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With or Without You
With or Without You
Caroline Leavitt | 2020 | Fiction & Poetry, Medical & Veterinary
8
8.0 (1 Ratings)
Book Rating
Stella and Simon have been together nearly twenty years. Simon, a rock musician, has spent most of those waiting for his one big break. He thinks he's found it now, but right before he and Stella are set to leave for California for the show that could change his life, she falls into a coma. Now Simon faces a choice: get on the plane with his band, or remain behind with his love. As for Stella, she's aware of the world around her while in the coma, and when she emerges, she's different, with a newfound artistic talent. Together, Simon and Stella must reexamine their relationship and figure out the path forward.

What a beautiful and striking novel. I discovered Caroline Leavitt through the power of ARCs in 2016, falling in love with her work through Cruel Beautiful World. She gives us another book filled with compelling characters here. I so enjoyed reading a book with a different plot, especially knowing that the coma story was somewhat based on Leavitt's own life. She's a remarkable writer in so many ways.

With or Without You is incredibly well-written--almost poetic at times. It's told from both Simon and Stella's perspectives, including while Stella's in her coma, and some of those moments are quite profound and touching. Both Stella's realizations as she struggles to realize where she is, and Simon's, as he tries to grapple with the idea of his partner being ill, as well as the awareness that he may be losing his last chance at fame and fortune as his band moves on without him.

"It's a kind of blankness. She's been erased for a while and then redrawn. When she comes back, she always feels a little bit better..."

Even worse for both Simon and Stella is the fact that they fought shortly before she fell into the coma. What kind of relationship, each wonders, would they come back into should Stella awake? In this way, Leavitt gives a beautiful character study: an in-depth observation into a flawed relationship. It just happens to be a relationship where a woman enters and exits a coma. It's an amazing look into love, loyalty, and loss. The novel makes you think, drawing you into the characters. What would you do in Simon's situation, you think? Or Stella's?

"Mostly she thought of all the things that she herself wanted, and like Simon's dreams, they had an expiration date she couldn't ignore."

Overall, I quite enjoyed this novel. It's so well-done and such a different and intriguing look at two people trying to find happiness. I love Leavitt's way with words. 4 stars.
  
Are you into murder mysteries? Then look at Lauren Carr's books if you want a cold case to unpack and enjoy. Then her latest series, "Chris Matheson Cold Case Mystery," is an excellent series to get your fix or bite into.

My latest book, "Chris Crossed Murder," is filled to pack a punch from the very beginning of the book. Why would someone send a swat team after Chris Matheson and his daughter? Why do these family members think he is dead? We get twists and turns from the beginning of the book to every end.

The cold case starts to get hot, and Chris Matheson gets pulled into a hard case that he worked on nine years earlier. Who should be the text buddy that Chris Matheson gets? It starts with a dead body found with Chris Matheson's federal badge.

Every time I turned the page, I would try and guess, but we met the holiday gang. Who are they, and did they commit Sky Belmont murder? Who wants Chris dead? Is Dylan trying to figure out what Serra's stepfather is doing? Why? Dylan's parents wish to do something, or are they connected to Sky Belmont's murder?

There seem to be quite a few different murders going on. But who wants Chris dead, and why? The geezer squad is on it. There appears to be a romance in the air for a member and new family member named "Red"? This book set is on a winter night near Christmas.
  
Custom Heroes
Custom Heroes
2017 | Card Game, Fantasy
You know that feeling when you play a game that FEELS familiar, but has really improved on certain aspects? Take, for example, the famed “Yahtzee mechanic” that has been extended and improved upon by so many games. Or the “I Cut, You Choose mechanic” that has shown up in several titles with slight variations to improve it? Well such was my feeling when cracking open Custom Heroes. I thought to myself, “Man, this feels natural in my hands, but it’s better.” I know I left myself open for tons of jokes here, but this is a PG(ish) forum, so keep it classy, everyone.

Custom Heroes is a fantasy/sci-fi-themed, customization, ladder-climbing, trick-taking card game for two to six players. In it players are using their hand of cards to win tricks (a la Tichu). The twist is that each card is able to be upgraded by using various Advancements that are added directly into the same sleeve as the base card. The winner of the game is they who amass 10 or more points and win a subsequent hand.


Before the first game after unboxing, all Character Cards will need to be sleeved. These Character Cards are numbered from 1-10 and come in six sets (one set of 10 cards for each player, at max player count). To setup the game, each player chooses a Player Screen to hide their resources and provide the scoring table. Shuffle the Character cards and deal each player a hand of 10 cards. For this review, I will be using the two-player rules. Players also begin with 1VP Token and 2 Power Tokens, along with an Ascended Form Advancement Card and Kodora Advancement Card. In a two-player game, players begin with three total Advancement Cards, as shown in the photo below. The rest of the VP Tokens and Power Tokens are placed (or thrown, in my case) on the table, and the remainder of the Advancement Cards are shuffled and placed in the bag to be drawn randomly throughout the game. The battle for tricks may now begin!
As with all (most?) trick-taking games, Custom Heroes is played over a series of rounds. However, Custom Heroes is played across three phases: Upkeep, Main, Scoring. During the Upkeep phase, the deck of Character Cards is shuffled and 10 cards are dealt to each player. On each player’s turn during the Main phase, they will decide if they would like to upgrade any card by sleeving Advancement Cards along with the Character Cards. These Advancement Cards are clear plastic and will alter the value of the card, provide special abilities, or provide modifiers to the card’s value. Sleeving new Advancements may be done at any time during the turn, before playing it, but the caveat is that ALL cards are shuffled and dealt to players after every round, so the chances of receiving that same card in future hands diminishes with each additional player at the table!

Once Advancements have been applied, or whilst applying, the players will determine the lead play. A lead could be a single card or several matching cards in a set. The following player will need to play a card, or cards, of the same number, but of higher value. For example, if a single 7 was led, only a single 8, 9, or 10 will beat it. However, if a pair of 5s was led, a pair of 6-10 will beat that lead. Players may pass if they cannot, or choose not to, beat the current trick, and can engage in play on a future trick. Once a player has run out of cards for the hand, or all players have passed. The first player to run out of cards, or the last player to play a card, wins the hand and receives the benefits listed on the scoring table shown below. Again, when a player earns 10 VP and wins a hand, they win!


A few notes about Advancement Cards. The Ascended Form card given to all players at setup will allow the player to win the trick for that round once played. It is essentially a wild insta-win card. That is, unless another player plays an Ascended Form on top of it and wins with the most recent Ascended Form. The Kodora card, however, can be played to the player’s tableau instead of as a card in a trick. When played this way, the player “bets” two VP Tokens that they will win the hand. If they do, they gain an additional two VP Tokens, but lose their bet if they do not finish in 1st Place. All other Advancement Cards may be added to the Character Card sleeve as long as the associated gem icon at the bottom is not already present in the sleeve. As there are four gem slots on Character Cards, each Character may be upgraded four total times.
Components. This one comes with a number of components of different types. The tokens are all small, but not too small, the bag is cool, but obviously the main attractions are the clear plastic cards and sleeves common to the Card Crafting System that AEG produced. I think I first saw this idea of layering plastic cards on top of one another in the Gloom series, though it may have existed even before that. I adore this idea and really fell in love with it when I was big into Mystic Vale, also from John D. Clair and AEG. So components for me get a big ol’ seal of approval. I love ’em.

Similarly, I think the gameplay gets a big seal of approval from me. Like I said, I was big into Mystic Vale for a while, but I think that Cusom Heroes, to me, trumps it in many ways. Though both boxes mention games approximately taking around 45 minutes, I found Mystic Vale to be much longer, mostly due to having to explain and re-explain rules and oddities to players at the table. It feels like Custom Heroes has cut down the complexity of gameplay, especially for newer gamers. I can bring out Custom Heroes and have it taught and played in under an hour – a feat I still haven’t mastered with Mystic Vale.

I think that I also prefer the trick-taking style of Custom Heroes a bit more. My family really enjoys playing Euchre at family reunions and other events, and while Custom Heroes isn’t a Euchre clone at all, the feel is very similar. There is still a led card, and cards that are more valuable to be played atop them in order to win tricks. While there isn’t necessarily any suits in Custom Heroes, the ability to trump an entire hand with an Ascended Form Advancement or other Advancements adds a layer (see what I did there) of strategy and tactics that is just so satisfying. I am a big fan of games that allow players to upgrade their starting resources, or level up their characters, and this one fits right inside a little 60 minute pocket and is relatively easy to teach and play.

All in all, I am so glad I found this one at my FLGS (well, not super local), and there was a big sale going on. I picked it up solely for the Card Crafting System logo and it was a big hit for me. This will completely replace Mystic Vale for me in my collection, and I couldn’t be happier with that. If you are looking for something quick, easy, but full of choices and modifications, this is certainly the game for you. It’s the game for me, and that’s why Purple Phoenix Games gives Custom Heroes a mostly-upgraded 5 / 6. Could this reach into my Top 10 someday, or earn a Golden Feather Award? It is entirely possible. We shall see with more and more plays. I am excited to give it many more plays and find out! Are you in?
  
The Demon’s surrendee (Demon’s Lexicon #3)
The Demon’s surrendee (Demon’s Lexicon #3)
Sarah Rees Brennan | 2011 | Paranormal, Science Fiction/Fantasy, Young Adult (YA)
6
8.0 (2 Ratings)
Book Rating
This is a review for the whole series
I read these books because a friend of mine suggested them and she enjoyed them very much. I really like Sarah Rees Brennan style, it is funny and engaging and I really couldn't put these books down. However the end of this trilogy makes me angry, there are so many problems with it that I don't know where to start. I apologise in advance for the mistakes in this review, I am not a native speaker so please be patient.

The Disney happy ending: I don't want to comment the fact that everyone gets paired off here, but what about the magicians? In this book the magicians are evil, they kill people, they are addicted to power, the lousy solution they found through Jamie it's not solid. What happens when Jamie dies? When Nick dies? It can last for 50-60 years, what then? This magicians are not vampires that can drink animal blood, they are addicts that need to kill people in order to have power, this solution is just temporary and I cannot see another way to make it happens afterwards, unless they start to sacrifice babies that is even worse. Moreover they unleash 2 demons on Earth (the most irresponsible and incoherent thing they can do after 3 books of saying how they are pure evil) and the only explanation we get is "winning a war comes with a price"

Diversity: the way diversity is treated in this book is ridiculous. She throws in some black or gay character, family problems, a past of abuses and then she uses them to makes the white rich kids shine. I will talk about Sin in a minute, but what about Seb? He could have been such a precious character instead you see him as bully, then as the magicians' pet, then he gets to date the boy he always loved in secret, after he bullied him for years, just because he's the only gay character still available

All that is wrong with Sin:
  The Character: Sin is a strong teenage girl who had a tough life but she has always worked hard to achieve her goal: become the leader of a place that she loves deeply, understands deeply and where she spent her entire life. And when a tourist threats to get the position instead, she is the first to recognise that this girl who has been at the Goblin Market 4 times is better than her in everything. Sin doesn't simply fail, she surrenders to the fact that Mae's is better than her and she just let her have the Market. Sin, that should be the main character of the third book, stays a secondary character with no development other than getting rid of a stupid superstition about limping guys and getting a boyfriend.
  Point of view: although I enjoyed Sin's POV far more than Mae's, I can't see the reason of this choice. The previous POV where of main characters who were actually living the situation and acting in the situation. In here Sin, instead of becoming a main character, spends more than half of the book overhearing conversations (with her supernatural hearing) and following Mae's plans. Again, it seems they wanted to show off about the diversity inside this book and instead it results in a joke. Alan's POV, or Jamie's, would have been so much better.

All that is wrong with Mae:
I am not a fan of Mae, I couldn't stand her form the beginning. I don't want to get started on this because I could talk about it for hours but to summarise my opinion, I think that author wanted to go for a character very much like Hermione but much more popular and cool. The problem is that Hermione, even though she is smart and talented, succeeds in everything she does because she works very hard to get there she sacrifice herself for a greater cause, and she has flow and doubts as every teenager. Mae succeeds in everything without any particular reason, she is just lucky and most of the time she doesn't deserve what she gets.

Last but not lest: COULD YOU EXPLAIN HOW ON EARTH A DEMON AND A HUMAN GIRL GET TOGETHER?????
  
Azul: Stained Glass of Sintra
Azul: Stained Glass of Sintra
2018 | Abstract Strategy
Sometimes, finding a game that the entire group loves can be extremely difficult. Such was not the case when Purple Phoenix Games played Azul. We immediately fell in love with it, as you can see by its well-earned Golden Feather Award. So when Azul: Stained Glass of Sintra was released, we knew we had to try it! A reimplementation of a game we all loved – we were so stoked to get it to the table. How does this ‘sequel’ hold up to the OG Azul? Keep reading to find out!

For many years you have worked as a tile layer, creating uniquely beautiful mosaics that adorn walls all around the world. Taking your expert skills, you’ve decided to hone your talent into a new form of mosaic decoration – stained glass windows. Select the most colorful glass combinations to create elaborate and beautiful designs, all while being careful not to waste or break any of your supplies in the process! Years of tile-laying have resulted in a steady hand, but glass is a different story. Does your talent and eye for design transcend materials, or are you better left to your familiar ceramic tiles?

Disclaimer: I do not intend to rehash the entire rulebook in this review. I will briefly go over the turn order, but will leave the specifics for you to discover in the rulebook! – L

Like Azul, Azul: Stained Glass of Sintra is a game of pattern building, set collection, and tile placement. To set up, each player receives a palace board, 8 double-sided pattern strips, and glazier (pawn) in their chosen color. All players need to select the same side, A or B, for their palace boards, but the pattern strips can be placed with either side face-up. Place your glazier above the left-most pattern strip, and you are ready to go! The designated score-keeper sets up the score board – placing each players’ scoring cube on the score track and broken glass track, as well as randomly placing 1 tile of each color on the round tracker. Much like OG Azul, a certain number of factories are in play, each populated with 4 pane tiles. Now the game can begin!

On your turn, you may do one of two things – Advance a pattern, or Move your glazier to the left-most pattern strip. If you choose to advance a pattern, you complete these three steps: Select pane pieces of one color from a factory or the middle of the table, place the pieces on one of your pattern strips, and check to see if the pattern is complete. Easy enough! There are a few placement restrictions to keep in mind, and they are detailed in the rulebook. Moving on, after placing your tiles, if the pattern strip is not yet full, your turn is over and play continues with the next player. If you have successfully filled the entire pattern strip, you get to immediately score that window, and then your turn ends. Specific steps for scoring are found in the rulebook. The other action available to you on your turn is to move your glazier back to the left-most pattern strip. Once you do this, your turn is over. Play continues over six rounds, and the player at the end of the game with the most points is the winner!

So how does Azul: Stained Glass of Sintra hold up? I think it’s a pretty great game. It’s very mechanically and thematically similar to the original Azul, but there is enough of a difference in gameplay that keeps it interesting. It doesn’t just feel like the exact same game to me, even if there are many similarities between the two. There definitely is a good amount of strategy involved, and I think the addition of the glazier (which can sorta restrict your placement options) adds a new level of complexity to the game. Do you dare ‘waste’ a turn to reset your glazier, or do you risk the points and try to complete your current pattern strip?

Another great thing about this game is the variability of it. Each player receives 8 double-sided pattern strips to begin the game. The strips can be placed with whichever face up or down that you want. So no two players will ever have the same setup, just as you will probably never have the same setup yourself between plays. One wrong placement could maybe end up costing you the game! There is no ‘right’ setup, and the fact that everyone’s setup will be different makes the game a little more unique.

Of course, the components are great and the tiles are so much fun to handle. Unlike OG Azul, these tiles are semi-transparent and crystalline, giving them the semblance of actual glass. The pattern strips/palace boards are good, sturdy cardboard, and can definitely withstand the amount of manipulation they see each game. My one qualm is with the score tracker. Instead of moving linearly, the score tracker moves kind of zig-zag-y around the board, and it takes me a minute sometimes to read the points and move my marker quickly because my eyes have to figure out the score line. Yeah, it looks cool, but its just a little inconvenient for me while playing.

Overall, I think Azul: Stained Glass of Sintra is a great ‘sequel’ to Azul. It feels familiar in mechanics and theme, but different enough in overall gameplay that I think it is a good stand-alone reimplementation. And guess what? Another Azul game is in the works! Titled Azul: Summer Pavilion, it is yet another game of tile drafting/placement and set collection. Since I have high praise for Stained Glass of Sintra, I am definitely looking forward to this newest version of Azul, coming soon! Purple Phoenix Games gives Azul: Stained Glass of Sintra, a colorful 9 / 12.
  
Forever Fudge
Forever Fudge
Nancy CoCo | 2019
7
7.0 (1 Ratings)
Book Rating
Forever Fudge by Nancy Coco is a sweet cozy mystery. Readers will salivate with the fudge recipes, be charmed on the Mackinac Island, and attempt to crack the murder mystery along with the main character Allie McMurphy.

Coco is a great pseudonym for the Fudge series. “I really enjoy writing these cozy mysteries with the humor and solving the puzzle. While writing my first series, I would put recipes on my blog. Then a friend of mine suggested I should write in this genre with a gluten free bakery. My last name was specifically chosen for this series. I love fudge, actually anything chocolate. The person in the apartment next to us said it always smells like chocolate in my house. Not only does it smell good but tastes good as well.”

Allie is an amateur sleuth. She and her dog Mal have an uncanny ability to find dead bodies. In the past, she has helped the police solve cases. As the owner of a delightful hotel and fudge shop on Mackinac Island, Allie’s excitement has grown after a television crew arrives on the island to film a television pilot for a mystery series. Throwing a wrench into the enthusiasm is the dead body found by Allie’s adorable Bichon-Poo puppy, Mal. Shot in the head, the body discovered has a letter with clues from chess moves. As the killings mount up, the murderer continues to taunt Allie, trying to get her to play his game.

The island plays a role in the story. “I have a huge family living in Michigan, which is where the island is located. If you ever saw the movie, “Somewhere in Time” starring Christopher Reeve, you can picture the setting. The island does not allow cars so people travel by foot, horse and carriage, or bicycle. It is a cool touristy place.”

There is also a love triangle. Allie is being wooed by two courters. She broke up with Trent Jessup because a long-distance relationship is not working, with him spending a lot of time in Chicago. The other beau is police chief Rex Manning who is being persistent in pursuing her, yet, willing to give her time and space.

“I thought it is interesting to compare ‘in love versus loving someone.’ I love my male friends but being ‘in love’ has excitement, a commitment, and intimacy. Allie is starting to build connections but some old timers see her as an outsider. One of those who accept her as part of the community is Rex who sees it as his responsibility to protect her and the community.”

Actual recipes are dispersed throughout the story. “I purposely did it this way to show what Allie is working on. I sprinkle it throughout to give the feel and flavor to what she is actually making. I try to relate it to the story when possible. I remember my first contract with Kensington Books required me to write ten recipes per book. Luckily, they downsized that amount. Since they had to be originals it was a relief.”

This story has an intriguing mystery, some romance, and humor. It is a fun who done it plot that has no shortage of suspects. Readers will be looking forward to the next installment, Fudge Bits, out next fall, a Halloween plot. It will highlight her cat instead of her dog that finds a Zombie body.
  
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Kristy H (1252 KP) rated Leave Me in Books

Feb 13, 2018  
Leave Me
Leave Me
Gayle Forman | 2017 | Fiction & Poetry
6
8.0 (2 Ratings)
Book Rating
Maribeth is an overworked mother of four-year-old twins: busy dividing her time as an editor of a magazine, mothering her twins, and taking care of her household. But Maribeth is so busy she doesn't even realize she's had a heart attack. Once out of the hospital, Maribeth is shocked to realize that her mother and husband seem clueless when it comes to taking care of her (and in many ways, the household). Maribeth feels overwhelmed and frustrated. Angry at her husband, Jason, she packs a bag and flees her husband and the twins, basically starting her life over in another city. Once there, Maribeth makes new friends and starts a search for her own birth mother. But obviously she has left behind unresolved issues in New York, such as her husband and family. (Minor issue, right?)

Wow, this is quite a book, and honestly, I'm still processing some of my feelings about it. I've previously read two of Forman's YA novels (both of which I enjoyed), but this was my first time reading her foray into general fiction. For me, this book really hit home, considering I am an overworked mother of four-year-old twins, who juggles work and motherhood much like Maribeth. Lucky for me, my spouse isn't clueless like Maribeth's husband (in fact: she's lovely). I also don't have a mother who is basically totally worthless; I mean, seriously, how pathetic is Maribeth's mom? Can these people not help the woman mere weeks after she's had a freaking heart attack? The whole episode where Meredith's kids have lice and her spouse and mother flake on her had me completely stressed out.

In fact, there were honestly times reading this book that I felt my own heart hurting, both from Forman's realistic description of Maribeth's cardiac attack, as well as from the stressful scenario she's in. Forman does an excellent job of conveying the pressure Maribeth is under and the frustration she feels in her life--overwhelmed, alone, trapped, desperate. What mother hasn't felt that way at some point, and truly, what mother hasn't wanted to run away at times?

My issue with this book is that Maribeth actually does run away. It's really hard to believe she'd actually leave her kids - not for a week or two - but for a good chunk of time (and taking a sizable chunk of her family's savings with her). But, while I really didn't agree with all of her choices (they didn't truly seem realistic), I have to admit, I found myself liking the book in spite of them. The life Maribeth creates for herself away from her family is unique and readable, and her world away is compelling. My only beef: should a woman really have to leave for her spouse to appreciate all she does? I am not totally sure I agree with the message.

Overall, this book is different. It's not your typical contemporary fiction, but it's certainly worth reading. 3.5 stars (and leaves you thinking).

I received a copy of this novel from the publisher and Edelweiss (thank you!); it is available everywhere as of 9/6.

<a href="http://justacatandabookatherside.blogspot.com/">My Blog</a> ~ <a href="https://www.facebook.com/justacatandabook/">Facebook</a>; ~ <a href="https://twitter.com/justacatandbook">Twitter</a>;
  
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Little Ray Of Sunshine (41 KP) rated The Hunt in Books

Jan 11, 2019 (Updated Feb 10, 2019)  
TH
The Hunt
Tim Lebbon | 2015
10
9.0 (2 Ratings)
Book Rating
Book Review | The Hunt by T. J. Lebbon
Rose is the one that got away. She was the prey in a human trophy hunt run by an elite organisation known only as The Trail. She paid the worst possible price. Every moment since she has been planning her revenge. And now her time has come ...

Chris returns from his morning run to find his wife and children missing and a stranger in his kitchen.

He's told to run.

If he's caught and killed, his family go free. If he escapes, they die.

Rose is the only one who can help him, for her, Chris is bait. And The Trail have not forgotten the woman who tried to outwit them.
The Trail want Rose. The hunters want Chris's corpse. Rose wants revenge, and Chris just wants his family back.

THE HUNT IS ON ...

I was given this book by my friend she told me it was a great book. I don't usually read thriller books but this year I am starting to go out my comfort zone of romance. I have enjoy reading these thrillers and how they make my heart beat faster.
When I first saw the front cover it intrigued me and I wanted to get straight into the book and see what it like.

The book is about Rose she was the one who got away from a game where rich people pay to hunt people down its a sick game to play. While this is happening her family was taken hostage. She was told if she escape them her family will die. Rose outwitted them and escaped them as she thought they wont kill my family. But sadly they was killed and she went back to her house to find them dead and she is framed for their murder. So she goes on the run to find out more about what The Trail is and how she can hunt them down and seek revenge for what did to her family.

While she was searching on the internet to see if The Trail as took another family hostage she found out that there was another and this time it was a man called Chris he returned from a morning run to find hes family as gone missing and a stranger in hes kitchen. He was told if he escapes and they can't find him hes family will be killed. He feels all alone as he can't get in contact with hes family and friends.

But all a sudden this women comes to the rescue called Rose shes the only one who can help him and she knows more about The Trail. So she uses Chris as bait while she hunts each of the hunters down and kills them. Chris doesn't trust Rose he feels that she is in with the The Trail but he soons realise that she aint there to kill him but safe him from The Trail and save hes family too.

Wow this book is a page turner, I was intrigued what was happening through the book and I was thinking all the way through the book "Will they survive?" "Will they find Chris's family in time?" Also I wanted it to have a happy ending and The Trail need to be stopped!

I won't say anymore as I want you to decide what you think to the book and ending.

Thanks for reading x
  
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Hazel (1853 KP) rated Unrivalled in Books

May 25, 2017  
Unrivalled
Unrivalled
Alyson Noel | 2016 | Children
4
6.0 (2 Ratings)
Book Rating
Indistinctive
This ARC was provided by the publisher via NetGalley in exchange for an honest review

Unrivalled is the first book in a new young adult series by Alyson Noël. Set in Hollywood, this story takes a look at what it is like to be young and famous, as well as what it is like to be aspiring to be. The lives of four eighteen year olds from completely different circumstances are suddenly thrown together in a prestigious competition to become the best promoter of VIP nightclubs owned by the infamous Ira Redmond.

Layla and Tommy, from less notable backgrounds, are determined to become famous through journalism and guitar playing. For Layla, this competition means winning enough money to go to college in New York. For Tommy, the prize will help him to move up from his lowly rented apartment and begin to make himself known. Aster, on the other hand, is already rich, she does not care about the money, she cares about winning. Winning means being noticed, which for an aspiring actress is an important career move.

The fourth character is already famous and is a face that Redmond has challenged the competitors to get to enter their respective nightclubs. Madison Brooks has made her way to the top as America’s hottest teenage actress – yet how she has managed this is unclear. As the story goes on it becomes clear that Madison has a shaky past that is constantly trying to catch up with her. No one other than her trusted staff know of the true Madison, so when she goes missing the police suspect foul play. The only problem is Layla, Tommy and Aster are so mixed up in recent events surrounding Madison that they immediately become the prime suspects.

Unrivalled is a book that needs a required taste to fully enjoy. The focus is on celebrity life style, which for me is not something I am interested in. I found myself lacking in sympathy for any of the characters – although I slightly liked Layla’s ambition to become a reporter as journalism and writing IS something I am drawn to. What is annoying is that Unrivalled is only the first novel in a series, so I never got to find out what happened to Madison after plowing through pages of tedious narrative. But to be honest, I do not really care about the result.

It is my lack of interest in the subject matter that consequently leaves me to only give this book a two star rating. However, I would like to emphasize that Noël knows how to write. For the right target audience Unrivalled will be a captivating novel. It emphasizes the glamorous and the not-so-glamorous aspects of becoming famous, which the three contestants soon discover: as Shakespeare put it “All that glitters is not gold.”

If you have an interest in celebrity culture, teenage romance and a bit of mystery, then this book may well be for you. If not, you may be headed for disappointment.
  
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Goddess in the Stacks (553 KP) rated The Wrong Stars in Books

Aug 26, 2018 (Updated Aug 26, 2018)  
TW
The Wrong Stars
Tim Pratt | 2017 | Fiction & Poetry
9
9.0 (1 Ratings)
Book Rating
Diversity (2 more)
World-building
Amazing alien species
I've watched my fair share of Space Opera (Firefly, Dark Matter, Farscape, Star Trek, Star Wars - don't try to tell me those last two aren't Space Opera, THEY TOTALLY ARE) - but I haven't read much of it. I picked up The Wrong Stars mostly because reviews said it had a demisexual main character, rather than because it's a Space Opera. Regardless, I am SO GLAD I DID. The book is excellent.

First off, the diversity! Over the course of the story, we meet people who are, in no particular order, gay, bisexual, demisexual, asexual, transgender, and non-binary. The story is set 500 years after Earth sends out its first colony ships, and in that time, culture has evolved. Marriage is not common, but contractually-bound relationships exist. Promiscuity and non-monogamy aren't viewed any different than monogamy, and in the same way, the distinctions between gay, straight, and bi don't carry any negative connotations. It's not a complete utopia - it's still a capitalist society, and there is still scarcity - but socially, at least, it has definitely evolved a lot from the present!

Elena, one of our main characters, was a biologist sent out on one of the first colony ships. Stocked with seeds, crude replicators, and cryo-sleep pods, a small crew was sent out, in stasis, on a five-hundred year journey to a system with probable life-supporting planets. They were called Goldilocks ships, in the hope they'd find a planet that was "just right." What humanity didn't expect was that in the intervening five hundred years, they would make contact with an alien species and be given the means for true space travel via wormholes. Some of the ships arrived at their destinations to find human colonies already thriving on their target planets! Elena, however, found something quite different, and it's a very disconcerting difference. She is rescued by the motley crew of the White Raven, and they quickly get drawn into the mystery.

I really enjoyed the world-building and characterization in The Wrong Stars. The science of it made sense to me, but I'm not very versed in science, so I can't really say how realistic it is. It was at least pretty internally consistent. I'd like to learn more about how the AIs are created, though. Luckily, there is a sequel coming! The Dreaming Stars should be coming out this September, and I'm DEFINITELY going to read it.

If you like Dark Matter, Firefly, or Farscape, you should definitely read The Wrong Stars. There's a little bit of light romance threaded into the larger plot, and one fade-to-black sex scene. It's definitely not the focus of the book. There is some violence, but nothing incredibly graphic. I would put it at about the same maturity level as Star Trek.


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