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Tiny Epic Tactics
Tiny Epic Tactics
2019 | Fantasy, Fighting, Medieval
One of the neatest things about the Tiny Epic game series is how they manage to fit so much game into such a small box. But alas, boxes are not always just mere storage devices – in Tiny Epic Tactics, they are components of the game! These nesting boxes will create a 3D terrain on which players will be moving across, over, and through on their way to victory! But how does this game fit into the Tiny Epic series overall? Keep reading to find out!

Disclaimer: There are 5 different modes of play in Tiny Epic Tactics. In this review, I will be focusing on the 2-4 Player Competitive mode. There are also expansions for this game, but this review will not cover those materials. I also do not intend to rehash the entire rulebook, but rather provide a general overview of the rules and gameplay. For a more in-depth look at the rules, pick up a copy of the game from the publisher or at your FLGS. -L

Tiny Epic Tactics is a game of strategy and combat in which players will lead their teams of 4 heroes to fight opponents and attempt to gain control of a number of areas in the realm. To setup the game, unroll the map scroll and place the boxes onto their corresponding spaces. Randomly deal each player 1 Unit card from each class (Fighters, Wizards, Rogues, and Beasts), and give them 4 Unit tokens (meeples) in their chosen color, as well as tracker tokens for Health, Ammo, and Mana. Players will select their 4-space starting location, and will place all 4 of their Units on the map. Shuffle the deck of Tactic cards, and deal 2 to each player. Players will look at the cards and select one to keep in hand, discarding the other. Place the Tactic card deck in reach of all players, and place the Control Card nearby, with the 3 Flag tokens on the Start space. The game is ready to begin!

Over a series of rounds, players will take turns performing actions until either one player has had all of their Units captured or one player has captured the final Flag token (based on player count). The remaining players will take one final turn, and then the game ends, VPs are tallied, and the player with the most VPs is the winner! A game turn is made up of four steps, the first of which being to check for Majority Control. To see if you hold a Majority Control over any of the Control Areas on the map, count the number of Units in each triggered Control Area – if your Units make up the majority of Units in that area, advance the corresponding Flag token on the Control card, and if you do not hold the majority, then nothing happens. Once a Flag has been advanced to the final space, it is given to the player who holds Majority Control.


The next step of your turn is to take up to 3 actions with your Units. Possible actions are: Movement, Melee Attack, Missile Attack, and Cast a Spell. All Units have a printed value on their cards for Movement, as well as either Melee Attack, Missile Attack, or Spell Attack value, based on the Unit’s class. All of these actions are pretty self-explanatory, with a couple of extra components – use of Ammo/Mana, rolling dice, advantages/penalties based on Elevation, etc. – that make the gameplay strategic and challenging. The third turn step is to remove Weakened tokens (more on this later), and the final step is to draw a Tactic Card. Look at the card, and either keep it in hand or discard it – you may only ever have 2 Tactic Cards in hand. Play continues in this fashion until the end of the game is triggered, either when a single player has had all 4 of their Units captured or a player has taken the final Flag token. All other players take one more turn and then VPs are tallied for final scoring.
Ok so first thing I want to talk about is the use of boxes to create a 3D map. It is SO COOL. It’s such a unique idea, and one that I honestly haven’t seen before. The added aspect of Elevation in regards to movement and range for attacks really ups the strategic gameplay for me. Want to climb to a higher peak? Ok, that costs +1 movement. Don’t have enough movement to climb up this turn? Then you’re outta luck. Your strategy must always be changing based on where Units are located on the map.

Speaking of strategy, there are several different game elements that you can base your gameplay on – there is no ‘right’ way to play! Maybe you really want to focus on getting Flag tokens, so you try to protect that area and maintain majority at all costs. Maybe you don’t care about the Flags and it’s all about combat to you – you’re on the hunt for enemy Units and Area Control means nothing to you. Or maybe your aim is to complete your Tactic Cards, which will then allow you to perform a special/bonus action upon completion. There are different ways to play this game, and that makes it engaging and entertaining as you must constantly adapt your strategy while trying to figure out how your opponents are playing too!

Another neat element of Tiny Epic Tactics is that on each turn you only have 3 actions – and a single Unit may only perform one action per turn! So you can’t just spend all 3 actions moving and attacking with the same Unit, they must be spread across all of your heroes. That adds to the strategy because you have to set your Units up in advance for certain actions, but must quickly adapt based on the movements of your opponents. You can have a Unit perform a second, different, action on the same turn, but it will then become Weakened. When Weakened, a Unit cannot perform any actions on the next turn, and will have the Weakened condition removed at the end of said turn. Or, on your next turn, you may choose to pay 2 Health to remove the Weakened token and be able to act in that same turn. It’s kind of a gamble – how far are you willing to push your Units, and are you able to sacrifice their abilities for an entire turn in order to removed the Weakened token?


Let’s touch on components for a minute. These components are great, as is to be expected of the Tiny Epic series. The art is colorful and unique, the boxes are sturdy, the cards are nice and thick, and the wooden components are quality. No real gripes from me regarding production quality of this game! The gripe I do have is about the gameplay – specifically a 2-player game. When playing a 2-player game in competitive mode, the game end is triggered after 1 Flag token has been secured. This really can negate any need for strategy or player interaction, because each player starts near a Control Area, and can simply just move there and camp out to take the Flag. In my first games at a 2-player count, I found the gameplay to be kind of bland and not engaging because of this. At higher player counts, you have to interact with opponents on the map as you try to capture Control Areas. If at a 2-player count, you were required to secure 2 Flag tokens, or maybe just mandate that the secured Flag must be the one located in the center of the map, it would encourage more interactions between the players, and thereby elevate the strategy and gameplay in my opinion. Just something to consider.
Overall, I think that Tiny Epic Tactics is a solid game in this series. It is not my favorite by any means, but the gameplay and mechanics fill a gap left by the other Tiny Epics. The strategy required can be high-level, but the simplicity of the physical gameplay makes it feel accessible and inviting to all types of gamers. If you’re looking for a great 2-player Tiny Epic, maybe keep looking, but for a 3-4 player game, Tiny Epic Tactics hits the spot. Purple Phoenix Games gives it a tactical 8 / 12.
  
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Debbiereadsbook (1166 KP) rated Found (Breaking Free #4) in Books

Mar 14, 2019 (Updated Mar 14, 2019)  
Found (Breaking Free #4)
Found (Breaking Free #4)
A.M. Arthur | 2018 | LGBTQ+, Romance
10
10.0 (1 Ratings)
Book Rating
I freaking love these books!
*verified Amazon purchase Dec 2018*

This is book 4 in the Breaking Free series. personally, I would recommend that you read the other books first, before this one. It will give you a better picture of this world and how things are slowly changing, but still how badly the omegas are treated, and just what a workaholic Isa Higgs is! And they are rather brilliant too.

We met Isa in book one, he is Tarek's boss. And he pops up in all the other books too. He works a lot since the death of his mate two years before, and he is estranged from his 3 beta sons. So being hit with ANOTHER mating bond throws Isa for a loop. Especially since that mate is Liam, a man half his age and already pregnant with another alpha's baby. Liam isn't sure what he is feeling about Isa, but he knows he makes him feel SAFE, and Liam hasn't had that feeling for a very long time. But when Isa brings Liam home, Liam begins to feel the bond. He just isn't sure Isa is! It takes a threat to remove Liam from Isa's home that forces them to admit the bond, and then Isa might have a very difficult choice: his new mated omega and his FOUR sons (assuming the older three will stand by him) or his career.

Oh, these two! I loved these two! Well, I've loved each and every pairing so far, and I have no doubt that next pair will knock Isa and Liam off that top spot, but for now, these two are my favourites! Loved this one!

We met Liam (briefly) in book one, too. He is the omega that Braun sees being kidnapped that causes him to run. He has been held for the fight ring, but not yet fought. Not like the others rescued with him. Being held was bad enough. Liam is not sure what he wants to do about the baby, whether to keep him or not; but at least now he has that CHOICE. He is able to choose what he does. Isa taking him home doesn't help that choice about the baby, but it's very clear the Liam CHOOSES Isa. And once these two actually admit to feeling the bond, that they feel for each other, it's truly beautiful watching them grow towards making Liam feel safe enough and in control of his life enough, to physically mate, and to make Isa secure in Liam's life. He hasn't had much security for a long time, and he needs that to make his choices about the baby.

This one, while carrying the fight ring/kidnapping/Iverson story arcs from the other books, I found far more emotional. Liam is saved with 4 others, and they all suffer in this book (fight ring and physical abuse aside) some devastating losses and news. And bloody hell, I cried for these boys! Because they ARE boys, still really, and they have already been through so much before they get rescued, and they are STILL suffering. Differently, but still.

I loved that Isa's boys came round to Liam and to their father. Loved that they were able to reconcile and make good. Mistakes were made by Isa when his previous mate died, but he forgot the boys lost their omegin too. Loved that Tarius, Isa's 2nd son, was able to finally confide in his dad.

I can't fault these book,s I really can't. But the next three will have to wait for the next payday, and I'm counting the days!

5 full, but very emotional stars.

**same worded review will appear elsewhere**
  
Magic Mike XXL (2015)
Magic Mike XXL (2015)
2015 | Comedy
6
4.7 (3 Ratings)
Movie Rating
When we last saw Mike Lane (Channing Tatum) he was trading in his g-string and the adulation of grown women with lots of dollar bills to spare, for a custom furniture business of his own and a serious relationship with a girl named Brooke. He said goodbye to his band of magical, muscular men (and by magical, we mean in the art of making clothes disappear) and headed off into a better future.

Or so he thought.

Three years later, we find Mike has found a little success, his company has grown by one employee. The empty apartment with no sign of a roommate suggests his future no longer includes Brooke. A phone call from Tarzan (Kevin Nash) has Mike donning a suit to attend a “wake”. Cue the reunion with his old gang that is far from somber, and more of a ruse to see him. Apparently, his orphaned crew is set on one last hurrah before they follow in Mike’s footsteps and go after their own entrepreneurial dreams.

Does Mike want in on the swan song of stripteases at Myrtle Beach’s stripper convention? Of course not. He has a business to run, employees to pay, he postures. But considering this movie is a sequel entitled “Magic Mike XXL” you know he changes his mind. And, boy, how he changes his mind! With a little help from power tools and Genuwine’s “Pony”, natch.

Magic Mike XXL is a road trip of discovery for Mike, Tarzan, Tito (Adam Rodriguez), Ken (Matt Bomer), Tobias (Gabriel Iglesias) and Big Dick Richie (Joe Mangeniello). There were a few times I wondered where exactly this story was going, but as ensemble features go, the insightful peeks into the guys’ individual stories distracted from the meandering plot. Okay, why I was looking for a plot in a movie clearly made to titillate fans of sculpted male phsyiques, I don’t know. Sorry. Not sorry.

The road to Myrtle Beach is littered with conquests, old and new, and epiphanies fueled by pharmaceuticals inspire the Kings of Tampa to learn a few new tricks along the way. XXL actually achieves that rare feat of being better than the original. I know, that may not exactly be high praise, but it delivers more of what fans enjoyed in the original – the male entertainment.

XXL has the same awkward, but slightly improved banter between Mike and the females he encounters, but it also has new routines, a sexier emcee in Jada Pinkett-Smith (with all due respect to Matthew McConaughey) and it doesn’t require Kevin Nash to dance like a lost mannequin. There are some eyebrow-raising casting choices for a couple of new strippers. You may find yourself asking “Hey, is that who I think it is jumping all over that woman?” And “Okay…so he doesn’t actually strip. He just sings?” But don’t worry, that singer inspires Matt Bomer to do both. Very well. How did I not know Matt Bomer could sing?

The finale is one the screener audience, the majority of which were female, of course, did not want to end. I admit I could’ve stayed in my seat for more Channing Tatum and professional dancer, Stephen “tWitch” Boss, who could make his own Magic Malik movie. As my girlfriends and I left the theater, one commented that her face hurt from smiling the whole time. At the risk of sounding extremely shallow, we all agreed that the only way the movie could have been better is if it was shown on the IMAX screen in 3D. Maybe in Dbox seats.

Probably not a movie women will want to take their significant others to, but their girlfriends for a ladies night out? Hell to the yeah.

For story, acting and plot? Ummm 2 out of 5
For sheer, eye-candy entertainment? 4 stars.
  
Paprika (2006)
Paprika (2006)
2006 | Animation, Sci-Fi
9
7.7 (7 Ratings)
Movie Rating
The DC Mini was created to not only record and watch a person's dreams, but to actually enter them as well. It was created by Kosaku Tokita at the Foundation for Psychiatric Research and was meant to be a form of therapy to help people find the purpose of manic disorders and other manias such as fear or anxiety issues. But when the DC Mini is stolen and the same dream is being implanted into people while they're awake with chaotic results, then the research foundation takes it upon themselves to try and find out who is behind all of this. Tokita, along with Atsuko Chiba and Torataro Shima, are on the case. But who is Paprika and how does Detective Toshimi Konakawa fit into the equation?

Let me just start off by saying I loved this film. It is weird, it is unusual, and it's creatively original. I think those are some of the best reasons to like Paprika other than the fact that the animation is incredibly fluid and crisp and the story is quite good, but we'll come back to those points shortly. With a film like Paprika that is so complex and so good, there's a lot of key points to mention.

There seems to be so much going on in the film even though it pretty much centers around one dream and it's a dream for the ages. One of the things I love about Paprika is that whenever this dream is implanted into somebody while they're awake, they just start spitting this random gibberish that doesn't make sense until you actually see the dream and see this parade. The way this parade bleeds into not only Detective Kogawa's dream, but into the real world is also a sight within itself.

Over the years I've found that not only anime fans but fans of foreign cinema prefer to watch the film in its natural language with subtitles rather than the English dubbed version. I'm not talking about someone who just watches anime occasionally, but die hard fans. The English dubbing used to be pretty bad on a lot of anime titles, but it's either progressed quite a bit since I last watched a dubbed title or this film is an exception. I had no problems watching the English dub of Paprika. The voices all fit the characters, it was synced up well, nothing really sounded out of place. I'd actually recommend the English dub over the subtitled version. The audio, in general, was very good. The soundtrack also fit Paprika like a glove. The music during the parade dream is a perfect example of this.

The animation of Paprika is where the film really shines. Each surreal dream is illustrated beautifully and each cel of animation flows in an almost realistic fashion. It's some of the best animation I've seen in an animated film that isn't entirely CGI. The story also reeled me in since what started off as something somewhat simple wound up being more complex than what I once thought. Most of Tokita's dialogue where he's describing why he created the DC Mini and it's purposes are a huge mouthful of scientific jargon that's hard to comprehend to its full extent on the first viewing of Paprika. I got more than what I expected story-wise and I was extremely happy with that.

Paprika is an extremely well animated, intelligent, trip into one's imagination that I'd recommend to anyone. The best way I can describe the film is by saying it's kind of like Akira with a story that actually makes sense. Track this film down, whether you're a fan of animated films or not. I think you'll be pleasantly surprised.
  
The Girl Next Door
The Girl Next Door
10
9.0 (2 Ratings)
Book Rating
One little lie just became deadly…
Perfect mother. Perfect wife. Jane Goodwin has spent years building her picture-perfect life in the quiet village of Ashdon. So when sixteen-year-old Clare Edwards is found murdered in Sorrow's Meadow, Jane knows she must first protect her family.
Every marriage has a few white lies and hers is no exception. Jane's worked hard to cover up her dark secret from all those years ago - and she'll do anything to keep it hidden..

Appearances can be deceptive, can't they?
This story is told from multiple points of view and are taken on the journey of what happened on the fateful day and also the aftermath.
This story has so many secrets that are revealed throughout. The village setting is so perfect but is it really all it seems?
The pace and plot were just perfect for this story. Great characters and the suspicions just keep mounting.
The ending has such a shock twist and revelation that will leave you stunned.
Perfect suspense throughout!!
Highly recommend reading!

I would like to thank the Author/the Publishers/NetGalley for the opportunity to read this book for free in exchange for a fair and honest review
  
    NCLEX Stanford Review

    NCLEX Stanford Review

    Medical and Education

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    Pass NCLEX after 1 day of study! Guaranteed! NCLEX Stanford Review , by Linda Stanford, RN, MSN, is...

London's No.1 Dog-Walking Agency
London's No.1 Dog-Walking Agency
7
7.0 (1 Ratings)
Book Rating
Enjoyable easy read (0 more)
Typos (0 more)
Who doesn't love dogs??!!
This book is non-fiction but at times you would think some of the people were made up characters. There are some strange people out there :)
This is Kate MacDougall's account of setting up a dog walking service in London, before anyone else was doing it. She leaves her office job at Sotheby's after knocking over one too many valuable objects and starts off walking one dog.
As the number of dogs increases, she has to bring in other walkers. We hear about some of the dogs, some of the strange owners, the successes and failures of the walkers, and the stages of Kate's life over a period of about ten years.
I found it entertaining, sometimes funny and there is a bit of sadness of course as dogs don't go on forever. Kate's mum is a bit of a hoot with her expectations of how life should go, and Kate's life is chaotically not living up to that.
The dogs are lovely despite some of their issues, the owners are trying their best for their dogs (although some shouldn't have them as they have no clue!), and it is an enjoyable and quick read.
  
The Return of Sherlock Holmes
The Return of Sherlock Holmes
8
7.5 (4 Ratings)
Book Rating
Sherlock Holmes DIDN'T die at The Reichenbach Falls.

That's despite his creator (Arthur Conan Doyle) getting fed up with writing about him, and (supposedly) killing him off at that location during The Adventure of the Final Problem - a Sherlock Holmes Short Story.

You do have to wonder, however, just how dedicated to that decision he was as he left himself an 'out' ("Holmes body was never found"), finally succumbing to public demand - and a boat load of money - to resurrect the character roughly 10 years after he had been killed off (with the earlier-set The Hound of the Baskervilles being released in the interim period).

This, then, is another collection of short stories, with the collection I read including:

"The Adventure of the Empty House"
"The Adventure of the Norwood Builder"
"The Adventure of the Dancing Men"
"The Adventure of the Solitary Cyclist"
"The Adventure of the Priory School"
"The Adventure of Black Peter"
"The Adventure of Charles Augustus Milverton"
"The Adventure of the Six Napoleons"
"The Adventure of the Three Students"
"The Adventure of the Golden Pince-Nez"
"The Adventure of the Missing Three-Quarter"
"The Adventure of the Abbey Grange"
"The Adventure of the Second Stain"

As before, thoroughly enjoyable all!