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Matthew Krueger (10051 KP) rated Horrified: Universal Monsters Strategy Board Game in Tabletop Games
Jul 31, 2020 (Updated Aug 1, 2020)
The Universal Monsters (3 more)
The Strategy
Replay Value
Think Ten Steps Ahead
The Excellent Universal Monsters Board Game
When I heard about Horrorified, i wanted to buy it right away. A board game that has the universal monsters and it revolves around them, i really wanted to buy it. Cause i love the universal monsters. My favorite being The Invisible Man and Dracula. So lets talk more about it.
The Gameplay:
Horrified is a cooperative game in which all the players win or lose together. The players win if they defeat all of the Monsters they are playing against. In order to defeat a Monster, you must first complete a task.
Each Monster's task and subsequent defeat is unique:
Creature from the Black Lagoon: Find the Creature's hidden lair, then drive the Creature away.
Dracula: Smash Dracula's four coffins, then overcome Dracula.
Frankenstein and the Bride: Teach Frankenstein and the Bride what it means to be human so they can live peacefully.
The Invisible Man: Supply evidence to the police of the Invisible Man's existence, then trap him.
The Mummy: Break the Mummy's curse, then return him to his tomb.
The Wolf Man: Discover the cure for lycanthropy, then administer it to the Wolf Man.
The players lose immediately if one of the following occurs:
Terror: Each time a Hero or Villager is defeated, the Terror Level will increase. If the Terror Level reaches its maximum, indicated by the skull, the Monsters have overrun the village and the players lose.
Out Of Time: Each turn, you will draw a card from the Monster deck. If you need to draw a Monster card but the deck is empty, you have taken too long to defeat the Monsters and the players lose.
Each turn has two phases, performed in this order:
Hero Phase: Take as many actions as indicated on your Badge. In addition, any player may play any number of Perk cards.
Monster Phase: Draw one Monster card from the top of the Monster deck and resolve all three parts of the card. After completing both phases, play proceeds clockwise, starting with the next player's Hero Phase.
Hero Phase: Actions: Take up to the number of actions indicated on your Badge. You may choose to take fewer. Actions may be taken multiple times and in any order. The possible actions are:
Move: Move your Hero along a lit path to an adjacent space. You cannot move to water spaces and can only cross the river using one of the two bridge spaces. In addition, you may take any number of Villagers in your Hero's space with you when you move.
Guide: Move one Villager from your Hero's space to an adjacent space, or move one Villager from an adjacent space to your Hero's space. Villagers also cannot move to water spaces, and Monsters do not affect their movement.
Special Action: Some Heroes have a special action, as indicated on their Badge. Just like other actions, special actions count as one of the total number of actions for your turn and can be taken multiple times.
Pick Up: Take any number of Items from your Hero's space. Keep all your Items in front of you, next to your Badge.
Share: All Heroes in the same space as your Hero may freely give or take any number of Items from each other.
Advance: At a specific location, use one of your Items to advance a Monster's task.
Defeat: In a Monster's space, use your Items to defeat that Monster.
Monster Phase:
Draw a card from the top of the Monster deck and resolve the three parts of the card, from top to bottom. After resolving the entire Monster card, put it in a discard pile face up.
1. Items: Draw the number of Items listed at the top of the card, if any, from the Item bag. Place each Item at the location indicated on the Item.
If you need to draw an Item when the Item bag is empty, place all the Items from the discard pile into the bag, mix them up, and continue drawing.
2. Event: Each Event either involves one of the Monsters or the Villagers.
The card's color, as well as the symbol above the Event's name, indicates who the Event is about. Gray cards are about the Villagers. Colored cards are about a specific Monster.
If the Event Monster is not in your game, completely ignore the Event and continue with the Monster Strike. Otherwise, read the Event out loud and do what it says.
3. Monster Strike: Certain Monsters move and attack, as indicated by the symbols at the bottom of the card. In order from left to right, move and attack with the first Monster before proceeding to the next Monster.
If an indicated Monster is not in your game, ignore that symbol. If the Frenzy symbol is shown, the Monster with the Frenzy Marker moves and attacks. This could result in the same Monster moving and attacking twice in one turn.
Move the Monster the number of spaces indicated on the card towards the closest person (Hero or Villager). As soon as the Monster is in a space with a person, they stop moving. If the Monster started in a space with a person, they don't move at all.
Attack one person in the Monster's space by rolling the number of attack dice indicated. If there are no people in the Monster's space, the Monster does not attack-do not roll dice. If there are multiple people in that space, the Monster will attack a Hero rather than a Villager.
If there are still multiple people the Monster could attack, the current player chooses one to attack before rolling.
Perk Cards: Each player starts the game with a Perk card, and more Perk cards can be earned by getting Villagers to their safe locations. Keep all your Perk cards face up in front of you. It's a good idea to discuss your Perk cards, and when to play them, with the other players.
Perks may be played on any player's turn, but only during the Hero Phase. When you play a Perk card, do what the card says, and then put it in a discard pile face up. Playing a Perk card does not take an action.
Items: Items are important for advancing tasks and defeating Monsters, as well as defending yourself from the Monsters' attacks. Each Item has a color, indicating its type, and a strength, which is the number at the top. Each Item also has a location, which indicates where the Item is placed when it is drawn from the Item bag.
Hit by a Monster:
Heroes: To ignore being hit by a Monster's attack, a Hero may discard one Item for each Hit symbol rolled. If the Hero does not have enough Items, or does not wish to discard any Items, they are defeated. One hit defeats a Hero.
When a Hero is defeated, increase the Terror Level by moving the Terror Marker one space and remove that Hero from the board.
At the start of that player's next turn, they place their Hero at the Hospital and take their turn as normal, including their full number of actions. A defeated Hero does not lose any Items or Perk cards.
Villagers: A Villager does not have any Items and is therefore defeated immediately when hit. When a Villager is defeated, increase the Terror Level by moving the Terror Marker one space and remove that Villager from the board.
End of the Game: The game can end in one of three ways:
Heroes Triumph: If you defeat all the Monsters, the game immediately ends and the players have won! You've saved the village from a horrific fate, and perhaps even the Monsters themselves.
Terror!: If the Terror Level reaches its maximum, indicated by the skull, the game immediately ends and the players have lost. Everyone, including the Heroes, are too horrified to continue. You abandon the village to the Monsters.
Out Of Time: If you need to draw a card when the Monster deck is empty, the game immediately ends and the players have lost. You've taken too long to save the village. The Villagers have fled and you aren't able to continue.
Solo Play: The Villagers are more fearful if there is only one Hero trying to save the village. Begin the game with the Terror Marker on the "3" of the Terror Level Track.
All the rules remain the same. However, do not play as the Courier-that Hero's Special Action cannot be taken in a solo game. Also the Perk cards "Special Delivery" and "Conduct An Investigation" cannot be used.
Either remove these cards before playing, or when drawn, immediately discard and draw a new Perk card to replace it.
Its a fantasic excellent strategy game based around the universal monsters. I love it so much its such a fun game. If you want to learn more go to BoardGameGeek, Dice Tower Review or One Stop Co-Op Shop.
The Gameplay:
Horrified is a cooperative game in which all the players win or lose together. The players win if they defeat all of the Monsters they are playing against. In order to defeat a Monster, you must first complete a task.
Each Monster's task and subsequent defeat is unique:
Creature from the Black Lagoon: Find the Creature's hidden lair, then drive the Creature away.
Dracula: Smash Dracula's four coffins, then overcome Dracula.
Frankenstein and the Bride: Teach Frankenstein and the Bride what it means to be human so they can live peacefully.
The Invisible Man: Supply evidence to the police of the Invisible Man's existence, then trap him.
The Mummy: Break the Mummy's curse, then return him to his tomb.
The Wolf Man: Discover the cure for lycanthropy, then administer it to the Wolf Man.
The players lose immediately if one of the following occurs:
Terror: Each time a Hero or Villager is defeated, the Terror Level will increase. If the Terror Level reaches its maximum, indicated by the skull, the Monsters have overrun the village and the players lose.
Out Of Time: Each turn, you will draw a card from the Monster deck. If you need to draw a Monster card but the deck is empty, you have taken too long to defeat the Monsters and the players lose.
Each turn has two phases, performed in this order:
Hero Phase: Take as many actions as indicated on your Badge. In addition, any player may play any number of Perk cards.
Monster Phase: Draw one Monster card from the top of the Monster deck and resolve all three parts of the card. After completing both phases, play proceeds clockwise, starting with the next player's Hero Phase.
Hero Phase: Actions: Take up to the number of actions indicated on your Badge. You may choose to take fewer. Actions may be taken multiple times and in any order. The possible actions are:
Move: Move your Hero along a lit path to an adjacent space. You cannot move to water spaces and can only cross the river using one of the two bridge spaces. In addition, you may take any number of Villagers in your Hero's space with you when you move.
Guide: Move one Villager from your Hero's space to an adjacent space, or move one Villager from an adjacent space to your Hero's space. Villagers also cannot move to water spaces, and Monsters do not affect their movement.
Special Action: Some Heroes have a special action, as indicated on their Badge. Just like other actions, special actions count as one of the total number of actions for your turn and can be taken multiple times.
Pick Up: Take any number of Items from your Hero's space. Keep all your Items in front of you, next to your Badge.
Share: All Heroes in the same space as your Hero may freely give or take any number of Items from each other.
Advance: At a specific location, use one of your Items to advance a Monster's task.
Defeat: In a Monster's space, use your Items to defeat that Monster.
Monster Phase:
Draw a card from the top of the Monster deck and resolve the three parts of the card, from top to bottom. After resolving the entire Monster card, put it in a discard pile face up.
1. Items: Draw the number of Items listed at the top of the card, if any, from the Item bag. Place each Item at the location indicated on the Item.
If you need to draw an Item when the Item bag is empty, place all the Items from the discard pile into the bag, mix them up, and continue drawing.
2. Event: Each Event either involves one of the Monsters or the Villagers.
The card's color, as well as the symbol above the Event's name, indicates who the Event is about. Gray cards are about the Villagers. Colored cards are about a specific Monster.
If the Event Monster is not in your game, completely ignore the Event and continue with the Monster Strike. Otherwise, read the Event out loud and do what it says.
3. Monster Strike: Certain Monsters move and attack, as indicated by the symbols at the bottom of the card. In order from left to right, move and attack with the first Monster before proceeding to the next Monster.
If an indicated Monster is not in your game, ignore that symbol. If the Frenzy symbol is shown, the Monster with the Frenzy Marker moves and attacks. This could result in the same Monster moving and attacking twice in one turn.
Move the Monster the number of spaces indicated on the card towards the closest person (Hero or Villager). As soon as the Monster is in a space with a person, they stop moving. If the Monster started in a space with a person, they don't move at all.
Attack one person in the Monster's space by rolling the number of attack dice indicated. If there are no people in the Monster's space, the Monster does not attack-do not roll dice. If there are multiple people in that space, the Monster will attack a Hero rather than a Villager.
If there are still multiple people the Monster could attack, the current player chooses one to attack before rolling.
Perk Cards: Each player starts the game with a Perk card, and more Perk cards can be earned by getting Villagers to their safe locations. Keep all your Perk cards face up in front of you. It's a good idea to discuss your Perk cards, and when to play them, with the other players.
Perks may be played on any player's turn, but only during the Hero Phase. When you play a Perk card, do what the card says, and then put it in a discard pile face up. Playing a Perk card does not take an action.
Items: Items are important for advancing tasks and defeating Monsters, as well as defending yourself from the Monsters' attacks. Each Item has a color, indicating its type, and a strength, which is the number at the top. Each Item also has a location, which indicates where the Item is placed when it is drawn from the Item bag.
Hit by a Monster:
Heroes: To ignore being hit by a Monster's attack, a Hero may discard one Item for each Hit symbol rolled. If the Hero does not have enough Items, or does not wish to discard any Items, they are defeated. One hit defeats a Hero.
When a Hero is defeated, increase the Terror Level by moving the Terror Marker one space and remove that Hero from the board.
At the start of that player's next turn, they place their Hero at the Hospital and take their turn as normal, including their full number of actions. A defeated Hero does not lose any Items or Perk cards.
Villagers: A Villager does not have any Items and is therefore defeated immediately when hit. When a Villager is defeated, increase the Terror Level by moving the Terror Marker one space and remove that Villager from the board.
End of the Game: The game can end in one of three ways:
Heroes Triumph: If you defeat all the Monsters, the game immediately ends and the players have won! You've saved the village from a horrific fate, and perhaps even the Monsters themselves.
Terror!: If the Terror Level reaches its maximum, indicated by the skull, the game immediately ends and the players have lost. Everyone, including the Heroes, are too horrified to continue. You abandon the village to the Monsters.
Out Of Time: If you need to draw a card when the Monster deck is empty, the game immediately ends and the players have lost. You've taken too long to save the village. The Villagers have fled and you aren't able to continue.
Solo Play: The Villagers are more fearful if there is only one Hero trying to save the village. Begin the game with the Terror Marker on the "3" of the Terror Level Track.
All the rules remain the same. However, do not play as the Courier-that Hero's Special Action cannot be taken in a solo game. Also the Perk cards "Special Delivery" and "Conduct An Investigation" cannot be used.
Either remove these cards before playing, or when drawn, immediately discard and draw a new Perk card to replace it.
Its a fantasic excellent strategy game based around the universal monsters. I love it so much its such a fun game. If you want to learn more go to BoardGameGeek, Dice Tower Review or One Stop Co-Op Shop.
Gareth von Kallenbach (980 KP) rated End of Watch (2012) in Movies
Aug 7, 2019
Director/Writer David Ayer (Street Kings, Training day) once again takes us into the world of the Los Angeles police department in the new movie End of Watch. Only this time rather than go in the corrupt police officer direction he has gone before, Ayer instead takes audiences on a honest and somewhat realistic emotionally charged ride along with two young and confident LAPD patrolmen.
While the story in this film is as simple as two cops over reaching their pay grades causing them to get on a drug cartels hit list. The film is more like an unrated extended episode of the TV series Cops, focusing on the everyday encounters of our heroes as they patrol south central LA. These encounters range from calls for lost children, domestic disturbance, and noise violations, albeit a bit exaggerated in these and several other incidents. Still the various types of encounters cause the film to feel like a true ride along into the lives of these LAPD cops. Additionally the use of the handheld “found footage” film style works surprisingly well at giving the movie that TV episodic style that makes the overall experience feel realistic. That being said, there are a few scenes where it is not clear who is holding the camera or where the shot is coming from, however these scenes are barely noticeable because of the excellent performances by our protagonists that keeps our interest on what they are saying and doing on screen rather than who is holding the camera.
Officer Bryan Taylor (Jake Gyllenhaal, Source Code) is our main protagonist of this movie. The ex-marine turned cop has to take an art elective in his pre-law studies and decides to take a documentary film class and take us on the inside of the LAPD. Gyllenhaal ‘s performance embodies Taylor as the good natured ambitious officer wanting more in his life of relationships and career. It would be easy for this character to be the traditional good cop in movies like this however given the found footage film style we instead find that Taylor, while good, can also be a complete “jerk” cop who is quick to anger and use brutish force when he deems necessary. This only helps solidify the rawness and reality of this film which pays a nod to the difficult nature of this job for real life police officers. Gyllenhaal gives yet another outstanding performance in his career causing us to grow attached to his character and respect him.
In addition Michel Pena (Crash) delivers a fantastic performance as Taylor’s partner and best friend Officer Mike Zavala. Pena embodies the other side to Gyllenhaal’s “jerk” cop by with his own good natured, simple man who is quick to become a bull when pushed. No more is this better shown in a scene where Zavala and a gang member get into a war of words and caused Zavala to drop his gun and badge and fight man to man to settle their dispute in the “street” way. Thus earning respect from that particular gang member.
Together Gyllenhaal and Pena share the screen wonderfully. Their relationship seems effortless and natural as if they were actually partners and best friends. You can tell they are having fun on set working together and it shows in their performance together as they really get a sense that they are more than partners and friends but are in fact, brothers. Their relationship and characters are only developed further as we watch Taylor pursue a deeper intellectual relationship with scientist Janet (Anna Kendrick, Up In The Air) and Zavala through the birth of his first born from wife Gabby (Natalie Martinez, Death Race). Kendrick and Martinez give believable performances as love interests to our heroes that show us a more human and softer side of these testosterone filled officers who will do whatever it takes to uphold the law. Throw in a strong supporting cast of other police officers led by Frank Grillo (Warrior) who plays the LAPD’s sergeant and you have a performance where we not only care about our heroes but we see the brotherhood of the police force in general.
One thing that I was not expecting from the film is the amount of moments where the audience literally laughed out loud. That is not to say that this is a comedy, in fact it is far from it. But the quick witted jokes and verbal jabs by our onscreen partners help alleviate some of the heavy emotional scenes of the movie. I felt that these characters used that good natured humor to keep themselves from going off of the deep end in handling all of the gruesome encounters they witness. These well placed laughs helped the audience deal with these gruesome scenes as well and helped strengthen our bond with these brothers.
All in all, this movie is a buddy cop film on steroids. While there is not much of a traditional story arch, this helps develop the realistic feel more like an unrated extended episode of Cops. That being said Gyllenhaal and Pena deliver a fantastic performance together. They have a real connection that makes you believe they have been partners for years and consider each other brothers. Add in a solid ensemble cast and the overall experience is worth the price of admission. However those who grow motion sick from found footage films may want to stay clear as there is a definite lack of steady cam
While the story in this film is as simple as two cops over reaching their pay grades causing them to get on a drug cartels hit list. The film is more like an unrated extended episode of the TV series Cops, focusing on the everyday encounters of our heroes as they patrol south central LA. These encounters range from calls for lost children, domestic disturbance, and noise violations, albeit a bit exaggerated in these and several other incidents. Still the various types of encounters cause the film to feel like a true ride along into the lives of these LAPD cops. Additionally the use of the handheld “found footage” film style works surprisingly well at giving the movie that TV episodic style that makes the overall experience feel realistic. That being said, there are a few scenes where it is not clear who is holding the camera or where the shot is coming from, however these scenes are barely noticeable because of the excellent performances by our protagonists that keeps our interest on what they are saying and doing on screen rather than who is holding the camera.
Officer Bryan Taylor (Jake Gyllenhaal, Source Code) is our main protagonist of this movie. The ex-marine turned cop has to take an art elective in his pre-law studies and decides to take a documentary film class and take us on the inside of the LAPD. Gyllenhaal ‘s performance embodies Taylor as the good natured ambitious officer wanting more in his life of relationships and career. It would be easy for this character to be the traditional good cop in movies like this however given the found footage film style we instead find that Taylor, while good, can also be a complete “jerk” cop who is quick to anger and use brutish force when he deems necessary. This only helps solidify the rawness and reality of this film which pays a nod to the difficult nature of this job for real life police officers. Gyllenhaal gives yet another outstanding performance in his career causing us to grow attached to his character and respect him.
In addition Michel Pena (Crash) delivers a fantastic performance as Taylor’s partner and best friend Officer Mike Zavala. Pena embodies the other side to Gyllenhaal’s “jerk” cop by with his own good natured, simple man who is quick to become a bull when pushed. No more is this better shown in a scene where Zavala and a gang member get into a war of words and caused Zavala to drop his gun and badge and fight man to man to settle their dispute in the “street” way. Thus earning respect from that particular gang member.
Together Gyllenhaal and Pena share the screen wonderfully. Their relationship seems effortless and natural as if they were actually partners and best friends. You can tell they are having fun on set working together and it shows in their performance together as they really get a sense that they are more than partners and friends but are in fact, brothers. Their relationship and characters are only developed further as we watch Taylor pursue a deeper intellectual relationship with scientist Janet (Anna Kendrick, Up In The Air) and Zavala through the birth of his first born from wife Gabby (Natalie Martinez, Death Race). Kendrick and Martinez give believable performances as love interests to our heroes that show us a more human and softer side of these testosterone filled officers who will do whatever it takes to uphold the law. Throw in a strong supporting cast of other police officers led by Frank Grillo (Warrior) who plays the LAPD’s sergeant and you have a performance where we not only care about our heroes but we see the brotherhood of the police force in general.
One thing that I was not expecting from the film is the amount of moments where the audience literally laughed out loud. That is not to say that this is a comedy, in fact it is far from it. But the quick witted jokes and verbal jabs by our onscreen partners help alleviate some of the heavy emotional scenes of the movie. I felt that these characters used that good natured humor to keep themselves from going off of the deep end in handling all of the gruesome encounters they witness. These well placed laughs helped the audience deal with these gruesome scenes as well and helped strengthen our bond with these brothers.
All in all, this movie is a buddy cop film on steroids. While there is not much of a traditional story arch, this helps develop the realistic feel more like an unrated extended episode of Cops. That being said Gyllenhaal and Pena deliver a fantastic performance together. They have a real connection that makes you believe they have been partners for years and consider each other brothers. Add in a solid ensemble cast and the overall experience is worth the price of admission. However those who grow motion sick from found footage films may want to stay clear as there is a definite lack of steady cam
Neon's Nerd Nexus (360 KP) rated Shazam! (2019) in Movies
May 13, 2019
Pow right in the kisser
#shazam is DC's answer to #deadpool its witty, dark & stylish but also feels a tad 'weve seen all this before'. Shazam always looked to me like a film nobody asked for or a straight to #netflix film so when it started I was actually very surprised with what I was watching. Its an extremely well shot film with seemingly high production values, stylish cinematography & a pretty neat soundtrack too. I was also pleasantly surprised at the dark tone/atmosphere the film decided to go for & considering the trailers suggest this was to be a comedy for a younger audience there are some quite horrific deaths, adult #humour, nasty enemies & also some very dark subject matter. All this darkness however is balanced out quite nicely with goofy humour & some genuinely #funny gags & some brilliant references to films like #tomhanks #Big & the #terminator. Theres a running theme throughout about #family/sticking together & another about there being #heroes inside all of us be it from security guards that keep our schools safe, #mums raising #kids, people who adopt & even people who dress up as #santa can help #inspire our kids to do good. Shazam does alot right & at times its a spellbinding film full of #charm but sadly I found it to fall apart in the final act where it loses its #freakazoid mixed with #hancock & #batman the #animated series vibe in favour for a more generic & forgettable conclusion with a main #villain who came across more pedestrian than menacing which is a shame. Shazam is generally a really great #popcorn flick & crowed pleaser, its got #heart & #laughs but I can see it being forgotten about in a few years but for now its well worth your time. #odeon #odronlimitles #dc #dcuniverse #superhero #geek #comic
HyruleBalverine (16 KP) rated Justice League (2017) in Movies
Jun 9, 2018
A light begins to shine on the darkness of the DC Extended Universe
After the dark brooding mess that was Batman Vs. Superman and the hot mess that was Suicide Squad, I was quite pleasantly surprised with Justice League.
With no offense intended towards Zack Snyder, who is good at what he does, I found his gritty take on the DC universe to be too dark. Whether the original intent had always been to start off dark and depressing and lead into a more light and hopeful tone with Justice League, or if it was Joss Whedon's influence once he stepped in when Snyder had to leave, or just WB/DC trying to keep up with Marvel, the shift in tone was the right choice.
While they are clearly still trying to play catch up with the MCU in setting up their cinematic universe, the build up in this movie did not feel quite as rushed as Dawn of Justice. Personally, I would have liked to see the other characters getting their own movies in order to set this up, but they're introductions in this movie seemed to have been done well. Also, while DC is certainly trying to match Marvel by using their big baddie Darkseid (the Thanos of the DC Universe), they didn't throw him into this movie in an attempt to jump into their own Infinity War type movie; rather, they used another character, tied to Darkseid, to build up to the massive enemy that Darkseid will be.
It is my hope that after the amazing film that Wonder Woman was and the great change in tone of Justice League, the DCEU will continue with this current trend of hopefulness and quippy Super Heroes.
With no offense intended towards Zack Snyder, who is good at what he does, I found his gritty take on the DC universe to be too dark. Whether the original intent had always been to start off dark and depressing and lead into a more light and hopeful tone with Justice League, or if it was Joss Whedon's influence once he stepped in when Snyder had to leave, or just WB/DC trying to keep up with Marvel, the shift in tone was the right choice.
While they are clearly still trying to play catch up with the MCU in setting up their cinematic universe, the build up in this movie did not feel quite as rushed as Dawn of Justice. Personally, I would have liked to see the other characters getting their own movies in order to set this up, but they're introductions in this movie seemed to have been done well. Also, while DC is certainly trying to match Marvel by using their big baddie Darkseid (the Thanos of the DC Universe), they didn't throw him into this movie in an attempt to jump into their own Infinity War type movie; rather, they used another character, tied to Darkseid, to build up to the massive enemy that Darkseid will be.
It is my hope that after the amazing film that Wonder Woman was and the great change in tone of Justice League, the DCEU will continue with this current trend of hopefulness and quippy Super Heroes.
Acanthea Grimscythe (300 KP) rated Secrets of the Weird in Books
Jun 5, 2018
Chad Stroup’s novel, Secrets of the Weird is a piece of bizarro fiction that leaves me with more questions than answers. That’s not to say the book is bad by any means; I just feel that it does not live up to its full potential. Sweetville is a decidedly dark setting, with its own underground that we as readers get a brief glimpse of and nothing more. It’s as if Stroup teases us.
What I loved: the dynamic cast of characters Stroup creates. His ability to write lifelike and engaging characters is astounding. The main character, Trixie, is so real in her struggles that I imagine she’s quite relatable for several people. Her trek to being a woman is filled with bump after bump, and yet she still finds a reason to carry on, to seek her own happiness. In fact, much of this book focuses on her journey to self-acceptance, culminating in a beautiful metamorphosis. Other characters are equally fleshed out, but in ways that make my stomach turn. For instance, Cypress and the Angelghoul are despicable. Were either character to perish, I’d be fine. But its these anti-heroes that open up a lot of unanswered questions – if they can be called that.
First, there’s the Withering Wyldes. A creature whose purpose is to convert others into joining their cult like organization. Their history is explained, and they consistently show up throughout the book, but after a few chapters in which a linguist tries to understand their method of communication, they become background noise. The Angelghoul’s quest for enlightenment goes uncompleted. Trixie’s boyfriend fades away into nothing. And finally, Cypress’s threats seem to… well, not come to fruition.
The book is most definitely a fun read, but with those plot issues it falls short of a five skull rating for me. I’ll have to give it three.
What I loved: the dynamic cast of characters Stroup creates. His ability to write lifelike and engaging characters is astounding. The main character, Trixie, is so real in her struggles that I imagine she’s quite relatable for several people. Her trek to being a woman is filled with bump after bump, and yet she still finds a reason to carry on, to seek her own happiness. In fact, much of this book focuses on her journey to self-acceptance, culminating in a beautiful metamorphosis. Other characters are equally fleshed out, but in ways that make my stomach turn. For instance, Cypress and the Angelghoul are despicable. Were either character to perish, I’d be fine. But its these anti-heroes that open up a lot of unanswered questions – if they can be called that.
First, there’s the Withering Wyldes. A creature whose purpose is to convert others into joining their cult like organization. Their history is explained, and they consistently show up throughout the book, but after a few chapters in which a linguist tries to understand their method of communication, they become background noise. The Angelghoul’s quest for enlightenment goes uncompleted. Trixie’s boyfriend fades away into nothing. And finally, Cypress’s threats seem to… well, not come to fruition.
The book is most definitely a fun read, but with those plot issues it falls short of a five skull rating for me. I’ll have to give it three.
Merissa (13568 KP) rated Wonderfully Wicked (The Dreamcaster Series #1) in Books
Jun 19, 2018
Wonderfully Wicked (The Dreamcaster Series #1) by C.J. Burright
Wonderfully Wicked is the first book in The Dreamcaster series, and we start off with Kalila. She is an 'normal' woman plagued with un-normal nightmares. These nightmares can come to life and hurt both Kalila and those around her if she allows them. Lydon is the Black, and has come to take her to the Alderwood where she will be stripped of the nightmares. This will help his order and Kalila, although she won't survive long enough to appreciate that. His mission changes when she whispers his name, and he realises that she is HIS dreamcaster - the one he can be partnered with for life. Of course, now he just has to convince Kalila of this.
This is a fast-paced story, full of strong and sassy heroines, dark and brooding heroes, and slimy bad guys. It is very easy to see in which camp each character belongs. On the whole, this was a completely enjoyable story that kept my attention from start to end. The only time I got a bit confused was the jail break at the end, when Kalila seems to have a dream within a dream, and it changed from one scene to the next rather quickly.
An excellent start to the series, with a new and refreshing take on the paranormal scene. With no editing or grammatical errors to disrupt my reading, this story flowed easily. I thoroughly enjoyed this story, and I look forward to the rest in the series. Absolutely recommended by me.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and my comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
This is a fast-paced story, full of strong and sassy heroines, dark and brooding heroes, and slimy bad guys. It is very easy to see in which camp each character belongs. On the whole, this was a completely enjoyable story that kept my attention from start to end. The only time I got a bit confused was the jail break at the end, when Kalila seems to have a dream within a dream, and it changed from one scene to the next rather quickly.
An excellent start to the series, with a new and refreshing take on the paranormal scene. With no editing or grammatical errors to disrupt my reading, this story flowed easily. I thoroughly enjoyed this story, and I look forward to the rest in the series. Absolutely recommended by me.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and my comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Hazel (1853 KP) rated Zeroes (Zeroes, #1) in Books
Dec 7, 2018
<i>This ARC was provided by the publisher via NetGalley in exchange for an honest review </i>
The author of the <i>Uglies</i> series, Scott Westerfeld, has teamed up with co-writers Margo Lanagan and Deborah Biancotti to create this exciting, whirlwind of a young adult novel. Many people wish they had a superpower, but what if there actually were people with them? <i>Zeroes</i> is a story about a group of teenagers with special gifts, however these unique abilities may be more dangerous than you would imagine.
The superpowers in this novel are not as conventional as the famous comic heroes. Some can control crowds with their minds or destroy electricity, and one blind character can even see through the eyes of others. Collectively these teenagers are called the <i>Zeroes</i>, but only amongst themselves.
Despite how cool it may seem to have these powers, their gifts can easily get themselves in to trouble. One of the teens, Ethan, accidently finds himself involved with drug dealers and a bank robbery, resulting in the police taking an interest. Whilst trying to get him out of this mess, the rest of the team cause even more trouble, sequentially making things worse and eventually leaving Ethan in a life threatening situation.
Told through six different characters, the reader gets the opportunity to learn about the individual powers and how each person deals with them. The novel is fast past with an explosive ending – literally – it is almost impossible to put it down. With an equal mix of male and female characters, it is suitable for all readers who enjoy YA, and by no means is it limited to teenagers only. You will find yourself wanting more.
The author of the <i>Uglies</i> series, Scott Westerfeld, has teamed up with co-writers Margo Lanagan and Deborah Biancotti to create this exciting, whirlwind of a young adult novel. Many people wish they had a superpower, but what if there actually were people with them? <i>Zeroes</i> is a story about a group of teenagers with special gifts, however these unique abilities may be more dangerous than you would imagine.
The superpowers in this novel are not as conventional as the famous comic heroes. Some can control crowds with their minds or destroy electricity, and one blind character can even see through the eyes of others. Collectively these teenagers are called the <i>Zeroes</i>, but only amongst themselves.
Despite how cool it may seem to have these powers, their gifts can easily get themselves in to trouble. One of the teens, Ethan, accidently finds himself involved with drug dealers and a bank robbery, resulting in the police taking an interest. Whilst trying to get him out of this mess, the rest of the team cause even more trouble, sequentially making things worse and eventually leaving Ethan in a life threatening situation.
Told through six different characters, the reader gets the opportunity to learn about the individual powers and how each person deals with them. The novel is fast past with an explosive ending – literally – it is almost impossible to put it down. With an equal mix of male and female characters, it is suitable for all readers who enjoy YA, and by no means is it limited to teenagers only. You will find yourself wanting more.
Joelene Marie (28 KP) rated Jade City (The Green Bone Saga #1) in Books
Oct 1, 2018
To anyone on the fence about Jade City let me just say: READ IT!
It is easily one of the best books I've read this year, possibly ever. Even after seeing it described as "the Godfather of fantasy" I still wasn't expecting it to be as good as it is. I expected something more along the lines of a YA fantasy, a kind of watered down, light Godfather-esque story about the two clans who gain mystical powers from jade, where a heroine comes in to unite them against outsiders save the day and everyone lives happily ever after. Boy, was I wrong!
It's a very character driven story and the characters are so exquisitely written, with each one, including the heroes and the villains and those in between, perfectly developed from the mc's all the way down to the bit players.
I found myself so attached and emotionally invested in these characters that I had to put it down and step away at times when the shit hit the fan cause I didn't want certain things to happen to them but at the same time I didn't want to put it down because I needed to know the outcome. That's not something that happens very often for me, and it speaks to the author's high level of skill and talent that she was able to draw me into her world so completely.
Going into it I had no doubt it would be a good book, but I was surprised at how much I absolutely loved Jade City. This is one of those rare (for me) books that I know I will re-read again and again and I'm sure I'll find more to love about it each time. It's simply AMAZING!
**Thanks to Netgalley and the publisher for the ARC! All opinions are my own.**
It is easily one of the best books I've read this year, possibly ever. Even after seeing it described as "the Godfather of fantasy" I still wasn't expecting it to be as good as it is. I expected something more along the lines of a YA fantasy, a kind of watered down, light Godfather-esque story about the two clans who gain mystical powers from jade, where a heroine comes in to unite them against outsiders save the day and everyone lives happily ever after. Boy, was I wrong!
It's a very character driven story and the characters are so exquisitely written, with each one, including the heroes and the villains and those in between, perfectly developed from the mc's all the way down to the bit players.
I found myself so attached and emotionally invested in these characters that I had to put it down and step away at times when the shit hit the fan cause I didn't want certain things to happen to them but at the same time I didn't want to put it down because I needed to know the outcome. That's not something that happens very often for me, and it speaks to the author's high level of skill and talent that she was able to draw me into her world so completely.
Going into it I had no doubt it would be a good book, but I was surprised at how much I absolutely loved Jade City. This is one of those rare (for me) books that I know I will re-read again and again and I'm sure I'll find more to love about it each time. It's simply AMAZING!
**Thanks to Netgalley and the publisher for the ARC! All opinions are my own.**
Jo (37 KP) rated Opposition (Lux, #5) in Books
Oct 6, 2018
The last installment in the Lux series. Luxen have invaded earth in their thousands without so much as a smidgeon of friendly intent. In the face of alien domination, salvation rests on our brave ragtag bunch of Lux, Hybrid and Origin heroes. Who can they trust? Where can they turn for help? Oh my, things are grimmer than grim.
Opposition was a decent read, and it certainly wrapped the series up neatly. However, it does conclude rather abruptly on a note which felt slap-dash rushed. On reaching the epilogue at only 63% -way before I was prepared for the story's end -I did feel kinda cheated. I don't know how long the book actually is, but it buzzed with a powerful not-long-enough vibe. And going off my kindle's progress bar, it was like I was robbed of almost half a book. The Shadows novella takes up the final 40%. I skimmed through this with very little interest. In place of this prequel, I'd have most definitely preferred more of the Opposition storyline, and there was a wealth of play space to expand upon the drama of the whole invasion fiasco and the fight against it.
I enjoyed the Lux series on the whole; the characters were great, and their interactions never failed to tickle me. But...
- Kat's excessive use of 'Holy alien babies' and similar such exclamations became increasingly annoying.
- The sizable proportion of word count devoted to declarations of love everlasting (and promises of sacrifice in the name of) would have been better spent on developing the actual plot.
- Daemon's lips 'kicked up' repeatedly. Sometimes, he could have just 'smiled'.
- Kat and Daemon reacted to situations in some bewilderingly dumb ways.
- Solutions to, and escapes from life threatening situations of doom played out way too swiftly and conveniently.
Opposition was a decent read, and it certainly wrapped the series up neatly. However, it does conclude rather abruptly on a note which felt slap-dash rushed. On reaching the epilogue at only 63% -way before I was prepared for the story's end -I did feel kinda cheated. I don't know how long the book actually is, but it buzzed with a powerful not-long-enough vibe. And going off my kindle's progress bar, it was like I was robbed of almost half a book. The Shadows novella takes up the final 40%. I skimmed through this with very little interest. In place of this prequel, I'd have most definitely preferred more of the Opposition storyline, and there was a wealth of play space to expand upon the drama of the whole invasion fiasco and the fight against it.
I enjoyed the Lux series on the whole; the characters were great, and their interactions never failed to tickle me. But...
- Kat's excessive use of 'Holy alien babies' and similar such exclamations became increasingly annoying.
- The sizable proportion of word count devoted to declarations of love everlasting (and promises of sacrifice in the name of) would have been better spent on developing the actual plot.
- Daemon's lips 'kicked up' repeatedly. Sometimes, he could have just 'smiled'.
- Kat and Daemon reacted to situations in some bewilderingly dumb ways.
- Solutions to, and escapes from life threatening situations of doom played out way too swiftly and conveniently.
Gareth von Kallenbach (980 KP) rated The Road (2009) in Movies
Aug 8, 2019
“The Road” takes us on the post-apocalyptic story of the man, played by Viggo Morganson and the boy (Kodi Smit-McPhee), a father and son doing their best to get along in a world which is no longer suitable for humanity. Constantly teaching his son survival skills and doing his best not to focus on his lost love the man attempts to explain the essence of humanity to his boy who has never known a better world. Add in the ever-present threat of cannibals and you have the film adaptation of this best selling book.
The echoed use of color takes the viewer directly into the unnamed devastation that riddles the world of our two heroes. Moreover, the small sounds from the creeks of not quite abandoned buildings to the harrowing screams of cannibal victims make the world of “the Road” wholly engrossing. Maybe that is the problem.
Riddled with themes of devastation, survival, faith, and family, “The Road” is a piece of cinema significantly different from anything else. With all that said I am not sure this was a horrific and arduous journey one needs to go through.
After I first saw it I didn’t like “The Road”, and I couldn’t figure out who would want to watch this film. Too mature for many audiences and appearing to lack the complication to appeal to intellectual film crowd, it took a few days for me to develop the merit of the film. Now, I can’t stop thinking about the string of moments presented as powerful small scenes that compose “The Road” even though I wish I could.
If you have read the book, then “The Road” delivers a vivid understanding of the story, but before paying to see the film I ask you, is that a story you really want to experience on screen?
The echoed use of color takes the viewer directly into the unnamed devastation that riddles the world of our two heroes. Moreover, the small sounds from the creeks of not quite abandoned buildings to the harrowing screams of cannibal victims make the world of “the Road” wholly engrossing. Maybe that is the problem.
Riddled with themes of devastation, survival, faith, and family, “The Road” is a piece of cinema significantly different from anything else. With all that said I am not sure this was a horrific and arduous journey one needs to go through.
After I first saw it I didn’t like “The Road”, and I couldn’t figure out who would want to watch this film. Too mature for many audiences and appearing to lack the complication to appeal to intellectual film crowd, it took a few days for me to develop the merit of the film. Now, I can’t stop thinking about the string of moments presented as powerful small scenes that compose “The Road” even though I wish I could.
If you have read the book, then “The Road” delivers a vivid understanding of the story, but before paying to see the film I ask you, is that a story you really want to experience on screen?









