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    Vault (2019)

    Vault (2019)

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    Movie

    Vault tells a story about a group of small time criminals in 1975 who attempt to pull off the...

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Gareth von Kallenbach (980 KP) rated the PC version of Far Cry 6 in Video Games

Oct 6, 2021  
Far Cry 6
Far Cry 6
2021 | Action, Shooter
Far Cry 6 Gives Fans More Of What They Want From The Series
The tropical Caribbean island of Yara is the setting for the latest chapter in the popular Far Cry series and Far Cry 6 gives fans even more of what has made the series such as success.

Players can play as either a male or female named Dani who attempts to flee the island and the brutal Dictatorship of Anton Castillo (Giancarlo Esposito); who has ruled with an iron grip and a wave of human rights violations since he was elected to office.

The island has never recovered from a prior revolution which has left most of the country in poverty and given Castillo a platform to impose his rule. Under Castillo, a cancer drug named Viviro has been developed and he sees it as the path to a golden future for the nation.

Taking place in a very large open-world setting; players will have to navigate the island and survive clashes with Castillo’s forces as well as the abundant wildlife of the island.

While the gameplay mechanics of the game will no doubt be familiar to fans of the series; Far Cry 6 attempts to bring even more to the process starting with the locale. Yara is a small island but it offers a diverse ecosystem and players will have a wide array of vehicles from cars to motorcycles, trucks, planes, helicopters, boats, jet skis, and even horses to help cover the vast distances missions require.

As the game unfolds players will be able to use Fast Travel locales to return to bases and safe areas. There is a wide range of music as well for players to enjoy and I found lots of enjoyable tunes to help pass the travel times.

Naturally, the game is all about action and while stealth is at times needed; I am all about mayhem and the game allows you to find a path to success that best suits your style ranging from a story mode where damage and death still happen but not as frequently to more traditional forms of play.

Players can brutally dispatch an enemy with a machete and disable the alarms, or gun in with guns and grenades blazing and let the body count rise.

The island offers various control points and strategic locales for players to clear and capture which makes travel easier as being forced to repair vehicle damage in a gunfight is never ideal.

Customization is a big part of the series and while I did not have to hunt for herbs for health; the ability to upgrade weapons and ammunition; especially the Supremo backpacks was a great addition and came in handy. While I did use this option several times; I usually stayed with weapons that had been working and found my loadout only needed a few changes along the way.

The arsenal available to players is vast as pistols, machine guns, rifles, and explosives are only part of the fun. Players can also gain the help of various animal friends and having a Gator named Guapo along for the mission or an adorable dog in a cart added a nice dimension and really helped lure out enemies in hiding.

While I mentioned the island being vast; the game is also very long as there are numerous missions as well as several side missions that can be given to players along the way. At times it seemed like I was moving forward with a final push only to have a mission asking me to defend performers at a concert, deface a series of billboards, or go drinking with another player.

While some may find this distracting from the overall game narrative; it actually did wonders for expanding upon the characters and their stories. Dani must help recruit various groups into the cause and they all have their own interests and motivations and the characters grow and change over the course of the game events.

Some have complained about the graphics in the trailers leading up to launch, but I found them more than sufficient, and installing the texture pack helped a great deal as well.

After completing the game I found I was not ready to leave Yara behind and thankfully there will be weekly Incursion events and other updates along the way to enjoy as well as DLC in the future. The game does offer a Co-Op mode which is on my list to try and I look forward to taking my salvaged parts and customizing various vehicles and weapons for more carnage in the months to come.

While it does not attempt to change the formula, Far Cry 6 expands and improves on what has made the series such a success and gives fans more of what they want.
  
The 7th Continent
The 7th Continent
2017 | Adventure, Card Game, Exploration, Horror, Science Fiction
Great art, map looks brilliant as it builds up as you explore (2 more)
Massive amount of gameplay
Great open world adventure
Roguelike - could be frustrating to have to restart especially on the longer curses (1 more)
A lot of cards, sorting them after a game is a bit of a faff
A Cool Adventure Survival game
7th Continent is an amazing and ambitious adventure / exploration game that is a lot more challenging than it appears.


On the surface, it looks like a card version of a choose your own adventure book, exploring and revealing a whole island as you find clues to lift a curse.


When you start playing however, you reveal a very tight card management and action optimization game that can be very unforgiving. This is both a great thing or a frustrating one depending on your view.


If you just want a light exploration game more like a CYOA book, or struggle finding card combos and optimal actions, this game might not be for you.


However, if you want a deeper game that rewards careful planning and finding the synergy between cards, 7th Continent is a rewarding experience.


The premise is simple - explore the island and try to find the right clues to lift a curse, one of several to choose from.


You start with an action deck of 35+ cards which also functions as your party's health. Everything you do requires you to discard cards from the deck. There is a big push your luck element here as every action requires a certain number of stars in order to succeed and every action card contains a varying number of stars. Do you play safe and draw more cards to minimise risk but drain more health or do you draw less and hope you succeed.


Every time you draw action cards, you can choose one to keep in your hand. These can be skills to help you control the deck or items you can build to make exploration and encounters easier.


You will find hunting spots along the way where you might find food to eat and replenish your action deck by returning cards from the discard pile but be warned, hunting also has it's own risks.


The action deck also contains 6 curse cards. These do nothing initially except reduce the chance of succeeding an encounter but, once all your action cards are discarded, you shuffle the discard pile and start drawing from that. If you ever draw a curse card from the discard, it's game over.


This is where the meat of the game is. You need to balance drawing cards and exploring the island with finding beneficial combos and cunning tricks to replenish the action deck. You won't be able to investigate every nook and cranny on the island in one game but, because of the roguelike nature, while you don't carry over any items between games, you can use your knowledge of the island to make your progress quicker. The more you play, the more familiar you get with the island and you know where to go to hunt, what things are worth looking at and what you should avoid.


The curses themselves are varied and play anywhere from 3 to 30 hours! This is great as it means there is a ton of play time but also a point of frustration as having to restart from the beginning after getting 10 hours into a curse can really put people off.


On the whole, I love it. 7th Continent really captures the feel of Jules Verne, HG Wells and that era of fiction. The way the map cards align seamlessly to reveal a complete landscape looks fantastic on the table and I enjoy the old school option of drawing maps and taking notes as I play.


I certainly recommend giving this game a try if you can.
  
    West Indies Boating Charts

    West Indies Boating Charts

    Navigation and Travel

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    App

    *** For people who are looking for appealing charts, features like seamless scrolling, comprehensive...

The Twilight Wife
The Twilight Wife
8
8.6 (5 Ratings)
Book Rating
Kyra Winthrop and her husband, Jacob, are headed to live on a remote island (in the house where Jacob grew up) to get away from it all. Kyra recently suffered a head injury in a diving accident; she hit her head on a rock and while Jacob saved her, she cannot remember the past four years of her life and is having trouble with her current ability to retain things. Kyra and Jacob hope time away, in a quiet place, will let Kyra--and her memory--heal. But once on the island, Kyra begins to remember more and more. About the accident and about her past. She has no one to rely on but Jacob, who tells her much of what she remembers are only dreams. But Kyra is convinced it's more. And what about the shadowy third figure she continually recalls from their diving accident? Kyra isn't sure who to trust, even herself, as she tries to unfold her past and recall not only her accident, but who she has been for the past four years.

This was a fascinating book that really took the premise of the "unreliable" narrator to a whole new level. What I enjoyed the most is that we learned the bits and pieces about Kyra's life, and who she was, just as she did. This made the novel very suspenseful and helped make up for any points where it seemed a little unbelievable (e.g., only forgetting exactly these 4 crucial years, no Internet on the island except at their home, etc.), or where the story felt a bit flat. Kyra is our main character, and she's interesting and complicated, with her memory loss and unknown past. She's truly trying to find out who she is. The others in the novel, mainly Jacob and a few island residents, aren't exactly characters you form an attachment to. Still, I found the book captivating and basically read the second half in one sitting: it's a very fast read, and you become easily drawn into Kyra's world.

I found the ending to be a little easy and pat, but I still enjoyed watching all the pieces come together (even if I'd guessed some of them already). The novel really truly does a masterful job at creating intrigue into Kyra's past and the various parts of her life, and how she has arrived on this remote island with Jacob (don't want to give anything away). It's a little eerie, a little creepy, and a little haunting. It was sort of a fun version of a Lifetime movie--one that had me hooked and enjoying the plot, versus rolling my eyes and changing the channel--and because I so enjoyed seeing everything come together and racing through the end of the book, it pushed my rating up to 4 stars. If you're looking for a quick suspense read, it's definitely worth picking this one up.

I received a copy of this novel from the publisher and Edelweiss (thank you!); it is available everywhere as of 12/27/2016.
  
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Lee (2222 KP) rated Away (2019) in Movies

Jan 6, 2021  
Away (2019)
Away (2019)
2019 | Adventure, Animation, Family
8
9.0 (2 Ratings)
Movie Rating
Away is a multi-award-winning animation, single-handedly created by Latvian filmmaker and animator Gints Zilbalodis on a shoestring budget. It has earned a 100% fresh rating on rotten tomatoes, and in what now appears to be something of a regular occurrence for me, it turned out to be yet another movie that I absolutely loved but, I am sorry to say, I had never even heard of beforehand.

The plot of Away is a very modest one. Opening with a young man, hanging by his parachute from a lone tree that stands in a vast, desolate landscape, we see a tall, dark spirit-like figure slowly approaching. The spirit wraps itself around the boy, but as we discover later on throughout the movie, it’s not a hug that the monster is trying to administer. Breaking free of its hold, the boy runs away, with the spirit in slow pursuit, until he arrives at an opening for a forest oasis. The spirit remains standing at the opening, either unwilling or unable to enter, allowing the boy time to rest and recover. He drinks from the river, eats the fruit from the trees, swims and even makes friends with a small bird, all the while taking in the beautiful scenery.

He discovers an abandoned motorcycle and a backpack containing a map of the large island he finds himself on, along with a compass, a water bottle and keys to the motorcycle. Spotting what looks like some kind of harbour at the other side of the island, the boy sets off on the bike, past the tall spirit and off on the long journey through ever-changing and beautiful landscapes in order to reach his destination and discover what awaits him. The dark spirit immediately begins his slow pursuit, lumbering slowly after the boy with determination, like some kind of Terminator.

What follows can only be described as a series of scenes that are just animated, zen-like bliss. Not a single word is spoken throughout Away, leaving the beautiful visuals and meditative music to do all of the work, reminding me of The Red Turtle, another movie which surprised and entertained me. Director, writer, producer, animator and film score creator Gints Zilbalodis worked on Away for three and a half years, writing the story, creating the beautifully animated landscapes and characters, and composing and recording the enchanting music. There are occasional moments of tension and peril, but other than that I haven’t felt so calm and relaxed by a movie in a very long time.

Along the way, we learn of the plane crash which resulted in the boy finding himself alone on the island. But is he in some kind of Lost style remote island purgatory? And what’s the deal with his pursuer? What awaits him on the other side of the island? Well, while the storyline may be a little lacking in places, and may struggle to hold the interest of some, it really didn’t matter to me when it was presented as beautifully as this.
  
Dinosaur Island
Dinosaur Island
2017 | Dice Game, Economic
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

In Dinosaur Island, you have successfully created a theme park of the Jurassic variety (see what I did there?), and are now tasked with managing and supervising the day-to-day operations. Think “Zoo Tycoon” on steroids. You have to collect new DNA, upgrade your facilities, build new attractions, hire specialists, oversee your workers, and create new dinosaurs to populate your park! Make sure you manage your resources wisely for maximum benefit, and keep a close eye on the security of your park to ensure the safety of your guests! The goal is to create and maintain the most successful dinosaur park!

DISCLAIMER: An expansion exists for Dinosaur Island, and I do own it, but I have yet to incorporate it into my games. Once I get some experience with the expansion, I will either amend this review or address it in a separate post! -L

Let me first begin this review by saying that there is A LOT going on in this game. Seriously, a lot. And it can be pretty overwhelming at first. But one thing I cannot praise enough about Dinosaur Island is its rulebook. It’s kind of hefty, but it is so detailed and clear (with numerous examples) that I understood how to play the game on my first read-through. And sometimes with games that have so many moving elements, total understanding from the get-go can be rare, for me especially. The excellent rulebook makes a seemingly daunting game not so scary. I always keep the rulebook on hand when I play (just to be safe!), but once I got the hang of all of the steps, I don’t really need to refer back to it anymore!

As a solo game, Dinosaur Island plays very similarly as it does in group play with a few minor differences. For one, no regular Objective cards are used – instead you use a set of specified Solo Objective cards. Next, to simulate player interaction during the Research and Market Phases, the solo player draws a card from an AI deck and eliminates the options/discards the resources listed on the card – this mimics group play in the sense that turn order changes every round and you do not always get your first pick during these phases. The remaining 2 Phases (Worker and Park) occur simultaneously and involve no player interaction, so those are played as normal. One final difference between group and solo play is that the solo player can choose to play without Plot Twist cards. A solo game is played over the course of 7 total rounds, and the overall goal of the game remains the same – amass the most Victory Points.

The trickiest part of playing Dinosaur Island solo, for me, has to do with the Solo Objectives. You have 7 Solo Objectives to be completed throughout the game, and they reward Victory Points based on the round in which they were completed – finishing objectives in earlier rounds yields a higher number of points. If you are unable to complete any objective in a given round, you must discard one (of your choice) at the end of that round. The hard thing is that depending on which objectives are currently in play, it can be difficult to complete one each round to earn those points. Some things take time (and a couple of rounds) to be able to complete – like “Reach a threat level of 15.” If you have multiple long-term objectives in play, they can really limit the number of points you can earn from them. A nice mix of objectives (both short-term and long-term) can help balance out the game a little more, but it’s ultimately a luck of the draw.

One positive thing I can say about the objectives, though, is that they really force you to come up with a multi-faceted strategy. Depending on which objectives are in play, you have to decide on a logical strategy and order in which to complete them for maximum points. You can’t just focus on one objective – you also need to be setting yourself up to complete future objectives. I never feel like I’m just going through the motions because I always need to be thinking ahead to my future rounds.

The thing I really like about Dinosaur Island as a solo game is that it is still extremely engaging. I’m not a huge fan of “Beat your own personal best” solo games, but this one keeps me so involved that I don’t mind the fact that there’s no real ‘winner.’ Since a group game doesn’t involve that much player interaction anyway, Dinosaur Island doesn’t really even necessarily feel like a solo game. Every play requires a different strategy, and that makes it feel like a new game every time. If you enjoy Dinosaur Island in a group setting, give it a try as a solo game. There’s really not much of a gameplay difference, and I think you’ll enjoy it just as much!

https://purplephoenixgames.wordpress.com/2019/05/21/solo-chronicles-dinosaur-island/
  
Friday
Friday
2011 | Book, Card Game, Fighting, Pirates
Game nights with the group are some of my favorite nights, but pesky schedules and “personal lives” often get in the way. Not being able to play with the group hasn’t slowed my gaming roll though, and I am always on the lookout for good, solo-able games! So when I saw ‘Friday – A Solo Adventure’ at my local used game sale, I knew I had to grab it.

Picture this – you live on a tropical island. One day as you’re walking down by the ocean, you see something on the shore. As you approach, you realize it is a grown man! Turns out this castaway is Robinson Crusoe. You decide to help Crusoe learn the ways of the jungle, combat hazards, build up his strength, and eventually escape your island via a nearby pirate ship. The island is a rough place, though, so you must be diligent in your guidance! Otherwise your newest comrade may not survive…

A cute little card drafting game of survival on a deserted island – how hard can it be, right? I seriously underestimated how tough this game actually is – I have never won a game to date. The premise of the game is simple enough (draw cards, overcome hazards, and build your deck), but successful execution is the tricky part.

It all really comes down to the luck of the draw. Some cards are excellent for fighting hazards, while others can seriously negatively impact a fight. Success or failure depends on how well you shuffle and where the cards end up in your draw pile. That is to be expected though – if all the cards were helpful, the game would be so easy! The balance (or should I say imbalance?) of positive and negative cards is what makes the game so difficult. There are almost as many negative cards as there are positive, which makes every fight feel completely random to me. It is hard to strategize because each turn is almost a 50/50 shot as to whether your next card is positive or negative. The game is supposed to last 3 phases, but I am lucky to survive into phase 2.

Friday will stay in my collection, for the time being, while I continue trying to formulate a working strategy. Overall, though, it is not my go-to solo game. Purple Phoenix Games gives it a 8 / 12. (Josh and Bryan haven’t played it yet!)

https://purplephoenixgames.wordpress.com/2018/12/12/friday-a-solo-adventure-review/
  
Where the Wild Things Are (2009)
Where the Wild Things Are (2009)
2009 | Drama, Fantasy
6
6.8 (31 Ratings)
Movie Rating
Let’s face it, as children we have all been there, we went a bit wild at some point in our life! We made up our own games and talked to people that we knew were not there, but for us it felt like another world.

It was a world that we could escape to, forget our fears and problems. For Max (Max Records) it is the same, a child with a vivid imagination he is sent to bed without any tea and so he runs away. Climbing into a boat he sails off and lands on an island full of large, if somewhat scarily looking cuddly creatures that make Max their king.

The film itself is based on the book by Maurice Sendak which if anyone had any sort of a childhood it will have been on their book case. The adaptation from book to film is brilliant, although there are a few things missing out.

There will be no forest growing in Max’s room, or the appearance of an aggravated sea monster which rears up beneath Max’s little yacht as he approaches the island. If you look closely enough at the film, and the world and creatures that Max has created you will realise that each creature is a character trait of Max himself.

His main friend on the island is Carol (voiced by James Gandolfini) who is Max’s creativeness. As Carol is closest to Max, he also plays the monster who presents the greatest physical challenges, and the anger that threatens to consume him.

KW, is Max’s love for his family in particular his mother and sister, the two people who give him the most structure in his life and who help to become the support that his absent father can’t give him.

The other personalities are Judith (Catherine O’Hara) who is his spitefulness, Ira (Forest Whitaker) his calm side, Alexander (Paul Dano) his insecurity, Douglas (Chris Cooper) his reason, and the mysterious unnamed bull his sadness.

The setting of the island is nothing short of picturesque, with a changing in Max’s mood twinned with the surrounding atmosphere. One minute it’s snowing and then blossom is falling. The overall feel of the film is juvenile, there is the odd way in which the creatures all like to sleep in a pile, to the big dirt clog fight that inevitably ends up with someone getting hurt.

Where The Wild Things Are is a film for anyone who has ever felt like re-living past childhood memories, the ones that our closest to our wild hearts.