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Hazel (1853 KP) rated And I Darken (The Conqueror's Saga #1) in Books
Dec 7, 2018
<i>This ARC was provided by the publisher via NetGalley in exchange for an honest review
And I Darken</i> is the first book in a brand new saga, <i>The Conquerors</i>, by bestselling author Kiersten White. Aimed at young adults, it is set at the time of the Ottoman Empire, providing a brief historical lesson as well as an entertaining story.
Inspired by Vlad the Impaler, the tale begins in Transylvania, 1453 with the birth of Lada, a daughter for the ruler of Wallachia, Vlad Dracula (no relation to the vampire). Despite the expectation that women are quiet, docile and mere possessions, Lada grows up with a vicious temper, as wild and fierce as a boar, unlike her younger brother, Radu, who is very cautious by nature. The siblings, caught up in their father’s politics, are sent away to another city. Lada however cannot be tamed, and is quick to insult or physically assault anyone who tries to put her in her place, even her new friend who so happens to be in line to become sultan of the Ottoman Empire.
As the children grow up they begin to involve themselves in the running of the empire, providing advice and companionship to the new sultan. Both Lada and Radu experience strong feelings for their friend, which they try to suppress - Radu, because it is improper (for that time period), and Lada, because she wants to be a strong, independent warrior with the same rights as all men.
<i>And I Darken</i> is extremely political but not in the same vein as politics today. Back in the 1400s, constitutional disagreements lead directly to wars, usually caused by the greed of the ever-expanding empire. Whilst these events are taking place, the true story line surfaces, exploring three very strong relationships. Despite Lada’s façade she is a young woman who cares deeply but does not let her feelings get in the way of achieving greatness. Jealousies and misunderstandings challenge the bonds between friends and siblings, resulting in a cliffhanger to encourage the read to eagerly await the next installment.
Although based on true events, <i>And I Darken</i> is mostly a fantasy. Lada has the characteristics and behaviour of Vlad the Impaler, something that would not have been possible at the time for a woman, but other than references to various battles, there are no other correlations.
The relationships focused on in the narrative can be frustrating at times, and it is easy to become annoyed at the key characters’ actions. Often I felt like giving up on the book, as I was not interesting in the gruesome fighting scenes, and not particularly keen on either Lada or Radu. Although I can admire Lada for her strengths and aspirations and agree that she is right to want more in her life as a woman, I found her malicious behavior difficult to respect.
Overall, <i>And I Darken</i> is a bold attempt by Kiersten White to combine history, romance and young adult fiction, particularly as the characters who would be considered teenagers today, were deemed adults during that time period, resulting in them being much more mature than many of today’s readers. This series is suitable for male and female readers alike as it contains an equal measure of bloody action and budding romance. Sadly, despite my high hopes, this book was not for me.
And I Darken</i> is the first book in a brand new saga, <i>The Conquerors</i>, by bestselling author Kiersten White. Aimed at young adults, it is set at the time of the Ottoman Empire, providing a brief historical lesson as well as an entertaining story.
Inspired by Vlad the Impaler, the tale begins in Transylvania, 1453 with the birth of Lada, a daughter for the ruler of Wallachia, Vlad Dracula (no relation to the vampire). Despite the expectation that women are quiet, docile and mere possessions, Lada grows up with a vicious temper, as wild and fierce as a boar, unlike her younger brother, Radu, who is very cautious by nature. The siblings, caught up in their father’s politics, are sent away to another city. Lada however cannot be tamed, and is quick to insult or physically assault anyone who tries to put her in her place, even her new friend who so happens to be in line to become sultan of the Ottoman Empire.
As the children grow up they begin to involve themselves in the running of the empire, providing advice and companionship to the new sultan. Both Lada and Radu experience strong feelings for their friend, which they try to suppress - Radu, because it is improper (for that time period), and Lada, because she wants to be a strong, independent warrior with the same rights as all men.
<i>And I Darken</i> is extremely political but not in the same vein as politics today. Back in the 1400s, constitutional disagreements lead directly to wars, usually caused by the greed of the ever-expanding empire. Whilst these events are taking place, the true story line surfaces, exploring three very strong relationships. Despite Lada’s façade she is a young woman who cares deeply but does not let her feelings get in the way of achieving greatness. Jealousies and misunderstandings challenge the bonds between friends and siblings, resulting in a cliffhanger to encourage the read to eagerly await the next installment.
Although based on true events, <i>And I Darken</i> is mostly a fantasy. Lada has the characteristics and behaviour of Vlad the Impaler, something that would not have been possible at the time for a woman, but other than references to various battles, there are no other correlations.
The relationships focused on in the narrative can be frustrating at times, and it is easy to become annoyed at the key characters’ actions. Often I felt like giving up on the book, as I was not interesting in the gruesome fighting scenes, and not particularly keen on either Lada or Radu. Although I can admire Lada for her strengths and aspirations and agree that she is right to want more in her life as a woman, I found her malicious behavior difficult to respect.
Overall, <i>And I Darken</i> is a bold attempt by Kiersten White to combine history, romance and young adult fiction, particularly as the characters who would be considered teenagers today, were deemed adults during that time period, resulting in them being much more mature than many of today’s readers. This series is suitable for male and female readers alike as it contains an equal measure of bloody action and budding romance. Sadly, despite my high hopes, this book was not for me.
Louise (64 KP) rated Salt to the Sea in Books
Jul 2, 2018
This book! OMG you guys! It had the feels and was so so so so sad!
Guilt is a hunter.
Salt to the Sea is a story set in 1945 Germany told from four perspectives, Florian, Joana, Emilia and Alfred all from different homelands, fleeing Stalin's Red Army. Refugees are fleeing for freedom in form on the Wilhelm- Gustloff a ship that will make a 48 hour trip to Kiel. The Wilhelm-Gustaloff is evacuating injured soldiers and civilians - It's capacity is to hold 1500 passengers but with so many people they are forced to take over 10,000. A few hours into the trip the ship is hit by Russian torpedoes, does the foursome still have enough fight to survive?
Fate is a hunter.
Joana is Lithuanian and has been assisting a doctor with surgery, with her knowledge she is able to help some of the injured refugees and civilians she comes across. She is leading a current group of people to the Wilhelm Gustloff when she meets Florian a Prussian apprentice art restorer for Gauleiter Erich Koch who was a leader of the regional branch of Nazi party (Very high up). Along side Florian is Emilia a 15-year-old Polish girl on the run from a farm in which she was sent by her father. Then there is Alfred a German sailor, with his first Voyage being the Wilhelm-Gustloff.
Shame is a hunter
This book was heartbreaking and a real eye opener. The story is told in small chapters alternating from the four perspectives. Alfred's perspectives are sometimes told in letters to a love interest back home The characters are equally fleshed out and you get a real connection with them, they all have something they are running from and a background story. I really didn't like Alfred's character, in his letters he was making out that he was some highly responsible soldier which made a huge difference to the war when all he was doing was a low-level job on the ship, he was pretty much insane. Emilia's story grew stronger and stronger as the story went on and became more peturbed . Florian is a mysterious character who doesn't reveal much about himself but he is always calculating the best way to freedom. There is a slow burn romance within the novel but it is no way insta-lovey at all. With this romance we find out more about Florian.
Fear is a hunter.
This book reminded me a lot of 'All the light we cannot see' by Anthony Doerr minus the fantasy element. But for me it was much better, the fact that you don't really read stories about Lithuanians, Prussians etc in world war 2 stories. The Wilhelm Gustloff was an actual ship in world war 2 and 9,500 lives were lost however I had never heard about this before and I am really interested in reading more about this. I am going to be honest, I don't know too much about the war and the particulars to it, so I can't say how accurate Ruta's account is.
This book is compelling and harrowing at the same time, some of the descriptions of how the civilians and refugees were living and attempts for freedom were deeply upsetting. The most moving book I have read this year and would definitely recommend to anyone that is interested in historical fiction.
I loved Ruta Sepetys writing and really want to read between shades of gray and out of the easy.
I rated this 5 out of 5 stars.
Guilt is a hunter.
Salt to the Sea is a story set in 1945 Germany told from four perspectives, Florian, Joana, Emilia and Alfred all from different homelands, fleeing Stalin's Red Army. Refugees are fleeing for freedom in form on the Wilhelm- Gustloff a ship that will make a 48 hour trip to Kiel. The Wilhelm-Gustaloff is evacuating injured soldiers and civilians - It's capacity is to hold 1500 passengers but with so many people they are forced to take over 10,000. A few hours into the trip the ship is hit by Russian torpedoes, does the foursome still have enough fight to survive?
Fate is a hunter.
Joana is Lithuanian and has been assisting a doctor with surgery, with her knowledge she is able to help some of the injured refugees and civilians she comes across. She is leading a current group of people to the Wilhelm Gustloff when she meets Florian a Prussian apprentice art restorer for Gauleiter Erich Koch who was a leader of the regional branch of Nazi party (Very high up). Along side Florian is Emilia a 15-year-old Polish girl on the run from a farm in which she was sent by her father. Then there is Alfred a German sailor, with his first Voyage being the Wilhelm-Gustloff.
Shame is a hunter
This book was heartbreaking and a real eye opener. The story is told in small chapters alternating from the four perspectives. Alfred's perspectives are sometimes told in letters to a love interest back home The characters are equally fleshed out and you get a real connection with them, they all have something they are running from and a background story. I really didn't like Alfred's character, in his letters he was making out that he was some highly responsible soldier which made a huge difference to the war when all he was doing was a low-level job on the ship, he was pretty much insane. Emilia's story grew stronger and stronger as the story went on and became more peturbed . Florian is a mysterious character who doesn't reveal much about himself but he is always calculating the best way to freedom. There is a slow burn romance within the novel but it is no way insta-lovey at all. With this romance we find out more about Florian.
Fear is a hunter.
This book reminded me a lot of 'All the light we cannot see' by Anthony Doerr minus the fantasy element. But for me it was much better, the fact that you don't really read stories about Lithuanians, Prussians etc in world war 2 stories. The Wilhelm Gustloff was an actual ship in world war 2 and 9,500 lives were lost however I had never heard about this before and I am really interested in reading more about this. I am going to be honest, I don't know too much about the war and the particulars to it, so I can't say how accurate Ruta's account is.
This book is compelling and harrowing at the same time, some of the descriptions of how the civilians and refugees were living and attempts for freedom were deeply upsetting. The most moving book I have read this year and would definitely recommend to anyone that is interested in historical fiction.
I loved Ruta Sepetys writing and really want to read between shades of gray and out of the easy.
I rated this 5 out of 5 stars.
Debbiereadsbook (1197 KP) rated Dragonslayer (Twitterlight #1) in Books
Sep 25, 2018
creeps up on ya, but so bloody good!
Independent reviewer for Divine Magazine, I was gifted my copy of this book.
Adam, a student, is pulled into a world, a fight, he knows nothing about. A fight involving a sword and a dragon and hero that it seems he is! Faced with four armed beasts, flying lizards, magic and sorcery, fur sprouting lovers, and many more challenging things, Adam must kill the dragon, and return home, or die trying.
I don't know about you, but I read a lot, a LOT, a lot. And much of that reading is within the same genres and I'm happy to be doing all that reading, don't get me wrong. It's just much of the same. And I don't know what I was expecting from this book, but I'm fairly certain I saw the word dragon in the blurb and that did it for me.
This book, right here?? Totally way out of my comfort zone, and it is high fantasy at its very best! I freaking LOVED this book, bar one teeny tiny thing, but I'll come back to that. So bloody good!
Adam is pulled into the twitterlight world, where there is no sun, nor moon, and the world is bathed in this half light. A princess, a warrior, and a child cast out from his people find Adam, and immediately bring him into their quest. And Adam is like " oh, ok, lets get to it then!" He literally just jumps straight in and I loved that he did not question much in the beginning; more so, once he realised that HE was the one meant to kill the dragon, but still, he was mostly " yeah ok!"
Duin, the child cast out from his people but a child no more, creeps into Adam heart, much as he does his bed, and I loved that, while fully aware that such things are not the norm in this twitterlight world, Duin can't keep away from Adam.
I LOVED the twist at the end, I really did not see that one coming!
Which brings me to why I knocked a whole star off, even though I loved this book.
Single
Person
Point
Of
View.
Only Adam gets a voice! And I wanted, no I desperately NEEDED to hear from Duin, I really did! There were to many to mention points along the way that Duin needed to be heard and he wasn't. And that really pissed me off, even though I did LOVE this book! Oh, don't get me wrong, it's a bloody great book, even without Duin's voice, but I WANTED his voice, you know?? It would really have made this a stand out of the year book, for me!
It's billed as Twitterlight book one, but I can't see anything pertaining to future books. I don't know if they will be about Adam and Duin future adventures, or if they will be about other people we have met here. I don't care, I want to read them. This is the first I've read of Matthew Lang, and he is firmly in my crosshairs.
So, ONLY because Duin doesn't get a say
4 stars
**same worded review will appear elsewhere**
Adam, a student, is pulled into a world, a fight, he knows nothing about. A fight involving a sword and a dragon and hero that it seems he is! Faced with four armed beasts, flying lizards, magic and sorcery, fur sprouting lovers, and many more challenging things, Adam must kill the dragon, and return home, or die trying.
I don't know about you, but I read a lot, a LOT, a lot. And much of that reading is within the same genres and I'm happy to be doing all that reading, don't get me wrong. It's just much of the same. And I don't know what I was expecting from this book, but I'm fairly certain I saw the word dragon in the blurb and that did it for me.
This book, right here?? Totally way out of my comfort zone, and it is high fantasy at its very best! I freaking LOVED this book, bar one teeny tiny thing, but I'll come back to that. So bloody good!
Adam is pulled into the twitterlight world, where there is no sun, nor moon, and the world is bathed in this half light. A princess, a warrior, and a child cast out from his people find Adam, and immediately bring him into their quest. And Adam is like " oh, ok, lets get to it then!" He literally just jumps straight in and I loved that he did not question much in the beginning; more so, once he realised that HE was the one meant to kill the dragon, but still, he was mostly " yeah ok!"
Duin, the child cast out from his people but a child no more, creeps into Adam heart, much as he does his bed, and I loved that, while fully aware that such things are not the norm in this twitterlight world, Duin can't keep away from Adam.
I LOVED the twist at the end, I really did not see that one coming!
Which brings me to why I knocked a whole star off, even though I loved this book.
Single
Person
Point
Of
View.
Only Adam gets a voice! And I wanted, no I desperately NEEDED to hear from Duin, I really did! There were to many to mention points along the way that Duin needed to be heard and he wasn't. And that really pissed me off, even though I did LOVE this book! Oh, don't get me wrong, it's a bloody great book, even without Duin's voice, but I WANTED his voice, you know?? It would really have made this a stand out of the year book, for me!
It's billed as Twitterlight book one, but I can't see anything pertaining to future books. I don't know if they will be about Adam and Duin future adventures, or if they will be about other people we have met here. I don't care, I want to read them. This is the first I've read of Matthew Lang, and he is firmly in my crosshairs.
So, ONLY because Duin doesn't get a say
4 stars
**same worded review will appear elsewhere**
Becs (244 KP) rated Marrow Charm in Books
Dec 20, 2019
Dark and magical!!
Trigger Warnings: cannibalism, death, murder, gore, slavery, injury, abduction, absent parent(s), death of a parent(s), manipulation, violence
I was honestly surprised that I ended up loving this novel as much as I did. I had extremely high expectations for it and IT. DELIVERED. When I first picked it up, it took a good minute to actually get into the story. But once it clicked into place, I was devouring Marrow Charm with a thirst. It is heart-wrenching, action packed, enemies to lovers (kinda, a girl can dream), dark and oh so magical!
Marrow Charm follows a morally gray heroine, Azzy Brimvine in a world destroyed by magic. The magic plaguing the lands caused humans to retreat underground. But every so often, magical borne plagues will wipe out masses of human cities. These plagues create aberrations by striking those with magic. When Azzy’s brother is infected, she sets out with her mentor to the Above determined to save him. But, the world in the Above is not all gum drops and unicorns. It is plagued with monsters and humans, wild and cunning. Azzy must brave the perils that litter the Above to reach her brother before the Gate is opened.
Marrow Charm is a bit slow in the begin, but as you continue on it does pick up quite quickly. Once you hit that sweet spot though, your attention is gripped to the point where you don’t even want to put the book down because you are just enthralled in the complex world and characters. I would say the book starts picking up a few chapters in. This could also be a me only thing as I was slumping a bit when I started Marrow Charm, and we all know how slumps can ruin a book!
I was enthralled with not only the characters and their stories, but also the world. Kristin’s writing style is eloquent and breathtaking, and they included a couple of different themes throughout the story! Such as, family and friendship. It was really nice to see both of these take place when the main character had such a life of hardship. And don’t get me started on the complexity of the characters and world!
The characters are written in a way that draws the reader to them but they are also realistic in a way where their actions and thoughts are extremely relatable. This was really interesting to experience when reading, as I was not expecting to enjoy the characters as much as I did. The complexity of the world was also something that surprised me! There was no clear “good-side” or “bad-side” and the descriptions of everything was extremely well-done! You can tell that there is a higher, dark presence that is interwoven into the world but what it is, is unknown. Even at the ending of the novel. This was kind of a bummer, as I wanted to know what that presence was. But it also set it up nicely for book two: Skin Curse.
I can’t gush about Marrow Charm enough! It’s seriously one of my top books of the year and I can’t stop recommending it to everyone. If you are a fan of dark tales with fantasy and magical elements but also a hint of realism, then this is the book for you! But be warned, it does read ‘heavy.’ In the end though, the ‘heavy’ presence makes sense.
You can also find this review on my blog: bookingwayreads.wordpress.com
I was honestly surprised that I ended up loving this novel as much as I did. I had extremely high expectations for it and IT. DELIVERED. When I first picked it up, it took a good minute to actually get into the story. But once it clicked into place, I was devouring Marrow Charm with a thirst. It is heart-wrenching, action packed, enemies to lovers (kinda, a girl can dream), dark and oh so magical!
Marrow Charm follows a morally gray heroine, Azzy Brimvine in a world destroyed by magic. The magic plaguing the lands caused humans to retreat underground. But every so often, magical borne plagues will wipe out masses of human cities. These plagues create aberrations by striking those with magic. When Azzy’s brother is infected, she sets out with her mentor to the Above determined to save him. But, the world in the Above is not all gum drops and unicorns. It is plagued with monsters and humans, wild and cunning. Azzy must brave the perils that litter the Above to reach her brother before the Gate is opened.
Marrow Charm is a bit slow in the begin, but as you continue on it does pick up quite quickly. Once you hit that sweet spot though, your attention is gripped to the point where you don’t even want to put the book down because you are just enthralled in the complex world and characters. I would say the book starts picking up a few chapters in. This could also be a me only thing as I was slumping a bit when I started Marrow Charm, and we all know how slumps can ruin a book!
I was enthralled with not only the characters and their stories, but also the world. Kristin’s writing style is eloquent and breathtaking, and they included a couple of different themes throughout the story! Such as, family and friendship. It was really nice to see both of these take place when the main character had such a life of hardship. And don’t get me started on the complexity of the characters and world!
The characters are written in a way that draws the reader to them but they are also realistic in a way where their actions and thoughts are extremely relatable. This was really interesting to experience when reading, as I was not expecting to enjoy the characters as much as I did. The complexity of the world was also something that surprised me! There was no clear “good-side” or “bad-side” and the descriptions of everything was extremely well-done! You can tell that there is a higher, dark presence that is interwoven into the world but what it is, is unknown. Even at the ending of the novel. This was kind of a bummer, as I wanted to know what that presence was. But it also set it up nicely for book two: Skin Curse.
I can’t gush about Marrow Charm enough! It’s seriously one of my top books of the year and I can’t stop recommending it to everyone. If you are a fan of dark tales with fantasy and magical elements but also a hint of realism, then this is the book for you! But be warned, it does read ‘heavy.’ In the end though, the ‘heavy’ presence makes sense.
You can also find this review on my blog: bookingwayreads.wordpress.com
Andy K (10821 KP) rated Naked Lunch (1991) in Movies
Sep 28, 2019
Exterminate all rational thought.
The closing line from Roger Ebert's TV review of Naked Lunch was "I love what he did, but I hate it!"
Director David Cronenberg has always been known as someone who pushes the envelope of film storytelling to its limit. This is not more on display in maybe any of his films more than it is in Naked Lunch.
In 1952 New York, pest exterminator Bill Lee has an problem in his life. His wife, Joan, has begun using and is now addicted to his "bug powder" he uses in his job. She shoots it into her veins for her narcotics addiction. She is so full of the intoxicant she can even breath on cockroaches to kill them . Bill is arrested for his involvement and begins to trip himself.
His high continues as he now believes he is a secret agent who has been told he must murder his wife. He returns home and actually accidentally does so in a case of ironic accomplishment.
His trip takes him to North Africa where he meets a slew of bizarre and unsavory characters in his attempt to complete his ongoing "mission". He writes a series of articles using a typewriter which continually morphs into a giant cockroach. He finds another man who lets him borrow his typewriter in which his living typewriter is maimed and killed by Bill's device. Another man Bill meets may actually be a giant killer centipede in disguise!
If this doesn't make a lot of sense, I don't think it is really supposed to. Cronenberg's film, according to the writer/director himself, is an amalgam of not only the source material novel by William S. Burroughs, but also other works by the author and even some aspects of Burroughs' own life including the wife shooting incident.
Pretty much right from the start you know you are in for something very unusual when Lee starts having a conversation with his bug typewriter 15 minutes into the film. Then add another conversation with a giant "mugwump" sitting at a bar, a bug that bizarrely speaks in a voice from his bulbous anus and the fore mentioned giant centipede, you have a film in which you never are fully aware of what is real or what has become a drug-filled fantasy.
Cronenberg's fascination with the "body horror" style of film goes way back to some of his earlier films including The Brood and Scanners as well as They Fly remake. All his skill at creating one of a kind images are on full display here and you can't take your eyes off the screen as a result.
The entire cast really inhabit their roles including Peter Weller (who turned down Robocop 3 for this role) as Lee. His monotone, stoic delivery and minimalist physicality is perfect for this role. Throw in supporting performances by Ian Holm, Judy Davis and even Roy Scheider and you have found a perfect ensemble for this strange acid trip of a film.
The jazz soundtrack is also legendary including saxophone maestro Ornette Coleman off a score from Howard Shore. The improvisation and inconsistent melodies are a partnership with the unusual story taking place and form a symbiosis with the film.
You definitely leave the film wondering what you have just watched; however, sometimes that s a good thing. The director makes you think about what you have watched and decide for yourself the important elements what what is actually true.
I wish more films were like this!
Director David Cronenberg has always been known as someone who pushes the envelope of film storytelling to its limit. This is not more on display in maybe any of his films more than it is in Naked Lunch.
In 1952 New York, pest exterminator Bill Lee has an problem in his life. His wife, Joan, has begun using and is now addicted to his "bug powder" he uses in his job. She shoots it into her veins for her narcotics addiction. She is so full of the intoxicant she can even breath on cockroaches to kill them . Bill is arrested for his involvement and begins to trip himself.
His high continues as he now believes he is a secret agent who has been told he must murder his wife. He returns home and actually accidentally does so in a case of ironic accomplishment.
His trip takes him to North Africa where he meets a slew of bizarre and unsavory characters in his attempt to complete his ongoing "mission". He writes a series of articles using a typewriter which continually morphs into a giant cockroach. He finds another man who lets him borrow his typewriter in which his living typewriter is maimed and killed by Bill's device. Another man Bill meets may actually be a giant killer centipede in disguise!
If this doesn't make a lot of sense, I don't think it is really supposed to. Cronenberg's film, according to the writer/director himself, is an amalgam of not only the source material novel by William S. Burroughs, but also other works by the author and even some aspects of Burroughs' own life including the wife shooting incident.
Pretty much right from the start you know you are in for something very unusual when Lee starts having a conversation with his bug typewriter 15 minutes into the film. Then add another conversation with a giant "mugwump" sitting at a bar, a bug that bizarrely speaks in a voice from his bulbous anus and the fore mentioned giant centipede, you have a film in which you never are fully aware of what is real or what has become a drug-filled fantasy.
Cronenberg's fascination with the "body horror" style of film goes way back to some of his earlier films including The Brood and Scanners as well as They Fly remake. All his skill at creating one of a kind images are on full display here and you can't take your eyes off the screen as a result.
The entire cast really inhabit their roles including Peter Weller (who turned down Robocop 3 for this role) as Lee. His monotone, stoic delivery and minimalist physicality is perfect for this role. Throw in supporting performances by Ian Holm, Judy Davis and even Roy Scheider and you have found a perfect ensemble for this strange acid trip of a film.
The jazz soundtrack is also legendary including saxophone maestro Ornette Coleman off a score from Howard Shore. The improvisation and inconsistent melodies are a partnership with the unusual story taking place and form a symbiosis with the film.
You definitely leave the film wondering what you have just watched; however, sometimes that s a good thing. The director makes you think about what you have watched and decide for yourself the important elements what what is actually true.
I wish more films were like this!
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A Bibliophagist (113 KP) rated Throne of Glass in Books
Feb 5, 2020 (Updated Feb 5, 2020)
Good start (2 more)
Good finish
Intial character introductions
Formulaic (1 more)
Celeana never does anything she says she can do
Something special ruined by the YA formula
This is another tough one to review, primarily because it started so good for me, then just ended as a whimper.
First of all, this was one of my "force myself out of my norm" picks. I forced myself to pick two popular books, that didn't interest me, and give them a chance. This was the biggest "no interest" pick. The cover alone is just so bad I was embarrassed to be buying it at the bookstore by the art school I work at. What if one of my Illustration students see, will I be deemed unworthy to teach them if I buy a book so ugly and anatomically incorrect? Like seriously, why is her torso so long. Is she just insanely tall? Is she hunched or does she have no neck? It's just... awful.
Also, it's a genre I don't gel well with, fantasy just isn't my jam, I get so mad that SciFi is always lumped in with Fantasy. So, the perfect choice I suppose.
When I first started, I texted my partner and told him "holy crap, I actually am enjoying this". I was shocked, surprised. So far the YA darling of a book wasn't stereotypically YA. The main character was deep and interesting and had a thick backstory. Yea they've already introduced two perfectly perfect love interested for her, but whatever, this is actually interesting.
The book follows the acclaimed assassin, Calaena, young, utterly gorgeous and snarky, deadly. In theory a textbook YA heroine. But she is far from a Mary Sue (in the beginning) her backstory is interesting and rich. She's hardened by a year in prison death labor camp. A camp she is offered freedom from if she accepts the Prince's offer; his father wants a "champion" (aka a dubious person to assassinate and otherwise do his dirty work) and she is the Prince's pick. Should she accept, she'll go against other noble's picks and participate in a competition proving their worth. The winner gets freedom and serves as the champion for X amount of years. Losers go back to whatever prison or hole they crawled out of. So while Celeana doesn't much want to be a lackey to some Princeling or King, she doesn't want to go back to the death labor camp either.
So if you can't tell already, enter love interest #1, the sassy, broody Prince Dorian. Perfect in all ways, except for birthright. Could someone like Celeana ever love him? Dun Dun DUnnnnn. Also enter love interest 2, captain of the guard Chaol, the prince's childhood friend, quiet, introverted, job-focused. Doesn't trust her at all, but could she break him down? What will happen if two best friends fall for the same saucy assassin? DUN DUN DUNNNN
So obviously, she accepts, and is taken to the great glass palace to await the competition, where we have a veritable Beauty and the Beast situation, she's provided lavish accommodation, beautiful dresses, and sadly starts to become a Mary Sue. But not quite yet, first, we get some actually really interesting story, hints at the world we're in, going through a once magical forest, with something in the night leaving flowers at the foot of Celeana's bed, hinting at perhaps her lineage being more magical than we think. We also get introduced to the competition, a lineup of stereotypical gruff dudes, with the bad guy being so obvious he might as well as a spotlight on him (unfortunately this book doesn't really have a twist). Also, enter love interest 3? I utilize the question mark because this one isn't really persued, but feels like it's meant to be something. A handsome, young, way too nice unsavory that she aligns herself with. No one knows who she is, and she goes under a pseudonym while in the palace, hoping to make people underestimate her. The first parts of the competition are interesting, the book is actually conscious of how out of shape she'd be, and takes pains to be detailed (sometimes overly detailed, like the page about her period, I'm in no means ashamed of my period, but the page literally did nothing but further the stereotype that we are completely immobile and need a day off while on it. I wish the author impowered Celeana by having her be in pain, but still be a badass).
As the competition progresses, however, competitors begin dying in gruesome ways, that aren't related to the competition. Concern rises, and whispers of the old magic are everywhere. Celeana now needs to survive this competition, survive whatever is killing her competitors, and solve the mystery happening in the castle. Oh and of course, figure out how to go to that ball and which boy she wants.
Unfortunately, after the first competition-related thing, this book started going downhill for me. Gone was this interest main character, and replaced was a stereotypical Mary Sue that forgets she's an assassin a lot. She rarely does anything Assasin like actually, beyond some internal dialogue in which she thinks about assasin things. It goes from describing the competition to suddenly being like "there were two more trials, Celeana rocked them" skipping ahead a glossing over the competition entirely, choosing instead to focus on the growing tension between her and the two boys, and dangling the very obvious bad guy in front of us as if we're going to be ever so surprised when we find out it's exactly who we thought it was. I want those trials, I want to know what happened and see her thoughts, something to remind me she's an assassin and not a giggling school girl more than ready for court life. Having stereotypical scenes of playing Billiards and Dorian holding her to show her how to do it. Don't even get me started on the Billiards, a fantasy book, using freak in billiards, make up a game for goodness sake, but to utilize a surprisingly modern game in a high fantasy setting made me laugh out loud for the wrong reasons. She gets a puppy, that hates everyone but her, befriends a badass princess (the most interesting thing in this book) and fights off some baddies. Too bad most of the focus was on the rushed, completely chemistry-free relationship between her and Dorian, they see each other like 4 times and are willing to give everything up for each other, it's painful. Honestly, even when I let my mind lapse into YA mode and allow myself to enjoy a fun YA romance, this is not how to do it. Also, Team Chaol all the way.
So the competition takes a considerable step back, and so does my interest. I would argue that the concept in this story is solid and interesting, but executed poorly, which is odd because the beginning proves to be the author can write well, it just feels like she second-guessed herself and decided to stop doing an actually interesting story and instead focus on being stereotypically YA. But there are little gems in here, an interesting world is hinted at, likable and interesting characters are glimpsed in the beginning before she lost interest in developing them. An undercurrent of well thought out mystery and magic. But all of these things took a backseat to fulfil the YA formula instead. I'm going to read the next book just to see if this world becomes more of the focus, but if it doesn't I'll have to stop, this series is just way too long to deal with the same formula over and over.
She almost got me, she was so close, I just wish this book had been consistent and focused on the plot. I wish she had let Celeana be the strong character she implied in the beginning rather than a stereotypical YA girl. I get she was fulfilling the life she never had, but in a situation where she needed to really be HER to get her freedom, it just doesn't feel like the appropriate time for wish fulfillment I wish, if there had to be romance, it had more oomf, made me feel things, made me care. Unfortunately, it didn't have these things, so this book was a bit of a flop for me. So I'm hoping, she'll prove me wrong in the second one, and let the story I see she's made and spent loving time on shine, rather than hide it underneath the guaranteed to sell formula plaguing young adult books.
First of all, this was one of my "force myself out of my norm" picks. I forced myself to pick two popular books, that didn't interest me, and give them a chance. This was the biggest "no interest" pick. The cover alone is just so bad I was embarrassed to be buying it at the bookstore by the art school I work at. What if one of my Illustration students see, will I be deemed unworthy to teach them if I buy a book so ugly and anatomically incorrect? Like seriously, why is her torso so long. Is she just insanely tall? Is she hunched or does she have no neck? It's just... awful.
Also, it's a genre I don't gel well with, fantasy just isn't my jam, I get so mad that SciFi is always lumped in with Fantasy. So, the perfect choice I suppose.
When I first started, I texted my partner and told him "holy crap, I actually am enjoying this". I was shocked, surprised. So far the YA darling of a book wasn't stereotypically YA. The main character was deep and interesting and had a thick backstory. Yea they've already introduced two perfectly perfect love interested for her, but whatever, this is actually interesting.
The book follows the acclaimed assassin, Calaena, young, utterly gorgeous and snarky, deadly. In theory a textbook YA heroine. But she is far from a Mary Sue (in the beginning) her backstory is interesting and rich. She's hardened by a year in prison death labor camp. A camp she is offered freedom from if she accepts the Prince's offer; his father wants a "champion" (aka a dubious person to assassinate and otherwise do his dirty work) and she is the Prince's pick. Should she accept, she'll go against other noble's picks and participate in a competition proving their worth. The winner gets freedom and serves as the champion for X amount of years. Losers go back to whatever prison or hole they crawled out of. So while Celeana doesn't much want to be a lackey to some Princeling or King, she doesn't want to go back to the death labor camp either.
So if you can't tell already, enter love interest #1, the sassy, broody Prince Dorian. Perfect in all ways, except for birthright. Could someone like Celeana ever love him? Dun Dun DUnnnnn. Also enter love interest 2, captain of the guard Chaol, the prince's childhood friend, quiet, introverted, job-focused. Doesn't trust her at all, but could she break him down? What will happen if two best friends fall for the same saucy assassin? DUN DUN DUNNNN
So obviously, she accepts, and is taken to the great glass palace to await the competition, where we have a veritable Beauty and the Beast situation, she's provided lavish accommodation, beautiful dresses, and sadly starts to become a Mary Sue. But not quite yet, first, we get some actually really interesting story, hints at the world we're in, going through a once magical forest, with something in the night leaving flowers at the foot of Celeana's bed, hinting at perhaps her lineage being more magical than we think. We also get introduced to the competition, a lineup of stereotypical gruff dudes, with the bad guy being so obvious he might as well as a spotlight on him (unfortunately this book doesn't really have a twist). Also, enter love interest 3? I utilize the question mark because this one isn't really persued, but feels like it's meant to be something. A handsome, young, way too nice unsavory that she aligns herself with. No one knows who she is, and she goes under a pseudonym while in the palace, hoping to make people underestimate her. The first parts of the competition are interesting, the book is actually conscious of how out of shape she'd be, and takes pains to be detailed (sometimes overly detailed, like the page about her period, I'm in no means ashamed of my period, but the page literally did nothing but further the stereotype that we are completely immobile and need a day off while on it. I wish the author impowered Celeana by having her be in pain, but still be a badass).
As the competition progresses, however, competitors begin dying in gruesome ways, that aren't related to the competition. Concern rises, and whispers of the old magic are everywhere. Celeana now needs to survive this competition, survive whatever is killing her competitors, and solve the mystery happening in the castle. Oh and of course, figure out how to go to that ball and which boy she wants.
Unfortunately, after the first competition-related thing, this book started going downhill for me. Gone was this interest main character, and replaced was a stereotypical Mary Sue that forgets she's an assassin a lot. She rarely does anything Assasin like actually, beyond some internal dialogue in which she thinks about assasin things. It goes from describing the competition to suddenly being like "there were two more trials, Celeana rocked them" skipping ahead a glossing over the competition entirely, choosing instead to focus on the growing tension between her and the two boys, and dangling the very obvious bad guy in front of us as if we're going to be ever so surprised when we find out it's exactly who we thought it was. I want those trials, I want to know what happened and see her thoughts, something to remind me she's an assassin and not a giggling school girl more than ready for court life. Having stereotypical scenes of playing Billiards and Dorian holding her to show her how to do it. Don't even get me started on the Billiards, a fantasy book, using freak in billiards, make up a game for goodness sake, but to utilize a surprisingly modern game in a high fantasy setting made me laugh out loud for the wrong reasons. She gets a puppy, that hates everyone but her, befriends a badass princess (the most interesting thing in this book) and fights off some baddies. Too bad most of the focus was on the rushed, completely chemistry-free relationship between her and Dorian, they see each other like 4 times and are willing to give everything up for each other, it's painful. Honestly, even when I let my mind lapse into YA mode and allow myself to enjoy a fun YA romance, this is not how to do it. Also, Team Chaol all the way.
So the competition takes a considerable step back, and so does my interest. I would argue that the concept in this story is solid and interesting, but executed poorly, which is odd because the beginning proves to be the author can write well, it just feels like she second-guessed herself and decided to stop doing an actually interesting story and instead focus on being stereotypically YA. But there are little gems in here, an interesting world is hinted at, likable and interesting characters are glimpsed in the beginning before she lost interest in developing them. An undercurrent of well thought out mystery and magic. But all of these things took a backseat to fulfil the YA formula instead. I'm going to read the next book just to see if this world becomes more of the focus, but if it doesn't I'll have to stop, this series is just way too long to deal with the same formula over and over.
She almost got me, she was so close, I just wish this book had been consistent and focused on the plot. I wish she had let Celeana be the strong character she implied in the beginning rather than a stereotypical YA girl. I get she was fulfilling the life she never had, but in a situation where she needed to really be HER to get her freedom, it just doesn't feel like the appropriate time for wish fulfillment I wish, if there had to be romance, it had more oomf, made me feel things, made me care. Unfortunately, it didn't have these things, so this book was a bit of a flop for me. So I'm hoping, she'll prove me wrong in the second one, and let the story I see she's made and spent loving time on shine, rather than hide it underneath the guaranteed to sell formula plaguing young adult books.
Purple Phoenix Games (2266 KP) rated Talisman: Kingdom Hearts in Tabletop Games
Dec 10, 2020
I do not play video games much anymore. There was a time that I would spend most of my waking hours on my computer trying to LFG in Jeuno or the Valkurm Dunes as a DRG/THF to get those dang 10-20s. I completely understand if you have no idea what I am talking about, but if you did, hello from Limber on Ramuh! The last two sentences refer to my 3 and a half years playing Final Fantasy XI online. It was a glorious game and I made really great friends playing it. This version of Final Fantasy released within months of the very first Kingdom Hearts game. If you are also unfamiliar with the Kingdom Hearts IP, it is a mashup of Final Fantasy and Disney characters. That’s right, medieval style hack ‘n slash with magic fighting fantastical beasts meets Mickey Mouse. I don’t know why, but it worked and it still does. Obviously, combining two universes that I happen to love will automatically endear a high level of affinity from me, but is this implementation of an older board game going to satisfy my need for nostalgia or will it simply be a strange skin over a bad game?
In Talisman Kingdom Hearts (which I will now call simply Talisman for this review) players will be taking on roles of Kingdom Hearts characters to traverse the world with the ultimate goal of reaching the Door to Darkness and sealing it forever. The player who seals the Door ends the game, but it does not necessarily mean they will win this semi-cooperative-but-mostly-competitive roll-and-move game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, follow the instructions in the rulebook. Each player will either be dealt a character at random or may choose from the 11 characters in the box. The gigantic board goes wherever it will fit on the table, and the decks of cards are to be shuffled and stacked nearby. The Object cards will be separated by type and placed face-up near the face-up pile of Keyblade cards. Players will adjust their Stat Dials to match the starting stats printed on their character card and the game is ready to begin!
Talisman is a game played over a series of many very quick turns. Each turn is comprised of two phases: Movement and Encounters. During the Movement phase within the Outer and Middle Regions the active player will roll 1d6 and decide to move clockwise or counter-clockwise that many spaces around the board. Once within the Inner Region players will move one space at a time and no longer need to roll. Once a player lands on a space they will have Encounters while stopping.
Encounters on a space may involve several cards in play. Spaces on the board will have written instructions or merely iconography to instruct players what to do on each space. If drawing an Adventure Card from the deck, the active player may come across enemies to fight, followers to recruit, or even items to help in their journeys.
Combat is pretty slick and easy in the game: the player has a base Strength or Magic stat on their dials to which is added the result of a die roll. Compare this to the enemy’s matching base stat plus their roll. The larger result wins the combat. The player takes the enemy card as a trophy when they win, and loses a Health value when they lose and the enemy typically stays on the board space until defeated.
Play continues in this way (with a few more surprises along the way that I will have you play to discover on your own) of taking turns moving and encountering spaces until one player seals the Door to Darkness. Players are then awarded VP for various numbers of cards, where they end up on the board, stat differentials, and other means. The player with the most VP wins the game!
Components. This is a large box and comes with several different types of components. The first is a monstrously-sized game board that takes up a lot of space. That’s not at all bad, but it is certainly a busy board. There is so much information and artwork on the board, and also may have tokens set upon it to be linked to cards on the table. With over 200 cards in the box along with player character cards, stat dials, and 11 plastic minis you get a lot in the box for your money. I would say that all of the components are of excellent quality and I have no qualms with any of them aside from the very large and very busy main board.
I have some good and bad news here. First the bad. This plays somewhat similarly to a game I happen to have very lukewarm feelings for: Jim Henson’s Labyrinth. In both games players are rolling a die and deciding which direction to travel in order to have an encounter on the space. Combat is decided primarily by stats and die rolls with only the Fate tokens in Talisman to assist with a re-roll of one die. Combine that with the frustration of needing to land exactly on a space on the board in order to progress to the next Region inward and players may be volleying themselves back and forth trying to roll just the right number to hop into the Middle or Inner Regions.
That all said, I still do enjoy this game. Yes, I like it because of the art and the theme. I have always said that I prefer my games to have great art and a great theme before I start to care about mechanics and other attributes. This is a case in point. I love the look of the game, the table presence, the Kingdom Hearts IP, and I typically do not gravitate toward roll-and-move games. But, there is enough in Talisman that it keeps me interested in playing more and more. I will eventually be able to play with all of the different characters to experience their own unique special abilities and select a character with whom I most relate. I think I will enjoy that journey.
I can also play this game with my wife pretty readily, and that is a huge positive for me. I know that in time my children will be able to play this game without much arm-twisting as well as we are a huge Disney household. The rules are relatively light, and the rulebook does a great job of breaking everything down. That said, Purple Phoenix Games gives this one a hybridized and limit broken 9 / 12. If you love the Kingdom Hearts IP, or the Talisman games, or even games to introduce to newer players, then you need to take a look at Talisman Kingdom Hearts. I am still discovering things in the game that I hadn’t noticed on previous plays and that keeps me coming back for more. You won’t feel the brain burn here but you will have a great time having Chip ‘n Dale, Dumbo, and Tinkerbell following you along your adventure.
In Talisman Kingdom Hearts (which I will now call simply Talisman for this review) players will be taking on roles of Kingdom Hearts characters to traverse the world with the ultimate goal of reaching the Door to Darkness and sealing it forever. The player who seals the Door ends the game, but it does not necessarily mean they will win this semi-cooperative-but-mostly-competitive roll-and-move game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, follow the instructions in the rulebook. Each player will either be dealt a character at random or may choose from the 11 characters in the box. The gigantic board goes wherever it will fit on the table, and the decks of cards are to be shuffled and stacked nearby. The Object cards will be separated by type and placed face-up near the face-up pile of Keyblade cards. Players will adjust their Stat Dials to match the starting stats printed on their character card and the game is ready to begin!
Talisman is a game played over a series of many very quick turns. Each turn is comprised of two phases: Movement and Encounters. During the Movement phase within the Outer and Middle Regions the active player will roll 1d6 and decide to move clockwise or counter-clockwise that many spaces around the board. Once within the Inner Region players will move one space at a time and no longer need to roll. Once a player lands on a space they will have Encounters while stopping.
Encounters on a space may involve several cards in play. Spaces on the board will have written instructions or merely iconography to instruct players what to do on each space. If drawing an Adventure Card from the deck, the active player may come across enemies to fight, followers to recruit, or even items to help in their journeys.
Combat is pretty slick and easy in the game: the player has a base Strength or Magic stat on their dials to which is added the result of a die roll. Compare this to the enemy’s matching base stat plus their roll. The larger result wins the combat. The player takes the enemy card as a trophy when they win, and loses a Health value when they lose and the enemy typically stays on the board space until defeated.
Play continues in this way (with a few more surprises along the way that I will have you play to discover on your own) of taking turns moving and encountering spaces until one player seals the Door to Darkness. Players are then awarded VP for various numbers of cards, where they end up on the board, stat differentials, and other means. The player with the most VP wins the game!
Components. This is a large box and comes with several different types of components. The first is a monstrously-sized game board that takes up a lot of space. That’s not at all bad, but it is certainly a busy board. There is so much information and artwork on the board, and also may have tokens set upon it to be linked to cards on the table. With over 200 cards in the box along with player character cards, stat dials, and 11 plastic minis you get a lot in the box for your money. I would say that all of the components are of excellent quality and I have no qualms with any of them aside from the very large and very busy main board.
I have some good and bad news here. First the bad. This plays somewhat similarly to a game I happen to have very lukewarm feelings for: Jim Henson’s Labyrinth. In both games players are rolling a die and deciding which direction to travel in order to have an encounter on the space. Combat is decided primarily by stats and die rolls with only the Fate tokens in Talisman to assist with a re-roll of one die. Combine that with the frustration of needing to land exactly on a space on the board in order to progress to the next Region inward and players may be volleying themselves back and forth trying to roll just the right number to hop into the Middle or Inner Regions.
That all said, I still do enjoy this game. Yes, I like it because of the art and the theme. I have always said that I prefer my games to have great art and a great theme before I start to care about mechanics and other attributes. This is a case in point. I love the look of the game, the table presence, the Kingdom Hearts IP, and I typically do not gravitate toward roll-and-move games. But, there is enough in Talisman that it keeps me interested in playing more and more. I will eventually be able to play with all of the different characters to experience their own unique special abilities and select a character with whom I most relate. I think I will enjoy that journey.
I can also play this game with my wife pretty readily, and that is a huge positive for me. I know that in time my children will be able to play this game without much arm-twisting as well as we are a huge Disney household. The rules are relatively light, and the rulebook does a great job of breaking everything down. That said, Purple Phoenix Games gives this one a hybridized and limit broken 9 / 12. If you love the Kingdom Hearts IP, or the Talisman games, or even games to introduce to newer players, then you need to take a look at Talisman Kingdom Hearts. I am still discovering things in the game that I hadn’t noticed on previous plays and that keeps me coming back for more. You won’t feel the brain burn here but you will have a great time having Chip ‘n Dale, Dumbo, and Tinkerbell following you along your adventure.
5 Minute Movie Guy (379 KP) rated Tomorrowland (2015) in Movies
Jun 29, 2019
With Tomorrowland's lifeless fantasy world, bland characters, second-rate special effects, forced dialogue, and uninspired story, your future will undoubtedly be better off if it doesn't involve watching this movie.
Disney’s Tomorrowland implores us to imagine a world without limitation. One where nothing is impossible, and all of our wildest dreams can come true. (Sounds very trademark Disney, doesn’t it?) In the movie, that world exists in the form of a secret utopian society that has been built by only the brightest of minds. It is a place that exists free of politics and corruption, where people can push the boundaries of possibility as far as their imaginations will take them. Tomorrowland is a world meant to inspire, to evoke wonder, and to nurture creativity. It’s a stunning shame then, that all I ever felt while watching the movie was sheer boredom. For all of its endless opportunity, Tomorrowland ends up being almost completely uninteresting. With Tomorrowland‘s lifeless fantasy world, bland characters, second-rate special effects, forced dialogue, and uninspired story, your own future will undoubtedly be better off if it doesn’t involve ever watching this movie.
With the star talent of George Clooney, the directorial skill of Brad Bird, and the film’s promising trailers, I must admit that I was caught off guard by Tomorrowland‘s lackluster execution. The greatest compliment I can give the film is that it’s blandly passable, but in no area is it particularly good, engaging, or thought-provoking. For being a film that is about celebrating creativity, it sure is lacking in that regard. Tomorrowland itself feels like a poorly-realized pipe dream. It’s supposed to be this wonderfully ingenious world of innovation, but nothing about it struck me as notably exciting or exceptional. From the surface, it looks like your typical futuristic metropolis, complete with jetpacks and flying cars. Beyond that, I couldn’t really tell you what makes Tomorrowland so special, and I believe that’s largely because we’re given so little access to it. The movie treats us as outsiders to this place, and we spend the majority of the film tagging alongside the two main characters as they try to get in, but we’re never given any sort of rewarding payoff once we get there. The world of Tomorrowland is practically nothing more than a shallow, fantasy world facade.
The movie starts off with an uncomfortably awkward recruitment video recorded by Tomorrowland’s two main characters, Frank Walker (George Clooney) and Casey Newton (Britt Robertson), in which they argue over how they should tell their story. It’s a poor attempt at humor with banter that feels entirely forced. If anything, this overly long introduction should have served as an early indicator that I was about to embark on a two-hour snooze-fest. From there we transition to each of their character’s respective origin stories, and their separate journeys that led them to Tomorrowland.
Frank’s story takes us to the 1964 World’s Fair at Disneyland where as a young boy he’s trying to enter with his faulty jetpack creation. His invention is rejected, but he still manages to catch the attention of a girl named Athena, who gives him a special pin with the Tomorrowland logo. Young Frank is ordered to secretly follow her in the theme park, leading to the “It’s A Small World” ride, where he’s magically transported to Tomorrowland. Here we’re given our first glimpse of this futuristic world, but the entire sequence isn’t nearly as fun or awe-inspiring as it should be. Frank takes to the skies in his newly-repaired jetpack and yet this significant moment somehow winds up feeling surprisingly empty. The movie fails to capture that youthful element of whimsy and excitement that comes from discovery.
Next we learn the much more recent story of Casey, an enthusiastic high school student with a passion for making the world a better place. She’s the daughter of a struggling inventor who gets herself in trouble with the law after trying to sabotage the government’s planned demolition of a NASA launch pad. Once bailed out of jail, Casey finds a mysterious Tomorrowland token among her belongings, and upon touching it, she is magically transported to a wheat field with the distinguished metropolis of Tomorrowland in the distance. However, when trying to reach this futuristic city, she finds that boundaries in the real world inhibit her in this golden future world, even though she cannot see them while holding the token. It’s a novel idea, and one of the movie’s better moments, but if you’ve seen the film’s trailers then you’ve already seen most of how it plays out.
The trailers also spoiled Tomorrowland‘s best, and arguably only good action sequence, in which androids invade Frank’s house in an attempt to capture Casey, who possesses that coveted Tomorrowland token. It’s a well-crafted and exciting moment that demonstrates Brad Bird’s talent, but it’s also an unfortunately rare instance of entertainment in what is otherwise a dull film. As for the aforementioned androids, they’re unbelievably cheesy and lame. These robot villains are sourced from the pinnacle of technological advancement, and yet they’re remarkably derivative and hokey. The most original thing about them is that they blink their eyelids alternatively. That’s some real cutting edge creativity right there! To top it off, Tomorrowland even throws in an android-to-human love story for good measure, because why not? Robots need love too, you guys!
You know what the most troubling thing about Tomorrowland is for me? The fact that Brad Bird was the very first choice to direct Star Wars: Episode 7 and he turned it down to make this movie instead. That is almost incomprehensible to me. Even more so when you consider that Tomorrowland features a comic book store scene that is literally brimming with Star Wars props. It’s a decision that may come back to haunt him, but given how poor this movie is, I’m now actually thanking my lucky Death Stars that he’s not the one making the upcoming Star Wars: The Force Awakens.
In the end, Tomorrowland is a movie that I don’t feel any connection to. I wasn’t captivated by the characters or the performances (not even George Clooney could save this one). The plot was a total bore. The sci-fi elements missed the mark. The visuals were mostly just decent, and tended to look more fake than impressive. The underlying message of hope was weak, and please, don’t even get me started on that cliché “two wolves” story that was needlessly tacked in. Nothing about the movie ever reminded me of the actual Tomorrowland from Disneyland Park, nor did it share its level of creativity. The longer the movie went on, the more I wanted it to end. I can honestly tell you that I have had more enjoyment standing in line for two hours for a ride in Disneyland’s Tomorrowland than I ever had while watching this movie. If this is how dull our ideal future is going to be, then sign me up for a front row ticket to the apocalypse where the future belongs to the mad!
(This review was originally posted at 5mmg.com on 5.26.15.)
With the star talent of George Clooney, the directorial skill of Brad Bird, and the film’s promising trailers, I must admit that I was caught off guard by Tomorrowland‘s lackluster execution. The greatest compliment I can give the film is that it’s blandly passable, but in no area is it particularly good, engaging, or thought-provoking. For being a film that is about celebrating creativity, it sure is lacking in that regard. Tomorrowland itself feels like a poorly-realized pipe dream. It’s supposed to be this wonderfully ingenious world of innovation, but nothing about it struck me as notably exciting or exceptional. From the surface, it looks like your typical futuristic metropolis, complete with jetpacks and flying cars. Beyond that, I couldn’t really tell you what makes Tomorrowland so special, and I believe that’s largely because we’re given so little access to it. The movie treats us as outsiders to this place, and we spend the majority of the film tagging alongside the two main characters as they try to get in, but we’re never given any sort of rewarding payoff once we get there. The world of Tomorrowland is practically nothing more than a shallow, fantasy world facade.
The movie starts off with an uncomfortably awkward recruitment video recorded by Tomorrowland’s two main characters, Frank Walker (George Clooney) and Casey Newton (Britt Robertson), in which they argue over how they should tell their story. It’s a poor attempt at humor with banter that feels entirely forced. If anything, this overly long introduction should have served as an early indicator that I was about to embark on a two-hour snooze-fest. From there we transition to each of their character’s respective origin stories, and their separate journeys that led them to Tomorrowland.
Frank’s story takes us to the 1964 World’s Fair at Disneyland where as a young boy he’s trying to enter with his faulty jetpack creation. His invention is rejected, but he still manages to catch the attention of a girl named Athena, who gives him a special pin with the Tomorrowland logo. Young Frank is ordered to secretly follow her in the theme park, leading to the “It’s A Small World” ride, where he’s magically transported to Tomorrowland. Here we’re given our first glimpse of this futuristic world, but the entire sequence isn’t nearly as fun or awe-inspiring as it should be. Frank takes to the skies in his newly-repaired jetpack and yet this significant moment somehow winds up feeling surprisingly empty. The movie fails to capture that youthful element of whimsy and excitement that comes from discovery.
Next we learn the much more recent story of Casey, an enthusiastic high school student with a passion for making the world a better place. She’s the daughter of a struggling inventor who gets herself in trouble with the law after trying to sabotage the government’s planned demolition of a NASA launch pad. Once bailed out of jail, Casey finds a mysterious Tomorrowland token among her belongings, and upon touching it, she is magically transported to a wheat field with the distinguished metropolis of Tomorrowland in the distance. However, when trying to reach this futuristic city, she finds that boundaries in the real world inhibit her in this golden future world, even though she cannot see them while holding the token. It’s a novel idea, and one of the movie’s better moments, but if you’ve seen the film’s trailers then you’ve already seen most of how it plays out.
The trailers also spoiled Tomorrowland‘s best, and arguably only good action sequence, in which androids invade Frank’s house in an attempt to capture Casey, who possesses that coveted Tomorrowland token. It’s a well-crafted and exciting moment that demonstrates Brad Bird’s talent, but it’s also an unfortunately rare instance of entertainment in what is otherwise a dull film. As for the aforementioned androids, they’re unbelievably cheesy and lame. These robot villains are sourced from the pinnacle of technological advancement, and yet they’re remarkably derivative and hokey. The most original thing about them is that they blink their eyelids alternatively. That’s some real cutting edge creativity right there! To top it off, Tomorrowland even throws in an android-to-human love story for good measure, because why not? Robots need love too, you guys!
You know what the most troubling thing about Tomorrowland is for me? The fact that Brad Bird was the very first choice to direct Star Wars: Episode 7 and he turned it down to make this movie instead. That is almost incomprehensible to me. Even more so when you consider that Tomorrowland features a comic book store scene that is literally brimming with Star Wars props. It’s a decision that may come back to haunt him, but given how poor this movie is, I’m now actually thanking my lucky Death Stars that he’s not the one making the upcoming Star Wars: The Force Awakens.
In the end, Tomorrowland is a movie that I don’t feel any connection to. I wasn’t captivated by the characters or the performances (not even George Clooney could save this one). The plot was a total bore. The sci-fi elements missed the mark. The visuals were mostly just decent, and tended to look more fake than impressive. The underlying message of hope was weak, and please, don’t even get me started on that cliché “two wolves” story that was needlessly tacked in. Nothing about the movie ever reminded me of the actual Tomorrowland from Disneyland Park, nor did it share its level of creativity. The longer the movie went on, the more I wanted it to end. I can honestly tell you that I have had more enjoyment standing in line for two hours for a ride in Disneyland’s Tomorrowland than I ever had while watching this movie. If this is how dull our ideal future is going to be, then sign me up for a front row ticket to the apocalypse where the future belongs to the mad!
(This review was originally posted at 5mmg.com on 5.26.15.)
IT… didn’t really float my boat.
IT is based on the Stephen King novel, and tells the disturbing recurring events that happen within the town of Derry in Maine. Kids keep disappearing and sightings of a spooky clown, other visitations and red balloons occur. A group of bullied high school kids – one directly impacted by the disappearances – work to get to the bottom of the supernatural goings on. (Fortunately they don’t have a dog called Scooby).
I had in mind that with the disturbing and dangerous “clowning around” that happened in the summer of 2016 that this film had been shot a while ago and the release delayed until now for fear of adding ‘clown-flavoured fuel’ to the fire. But it appears that filming only completed in September of last year, so that appears not to be the case.
The film starts memorably and brutally with the “drain scene” from the trailer. And very effective it is too. “Great!” you think… this is a spookfest that has legs! Unfortunately, for me at least, it all went downhill from there. The film really doesn’t seem to know WHAT it’s trying to be. There are elements of “Stand By Me”; elements of “Alien”; elements of “The Conjuring”, all thrown into a cinematic blender and pulsed well.
The most endearing aspects of the movie are the interactions of the small-town kids, with this aspect of the film bearing the closest comparison with J.J. Abrams’ “Super 8”. This is carried by the great performances of the young actors involved, with Jaeden Lieberher (so memorable in “Midnight Special”) as Bill; Jeremy Ray Taylor (“Ant Man”) as Ben (‘the chubby one’); and Finn Wolfhard, in his big-screen premiere and sporting an absurd set of glasses, as the wise-cracking Ritchie.
Standout for my though was the then 14-year old Sophia Lillis as Beverly (the nearest equivalent to the Elle Fanning role in “Super 8”). This young lady has SUCH screen presence, reminiscent of Emma Watson in the Harry Potter films. I think she is a name to watch!
While commenting on the acting I do need to acknowledge Bill Skarsgård (“Atomic Blonde” and son of Stellan Skarsgård) who is creepily effective as Pennywise the clown.
Having a film that just centred on the pubescent interplay between the youngsters and their battles against the near-psychopathic school bully Bowers (Nicholas Hamilton, “Captain Fantastic”) would have kept me well-entertained for two hours. However, in the same way that the hugely over-inflated Sci-Fi ending of “Super 8” rather detracted from that film, so the clown-related story popping up all the time just irritated me to distraction. (“WILL YOU JUST FECK OFF AND LEAVE US TO FIND OUT WHO BEVERLY GETS OFF WITH???!!”)
While the film has a number of good jump-scares, a lot of them – especially those with excessive use of CGI – just don’t really work. There are normally no “outcomes” from the scares. It’s all a bit like a ghost train where the carriage rounds a corner, something jumps out, and then the carriage moves on round the corner again! What makes a great horror film is where the “science” of the horror is well thought through. “Alien” was an exceptional example of that, where the science wasn’t just “physics” but also “biology”. Here (and I’m not sure whether this is true to the book… this is one of Stephen King’s I haven’t read) there seems to be no rules involved at all. Things happen fairly randomly: shape-shifting and effects on physical objects happen with no rational explanation; the kids can see things adults can’t see. (Why?). In fact the “adults” – the usual mix of Stephen King dysfunctional small-town crazies – seem to have no significant part in the story at all. It’s all like some lame teenage fantasy where actions (a number of individuals in the story meet their demise) seem to carry no legal consequences whatsoever. I half expected Bill to wake up – Dallas style – at the end and realise it had all been an “awful dream”!
In particular, the denouement is highly dissatisfying. An opportunity for a (very black) twist in the plot is discarded. Pennywise the clown’s departure is both lame and unconvincing. And there are numerous loose ends that are never properly tied down (what was that “floaters descending” dialogue about?…. it was just never followed through!).
It’s not all bad though. The location shoots in Bangor, Maine and the Ontario countryside are all beautifully rendered by cinematographer Chung-hoon Chung (“Stoker”) and where the film clicks with the young cast it clicks well and enjoyably. I just wish that the overall film wasn’t just such a jumbled-up mess. Blame for that must lie with the screenwriting team and director Andy Muschietti (“Mama”). I’m going to give it a kicking in my rating, since with all the marketing build-up it was certainly a disappointment. I see though that at the time of writing that this film sports an unfathomably high imdb rating of 8.0/10 so I’ll acknowledge that somebody must have seen something more in this than I did!!
I had in mind that with the disturbing and dangerous “clowning around” that happened in the summer of 2016 that this film had been shot a while ago and the release delayed until now for fear of adding ‘clown-flavoured fuel’ to the fire. But it appears that filming only completed in September of last year, so that appears not to be the case.
The film starts memorably and brutally with the “drain scene” from the trailer. And very effective it is too. “Great!” you think… this is a spookfest that has legs! Unfortunately, for me at least, it all went downhill from there. The film really doesn’t seem to know WHAT it’s trying to be. There are elements of “Stand By Me”; elements of “Alien”; elements of “The Conjuring”, all thrown into a cinematic blender and pulsed well.
The most endearing aspects of the movie are the interactions of the small-town kids, with this aspect of the film bearing the closest comparison with J.J. Abrams’ “Super 8”. This is carried by the great performances of the young actors involved, with Jaeden Lieberher (so memorable in “Midnight Special”) as Bill; Jeremy Ray Taylor (“Ant Man”) as Ben (‘the chubby one’); and Finn Wolfhard, in his big-screen premiere and sporting an absurd set of glasses, as the wise-cracking Ritchie.
Standout for my though was the then 14-year old Sophia Lillis as Beverly (the nearest equivalent to the Elle Fanning role in “Super 8”). This young lady has SUCH screen presence, reminiscent of Emma Watson in the Harry Potter films. I think she is a name to watch!
While commenting on the acting I do need to acknowledge Bill Skarsgård (“Atomic Blonde” and son of Stellan Skarsgård) who is creepily effective as Pennywise the clown.
Having a film that just centred on the pubescent interplay between the youngsters and their battles against the near-psychopathic school bully Bowers (Nicholas Hamilton, “Captain Fantastic”) would have kept me well-entertained for two hours. However, in the same way that the hugely over-inflated Sci-Fi ending of “Super 8” rather detracted from that film, so the clown-related story popping up all the time just irritated me to distraction. (“WILL YOU JUST FECK OFF AND LEAVE US TO FIND OUT WHO BEVERLY GETS OFF WITH???!!”)
While the film has a number of good jump-scares, a lot of them – especially those with excessive use of CGI – just don’t really work. There are normally no “outcomes” from the scares. It’s all a bit like a ghost train where the carriage rounds a corner, something jumps out, and then the carriage moves on round the corner again! What makes a great horror film is where the “science” of the horror is well thought through. “Alien” was an exceptional example of that, where the science wasn’t just “physics” but also “biology”. Here (and I’m not sure whether this is true to the book… this is one of Stephen King’s I haven’t read) there seems to be no rules involved at all. Things happen fairly randomly: shape-shifting and effects on physical objects happen with no rational explanation; the kids can see things adults can’t see. (Why?). In fact the “adults” – the usual mix of Stephen King dysfunctional small-town crazies – seem to have no significant part in the story at all. It’s all like some lame teenage fantasy where actions (a number of individuals in the story meet their demise) seem to carry no legal consequences whatsoever. I half expected Bill to wake up – Dallas style – at the end and realise it had all been an “awful dream”!
In particular, the denouement is highly dissatisfying. An opportunity for a (very black) twist in the plot is discarded. Pennywise the clown’s departure is both lame and unconvincing. And there are numerous loose ends that are never properly tied down (what was that “floaters descending” dialogue about?…. it was just never followed through!).
It’s not all bad though. The location shoots in Bangor, Maine and the Ontario countryside are all beautifully rendered by cinematographer Chung-hoon Chung (“Stoker”) and where the film clicks with the young cast it clicks well and enjoyably. I just wish that the overall film wasn’t just such a jumbled-up mess. Blame for that must lie with the screenwriting team and director Andy Muschietti (“Mama”). I’m going to give it a kicking in my rating, since with all the marketing build-up it was certainly a disappointment. I see though that at the time of writing that this film sports an unfathomably high imdb rating of 8.0/10 so I’ll acknowledge that somebody must have seen something more in this than I did!!