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Purple Phoenix Games (2266 KP) rated Talisman: Kingdom Hearts in Tabletop Games
Dec 10, 2020
I do not play video games much anymore. There was a time that I would spend most of my waking hours on my computer trying to LFG in Jeuno or the Valkurm Dunes as a DRG/THF to get those dang 10-20s. I completely understand if you have no idea what I am talking about, but if you did, hello from Limber on Ramuh! The last two sentences refer to my 3 and a half years playing Final Fantasy XI online. It was a glorious game and I made really great friends playing it. This version of Final Fantasy released within months of the very first Kingdom Hearts game. If you are also unfamiliar with the Kingdom Hearts IP, it is a mashup of Final Fantasy and Disney characters. That’s right, medieval style hack ‘n slash with magic fighting fantastical beasts meets Mickey Mouse. I don’t know why, but it worked and it still does. Obviously, combining two universes that I happen to love will automatically endear a high level of affinity from me, but is this implementation of an older board game going to satisfy my need for nostalgia or will it simply be a strange skin over a bad game?
In Talisman Kingdom Hearts (which I will now call simply Talisman for this review) players will be taking on roles of Kingdom Hearts characters to traverse the world with the ultimate goal of reaching the Door to Darkness and sealing it forever. The player who seals the Door ends the game, but it does not necessarily mean they will win this semi-cooperative-but-mostly-competitive roll-and-move game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, follow the instructions in the rulebook. Each player will either be dealt a character at random or may choose from the 11 characters in the box. The gigantic board goes wherever it will fit on the table, and the decks of cards are to be shuffled and stacked nearby. The Object cards will be separated by type and placed face-up near the face-up pile of Keyblade cards. Players will adjust their Stat Dials to match the starting stats printed on their character card and the game is ready to begin!
Talisman is a game played over a series of many very quick turns. Each turn is comprised of two phases: Movement and Encounters. During the Movement phase within the Outer and Middle Regions the active player will roll 1d6 and decide to move clockwise or counter-clockwise that many spaces around the board. Once within the Inner Region players will move one space at a time and no longer need to roll. Once a player lands on a space they will have Encounters while stopping.
Encounters on a space may involve several cards in play. Spaces on the board will have written instructions or merely iconography to instruct players what to do on each space. If drawing an Adventure Card from the deck, the active player may come across enemies to fight, followers to recruit, or even items to help in their journeys.
Combat is pretty slick and easy in the game: the player has a base Strength or Magic stat on their dials to which is added the result of a die roll. Compare this to the enemy’s matching base stat plus their roll. The larger result wins the combat. The player takes the enemy card as a trophy when they win, and loses a Health value when they lose and the enemy typically stays on the board space until defeated.
Play continues in this way (with a few more surprises along the way that I will have you play to discover on your own) of taking turns moving and encountering spaces until one player seals the Door to Darkness. Players are then awarded VP for various numbers of cards, where they end up on the board, stat differentials, and other means. The player with the most VP wins the game!
Components. This is a large box and comes with several different types of components. The first is a monstrously-sized game board that takes up a lot of space. That’s not at all bad, but it is certainly a busy board. There is so much information and artwork on the board, and also may have tokens set upon it to be linked to cards on the table. With over 200 cards in the box along with player character cards, stat dials, and 11 plastic minis you get a lot in the box for your money. I would say that all of the components are of excellent quality and I have no qualms with any of them aside from the very large and very busy main board.
I have some good and bad news here. First the bad. This plays somewhat similarly to a game I happen to have very lukewarm feelings for: Jim Henson’s Labyrinth. In both games players are rolling a die and deciding which direction to travel in order to have an encounter on the space. Combat is decided primarily by stats and die rolls with only the Fate tokens in Talisman to assist with a re-roll of one die. Combine that with the frustration of needing to land exactly on a space on the board in order to progress to the next Region inward and players may be volleying themselves back and forth trying to roll just the right number to hop into the Middle or Inner Regions.
That all said, I still do enjoy this game. Yes, I like it because of the art and the theme. I have always said that I prefer my games to have great art and a great theme before I start to care about mechanics and other attributes. This is a case in point. I love the look of the game, the table presence, the Kingdom Hearts IP, and I typically do not gravitate toward roll-and-move games. But, there is enough in Talisman that it keeps me interested in playing more and more. I will eventually be able to play with all of the different characters to experience their own unique special abilities and select a character with whom I most relate. I think I will enjoy that journey.
I can also play this game with my wife pretty readily, and that is a huge positive for me. I know that in time my children will be able to play this game without much arm-twisting as well as we are a huge Disney household. The rules are relatively light, and the rulebook does a great job of breaking everything down. That said, Purple Phoenix Games gives this one a hybridized and limit broken 9 / 12. If you love the Kingdom Hearts IP, or the Talisman games, or even games to introduce to newer players, then you need to take a look at Talisman Kingdom Hearts. I am still discovering things in the game that I hadn’t noticed on previous plays and that keeps me coming back for more. You won’t feel the brain burn here but you will have a great time having Chip ‘n Dale, Dumbo, and Tinkerbell following you along your adventure.
In Talisman Kingdom Hearts (which I will now call simply Talisman for this review) players will be taking on roles of Kingdom Hearts characters to traverse the world with the ultimate goal of reaching the Door to Darkness and sealing it forever. The player who seals the Door ends the game, but it does not necessarily mean they will win this semi-cooperative-but-mostly-competitive roll-and-move game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, follow the instructions in the rulebook. Each player will either be dealt a character at random or may choose from the 11 characters in the box. The gigantic board goes wherever it will fit on the table, and the decks of cards are to be shuffled and stacked nearby. The Object cards will be separated by type and placed face-up near the face-up pile of Keyblade cards. Players will adjust their Stat Dials to match the starting stats printed on their character card and the game is ready to begin!
Talisman is a game played over a series of many very quick turns. Each turn is comprised of two phases: Movement and Encounters. During the Movement phase within the Outer and Middle Regions the active player will roll 1d6 and decide to move clockwise or counter-clockwise that many spaces around the board. Once within the Inner Region players will move one space at a time and no longer need to roll. Once a player lands on a space they will have Encounters while stopping.
Encounters on a space may involve several cards in play. Spaces on the board will have written instructions or merely iconography to instruct players what to do on each space. If drawing an Adventure Card from the deck, the active player may come across enemies to fight, followers to recruit, or even items to help in their journeys.
Combat is pretty slick and easy in the game: the player has a base Strength or Magic stat on their dials to which is added the result of a die roll. Compare this to the enemy’s matching base stat plus their roll. The larger result wins the combat. The player takes the enemy card as a trophy when they win, and loses a Health value when they lose and the enemy typically stays on the board space until defeated.
Play continues in this way (with a few more surprises along the way that I will have you play to discover on your own) of taking turns moving and encountering spaces until one player seals the Door to Darkness. Players are then awarded VP for various numbers of cards, where they end up on the board, stat differentials, and other means. The player with the most VP wins the game!
Components. This is a large box and comes with several different types of components. The first is a monstrously-sized game board that takes up a lot of space. That’s not at all bad, but it is certainly a busy board. There is so much information and artwork on the board, and also may have tokens set upon it to be linked to cards on the table. With over 200 cards in the box along with player character cards, stat dials, and 11 plastic minis you get a lot in the box for your money. I would say that all of the components are of excellent quality and I have no qualms with any of them aside from the very large and very busy main board.
I have some good and bad news here. First the bad. This plays somewhat similarly to a game I happen to have very lukewarm feelings for: Jim Henson’s Labyrinth. In both games players are rolling a die and deciding which direction to travel in order to have an encounter on the space. Combat is decided primarily by stats and die rolls with only the Fate tokens in Talisman to assist with a re-roll of one die. Combine that with the frustration of needing to land exactly on a space on the board in order to progress to the next Region inward and players may be volleying themselves back and forth trying to roll just the right number to hop into the Middle or Inner Regions.
That all said, I still do enjoy this game. Yes, I like it because of the art and the theme. I have always said that I prefer my games to have great art and a great theme before I start to care about mechanics and other attributes. This is a case in point. I love the look of the game, the table presence, the Kingdom Hearts IP, and I typically do not gravitate toward roll-and-move games. But, there is enough in Talisman that it keeps me interested in playing more and more. I will eventually be able to play with all of the different characters to experience their own unique special abilities and select a character with whom I most relate. I think I will enjoy that journey.
I can also play this game with my wife pretty readily, and that is a huge positive for me. I know that in time my children will be able to play this game without much arm-twisting as well as we are a huge Disney household. The rules are relatively light, and the rulebook does a great job of breaking everything down. That said, Purple Phoenix Games gives this one a hybridized and limit broken 9 / 12. If you love the Kingdom Hearts IP, or the Talisman games, or even games to introduce to newer players, then you need to take a look at Talisman Kingdom Hearts. I am still discovering things in the game that I hadn’t noticed on previous plays and that keeps me coming back for more. You won’t feel the brain burn here but you will have a great time having Chip ‘n Dale, Dumbo, and Tinkerbell following you along your adventure.

5 Minute Movie Guy (379 KP) rated Tomorrowland (2015) in Movies
Jun 29, 2019
With Tomorrowland's lifeless fantasy world, bland characters, second-rate special effects, forced dialogue, and uninspired story, your future will undoubtedly be better off if it doesn't involve watching this movie.
Disney’s Tomorrowland implores us to imagine a world without limitation. One where nothing is impossible, and all of our wildest dreams can come true. (Sounds very trademark Disney, doesn’t it?) In the movie, that world exists in the form of a secret utopian society that has been built by only the brightest of minds. It is a place that exists free of politics and corruption, where people can push the boundaries of possibility as far as their imaginations will take them. Tomorrowland is a world meant to inspire, to evoke wonder, and to nurture creativity. It’s a stunning shame then, that all I ever felt while watching the movie was sheer boredom. For all of its endless opportunity, Tomorrowland ends up being almost completely uninteresting. With Tomorrowland‘s lifeless fantasy world, bland characters, second-rate special effects, forced dialogue, and uninspired story, your own future will undoubtedly be better off if it doesn’t involve ever watching this movie.
With the star talent of George Clooney, the directorial skill of Brad Bird, and the film’s promising trailers, I must admit that I was caught off guard by Tomorrowland‘s lackluster execution. The greatest compliment I can give the film is that it’s blandly passable, but in no area is it particularly good, engaging, or thought-provoking. For being a film that is about celebrating creativity, it sure is lacking in that regard. Tomorrowland itself feels like a poorly-realized pipe dream. It’s supposed to be this wonderfully ingenious world of innovation, but nothing about it struck me as notably exciting or exceptional. From the surface, it looks like your typical futuristic metropolis, complete with jetpacks and flying cars. Beyond that, I couldn’t really tell you what makes Tomorrowland so special, and I believe that’s largely because we’re given so little access to it. The movie treats us as outsiders to this place, and we spend the majority of the film tagging alongside the two main characters as they try to get in, but we’re never given any sort of rewarding payoff once we get there. The world of Tomorrowland is practically nothing more than a shallow, fantasy world facade.
The movie starts off with an uncomfortably awkward recruitment video recorded by Tomorrowland’s two main characters, Frank Walker (George Clooney) and Casey Newton (Britt Robertson), in which they argue over how they should tell their story. It’s a poor attempt at humor with banter that feels entirely forced. If anything, this overly long introduction should have served as an early indicator that I was about to embark on a two-hour snooze-fest. From there we transition to each of their character’s respective origin stories, and their separate journeys that led them to Tomorrowland.
Frank’s story takes us to the 1964 World’s Fair at Disneyland where as a young boy he’s trying to enter with his faulty jetpack creation. His invention is rejected, but he still manages to catch the attention of a girl named Athena, who gives him a special pin with the Tomorrowland logo. Young Frank is ordered to secretly follow her in the theme park, leading to the “It’s A Small World” ride, where he’s magically transported to Tomorrowland. Here we’re given our first glimpse of this futuristic world, but the entire sequence isn’t nearly as fun or awe-inspiring as it should be. Frank takes to the skies in his newly-repaired jetpack and yet this significant moment somehow winds up feeling surprisingly empty. The movie fails to capture that youthful element of whimsy and excitement that comes from discovery.
Next we learn the much more recent story of Casey, an enthusiastic high school student with a passion for making the world a better place. She’s the daughter of a struggling inventor who gets herself in trouble with the law after trying to sabotage the government’s planned demolition of a NASA launch pad. Once bailed out of jail, Casey finds a mysterious Tomorrowland token among her belongings, and upon touching it, she is magically transported to a wheat field with the distinguished metropolis of Tomorrowland in the distance. However, when trying to reach this futuristic city, she finds that boundaries in the real world inhibit her in this golden future world, even though she cannot see them while holding the token. It’s a novel idea, and one of the movie’s better moments, but if you’ve seen the film’s trailers then you’ve already seen most of how it plays out.
The trailers also spoiled Tomorrowland‘s best, and arguably only good action sequence, in which androids invade Frank’s house in an attempt to capture Casey, who possesses that coveted Tomorrowland token. It’s a well-crafted and exciting moment that demonstrates Brad Bird’s talent, but it’s also an unfortunately rare instance of entertainment in what is otherwise a dull film. As for the aforementioned androids, they’re unbelievably cheesy and lame. These robot villains are sourced from the pinnacle of technological advancement, and yet they’re remarkably derivative and hokey. The most original thing about them is that they blink their eyelids alternatively. That’s some real cutting edge creativity right there! To top it off, Tomorrowland even throws in an android-to-human love story for good measure, because why not? Robots need love too, you guys!
You know what the most troubling thing about Tomorrowland is for me? The fact that Brad Bird was the very first choice to direct Star Wars: Episode 7 and he turned it down to make this movie instead. That is almost incomprehensible to me. Even more so when you consider that Tomorrowland features a comic book store scene that is literally brimming with Star Wars props. It’s a decision that may come back to haunt him, but given how poor this movie is, I’m now actually thanking my lucky Death Stars that he’s not the one making the upcoming Star Wars: The Force Awakens.
In the end, Tomorrowland is a movie that I don’t feel any connection to. I wasn’t captivated by the characters or the performances (not even George Clooney could save this one). The plot was a total bore. The sci-fi elements missed the mark. The visuals were mostly just decent, and tended to look more fake than impressive. The underlying message of hope was weak, and please, don’t even get me started on that cliché “two wolves” story that was needlessly tacked in. Nothing about the movie ever reminded me of the actual Tomorrowland from Disneyland Park, nor did it share its level of creativity. The longer the movie went on, the more I wanted it to end. I can honestly tell you that I have had more enjoyment standing in line for two hours for a ride in Disneyland’s Tomorrowland than I ever had while watching this movie. If this is how dull our ideal future is going to be, then sign me up for a front row ticket to the apocalypse where the future belongs to the mad!
(This review was originally posted at 5mmg.com on 5.26.15.)
With the star talent of George Clooney, the directorial skill of Brad Bird, and the film’s promising trailers, I must admit that I was caught off guard by Tomorrowland‘s lackluster execution. The greatest compliment I can give the film is that it’s blandly passable, but in no area is it particularly good, engaging, or thought-provoking. For being a film that is about celebrating creativity, it sure is lacking in that regard. Tomorrowland itself feels like a poorly-realized pipe dream. It’s supposed to be this wonderfully ingenious world of innovation, but nothing about it struck me as notably exciting or exceptional. From the surface, it looks like your typical futuristic metropolis, complete with jetpacks and flying cars. Beyond that, I couldn’t really tell you what makes Tomorrowland so special, and I believe that’s largely because we’re given so little access to it. The movie treats us as outsiders to this place, and we spend the majority of the film tagging alongside the two main characters as they try to get in, but we’re never given any sort of rewarding payoff once we get there. The world of Tomorrowland is practically nothing more than a shallow, fantasy world facade.
The movie starts off with an uncomfortably awkward recruitment video recorded by Tomorrowland’s two main characters, Frank Walker (George Clooney) and Casey Newton (Britt Robertson), in which they argue over how they should tell their story. It’s a poor attempt at humor with banter that feels entirely forced. If anything, this overly long introduction should have served as an early indicator that I was about to embark on a two-hour snooze-fest. From there we transition to each of their character’s respective origin stories, and their separate journeys that led them to Tomorrowland.
Frank’s story takes us to the 1964 World’s Fair at Disneyland where as a young boy he’s trying to enter with his faulty jetpack creation. His invention is rejected, but he still manages to catch the attention of a girl named Athena, who gives him a special pin with the Tomorrowland logo. Young Frank is ordered to secretly follow her in the theme park, leading to the “It’s A Small World” ride, where he’s magically transported to Tomorrowland. Here we’re given our first glimpse of this futuristic world, but the entire sequence isn’t nearly as fun or awe-inspiring as it should be. Frank takes to the skies in his newly-repaired jetpack and yet this significant moment somehow winds up feeling surprisingly empty. The movie fails to capture that youthful element of whimsy and excitement that comes from discovery.
Next we learn the much more recent story of Casey, an enthusiastic high school student with a passion for making the world a better place. She’s the daughter of a struggling inventor who gets herself in trouble with the law after trying to sabotage the government’s planned demolition of a NASA launch pad. Once bailed out of jail, Casey finds a mysterious Tomorrowland token among her belongings, and upon touching it, she is magically transported to a wheat field with the distinguished metropolis of Tomorrowland in the distance. However, when trying to reach this futuristic city, she finds that boundaries in the real world inhibit her in this golden future world, even though she cannot see them while holding the token. It’s a novel idea, and one of the movie’s better moments, but if you’ve seen the film’s trailers then you’ve already seen most of how it plays out.
The trailers also spoiled Tomorrowland‘s best, and arguably only good action sequence, in which androids invade Frank’s house in an attempt to capture Casey, who possesses that coveted Tomorrowland token. It’s a well-crafted and exciting moment that demonstrates Brad Bird’s talent, but it’s also an unfortunately rare instance of entertainment in what is otherwise a dull film. As for the aforementioned androids, they’re unbelievably cheesy and lame. These robot villains are sourced from the pinnacle of technological advancement, and yet they’re remarkably derivative and hokey. The most original thing about them is that they blink their eyelids alternatively. That’s some real cutting edge creativity right there! To top it off, Tomorrowland even throws in an android-to-human love story for good measure, because why not? Robots need love too, you guys!
You know what the most troubling thing about Tomorrowland is for me? The fact that Brad Bird was the very first choice to direct Star Wars: Episode 7 and he turned it down to make this movie instead. That is almost incomprehensible to me. Even more so when you consider that Tomorrowland features a comic book store scene that is literally brimming with Star Wars props. It’s a decision that may come back to haunt him, but given how poor this movie is, I’m now actually thanking my lucky Death Stars that he’s not the one making the upcoming Star Wars: The Force Awakens.
In the end, Tomorrowland is a movie that I don’t feel any connection to. I wasn’t captivated by the characters or the performances (not even George Clooney could save this one). The plot was a total bore. The sci-fi elements missed the mark. The visuals were mostly just decent, and tended to look more fake than impressive. The underlying message of hope was weak, and please, don’t even get me started on that cliché “two wolves” story that was needlessly tacked in. Nothing about the movie ever reminded me of the actual Tomorrowland from Disneyland Park, nor did it share its level of creativity. The longer the movie went on, the more I wanted it to end. I can honestly tell you that I have had more enjoyment standing in line for two hours for a ride in Disneyland’s Tomorrowland than I ever had while watching this movie. If this is how dull our ideal future is going to be, then sign me up for a front row ticket to the apocalypse where the future belongs to the mad!
(This review was originally posted at 5mmg.com on 5.26.15.)
IT… didn’t really float my boat.
IT is based on the Stephen King novel, and tells the disturbing recurring events that happen within the town of Derry in Maine. Kids keep disappearing and sightings of a spooky clown, other visitations and red balloons occur. A group of bullied high school kids – one directly impacted by the disappearances – work to get to the bottom of the supernatural goings on. (Fortunately they don’t have a dog called Scooby).
I had in mind that with the disturbing and dangerous “clowning around” that happened in the summer of 2016 that this film had been shot a while ago and the release delayed until now for fear of adding ‘clown-flavoured fuel’ to the fire. But it appears that filming only completed in September of last year, so that appears not to be the case.
The film starts memorably and brutally with the “drain scene” from the trailer. And very effective it is too. “Great!” you think… this is a spookfest that has legs! Unfortunately, for me at least, it all went downhill from there. The film really doesn’t seem to know WHAT it’s trying to be. There are elements of “Stand By Me”; elements of “Alien”; elements of “The Conjuring”, all thrown into a cinematic blender and pulsed well.
The most endearing aspects of the movie are the interactions of the small-town kids, with this aspect of the film bearing the closest comparison with J.J. Abrams’ “Super 8”. This is carried by the great performances of the young actors involved, with Jaeden Lieberher (so memorable in “Midnight Special”) as Bill; Jeremy Ray Taylor (“Ant Man”) as Ben (‘the chubby one’); and Finn Wolfhard, in his big-screen premiere and sporting an absurd set of glasses, as the wise-cracking Ritchie.
Standout for my though was the then 14-year old Sophia Lillis as Beverly (the nearest equivalent to the Elle Fanning role in “Super 8”). This young lady has SUCH screen presence, reminiscent of Emma Watson in the Harry Potter films. I think she is a name to watch!
While commenting on the acting I do need to acknowledge Bill Skarsgård (“Atomic Blonde” and son of Stellan Skarsgård) who is creepily effective as Pennywise the clown.
Having a film that just centred on the pubescent interplay between the youngsters and their battles against the near-psychopathic school bully Bowers (Nicholas Hamilton, “Captain Fantastic”) would have kept me well-entertained for two hours. However, in the same way that the hugely over-inflated Sci-Fi ending of “Super 8” rather detracted from that film, so the clown-related story popping up all the time just irritated me to distraction. (“WILL YOU JUST FECK OFF AND LEAVE US TO FIND OUT WHO BEVERLY GETS OFF WITH???!!”)
While the film has a number of good jump-scares, a lot of them – especially those with excessive use of CGI – just don’t really work. There are normally no “outcomes” from the scares. It’s all a bit like a ghost train where the carriage rounds a corner, something jumps out, and then the carriage moves on round the corner again! What makes a great horror film is where the “science” of the horror is well thought through. “Alien” was an exceptional example of that, where the science wasn’t just “physics” but also “biology”. Here (and I’m not sure whether this is true to the book… this is one of Stephen King’s I haven’t read) there seems to be no rules involved at all. Things happen fairly randomly: shape-shifting and effects on physical objects happen with no rational explanation; the kids can see things adults can’t see. (Why?). In fact the “adults” – the usual mix of Stephen King dysfunctional small-town crazies – seem to have no significant part in the story at all. It’s all like some lame teenage fantasy where actions (a number of individuals in the story meet their demise) seem to carry no legal consequences whatsoever. I half expected Bill to wake up – Dallas style – at the end and realise it had all been an “awful dream”!
In particular, the denouement is highly dissatisfying. An opportunity for a (very black) twist in the plot is discarded. Pennywise the clown’s departure is both lame and unconvincing. And there are numerous loose ends that are never properly tied down (what was that “floaters descending” dialogue about?…. it was just never followed through!).
It’s not all bad though. The location shoots in Bangor, Maine and the Ontario countryside are all beautifully rendered by cinematographer Chung-hoon Chung (“Stoker”) and where the film clicks with the young cast it clicks well and enjoyably. I just wish that the overall film wasn’t just such a jumbled-up mess. Blame for that must lie with the screenwriting team and director Andy Muschietti (“Mama”). I’m going to give it a kicking in my rating, since with all the marketing build-up it was certainly a disappointment. I see though that at the time of writing that this film sports an unfathomably high imdb rating of 8.0/10 so I’ll acknowledge that somebody must have seen something more in this than I did!!
I had in mind that with the disturbing and dangerous “clowning around” that happened in the summer of 2016 that this film had been shot a while ago and the release delayed until now for fear of adding ‘clown-flavoured fuel’ to the fire. But it appears that filming only completed in September of last year, so that appears not to be the case.
The film starts memorably and brutally with the “drain scene” from the trailer. And very effective it is too. “Great!” you think… this is a spookfest that has legs! Unfortunately, for me at least, it all went downhill from there. The film really doesn’t seem to know WHAT it’s trying to be. There are elements of “Stand By Me”; elements of “Alien”; elements of “The Conjuring”, all thrown into a cinematic blender and pulsed well.
The most endearing aspects of the movie are the interactions of the small-town kids, with this aspect of the film bearing the closest comparison with J.J. Abrams’ “Super 8”. This is carried by the great performances of the young actors involved, with Jaeden Lieberher (so memorable in “Midnight Special”) as Bill; Jeremy Ray Taylor (“Ant Man”) as Ben (‘the chubby one’); and Finn Wolfhard, in his big-screen premiere and sporting an absurd set of glasses, as the wise-cracking Ritchie.
Standout for my though was the then 14-year old Sophia Lillis as Beverly (the nearest equivalent to the Elle Fanning role in “Super 8”). This young lady has SUCH screen presence, reminiscent of Emma Watson in the Harry Potter films. I think she is a name to watch!
While commenting on the acting I do need to acknowledge Bill Skarsgård (“Atomic Blonde” and son of Stellan Skarsgård) who is creepily effective as Pennywise the clown.
Having a film that just centred on the pubescent interplay between the youngsters and their battles against the near-psychopathic school bully Bowers (Nicholas Hamilton, “Captain Fantastic”) would have kept me well-entertained for two hours. However, in the same way that the hugely over-inflated Sci-Fi ending of “Super 8” rather detracted from that film, so the clown-related story popping up all the time just irritated me to distraction. (“WILL YOU JUST FECK OFF AND LEAVE US TO FIND OUT WHO BEVERLY GETS OFF WITH???!!”)
While the film has a number of good jump-scares, a lot of them – especially those with excessive use of CGI – just don’t really work. There are normally no “outcomes” from the scares. It’s all a bit like a ghost train where the carriage rounds a corner, something jumps out, and then the carriage moves on round the corner again! What makes a great horror film is where the “science” of the horror is well thought through. “Alien” was an exceptional example of that, where the science wasn’t just “physics” but also “biology”. Here (and I’m not sure whether this is true to the book… this is one of Stephen King’s I haven’t read) there seems to be no rules involved at all. Things happen fairly randomly: shape-shifting and effects on physical objects happen with no rational explanation; the kids can see things adults can’t see. (Why?). In fact the “adults” – the usual mix of Stephen King dysfunctional small-town crazies – seem to have no significant part in the story at all. It’s all like some lame teenage fantasy where actions (a number of individuals in the story meet their demise) seem to carry no legal consequences whatsoever. I half expected Bill to wake up – Dallas style – at the end and realise it had all been an “awful dream”!
In particular, the denouement is highly dissatisfying. An opportunity for a (very black) twist in the plot is discarded. Pennywise the clown’s departure is both lame and unconvincing. And there are numerous loose ends that are never properly tied down (what was that “floaters descending” dialogue about?…. it was just never followed through!).
It’s not all bad though. The location shoots in Bangor, Maine and the Ontario countryside are all beautifully rendered by cinematographer Chung-hoon Chung (“Stoker”) and where the film clicks with the young cast it clicks well and enjoyably. I just wish that the overall film wasn’t just such a jumbled-up mess. Blame for that must lie with the screenwriting team and director Andy Muschietti (“Mama”). I’m going to give it a kicking in my rating, since with all the marketing build-up it was certainly a disappointment. I see though that at the time of writing that this film sports an unfathomably high imdb rating of 8.0/10 so I’ll acknowledge that somebody must have seen something more in this than I did!!

Gareth von Kallenbach (980 KP) rated Cloverfield (2008) in Movies
Aug 14, 2019
Shrouded in mystery and riding a wave of fan hype, “Cloverfield” has at last arrived in theaters and delivers the goods. The film is produced by J.J. Abrams who is the mastermind behind “LOST”, “Alias”, “Mission Impossible 3”, and the next “Star Trek Film”. With a pedigree like this, it is clear that Abrams has a clear understanding of what fans want in their action/fantasy and he supplies it in droves.
The film cleverly tells the story through footage from a video camera that has been recovered in what used to be Central Park. The audience informed of this in the opening scenes when a series of coded missives against a Government warning indicates that this footage is now classified.
The footage in the camera is footage of a group of friends preparing a surprise party for their friend Rob (Michael Stahl-David), who is about to go to Japan as part of his new job as a V.P. of his company. The fact that such a young man has raised to such a prestigious position shows that Rob is clearly a motivated young man with a future, and based on the large turnout at his party, a very popular one at that.
Through footage that has been recorded over and pops up occasionally in the film, we learn that Rob and his friend Beth (Odette Yustman) had a recent physical relationship that has caused issues between them due to Rob’s pending departure for Japan. This becomes heated at the party, as amongst the throngs of well wishers, Rob and Beth have a fight that ends with Beth leaving and Rob verbally lashing out at her.
As his brother Jason (Mike Vogel), and best friend Hud (T.J. Miller), try to console Rob, the party is wracked by a sever jolt, that startles everyone in attendance. Thinking it is an earthquake, the guests are informed via television that there has been a platform overturned in the harbor, and before the guests know what hit them, there is an explosion followed by the head of the Statue of Liberty hurling through the streets.
Horrified by the noise and destruction about them, many of the guests as well as the local populace seek to exit the city, and make their way toward bridges out of Manhattan. Things go from bad to worse, and Rob, Hud, Jason, and their friends soon find themselves trapped.
Wracked by guilt over his conversation with Beth, Rob is surprised when she calls him saying that she is injured and trapped, which forces Rob to make a decision, as he and his friends, race back towards the carnage, in an effort to save Beth instead of seeking the safety before them.
Thus the stage is set for one of the more entertaining films of this genre in recent memory. The film moves along briskly, as with a running time of an hour and ten minutes, never becomes dull or overstays its welcome.
The action is intense as Rob and his friends are faced with a world gone mad, as what was once thought to be a terrorist attack goes madly astray when they see a giant creature wrecking havoc on Manhattan despite the best efforts of the military.
The intense action combined with the constant unknown as well as the suspense of the situation helps place the audience into the shoes of the characters, who unlike most genre films, come across as very real characters, despite little attention to their histories. This works very well, as we know what we need to about them as they are clearly close friends who when faced in an amazing situation, support and listen to each other without turning on one another.
Some may question the lack of answers in the film as many of the who, what, when, and why’s of the situation are not clearly explained, but the film works this in, as the audience learns and sees, only what the group of ordinary people see as they flee the streets. Since they are not high ranking military or government types, they are not given the answer, nor do they become fixated on finding them, as they are simply trying to survive.
Since the film is shot from a video camera, there are many scenes that are very herky-jerky, and some people exiting our screener mentioned that they were a bit dizzy from all of the motion. While it was at times difficult, it was also very realistic, and added to the immersion process, as you at times truly felt like you were right at Rob’s side with his friends. I did have to question how the camera, which was on constantly during the ordeal, never lost charge or needed to have the battery replaced, but in fantasy, suspension of belief is often a key criteria to propel the plot.
Much has been speculated as to the creature that is key to the plot of the film as very fan sites have run wild with speculation and claims to have the inside story. While I will not ruin the surprise, I will say that it turns out to be highly effective and engaging, and only adds to the mystery and horror of the situation. Once again, Abrams and company are to be applauded for taking an old formula of a creature on the loose in a large city, and making it fresh and invigorating.
“Cloverfield” is a solid and highly entertaining film, that would stand up with any of the past summer blockbusters and was a very welcome and refreshing way to kick off the 08 movie year, and a nice change from the comedies and dramas that usually dominate theaters this time of year.
The film cleverly tells the story through footage from a video camera that has been recovered in what used to be Central Park. The audience informed of this in the opening scenes when a series of coded missives against a Government warning indicates that this footage is now classified.
The footage in the camera is footage of a group of friends preparing a surprise party for their friend Rob (Michael Stahl-David), who is about to go to Japan as part of his new job as a V.P. of his company. The fact that such a young man has raised to such a prestigious position shows that Rob is clearly a motivated young man with a future, and based on the large turnout at his party, a very popular one at that.
Through footage that has been recorded over and pops up occasionally in the film, we learn that Rob and his friend Beth (Odette Yustman) had a recent physical relationship that has caused issues between them due to Rob’s pending departure for Japan. This becomes heated at the party, as amongst the throngs of well wishers, Rob and Beth have a fight that ends with Beth leaving and Rob verbally lashing out at her.
As his brother Jason (Mike Vogel), and best friend Hud (T.J. Miller), try to console Rob, the party is wracked by a sever jolt, that startles everyone in attendance. Thinking it is an earthquake, the guests are informed via television that there has been a platform overturned in the harbor, and before the guests know what hit them, there is an explosion followed by the head of the Statue of Liberty hurling through the streets.
Horrified by the noise and destruction about them, many of the guests as well as the local populace seek to exit the city, and make their way toward bridges out of Manhattan. Things go from bad to worse, and Rob, Hud, Jason, and their friends soon find themselves trapped.
Wracked by guilt over his conversation with Beth, Rob is surprised when she calls him saying that she is injured and trapped, which forces Rob to make a decision, as he and his friends, race back towards the carnage, in an effort to save Beth instead of seeking the safety before them.
Thus the stage is set for one of the more entertaining films of this genre in recent memory. The film moves along briskly, as with a running time of an hour and ten minutes, never becomes dull or overstays its welcome.
The action is intense as Rob and his friends are faced with a world gone mad, as what was once thought to be a terrorist attack goes madly astray when they see a giant creature wrecking havoc on Manhattan despite the best efforts of the military.
The intense action combined with the constant unknown as well as the suspense of the situation helps place the audience into the shoes of the characters, who unlike most genre films, come across as very real characters, despite little attention to their histories. This works very well, as we know what we need to about them as they are clearly close friends who when faced in an amazing situation, support and listen to each other without turning on one another.
Some may question the lack of answers in the film as many of the who, what, when, and why’s of the situation are not clearly explained, but the film works this in, as the audience learns and sees, only what the group of ordinary people see as they flee the streets. Since they are not high ranking military or government types, they are not given the answer, nor do they become fixated on finding them, as they are simply trying to survive.
Since the film is shot from a video camera, there are many scenes that are very herky-jerky, and some people exiting our screener mentioned that they were a bit dizzy from all of the motion. While it was at times difficult, it was also very realistic, and added to the immersion process, as you at times truly felt like you were right at Rob’s side with his friends. I did have to question how the camera, which was on constantly during the ordeal, never lost charge or needed to have the battery replaced, but in fantasy, suspension of belief is often a key criteria to propel the plot.
Much has been speculated as to the creature that is key to the plot of the film as very fan sites have run wild with speculation and claims to have the inside story. While I will not ruin the surprise, I will say that it turns out to be highly effective and engaging, and only adds to the mystery and horror of the situation. Once again, Abrams and company are to be applauded for taking an old formula of a creature on the loose in a large city, and making it fresh and invigorating.
“Cloverfield” is a solid and highly entertaining film, that would stand up with any of the past summer blockbusters and was a very welcome and refreshing way to kick off the 08 movie year, and a nice change from the comedies and dramas that usually dominate theaters this time of year.

Purple Phoenix Games (2266 KP) rated Goblin Teeth in Tabletop Games
Nov 5, 2019
You know a game is going to be great when you actually enjoy reading the rules. Please take a moment to consider what I just wrote. I *enjoyed* reading the rules to a game. To this game. Why? Well, the intro to the rules that introduces the setting of the game, is written in the voice of a goblin. For those of you who may uninitiated into fantasy lore, goblins are small, gross humanoids that are greedy and not at all known for their academic prowess. Ok, so the rules started out pretty entertaining. Did this set us up for an entertaining game or a boring slug… er, slog? I have high expectations from Jellybean Games now, so will this be a winner as well?
Goblin Teeth is a fantasy take-that, auction, set collection, dice and card game. Each player is a goblin attempting to impress the goblin boss enough to become the right hand gobbie by offering a collection of items that the boss enjoys.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T
To setup, create the offering mat by randomly drawing a red and blue offering card to be placed in their respective locations. Shuffle the Cheat cards and Item cards into separate decks. Each goblin player chooses a set of three matching dice they will use throughout the game. Give each goblin one Cheat card to begin their collection. From the Item cards, place as many Items face-up as the number of players and one more face-down at the end of the row near where the sacrifice altar will be placed. You now have your offer row for the first round and are ready to play.
Before the round begins, all players will roll all three of their dice simultaneously. These dice represent your bid amounts for the Item cards on display (including the face-down Item). Whomever is in possession of the first-player marker will take their turn first. This goblin may choose to play any number of Cheat cards in their hand, and then must place a die on an Item card or into the altar. These Item cards feature items to be collected and used to satisfy an Offering card – like skulls, goblin teeth, glow worms, and others. By placing a die on an Item card, a goblin is casting their bid. By placing a die into the sacrificing altar, the goblin is instead giving up a bid die in exchange for drawing a Cheat card (which can be very powerful). Once the die is placed, the next goblin in clockwise order can take their turn following the same order of operations. The goblin who wins the face-down Item card becomes the new first player and receives the first player token. A new round can now begin by laying out new Items and rolling all dice simultaneously.
The game continues in this fashion until one sneaky goblin has all the Items they need to satisfy one of the Offering cards (or the pre-printed space on the Offering mat). There are dice placement rules and Cheats-a-plenty that I did not describe at all, but per the disclaimer, you can back the game or purchase from your favorite board game retailer (naturally, your FLGS). All goblins then tear each other to shreds over jealousy and greed. Ok, I added that last bit myself, but it should go into the rules. Just sayin’.
Components. Again, this is a prototype version of the game and some components may (and probably will) change over the course of a successful Kickstarter campaign. That said, I will comment on what I can here. The physical components themselves are fine for a prototype game. The cards are big tarot cards that are fun to handle. I hope they keep that size. The first player token in this is a green translucent plastic meeple that I’m sure they will be upgrading during the campaign. Similarly, the dice will more than likely see an upgrade (I am totally projecting here, I have no information on any future plans for components). What needs very little upgrading is the art on the cards. The card backs for the Cheat and Item cards feature an excellent logo (I hope) for the game, and the art on the Item cards are clear and really really good. I hope the art style doesn’t change as the art is amazing here. The Cheat cards look good, are clear, and although they feature several different fonts, I was not at all ever turned off by the presentation.
So here are my thoughts. Goblin Teeth is an excellent game of outbidding your opponents, double-think, and Cheating your way to victory! I absolutely adore this game. Without those Cheat cards it would still be decent, but those Cheats are what make this game special. Being able to play as many Cheat cards as you want on your turn, with some of them being good and some bad, but being able to place them on yourself or your opponents is just gold. I cannot wait to see this game go to Kickstarter and just kill it. Seriously, it’s an amusing, frustrating, beautiful game that I cannot wait to own in its full glory. If you enjoy experiences that pit you against your opponents and you find yourself giggling at thwarting their plans, this is the game for you.
Goblin Teeth is a fantasy take-that, auction, set collection, dice and card game. Each player is a goblin attempting to impress the goblin boss enough to become the right hand gobbie by offering a collection of items that the boss enjoys.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T
To setup, create the offering mat by randomly drawing a red and blue offering card to be placed in their respective locations. Shuffle the Cheat cards and Item cards into separate decks. Each goblin player chooses a set of three matching dice they will use throughout the game. Give each goblin one Cheat card to begin their collection. From the Item cards, place as many Items face-up as the number of players and one more face-down at the end of the row near where the sacrifice altar will be placed. You now have your offer row for the first round and are ready to play.
Before the round begins, all players will roll all three of their dice simultaneously. These dice represent your bid amounts for the Item cards on display (including the face-down Item). Whomever is in possession of the first-player marker will take their turn first. This goblin may choose to play any number of Cheat cards in their hand, and then must place a die on an Item card or into the altar. These Item cards feature items to be collected and used to satisfy an Offering card – like skulls, goblin teeth, glow worms, and others. By placing a die on an Item card, a goblin is casting their bid. By placing a die into the sacrificing altar, the goblin is instead giving up a bid die in exchange for drawing a Cheat card (which can be very powerful). Once the die is placed, the next goblin in clockwise order can take their turn following the same order of operations. The goblin who wins the face-down Item card becomes the new first player and receives the first player token. A new round can now begin by laying out new Items and rolling all dice simultaneously.
The game continues in this fashion until one sneaky goblin has all the Items they need to satisfy one of the Offering cards (or the pre-printed space on the Offering mat). There are dice placement rules and Cheats-a-plenty that I did not describe at all, but per the disclaimer, you can back the game or purchase from your favorite board game retailer (naturally, your FLGS). All goblins then tear each other to shreds over jealousy and greed. Ok, I added that last bit myself, but it should go into the rules. Just sayin’.
Components. Again, this is a prototype version of the game and some components may (and probably will) change over the course of a successful Kickstarter campaign. That said, I will comment on what I can here. The physical components themselves are fine for a prototype game. The cards are big tarot cards that are fun to handle. I hope they keep that size. The first player token in this is a green translucent plastic meeple that I’m sure they will be upgrading during the campaign. Similarly, the dice will more than likely see an upgrade (I am totally projecting here, I have no information on any future plans for components). What needs very little upgrading is the art on the cards. The card backs for the Cheat and Item cards feature an excellent logo (I hope) for the game, and the art on the Item cards are clear and really really good. I hope the art style doesn’t change as the art is amazing here. The Cheat cards look good, are clear, and although they feature several different fonts, I was not at all ever turned off by the presentation.
So here are my thoughts. Goblin Teeth is an excellent game of outbidding your opponents, double-think, and Cheating your way to victory! I absolutely adore this game. Without those Cheat cards it would still be decent, but those Cheats are what make this game special. Being able to play as many Cheat cards as you want on your turn, with some of them being good and some bad, but being able to place them on yourself or your opponents is just gold. I cannot wait to see this game go to Kickstarter and just kill it. Seriously, it’s an amusing, frustrating, beautiful game that I cannot wait to own in its full glory. If you enjoy experiences that pit you against your opponents and you find yourself giggling at thwarting their plans, this is the game for you.

Daniel Boyd (1066 KP) rated No Man's Sky in Video Games
Jul 25, 2017
Hyped Up Nonsense
Earlier this month No Man’s Sky was released, a game that had been hyped and anticipated by so many. Unfortunately, it has failed to live up to the expectations that gamers had for it, however in the eyes of many this isn’t due to the faults or shortcomings of the actual game itself, but is rather due to the way that Sony marketed the game, (this game is technically an indie title, yet Sony treated it as a 1st party exclusive,) and the gaming media blowing expectations insanely out of proportion. Personally, I have only played the game for a couple of hours, but I feel that I have already seen everything there is to see, in that I know that if I play for longer all I will come across is the same things with different skins and textures and that is okay, if that is all that you are looking for. The reason that I stole the phrase, “a mile wide and an inch deep,” from Colin Moriarty and used it as the headline to this article, is because I feel that it is the most accurate description that I have heard of this game to date. However, if the game was marketed as an exploratory crafting game with very light story elements and no real characters, it would have been received a lot better. The point of this paper isn’t to insult No Man’s Sky, I am simply using it as an example as that game is currently at the forefront of the gaming zeitgeist. I don’t think that the gaming community’s disappointment in No Man’s Sky is down to the developers of the game, I believe that it was Sony’s treatment, as well as the gaming press’ treatment of the game that caused the hype train to come to a crash.
This isn’t the first time that this has happened, it happened last year with The Phantom Pain, that game took over three years to come out after it was officially announced and it was still an unfinished mess. The example that always comes up when discussing games stuck in development hell for years is Duke Nukem Forever, which was objectively a bad game, but even if it was more competent, in the leagues of Halo or COD, it would still be considered a failure. Final Fantasy 15 and The Last Guardian are also going to suffer for these reasons, too much time has been spent, reporting development news and hyping up the release that feels like it will never arrive and both of those games could be stellar masterpieces and they still wouldn’t reach anywhere near the payoff that is expected of them due to all of this overhyping and false hope that has been created by the gaming press. Lastly, even if Half Life 3 ever does release and against all odds does meet the standard of the previous games in the series, that still won’t be enough for die hard fans, due to the vast amount of time between now and the previous entry and the unrealistically high standards that this has caused gamers to expect.
I am fed up of this occurring, but the press isn’t going to stop reporting any news on these projects as its released, that’s their job. The only way that I can see to get around this issue is for developers to use the Fallout 4 method and release their game with 6 months of announcing it, quelling the inevitable explosion of hype that is created if the game takes any longer than that to release. The old saying goes that, ‘there is no such thing as bad publicity,’ but if the developer has any integrity and tact and isn’t just making something for the sake of a cash grab, perhaps they would do well to think of the No Man’s Sky release saga as a cautionary tale.
This isn’t the first time that this has happened, it happened last year with The Phantom Pain, that game took over three years to come out after it was officially announced and it was still an unfinished mess. The example that always comes up when discussing games stuck in development hell for years is Duke Nukem Forever, which was objectively a bad game, but even if it was more competent, in the leagues of Halo or COD, it would still be considered a failure. Final Fantasy 15 and The Last Guardian are also going to suffer for these reasons, too much time has been spent, reporting development news and hyping up the release that feels like it will never arrive and both of those games could be stellar masterpieces and they still wouldn’t reach anywhere near the payoff that is expected of them due to all of this overhyping and false hope that has been created by the gaming press. Lastly, even if Half Life 3 ever does release and against all odds does meet the standard of the previous games in the series, that still won’t be enough for die hard fans, due to the vast amount of time between now and the previous entry and the unrealistically high standards that this has caused gamers to expect.
I am fed up of this occurring, but the press isn’t going to stop reporting any news on these projects as its released, that’s their job. The only way that I can see to get around this issue is for developers to use the Fallout 4 method and release their game with 6 months of announcing it, quelling the inevitable explosion of hype that is created if the game takes any longer than that to release. The old saying goes that, ‘there is no such thing as bad publicity,’ but if the developer has any integrity and tact and isn’t just making something for the sake of a cash grab, perhaps they would do well to think of the No Man’s Sky release saga as a cautionary tale.

RəX Regent (349 KP) rated Star Wars: Episode VI – Return of the Jedi (1983) in Movies
Mar 7, 2019
The weakest...
Contains spoilers, click to show
This is often thought of as the weakest of the original trilogy, and whilst I would agree with that, that's not to say that it is bad. The phenomenon which had begun with"Star Wars", six years earlier was about to conclude, or so we thought, with Jedi.
The first film had pioneered the technology and concepts of which to present and achieve such a franchise in the 1970′s and '80′s, and "The Empire Strikes Back" is still the benchmark for part twos, but where this film falls down is that it has sacrificed narrative quality for Lucas' realisation that he could finally do what he wanted, without any hindrance from studios or production limitations.
He had the best of best in visual effects with his Industrial Light and Magic, and he had a vision which had remained unrealised in the previous two films, such as the so called failed Cantina scene in "Star Wars", which is presented here, only this time in the walls of Jabba's palace.
The first half I believe, is George Lucas' real film. Monsters and Muppets, pure fantasy as our heroes wrap up the events of the previous film, and make their daring escape from Jabba the Hutt. The second part is almost a separate film, focusing quite rightly on the Empire and the destruction of the second Death Star. But this plot is very matter of fact, and has no real charm or heart, just epic visuals and a theatrical sense.
Meanwhile, Han Solo and Princess Leia are leading a rebel assault on the forest moon of Endor, populated by the most annoying Muppets of all the dreaded Ewoks! The Ewoks must be one of cinema's greatest misjudgments, the first real misstep in Lucas' handling of the "Star Wars Saga"; but with the prequels and the constant tinkering with the originals, this was to be the thin end of the wedge.
Don't get me wrong, there are plot elements revolving around the Muppets which I liked, such as the nature vs. technology metaphor, but that doesn't excuse the Ewoks and nothing ever will! But elements such as the Speedbike chase and the final battle, all of it, the final Vader/Luke dual, the assault of the Death Star itself, and even the ludicrous Ewok assault, are excellent, visually stunning and exiting and it is enough to save this film from being bogged down by the bad.
And like I said, the money grabbing, almost narratively illiterate George Lucas has damaged and defamed his franchise with his constant tinkering, firstly with the Special Edition in 1997, and then with his Enhanced Special Edition in 2004 for the DVD release.
Lucas is a visionary and has done so much for the film industry and we should be grateful but in the end, he needs to stop milking this franchise, stop pretending that it is never finished, when he has finished it THREE times now and realise that the best of the original trilogy was directed and written by other people, all of which display more talent. Lucas is not a good director but he is a good producer and he has brought this franchise to the screen and the movie industry is better for it. But the Special Editions bring nothing important to the mix, with the exception of the finale, which does carry more scope that 1983 original.
Overall, the weakest of the "Star Wars Trilogy" is a fair assessment and at its worst, it's still leagues above any entry in the prequels, even the Episode III, which is the closest to this high standards of this series.
The first film had pioneered the technology and concepts of which to present and achieve such a franchise in the 1970′s and '80′s, and "The Empire Strikes Back" is still the benchmark for part twos, but where this film falls down is that it has sacrificed narrative quality for Lucas' realisation that he could finally do what he wanted, without any hindrance from studios or production limitations.
He had the best of best in visual effects with his Industrial Light and Magic, and he had a vision which had remained unrealised in the previous two films, such as the so called failed Cantina scene in "Star Wars", which is presented here, only this time in the walls of Jabba's palace.
The first half I believe, is George Lucas' real film. Monsters and Muppets, pure fantasy as our heroes wrap up the events of the previous film, and make their daring escape from Jabba the Hutt. The second part is almost a separate film, focusing quite rightly on the Empire and the destruction of the second Death Star. But this plot is very matter of fact, and has no real charm or heart, just epic visuals and a theatrical sense.
Meanwhile, Han Solo and Princess Leia are leading a rebel assault on the forest moon of Endor, populated by the most annoying Muppets of all the dreaded Ewoks! The Ewoks must be one of cinema's greatest misjudgments, the first real misstep in Lucas' handling of the "Star Wars Saga"; but with the prequels and the constant tinkering with the originals, this was to be the thin end of the wedge.
Don't get me wrong, there are plot elements revolving around the Muppets which I liked, such as the nature vs. technology metaphor, but that doesn't excuse the Ewoks and nothing ever will! But elements such as the Speedbike chase and the final battle, all of it, the final Vader/Luke dual, the assault of the Death Star itself, and even the ludicrous Ewok assault, are excellent, visually stunning and exiting and it is enough to save this film from being bogged down by the bad.
And like I said, the money grabbing, almost narratively illiterate George Lucas has damaged and defamed his franchise with his constant tinkering, firstly with the Special Edition in 1997, and then with his Enhanced Special Edition in 2004 for the DVD release.
Lucas is a visionary and has done so much for the film industry and we should be grateful but in the end, he needs to stop milking this franchise, stop pretending that it is never finished, when he has finished it THREE times now and realise that the best of the original trilogy was directed and written by other people, all of which display more talent. Lucas is not a good director but he is a good producer and he has brought this franchise to the screen and the movie industry is better for it. But the Special Editions bring nothing important to the mix, with the exception of the finale, which does carry more scope that 1983 original.
Overall, the weakest of the "Star Wars Trilogy" is a fair assessment and at its worst, it's still leagues above any entry in the prequels, even the Episode III, which is the closest to this high standards of this series.

ArecRain (8 KP) rated Making Waves (League of 7, #1) in Books
Jan 18, 2018
As a first erotic novel, I believe this was a great choice. I bought this book years ago when I was still young and terrified about my parents finding out. I was just a freshman in high school looking for something that normal romance novels couldnt give me. I was so tired of all the sugary innuendoes. If I am going to read about people having sex, I want clear descriptions about what is going on or nothing at all. Innuendoes that compare a ladys part to food just grosses me out; and comparing an orgasm to an explosion of stars is just silly. Of course, I thought all this before I lost my
virginity at the ripe old age of 19 (yay for beating teen pregnancy?) And, I still think this today.
But I digress. This book is actually an anthology of two stories by different authors, both stories water related. Thus, the title.
The first story is titled Liquid Dreams by Cathryn Fox. From the very first page, Fox jumps right into the sex. When I first read it, I felt so scandalous that I knew my cheeks were red from embarrassment. Now, looking back, I realize how silly I was considering I have read much more graphic scenes since. Liquid Dreams does not want of sex scene. In fact, I am pretty sure that 85% of the novel is about the main characters partaking in foreplay. Another 10% is devoted to sex.
The plot consists of a young woman, Katrina, who keeps having dreams about a man that comes to her out of the sea. He pleases her, she pleases him. And then, by swallowing his semen, she starts regaining memories from a past life. Eventually, she figures out that the man, Ranek, is her lover from that. She also gradually realizes that she has been horribly miserable with her life because it is not her true life. The only problem is Raneks brother is hell-bent on seeing them both suffer.
A pretty straight forward plot with no twists or surprises and plenty of steamy sex scenes to call it erotic. The only problem I had with this novel was the way she covered her memories. Everything else was pretty believable for a fantasy erotic novel except that. In fact, it was pretty weird.
The second novel is called Dolphins Playground by Jaci Burton. At first, I was a little hesitant to read it just because of the title, but I sucked it up and read on. Unlike Fox, Burton is more about the plot-line than sex. This short story is about a marine biologist, Jasmine, who would rather spend her time with dolphins than people, especially her big wig boss who cares more about than living things. When she finds some sick dolphins, she decides to take them in much to the chagrin of her soon to be lover, Triton. Triton just so happens to be able to turn into a dolphin and is able to communicate with them. In fact, the dolphins that are now in Jasmines custody actually belong to Triton, who is also trying to find a cure with the diseased dolphins.
Since he cant get the dolphins out of the facility, Triton decides to use it, and Jasmine, to his advantage in his search for the cure. They, of course, hook up during this search and do end up having a happy ending.
The writing was pretty simple in terms of vocabulary and biology terms. However, I really enjoyed Triton and Jasmines witty banter and that the you could cut the sexual tension between them with a knife. It was the characters that made this story, honestly.
virginity at the ripe old age of 19 (yay for beating teen pregnancy?) And, I still think this today.
But I digress. This book is actually an anthology of two stories by different authors, both stories water related. Thus, the title.
The first story is titled Liquid Dreams by Cathryn Fox. From the very first page, Fox jumps right into the sex. When I first read it, I felt so scandalous that I knew my cheeks were red from embarrassment. Now, looking back, I realize how silly I was considering I have read much more graphic scenes since. Liquid Dreams does not want of sex scene. In fact, I am pretty sure that 85% of the novel is about the main characters partaking in foreplay. Another 10% is devoted to sex.
The plot consists of a young woman, Katrina, who keeps having dreams about a man that comes to her out of the sea. He pleases her, she pleases him. And then, by swallowing his semen, she starts regaining memories from a past life. Eventually, she figures out that the man, Ranek, is her lover from that. She also gradually realizes that she has been horribly miserable with her life because it is not her true life. The only problem is Raneks brother is hell-bent on seeing them both suffer.
A pretty straight forward plot with no twists or surprises and plenty of steamy sex scenes to call it erotic. The only problem I had with this novel was the way she covered her memories. Everything else was pretty believable for a fantasy erotic novel except that. In fact, it was pretty weird.
The second novel is called Dolphins Playground by Jaci Burton. At first, I was a little hesitant to read it just because of the title, but I sucked it up and read on. Unlike Fox, Burton is more about the plot-line than sex. This short story is about a marine biologist, Jasmine, who would rather spend her time with dolphins than people, especially her big wig boss who cares more about than living things. When she finds some sick dolphins, she decides to take them in much to the chagrin of her soon to be lover, Triton. Triton just so happens to be able to turn into a dolphin and is able to communicate with them. In fact, the dolphins that are now in Jasmines custody actually belong to Triton, who is also trying to find a cure with the diseased dolphins.
Since he cant get the dolphins out of the facility, Triton decides to use it, and Jasmine, to his advantage in his search for the cure. They, of course, hook up during this search and do end up having a happy ending.
The writing was pretty simple in terms of vocabulary and biology terms. However, I really enjoyed Triton and Jasmines witty banter and that the you could cut the sexual tension between them with a knife. It was the characters that made this story, honestly.

Christina Haynes (148 KP) rated Bonfire in Books
Feb 10, 2018
BONFIRE by KRYSTEN RITTER
Contains spoilers, click to show
I’ve been a fan of Krysten Ritter ever since she played Lucy in Gilmore Girls - one of Rory Gilmore’s Yale friends. I was so excited when I found out she was writing a book. I pre-ordered it as soon as I could and eagerly waited for it to arrive on Thursday 9th November, not long after Bonfire night.
This book is by far one of the best Thrillers I’ve read. Although I am more of a Fantasy, Sci-Fi kinda girl I do like a good Thriller. Krysten Ritter does an excellent job at writing and I hope she writes more books in the future. Because she really is talented. I feel very excited about this book, like I'm apart of it because following Krysten on Instagram gave me VIP access to information about the book, like its cover! Which I love.
Abby Williams is an environmental lawyer who lives in Chicago and grew up in a place called Barrens, Indiana. She left Barrens ten years ago and decided to keep her past just that - her past. But a case that she’s working on takes her back to her roots and let's just say Abby isn’t exactly pleased. Her mother died when she was younger and she has no siblings, which leaves just her father. Abby hasn’t always had the best relationship with him but deep down you do see a love they both share with each other.
When Abby was younger she was best friends with a girl named Kaycee Mitchell. They both had a lot in common, like not having a mother around, being only children and not having any friends. That was until Kaycee became friends with Misha Dale, Cora Allen and Annie Baum. She then changes by not being very nice to Abby. Of course, Kaycee wasn’t always nice to Abby and there were days when Abby didn’t like Kaycee, but you could maybe put that down as just being young.
But in high school - she was bullied. Along with Kaycee poisoning her dog and keeping his collar for years until just before Kaycee goes missing when Abby finds it in her locker like a cruel reminder of what happened.
Kaycee Mitchell left the town of Barrens at the end of her last year of school and no one knows where she went, not even her father. Before she left she was ill, very ill. But everyone believes she was making it up with her friends, who were also saying they were ill. Kaycee and her friends love attention, in fact, some might say they crave it. So by being ill, they all got the attention they wanted.
Now back in Barrens Abby has to investigate a company called Optimal Plastics who are the towns ‘Savers’ they have paid for the new community centre and much more and the whole town loves them. Not only have they rescued the town with jobs and community centres they have also put Barrens back on the map. But something very dodgy is going on with them and Abby and her team are here to find out what.
Abby has to go back to her memories to help her understand what’s going on with Optimal Plastics. She has to face old foes and worries she's tried to leave behind. Abby is determined to uncover their secrets. But the main question is what did happen to Kaycee Mitchell and was she really sick?
There is a lot more than meets the eye with this book, a lot like Optimal Plastics. You don’t realise how complex the story is until you start to unravel what’s inside.
Nothing burns as bright as the truth - and the truth is… I loved this book.
Love, Christina ?
This book is by far one of the best Thrillers I’ve read. Although I am more of a Fantasy, Sci-Fi kinda girl I do like a good Thriller. Krysten Ritter does an excellent job at writing and I hope she writes more books in the future. Because she really is talented. I feel very excited about this book, like I'm apart of it because following Krysten on Instagram gave me VIP access to information about the book, like its cover! Which I love.
Abby Williams is an environmental lawyer who lives in Chicago and grew up in a place called Barrens, Indiana. She left Barrens ten years ago and decided to keep her past just that - her past. But a case that she’s working on takes her back to her roots and let's just say Abby isn’t exactly pleased. Her mother died when she was younger and she has no siblings, which leaves just her father. Abby hasn’t always had the best relationship with him but deep down you do see a love they both share with each other.
When Abby was younger she was best friends with a girl named Kaycee Mitchell. They both had a lot in common, like not having a mother around, being only children and not having any friends. That was until Kaycee became friends with Misha Dale, Cora Allen and Annie Baum. She then changes by not being very nice to Abby. Of course, Kaycee wasn’t always nice to Abby and there were days when Abby didn’t like Kaycee, but you could maybe put that down as just being young.
But in high school - she was bullied. Along with Kaycee poisoning her dog and keeping his collar for years until just before Kaycee goes missing when Abby finds it in her locker like a cruel reminder of what happened.
Kaycee Mitchell left the town of Barrens at the end of her last year of school and no one knows where she went, not even her father. Before she left she was ill, very ill. But everyone believes she was making it up with her friends, who were also saying they were ill. Kaycee and her friends love attention, in fact, some might say they crave it. So by being ill, they all got the attention they wanted.
Now back in Barrens Abby has to investigate a company called Optimal Plastics who are the towns ‘Savers’ they have paid for the new community centre and much more and the whole town loves them. Not only have they rescued the town with jobs and community centres they have also put Barrens back on the map. But something very dodgy is going on with them and Abby and her team are here to find out what.
Abby has to go back to her memories to help her understand what’s going on with Optimal Plastics. She has to face old foes and worries she's tried to leave behind. Abby is determined to uncover their secrets. But the main question is what did happen to Kaycee Mitchell and was she really sick?
There is a lot more than meets the eye with this book, a lot like Optimal Plastics. You don’t realise how complex the story is until you start to unravel what’s inside.
Nothing burns as bright as the truth - and the truth is… I loved this book.
Love, Christina ?

Night Reader Reviews (683 KP) rated Lithium in Books
Jan 9, 2020
Lithium by Asina C is not the typical book style that comes to mind when I think about a fiction book based in Chernobyl. Normally I would expect such a book to be full of zombies or mutants who go around terrorizing a group of tourist that get lost but that is not the case with Lithium. Instead, this book mixes truth with science and a little bit of fantasy and gives readers a different type of story altogether. This book also talks about the Red Forest in Chernobyl and it sparked an interest in me to look up some pictures of the forest. I also did not notice too much that widely away from the actual facts about Chernobyl, though I would by no means consider myself to be well informed on the subject.
Zurin has lived with her mother for all of her twelve years in a small shack in Pripyat. Her mother has always kept Zurin inside her home for fear of radiation sickness and being seen. This is in part because the area in which they live is believed to be uninhabitable because of all the radiation still in everything following the explosion. Zurin has always been obedient to her mothers rules until one day when her mother goes to get supplies and Zurin decides to step outside for the first time but may have been seen by someone.
Then one day, shortly after her birthday Zurin wakes up to find her mother gone and blood on the floor. Zurin then ventures out into the Red Forest in search of her mother but gets extremely lost and succumbs to radiation sickness. Luckily she is found by a young couple who work for a travel company and snuck into a restricted area of Chernobyl to take pictures for their website. The couple takes Zurin to the hospital and adopts her once she gets better. As fate would have it months later Zurin returns to Pripyat in search of her mother yet again and finds herself in an abandoned hospital. It is in this hospital that she learns the truth about her mother and her life up to this point. Her only hope is to team up with a doctor she is not completely trusting of, the young couple, and a man she has never met before.
What I liked best was the idea of people still being able to live in a highly irradiated area such as Pripyat with few side effects was interesting. The book also offered some mystery as to who Zurin and her mother are and why they chose to continue to live in an isolated area such a Pripyat. What I liked least was a little more complicated. I understand the fact that people exposed to nuclear radiation and or uranium may mutate both physically and/or mentally if they survive. What I did not understand was Nikolavs goal by purposefully mutating the patients who survived the explosion but were trapped in the mental ward of the hospital.
This is definitely a young adult book, but for many, after high school, I feel like it would quickly lose its strong appeal. It is a good book but I feel like it would need to be a little more detailed, making the book a bit longer in order for it to have more of an appeal to adults. I ended up rating this book a 2 out of 4. This is because while I enjoy books set around Chernobyl (especially if mutated people or zombies are involved because it offers a plausible explanation for it) this book fell short of my expectations. One of the main issues I had was how the book fails to give solid reasoning and jumps from one topic to another.
https://nightreaderreviews.blogspot.com/
https://www.austinmacauley.com/book/lithium
Zurin has lived with her mother for all of her twelve years in a small shack in Pripyat. Her mother has always kept Zurin inside her home for fear of radiation sickness and being seen. This is in part because the area in which they live is believed to be uninhabitable because of all the radiation still in everything following the explosion. Zurin has always been obedient to her mothers rules until one day when her mother goes to get supplies and Zurin decides to step outside for the first time but may have been seen by someone.
Then one day, shortly after her birthday Zurin wakes up to find her mother gone and blood on the floor. Zurin then ventures out into the Red Forest in search of her mother but gets extremely lost and succumbs to radiation sickness. Luckily she is found by a young couple who work for a travel company and snuck into a restricted area of Chernobyl to take pictures for their website. The couple takes Zurin to the hospital and adopts her once she gets better. As fate would have it months later Zurin returns to Pripyat in search of her mother yet again and finds herself in an abandoned hospital. It is in this hospital that she learns the truth about her mother and her life up to this point. Her only hope is to team up with a doctor she is not completely trusting of, the young couple, and a man she has never met before.
What I liked best was the idea of people still being able to live in a highly irradiated area such as Pripyat with few side effects was interesting. The book also offered some mystery as to who Zurin and her mother are and why they chose to continue to live in an isolated area such a Pripyat. What I liked least was a little more complicated. I understand the fact that people exposed to nuclear radiation and or uranium may mutate both physically and/or mentally if they survive. What I did not understand was Nikolavs goal by purposefully mutating the patients who survived the explosion but were trapped in the mental ward of the hospital.
This is definitely a young adult book, but for many, after high school, I feel like it would quickly lose its strong appeal. It is a good book but I feel like it would need to be a little more detailed, making the book a bit longer in order for it to have more of an appeal to adults. I ended up rating this book a 2 out of 4. This is because while I enjoy books set around Chernobyl (especially if mutated people or zombies are involved because it offers a plausible explanation for it) this book fell short of my expectations. One of the main issues I had was how the book fails to give solid reasoning and jumps from one topic to another.
https://nightreaderreviews.blogspot.com/
https://www.austinmacauley.com/book/lithium