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The Seven Deadly Sins
The Seven Deadly Sins
2014 | Adventure, Animation, Fantasy
8
9.0 (4 Ratings)
TV Show Rating
They created a cool world full of magic, knights and fantasy; a lot of very different looking characters, cool character design, interesting group dynamic since all based on 7 deadly sins (0 more)
Quite a bit of "Fan Service" (not always a bad thing), that weird confusing 4 episode 2nd season, at first I didn't like the way the faces were drawn but it grew on me (0 more)
No Sins Deadlier - 8/10
The Seven Deadly Sins anime was created by A-1 Pictures and directed by Tensai Okamura. It was written by Shotaro Suga with Keigo Sasaki providing character designs and music by Hiroyuki Sawano. (Season1) The second season which is actually 4 television specials or episodes featured a story by Nakaba Suzuki. It was produced by A-1 Pictures and directed by Tomokazu Tokoro, Season 2 was also written by Yuniko Ayana and Yuichiro Kido, with character designs by Keigo Sasaki and music by Hiroyuki Sawano and Takafumi Wada. (Season2) Season 3 was an actual 24 episode season again with some changes to the creative team as well. Takeshi Furuta and Takao Yoshioka replaced Tensai Okamura and Shotaro Suga as director and series composer while most first season staff members to reprise their roles.


Once an active group of knights in the region of Britannia, "The Seven Deadly Sins" disbanded after supposedly plotting to overthrow the Liones Kingdom. Their defeat was believed to have been at the hands of the Holy Knights of Liones however persistent rumors continued that they were alive. Ten years later, the third princess, Elizabeth, begins her journey to find the "Seven Deadly Sins". She must get their help to save the Kingdom of Liones from the corrupt Holy Knights and those who plan to take over the kingdom.


This is a really great anime series. I can't believe it took me so long to get around to finishing it. They really left us hanging, waiting for season 2, and when Netflix released those 4 episodes as a whole season I was really confused. I was told by other fans of the series not to even watch them but to also not worry. A real season 2, or in this case season 3 was in the works and on the way. And not only were they right but a full length anime film released not long after. Anyways, sorry for getting off topic. The first thing I have to say when talking about this series is that there is a lot of "fan service". If you are not familiar with the term, in general fan service refers to scenes designed to excite or entice the viewer, usually of a racy or sexual nature. If that bothers you, this series is not for you. But if you can get past that there is a fantastical land of magic and knights with an epic tale of adventure waiting. At first I didn't like the character designs because to me the faces were very different from what I was use to at the time but then they grew on me and didn't seem to bother me as much. There are a lot of different looking characters, which I really enjoy seeing in anime, which was a plus to me. They also had a very interesting group dynamic since they were all based off of the seven deadly sins. There was good chemistry between the characters and a lot of camaraderie. I really enjoyed the enemies that they encountered in antagonist as well. Overall I give this series a 8/10.


If you liked this anime, after watching the entire series then watch the movie The Seven Deadly Sins Movie: Prisoners of the Sky.
  
Power Rangers (2017)
Power Rangers (2017)
2017 | Action, Sci-Fi
When I first heard that The Mighty Morphin Power Rangers would be getting a film adaptation, I was a bit apprehensive. Hollywood has had a bit of trouble converting many of the themes and issues brought up in a variety of shows into films that stay loyal to their respective franchises.

Fans on social media have often expressed their dissatisfaction with films not staying true to the origin stories or their inabil;ity to retain much of the character and charm that endeared them to their fans. Power Rangers does not suffer from this dilemma. As someone who watched the series as it first hit American markets in the 1990s, I was unsure of how this story would transfer onto the big screen.

It wasn’t something that I was too personally invested in. It was a series in which I considered myself to be a casual fan understanding the background, characters, and general direction of the show. I wasn’t prepared for what the film version offered.
This adaptation is near perfect in the way that it is able to create a modern, mature version that incorporates many aspects into weaving their story.

The basics of the film are roughly the same as the show: it is based in Angel Grove, there are five teenagers serving the role of rangers whose goal is to save the world, and all the complexities that come with being a superhero who has a “real life.”
One of the more remarkable issues related to the film is how the writers and director are able to be inclusive with their characters without being condescending to their audiences old and new. We get a glimpse of a team that is more colorful and diverse. Where the original crew showed a group of youths of different races, the film version does not stop with race as demonstrating the variety that exists within our world. The film allows for the inclusion of people on the autism spectrum, as well as, allowing for the inclusion of the LGBT community. The film shows audiences that there are people just like them or people that they know in the superhero realm. It is not limited by race, gender, sexual orientation, or cognitive development.
Power Rangers itself is a fun movie with depth. As the film continued, I tried to look for areas to pick it apart and find those pieces that really detracted from the story. The film has its faults in a simply developing storyline, but that goes with the franchise. It isn’t supposed to be complex or overbearing. The humor ranges from sophomoric to sophisticated. The film is accessible to those who are new to the franchise and those who have been watching since its inception. Additionally, it is a superhero movie it is not insulting to its audience. It demonstrates the difficulties that exist with teen life, presents real problems that they have to deal with in contrast to the fantasy that they are living out as part of this team.
The film is beautifully shot and the CGI is nearly seamless (the film is not overly reliant on it, either). The fighting and action sequences are as much a part of the story as the characters themselves. Power Rangers allows for audiences to be entertained visually and comedically. Additionally, it allows for those of us who have not watched or followed the Power Rangers in a while to be a bit nostalgic and look back to when we ourselves could not get home quickly enough for “Morphin’ Time.” The film is updated, mature, and will have fans young and old beaming with delight.
  
Black Sails  - Season 1
Black Sails - Season 1
2014 | Adventure, Drama
Great Cast (3 more)
Brilliant Action
Great Drama
Very Accurate (thought not 100%)
Game of Thrones with Pirates
I was unawares during my first initial viewing of this show that this was in fact a prequel of sorts to the famous classic novel by Robert Louis Stevenson, Treasure Island. Though I knew that I had heard the names Flint and John Silver among others. However, I must admit, I have never seen, nor read any adaptation of the classic (I know shameful) but I intend to as it is in my collection of books and has been for years. I collected the 'Golden Library' collection which contains nearly all of the most classic books that are must reads for any book worm, and though I do not claim to be a book worm nor a large reader of any kind, I take interest in anything to do with Pirates, Vikings, and most historical fiction.

This show is a great representation of the life and time of Piracy however, and I can review it from a point of view of someone who knows quite a bit about the golden age of piracy in actual historical facts. Unlike the previous pirate content I reviewed, Blackbeard, this show portrays pirates as scarred, dirty, bloody, and frightening in their own way. However, similar to the Blackbeard short series, the pirates and other characters all have near perfect teeth. It seems to be that only (in what I have seen anyways) the Pirate's of the Caribbean franchise has managed to nail the full historical accuracy of the look of a pirate from clothing, to makeup, to the teeth.

On the other hand, this does not cause much of a disturbance to the viewing of this show, because the drama is brilliant, if you can bare the somewhat slow plot lines unfold as there are many characters in this show, and each have a ship full of issues that all need resolving with very few of them actually being resolved. From love interests, to thievery, betrayal and all round general opposition between old allies and acquaintances. There is a lot of 'business' to deal with on the side of Eleanor Guthrie and her dealings with our main protagonists, among other important characters, some of which are based upon historical figures such as Captain Benjamin Hornigold, Charles Vane, Anne Bonny and Jack Rackham (known throughout history as Calico Jack). All portrayed as tough, cunning and sometimes (most times for Rackham) as humerous.

The production of this show is great, with beautiful sets, great looking props and special effects that make this a believable series to get lost in. It's one of the better pirate themed mediums that I have seen, and I personally really enjoy the drama and suspense of the episodes, as well as the twists and turns of certain scenario's which leave you wanting more.

The cast deliver great performances and make you believe that they are truly men or women to be feared, and not to be double crossed. From Charles Vane's tough exterior, to Eleanor Guthrie's power over trade in Nassau, and even Captain Flint's fear inducing presence, as we watch his secrets spill out into the hands of the wrong people.

This is a show I would recommend to anyone who enjoys the theme of pirates, with some fantasy and a lot of drama, but I should warn you, that it doesn't hold back with neither the nudity or the actions performed, during the state in which someone would be naked. Whether it's the whores in the brothel, or the few short term relationships between characters.

Minor Spoilers - nothing too important.

The first example you see of this extent of mature content, as well as some of the humour of this show, is when John Silver is taken into a whore house, and is told that 'Blackbeard' wishes to see him. When he enters, he finds a woman standing there, and as John Silver points out "You are not Blackbeard" only to discover that the beard, is revealed to be between her legs.

As I said, watch at your own risk but I would recommend it to anyone interested in the theme of Pirates during the Golden Age.
  
OD
8
8.0 (1 Ratings)
Book Rating
Madison Avery doesn't believe in fate—until a combination of fate and free will brings her to live with her dad (which her mom thinks is a good thing for her since she can't stay out of trouble at home), gets her a pity-date ("you got your boss to get his son to ask me out? what?"), and kills her (at her junior prom. On her seventeenth birthday. of all the luck.). Now, after having claimed the amulet of the timekeeper who killed her (which is the only thing that keeps her looking like she's alive), she has to learn how to live with death. If that's even possible.

But the dark timekeeper who killed her isn't happy, because she's got his amulet, and she's not all the way dead (just sort of dead). Teaming up with Barnabas—who may or may not be a fallen angel—and the light time keeper, Chronos (or Ron for short), a guardian angel (who she forces to guard someone else) and enlisting the human help of her ex-prom date Josh (who she didn't realize she had a crush on), she has to attempt to save her soul.

All in a day's work for a dead high-schooler… right?

This was the second time I've read Once Dead, Twice Shy. I still can't figure out what the title means. Whatever it means, it was a pretty exciting book. There wasn't a second of "down-time." Madison was always up to something, learning something, running to—or from—something, or saving someone. Every chapter had little pieces of the puzzle, and the way it all fit together at the end, was priceless, hilarious, and promising.

I will say that I don't like where the story picks up. I think Harrison should have actually included the beginning of the story, where she gets killed. I read it before I read this book and I would have been rather lost without it. It was a short story included in Prom Nights from Hell. I don't care if this is technically a "book 1" in the series. It should have been book 2, or at least had the beginning of the story included in it.

I really liked Madison. I liked her character (though not some of her choices—but hey, if I was a dead seventeen year old trying to keep her dad from knowing that she could bend time, I probably would have made those same choices) and I liked her interior monologue. She was serious enough to be nerve-wracking and exciting, but sarcastic enough to give everything a touch of comic relief. I really didn't like Josh in the short prequel to this book, but as his character began to be more clear, I really started to like him. I hope things turn out well between him and Madison. I would have liked a little more romantic tension between them, but what was there was clean and innocent—a little too innocent for Madison Avery.

I don't particularly like Kim Harrison's writing style. It's very casual, it has those dreaded fragments, and it's nothing out of the ordinary. However, her way of describing both physical images and emotional feelings was very good, and I could see everything, hear everything, and feel everything her characters were experiencing. As I mentioned above, I liked the comic relief. I also liked her lack of language through the story. Madison had her own set of "words" and phrases that she used that weren't offensive in any way, and it made the story much more enjoyable. However, the only word I can think of to describe her writing is mediocre, and that and the lack of tension between Madison and Josh are the only reasons I don't give this book five stars.

Content: clean of language, violence, and sexuality of any kind. Thank you Harrison, for writing clean YA fiction!

Recommendation: Ages 12+ to lovers of sci-fi, fantasy, and general YA fiction.

This review is copyright Haley Mathiot and Night Owl Reviews.
  
There Will Be Lies
There Will Be Lies
Nick Lake | 2015 | Young Adult (YA)
10
8.0 (2 Ratings)
Book Rating
<i>This eBook was provided by the publisher via NetGalley in exchange for an honest review </i>

Award winning Nick Lake has returned to the limelight with a young adult thriller so full of emotion that you will be gripped from beginning to end. <i>There Will Be Lies </i>starts with a happy relationship between mother and daughter, then rips it apart revealing that everything you once believed true is a lie.

From the very beginning seventeen year old Shelby Jane Cooper warns the reader that bad things are going to happen. She speaks of death and of a car collision that is about to occur within the first few chapters of the story. But this is not the climax of the story. It is merely the small stone dropped on the top of a mountain, causing an avalanche of questions, danger and the slowly unraveling truth.

All her life Shelby has been homeschooled, isolated from society and shadowed by her over protective mother. After being hit by a car, resulting in a fractured foot, Shelby is ushered into a car by her mother and driven in the opposite direction from home. Supposedly an abusive father, a man Shelby cannot recall, is on their tail whom they must hide from to avoid a disastrous confrontation. Despite initially believing this story, peculiar things start happening to Shelby that suggest all is not as it seems.

The first quarter of <i>There Will Be Lies</i> follows a typical contemporary storyline, but as it becomes more thrilling, the author incorporates fantasy/American mythology into the mix. Finding herself slipping in and out of a dying, impossible world known as the <i>Dreaming</i>, Shelby begins to hesitate to believe the things her mother is telling her, especially after being warned that there will be two lies followed by a truth. Yet she cannot work out what they are; and what if the truth is something she cannot, does not want, to consider?

I loved this book from the very beginning. I loved Shelby’s character: the way she spoke, her sarcasm, her wit, her intelligence. I liked that despite being so sheltered from the world, she was not weird or awkward. What made it even better was discovering she was deaf. Readers will not even be able to guess at that for almost half the novel, when Shelby reveals the fact herself. She is not portrayed as stupid or any less human for having a disability. Nick Lake has done a superb job of avoiding any forms of stigma or prejudice.

With the story picking up the pace, my love was almost turned to hate. Almost. The fantastical elements, the American mythology, which gave it the appearance of a half fairytale, very nearly ruined the entire book for me. I admit I liked the concept and enjoyed reading the scenes set in the <i>Dreaming</i>, but it seemed so out of place with the rest of the novel. It felt as though Lake had written two different stories and decided to combine them together instead of publishing them separately. However, as I said, this only ALMOST ruined it.

As the story progressed, the relevance of the fairy-tale-like elements became clearer. You cannot say for sure whether the <i>Dreaming</i> was real or whether Shelby was merely doing that: dreaming. But what you can say is that the mythological storyline is a metaphorical way of showing what Shelby was dealing with in the real world. In a place where she was confused about what was true, she needed the <i>Dreaming</i> to explain things to her, to make her understand her predicament.

<i>There Will Be Lies </i>is full of little metaphors, some that you do not notice at first, but can easily be applied to life in general. It is an extremely quotable narrative with beautiful phrasing. With two thrilling storylines that eventually merge together, it is guaranteed that you will be gripped, wanting to know what happens; yet also not wanting it to end.
  
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Kyera (8 KP) rated Empire of Storms in Books

Feb 1, 2018  
Empire of Storms
Empire of Storms
Sarah J. Maas | 2016 | Children
10
9.4 (22 Ratings)
Book Rating
Re-Read Update:
This book destroyed me. I cheered when my baby, Abraxos, appeared (legitimately out loud cheered) and wanted to cry at those fateful words. If you've read this book, you know which ones I'm referring to and if not, I can't say because there would be spoilers. Despite the issues and shift in the characterization of some of our leads, this book takes you on an incredible emotional journey with highs that make you cheer (see above) and lows that bring you to tears (almost).

Despite the length of the book, I didn't feel as though the story lagged or the pacing was poor. Any free minute I had, I immediately turned to the book to continue where I left off. Even knowing what was going to happen, it managed to enthrall me.

One of the problems that I have with this book is its portrayal of relationships. There are aspects of it that are so swoon-worthy and make your heart hurt, but there are some that are not healthy. It's nice to see diverse portrayals of love and relationships, but my concern is that a young adult reader might see the territorial Fae nonsense in the book and not realize that it's an extreme. It might seem normalized. As I am not a teenager, I am aware of the intricacies and can roll my eyes at the "nonsense" without putting any weight on the idea. That may not be the same for teen readers.

There are aspects of the character development that seems off and others that, although regrettable, are completely valid. For example, Dorian has gone through an incredible amount of turmoil and emotional upheaval in the last two books. It's understandable that his personality would not quite be the same carefree, flirty scholar that we met in the first book who wished to stand up to his father but could never garner the courage to do so.

In a similar vein, we watch other characters develop into multi-faceted people and understand them more. Manon and Lysandra have become much more interesting characters as they were expanded upon, and at least for me have become some of my favourites. Despite the huge cast of fairly main characters, each is still given the time to shine and grow.

Finally, the world building continues in this book to an immense degree. A combination of the book's size and the various viewpoints has allowed Sarah J Maas to expand the world we have come to know. Erilea has been developed and we are able to see more pieces of Nehemia's homeland, Aelin's kingdom, and so much in between.

I still love this series and highly recommend it to young adult/teen readers who enjoy fantasy books.

Original Review:
These novels are so addicting, emotional and indescribable - but I'm going to try to do them justice. If you've not yet read up to Empire of Storms, please avoid this review as it has spoilers. I try to leave out the major plot points and just focus on the characters/world, but it's not free from them. Please read on only if you've read the series.

Our main cast of beloved and some tolerated, main/supporting characters grows throughout the series. Although we lose Nehemia, which I am still so sad about - we are introduced to the Fae. Their inclusion in the series brings the genre into high fantasy and makes it even more enjoyable. Prior to this series, I hadn't read many novels in which the supernatural creatures were the Fae but now I am obsessed. The world of the Fae isn't experienced or explained much, but I would love to see more of it. Their powers or abilities are so intriguing and well written. Just enough information is given that you can understand what is going on, then beautifully populate the world and battles in your mind.

Sarah J Maas makes you fall in love with each of the characters, whether you liked them when they were first introduced or not. One of the first perspective shifts we experience is when we are introduced to the bloodthirsty Manon Blackbeak. At first, you wish her scenes weren't there as they take away from time with our main characters but by the fifth novel she's one of the characters you're rooting for. Although she's a witch and over one hundred years old, she is given the ability to develop and change over the course of the novels. It takes time because she's learning that things she believed her entire life aren't true and don't need to affect how she views life.

Even characters that we were originally introduced to, like Lysandre are able to evolve and change over the course of the books. She and Celaena start off butting heads and competing, but that doesn't last. They join together and made a formidable pair (especially once magic is restored to the land). Lysandre grows into one of my favourite characters and her wholehearted commitment to the cause is inspiring.

Seeking more information about the Wyrdkeys, Celaena seeks knowledge from the Fae Queen Maeve. Unwilling to give her information away for nothing, Queen Maeve makes a deal that Celaena must train with and impress one of her trusted warriors, Rowan. Prince Rowan is able to manipulate ice and wind, whilst also transforming into a hawk. Her inner circle are sworn to her with a blood oath and a group of Fae warriors that include Rowan, Lorcan, Gavriel, Vaughen, Fenrys and Connall. Later on, this group is affectionately titled Rowan's cadre and some join our heroes on their journey.

Unsurprisingly, we discover that Celaena is actually the Princess (or Queen) of Terrasen and that revelation brings with it some people from her past. Her cousin, Aedion was forced for years to do the bidding of the King of Adarlan whilst secretly helping his people. He is a general and his legion of warriors called the Bane are loyal to him rather than the King. We also meet another person from Terrasen, the daughter of the woman who sacrificed herself to allow Aelin to escape as a child - Elide. She was mistreated by her Uncle for years, until Manon Blackbeak helped her escape. After only a few days, she crosses paths with Lorcan who is a member of Rowan's cadre and they begin to journey together.

Lorcan is not well liked by Rowan or Aelin when we first come across him in Rifthold. He is still bound to Queen Maeve and is seeking to find and destroy the Wyrdkeys. Throughout his journey across Erilea, he discovers that he has a soft spot for Elide and protects her. Some of the other cadre are viewed in a more favourable light by Aelin and her friends, as they attempt to delay their orders from Maeve to help on the quest.

Sarah J Maas writes the best pairings that fill your heart with so much feeling then she rips it out and stomps all over it. Rowan loves Aelin with his whole heart, every part, the good, the bad, the broken and beaten, the assassin, the Queen, the Fae and no one else has ever done that for her. Their love is true and enduring. Heartwrenching and pure. Even though they didn't start off on the best footing, after training her for a time and even breaking his blood oath to Maeve - Rowan is completely enamored. Plus, they're mates so there's nothing more important and bonding. Each relationship is authentic and pulls at your heartstrings.

Throughout the novels, you are able to experience more of the lands with Erilea from the dark, twisted towers of Morath to the Queen's home of Terrasen. They are welcome additions to our mental maps of the land and wonderfully illustrated through words.

This is one of my favourite series by far and is highly recommended to all - also specifically to young adult readers who enjoy well writen novels with developed characters, immersive world-building and fantasy.
  
<blockquote>How little is the promise of the child fulfilled in the man</blockquote>

The Promise of the Child was one of those impulse books bought because I’d attended a festival (Gollancz festival October 15th 2016 I think) with the author in attendance and I liked the sound of both him and his debut novel; I have no regrets for purchasing this book on impulse unlike some of my impulse buys.

I think, personally, that 100 pages is all you get to grab me, if your book fails to grab me by then there’s a likelihood that I’ll abandon it sooner rather than later and I will admit I came so incredibly close to abandoning at about 80 pages because the book hadn’t grabbed me enough to keep me interested – I am glad I didn’t and persevered to the 100 page mark as shortly after my thoughts to abandon the book picked up massively.

The book is understandably a little confusing in places, sometimes a touch frustrating also but the world building was brilliantly done. It’s the 147th century and there are so many species of creature as to overload a new reader – which I will admit, I am and yes, it did happen – but there’s a wonderful glossary at the back of the book which for the first 150 pages or so I kept flicking backwards and forwards between to understand what it was I was reading. Tom also kindly answered my random Twitter message about the Melius – a giant non-reptilian chameleon-esque creature that wear colours instead of clothes (can I get a hell yeah?) and he’s such a nice guy (Tom, not the Melius, though they are quite nice too) he also suggested that the glossary would basically be my new best friend and no truer words have ever been spoken.

The characters were great – three main characters and a few main side characters that got a little more page time that you’d expect a secondary character to get.

Lycaste – a Melius who has been blessed/cursed with good looks and a soft heart.
Sotiris – an Amaranthine approximately 12,000 years old who mourns the death of his sister and plots to stop the man determined to become Emperor.
Ghaldezuel – a Lacaille knight of the stars who must steal the object that the Pretender will stop at nothing to obtain.
Each character had their own little quirks which didn’t deter from their overall character view but merely added to it. Lycaste for example is really soft hearted in the beginning but then another male encroaches on what he considers his territory and he flips – he’s a totally different man from how I’d gotten used to him and what I liked was that this new Lycaste continued throughout the rest of the book – he became infinitely more “masculine” than the hermit Lycaste of the beginning of the book.

For a debut novel the writing style was fresh if just a touch wordy, a lot of new words and styles of words specifically designed for The Amaranthine Spectrum world and though they’re long, and do put a bit of potentially unnecessary wordage in the book, I think that without them, The Promise of the Child wouldn’t have been the book it was.

On occasion, the book didn’t quite flow as well as I would have thought but it was made better by the general flow of it and the overall world building, characters and the plot line. The plot line was at first a bit confusing (I’d like to point out that I knew this going into the book and that this is no detriment on the book as a whole) but once it hit past the 100 page mark the plots stabilised and became their own individual side plots mixed together to make the one big plot.

The ending of the book threw me for a loop as I didn’t expect that ending in the slightest. It didn’t seem to match up with the beginning of the book where a random kid is taken by the Pretender and you don’t really hear about this child for the rest of the book. Then BAM! Dinosaur.

Yes. Dinosaur.

The book is perfectly spacey and sci/fi but it has that sweet touch of fantasy with the seemingly random designed creatures and alien species.

In all, this was a good book and I’d recommend it.
  
Magical Friends and How to Summon Them
Magical Friends and How to Summon Them
2022 | Fantasy, Racing
If there is one game theme that will never get old for me, it’s fantasy. Something about a world of magic and magical creatures is fascinating to me, and I will never turn down the chance to play any sort of fantasy-themed game. So when I came across Magical Friends and How to Summon Them, I was immediately hooked. Does the gameplay live up to my expectations of what a great fantasy game should be, or does it miss the magical mark?

Disclaimer: We were provided with a prototype copy of this game for the purposes of this preview. The components pictured are not finalized, and could change after a successful Kickstarter campaign. I do not intend to rehash the entire rulebook, but rather provide a general overview of the rules and gameplay. For more information, head to the Magical Friends website. -L

Magical Friends and How to Summon Them (referred to as just Magical Friends from hereon out) is a strategic game of card drafting and variable turn order in which players take on the roles of mages attempting to summon the most magical creatures to the local tavern in order to win the Midsummer festival competition. Played over 8 rounds, players will take turns summoning creatures, moving them towards the tavern, using special creature abilities, and occasionally fighting off your opponents’ creatures. The player who gets the most creatures to the tavern by the end of the 8th round is the winner! To setup for the game, lay out the main board and summoning board in the center of the table. Take the 4 double-sided map tiles, randomly choose a side, and place them in their corresponding places on the main board. Shuffle the Summoning cards and reveal a number of cards, determined by player count, to create a market row and preview row. Each player receives a player mat, heart tokens, and Artifact Cards in their chosen color. Place the round marker on Round 1 of the main board, select a player to get the starting player token, and the game is ready to begin!

To start a round, first you will need to determine turn order. Each player has an identical deck of 11 Artifact Cards, numbered 1-11. The player who offers the most powerful (highest number) Artifact gets to act first in the round. The player with the starting player token chooses their card first, and places it face-up on their player mat. The next player, in clockwise order, will do the same. Here’s the catch though – once a number has been played, it cannot be played by anyone else for this round! So say I put choose my value 8 card – no other player may choose that card for this round. Once all players have chosen their Artifacts, determine the turn order for the round. The player with the highest valued Artifact goes first, then the next highest, and so on.

Once the turn order has been determined, it is time for players to take their turns! On your turn, the first thing you will do is to select a Summoning card from the Summoning board and take it into their tableau. The selected card tells you which friend (creature) you have summoned, and tells you how many moves/what types of movement you may take this round. After choosing your Summoning card, you will take any/all of the following actions: Summon a friend (bring its standee into play), use basic movement (as determined by your new friend), use bonus movement (from other cards), or use the abilities of any friends in your tableau. You may perform as many of these actions as you want and are able to perform. It is important to note that each friend may only use one basic movement and one bonus movement per round. So you can’t just move a single friend with every movement available in one turn.


Once you are finished performing actions, you will end your turn. Refresh the Summoning board by shifting cards down and refilling any empty creature slots. Play then moves to the player with the next highest valued Artifact card. When all players have taken their turn, the round ends. Move the Round marker up one spot, and pass the starting player token to the next clockwise player. A new round will then start with the turn order determination, beginning with the new starting player. After 8 rounds of play, the winner is crowned. Players score points for the number of their friends who reached the tavern, and the player with the highest score wins!
I’ll come right out and say that I really have enjoyed Magical Friends. There are lots of elements that I like and that work well together to create a fun, strategic, and engaging game. First, turn order determination. I love that the turn order isn’t set for the entire game, because that could really be a detriment to whomever would be last every round. Being able to ‘bid’ for turn order, in a sense, allows players to be proactive (or conversely, reactive) with their strategy. And after you’ve used an Artifact card in a round, it is discarded and cannot be used for the rest of the game. So you need to decide when it’s worth it to play your high value cards to hopefully act first, or if you’re willing to risk playing a mid-value card that might be out-bid by an opponent.

The other awesome strategic element are the friends in the game. Each friend is a different creature with different movement options and special abilities during gameplay. An important thing to note is that although every friend has a printed movement value on its card, you may only ever use that value on the round in which you summon that friend. So a Griffin, for example, lets you move 3 friends 2 spaces, which you may do when you first summon the Griffin. But in future rounds, the Griffin will only move based on the movements provided by the most newly acquired friend. Maybe you don’t necessarily want to summon a Mermaid, but the movement she offers is exactly what you need to get some friends to the tavern for scoring. It’s all a neat mix of strategy that you are changing with every turn. Along with the movements, each friend has a special ability that can be used on your turns. Some abilities allow you to move extra spaces, move opponents, or even slay creatures. When you slay a creature, you collect its heart token for endgame scoring, and the player who controlled that creature gets a Pity Power card (which provide bonus movement). You need to decide when to move which friends, and in what order to trigger your abilities. You must always be paying attention to the board layout and your opponents’ turns as they will help you determine your strategy for future turns.


Components. As I mentioned earlier, this is a prototype version of the game, but with that said, the components are pretty nice! The cards are sturdy, the text is clear, and the artwork is fun to look at. The main game board and summoning boards are colorful, and the creature standees are nicely sized for the board. I do have to say that I really like the heart tokens used to identify to whom each creature belongs on the board. The hearts slide over top of the standee and create a base of sorts to color-code every creature on the board. Just a neat little use of components that make the gameplay smooth. And how about the insert? It’s awesome! The standees are all stored, assembled, in a slotted inlay that allows for quick selection of creatures. I hope that’s something that makes it to final production because it really helps streamline the gameplay. Some of the wording in the rulebook could use some clarification, but I know that it is still a work in progress and continues to undergo edits. The only negative I would have to say is that 2 of the player colors are black and gray – and they are sometimes difficult to differentiate between. But changing one color should be an easy fix!
All in all, I was pleasantly surprised by Magical Friends. At first glance, I thought it would be a pretty simple ‘roll-and-move’ type game, but it proved to be much more strategic and engaging than I initially thought. The variable turn order, the movement rules/restrictions, and the unique friend abilities all work together to create a cohesive, thematic, and strategic game. I very much am looking forward to following the progress of Magical Friends and How to Summon Them on Kickstarter, and I encourage you to check it out as well!
  
Wicked &amp; Wise
Wicked & Wise
2022 | Card Game, Fantasy
Who here has only thought of dragons as fearsome fire-breathing beasts of flight in fantastical worlds of magic and whimsy? I probably would be among you, if not for the cutey little Leafy Sea Dragons in our own world. That aside, not many would guess that dragons are actually smooth businesscreatures who employ simple, yet very professional, hordes of mice as their personal accountants. I guess you just don’t know what you don’t know. So thank you to designer Fertessa Allyse for cluing us all in on the inner workings of draconic wealth management.

Wicked & Wise is a trick-taking game where players belong to teams of dragon/mouse-kind bent on epic games of cards upon which they wager and win treasures and gold. Think you know Euchre? Well this is Euchre with purpose!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


Setup is different for each play count from two to six players. For this review, we have tackled the two-player version that uses an open-handed ghost-Mouse player. Separate all card types and place them in decks, per the rules. Each Dragon player will receive 10 basic cards for their hands, and the ghost-Mouse player will be dealt five cards face-up between both players. The starting player is determined and given the Lead Token, which in this prototype copy, is a 3d-printed white dragon (amazing). Each player (or team if playing with more players) also chooses their Goal card for the round and a Table Talk card in use for the entire game. There are more rules for setup, but this is the general idea.
Generally speaking, Wicked & Wise is played like a normal trick-taking game with several embellishments. One such is that the leading Dragon will play the first card to set the trump suit, then the other Dragon(s) will play their card to follow. Once all Dragons have played, the Mouse players will play their one card in the same team order the Dragons followed. The Dragons’ cards are all played for the suit and numeric value, as in Euchre, but the Mouse cards are played for their special abilities printed at the bottom of each card. These abilities could include drawing cards and passing them to their Dragon teammate, or choosing to take some Gold, or discarding and redrawing more basic cards. Oh, but here is the kicker – the Dragons now get another card they may play to help tip the odds and win the trick! I am no master of Euchre (or any trick-taking game for that matter), but I know I have never seen this in any game I have ever played. Two opportunities to play a card to win the trick? Excellent.


The round Goal cards are now consulted to see if the teams achieved their chosen Goal for the round. If successful, the team takes the reward printed. If not, they lose half the amount, rounded down. Afterward, the Cleanup actions will reset hand sizes and get the table ready to play the next round. The winning team is they who are able to amass the largest collection of Gold over the course of the three rounds of play. Games can last anywhere from 30 to 60 minutes per my plays, and they get faster with more experience and more focused players.
Components. Again, this is a prototype copy of this game. That said, I am absolutely impressed with how far along this game seems to be at this point. The art is mostly complete and it is simply amazing. Beth Sobel has always received high praise from us here, and never disappoints on anything she touches. I think the cards have a great look to them, and the suits are differentiated not only by color, but also by iconography – a boon for our colorblind gamer friends. I am very excited to see where the components end up at the end of the Kickstarter campaign for sure.

Euchre has always been one of my favorite games, and it is something I can play with any type of teammate or opponent. I learned how to play on a bus in France in college and will always accept an invitation to play it. So to have a themed version of Euchre to play that also adds so many interesting new decisions and teammate roles and physical score-keeping components just hits on every level. The theme and game are not necessarily securely tied together – I think those that are opposed to a fantasy setting can easily enjoy the game or simply re-theme it themselves to almost anything.

This one is a sneaky little game that pulls you in and keeps you interested throughout its entirety, and that is a mark of a great game for me. Once game nights can get back to normal soon (I hope) I can see this coming out to the table quite often. If you are in the market for a swole Euchre replacement (or extremely fun side session for the die-hards), then I recommend you take a look at Wicked & Wise. It adds so many great new ideas to keep an old standard fresh and tasty. Do consider backing it on Kickstarter when it launches in August, and let’s see if we can get Carla to drop an image of the Lead Player Token they are planning.
  
Pride and Prejudice and Zombies (2016)
Pride and Prejudice and Zombies (2016)
2016 | Comedy, Horror, Romance
A film for all those women who dream of chivalry, but want to kick some ass.
Contains spoilers, click to show
"It is a truth universally acknowledged that a zombie in possession of brains must be in want of more brains."

A mysterious plague has fallen across England. The countryside is a relative haven, where the city has become a playground for unmentionables. The oriental arts have become the fashion and a desirable young lady no longer needs to be the prim and proper wife, unless your name is Mr Collins.

The Bennet's lovely daughters, beautiful and strong of body and mind are accustomed to a regimented life of training, until the handsome stranger Mr Bingley comes to the country. A whirlwind of romance and the undead lead them into a battle for family and love.

Heaving bosoms, country estates. Brain eating corpses and assorted weaponry. Everything you'd expect when the undead meets Jane Austen. As if on cue my playlist has shuffled to Zombie by The Cranberries. I can't deny enjoying this film, I should point out that I was always going to enjoy it, be it Oscar or Razzie worthy. It definitely had the potential to be an epic re-watchable classic or the B-movie winner that shone from the book.

When it was first published I picked it up almost instantly and soon found Quirk Books and other crossover books developing a little shrine-like area. [Now given pride of place in my nerd room.] Having a dislike of classics embedded in me from school and enjoying the general kick-assery of action films, it was a great crossover to bring those classics back into my life.
 
Admission time, while I've read the book I can't actually remember when, it was dozens of books ago. I loved it but not everyone did. I'm going to make a big sweeping statement. [Sorry, not sorry] It's not a Jane Austen book people, get over it. "He's ruined Elizabeth Bennet!" No he's taken a strong minded female character and put her in a new fantasy setting. I'm sure there would have been less objections if all the names were different (and the title too) and it was just described as "loosely based on Jane Austen's Pride and Prejudice". But swings and roundabouts, because it probably wouldn't have been as popular if it wasn't called Pride and Prejudice and Zombies.

Sam Riley's Mr Darcy was no Colin Firth, but it was still very good. It did kind of seem like they threw him in a lake because they felt they should pay homage to Firth's dunking.

Note to those who see the film, Liz Bennet's heaving bosom is seen on a regular basis and is entirely distracting. I'm not sure there's a plot line linked to them, they're just always there, they probably should have got their own credit for the part.

I think my favourite scene was where Darcy came to Elizabeth to proclaim his love... and then they proceed to beat each other with sticks, books, basically whatever is to hand. Heated and packed with sexual tension it made for entertaining viewing. It also reminded me of the scene in Buffy where the slayer and Spike fight in an abandoned building, and the amount of sexual tension between the pair results in breaking the building, amongst other things... but those other things probably wouldn't work so well in Austen's time.

Even with all the bits that brought a smile to my face and made for enjoyable watching, there were some things I couldn't help but be annoyed with.


Firstly, Matt Smith, my dear number 11... [insert long silence here] I know Mr Collins is there for the annoying comic relief and awkwardness but oh my god. It was too much and I was overcome with annoyance. The cast is made up of relatively unknown people, with the exceptions of Charles Dance, Sally Phillips and Matt Smith. I can't help but wonder if Mr Collins would have been easier to deal with if he was an unknown actor.

The camera work had its own peculiarities. Some shots were taken from the zombies point of view. They were blurred and frustrating to watch, I can't really tell what it added. I'm sure it would have added a bit more drama if you'd seen the potential victim being run at. Again, I'm not an expert in showbiz filming but I'm fairly certain that making your audience want to throw up is not the idea. Right near the end there is a shot that perfectly portrays the devastation of the situation...

"How should we get across the devastation of the city and cut out to the next scene?"
"Spin the camera round until people want to vomit?"
"GENIUS!"

I sat there feeling a bit woozy, trying to avoid looking at the screen for the whole thing. I'm not sure either of the fancy styles really improved anything.

My only other wonder about the film is whether it should have gone all out spoof. This was a sensible spoof [relatively speaking], in that it wasn't made specifically for laughs. It did have some, but there were also some moments of emotion too. Should they have played the film out for more comedy? Who knows, but I feel the scene where Darcy and Elizabeth are stabbing a field to kill zombies that are buried underneath was completely wasted in a sensible spoof!

All in all I did enjoy it, but for those of you looking to see it at the cinema I'm not sure it's worth a £10 ticket. Well worth it if you have an offer of some description though. Just remember going in to it that it isn't Jane Austen, it's just your run of the mill zombie period drama... wow, never thought I'd say that sentence.