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Hazel (1853 KP) rated The Second Love of My Life in Books
Dec 17, 2018
<i>This ARC was provided by the publisher via NetGalley in exchange for an honest review </i>
Victoria Walters’ debut novel, <i>The Second Love of My Life</i>, is a must read for fans of women’s fiction. Set in a coastal village in Cornwall, Walters explores themes of love, grief and survival in this satisfying narrative.
Rose Walker was once known in her small village for being an up-and-coming artist, however now she is branded as the woman who was widowed at twenty four. The story begins two years after the tragic event involving a car collision between her husband, Lucas, and a drunk driver. Since then Rose has wallowed in her grief and not picked up a paintbrush; therefore the upcoming village fair will be the last time she ever sells her paintings.
A stranger, Robert Green, shocks both Rose and the community by purchasing all of her remaining artwork for an extortionate amount of money. Intrigued by this mysterious man, Rose begins to creep back out of her shell, exploring feelings she has not felt for quite some time. However, just as she believes she cold fall in love again, Robert reveals he is not the man she thought he was.
In a way there are two focuses of this novel. One is Rose’s love life and the other is her artwork. The former is obvious from the title alone. “<i>The Second Love of My Life</i>” suggests that the protagonist has been in love before, and falls in love again. There was a danger of this story becoming predictable: girl is heartbroken, girl meets man, girl falls in love, something bad happens, bad thing is resolved; however the inclusion of Rose’s (former) passion for art gives the book a unique streak.
Many artists will be able to relate to (even if they have never been brokenhearted) the feeling of being unable to produce work – a mental block. <i>The Second Love of My Life</i> reveals the trials Rose goes through in order to get her life back together by forcing herself through the barriers her mind has created in order to deal with her deeper emotions. Although it was Robert that inspired Rose to begin painting again, she does this mostly by herself, showing the reader that she is a strong, capable woman who does not need a man to save her – getting the man is an added bonus.
Whether because this is a first novel, or whether it is Walters’ writing style, there are times when it is difficult to tell what is speech and what is the main character’s internal monologue. Occasionally I found myself wondering whether the lack of speech marks was an editing error or intentional.
<i>The Second Love of My Life</i> has been likened to the works of Cecelia Ahern (author of <i>P.S. I Love You</i>), which is admittedly the reason I chose to read it. Whilst Walters’ writing is not quite up there with the popular authors, there is no doubt that one-day she will be. This is an impressive debut and definitely an author to look out for.
Victoria Walters’ debut novel, <i>The Second Love of My Life</i>, is a must read for fans of women’s fiction. Set in a coastal village in Cornwall, Walters explores themes of love, grief and survival in this satisfying narrative.
Rose Walker was once known in her small village for being an up-and-coming artist, however now she is branded as the woman who was widowed at twenty four. The story begins two years after the tragic event involving a car collision between her husband, Lucas, and a drunk driver. Since then Rose has wallowed in her grief and not picked up a paintbrush; therefore the upcoming village fair will be the last time she ever sells her paintings.
A stranger, Robert Green, shocks both Rose and the community by purchasing all of her remaining artwork for an extortionate amount of money. Intrigued by this mysterious man, Rose begins to creep back out of her shell, exploring feelings she has not felt for quite some time. However, just as she believes she cold fall in love again, Robert reveals he is not the man she thought he was.
In a way there are two focuses of this novel. One is Rose’s love life and the other is her artwork. The former is obvious from the title alone. “<i>The Second Love of My Life</i>” suggests that the protagonist has been in love before, and falls in love again. There was a danger of this story becoming predictable: girl is heartbroken, girl meets man, girl falls in love, something bad happens, bad thing is resolved; however the inclusion of Rose’s (former) passion for art gives the book a unique streak.
Many artists will be able to relate to (even if they have never been brokenhearted) the feeling of being unable to produce work – a mental block. <i>The Second Love of My Life</i> reveals the trials Rose goes through in order to get her life back together by forcing herself through the barriers her mind has created in order to deal with her deeper emotions. Although it was Robert that inspired Rose to begin painting again, she does this mostly by herself, showing the reader that she is a strong, capable woman who does not need a man to save her – getting the man is an added bonus.
Whether because this is a first novel, or whether it is Walters’ writing style, there are times when it is difficult to tell what is speech and what is the main character’s internal monologue. Occasionally I found myself wondering whether the lack of speech marks was an editing error or intentional.
<i>The Second Love of My Life</i> has been likened to the works of Cecelia Ahern (author of <i>P.S. I Love You</i>), which is admittedly the reason I chose to read it. Whilst Walters’ writing is not quite up there with the popular authors, there is no doubt that one-day she will be. This is an impressive debut and definitely an author to look out for.
Gareth von Kallenbach (980 KP) rated The little mermaid (2023) in Movies
May 26, 2023
(By my wife Genevieve)I must admit that I may be biased about this movie, being a huge fan of all things Disney. However, the popular and beloved original The Little Mermaid was released in November 1989, about 6 months before I graduated high school. Not really the age to be that interested in an animated movie about a mermaid who trades her voice away to be able to live where the people are. But of course, I still watched it and I, like many, definitely loved the songs. The storyline? Not so much.
When I first heard a live-action version was in the works, my initial response was tepid, "That's nice." Only when I heard a person of color would play Ariel was my curiosity really piqued. As a minority, when many asked, "Why?", I thought, "Why not?" I was very moved when I saw the videos of young Black girls reacting excitedly to the first trailer when they discovered Ariel looked like them, further answering the many still asking "Why?" with "This. This is why."
If you've seen the animated version, then you know the gist of the story - young mermaid Ariel, played beautifully by Halle Bailey, is fascinated by the world above the water and collects all the human thingamabobs that litter the sea floor. She rebels against her father, King Triton, the handsome Javier Bardem, by giving in to her curiosity and ends up rescuing the merchant Prince Eric from drowning when the ship he's sailing is caught in a treacherous storm. Ariel is instantly smitten and Prince Eric, played by the perfectly-cast Jonah Hauer-King, is equally obsessed with the voice he heard as he was revived by Ariel’s siren song.
While obviously geared towards a younger audience, I found much to love about this movie. Jodi Benson’s original version will always be perfection, but Halle Bailey’s emotional rendition of “Part of Your World”, coupled with her luminous and expressive face, was just phenomenal. I had to temper my applause after her performance while a few appreciative “Whooo!” sounded through the audience. Melissa McCarthy’s Ursula and her iconic “Poor Unfortunate Souls” was definitely a highlight. Daveed Diggs as Sebastian (also inspired casting) and Awkwafina as Scuttle need their own spinoff. They’re hilarious together.
Alan Menken’s classic songs from the original were given new life by McCarthy, Bailey, and Diggs, and Lin Manuel Miranda’s signature touch is easily identifiable in the new ballads for Ariel and Prince Eric, and a Hamilton-style rap by Awkwafina and Diggs.
I appreciated the parallel stories with the prince just as curious about the world beyond his island as Ariel is about the world beyond her ocean, both bound by duty to their parents and their people, while yearning to explore the great “out there”. In all my Disney and Pixar movie-watching experiences, it has consistently been Pixar movies that get me emotionally compromised, so I was a bit surprised to find myself reaching for a napkin at the end of this movie, after a scene between Ariel and her dad. I will blame it on the nostalgia.
4 out of 5 stars just for the musical performances alone.
When I first heard a live-action version was in the works, my initial response was tepid, "That's nice." Only when I heard a person of color would play Ariel was my curiosity really piqued. As a minority, when many asked, "Why?", I thought, "Why not?" I was very moved when I saw the videos of young Black girls reacting excitedly to the first trailer when they discovered Ariel looked like them, further answering the many still asking "Why?" with "This. This is why."
If you've seen the animated version, then you know the gist of the story - young mermaid Ariel, played beautifully by Halle Bailey, is fascinated by the world above the water and collects all the human thingamabobs that litter the sea floor. She rebels against her father, King Triton, the handsome Javier Bardem, by giving in to her curiosity and ends up rescuing the merchant Prince Eric from drowning when the ship he's sailing is caught in a treacherous storm. Ariel is instantly smitten and Prince Eric, played by the perfectly-cast Jonah Hauer-King, is equally obsessed with the voice he heard as he was revived by Ariel’s siren song.
While obviously geared towards a younger audience, I found much to love about this movie. Jodi Benson’s original version will always be perfection, but Halle Bailey’s emotional rendition of “Part of Your World”, coupled with her luminous and expressive face, was just phenomenal. I had to temper my applause after her performance while a few appreciative “Whooo!” sounded through the audience. Melissa McCarthy’s Ursula and her iconic “Poor Unfortunate Souls” was definitely a highlight. Daveed Diggs as Sebastian (also inspired casting) and Awkwafina as Scuttle need their own spinoff. They’re hilarious together.
Alan Menken’s classic songs from the original were given new life by McCarthy, Bailey, and Diggs, and Lin Manuel Miranda’s signature touch is easily identifiable in the new ballads for Ariel and Prince Eric, and a Hamilton-style rap by Awkwafina and Diggs.
I appreciated the parallel stories with the prince just as curious about the world beyond his island as Ariel is about the world beyond her ocean, both bound by duty to their parents and their people, while yearning to explore the great “out there”. In all my Disney and Pixar movie-watching experiences, it has consistently been Pixar movies that get me emotionally compromised, so I was a bit surprised to find myself reaching for a napkin at the end of this movie, after a scene between Ariel and her dad. I will blame it on the nostalgia.
4 out of 5 stars just for the musical performances alone.
Becs (244 KP) rated Foundations Of Faith in Books
Oct 2, 2019
Style: Light
Point of view: Third person
Difficulty reading: It was as easy as singing the ABC’s!
Promise: Foundations of Faith promises a compelling religious read that will have you answering questions about your own faith.
Quality: All around good read, wasn’t what I was expecting but would definitely reread again.
Insights: Usually when it comes to Fantasy style of books, I always think powers (spells), mythical creatures, places that don’t exist, etc. etc. Foundations of Faith didn’t really have the typical Fantasy aspect to it. Theresa and Thomas have ‘powers’ but they aren’t magical powers like a witch or wizard would have. But it was still a great read that will end up being reread a couple more times.
Ah-Ha Moment: There wasn’t really a moment where I went ‘Ah yea, that’s the turning point’. One scene did come pretty darn close though. This scene: Thomas returns back from the retreat and finds out his mother is in the hospital and his father is in jail for putting his mother in the hospital. It’s never revealed how Thomas’s mother was hurt, and I would have definitely loved if that was explained better but then again this isn’t a Thriller so it’s also okay.
Favorite quote: “She shared how she had finally found God, not in the back of a church with hands held in prayer, but in the back of a police car with hands held in cuffs.” – I feel like this is a huge reason why most end up finding religion/ God. Something terrible or even life-threatening happens to them and they just start praying, see some signs and boom they now believe.
“As he walked, he felt the darkness behind him, following him. He swore he heard it whisper, “Run!” – Hello darkness, my old friend. I’ve come to talk with you again. Because a vision softly creeping, left its seeds while I was sleeping. And the vision that was planted in my brain still remains, within the sound of silence. Sorry, I couldn’t help myself 🙂
Aesthetics: I reallyyyyy dig the cover! It gives it that mystery horror feel even though there isn’t really any horror in Foundations of Faith. The chapter headings, awesome font. Great read. But that cover is just so aesthetically pleasing. 🙂
“The deeper the feelings of unworthiness dug into his heart, the darker the room became. It spread from the outside in, growing darker and more ominous with each new thought. He feared it would swallow him whole.”
Point of view: Third person
Difficulty reading: It was as easy as singing the ABC’s!
Promise: Foundations of Faith promises a compelling religious read that will have you answering questions about your own faith.
Quality: All around good read, wasn’t what I was expecting but would definitely reread again.
Insights: Usually when it comes to Fantasy style of books, I always think powers (spells), mythical creatures, places that don’t exist, etc. etc. Foundations of Faith didn’t really have the typical Fantasy aspect to it. Theresa and Thomas have ‘powers’ but they aren’t magical powers like a witch or wizard would have. But it was still a great read that will end up being reread a couple more times.
Ah-Ha Moment: There wasn’t really a moment where I went ‘Ah yea, that’s the turning point’. One scene did come pretty darn close though. This scene: Thomas returns back from the retreat and finds out his mother is in the hospital and his father is in jail for putting his mother in the hospital. It’s never revealed how Thomas’s mother was hurt, and I would have definitely loved if that was explained better but then again this isn’t a Thriller so it’s also okay.
Favorite quote: “She shared how she had finally found God, not in the back of a church with hands held in prayer, but in the back of a police car with hands held in cuffs.” – I feel like this is a huge reason why most end up finding religion/ God. Something terrible or even life-threatening happens to them and they just start praying, see some signs and boom they now believe.
“As he walked, he felt the darkness behind him, following him. He swore he heard it whisper, “Run!” – Hello darkness, my old friend. I’ve come to talk with you again. Because a vision softly creeping, left its seeds while I was sleeping. And the vision that was planted in my brain still remains, within the sound of silence. Sorry, I couldn’t help myself 🙂
Aesthetics: I reallyyyyy dig the cover! It gives it that mystery horror feel even though there isn’t really any horror in Foundations of Faith. The chapter headings, awesome font. Great read. But that cover is just so aesthetically pleasing. 🙂
“The deeper the feelings of unworthiness dug into his heart, the darker the room became. It spread from the outside in, growing darker and more ominous with each new thought. He feared it would swallow him whole.”
Ross (3284 KP) rated Awaken Online: Evolution in Books
Apr 1, 2019
Somewhat lengthy and drawn out but still compelling reading
The third (main) book in the Awaken Online series of LitRPG adventures starts with Jason being found standing over two dead teenagers, having apparently killed them. There then follows some legal wranglings, and for obvious reasons Jason isn't able to enter the world of AO during this period, so we are treated to the longest sequence of real world story in the series yet. This makes for a refreshing change, but I was glad when he gets some reprieve and can get back online.
A new adventure awaits as Jason, Riley and Frank travel to try and finish Jason's quest to further his skills of necromancy. This story hinges quite a lot on Retribution, the first side-quest so it is heartily recommended that novella is read first!
The plot in this book starts to centre around the in-game gods, and their competition to regain their powers through a chosen avatar (Jason being the dark one's representative).
The action set pieces of the book once again comes in the form of a dungeon task and really is quite compelling reading for large sections.
While this is a mammoth book, there are no points where the action seems to stall or that could have been cut.
I have marked this book down slightly due to a few annoying quirks of the narrative that have crept in (using the phrase "you all", which I read as "y'all", rather than "you" when spoken by what is supposed to be an authentic medieval character) and a few typos or wrong word choices.
A new adventure awaits as Jason, Riley and Frank travel to try and finish Jason's quest to further his skills of necromancy. This story hinges quite a lot on Retribution, the first side-quest so it is heartily recommended that novella is read first!
The plot in this book starts to centre around the in-game gods, and their competition to regain their powers through a chosen avatar (Jason being the dark one's representative).
The action set pieces of the book once again comes in the form of a dungeon task and really is quite compelling reading for large sections.
While this is a mammoth book, there are no points where the action seems to stall or that could have been cut.
I have marked this book down slightly due to a few annoying quirks of the narrative that have crept in (using the phrase "you all", which I read as "y'all", rather than "you" when spoken by what is supposed to be an authentic medieval character) and a few typos or wrong word choices.
Disclaimer: I received an e-copy in exchange for an honest review.
Robert is an ex-FBI agent who's now the VP of Security for a foreign market firm in NYC. On September 11, 2001, he finds himself in side one of the Twin Towers as they are attacked, and he helps guide people down the stairs to safety. He's hailed as a hero, even has his picture shown all of the media, but this is just the start of a major turn of events for him.
All Robert wants to do is move past that day, but nobody will let him. Not even himself, considering he's now found himself infatuated with a woman he helped that day. She's half his age, has two kids, and he's married, for Christ's sake, but that doesn't stop the growing bond between them. How will all these new feelings affect Robert, especially when, whether he wants to admit it or not, he's still dealing with the stress of the attacks?
I must say, this story provides an insightful perspective on September 11th, as you get to see it through the eyes of someone who was not only there, but who also had to deal with the constant praise and pats on the back, even though so many others died around him. Not to mention, it's the start of what is probably a mid-life crisis; probably not such a great time to have it. The characters are interesting, as is the story, and you can definitely tell when Robert's starting to crack under everything going on. An interesting read, and I look forward to other works by this author.
4 stars
Robert is an ex-FBI agent who's now the VP of Security for a foreign market firm in NYC. On September 11, 2001, he finds himself in side one of the Twin Towers as they are attacked, and he helps guide people down the stairs to safety. He's hailed as a hero, even has his picture shown all of the media, but this is just the start of a major turn of events for him.
All Robert wants to do is move past that day, but nobody will let him. Not even himself, considering he's now found himself infatuated with a woman he helped that day. She's half his age, has two kids, and he's married, for Christ's sake, but that doesn't stop the growing bond between them. How will all these new feelings affect Robert, especially when, whether he wants to admit it or not, he's still dealing with the stress of the attacks?
I must say, this story provides an insightful perspective on September 11th, as you get to see it through the eyes of someone who was not only there, but who also had to deal with the constant praise and pats on the back, even though so many others died around him. Not to mention, it's the start of what is probably a mid-life crisis; probably not such a great time to have it. The characters are interesting, as is the story, and you can definitely tell when Robert's starting to crack under everything going on. An interesting read, and I look forward to other works by this author.
4 stars
LeftSideCut (3776 KP) rated Sharknado 2: The Second One (2014) in Movies
Jan 13, 2020 (Updated May 7, 2020)
Shitenado
One (sort of) positive thing that I will say about Sharknado 2 is that it's delightfully absurd. You will ask yourself frequently why on Earth you're still watching but will perhaps find that you can't look away.
The first Sharknado thought that it was so bad it was good, when in reality l, it is 100% shit. Sharknado 2 on the other hand, is only 99% shit. During the opening scene set on a plane, I found myself thinking 'I wonder what this would be like with a full Hollywood budget'... This was around the point that Tara Reid was hanging out of said plane, and attempted to gun down a shark flying though the air with a small handgun, before having her hand bitten off, and exclaiming that the shark knew who she was, and was purposefully targeting her. That's pretty much what were dealing with here.
The special effects are offensively awful. The 'money-shot' of the main character sawing a shark in half with a chainsaw whilst stood on top of a car is the only relatively decent use if CGI in the whole movie, and it's clear that most of the effects budget was spent on it. Pretty sure all the rest of effects are just cut and pasted from the first one.
There's also a weird rain filter applied to a lot of the film, to give the effect of stormy weather... But the characters are bone dry for the whole thing....
For what it's worth, Sharknado 2 partially achieves it's desire to be really really silly, which is a slight improvement on the tediousness of the first one - still rubbish though.
The first Sharknado thought that it was so bad it was good, when in reality l, it is 100% shit. Sharknado 2 on the other hand, is only 99% shit. During the opening scene set on a plane, I found myself thinking 'I wonder what this would be like with a full Hollywood budget'... This was around the point that Tara Reid was hanging out of said plane, and attempted to gun down a shark flying though the air with a small handgun, before having her hand bitten off, and exclaiming that the shark knew who she was, and was purposefully targeting her. That's pretty much what were dealing with here.
The special effects are offensively awful. The 'money-shot' of the main character sawing a shark in half with a chainsaw whilst stood on top of a car is the only relatively decent use if CGI in the whole movie, and it's clear that most of the effects budget was spent on it. Pretty sure all the rest of effects are just cut and pasted from the first one.
There's also a weird rain filter applied to a lot of the film, to give the effect of stormy weather... But the characters are bone dry for the whole thing....
For what it's worth, Sharknado 2 partially achieves it's desire to be really really silly, which is a slight improvement on the tediousness of the first one - still rubbish though.
Purple Phoenix Games (2266 KP) rated Disney Villainous in Tabletop Games
Jan 6, 2020
I am a sucker for a great theme. Or themes that turn the game around. Such is the case with Disney Villainous. Not often does a game allow you to play AS the bad guys against the good guys. That premise is interesting to me, and as I saw this release last year, I just knew I had to have it. Now that I have played it several times, with and without the first expansion, what do I have to say about it? Read on.
Disney Villainous (“Villainous” from here on) is a card game that pits players against each other in a race to complete individualized objectives to win the game. Players are in direct competition with each other and have devices to employ to spoil the plans of their competitors. Can Maleficent place out curses on all the lands in her realm before Hades can have three Titans storm on Mount Olympus? Can Prince John attain 20 power before either of them win the game? Such is Villainous.
DISCLAIMER: This game has a few standalone expansions now, with more on the way I’m sure. We are using components from the base game as well as the first expansion, “Wicked to the Core,” for this review. Should we decide to review the expansions as standalone games, we will link to the new material here. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
To setup, each player will choose a big bad to play. Each character comes equipped with a colored pawn, a realm board with four locations, a deck of cards with matching pawn colored backs, a Fate deck with white back, and a playbook with tips on how to play that character. Also give every player a reference card that details the actions available. Shuffle each deck separately, give the starting player zero power from the cauldron, the second player one power, the third player two power, etc. Each player draws a hand of four colored back cards. Begin the game with the pawns on the leftmost location on the realm board and you are now ready to play.
Play works thusly: move your pawn to any unlocked location, complete any or all actions available at the location, draw your hand back up to four, next player. You MUST move on your turn, unless a card allows you to stay at your current location on your next turn. Once moved, the location will either show two or four options for actions. These could include play a card, activate a card, discard a card, gain power tokens, move an item or ally, move a Hero card, vanquish a Hero, or play cards from an opponent’s Fate deck. Some actions are self-explanatory (gain power tokens, et al), but some require further explanation.
Some cards will have an activation symbol displayed on them. This means that a pawn has to have been moved to a location with an activate card symbol, and the player must pay to activate the card for its special abilities. Easy. Moving an item, ally, or Hero typically means physically moving the cards from one location to another adjacent location. This is important for some villains’ objectives: cards need to enter play in one location but travel to another as part of the win condition. When a villain moves to a location with the Fate symbol, they will choose an opponent, look at the top two cards of their Fate deck, and choose one card to play and one card to discard. These are especially devious and can greatly hinder the player’s progress. In addition, when a Fate card resides on a realm board it covers the top symbols of a location, thus nullifying the player’s ability to use these symbols on future turns. Using the vanquish symbol requires a Hero to have been played on your board, and having enough strength in allies and items to meet or overcome the Hero’s strength. Heroes and any allies/items used in the fight are then all discarded to the appropriate discard piles.
Play continues in this manner until one player has achieved their victory condition.
Components. I have good and bad news. Good news first. The components are absolutely fabulous! Those pawns. SOOOO good. Each is a somewhat abstracted figure of the villain, but with some concrete callbacks and recognizable features. They are just so dang fun to handle and play with. I think the cards are good quality, but I forgot what they feel like outside of the sleeves I put mine in. The board components are great, the cauldron is flimsy, unnecessary, and unwieldy when putting back in the box, especially if you have one or more expansions. I have not found a decent way to put everything back in one box, so I am resigned to having both boxes with me every time I want to play. That’s the bad. I also have put all my sleeved cards into plastic deck boxes in the main game box along with the cauldron. Everything else gets put in the expansion box. I hope a better storage solution is on the horizon along with future expansions…
So as you can see from our rating graphic on top that we are spread out on this one. I love it, but I don’t see it ever breaching my Top 10 list. It does have a tendency to overstay its welcome with all the Fate cards making it more and more difficult to win the game. Once a player seems to be near winning every other player gangs up, or seems to when I have played. I get that it may come off as a negative, and the play length as well, but it’s all part of villains out-villaining each other. While Josh rated it as a three and may not ever willingly ask to play it, I have it at a five because I think it’s a great game with a wonderful theme, amazing components, and tons of expandability. With that, we at Purple Phoenix Games give Disney Villainous a boding 16 / 24. If you are a big Disney fan, can live with the Take That, and want something that looks incredible on the table, pick it up.
Disney Villainous (“Villainous” from here on) is a card game that pits players against each other in a race to complete individualized objectives to win the game. Players are in direct competition with each other and have devices to employ to spoil the plans of their competitors. Can Maleficent place out curses on all the lands in her realm before Hades can have three Titans storm on Mount Olympus? Can Prince John attain 20 power before either of them win the game? Such is Villainous.
DISCLAIMER: This game has a few standalone expansions now, with more on the way I’m sure. We are using components from the base game as well as the first expansion, “Wicked to the Core,” for this review. Should we decide to review the expansions as standalone games, we will link to the new material here. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
To setup, each player will choose a big bad to play. Each character comes equipped with a colored pawn, a realm board with four locations, a deck of cards with matching pawn colored backs, a Fate deck with white back, and a playbook with tips on how to play that character. Also give every player a reference card that details the actions available. Shuffle each deck separately, give the starting player zero power from the cauldron, the second player one power, the third player two power, etc. Each player draws a hand of four colored back cards. Begin the game with the pawns on the leftmost location on the realm board and you are now ready to play.
Play works thusly: move your pawn to any unlocked location, complete any or all actions available at the location, draw your hand back up to four, next player. You MUST move on your turn, unless a card allows you to stay at your current location on your next turn. Once moved, the location will either show two or four options for actions. These could include play a card, activate a card, discard a card, gain power tokens, move an item or ally, move a Hero card, vanquish a Hero, or play cards from an opponent’s Fate deck. Some actions are self-explanatory (gain power tokens, et al), but some require further explanation.
Some cards will have an activation symbol displayed on them. This means that a pawn has to have been moved to a location with an activate card symbol, and the player must pay to activate the card for its special abilities. Easy. Moving an item, ally, or Hero typically means physically moving the cards from one location to another adjacent location. This is important for some villains’ objectives: cards need to enter play in one location but travel to another as part of the win condition. When a villain moves to a location with the Fate symbol, they will choose an opponent, look at the top two cards of their Fate deck, and choose one card to play and one card to discard. These are especially devious and can greatly hinder the player’s progress. In addition, when a Fate card resides on a realm board it covers the top symbols of a location, thus nullifying the player’s ability to use these symbols on future turns. Using the vanquish symbol requires a Hero to have been played on your board, and having enough strength in allies and items to meet or overcome the Hero’s strength. Heroes and any allies/items used in the fight are then all discarded to the appropriate discard piles.
Play continues in this manner until one player has achieved their victory condition.
Components. I have good and bad news. Good news first. The components are absolutely fabulous! Those pawns. SOOOO good. Each is a somewhat abstracted figure of the villain, but with some concrete callbacks and recognizable features. They are just so dang fun to handle and play with. I think the cards are good quality, but I forgot what they feel like outside of the sleeves I put mine in. The board components are great, the cauldron is flimsy, unnecessary, and unwieldy when putting back in the box, especially if you have one or more expansions. I have not found a decent way to put everything back in one box, so I am resigned to having both boxes with me every time I want to play. That’s the bad. I also have put all my sleeved cards into plastic deck boxes in the main game box along with the cauldron. Everything else gets put in the expansion box. I hope a better storage solution is on the horizon along with future expansions…
So as you can see from our rating graphic on top that we are spread out on this one. I love it, but I don’t see it ever breaching my Top 10 list. It does have a tendency to overstay its welcome with all the Fate cards making it more and more difficult to win the game. Once a player seems to be near winning every other player gangs up, or seems to when I have played. I get that it may come off as a negative, and the play length as well, but it’s all part of villains out-villaining each other. While Josh rated it as a three and may not ever willingly ask to play it, I have it at a five because I think it’s a great game with a wonderful theme, amazing components, and tons of expandability. With that, we at Purple Phoenix Games give Disney Villainous a boding 16 / 24. If you are a big Disney fan, can live with the Take That, and want something that looks incredible on the table, pick it up.
Charlie Cobra Reviews (1840 KP) rated Made In Abyss in TV
Mar 3, 2021 (Updated Mar 27, 2021)
Animation, this anime is beautifully drawn (2 more)
Soundtrack, the musical score adds much to the ambiance of the world
The characters, great character design and character development
I wish it was more than 13 episodes (1 more)
The cute characters design fools you into thinking nothing bad can happen in this show
A Beautifully Frightening Journey That's Emotionally Gripping
(CCR Original Content) Made In Abyss Review [Spoiler Free Review and Spoiler Section below picture] (9/10)
Made In Abyss is a Japanese dark fantasy/adventure/sci-fi anime series adapted by Kinema Citrus from the manga written and illustrated by Akihito Tsukushi. It was directed by Masayuki Kojima and written by Hideyuki Kurata with character designs by Kazuchika Kise and animation by studio Kinema Citrus. Kevin Penkin composed the soundtrack and the anime originally aired from July 7 to September 29, 2017. The series was licensed by Sentai Filmworks in North America.
The Abyss, a huge gaping chasm stretching down into the depths of the earth, filled with mysterious creatures and relics from a time long past raises countless questions. How did it come to be? What lies at the bottom? Countless brave individuals, known as "Delvers", have sought to solve these mysteries, fearlessly descending into its darkest realms. An orphaned young girl, Riko, and a humanoid robot, Reg begin their adventure to descend into the titular "Abyss", that leads deep into the Earth, in hopes of finding her mother.
This show is definitely going to be on my list as one of the best anime of all time. The animation is beautiful and the character designs were definitely misleading or deceptive in how cute and "chibi"-ish they look in comparison to how the story or plot goes. This was definitely a tear jerker in my opinion and such a great show. I personally haven't seen any of the movies that came after it but I hear that two (Made in Abyss: Journey's Dawn & Made In Abyss: Wandering Twilight) are actually just re-caps of the series and the third Made In Abyss: Dawn of The Deep Soul is actually something different. Not sure if it's a prequel or sequel because I didn't want to read any spoilers before watching it. As I was saying before, not to hype it up to much but this was definitely a great anime from the animation to the soundtrack to the concept and plot. I really liked the characters too. Riko is so smart and determined and Reg has the whole "born yesterday" thing going on with amnesia which is a little "cliché" but he still comes out being a pretty cool character too. The anime has a lot of beautiful and unique scenery and landscapes and it really feels like you go with them on the journey which only heightens the ups and downs of the adventure with gets surprisingly dark for how cheery it seems from a lot of the pictures I've seen of it. I would get into more details but I don't want to spoil anything, definitely gave me some Studio Ghibli vibes and I can't recommend it enough for people who like anime like Princess Mononoke and Madoka Magica. I give it a solid 9 which isn't a first for me but I usually don't give anything higher than a 8 and I'm sure there's things that you can find wrong with it but for me it was the whole experience from beginning to end that really sealed it for me.
-------------------------------------------------------
Spoiler Review Section:
(I actually didn't spoil anything because I didn't want to ruin for anyone because I thought this anime was so good.)
This was such a great anime and I had a really great time watching it with my brother who showed it to me. It has beautiful animation and the musical score really adds to the ambience and the awesome world building they did when they made this anime. So the whole thing with this anime is the people in it live in a town called Orth that exists on this island around a giant pit in the ground and when I say giant I mean gigantic. This pit is not only huge in circumference but is also very deep something like 12,000 meters or around 40,000 feet which would make it deeper than the Mariana Trench. In this world there are explorers who go down into the Abyss to explore it's many mysteries and also to bring back ancient relics of a long lost civilization. These relics are worth money and the orphans that are the main characters in this anime do this kind of like a job while they live at the orphanage called Belchero Orphanage in the town of Orth. People that explore into the Abyss are called Cave-Raiders or Delvers and they have a lot to deal with beside the dangerous creatures and the arduous descent, there is also the "curse of the Abyss" which gets worse the deeper you go. It's a very mysterious and potentially deadly side-effect of having ventured into the Abyss and because of it there are very few people who have gone down into the lower depths and returned. The only way I can explain it is that it's similar to deep underwater diving and how if you don't decompress it can damage your lungs and kill you. There's also a class system put in place that classifies the different cave-raiders by experience or capability and it uses different colored whistles to differentiate them. White whistles are of the highest rank and considered legendary delvers who are also given a title. The main character is name Riko, she is a small 12-year old girl whose blonde with glasses and her mother is a legendary White Whistle named "Lyza, the Annihilator". Riko is obsessed with exploring the Abyss and has plans to reach the bottom and see her mother who never returned. The other main character is Reg, who is a robot or cyborg and like I mentioned earlier has amnesia and no memories of anything before being found by Riko. This anime may seem pretty "chibi" and innocent but believe me their journey isn't for the feint of heart and so much happens in such a short amount of time over the 13 episodes. That being said you definitely need to give this anime a chance, it has beautiful animation, a great soundtrack or musical score and a gripping plot that advances the characters through obstacles and dangers the further they go into the Abyss. This anime gets my "Must See Seal of Approval" and I give it a 9. I really can't wait to see what they have in store for the other movie that I still haven't seen yet but you can bet I'll be putting a review for that too.
https://youtu.be/om6HVFxmr_s
Made In Abyss is a Japanese dark fantasy/adventure/sci-fi anime series adapted by Kinema Citrus from the manga written and illustrated by Akihito Tsukushi. It was directed by Masayuki Kojima and written by Hideyuki Kurata with character designs by Kazuchika Kise and animation by studio Kinema Citrus. Kevin Penkin composed the soundtrack and the anime originally aired from July 7 to September 29, 2017. The series was licensed by Sentai Filmworks in North America.
The Abyss, a huge gaping chasm stretching down into the depths of the earth, filled with mysterious creatures and relics from a time long past raises countless questions. How did it come to be? What lies at the bottom? Countless brave individuals, known as "Delvers", have sought to solve these mysteries, fearlessly descending into its darkest realms. An orphaned young girl, Riko, and a humanoid robot, Reg begin their adventure to descend into the titular "Abyss", that leads deep into the Earth, in hopes of finding her mother.
This show is definitely going to be on my list as one of the best anime of all time. The animation is beautiful and the character designs were definitely misleading or deceptive in how cute and "chibi"-ish they look in comparison to how the story or plot goes. This was definitely a tear jerker in my opinion and such a great show. I personally haven't seen any of the movies that came after it but I hear that two (Made in Abyss: Journey's Dawn & Made In Abyss: Wandering Twilight) are actually just re-caps of the series and the third Made In Abyss: Dawn of The Deep Soul is actually something different. Not sure if it's a prequel or sequel because I didn't want to read any spoilers before watching it. As I was saying before, not to hype it up to much but this was definitely a great anime from the animation to the soundtrack to the concept and plot. I really liked the characters too. Riko is so smart and determined and Reg has the whole "born yesterday" thing going on with amnesia which is a little "cliché" but he still comes out being a pretty cool character too. The anime has a lot of beautiful and unique scenery and landscapes and it really feels like you go with them on the journey which only heightens the ups and downs of the adventure with gets surprisingly dark for how cheery it seems from a lot of the pictures I've seen of it. I would get into more details but I don't want to spoil anything, definitely gave me some Studio Ghibli vibes and I can't recommend it enough for people who like anime like Princess Mononoke and Madoka Magica. I give it a solid 9 which isn't a first for me but I usually don't give anything higher than a 8 and I'm sure there's things that you can find wrong with it but for me it was the whole experience from beginning to end that really sealed it for me.
-------------------------------------------------------
Spoiler Review Section:
(I actually didn't spoil anything because I didn't want to ruin for anyone because I thought this anime was so good.)
This was such a great anime and I had a really great time watching it with my brother who showed it to me. It has beautiful animation and the musical score really adds to the ambience and the awesome world building they did when they made this anime. So the whole thing with this anime is the people in it live in a town called Orth that exists on this island around a giant pit in the ground and when I say giant I mean gigantic. This pit is not only huge in circumference but is also very deep something like 12,000 meters or around 40,000 feet which would make it deeper than the Mariana Trench. In this world there are explorers who go down into the Abyss to explore it's many mysteries and also to bring back ancient relics of a long lost civilization. These relics are worth money and the orphans that are the main characters in this anime do this kind of like a job while they live at the orphanage called Belchero Orphanage in the town of Orth. People that explore into the Abyss are called Cave-Raiders or Delvers and they have a lot to deal with beside the dangerous creatures and the arduous descent, there is also the "curse of the Abyss" which gets worse the deeper you go. It's a very mysterious and potentially deadly side-effect of having ventured into the Abyss and because of it there are very few people who have gone down into the lower depths and returned. The only way I can explain it is that it's similar to deep underwater diving and how if you don't decompress it can damage your lungs and kill you. There's also a class system put in place that classifies the different cave-raiders by experience or capability and it uses different colored whistles to differentiate them. White whistles are of the highest rank and considered legendary delvers who are also given a title. The main character is name Riko, she is a small 12-year old girl whose blonde with glasses and her mother is a legendary White Whistle named "Lyza, the Annihilator". Riko is obsessed with exploring the Abyss and has plans to reach the bottom and see her mother who never returned. The other main character is Reg, who is a robot or cyborg and like I mentioned earlier has amnesia and no memories of anything before being found by Riko. This anime may seem pretty "chibi" and innocent but believe me their journey isn't for the feint of heart and so much happens in such a short amount of time over the 13 episodes. That being said you definitely need to give this anime a chance, it has beautiful animation, a great soundtrack or musical score and a gripping plot that advances the characters through obstacles and dangers the further they go into the Abyss. This anime gets my "Must See Seal of Approval" and I give it a 9. I really can't wait to see what they have in store for the other movie that I still haven't seen yet but you can bet I'll be putting a review for that too.
https://youtu.be/om6HVFxmr_s
Dillon Jacoby-Rankin (202 KP) rated Sid Meier's Civilization: A New Dawn in Tabletop Games
Jan 18, 2020
Components (2 more)
Strategy
Simple Turns
Play Time (1 more)
Hard to get to the table
Players: 2-4
Ages: 14+
Play Time: 60-120 minutes :(
Components: The game is very nice and the board is good quality as well as the cards. The pieces are all cardboard and plastic and the colors are very nice.
Simple Turns: Easy to take turns. Easy to learn and play. Harder to strategize. You can only pick between 5 options on your turn, but depending on where they are in the line up changes everything. For example, if something is at the end of the line up, it is much more useful then being at the beginning of the line up. Everytime you use a card/action, the line up will shift down. Essentially you want to always use cards further in the line up to keep the line moving but you also need to use the right cards at the right time for your specific strategy.
Strategy: I've oh played this once but I found it hard to make a plan that would work well for me. Maybe experience would make it easier which brings me to my next topic.
Hard to get to the table: Just hearing the title makes my friends turn and run. They know the name associated with the game and that it can be a lot. Big time frame and lots of strategy. I find it hard with everyone's schedule and preferences to actually play this game. Which is why I've played it once.
Play Time: I've played a two player game and that was my only game I've played. We spent longer on the set up than actually playing. We couldn't figure out which way the board was supposed to fit together. Granted you can build it however you want really but the rules said to use that layout for the first game to make it the easiest setup. Anyways we ended the game early when other friends showed up to play something else but we could tell from where we were at and the goals we needed to achieve that it was going to be a much longer game than we had intended for the day and that was just two players.
Ages: 14+
Play Time: 60-120 minutes :(
Components: The game is very nice and the board is good quality as well as the cards. The pieces are all cardboard and plastic and the colors are very nice.
Simple Turns: Easy to take turns. Easy to learn and play. Harder to strategize. You can only pick between 5 options on your turn, but depending on where they are in the line up changes everything. For example, if something is at the end of the line up, it is much more useful then being at the beginning of the line up. Everytime you use a card/action, the line up will shift down. Essentially you want to always use cards further in the line up to keep the line moving but you also need to use the right cards at the right time for your specific strategy.
Strategy: I've oh played this once but I found it hard to make a plan that would work well for me. Maybe experience would make it easier which brings me to my next topic.
Hard to get to the table: Just hearing the title makes my friends turn and run. They know the name associated with the game and that it can be a lot. Big time frame and lots of strategy. I find it hard with everyone's schedule and preferences to actually play this game. Which is why I've played it once.
Play Time: I've played a two player game and that was my only game I've played. We spent longer on the set up than actually playing. We couldn't figure out which way the board was supposed to fit together. Granted you can build it however you want really but the rules said to use that layout for the first game to make it the easiest setup. Anyways we ended the game early when other friends showed up to play something else but we could tell from where we were at and the goals we needed to achieve that it was going to be a much longer game than we had intended for the day and that was just two players.
Lucy Buglass (45 KP) rated Lion (2017) in Movies
Jun 20, 2019
Upon discovering this short film, I was impressed with how well it had performed. During its first year of distribution, it has won 126 awards at a variety of film festivals which is quite the selling point. Walking in to the film, I didn’t know much about it but the air of mystery made my viewing experience even better. The film is set in an isolated cabin, on a snowy night, which creates the perfect backdrop for a horror tale…
From the very first scene you can tell this cabin is not a happy place to be. Straight away we’re created with sounds of domestic violence, making the viewer feel instantly uncomfortable. The father in the film is repulsive and lives in a squalor, with cigarette butts, leftover pizza and empty cans of beer dotted everywhere. Michael Segal really brought this character to life, showing us that not all villains are supernatural or machete wielding psychopaths. Some evil can be found in the average home, behind closed doors, where violence takes over. Sometimes humans can be more terrifying than anything else.
The way Lion deals with domestic violence, particularly against children, was done incredibly well. It’s not an easy topic to cover but this short makes an impact without going too far and making it gratuitous. Part of what makes this film so good is what you don’t see on screen, and how your imagination runs wild. It has a slow burning narrative that builds up the suspense and finally unleashes the climactic moment with only a few minutes to spare, providing closure and satisfaction for the spectator.
I really liked the use of special effects throughout the film, because they blended in nicely with the rest of the scene and weren’t overdone at any point. Cinematically it hits all the right notes for a horror film through it’s use of low-lighting, tense creeping moments, and an excellent use of music. Jump scares and gore weren’t needed in Lion, because it manages to deliver real horror in a much more subtler, but effective way. The presence of the lion throughout was a good motif to use as well, as they’re synonymous with courage and being a fighter. You’ll see what I mean when you watch it.
Lion is an incredibly important short film that I believe is a must watch, even for those who don’t tend to reach for horrors. The final card at the end reiterates the important message that is present throughout the film, and it really resonated with me. It’s a film with fantasy elements, yet still deep rooted within reality that it makes you want to stand up and take action in any way you can.
https://jumpcutonline.co.uk/lion-short/
From the very first scene you can tell this cabin is not a happy place to be. Straight away we’re created with sounds of domestic violence, making the viewer feel instantly uncomfortable. The father in the film is repulsive and lives in a squalor, with cigarette butts, leftover pizza and empty cans of beer dotted everywhere. Michael Segal really brought this character to life, showing us that not all villains are supernatural or machete wielding psychopaths. Some evil can be found in the average home, behind closed doors, where violence takes over. Sometimes humans can be more terrifying than anything else.
The way Lion deals with domestic violence, particularly against children, was done incredibly well. It’s not an easy topic to cover but this short makes an impact without going too far and making it gratuitous. Part of what makes this film so good is what you don’t see on screen, and how your imagination runs wild. It has a slow burning narrative that builds up the suspense and finally unleashes the climactic moment with only a few minutes to spare, providing closure and satisfaction for the spectator.
I really liked the use of special effects throughout the film, because they blended in nicely with the rest of the scene and weren’t overdone at any point. Cinematically it hits all the right notes for a horror film through it’s use of low-lighting, tense creeping moments, and an excellent use of music. Jump scares and gore weren’t needed in Lion, because it manages to deliver real horror in a much more subtler, but effective way. The presence of the lion throughout was a good motif to use as well, as they’re synonymous with courage and being a fighter. You’ll see what I mean when you watch it.
Lion is an incredibly important short film that I believe is a must watch, even for those who don’t tend to reach for horrors. The final card at the end reiterates the important message that is present throughout the film, and it really resonated with me. It’s a film with fantasy elements, yet still deep rooted within reality that it makes you want to stand up and take action in any way you can.
https://jumpcutonline.co.uk/lion-short/









