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Gareth von Kallenbach (980 KP) rated the PC version of Far Cry 6 in Video Games
Oct 6, 2021
Players can play as either a male or female named Dani who attempts to flee the island and the brutal Dictatorship of Anton Castillo (Giancarlo Esposito); who has ruled with an iron grip and a wave of human rights violations since he was elected to office.
The island has never recovered from a prior revolution which has left most of the country in poverty and given Castillo a platform to impose his rule. Under Castillo, a cancer drug named Viviro has been developed and he sees it as the path to a golden future for the nation.
Taking place in a very large open-world setting; players will have to navigate the island and survive clashes with Castillo’s forces as well as the abundant wildlife of the island.
While the gameplay mechanics of the game will no doubt be familiar to fans of the series; Far Cry 6 attempts to bring even more to the process starting with the locale. Yara is a small island but it offers a diverse ecosystem and players will have a wide array of vehicles from cars to motorcycles, trucks, planes, helicopters, boats, jet skis, and even horses to help cover the vast distances missions require.
As the game unfolds players will be able to use Fast Travel locales to return to bases and safe areas. There is a wide range of music as well for players to enjoy and I found lots of enjoyable tunes to help pass the travel times.
Naturally, the game is all about action and while stealth is at times needed; I am all about mayhem and the game allows you to find a path to success that best suits your style ranging from a story mode where damage and death still happen but not as frequently to more traditional forms of play.
Players can brutally dispatch an enemy with a machete and disable the alarms, or gun in with guns and grenades blazing and let the body count rise.
The island offers various control points and strategic locales for players to clear and capture which makes travel easier as being forced to repair vehicle damage in a gunfight is never ideal.
Customization is a big part of the series and while I did not have to hunt for herbs for health; the ability to upgrade weapons and ammunition; especially the Supremo backpacks was a great addition and came in handy. While I did use this option several times; I usually stayed with weapons that had been working and found my loadout only needed a few changes along the way.
The arsenal available to players is vast as pistols, machine guns, rifles, and explosives are only part of the fun. Players can also gain the help of various animal friends and having a Gator named Guapo along for the mission or an adorable dog in a cart added a nice dimension and really helped lure out enemies in hiding.
While I mentioned the island being vast; the game is also very long as there are numerous missions as well as several side missions that can be given to players along the way. At times it seemed like I was moving forward with a final push only to have a mission asking me to defend performers at a concert, deface a series of billboards, or go drinking with another player.
While some may find this distracting from the overall game narrative; it actually did wonders for expanding upon the characters and their stories. Dani must help recruit various groups into the cause and they all have their own interests and motivations and the characters grow and change over the course of the game events.
Some have complained about the graphics in the trailers leading up to launch, but I found them more than sufficient, and installing the texture pack helped a great deal as well.
After completing the game I found I was not ready to leave Yara behind and thankfully there will be weekly Incursion events and other updates along the way to enjoy as well as DLC in the future. The game does offer a Co-Op mode which is on my list to try and I look forward to taking my salvaged parts and customizing various vehicles and weapons for more carnage in the months to come.
While it does not attempt to change the formula, Far Cry 6 expands and improves on what has made the series such a success and gives fans more of what they want.
Paul Kellett (118 KP) rated The 7th Continent in Tabletop Games
Jun 9, 2019
On the surface, it looks like a card version of a choose your own adventure book, exploring and revealing a whole island as you find clues to lift a curse.
When you start playing however, you reveal a very tight card management and action optimization game that can be very unforgiving. This is both a great thing or a frustrating one depending on your view.
If you just want a light exploration game more like a CYOA book, or struggle finding card combos and optimal actions, this game might not be for you.
However, if you want a deeper game that rewards careful planning and finding the synergy between cards, 7th Continent is a rewarding experience.
The premise is simple - explore the island and try to find the right clues to lift a curse, one of several to choose from.
You start with an action deck of 35+ cards which also functions as your party's health. Everything you do requires you to discard cards from the deck. There is a big push your luck element here as every action requires a certain number of stars in order to succeed and every action card contains a varying number of stars. Do you play safe and draw more cards to minimise risk but drain more health or do you draw less and hope you succeed.
Every time you draw action cards, you can choose one to keep in your hand. These can be skills to help you control the deck or items you can build to make exploration and encounters easier.
You will find hunting spots along the way where you might find food to eat and replenish your action deck by returning cards from the discard pile but be warned, hunting also has it's own risks.
The action deck also contains 6 curse cards. These do nothing initially except reduce the chance of succeeding an encounter but, once all your action cards are discarded, you shuffle the discard pile and start drawing from that. If you ever draw a curse card from the discard, it's game over.
This is where the meat of the game is. You need to balance drawing cards and exploring the island with finding beneficial combos and cunning tricks to replenish the action deck. You won't be able to investigate every nook and cranny on the island in one game but, because of the roguelike nature, while you don't carry over any items between games, you can use your knowledge of the island to make your progress quicker. The more you play, the more familiar you get with the island and you know where to go to hunt, what things are worth looking at and what you should avoid.
The curses themselves are varied and play anywhere from 3 to 30 hours! This is great as it means there is a ton of play time but also a point of frustration as having to restart from the beginning after getting 10 hours into a curse can really put people off.
On the whole, I love it. 7th Continent really captures the feel of Jules Verne, HG Wells and that era of fiction. The way the map cards align seamlessly to reveal a complete landscape looks fantastic on the table and I enjoy the old school option of drawing maps and taking notes as I play.
I certainly recommend giving this game a try if you can.
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Kristy H (1252 KP) rated The Twilight Wife in Books
Feb 13, 2018
This was a fascinating book that really took the premise of the "unreliable" narrator to a whole new level. What I enjoyed the most is that we learned the bits and pieces about Kyra's life, and who she was, just as she did. This made the novel very suspenseful and helped make up for any points where it seemed a little unbelievable (e.g., only forgetting exactly these 4 crucial years, no Internet on the island except at their home, etc.), or where the story felt a bit flat. Kyra is our main character, and she's interesting and complicated, with her memory loss and unknown past. She's truly trying to find out who she is. The others in the novel, mainly Jacob and a few island residents, aren't exactly characters you form an attachment to. Still, I found the book captivating and basically read the second half in one sitting: it's a very fast read, and you become easily drawn into Kyra's world.
I found the ending to be a little easy and pat, but I still enjoyed watching all the pieces come together (even if I'd guessed some of them already). The novel really truly does a masterful job at creating intrigue into Kyra's past and the various parts of her life, and how she has arrived on this remote island with Jacob (don't want to give anything away). It's a little eerie, a little creepy, and a little haunting. It was sort of a fun version of a Lifetime movie--one that had me hooked and enjoying the plot, versus rolling my eyes and changing the channel--and because I so enjoyed seeing everything come together and racing through the end of the book, it pushed my rating up to 4 stars. If you're looking for a quick suspense read, it's definitely worth picking this one up.
I received a copy of this novel from the publisher and Edelweiss (thank you!); it is available everywhere as of 12/27/2016.
Lee (2222 KP) rated Away (2019) in Movies
Jan 6, 2021
The plot of Away is a very modest one. Opening with a young man, hanging by his parachute from a lone tree that stands in a vast, desolate landscape, we see a tall, dark spirit-like figure slowly approaching. The spirit wraps itself around the boy, but as we discover later on throughout the movie, it’s not a hug that the monster is trying to administer. Breaking free of its hold, the boy runs away, with the spirit in slow pursuit, until he arrives at an opening for a forest oasis. The spirit remains standing at the opening, either unwilling or unable to enter, allowing the boy time to rest and recover. He drinks from the river, eats the fruit from the trees, swims and even makes friends with a small bird, all the while taking in the beautiful scenery.
He discovers an abandoned motorcycle and a backpack containing a map of the large island he finds himself on, along with a compass, a water bottle and keys to the motorcycle. Spotting what looks like some kind of harbour at the other side of the island, the boy sets off on the bike, past the tall spirit and off on the long journey through ever-changing and beautiful landscapes in order to reach his destination and discover what awaits him. The dark spirit immediately begins his slow pursuit, lumbering slowly after the boy with determination, like some kind of Terminator.
What follows can only be described as a series of scenes that are just animated, zen-like bliss. Not a single word is spoken throughout Away, leaving the beautiful visuals and meditative music to do all of the work, reminding me of The Red Turtle, another movie which surprised and entertained me. Director, writer, producer, animator and film score creator Gints Zilbalodis worked on Away for three and a half years, writing the story, creating the beautifully animated landscapes and characters, and composing and recording the enchanting music. There are occasional moments of tension and peril, but other than that I haven’t felt so calm and relaxed by a movie in a very long time.
Along the way, we learn of the plane crash which resulted in the boy finding himself alone on the island. But is he in some kind of Lost style remote island purgatory? And what’s the deal with his pursuer? What awaits him on the other side of the island? Well, while the storyline may be a little lacking in places, and may struggle to hold the interest of some, it really didn’t matter to me when it was presented as beautifully as this.
Purple Phoenix Games (2266 KP) rated Dinosaur Island in Tabletop Games
Jun 12, 2019
In Dinosaur Island, you have successfully created a theme park of the Jurassic variety (see what I did there?), and are now tasked with managing and supervising the day-to-day operations. Think “Zoo Tycoon” on steroids. You have to collect new DNA, upgrade your facilities, build new attractions, hire specialists, oversee your workers, and create new dinosaurs to populate your park! Make sure you manage your resources wisely for maximum benefit, and keep a close eye on the security of your park to ensure the safety of your guests! The goal is to create and maintain the most successful dinosaur park!
DISCLAIMER: An expansion exists for Dinosaur Island, and I do own it, but I have yet to incorporate it into my games. Once I get some experience with the expansion, I will either amend this review or address it in a separate post! -L
Let me first begin this review by saying that there is A LOT going on in this game. Seriously, a lot. And it can be pretty overwhelming at first. But one thing I cannot praise enough about Dinosaur Island is its rulebook. It’s kind of hefty, but it is so detailed and clear (with numerous examples) that I understood how to play the game on my first read-through. And sometimes with games that have so many moving elements, total understanding from the get-go can be rare, for me especially. The excellent rulebook makes a seemingly daunting game not so scary. I always keep the rulebook on hand when I play (just to be safe!), but once I got the hang of all of the steps, I don’t really need to refer back to it anymore!
As a solo game, Dinosaur Island plays very similarly as it does in group play with a few minor differences. For one, no regular Objective cards are used – instead you use a set of specified Solo Objective cards. Next, to simulate player interaction during the Research and Market Phases, the solo player draws a card from an AI deck and eliminates the options/discards the resources listed on the card – this mimics group play in the sense that turn order changes every round and you do not always get your first pick during these phases. The remaining 2 Phases (Worker and Park) occur simultaneously and involve no player interaction, so those are played as normal. One final difference between group and solo play is that the solo player can choose to play without Plot Twist cards. A solo game is played over the course of 7 total rounds, and the overall goal of the game remains the same – amass the most Victory Points.
The trickiest part of playing Dinosaur Island solo, for me, has to do with the Solo Objectives. You have 7 Solo Objectives to be completed throughout the game, and they reward Victory Points based on the round in which they were completed – finishing objectives in earlier rounds yields a higher number of points. If you are unable to complete any objective in a given round, you must discard one (of your choice) at the end of that round. The hard thing is that depending on which objectives are currently in play, it can be difficult to complete one each round to earn those points. Some things take time (and a couple of rounds) to be able to complete – like “Reach a threat level of 15.” If you have multiple long-term objectives in play, they can really limit the number of points you can earn from them. A nice mix of objectives (both short-term and long-term) can help balance out the game a little more, but it’s ultimately a luck of the draw.
One positive thing I can say about the objectives, though, is that they really force you to come up with a multi-faceted strategy. Depending on which objectives are in play, you have to decide on a logical strategy and order in which to complete them for maximum points. You can’t just focus on one objective – you also need to be setting yourself up to complete future objectives. I never feel like I’m just going through the motions because I always need to be thinking ahead to my future rounds.
The thing I really like about Dinosaur Island as a solo game is that it is still extremely engaging. I’m not a huge fan of “Beat your own personal best” solo games, but this one keeps me so involved that I don’t mind the fact that there’s no real ‘winner.’ Since a group game doesn’t involve that much player interaction anyway, Dinosaur Island doesn’t really even necessarily feel like a solo game. Every play requires a different strategy, and that makes it feel like a new game every time. If you enjoy Dinosaur Island in a group setting, give it a try as a solo game. There’s really not much of a gameplay difference, and I think you’ll enjoy it just as much!
https://purplephoenixgames.wordpress.com/2019/05/21/solo-chronicles-dinosaur-island/




