance on each level in both modes. Your aim is to try and nab a three-star rating by completing the level as fast as possible, in as little moves as possible, while collecting all the coins you can.

Our third mode, Infinite, is exactly what it sounds like. The Captain casts out into the sea where your goal is to get as deep as you possibly can while dodging obstacles and enemies. The final mode is called Perfect. This is by far the most difficult of the game modes. Getting only one cast of your anchor, you restart the level if you miss. It requires some trial and error, but the challenge was welcome and a great mode to get you to think strategy in where to cast.

These combination of modes should keep you occupied for a few ours, and are great for a quick pick up and play game when you only have a few minutes to sneak in some gaming. However, I question why you wouldn’t just pick up your phone and play it on there if it’s a game you really want to play. Although a quick look showed me that the game is no longer on the Play Store and can only be side-loaded via APK from other sources. I cannot speak to the availability on iOS.

Overall, Captain Cat is a fun puzzle game (which is surprisingly missing any sort of leaderboard) that provided some challenging moments and kept me engaged while I was playing. So now we get back to our question at hand. Is it worth the $6.99 price tag? If it’s on the Switch, I would say go for it. It’s the version I reviewed, but it also seems to make much more sense to be able to carry the game with you and play anywhere, versus the stationary nature of the Xbox One.
  
Black Mirror: Bandersnatch (2018)
Black Mirror: Bandersnatch (2018)
2018 | Mystery, Sci-Fi, Thriller
Over a year on from this novelty being the first fully interactive film released by Netflix there is still no evidence of a similarly user controlled show out there. The streaming service had promised, after scooping a primetime Emmy for outstanding TV movie, that it was commissioning many more like it. But as of January 2020 they are nowhere to be seen.

Could it be that without the context of being a Black Mirror mind game, wrapped in Charlie Brooker’s clever if flimsy script, that it would just feel too intrusive and unnecessary for a mainstream drama audience? Not to mention the extra cost and hassle of filming multiple scenarios on a production. It’s fine as a distracting experiment, but would we want to have choices as a normal part of watching something?

Especially when looking back on Bandersnatch and realising that without this gimmick it is probably one of the weaker entries under the banner of Black Mirror quality. I can see how it would work well in children’s programming, as a way of keeping young audiences engaged. But beyond that, why not just play an actual video game, if an immersive interactive story that you control is what you want?

Fionn Whitehead of Dunkirk fame, does a fine job as 80s teen computer geek Stefan, as does the versatile yet under-used Will Poulter, in roles that in a straight drama would feel massively under-written. The impressive thing is how smooth the whole experience is. And you do feel increasingly uncomfortable the more you begin to influence Stefan, choosing more and more sinister actions simply out of a dark curiosity of where that will take him, and you!

The idea of reaching a dead end and having to go back to relive a moment, whilst cleverly woven in here to reflect a “choose your own adventure” book, does become a fault and a bit annoying. Something of a cheat! What would be truly impressive would be to branch the story in ways that never allow you to go back, but still results in the story making sense. Although the logistics of that script boggles the mind.

I do like the idea of no two people ever watching the same film, sort of. I also hate it. Because a good film has enough ambiguity to encourage debate anyway, and knowing everyone has watched the same story as you feels like a shared experience. No matter how interesting it might be in theory, you can’t escape the fact that Xbox and Playstation have this covered, especially as VR gaming becomes more common.

And that is the ultimate failing of Bandersnatch, in that you can’t really talk about the story in any other way than to wonder which ending you got? Apparently, it has five possible outcomes. By the time I had gone over it and found three, I was pretty much done with it. My curiosity certainly didn’t extend to going back and discovering the consequences of every possible choice.

Would I still recommend it? Well, yes. Anyone that hasn’t tried it probably should, at least have a go, to be able to say been there, done that. Would I like to see interaction as a part of my favourite shows? Definitely not.
  
    Galaxy on Fire 2™

    Galaxy on Fire 2™

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Funny Pages: A Comical Puzzle Game
Funny Pages: A Comical Puzzle Game
2021 | Comic Book / Strip, Deduction, Murder & Mystery, Puzzle
I have been intellectually burned by Enigma Emporium before. So it was with a bruised ego that I agreed to check out their next game, Funny Pages. Now, I don’t fancy myself a fool, but boy did their previous offerings knock me down a peg. But what about an innocently-titled game about (and containing) comic book panels? So far I have solved two of the seven provided to me. Here we go again.

Funny Pages is a puzzle game for any number of players and any gaming skill level. In fact, as there are so few rules, this may be a somewhat perfect game (game?) for non-gamers. Read on.

DISCLAIMER: We were provided a prototype copy of the Promo Pack for the purposes of this preview. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. You are invited to back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, open the envelope (or box, if playing the boxed final version) and display the cards. Done. Easy like Sunday morning.
Funny Pages is not a turn-based game, but rather an exercise in visual clue-hunting and some amount of Google-fu. In this Promo Pack, each card represents a day of the week, and some must be on Easy mode, because I was able to solve them pretty quickly. Others, I believe, echo the difficulty of the aforementioned Wish You Were Here.


In any case, the goal of this Promo Pack is to match up the puzzle with the correct day of the week. And while that sounds very easy, the puzzles certainly are not. Good luck to all who attempt!
Components. Well, these are large, oversized cards with linen finish and obviously amazing art. I am unable to speak on the final components, but have been assured that the game is 100% ready to go, so if it mimics the provided Promo Pack, these are a great size and feel.

I will be poring over these cards much much more until I absolutely figure every one of them out. I am still a bit away from that goal, but these puzzles are definitely more my speed than what I experienced previously. Some of the comics are actually funny, even when taken out of context of the game. I like the comic art style (naturally), and having clever puzzles embedded just makes them even more enjoyable.

I must admit that after solving a few of these I am feeling more confident in my ability to solve the others. I just need to take more time and think with alternate logic. Is alternate logic a thing? If not, I call dibs on coining the term. I very much enjoy these, and I think it is partly due to the fact that they look great and all seem to offer a different type of puzzle on each card. If this is something that piques your interest, then I recommend you check out the upcoming Kickstarter campaign to add this little gem to your collection. If nothing else, use it as a distraction for unwanted guests on your coffee table. Challenge them to solve the lot in a time frame and watch them go to town.


PS – Please do not ask me for hints. I may be wrong on some of my solutions.