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Becs (244 KP) rated Romanov in Books

Jan 2, 2020  
Romanov
Romanov
Nadine Brandes | 2019 | Fiction & Poetry, Science Fiction/Fantasy
8
7.8 (6 Ratings)
Book Rating
<a href="https://bookingwayreads.wordpress.com">Blog</a>; | <a href="https://https://www.instagram.com/ernest.bookingway/">Bookstagram</a>; | <a href="https://https://twitter.com/bookingwayreads">Twitter</a>;

4.5 stars

TRIGGER WARNINGS: murder, hostage situation, violence, alcoholism, loss of a loved one, starvation, terminal illness, executions, gunshots, trauma

“The bond of our hearts spans miles, memory, and time.”

Main Characters:
Anastasia "Nastya" Romanov - the mischievous and cunning main character. Narration is told from her POV and the development she receives throughout the novel is a breath of fresh air. The emotions she feels leaps out to the reader on every page and is honestly the most relatable character in the entire novel.
Zash - at first he was a hardhearted Bolshevik but eventually warms to Nastya's mischievousness. He does a full 180 after a certain scene and it was really nice to see him and Nastya become close.
Alexei - Nastya's brother who has a terminal illness that weakens his body. He's sassy, stubborn (but not as much as Nastya), and calms the wildness within Nastya. Alexei is the yin to Nastya's yang.
The Romanov family - the first half of the book revolves around the family as a whole, but they all had equal parts throughout the storyline compared to the two that outshown everyone: Alexei and Nastya.
The Bolsheviks - the soldiers in charge of keeping the Romanov's in order. They're all stone and ice and everything but warmth and friendliness (besides Ivan and Zash of course.)
Ivan - oh my dear Ivan... (let's just leave it at that)

“It is if you separate the two- old life and new life. But once you learn that it's all one life and each day is a new page, it gets a bit easier to let your story take an unexpected path.”

Review:
**Possible spoilers ahead**

Romanov starts with the Romanov's in a house that is their base of exile, they have been taken into custody and are awaiting their execution trial. The family lives life to the best of their ability but then the dreadful day comes when half of the family is moved further away to be questioned. This only brings even more heartbreaking scenes until the moment when Nastya saves herself and Alexei.

Romanov is a historical retelling with a magical aspect that combines into a wonderfully executed novel. Family is the central focus, this ends up not only being the Romanov's greatest strength, but also their biggest burden. How the family is portrayed adds a sympathetic nature to the novel, and the relationship between Alexei and Nastya is not only sweet but also a strength that keeps them fighting together until the very end.

One thing that I really loved about Romanov, was that the Romanov's themselves were kind and forgiving to the Bolshevik's. They believed that they could prove their innocence to them by being friendly, plus it was just second nature to be friendly. The tension between the two was felt by everyone though, especially Nastya. Throughout the novel, you can see everything that she has to worry about but she still holds onto that little spark that makes her who she is, even despite the predicament she's in.

Nastya is a mischievous, cunning, and lovable young woman and her emotions leap out at the reader. When Zash enters the picture, he's nothing but harsh words and hostility. Nastya though, senses a kindness lurking underneath that stone wall and she becomes determined to release it.

As the story progresses, readers can sense the chemistry between the two of them and it makes you crave more of this heartbreaking story.

Story background and development –
The connections that are built with the reader and the narrator is beautiful and well crafted. And oh man! Was there a TON of background and development on more than just the main character. Romanov is a historical retelling of what the real Romanov family experienced, with a little bit of a fantasy twist to it of course. Nadine does an amazing job at giving the facts yet keeping it light enough to be read like a fantasy novel.

Plot –
History of fact and fiction with magic interwoven brings a tale that's not only intriguing but fascinating as well. Every page brings a few more steps into the build-up, causing this novel to be a pivoting story to be read by all.

Spelling/ Grammatical errors –
I did notice a few grammatical and spelling errors that took away from the scene but overall, Nadine's writing style is gripping and crafted in a way that allows nothing to pass you by.

Overall –
Romanov is a breathtaking and heart-wrenching story that will make the reader feel every tragedy, heartbreak, and moment of love that is seeped into every page.

Enjoyment –
I enjoyed every second of this novel and even stayed up late to devour it! All because I couldn't put it down. Nadine grabbed my attention and kept it until the very last page, leaving me in a ball of agony, mourning the pain that I felt.

Do I recommend?
H to the E to the L to the L to the Y to the E to the S, what does that spell? HELL YES! Everyone needs to pick this novel up and give it a read!!

“Let no one call you tame.”
  
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Purple Phoenix Games (2266 KP) rated Houses of Knowledge in Tabletop Games

Mar 26, 2020 (Updated Mar 26, 2020)  
Houses of Knowledge
Houses of Knowledge
2020 | Card Game, Humor
Museums. You know, the places you go with your family for, “fun bonding and learning experiences.” I have always been a big fan of museums. Art, Science & History, Aquariums, all of them! I like to stop and read the plaques too, but many times I am rushed along because EVERYTHING has to be seen. But did you know that museum curation could be interesting and cutthroat? I did not. Not until I played Houses of Knowledge, that is.

Houses of Knowledge pits 2-4 players against each other as museum curators desperately trying to fill their museums with interesting rooms and curious artifacts. In fact, a curator can end the competition once they are able to display eight lovely pieces in their halls. Beware, however, as the competition is also trying to gather the best gallery and may even attempt to pilfer your displayed items!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, but the final components will be exactly the same as these shown, if the pending Kickstarter campaign is successful. Also, it is not my intention to detail every rule in the game, but to give our readers a general feel for how the game plays. You can back the game through the Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T

Setting up a game of Houses of Knowledge is quite a feat, as different decks need to be assembled according to player count. Refer to the rules to setup each deck. Once the decks are prepared and starting cards dealt to each player, create the Items and Actions markets by revealing six cards from each deck and assigning cost discs in decending order from the draw decks. Furthest away from the two draw decks will be placed the deck of Room cards, with two visible and available for purchase. These rooms will receive the leftover 5-value cost disc. Set the monicash aside to be used as a central bank. Determine the starting player and you are ready to begin!

Luckily, the game furnishes the players with reference cards so that all players have access to all options they are afforded on their turns. The first thing that happens on a turn is collecting income. Each turn a player earns 3 monicash (MC) plus the amounts earned from Rooms in their tableau. From here a turn has several options: buying Items or Actions from the market to your hand, paying 2 MC to play a card from your hand to your tableau, selling two cards for 2 MC, and buying Room cards.

When a player buys an Item or Action card from the market the new card is taken in hand, paying the cost shown on the cost disc either above or below the card taken. To play a card from hand, the player pays 2 MC to the bank and places an Item onto a corresponding Room card, or plays an Action card either on their own tableau or against an opponent.

Play continues in this fashion until one player is displaying eight Items in their Rooms or the draw decks are depleted. The round finishes completely so all players have an equal amount of turns, and then points are tallied and summed to determine the greatest curator and winner of Houses of Knowledge!

Components. As I mentioned in my disclaimer, we were provided a copy of this game for this preview. All components we were provided are finalized, so everything you see pictured here is how it will be upon a successful Kickstarter campaign. That said, the components are fantastic! The cards are good quality, the cost discs are good cardboard chips, and the money is the faux-paper money we are starting to see in games nowadays – and thank heavens for that! No more cheap Monopoly money! Oh by the way, the art on this one is superb and very chic. I love it!

So the game looks and feels great, but does it play well? YES. This one is excellent! At first it feels too simple because it is relatively easy to collect Rooms and Items to fit on those Rooms, so you think, “Heck, I can get eight Items in like four rounds!” That is, until your opponents hit you with some of the Action cards they’ve been hoarding unseen by you. One “friend” maybe steals one of your Items because you neglected to assign Guards to it, or the “pal” just before you in initiative order rearranges the Item cards so that the ones you wanted are now much more expensive, thus throwing your carefully-planned tactics down the drain. Ooh, it’s great tension! My one gripe: I wish it was longer so that I could really stick it to my enem- uhh, friends.

If you are a fan of card games that pack more of a punch than it first seems, and games that keep you wanting more, whilst giving you a grand feeling of quirky opulence, then you should certainly check out Houses of Knowledge. We are happy to recommend this one. Go back it on Kickstarter when the campaign begins!
  
Fast &amp; Furious Presents: Hobbs &amp; Shaw (2019)
Fast & Furious Presents: Hobbs & Shaw (2019)
2019 | Action, Adventure
Before you read this review of Fast & Furious Presents: Hobbs & Shaw, I just want you to know that I can’t stand this franchise. I gave up keeping up with them after Furious 7 and felt like the Fast & Furious franchise peaked/was tolerable around Fast Five and never really went anywhere worthwhile before or since. I have not seen all the films and really only seemed to watch every other entry, but whether you’re in a heist or a drag race that lethal dose of masculinity being projectile vomited all over you by an entire cast (women included) for two hours straight is dull and tiresome. In fact, just call this franchise “Dull & Tiresome” from here on out and I doubt anyone would notice. It’s even got “tire” in there for car…stuff.

Ignoring the fact that screenwriters Chris Morgan (writer of every Fast and Furious entry since Tokyo Drift) and Drew Pearce (writer and director of the flop known as Hotel Artemis) were involved, I actually like David Leitch’s work (co-director of John Wick, director of Deadpool 2 and Atomic Blonde) even if he is probably going to screw up that Enter the Dragon remake. The trailers also made Hobbs & Shaw look like the stupid kind of action film I might enjoy; a bunch of fight scenes and chase sequences that give the middle finger to physics. But when a big moment in the film is a group of the good guys willingly bringing a bunch of sharp sticks to a battle where the villains are loaded to the teeth with highly advanced firearms, then you know you’ve jumped headfirst into the deep end of ridiculous without a special needs helmet.

The film is quick to point out that even though Luke Hobbs (Dwayne Johnson) is in Los Angeles and Deckard Shaw (Jason Statham) is in London, they’re essentially similar characters. Hobbs is a big dude who likes to Hulk smash everything while Shaw likes to think he has more class and finesse to his ass beatings and exaggerated torture devices. Despite their different cultures and supposedly unique way of approaching their work, they do nothing but talk trash, jack things up, simultaneously kick unsuspecting guys in the balls, and track stuff that needs tracking because that’s what trackers do. They reluctantly join forces and are in constant competition with one another to find some CT17 virus, which is currently inside Shaw’s MI6 operative sister Hattie Shaw (Vanessa Kirby) and is being hunted by formerly dead, cyber genetically altered, and current superhuman criminal mastermind Brixton Lore (Idris Elba). Don’t get too attached to the whole virus thing since even the film can’t keep up with what the hell it’s supposed to be.

The highlight of Hobbs & Shaw is the amount of cameos it’s able to squeeze into its excruciating two-hour-and-fifteen-minute runtime. The film utilizes about a third of the cast of a certain sequel to a certain film starring a certain Regenerating Degenerate and that cast is responsible for the humor that works best in whatever this spinoff is supposed to accomplish. Idris Elba is unbelievably cool as Brixton Lore. He’s this cocky and unstoppable bad ass who has a history with Shaw and his car chase on his self-driving motorcycle where he slides under a bus in slow motion is too sick for words. Vanessa Kirby has this on-screen presence that outshines the consistent bickering between Hobbs and Shaw. She’s the one capable female character in the film (Helen Mirren sitting behind glass doesn’t count) who seems to be the only one thinking logically, but it took her doing the dumbest thing imaginable at the beginning of the film to get that way.

This action film smorgasbord rides on the chemistry between Dwayne Johnson and Jason Statham, but that gets old as soon as they start sort-of working together. Their incessant ribbing of each other, desire to always outdo one another, and nonstop unfiltered machismo being this palpable elephant in the room leads to nothing but verbal dick size comparisons and leaves you thinking that maybe they’ll make out or grope each other by the end of the film. Spoiler alert: maybe they’re saving that for the sequel.

There isn’t enough of a differentiation between action sequences in Hobbs & Shaw to make it feel worthwhile. There’s chemistry between the cast that is undeniable and some of its outrageousness is entertaining, but it all begins to feel similar and falls apart far sooner than it should. For those who care, there is a mid-credits and after-credits scene but neither is surprising. The cheesy motivational speeches, forced heartfelt stories, and, “all technology in the world doesn’t beat heart,” mumbo jumbo doesn’t help matters. The supposed story for this film is basically a dunce cap disguised as a pocket protector. There are intelligent elements used in ludicrous ways and maybe that’s what could describe the Fast & Furious franchise as a whole. You can bury a diamond in a dog turd and say it’s extravagant and that it’s valuable, but it’s still a dog turd that smells awful and lingers long after it’s been flushed away.
  
The Thing (2011)
The Thing (2011)
2011 | Drama, Horror, Mystery
After the success of a videogame based on the original film, rumors of a sequel arose many times but never came to fruition, with creative differences between Universal and John Carpenter cited as the main reason. It was oft-speculated that Carpenter made a deal to write and produce a sequel provided he got to name has director. But when he opted to name himself director the studio balked and the project fell apart. In the aftermath, rumors of a miniseries on the SyfY channel arose along with the possibility of retelling the story with 20-somethings on a tropical island but (thankfully) they never saw the light of day.

Rather than do a sequel or remake, Universal opted to jump start the franchise with a prequel that covers the events leading up to the John Carpenter film. It is set in 1982 at a Norwegian research station in Antarctica shortly before the scientists make an amazing discovery. When they uncover an alien craft that had been buried in the ice for over 100,000 years, as well as a frozen crewmember from the craft, they quickly celebrate the scientific discovery of a lifetime.

Kate Lloyd (Mary Elizabeth Winstead), is recruited by a famed scientist to travel to the desolate continent to research the find. Told only that they are about to research an amazing discovery, Kate and a team of specialists arrive and are absolutely stunned by the magnitude of their discovery. Kate urges caution but is overridden by the expedition leader Dr. Halvorsan (Ulrich Thomsen), who insists on taking a tissue sample of the frozen creature encassed in a block of ice.

Later that evening while celebrating, the very much alive creature escapes from its icy prison and begins to systematically hunt the members of the research team. The creature is eventually trapped and burned which causes some consternation over the loss of the creature for further scientific study, but many in the camp applaud its loss after seeing firsthand the destruction it is capable of.

After a bizarre series of events, Kate makes the startling discovery that the cells of the creature are able to imitate and perfectly replicate any thing that it comes in contact with. As a result, not only is the creature very much alive, but the individuals in the camp may no longer be human. Trapped in a remote location with an advancing winter storm, suspicions and paranoia go through the roof as the survivors are pitted against one another, unsure of who is still human. What follows is a high-octane adventure awash in action and grisly special-effects as the two species are locked in the ultimate battle for survival.

The film has a good supporting cast and Joel Edgerton does solid supporting work as an American helicopter pilot assigned to the camp. Eric Christian Olsen provides a steadying presence as a research assistant but his character is not as developed as it could be. It is known that he and Kate know each other but their past history is undefined which makes their relationship a bit puzzling in the film especially when the survivors begin to pick sides.

While the movie is not going to make fans forget the original, it is a very worthy companion piece. As the film was winding down I found myself checking off a couple of inconsistencies with the original film, but was very pleasantly surprised when this was all explained during the end credits which perfectly synced the end of this film with the opening of John Carpenter’s classic.

In many ways the weakness of film is due to the success of John Carpenter’s previous film, in that the creature is not that much of a mystery this time around. Part of the suspense of the previous film was not knowing how the creature operated nor how it was capable of infecting and replicating numerous individuals.

This time around the suspense is lost due to the familiarity with the creature. As a result, director Matthijs van Heijningen focused his efforts on a more action adventure oriented film that gave very little time for character development. We are not told very much about many of the characters in the film as they simply exist to serve as potential victims for the creature. All one really needs to know is they are scientists or support staff as aside from a handful of characters we’re not really given much reason to care whether they survive.

Visually the film is sharp and it is clear that a lot of attention was paid to replicate the look of the previous film. The shots of vast fields of ice and snow emphasized the remote and isolated setting that the characters find themselves in and served as a reminder that danger lurks all around. The special-effects have obviously been upgraded since 1982 and it was nice to see that the creative elements did not go overboard on CGI effects, and actually used puppetry and animatronics to provide updated creature effects that were still in keeping with the look and tone from the previous film.

While the film is not likely to reach the iconic status of the previous film, it is still a worthy companion piece that has enough action and effects to keep it interesting to fans of the series – just so long as they keep their expectations reasonable and do not expect a film on par with the previous one.
  
Fast &amp; Furious Presents: Hobbs &amp; Shaw (2019)
Fast & Furious Presents: Hobbs & Shaw (2019)
2019 | Action, Adventure
Why is this even prefaced everywhere with Fast & Furious? Apart from a couple of characters and the fact there are cars with a crapload of action they aren't really the same thing.

Hattie Shaw and her MI6 team have secured a virus that could threaten everyone if it gets into the wrong hands. In a surprise attacked by Brixton, an enhanced "bad guy", her entire team is killed and she has to make a quick decision.

As the story of the missing vial gets out handlers call in their top assets to retrieve it. The trouble is that they hate each other and working together isn't something that's going to work. Hobbs goes looking for Hattie on the streets and Shaw heads to her flat, both set some action they weren't expecting to, highlighting just what they're up against.

As an offshoot from the Fast & Furious franchise you expect the action, but Hobbs & Shaw takes a much bigger step towards comedy, which thankfully both Johnson and Statham are good at. Individually they'll get me to see a film, I might wish I hadn't when I come out of it, but you can pretty much guarantee that they'll give you a consistent result when it comes to the acting.

The two of them together are fun and they bounce off each other with impeccable timing, but there might be just a little bit too much insulting back and forth thrown into this one. It's not that it's bad, it's just that when it happens it can occasionally feel too long. It's almost as if they told them to improvise and they'd cut out a whole load of it and then never did. [One of my favourite bits of them together in the film is at the beginning of the trailer above.]

Vanessa Kirby as Shaw's sister Hattie is a bit more sensible than the leading men, that doesn't mean she's any less engaged in the action though. Right from the off they're showing her as tough and no-nonsense which fits in with the family characteristics. You get some great glimpses of the Shaw kids showing shared traits and it's really nice to see that link on the screen. Outside of the action and the family moments she sadly doesn't feel like a very well-formed character, there are several inconsistencies in her that I found to be confusing. You'd think one of those would be the age gap between her and Deckard, but honestly, until I saw some people mention it online I hadn't noticed it... it's a summer blockbuster... who's watching for those sorts of technicalities?!

Our bad guy Brixton, portrayed by Idris Elba is... yummy. I don't feel like there's much to say about Brixton, he kicks ass, he's got great tech and there's a good history with Shaw... but... he didn't really feel like a bad guy. Eteon certainly felt like an evil empire, but Brixton is just a minion in the grand scheme of things. I have my theories about Eteon, but that would mean major spoilers I'm afraid. I imagine we'll see more of them in the next one.

We get another wonderful pop up from Helen Mirren. Yeeeeeess, Queen! She's brilliant as always. There are a few cameos, and I'm impressed they managed to keep them secret. It was a fun discovery and definitely added to the humour of the whole thing, had you taken them out of the mix then you would have been left a much more "sensible" action film, but they went with it and it was certainly entertaining.

Obviously there's a lot of action, in a lot of different scenes. As ridiculous as it is, I did like the London chase that happens shortly after the jog down the building that you see in the trailer. It includes some good jaw-dropping moments and ends with a particularly satisfying moment. As fun as this sequence was, it does include the most dubious bit of CGI in the whole film... watch for that bike.

My other favourite scene is the finale, the whole thing is kind of long but specifically I'm thinking about Hobbs, Shaw and Brixton facing off. Even before going into the film you know exactly what needs to happen to get to the resolution, so when they get to that point you're sat going "about time!" As the storm sets in we get an amazing sequence with slow-mo of the three of them fighting in the rain. It was immense... some may say daft, but that's totally why I turned up for it. There's also some great glitching of Brixton's tech that I thought worked really well with everything. My only issue is that there's one moment where Jason Statham appears to genuinely smile and it feels completely out of character.

There are some things I want to mention before I finish.

- There feels like a lot of product placement happening throughout, including for things that aren't even real products.
- You do not... I repeat... DO NOT drive by a Greggs without stopping for a chicken bake.

Let's face it, if you even remotely enjoy action and comedy together then you're going to be enjoying this movie. You don't need to switch your brain on to watch this, it's just pure entertainment.

Originally posted on: https://emmaatthemovies.blogspot.com/2019/08/hobbs-shaw-movie-review.html
  
Fantastic Beasts: Crimes of Grindelwald (2018)
Fantastic Beasts: Crimes of Grindelwald (2018)
2018 | Adventure, Family, Fantasy, Mystery
Well where do I start? I love the fact that there is no substantial synopsis for this film, a lot have just gone with "the ongoing adventures of Newt Scamander" or similarly vague offerings.

It's difficult to separate them from their Harry Potter ancestry. They are of course the same universe. If you can sever the links then the films aren't too bad, but they're not amazing either. The other issue is that with the links you're obviously given lots of issues with continuity and timelines.

After only given a brief sighting of Grindelwald in the first film we're sold a creepy and scary version in this one very early on. His suspension during the transfer to the coach gives him the sinister grace of a dementor. This leads to the first of two problems for me. Abernathy in this whole introductory section is odd and you can tell something is up, so when we're eventually presented with that was happening it wasn't a surprise.

Here's problem two. Once Grindelwald is secured in the coach the rest of the sequence takes place outside, in the dark, in a storm. Very atmospheric with striking shots... most of which you can't see because of the lightning and rain. Everything is so fast that it's just a blur. It seems to be a popular occurrence recently and I will never understand why you would spend so much money on them when you can't see what's happening. One of the bits that you can see properly is the ghostly face of Grindelwald appearing in the coach window... which is a shame because it felt like it was awfully done and could have used some covering up.

As a quick note while I remember, I would like to acknowledge the impressive advances in wizarding technology. Early roombas and Fitbits. Great job!

Looking back over the notes most of them were about characters. Barely any about storyline. Just one thing that seemed completely out of place/inaccurate, and that was Minerva McGonagall. I'm not well enough versed in Harry Potter history but looking at the chatter I don't think her timeline matches with that of the film... but I'll leave that to the super nerds. If it is inaccurate it would have been very easy to avoid so it seems ridiculous to have had in at all.

The fluffy, feathered and scaly friends also need an honourable mention. *gets out soap box and steps up* Nifflers rule. I will fight anyone who thinks otherwise. Although, bad film! Getting my hopes up and then dashing them. You give them leeway with the animation considering they're fantastic beasts, but the only creatures that don't really have a decent presence on screen are the matagots that protect the Ministry of Magic. Even as hairless catlike creatures you'd expect something a little more impressive than what feels like CGI with a layer of detail missing.

I'm also intrigued by the phoenix. Is it Fawkes? How did Albus get his? Of course I could have missed things that answer all of the questions I have about it.

After reviewing all my notes I can (un)happily say that almost all of the women come off quite badly in this film. Bunty, Newt's assistant (I hope that was her name, she was fairly forgetable other than this point), came over as a little creepy with her comments that clearly show her affections for him. Queenie has a bit of a transformation in this one. She's still got her optimistic outlook but she's devolving a bit. Tina is taken by jealousy, which seems a little off for her. The newest addition of Nagini came out relatively unscathed and I'm hoping for an intriguing ongoing story for her.

The male characters came off slightly better. Jacob and Flamel were some welcome relief from this bleak installment of the franchise. Hats off to Callum Turner and Joshua Shea though. They both managed to pick up the Newt mannerisms really well. I can appreciate it even though it's one of the things I dislike about Fantastic Beasts, the constant head tilting.

Jude Law as Albus Dumbledore still doesn't sit quite right, but he made a reasonable job of it. He doesn't quite hold the same presence in the scenes as you'd expect him to for the man he becomes though. Everyone also got into a tizzy about his sexuality. Who cares? Whether he is or isn't gay makes no difference to the movie whatsoever. Just enjoy a film a don't worry about it until it's relevant.

It really is difficult to sum the story line up for this one. There's a reason that everyone has generalised the synopsis. It's just a lot of nothing in particular. It's part two of five. There didn't really seem to be a lot apart from filler. What I can tell you is that the first time I saw this (I went to the midnight screening at Vue originally) I fell asleep through a significant chunk in the middle and yet I still came out with the same understanding and enjoyment as I did after the second time.

What you should do

You're going to have to see it at some point if you're into the HP universe. Just a statement of fact there!

Movie thing you wish you could take home

That magic spell for collapsing all my belongings into a couple of trunks, I'm assuming it would come in handy for cleaning as well.
  
Terrible Candidates
Terrible Candidates
2018 | Card Game, Humor, Party Game, Political, Word Game
2020 is a year that will definitely go down in the history books for many reasons. Amidst a global pandemic, a growing civil rights movement, and a hurricane-like storm that ravaged the state of Iowa on August 10th, we ALSO find ourselves in an election year. As if things couldn’t get any crazier, right? Get in the campaigning mood by checking out Terrible Candidates, and remember to get out and vote on November 3rd, America!

Disclaimer: We were provided a copy of Terrible Candidates for the purposes of this review. The components pictured are finalized and are what come in a production copy of the game. I do not intend to rehash the entire rulebook, but rather provide an overview of the rules and general gameplay. -L

Terrible Candidates is a party game in which all players, candidates vying for the Presidency, participate in a series of public debates. At the end of the game, the player who has won the most debates is declared the new President! Setup is simple: Deal 5 Policy cards to each player, place the remaining Policy and Topic cards in the center of the table, place the Dumpster Fire of Democracy card within reach of all players to indicate the discard pile, and keep the President card off to the side.

The gameplay itself is just as simple! Select a pair of neighboring players to be the first debate Candidates. A Topic card is revealed, and the 2 Candidates select a Policy card from their hand to play in this debate. Once the Policy cards are selected, each Candidate gets 30 seconds to explain/debate their selected response to the Topic, providing as many talking points, facts (true or alternative) and other general jargon or nonsense to convince the Media (the non-Candidates for this turn) to vote for them. When both Candidates have made their debates, each member of the Media is allowed to ask one question, providing an extra chance for political shenanigans or hilarity. Once all questions have been asked, the Media votes on which Candidate they believe was the best of the pair, and that winning Candidate keeps the Topic card as their point. The game moves on to the next debate, rotating one person around the group to get a new pair of Candidates – one Candidate from the previous debate, and a new competitor. Play progresses in this manner until all players have participated in 2 debates, thus ending the round. Any players who have no Topic cards (meaning they didn’t win either of their debates in the round) is knocked out of the game, and the next round commences with the remaining players. The second round follows the steps of the first, and when all players have debated twice, the game ends. The player with the most Topic cards is declared the winner and becomes President!

I know that this game might seem like a lot, but it’s honestly not complicated. Each round works as follows: Debate, Question, Vote, and repeat until all players have done 2 debates. If there is one thing that is a must for a party game, it’s a simple set of rules and gameplay to maximize playing time, and Terrible Candidates has adhered to that policy (See what I did there?). The overall atmosphere of the game is reminiscent of CAH, but with a twist. In CAH, all players submit a card and one player is the ultimate judge for the turn, thus allowing players to cater to the personality/sense of humor of that one person. Terrible Candidates is a group effort, meaning that you have to get a majority of the votes in your favor to win the debate. Instead of focusing on one person, you have to be quick-witted and clever enough to find ways to influence all other players. That makes it feel like a more engaging game overall, since all players are involved in every step of the turn.

Obviously, this game has some political implications, but the gameplay can be whatever your group wants it to be. Playing with a group of highly political friends? Maybe it will turn into some intelligent debates and conversations throughout the night. Playing with the fam at a reunion or get-together? Go crazy, make up hilarious stories, and just have a good time. It all depends on your gaming group, and it can be whatever kind of game you want it to be – serious or silly. A caveat with this, as with CAH-esque games, is knowing your group and the kind of humor that is acceptable. Just make sure that however you decide to play, everyone involved is comfortable and having fun!

All in all, I think that Terrible Candidates is a fun and funny little game for everyone involved. As a Candidate, you put your improv skills to the test as you make ridiculous claims or present decent ideas in your 30-second time limit. As a member of the Media, you also get in on a little improv, coming up with a question to ask the Candidates, and then casting your vote for the most convincing side. This game can be so unpredictable, and that’s what helps keep it fresh, entertaining, and funny. Whether you are politically active or not, this game can result in some great times and good conversations among the group. If you’re up for it, take a chance and cast your vote for Terrible Candidates!
  
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KalJ95 (25 KP) rated the PlayStation 4 version of STAR WARS Battlefront II in Video Games

Jun 10, 2020  
STAR WARS Battlefront II
STAR WARS Battlefront II
2017 | Shooter
Star Wars Immersion At Its Finest. (2 more)
Multiplayer Is Feels Fluid, Bouncy And Satisfying.
Frequent Updates Have Saved The Game.
Sometimes Buggy. (1 more)
Campaign Is Short, Bare and Repetitive.
Can EA Redeem Themselves? (2020 Update Review)
I will begin this by telling you a story. Back in 2016, I bought EA and DICE's STAR WARS Battlefront for £25, feeling like a got a pretty good bargain. Little did I know at the time that this was an EA project, I had very high hopes after spending hundreds of hours of my childhood playing the original, Battlefront and Battlefront II, on my original XBOX. To me, along with KOTOR and Rogue Squadron II: Rogue Leader, were the pinnacle of how good a STAR WARS game could be. I played four hours of this remake, and realised how much of a mistake I had made. I subsequently put the game on eBay, with the description, “Please take this abomination from me before I throw it at the wall!”. It sold for £9. Worth it.
Once I discovered EA and DICE were doing a sequel, I knew this was to be avoided at all costs. Upon launch, Battlefront II was slammed by critics and fans for various reasons, including a loot based system that gave a player a clear advantage over another, and a story which was so short and bare boned it barely even passed four hours. A complete disaster all round. Yet, a new hope arose. Frequent updates have come since then, and all updates have been free for players as a sorry for all the mistakes both companies have made with the property. So, with all this information in the past, I received Battlefront II as a free game with PlayStation Plus for June. A what a treat it is.

STAR WARS Battlefront II is a well improved shooter over its 2015 release, and an all round excellent game, and this is down to its updates being made free to all its players. Battlefront II must be broken up into parts in order to properly get a fair review, so let’s start with the campaign.

Narrative:

The story follows Iden Versio, an Empire Commander who’s morals are tested and sides are divided once she discovers the truth behind her allegiances as the story goes on. The campaign is the weakest part of the package, roughly taking around four to five hours to complete, and the missions feel the same; go to objective, kill enemies, find other objectives etc. The formula gets mixed a few times to introduce iconic heroes and villains through this timeline of STAR WARS history. Average would be the perfect word to describe this aspect, it doesn’t try anything new or experiment, and thats a shame because they introduce some new ideas that could of shaken up the story a little. They did add an expansion called Resurrection, following on some years after the campaign. Again, its too short for any real substance or replay value. Arcade mode is fun enough too, pitting you against different tasks for the Light and Dark side. Each one puts you with different Heroes, Villains or Soldiers, as you fight against a numbered amount of enemies. It all is enough to satisfy for a couple of hours, but if you're buying Battlefront for single-player purposes, don't bother.

Multiplayer:

The Multiplayer is fantastic, immersion filled experience fans of STAR WARS will love. I’ve recently lost a lot of love for the franchise, but this game has made me remember why I loved it as a child. The combination of John William’s score, the fluid gunplay that bounces with every successful hit, mixed with the amazing environments of each world and excellent sound effects. This makes it absolutely flawless. It features various different game modes to choose from, my personal favourite being Co-op missions, all your standard multiplayer shooter modes. Unlike before, where you had to buy the STAR WARS characters you want to play as, you now have to earn points during battle to play as them. The system works as you feel you’ve earned the way to play as, for example, Luke or Han. Sometimes it feels a little buggy in places, especially in modes with forty players, but it never ruins the overall game.

The issues, which they’re are many, occur in multiplayer frequently. The Galactic Assault is messy, and frustrating most of the time due to wonky controls. It feels like the controller doesn’t work for the ships, but works perfectly for the on-ground assaults. I did try this mode a number of times, and the same things happened again and again.

The package is finely finished with some great customisation options for your troopers and also the main characters of the franchise. The sheer number of characters in the roster is staggering. Some choices, like BB-8, feel a little shoehorned, but weirdly they all feel different, with their own unique perks. As a whole, it feels like for once EA has decided to put the consumer first with their product, rather than thinking of the money. They’ve taken the time to issue an apology for the awful services they’ve been providing, by putting a product they know the fans will love. I never thought I would say it, but props to DICE and EA. You’ve redeemed yourselves, for now.
  
Bohemian Rhapsody (2018)
Bohemian Rhapsody (2018)
2018 | Biography, Drama, Music
“Fame and fortune and everything that goes with it”.
Sometimes a trailer generates a bit of a buzz of excitement with a cinema audience and the first showings of the trailer for “Bohemian Rhapsody” was a case in point. But would the film live up to the potential?

The Plot
Farrokh Bulsara (Rami Malek), born in Zanzibar to Indian parents, is a shy boy with a dramatic singing voice. At a concert he meets Mary (Lucy Boynton) who becomes the “love of his life”. When a space for a lead singer becomes available in a college band, Farrokh leaps at the chance and onstage becomes an exuberant extrovert. The band, of course, changes its name to Queen and with Farrokh assuming the name of Freddie Mercury they are set for global success. But Freddie is a complex character, and the demands and temptations of global super-stardom take a terrible toll.

The Review
Wow! What a great film on so many different levels. As a biopic of Mercury and a history of one of the greatest ever rock bands, the film is highly entertaining. But I wasn’t prepared for how emotional I would find it. Mercury’s life is befitting of a Shakespearian tragedy: an estrangement from his ‘conservative’ father (Ace Bhatti); a public extravert, but privately an insecure and needy bi-sexual, constantly searching for his perch in life; a meteoric rise and an equally spectacular and historic fall.

Do you remember where you were (if anywhere!) during the historic Live Aid concert at Wembley in July 1985? My eagle-minded wife had to remind me that we were travelling to Hampshire to house hunt because of my graduate job offer from IBM Hursley Park. My 3 month old daughter was rolling around, unstrapped, in a carry cot on the back seat: different times; different rules! Why this is relevant is that the film culminates in a recreation of the band’s spectacular 20 minute set for 1985’s Live Aid concert at Wembley. It’s a spectacular piece of cinema and one that – for me – puts the much hyped concert scenes from “A Star is Born” back in its box. Aside from a few niggles (the sound engineers in the booth were, if I’m not mistaken, all the size of Hagrid!) it’s a spectacular piece of CGI work.

It’s also worth remembering that whilst today’s massive stadium concerts from the likes of Adele and Coldplay are commonplace, back in the UK of 1985 most of the bands played in more traditional theatre venues: this really was an historic event on so many levels.

If I’m being critical, there are a few bits of the movie that are a tad tacky and twee. A whizz around the world of tour locations is composed of some pretty ropy animations that didn’t work for me. And a few of the ‘creations’ of classic songs – particularly “Another One Bites the Dust” – are a bit forced. Countering that though, the “Bohemian Rhapsody” is mesmerising.

The Turns
I’ll just put it right out there, Rami Malek is just sensational as Mercury! I first called out Malek as someone to watch in “Need For Speed“, but since then he’s gone on to major fame in the TV series “Mr Robot”. Here he is a force of nature on the screen and you literally can’t take your eyes off him. Every nuance of Mercury’s tortured soul is up there. I would love to see the performance recognized in the Awards season, with the showreel clip being a brilliant standoff in the rain with Paul Prenter (“Downton’s” Allen Leech).

The rest of the band – Ben Hardy as drummer Roger Taylor; Gwilym Lee as lead guitar Brian May; and Joseph Mazzello (yes, young Tim from “Jurassic Park”!) as bass guitarist John Deacon – all work well together, with Lee looking more like Brian May than Brian May!

Lucy Boynton, so great in “Sing Street“, gets a meaty dramatic role to sink her teeth into, and the ever-reliable Tom Hollander is great as the band’s legal rep/manager Jim “Miami” Beech: his ‘knowing looks’ near the end of the film are brilliantly done.

The surprise piece of casting though was the very welcome return of Mike Myers as the exec Ray Foster: only seen spasmodically on screen since 2009’s “Inglorious Basterds”. It’s a role that reminded me of Tom Cruise‘s turn in “Tropic Thunder”! But it’s well done. After making “Bohemian Rhapsody” famous again in “Wayne’s World”, how could he have refused? I say “Welcome back Mr Myers”: you’ve been missed.

And a final shout out to Paul Jones, my son-in-law’s brother, who gets a full screen appearance in the crowd, arms outstretched, during the “Fat Bottomed Girls” set! (I must admit, I missed it, so will have to go and see it again!)

Final Thoughts
This is a film that grabs you and propels you through the story at a fast lick. It’s a surprisingly moving story, with a well-known and tragic finale. It’s not a perfect film, but it is up there wih the year’s best as a high-energy cinema experience.
  
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Lee (2222 KP) rated Titans - Season 1 in TV

Feb 4, 2019  
Titans - Season 1
Titans - Season 1
2018 | Action, Crime, Drama
Outstanding. This is DC done right
As the DC movie universe continues to struggle with consistency and quality, it is so refreshing to finally come across a DC TV show as entertaining and as epic as this one. A show which, in my opinion, manages to get the tone and style just right, restrained at times, but constantly teasing much bigger and much more exciting possibilities. I struggle with most superhero TV shows, failing to get more than a season into shows like The Flash, or more than just a handful of episodes into shows like Daredevil or Luke Cage, but this one just got me hooked. It kept me engaged and enthralled through every single episode, and managed to tweak every geeky bone in my body during its final episode. It had a decent cliffhanger finale, an interesting post-credits scene, and I absolutely loved it. What Titans manages to do extremely well is with the introduction of its main characters. It does this slowly, but enjoyably, leaving much of their character traits and abilities to be discovered throughout the season. It takes a while for them all to come together as a team, but even when they do it's more about them discovering who they all are individually and how to deal with the dangerous situations they find themselves in than just kicking bad guy ass (although they manage to do plenty of that too!). Occasionally, an episode will end on a real cliffhanger, only for the next episode to go off on a tangent, exploring another character and their past. But it just works, developing and enriching the story rather than acting as unnecessary or frustrating season filler.

We kick things off by meeting Dick Grayson, or Batman sidekick Robin as he's more usually known. He's currently working as a detective in Detroit having left Gotham City about a year ago. When asked about his reasons for leaving Gotham, he puts it down to problems with a difficult partner, but he still likes to wear the Robin suit occasionally - picking up leads as part of his day job, then dealing out swift vigilante justice as Robin by night. The criminals can't quite take him seriously though - scouring the skies, wondering whether the more terrifying Batman is going to show up to help out his little sidekick. Robin can more than handle his own though, brutally taking care of business before growling "F*** Batman". Yep, if you hadn't already gathered, Titans is a much grittier show than animated show Teen Titans! This version is much darker - we get blood, we get violence, our heroes have sex and they also have potty mouths!

Next up is Rachel Roth, a teenager with purple hair who sleeps in a locked room with crucifixes affixed to the door, fearful of a dark entity living within her. She has a vision of Dick Grayson, who she has never met, witnessing the moment from his childhood when his parents died during their acrobat act, the Flying Graysons. Rachel is being pursued by a number of individuals for reasons that are unclear for much of the season and, following the murder of her guardian, heads to Detroit where she crosses paths with Dick. Meanwhile, a fiery redhead named Koriand'r awakens in a crashed car in Austria, with no memory of who she is. She learns that she has some pretty good combat skills and some cool superhuman abilities. She also discovers that she is on the hunt for Rachel Roth, but she has no idea why. There is also a teenage boy called Gar, who is able to shape shift into a green tinged tiger, but only when he's naked!

Along the way, as these core characters all come together, we're introduced to a variety of other weird and wonderful characters from comic book history. Some, such as Hawk and Dove, have a recurring and increasingly important role, earning one of the more enjoyable episodes later on in the season when we delve into their backstory. Other characters, such as Doom Patrol and The Nuclear Family are briefly introduced, only to disappear for now - although I'm sure we'll be seeing them all again in future seasons (hopefully). But it's when new Robin Jason Todd appeared on the scene, and then Wonder Woman sidekick Wonder Girl, that I really started geeking out. New Robin is younger and much more sadistic than his predecessor (Robin 2.0 as he puts it), while Wonder Girl now leads a much quieter life. Her and Dick also share a past, with both of them being sidekicks, and we get a brief glimpse of her abilities a couple of times throughout the season. Hopefully with a lot more to come next season.

And then we come to the finale, with things coming to a head and with a serious threat to our planet looming. Dick heads back to Gotham where Commissioner Gordon has been murdered, the streets are rife with crime and Batman has gone off the rails - on a mission to kill The Joker and all of his enemies in Arkham Asylum. I loved this episode. The Joker, Batman, Wayne Manor, the Batcave - all of these things we're so used to seeing in countless movies and TV shows over the years, but in this context and as part of this world, this huge story that's been unfolding over 11 episodes, there was something about it that just blew me away. As mentioned before, the show also ends on a fantastic cliffhanger and teases some interesting additions post credits. I cannot wait for more of this!