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Kara Skinner (332 KP) rated Love Fortunes and Other Disasters (Grimbaud, #1) in Books
Sep 10, 2019
In Grimbaud, love is on everyone’s mind. From the annual ritual of getting a completely true love fortune from Zita’s charm shop to the statue of Love in the square, that is just about the only thing that matters in the town. This is great for those who have found their matches and live happily ever after. For those who are fated to be single forever, not so much. They quickly become the social outcasts in the town and join the Spinster and Bachelor villas.
For Fallon Dupree, a spinster fortune is just another reason that she’s an outcast in Grimbaud High School. With her parents and brother all strict inspectors in the clothing and restaurant department, Fallon leads a high quality life that quickly gets her branded as a snob. Not ready to give up on love quite yet, Fallon joins a rebellion to overthrow Zita’s charm shop and take back their own fortunes. Much to her surprise, so does her next door neighbor, Sebastion, who is also the high school’s heartbreaker.
Okay, if you’re following me on Twitter, then you already know I like this book. It’s adorable and sweet. I am a bit of a sucker for modern fairy tale towns like Grimbaud is. Fallon is a really good character, even though I don’t really like her parents. I mean really, controlling much? Her brother is pretty cool, though.
I actually like Sebastion’s character. Player love interests can either be complete jerks or be really hot, and Sebastion is definitely hot. Unlike the love interest in The Boy Next Door, the teen romance I’m reading now, Sebastion isn’t a complete douche to girls, even though he does date around. He is really funny and I like the chemistry between him and Fallon a lot.
What I didn’t like about this book was how a lot of them just gave up. I mean, if I was in the Spinster Villa, I would be over at the Bachelor Villa all the time. Even if it wasn’t true love, it would be nice to have a fling, right? They are all lonely. I can’t see the villas staying segregated because of a piece of ticker tape they got a few decades ago, even if the fortunes always come true. Worst case scenario there’s always friendship, right? And some of those love fortunes definitely didn’t have a life sentence. You will get a terrible rejection in the near future? That could have been my fortune in the sixth grade. Now I’m dating an incredibly sweet guy who loves me and is adorable and sexy. Too much of this town gave up way too quickly. At least Ms. Ward tried.
I still give this book four out of five stars. Romantics out there will definitely enjoy it, and every teenaged girl feeling unlucky in love should read it.
For Fallon Dupree, a spinster fortune is just another reason that she’s an outcast in Grimbaud High School. With her parents and brother all strict inspectors in the clothing and restaurant department, Fallon leads a high quality life that quickly gets her branded as a snob. Not ready to give up on love quite yet, Fallon joins a rebellion to overthrow Zita’s charm shop and take back their own fortunes. Much to her surprise, so does her next door neighbor, Sebastion, who is also the high school’s heartbreaker.
Okay, if you’re following me on Twitter, then you already know I like this book. It’s adorable and sweet. I am a bit of a sucker for modern fairy tale towns like Grimbaud is. Fallon is a really good character, even though I don’t really like her parents. I mean really, controlling much? Her brother is pretty cool, though.
I actually like Sebastion’s character. Player love interests can either be complete jerks or be really hot, and Sebastion is definitely hot. Unlike the love interest in The Boy Next Door, the teen romance I’m reading now, Sebastion isn’t a complete douche to girls, even though he does date around. He is really funny and I like the chemistry between him and Fallon a lot.
What I didn’t like about this book was how a lot of them just gave up. I mean, if I was in the Spinster Villa, I would be over at the Bachelor Villa all the time. Even if it wasn’t true love, it would be nice to have a fling, right? They are all lonely. I can’t see the villas staying segregated because of a piece of ticker tape they got a few decades ago, even if the fortunes always come true. Worst case scenario there’s always friendship, right? And some of those love fortunes definitely didn’t have a life sentence. You will get a terrible rejection in the near future? That could have been my fortune in the sixth grade. Now I’m dating an incredibly sweet guy who loves me and is adorable and sexy. Too much of this town gave up way too quickly. At least Ms. Ward tried.
I still give this book four out of five stars. Romantics out there will definitely enjoy it, and every teenaged girl feeling unlucky in love should read it.
Emma @ The Movies (1786 KP) rated Pig (2021) in Movies
Sep 30, 2021
A new Nicolas Cage film that's not below three stars on IMDb?! Who had "Earth sliding into the Twilight Zone" on their 2021 bingo card?
Rob must delve into his past when his only companion, a truffle-hunting pig, is pignapped in the dead of night.
I'm genuinely at a loss as to what I can say about the plot of Pig... I mean, it's basically Taken with a pig. I'm not sure I want to say much more about it at the moment because A] it mostly defies explanation, and B] bits of the detail will unfold as we go.
Nicolas Cage does some actual serious acting, and not the slightly ridiculous serious acting that happens in most of his other recent releases. Robin is basically a recluse out in the woods selling truffles and living off the land. I initially thought that we were going to get another non-speaking role with Pig, but his character evolves throughout in such a wonderful way.
Alex Wolff plays Amir, Robin's "food mover", it took me a moment to realise it was him. In my head he's still a "child", as I only really know him from the Jumanjis and Old. Seeing him playing an adult threw me. That did colour my opinion a little early on, but he started to grow on me as we got deeper into the film.
Their partnership starts off as one of necessity, but once the pignapping happens their bond transforms and you get to see how loss has affected both of them. They balance out the gaps in each other's lives, and the journey they take together works as a great way to further the background information and keep everything moving along.
The beginning did feel a little sparse, it wasn't quite a bored feeling, but I was fidgety and waiting for things to happen. That feeling carried on, and though that worried me a bit, I actually found it to be a rather calming tone that carried through the whole film. Robin's laid back attitude even flowed through the more actiony bits.
Robin's deep and insightful nature seeps into everyone around him and leaves them changes, it left me changed, and I enjoyed watching it all unfold throughout the story. There were some wonderful moments in the script and they left me thinking about the film on several different levels after I finished it.
There's something about this film, it hits you in so many ways. It's all stunning earthly tones that contrast well with the urban landscapes. My senses were going wild, I could smell the damp earth, and Robin, I could smell the food from all the sounds of cooking and the pouring of wine. It all led to some incredibly powerful moments.
I don't know how Pig managed to create such a feast for the senses, but it left me contented and oddly zen.
Originally posted on: https://emmaatthemovies.blogspot.com/2021/09/pig-movie-review.html
Rob must delve into his past when his only companion, a truffle-hunting pig, is pignapped in the dead of night.
I'm genuinely at a loss as to what I can say about the plot of Pig... I mean, it's basically Taken with a pig. I'm not sure I want to say much more about it at the moment because A] it mostly defies explanation, and B] bits of the detail will unfold as we go.
Nicolas Cage does some actual serious acting, and not the slightly ridiculous serious acting that happens in most of his other recent releases. Robin is basically a recluse out in the woods selling truffles and living off the land. I initially thought that we were going to get another non-speaking role with Pig, but his character evolves throughout in such a wonderful way.
Alex Wolff plays Amir, Robin's "food mover", it took me a moment to realise it was him. In my head he's still a "child", as I only really know him from the Jumanjis and Old. Seeing him playing an adult threw me. That did colour my opinion a little early on, but he started to grow on me as we got deeper into the film.
Their partnership starts off as one of necessity, but once the pignapping happens their bond transforms and you get to see how loss has affected both of them. They balance out the gaps in each other's lives, and the journey they take together works as a great way to further the background information and keep everything moving along.
The beginning did feel a little sparse, it wasn't quite a bored feeling, but I was fidgety and waiting for things to happen. That feeling carried on, and though that worried me a bit, I actually found it to be a rather calming tone that carried through the whole film. Robin's laid back attitude even flowed through the more actiony bits.
Robin's deep and insightful nature seeps into everyone around him and leaves them changes, it left me changed, and I enjoyed watching it all unfold throughout the story. There were some wonderful moments in the script and they left me thinking about the film on several different levels after I finished it.
There's something about this film, it hits you in so many ways. It's all stunning earthly tones that contrast well with the urban landscapes. My senses were going wild, I could smell the damp earth, and Robin, I could smell the food from all the sounds of cooking and the pouring of wine. It all led to some incredibly powerful moments.
I don't know how Pig managed to create such a feast for the senses, but it left me contented and oddly zen.
Originally posted on: https://emmaatthemovies.blogspot.com/2021/09/pig-movie-review.html
Sophia (Bookwyrming Thoughts) (530 KP) rated Deep Blue (Waterfire Saga, #1) in Books
Jan 23, 2020
<i>Deep Blue</i> could have been amazing. Donnelly had a pretty good concept going: the world was unique, completely different, and it's obvious lots of planning went into the building – there's <b>a lot of imagery to clearly depict the underwater of the merpeople, the merpeople had their own distinct languages and cultures</b>. The writing, especially the chant during the waterfire and throughout the book by the witches, was <b>poetic and rhythmic.</b>
The execution, however, was poor.
Serafina and her friend, Neela, were <b>faced against formidable odds after Miromara is attacked that could have been really interesting to see them play out</b>. Instead, the two of them run. Throughout the book, they're chased by a person named Traho, who apparently wants them alive for some unknown reason (currently unknown, that is). The two are rescued by the Praedatori, who are apparently a band of protectors who protect the sea from "terragoggs."
Yet, they are attacked. Again. So they run and get intercepted by Rorrim Drol, the lord of the mirror realm who feeds on fears. And...
Wait for it...
They run again.
<table class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;" cellspacing="0" cellpadding="0" align="center">
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<td style="text-align: center;"><img style="margin-left: auto; margin-right: auto;" src="http://bookwyrmingthoughts.bookblog.io/wp-content/uploads/sites/317/2015/05/Patrick-running-funny-gif-comics-celbrities-picture.gif" width="320" height="183" border="0" /></td>
</tr>
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<td class="tr-caption" style="text-align: center;">I had to use this.</td>
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</tbody>
</table>
<div class="separator" style="clear: both; text-align: center;"></div>
<b>Obviously by that point (when it's almost sixty percent of the book), when they've been attacked and they run or something of the similar sort, and the cycle is repeated quite a few times...</b>
<b style="letter-spacing: 0px;">Even the most patient readers become impatient by that point</b><span style="letter-spacing: 0px;">. Either </span>that<span style="letter-spacing: 0px;"> or I'm not exactly as patient as some people have said about me (you lovelies are sorrily wrong). Where are the other five? Why have we only found three (okay, one, because two are "found" at the very beginning </span>anyway<span style="letter-spacing: 0px;">) by this point? Are we still looking for the mermaids involved by the next book as well? If that's the case, I'm not interested. If it's an entirely different case, then what's the probability that the other mermaids are found quickly and swiftly in the midst of attacking and running? There's really only 40% of the book left to do all of that.</span>
The world, no matter how unique or different it is, or how there's a variety of imagery, won't account with how<b> there's a bunch of made-up language that would have been extremely hard for me to figure out without the audiobook to help me (no thanks to the accent</b> – accents are NOT fun when the bus is chugging down roads and highways). I did, however, love the songspell (Open Your Eyes by Bea Miller) that accompanies the book.
<i>Deep Blue</i> is definitely different from Donnelly's other books, but with all the running from the attacks and rarely anything being accomplished by the majority of the book, I simply didn't have the patience. If anything, I probably <i>shouldn't</i> have lasted as long as I did.
<a href="https://bookwyrmingthoughts.com/dnf-audiobook-review-deep-blue-by-jennifer-donnelly/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
The execution, however, was poor.
Serafina and her friend, Neela, were <b>faced against formidable odds after Miromara is attacked that could have been really interesting to see them play out</b>. Instead, the two of them run. Throughout the book, they're chased by a person named Traho, who apparently wants them alive for some unknown reason (currently unknown, that is). The two are rescued by the Praedatori, who are apparently a band of protectors who protect the sea from "terragoggs."
Yet, they are attacked. Again. So they run and get intercepted by Rorrim Drol, the lord of the mirror realm who feeds on fears. And...
Wait for it...
They run again.
<table class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;" cellspacing="0" cellpadding="0" align="center">
<tbody>
<tr>
<td style="text-align: center;"><img style="margin-left: auto; margin-right: auto;" src="http://bookwyrmingthoughts.bookblog.io/wp-content/uploads/sites/317/2015/05/Patrick-running-funny-gif-comics-celbrities-picture.gif" width="320" height="183" border="0" /></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">I had to use this.</td>
</tr>
</tbody>
</table>
<div class="separator" style="clear: both; text-align: center;"></div>
<b>Obviously by that point (when it's almost sixty percent of the book), when they've been attacked and they run or something of the similar sort, and the cycle is repeated quite a few times...</b>
<b style="letter-spacing: 0px;">Even the most patient readers become impatient by that point</b><span style="letter-spacing: 0px;">. Either </span>that<span style="letter-spacing: 0px;"> or I'm not exactly as patient as some people have said about me (you lovelies are sorrily wrong). Where are the other five? Why have we only found three (okay, one, because two are "found" at the very beginning </span>anyway<span style="letter-spacing: 0px;">) by this point? Are we still looking for the mermaids involved by the next book as well? If that's the case, I'm not interested. If it's an entirely different case, then what's the probability that the other mermaids are found quickly and swiftly in the midst of attacking and running? There's really only 40% of the book left to do all of that.</span>
The world, no matter how unique or different it is, or how there's a variety of imagery, won't account with how<b> there's a bunch of made-up language that would have been extremely hard for me to figure out without the audiobook to help me (no thanks to the accent</b> – accents are NOT fun when the bus is chugging down roads and highways). I did, however, love the songspell (Open Your Eyes by Bea Miller) that accompanies the book.
<i>Deep Blue</i> is definitely different from Donnelly's other books, but with all the running from the attacks and rarely anything being accomplished by the majority of the book, I simply didn't have the patience. If anything, I probably <i>shouldn't</i> have lasted as long as I did.
<a href="https://bookwyrmingthoughts.com/dnf-audiobook-review-deep-blue-by-jennifer-donnelly/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
Louise (64 KP) rated I'll Give You the Sun in Books
Jul 2, 2018
I'll give you the sun follows twins Noah and Jude that are aspiring artists. They are both working on their portfolios to get into a prestigious art school in the local area when a tragedy pulls them apart and they start to live two separate lives.
I loved this book the writing was so poetic and beautiful. The story is written from two perspectives and at different times. Noah's perspective is written when he is 13. 5 years old and before 'said' tragedy struck and Jude's when she is 16 - two years later. At 13 years old the pair were close with sibling rivalries, respecting each others art and dividing the world up.
“I gave up practically the whole world for you,” I tell him, walking through the front door of my own love story. “The sun, stars, ocean, trees, everything, I gave it all up for you.”
At 16 the pair couldn't be further apart, they constantly avoid each other and barely talk. When lies start to unravel and they discover the truth, can they become two once more.
Noah is a painter, he's such a cute young boy, with his confusion of being gay and what it means to come out is so cleverly portrayed through this character. The frustration and tension is palpable between him and Brian. The want of your heart desires and the reality of doing and facing the backlash from the people around you is what stops him. Noah has never been perceived as 'normal' to his class mates and being bullied is a daily problem until he meets the new kid Brian who is a baseball player for his local school, with Brian by his side he becomes socially accepted, even though he knows that Brian is a bit of geek like himself with his meteorite collections.
Jude an ambitious sculptor is a young impressionable girl at the age of 14, however as she is telling her POV at the age of 16 she has had a lot of time to develop but also grieve at the same time. Jude is struggling at school, she hasn't made any good artwork for the past 2 years and believes there is someone out to destroy her pieces. She has one last chance to make it right and is sent to work with a local but famous sculptor. The sculptor has problems of his own and between the both of them they start to overcome their grief through the process of sculpting.
Oscar is not the typical cool guy, who has everything going for him with his distinguishable features, his past and present he is also on the road to self discovery. When we first meet Oscar in Noah's perspective he is a drunk, with ambitions to be a model. 2 years later in Jude's perspective he is a recovering alcoholic/drug user, going to college for photography and has a cocky side to him which covers up the true Oscar.
“It occurs to me that Jude does this too, changes who she is depending on who she’s with. They’re like toads changing their skin color. How come I’m always just me?”
There were only two things that stopped me from giving this book 5 stars and it's not much but I had to factor them in. I found the book a bit predictable in some parts. You could tell how it was going to pan out. Also the ending felt a bit rushed for me towards the end, I think it could have been a bit longer to make the ending a bit more bulkier. The thing I liked with Nelson's writing is your reading away and then BAM! She just lets you have this incredible fact like it's nothing major and I had to reread to make sure I hadn't read it wrong. The grandma's bible that Jude follows got a bit tiresome in the end.
I went in to this book blind, not knowing too much about the premise and I recommend it, I like going in to books not knowing much it is more surprising and enjoyable to read. There are references in the book to famous people and quotes such as Winston Churchill and E.E Cummings. This book deals with love, bullying, grief, growing up, self discovery and all the challenges of being a teenager.
I recommend this book to anyone that likes to read Young Adult and Contemporary novels.
Overall I rated this book 4.5 stars out of 5.
I loved this book the writing was so poetic and beautiful. The story is written from two perspectives and at different times. Noah's perspective is written when he is 13. 5 years old and before 'said' tragedy struck and Jude's when she is 16 - two years later. At 13 years old the pair were close with sibling rivalries, respecting each others art and dividing the world up.
“I gave up practically the whole world for you,” I tell him, walking through the front door of my own love story. “The sun, stars, ocean, trees, everything, I gave it all up for you.”
At 16 the pair couldn't be further apart, they constantly avoid each other and barely talk. When lies start to unravel and they discover the truth, can they become two once more.
Noah is a painter, he's such a cute young boy, with his confusion of being gay and what it means to come out is so cleverly portrayed through this character. The frustration and tension is palpable between him and Brian. The want of your heart desires and the reality of doing and facing the backlash from the people around you is what stops him. Noah has never been perceived as 'normal' to his class mates and being bullied is a daily problem until he meets the new kid Brian who is a baseball player for his local school, with Brian by his side he becomes socially accepted, even though he knows that Brian is a bit of geek like himself with his meteorite collections.
Jude an ambitious sculptor is a young impressionable girl at the age of 14, however as she is telling her POV at the age of 16 she has had a lot of time to develop but also grieve at the same time. Jude is struggling at school, she hasn't made any good artwork for the past 2 years and believes there is someone out to destroy her pieces. She has one last chance to make it right and is sent to work with a local but famous sculptor. The sculptor has problems of his own and between the both of them they start to overcome their grief through the process of sculpting.
Oscar is not the typical cool guy, who has everything going for him with his distinguishable features, his past and present he is also on the road to self discovery. When we first meet Oscar in Noah's perspective he is a drunk, with ambitions to be a model. 2 years later in Jude's perspective he is a recovering alcoholic/drug user, going to college for photography and has a cocky side to him which covers up the true Oscar.
“It occurs to me that Jude does this too, changes who she is depending on who she’s with. They’re like toads changing their skin color. How come I’m always just me?”
There were only two things that stopped me from giving this book 5 stars and it's not much but I had to factor them in. I found the book a bit predictable in some parts. You could tell how it was going to pan out. Also the ending felt a bit rushed for me towards the end, I think it could have been a bit longer to make the ending a bit more bulkier. The thing I liked with Nelson's writing is your reading away and then BAM! She just lets you have this incredible fact like it's nothing major and I had to reread to make sure I hadn't read it wrong. The grandma's bible that Jude follows got a bit tiresome in the end.
I went in to this book blind, not knowing too much about the premise and I recommend it, I like going in to books not knowing much it is more surprising and enjoyable to read. There are references in the book to famous people and quotes such as Winston Churchill and E.E Cummings. This book deals with love, bullying, grief, growing up, self discovery and all the challenges of being a teenager.
I recommend this book to anyone that likes to read Young Adult and Contemporary novels.
Overall I rated this book 4.5 stars out of 5.
Purple Phoenix Games (2266 KP) rated Twisted Game of War in Tabletop Games
Jun 4, 2021
War. The card game nearly everyone knows how to play. You know, throw a card and your opponent throws a card and the highest number wins the played cards. First one to get all the cards wins. Yeah, there’s another rule, but that’s the gist. Well what if War got a small makeover? Would you be interested in checking it out? Let’s find out together!
In Twisted Game of War players take hold of their army and attempt to defeat their opponents by capturing and converting their entire army. The winner is the player who manages to collect all of the cards in the deck and hold every soldier.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup give each player a reference card, shuffle the deck of remaining cards, and give each player an equal number of cards. The game may now begin!
On a turn each player will simultaneously blindly draw and play one card from the top of their deck to the table. The cards are compared and the winner of the hand is the card with the higher number value. In Twisted Game of War, however, in addition to gaining the played cards the winner will also consult the chart on the reverse of the reference card. This chart shows additional results based on which suit of card bested the other suit. Possible effects include: a random card from the loser’s deck, a bottom card, the top two cards, or even each card returning to its original owner’s deck. As the game progresses, one player will eventually out-duel their opponent to win the game!
Components. This is a deck of cards in a tuckbox. The cards are normal quality and feature a brown back and numbers with different suit on the fronts. Quality-wise everything is fine. Where I have issues is the artistic design choices made for the game. The suits all suggest medieval-esque weapons and armor, and all utilizing metal as primary materials (save for the bow). However, the card backs and logo for the game seem to feature stitching, as you might find in cloth materials. This mismatch does not affect gameplay at all, but made me do the doggy head-cock motion when I noticed it. Similarly, the cards are all, well, boring to look at. Yes, they give the proper elements that are needed: suit and number. And I suppose players aren’t really looking at them too much anyway, as it’s a slightly fancied-up War and cards are played and discarded almost immediately. In any case, I feel an area of opportunity lies with the aesthetic of the game cards.
All in all this is a decent idea pasted onto a “game” that really is not much fun to play anyway. War takes zero skill and has zero choices. Twisted Game of War plays the exact same way, but has the added bonus of at least DOING something on many hands. So I suppose there is merit to be found.
When all is said and done, I still cannot see this as a “game,” as I happen to define the term personally, but I can see value when playing with children. If used with children, the game introduces the “less than” and “greater than” concepts, and children do not need to be able to read in order to play with the suit effect chart, so long as an adult or older child is able to read the results.
When I am hankering for a good card game, I simply cannot suggest Twisted Game of War with typical adult gamers. However, if I need something that my kids can get into, I may be able to pull this out and help teach them simple math and chaos concepts. I like the idea of trying to improve overly-simple games, but I think a bit more care could have gone into production here and it would have elevated this game for me. If you are searching for such a game as this, please hop over to the publisher’s website at: Mental Eclipse Games and tell them Travis sent ya.
In Twisted Game of War players take hold of their army and attempt to defeat their opponents by capturing and converting their entire army. The winner is the player who manages to collect all of the cards in the deck and hold every soldier.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup give each player a reference card, shuffle the deck of remaining cards, and give each player an equal number of cards. The game may now begin!
On a turn each player will simultaneously blindly draw and play one card from the top of their deck to the table. The cards are compared and the winner of the hand is the card with the higher number value. In Twisted Game of War, however, in addition to gaining the played cards the winner will also consult the chart on the reverse of the reference card. This chart shows additional results based on which suit of card bested the other suit. Possible effects include: a random card from the loser’s deck, a bottom card, the top two cards, or even each card returning to its original owner’s deck. As the game progresses, one player will eventually out-duel their opponent to win the game!
Components. This is a deck of cards in a tuckbox. The cards are normal quality and feature a brown back and numbers with different suit on the fronts. Quality-wise everything is fine. Where I have issues is the artistic design choices made for the game. The suits all suggest medieval-esque weapons and armor, and all utilizing metal as primary materials (save for the bow). However, the card backs and logo for the game seem to feature stitching, as you might find in cloth materials. This mismatch does not affect gameplay at all, but made me do the doggy head-cock motion when I noticed it. Similarly, the cards are all, well, boring to look at. Yes, they give the proper elements that are needed: suit and number. And I suppose players aren’t really looking at them too much anyway, as it’s a slightly fancied-up War and cards are played and discarded almost immediately. In any case, I feel an area of opportunity lies with the aesthetic of the game cards.
All in all this is a decent idea pasted onto a “game” that really is not much fun to play anyway. War takes zero skill and has zero choices. Twisted Game of War plays the exact same way, but has the added bonus of at least DOING something on many hands. So I suppose there is merit to be found.
When all is said and done, I still cannot see this as a “game,” as I happen to define the term personally, but I can see value when playing with children. If used with children, the game introduces the “less than” and “greater than” concepts, and children do not need to be able to read in order to play with the suit effect chart, so long as an adult or older child is able to read the results.
When I am hankering for a good card game, I simply cannot suggest Twisted Game of War with typical adult gamers. However, if I need something that my kids can get into, I may be able to pull this out and help teach them simple math and chaos concepts. I like the idea of trying to improve overly-simple games, but I think a bit more care could have gone into production here and it would have elevated this game for me. If you are searching for such a game as this, please hop over to the publisher’s website at: Mental Eclipse Games and tell them Travis sent ya.
Purple Phoenix Games (2266 KP) rated Crimes & Capers: High School Hijinks in Tabletop Games
Jan 20, 2022
High School. While many have horrible memories of that time period of life, I personally did not have many negative experiences. However, I do remember the different cliques, and those that could and could not be trusted. So when I heard about the new Crimes & Capers series from Renegade Game Studios, and that one of the options was a high school, I knew we had to take a look at it. Come see why we enjoy it.
A popular student among many different social circles is in trouble and it is up to her friends (the players) to suss out the entire situation armed with merely small pieces of information. Each player takes on the role of one such student, and their information is vital to the overall story behind these High School Hijinks.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover everything, but will describe the overall game flow so that our readers may get a sense of how the game plays. For more in depth coverage, you may purchase a copy online or from your FLGS. -T
To setup, each player chooses a character, receives the corresponding booklet of information, and the padlocked locker is placed on the table. The locker contains more vital information, and it is up to the players to arrive at the correct combination to unlock it. Open the envelope entitled, “Opening Materials,” and the game is on!
Now, there is so much to this game that I wish I could relay to you, the reader, but without spoiling anything, my hands are almost literally tied. I wish I could explain what kind of information is found in each player’s materials, and what the locker contains, and even a little of the story, but in doing so I fear I would spoil at least SOMETHING. That’s not what I’m about, so unfortunately, this portion of the review will need to remain a mystery. Apologies, but it benefits you this way.
Components. Inside this box is a bunch of folios and envelopes and one of the coolest components I’ve ever seen in a game box: a fully-formed and padlocked personal locker. Yes, one could easily tear the cardboard locker apart to get to the materials inside, but what kind of monster would do such a thing? I have no problems with any of the components, and the artwork throughout is excellent.
The game itself is also incredibly solid. We really had no idea what to expect going into this one, but were pleasantly surprised with the included puzzles and deductions. There were many times when we just HAD to exchange folios and information belonging to the individual player because we just needed a second set of eyes on it. There is a lot of stuff going on in this box, and it definitely was a great time playing.
However, this game is one of those that is a one-and-done play, because once you have played through it, it is impossible to replay with the same components. Renegade Games does provide a recharge pack, of sorts, so that the game may be enjoyed by another group, but I have not checked into that, so I will not comment on it. I believe our scores are indicative of the great time we had, but the fact that we are unable to play it again, and that is both a very very cool feature, but also very saddening. We would love to be able to salvage some components and have a different scenario be made from them, but alas, we are not designers, so we have not yet figured out how.
The official recommendation here is that everyone should definitely try this one. If you are a fan of mystery games and games that have interesting themes and mechanics working together, then this is a no-brainer. Purple Phoenix Games gives this one a nostalgic 12 / 18. If it were replayable in any fashion that would not rehash the same story, this would easily earn a higher rating from us. That said, we are very much looking forward to trying the other game(s) in the series as they release. So come on back to high school and join your friends for the High School Hijinks that are certain to be a good time.
A popular student among many different social circles is in trouble and it is up to her friends (the players) to suss out the entire situation armed with merely small pieces of information. Each player takes on the role of one such student, and their information is vital to the overall story behind these High School Hijinks.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover everything, but will describe the overall game flow so that our readers may get a sense of how the game plays. For more in depth coverage, you may purchase a copy online or from your FLGS. -T
To setup, each player chooses a character, receives the corresponding booklet of information, and the padlocked locker is placed on the table. The locker contains more vital information, and it is up to the players to arrive at the correct combination to unlock it. Open the envelope entitled, “Opening Materials,” and the game is on!
Now, there is so much to this game that I wish I could relay to you, the reader, but without spoiling anything, my hands are almost literally tied. I wish I could explain what kind of information is found in each player’s materials, and what the locker contains, and even a little of the story, but in doing so I fear I would spoil at least SOMETHING. That’s not what I’m about, so unfortunately, this portion of the review will need to remain a mystery. Apologies, but it benefits you this way.
Components. Inside this box is a bunch of folios and envelopes and one of the coolest components I’ve ever seen in a game box: a fully-formed and padlocked personal locker. Yes, one could easily tear the cardboard locker apart to get to the materials inside, but what kind of monster would do such a thing? I have no problems with any of the components, and the artwork throughout is excellent.
The game itself is also incredibly solid. We really had no idea what to expect going into this one, but were pleasantly surprised with the included puzzles and deductions. There were many times when we just HAD to exchange folios and information belonging to the individual player because we just needed a second set of eyes on it. There is a lot of stuff going on in this box, and it definitely was a great time playing.
However, this game is one of those that is a one-and-done play, because once you have played through it, it is impossible to replay with the same components. Renegade Games does provide a recharge pack, of sorts, so that the game may be enjoyed by another group, but I have not checked into that, so I will not comment on it. I believe our scores are indicative of the great time we had, but the fact that we are unable to play it again, and that is both a very very cool feature, but also very saddening. We would love to be able to salvage some components and have a different scenario be made from them, but alas, we are not designers, so we have not yet figured out how.
The official recommendation here is that everyone should definitely try this one. If you are a fan of mystery games and games that have interesting themes and mechanics working together, then this is a no-brainer. Purple Phoenix Games gives this one a nostalgic 12 / 18. If it were replayable in any fashion that would not rehash the same story, this would easily earn a higher rating from us. That said, we are very much looking forward to trying the other game(s) in the series as they release. So come on back to high school and join your friends for the High School Hijinks that are certain to be a good time.
Purple Phoenix Games (2266 KP) rated Rucksack in Tabletop Games
Jul 20, 2020 (Updated Jul 20, 2020)
Why does this always happen to you? Here you are, minding your own business when you are thrown into some strange scenario and are caught with only five ridiculous items on you. You have to survive… but how?
Rucksack is a card drafting storytelling and voting game for 4-8 players. Each player will be drafting a hand of five item cards in order to create the greatest survival story satisfying the active scenario.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the upcoming Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T
To setup, give each player a voting sheet and pencil. Shuffle the scenario cards into a draw deck. Shuffle the item cards into a draw deck. Flip over the top scenario card and the game is ready to be played.
The game is played over three rounds and each round is played in two halves. During the first half of the game players will be drawing one card from the item deck and deciding whether to keep or discard it. If kept, the next player will do the same. If discarded, the player will add the card to the face-up discard pile and MUST keep the next card drawn. The next player may then choose the topmost card of the discard pile or draw from the item card draw stack. This continues until all players have five cards in hand and the game then transitions into the second phase – storytelling.
Using the drafted five cards each player will explain how they would survive the active scenario, and this is the crux of the game. How would someone use tweezers, a towel, a stun grenade, binoculars, and a wine glass to last 40 days on an island full of hostile inhabitants? Well this may be exactly what you are presented with while playing Rucksack. Each player will give their ideas and pitch them to the group. Once all players have made their cases, each player will mark on their voting sheet who created the best plan to combat the scenario. After three rounds the votes are tallied and the winner is crowned! Well, not with a real crown. Unless you want. But those are sold separately.
Components. Again, we were provided a prototype copy of this game, so all comments on components should be taken with that in mind. In fact, some cards came without art or flavor text on them. This in no way detracted from our plays. The components here are a bunch of cards, a pack of golf pencils, and a pad of voting sheets. The pencils and voting sheets are fine. The cards, though not final quality and missing many art pieces, are also fine. The art style on this game is interesting and I like it. Rucksack could be played with no art and I would feel the same way about it. So in summation, the components here are good.
This is another game that I thought would be a dud upon reading the rules and knowing the people I am able to play games with currently. However, once we started playing a whole new side of these people came forth to weave these intricate stories of how someone would use marbles to help them be rescued from an uninhabited island. I found myself also prodding the creative part of my brain (that I don’t use much anymore). It has been a surprise for me that I like this one so well. I’m not usually into storytelling games, but using these item cards to help guide the final answers prove to add such a unique facet to what could have been such a disaster for our group. I am proud to have this game in my collection to scratch a very different itch that I never thought I had.
Should you be in the market for a good and light storytelling game to get the creative juices flowing and the hilarity of others’ answers out, then do consider backing or purchasing Rucksack. You will enjoy it immensely and think about it even after you’ve played. That is the sign of a great game to me.
Rucksack is a card drafting storytelling and voting game for 4-8 players. Each player will be drafting a hand of five item cards in order to create the greatest survival story satisfying the active scenario.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the upcoming Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T
To setup, give each player a voting sheet and pencil. Shuffle the scenario cards into a draw deck. Shuffle the item cards into a draw deck. Flip over the top scenario card and the game is ready to be played.
The game is played over three rounds and each round is played in two halves. During the first half of the game players will be drawing one card from the item deck and deciding whether to keep or discard it. If kept, the next player will do the same. If discarded, the player will add the card to the face-up discard pile and MUST keep the next card drawn. The next player may then choose the topmost card of the discard pile or draw from the item card draw stack. This continues until all players have five cards in hand and the game then transitions into the second phase – storytelling.
Using the drafted five cards each player will explain how they would survive the active scenario, and this is the crux of the game. How would someone use tweezers, a towel, a stun grenade, binoculars, and a wine glass to last 40 days on an island full of hostile inhabitants? Well this may be exactly what you are presented with while playing Rucksack. Each player will give their ideas and pitch them to the group. Once all players have made their cases, each player will mark on their voting sheet who created the best plan to combat the scenario. After three rounds the votes are tallied and the winner is crowned! Well, not with a real crown. Unless you want. But those are sold separately.
Components. Again, we were provided a prototype copy of this game, so all comments on components should be taken with that in mind. In fact, some cards came without art or flavor text on them. This in no way detracted from our plays. The components here are a bunch of cards, a pack of golf pencils, and a pad of voting sheets. The pencils and voting sheets are fine. The cards, though not final quality and missing many art pieces, are also fine. The art style on this game is interesting and I like it. Rucksack could be played with no art and I would feel the same way about it. So in summation, the components here are good.
This is another game that I thought would be a dud upon reading the rules and knowing the people I am able to play games with currently. However, once we started playing a whole new side of these people came forth to weave these intricate stories of how someone would use marbles to help them be rescued from an uninhabited island. I found myself also prodding the creative part of my brain (that I don’t use much anymore). It has been a surprise for me that I like this one so well. I’m not usually into storytelling games, but using these item cards to help guide the final answers prove to add such a unique facet to what could have been such a disaster for our group. I am proud to have this game in my collection to scratch a very different itch that I never thought I had.
Should you be in the market for a good and light storytelling game to get the creative juices flowing and the hilarity of others’ answers out, then do consider backing or purchasing Rucksack. You will enjoy it immensely and think about it even after you’ve played. That is the sign of a great game to me.
Bookapotamus (289 KP) rated Ghosted in Books
Jun 27, 2018
Great Story - Awesome Blindsides
This book had some serious 'holy-crap' shockers! I was riveted from start to finish, gobbled up every word, and felt like I got smacked in the face several times with total blindsiding plot twists!
Sarah's been ghosted. If you don't know what that means - well... she literally fell in love with Eddie after ONE WEEK. They meet, by chance, spend an entire week with no-one but each other, the connection is insane, they are meant for each other, they both seem to be in love - it's that much of a connection. He leaves to go on an already planned holiday, with promises to call, to stay in touch, to possibly start lives together afterwards... aaaaaaand GHOSTED. Eddie is gone. He doesn't call or email, he hasn't been on Facebook, her texts go unanswered. He's just GONE.
Weeks go by and Sarah is a HOT MESS. She knows Eddie was THE ONE. She knows he felt the same, but Where. The heck. Did he go?
Her friends think she's losing her mind. It was one week! You are barely divorced! Guys suck! Get over it! But Sarah knows in her bones that something is wrong. Something happened to Eddie and she won't give up until he is back in her life and found safe and sound.
But seriously Sarah, Get a grip. This chick is going looney tunes. She's obsessed with this guy and it's getting a bit weird. It's just about the only problem I had with the book. Tone it down Sarah! For goodness sake - it was a WEEK! The obsession and neurosis she goes through is a bit embarrassing! Yikes!
But then, things start happening: Clues. Messages. Strange people watching her. And really old wounds are opened. Who is Eddie and why did he disappear??
I really really really enjoyed this (as much as I wanted to smack the living daylights out of Sarah and tell her to "stop it! he's just a dude! dudes do this sort of thing ALL the time!) but I really did have a great time with this book! It's interspersed with texts, and letters and flips between characters really seamlessly and it's worth a read just for the really shocking and fun blindsides. Definitely recommend!!
Thanks to Penguin Random House for the advanced copy to read and review!
Sarah's been ghosted. If you don't know what that means - well... she literally fell in love with Eddie after ONE WEEK. They meet, by chance, spend an entire week with no-one but each other, the connection is insane, they are meant for each other, they both seem to be in love - it's that much of a connection. He leaves to go on an already planned holiday, with promises to call, to stay in touch, to possibly start lives together afterwards... aaaaaaand GHOSTED. Eddie is gone. He doesn't call or email, he hasn't been on Facebook, her texts go unanswered. He's just GONE.
Weeks go by and Sarah is a HOT MESS. She knows Eddie was THE ONE. She knows he felt the same, but Where. The heck. Did he go?
Her friends think she's losing her mind. It was one week! You are barely divorced! Guys suck! Get over it! But Sarah knows in her bones that something is wrong. Something happened to Eddie and she won't give up until he is back in her life and found safe and sound.
But seriously Sarah, Get a grip. This chick is going looney tunes. She's obsessed with this guy and it's getting a bit weird. It's just about the only problem I had with the book. Tone it down Sarah! For goodness sake - it was a WEEK! The obsession and neurosis she goes through is a bit embarrassing! Yikes!
But then, things start happening: Clues. Messages. Strange people watching her. And really old wounds are opened. Who is Eddie and why did he disappear??
I really really really enjoyed this (as much as I wanted to smack the living daylights out of Sarah and tell her to "stop it! he's just a dude! dudes do this sort of thing ALL the time!) but I really did have a great time with this book! It's interspersed with texts, and letters and flips between characters really seamlessly and it's worth a read just for the really shocking and fun blindsides. Definitely recommend!!
Thanks to Penguin Random House for the advanced copy to read and review!
Kristy H (1252 KP) rated Small Admissions in Books
Feb 13, 2018
Kate Pearson is going through a rough time. She's been dumped by Robert, her incredibly handsome French boyfriend, and she turned down a spot in her grad school program, so instead of living a dream life in Paris, she's living on the couch, barely able to wash her own hair. Her friend Chloe feels responsible (Robert is her cousin, after all), her friend Vicki is just annoyed (Vicki has no patience for wallowing), and Kate's older sister Angela just wants to fix everything. She connects Kate to a lead for an interview at the admissions department at the Hudson Day School. Surprising everyone, Kate gets the job, and suddenly has to get her life together. There's no time for self-pity during admissions season, after all. Indeed, Kate finds herself drawn to her job, her new colleagues, and the various children she meets while at work. And while Kate's working non-stop, her friends are busy falling in love, feeling guilty about their role in Kate's earlier breakdown regarding Robert, and generally making a mess of things. Will Kate make her own mess at the new admissions gig as well, or is this the fresh chance she needed?
I am torn somewhat on my thoughts for this book. It starts off quite witty and drew me in immediately. It's told from a multitude of perspectives, including Kate's friends (Chloe and Vicki), her sister (Angela) and Kate, and Kate's new boss, Henry. It's also interspersed with tales of several children trying to get into private school, along with the perspectives of their parents. There's definitely some nuance and depth there, but sometimes it's A LOT. A lot of characters, a lot of jumping of back and forth. I won't lie: Kate's friends certainly annoyed me at times. The side show with them can be humorous, but often just irritating. I found myself wanting more Kate.
The problem with all the jumping around is that I didn't really get to know the characters as much as I wanted, which was a shame, because they were fascinating. Kate, Chloe, Angela, Henry -- they were intriguing and, when featured, seemed real, even if Angela was driving us crazy meddling into Kate's life, as was Chloe with her never-ending guilt over her supposed role in Kate's breakdown. Poeppel has done an excellent job of creating real, flawed characters, and I just wish they all received a little more face-time. The snippets from the kids (and parents) applying for school are great, too, but it's hard not to see them sometimes as a detraction from our main characters, especially a side plot with two fervent (and delusional) parents.
Still, don't think I didn't enjoy the book, because I did. There are some wise and wonderful moments and some instances where I found myself laughing out loud. Kate is endearing, and you cannot help but rooting for her character. This book is redeemed by her and her journey. She is an inspiration. Because of her and my various feelings for this novel, my final rating falls at 3.75 stars.
I received a copy of this novel from the publisher and Edelweiss (thank you) in return for an unbiased review; it is available everywhere as of 12/27/2016.
I am torn somewhat on my thoughts for this book. It starts off quite witty and drew me in immediately. It's told from a multitude of perspectives, including Kate's friends (Chloe and Vicki), her sister (Angela) and Kate, and Kate's new boss, Henry. It's also interspersed with tales of several children trying to get into private school, along with the perspectives of their parents. There's definitely some nuance and depth there, but sometimes it's A LOT. A lot of characters, a lot of jumping of back and forth. I won't lie: Kate's friends certainly annoyed me at times. The side show with them can be humorous, but often just irritating. I found myself wanting more Kate.
The problem with all the jumping around is that I didn't really get to know the characters as much as I wanted, which was a shame, because they were fascinating. Kate, Chloe, Angela, Henry -- they were intriguing and, when featured, seemed real, even if Angela was driving us crazy meddling into Kate's life, as was Chloe with her never-ending guilt over her supposed role in Kate's breakdown. Poeppel has done an excellent job of creating real, flawed characters, and I just wish they all received a little more face-time. The snippets from the kids (and parents) applying for school are great, too, but it's hard not to see them sometimes as a detraction from our main characters, especially a side plot with two fervent (and delusional) parents.
Still, don't think I didn't enjoy the book, because I did. There are some wise and wonderful moments and some instances where I found myself laughing out loud. Kate is endearing, and you cannot help but rooting for her character. This book is redeemed by her and her journey. She is an inspiration. Because of her and my various feelings for this novel, my final rating falls at 3.75 stars.
I received a copy of this novel from the publisher and Edelweiss (thank you) in return for an unbiased review; it is available everywhere as of 12/27/2016.
As a mom of two teenaged boys, I find it hard, sometimes, to find time to do anything. It's a hectic, crazy time being a mom! It's hard to make sure they are taken care of, go to work, come home, cook dinner, spend time with them and my husband, and still find God time. It really is hard sometimes. But, my mom said something once, and this book kind of reminds of it. She told me "Jesus came to you, why can't you go to Him?" That's so true. Why can't I make the time to seek Him out no matter what whirlwind parenthood throws at me?
Ms. Synder takes the hustle, bustle hectic life of being a working mom, wife, and child of God, and tells us how she found the strength to deal with it all. She creates this book in a way that is never boring, always leaving me with a chuckle. Learning to put God in the center of all and realizing that this crazy thing we parents call life is not that hard if we put Him at the front of all we do.
I definitely enjoyed this fast, interesting read. Ms. Synder did an incredible job and has really given me lots to ponder on as a mom. My life as a parent is a blessing not a burden no matter how crazy wild it can get. This is worth 4 stars for sure and I highly recommend this to all parents, new and seasoned! You'll find grace and peace in the middle of what may be an overwhelming experience and it will really help! <a href="http://cafinatedreads.com/?p=13613" target="_blank">This review was originally posted on Cafinated Reads</a>
Ms. Synder takes the hustle, bustle hectic life of being a working mom, wife, and child of God, and tells us how she found the strength to deal with it all. She creates this book in a way that is never boring, always leaving me with a chuckle. Learning to put God in the center of all and realizing that this crazy thing we parents call life is not that hard if we put Him at the front of all we do.
I definitely enjoyed this fast, interesting read. Ms. Synder did an incredible job and has really given me lots to ponder on as a mom. My life as a parent is a blessing not a burden no matter how crazy wild it can get. This is worth 4 stars for sure and I highly recommend this to all parents, new and seasoned! You'll find grace and peace in the middle of what may be an overwhelming experience and it will really help! <a href="http://cafinatedreads.com/?p=13613" target="_blank">This review was originally posted on Cafinated Reads</a>







