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Merissa (12051 KP) rated Victor (Tangled Tentacles #2) in Books
May 12, 2022 (Updated Jun 20, 2023)
VICTOR is the second book in the Tangled Tentacles series and follows on from book one. I have to say I am loving these brothers. This time, it's Victor's turn. He found his mate, Azim, being held captive and in a very bad way. He thought it would be easy, but when does love ever run smoothly?
To begin with, Victor and Azim are on an island, far from civilisation. They can't communicate as Azim can't speak and when he emerged naked from the sea, with Azim in his arms, Victor misplaced his phone. Although he wanted to communicate with Azim, his first priority was keeping him alive. Azim did what he could, but there was always going to be a communications issue. This didn't bother me at all, as I knew it would be sorted out. My heart broke for Victor when he described himself and his brothers though. Bless him, he is special. He is the world to Azim! Azim shows his strength of will and character and it was wonderful to see his teasing side come out once his health was better.
This wasn't as 'fun' as book one and, you know what? It worked. In Alexi and Danik's story, the missing paranormals were mentioned and were a bit part of the storyline. In Victor and Azim's story, the focus is on one of the survivors, his health, and how he moves forward. The emphasis in this book is on how important mates are, and how you protect each other. And didn't that just make my heart melt?!
As an aside, Alexi was a bit of a jerk in this for a "slightly" important piece of information he forgot to give Danik! All good in the end, but still... He wasn't as bad as Cassius or his fellow Shadows though. They really did me in. And the connection between Markov and Cassius is something I look forward to reading more about. I thought Markov maybe next but instead, it's Todd. And, once again, my heart took a beating. I just want to give him a hug and slap the other two!!!!
This was a fantastic addition to the series and I loved seeing Alexi and Danik's story move forwards whilst keeping Victor and Azim in the foreground. Now, I just have to (im)patiently wait for Todd's book to be released. An absolute corker and highly recommended by me.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
May 11, 2022
To begin with, Victor and Azim are on an island, far from civilisation. They can't communicate as Azim can't speak and when he emerged naked from the sea, with Azim in his arms, Victor misplaced his phone. Although he wanted to communicate with Azim, his first priority was keeping him alive. Azim did what he could, but there was always going to be a communications issue. This didn't bother me at all, as I knew it would be sorted out. My heart broke for Victor when he described himself and his brothers though. Bless him, he is special. He is the world to Azim! Azim shows his strength of will and character and it was wonderful to see his teasing side come out once his health was better.
This wasn't as 'fun' as book one and, you know what? It worked. In Alexi and Danik's story, the missing paranormals were mentioned and were a bit part of the storyline. In Victor and Azim's story, the focus is on one of the survivors, his health, and how he moves forward. The emphasis in this book is on how important mates are, and how you protect each other. And didn't that just make my heart melt?!
As an aside, Alexi was a bit of a jerk in this for a "slightly" important piece of information he forgot to give Danik! All good in the end, but still... He wasn't as bad as Cassius or his fellow Shadows though. They really did me in. And the connection between Markov and Cassius is something I look forward to reading more about. I thought Markov maybe next but instead, it's Todd. And, once again, my heart took a beating. I just want to give him a hug and slap the other two!!!!
This was a fantastic addition to the series and I loved seeing Alexi and Danik's story move forwards whilst keeping Victor and Azim in the foreground. Now, I just have to (im)patiently wait for Todd's book to be released. An absolute corker and highly recommended by me.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
May 11, 2022
Afro-Haitian Experimental Orchestra by Afro-Haitian Experimental Orchestra
Album Watch
Spearheaded by the legendary Afrobeat/Fela Kuti drummer Tony Allen, the Afro-Haitian Experimental...
world
Purple Phoenix Games (2266 KP) rated Buru in Tabletop Games
Feb 22, 2021
I would consider myself somewhat of a world traveler. I haven’t quite visited as many places as I would like, and certain worldwide pandemics have prevented me from scheduling any international travel plans. My family and I enjoy cruises and visiting all sorts of different countries. Now, Buru has never been specifically on our list of places to visit, but should we ever get the chance to head to Indonesia, now after playing this game I think I will want to visit this little island.
Buru (http://burugame.com/)is a mid-weight economic worker placement game with a large dose of bidding thrown in for fun. In it players are visitors to the island sent to compete to become the governor of Buru by hiring indigenous peoples to assist with tasks, by providing fish for the peoples, pleasing the island’s elders, and by paying homages to the spirits of the land. The emissary who can utilize all their resources efficiently and impactfully will be deemed governor of Buru and winner of the game.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, follow the instructions in the rulebook. There are just too many steps to detail here and the rulebook is fantastic. Once setup, the play area should look similar to the photo below.
The game of Buru lasts five rounds, and each round consists of five phases of the day: Dawn, Morning, Noon, Afternoon, and Dusk. At the end of the fifth round the game is over and players will tally points to arrive at the winner.
During the Dawn phase players will flip over the top two Decrees tokens from the middle of the main circular board. These Decrees will be placed in certain areas and are worth bonus points or other advantages for the round. Also during this phase the Forest cards will be reset from the previous round. Once complete play moves to the Morning phase.
In the Morning players will be sending out their numbered Explorer tokens (from 1-5) onto the various board areas in turn starting with the current Emissary (first player). Each player will place one of their Explorer tokens at a time until each player has only one Explorer token left. Players may place multiple Explorers in a location to increase their bid for majority, but these Explorer tokens are placed face-up (literally with the face showing and the number on the board not showing) so that their values are hidden. Once Explorers are placed, play moves to the Noon phase.
At Noon the people must fish for food and have lunch. The leftover Explorer token that was not used in the Morning is then revealed and its value is converted to fish. Fish are needed to recruit islanders and are converted into other resources. Fish are tracked on the individual player boards. After a hearty lunch play continues into the Afternoon.
The Afternoon is where much of the action in Buru takes place. During this phase the Explorer tokens that were placed in the Morning are revealed and players take actions in each area by order of majority in each area. First the highest-bidding player will claim their chosen action space, then the next highest bidder, and so on. The Forest is resolved first. Players reveal the Explorer tokens in the Forest and whichever player has majority in this area is able to place their tokens a claim space on the board and will receive a Forest card of their choice. Forest cards are typically resources immediately earned by the player. Resources include Clay, Palm Leaves, and Ebony. The player with majority also earns the favor of Gunung (green spirit) and takes its giant statueeple.
Next, the Shore is resolved in the same manner. The Shore is where players may use their supplies of fish to recruit islanders to their taskforces and carry out tasks. The majority leader in this area chooses a space to place their Explorer tokens and resolves the action. This could include purchasing islander cards and refreshing the offer of islander cards in whichever order the player chooses. The player with the majority also earns the favor of Banyu (blue spirit) and takes its giant statueeple.
The Village is the area where islanders are able to complete tasks. The majority leader in this area chooses a space and takes the actions. These actions include activating islanders for the actions printed on the bottom of their cards and possibly even earning more fish. The player with the majority also earns the favor of Manuk (orange spirit) and takes its giant statueeple.
Finally, The Sacred Lake is resolved in the same manner. Here players are able to pay tributes to the spirits in order to earn bonuses from them. The majority leader in this area chooses a space to place their Explorer tokens, earns an immediate Esteem (VP tracked along the outer edge of the board), and takes the action of the space claimed. These spaces offer opportunities to pay tribute to one or more of the spirits as well as earning an Elder card, which provides conditions for earning bonus points at the end of the game. When a spirit is tributed they offer bonus Esteem cards and other benefits to be used. Once this area is completely resolved and players have all taken their turns play moves onto Dusk.
In Dusk players will reset the board for the next round of play. Players retrieve all their Explorer tokens from the board and untask their islanders that have completed tasks this day. After the fifth round the game is over and players tally their scores from their position on the Esteem track, any spirit Tribute cards earned, and Elder card point conditions met. The player with the most points will be crowned the winner!
Components. Okay, I have to give a giant shout-out to the team at Crafty Games. This is one of the highest-quality prototypes I have ever played in terms of component quality. When I opened the game box all components were separated into baggies and card cases and LABELED with the number of components, the titles, and even a picture of the components to be placed within. I don’t even organize my games to this level and I feel I am a tad OCD about my game organization. Kudos here. But also the components are all fine quality and the finished product promises to be just spectacular if this is what is received as a prototype.
I love the art and art style throughout this game. It is difficult to have theme shine through in a very Euro-style game, but I did feel the theme here. The art is very suggestive of island life, and Crafty Games even hired Cultural Consultants to assure all avenues are culturally appropriate. What a great call. I wish all publishers would be so thorough.
The gameplay is also quite stunning. The game just flows so naturally and everything makes complete sense. Of course you need to collect natural resources before recruiting islanders before asking said islanders to complete tasks before you pay respects to their spirits. I like the flow, and after a couple rounds I no longer needed the rulebook as a crutch.
I have very much enjoyed my plays of Buru for many reasons. The game is absolutely gorgeous. The art sings and truly adds to the gameplay. The rules are not light, but not over my head, and I appreciate that. The choices given to each player are crunchy without being too burdensome, and players of many skill levels will be able to find joy contemplating when and where to send their Explorers in each area. The game builds up to a big ending where many points are scored from places unknown to opponents and bulleting ahead from last place to first from exploiting bonus cards is so satisfying.
It is easy to understand why I love this game and would certainly recommend it to all gamers. If you have been looking for something a little heavier in your collection but don’t want to go TOO heavy, please do yourself a favor and consider backing Buru. Crafty Games has been working on some truly great games here the past couple years and I am excited to see where Buru ends up after another undoubtedly successful Kickstarter campaign. I will always be up for a game of Buru, and I hope to play it often as the years continue.
Buru (http://burugame.com/)is a mid-weight economic worker placement game with a large dose of bidding thrown in for fun. In it players are visitors to the island sent to compete to become the governor of Buru by hiring indigenous peoples to assist with tasks, by providing fish for the peoples, pleasing the island’s elders, and by paying homages to the spirits of the land. The emissary who can utilize all their resources efficiently and impactfully will be deemed governor of Buru and winner of the game.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, follow the instructions in the rulebook. There are just too many steps to detail here and the rulebook is fantastic. Once setup, the play area should look similar to the photo below.
The game of Buru lasts five rounds, and each round consists of five phases of the day: Dawn, Morning, Noon, Afternoon, and Dusk. At the end of the fifth round the game is over and players will tally points to arrive at the winner.
During the Dawn phase players will flip over the top two Decrees tokens from the middle of the main circular board. These Decrees will be placed in certain areas and are worth bonus points or other advantages for the round. Also during this phase the Forest cards will be reset from the previous round. Once complete play moves to the Morning phase.
In the Morning players will be sending out their numbered Explorer tokens (from 1-5) onto the various board areas in turn starting with the current Emissary (first player). Each player will place one of their Explorer tokens at a time until each player has only one Explorer token left. Players may place multiple Explorers in a location to increase their bid for majority, but these Explorer tokens are placed face-up (literally with the face showing and the number on the board not showing) so that their values are hidden. Once Explorers are placed, play moves to the Noon phase.
At Noon the people must fish for food and have lunch. The leftover Explorer token that was not used in the Morning is then revealed and its value is converted to fish. Fish are needed to recruit islanders and are converted into other resources. Fish are tracked on the individual player boards. After a hearty lunch play continues into the Afternoon.
The Afternoon is where much of the action in Buru takes place. During this phase the Explorer tokens that were placed in the Morning are revealed and players take actions in each area by order of majority in each area. First the highest-bidding player will claim their chosen action space, then the next highest bidder, and so on. The Forest is resolved first. Players reveal the Explorer tokens in the Forest and whichever player has majority in this area is able to place their tokens a claim space on the board and will receive a Forest card of their choice. Forest cards are typically resources immediately earned by the player. Resources include Clay, Palm Leaves, and Ebony. The player with majority also earns the favor of Gunung (green spirit) and takes its giant statueeple.
Next, the Shore is resolved in the same manner. The Shore is where players may use their supplies of fish to recruit islanders to their taskforces and carry out tasks. The majority leader in this area chooses a space to place their Explorer tokens and resolves the action. This could include purchasing islander cards and refreshing the offer of islander cards in whichever order the player chooses. The player with the majority also earns the favor of Banyu (blue spirit) and takes its giant statueeple.
The Village is the area where islanders are able to complete tasks. The majority leader in this area chooses a space and takes the actions. These actions include activating islanders for the actions printed on the bottom of their cards and possibly even earning more fish. The player with the majority also earns the favor of Manuk (orange spirit) and takes its giant statueeple.
Finally, The Sacred Lake is resolved in the same manner. Here players are able to pay tributes to the spirits in order to earn bonuses from them. The majority leader in this area chooses a space to place their Explorer tokens, earns an immediate Esteem (VP tracked along the outer edge of the board), and takes the action of the space claimed. These spaces offer opportunities to pay tribute to one or more of the spirits as well as earning an Elder card, which provides conditions for earning bonus points at the end of the game. When a spirit is tributed they offer bonus Esteem cards and other benefits to be used. Once this area is completely resolved and players have all taken their turns play moves onto Dusk.
In Dusk players will reset the board for the next round of play. Players retrieve all their Explorer tokens from the board and untask their islanders that have completed tasks this day. After the fifth round the game is over and players tally their scores from their position on the Esteem track, any spirit Tribute cards earned, and Elder card point conditions met. The player with the most points will be crowned the winner!
Components. Okay, I have to give a giant shout-out to the team at Crafty Games. This is one of the highest-quality prototypes I have ever played in terms of component quality. When I opened the game box all components were separated into baggies and card cases and LABELED with the number of components, the titles, and even a picture of the components to be placed within. I don’t even organize my games to this level and I feel I am a tad OCD about my game organization. Kudos here. But also the components are all fine quality and the finished product promises to be just spectacular if this is what is received as a prototype.
I love the art and art style throughout this game. It is difficult to have theme shine through in a very Euro-style game, but I did feel the theme here. The art is very suggestive of island life, and Crafty Games even hired Cultural Consultants to assure all avenues are culturally appropriate. What a great call. I wish all publishers would be so thorough.
The gameplay is also quite stunning. The game just flows so naturally and everything makes complete sense. Of course you need to collect natural resources before recruiting islanders before asking said islanders to complete tasks before you pay respects to their spirits. I like the flow, and after a couple rounds I no longer needed the rulebook as a crutch.
I have very much enjoyed my plays of Buru for many reasons. The game is absolutely gorgeous. The art sings and truly adds to the gameplay. The rules are not light, but not over my head, and I appreciate that. The choices given to each player are crunchy without being too burdensome, and players of many skill levels will be able to find joy contemplating when and where to send their Explorers in each area. The game builds up to a big ending where many points are scored from places unknown to opponents and bulleting ahead from last place to first from exploiting bonus cards is so satisfying.
It is easy to understand why I love this game and would certainly recommend it to all gamers. If you have been looking for something a little heavier in your collection but don’t want to go TOO heavy, please do yourself a favor and consider backing Buru. Crafty Games has been working on some truly great games here the past couple years and I am excited to see where Buru ends up after another undoubtedly successful Kickstarter campaign. I will always be up for a game of Buru, and I hope to play it often as the years continue.
postapocalypticplayground (27 KP) rated Caraval in Books
Jan 9, 2018
Roll up roll up to the world of Caraval, a game where nothing is ever as it seems but if you succeed you can make your greatest wish come true! For Scarlett, she has been writing to Caraval Master Legend for many years, hoping that he will bring his players to her Isle of Trisda so she can experience the joy and wonder her Grandmother’s stories told her about. When her final letter see’s an older Scarlett informing Legend that she is about to marry, a pre-wedding gift arrives in the form of tickets to Caraval! One for her, her sister Donatella and Scarlett’s fiance, who by the way she has never met…. Her father is a cruel man and Scarlett see’s the opportunity for marriage as a way to escape, which won’t happen if she attends Caraval. But her sister and the young sailor, Julian, have other plans!
Sailed away to Master Legends Island, Scarlet must play the game of Caraval and the stakes are higher than she ever thought. Not everything is real and everything has a price, can Scarlett complete the game and get back to Trisda before her father knows she has gone and before her wedding day? Or will the secrets of Caraval pull her in too deep?
I went into Caraval a little sceptical, I had heard mixed reviews from friends but I wanted to love it as the story sounded amazing, thankfully I wasn’t disappointed. In a book where I was constantly told that not everything is real I found myself second guessing everything, trying to figure out the clues along with Scarlett. The Caraval itself is wonderful and vibrant but yet a little sinister if you scratch the surface, I almost felt transported to a Victorian era where the currency is secrets rather than coin. There are a ton of twists in this tale and I have to say that I struggled a little to keep up at times. My only quibble is that it did get quite ridiculous as the story progressed and I was longing for a little stability in the story. There are however, some genius bits that I loved especially around some of the forms of payment.
I found it a struggle to put this down, for the most part it was the kind of read that I didn’t have to think about as I flew through the pages and apart from the odd moments of wading through treacle I found myself utterly caught up in the world, my heart racing against the clock just as Scarlett’s did. I would totally recommend giving this a read, it’s not 100% up to the hype, but I’m glad I read it and I think it may end up in that rare pile of books that I have that I would want to read again!
Sailed away to Master Legends Island, Scarlet must play the game of Caraval and the stakes are higher than she ever thought. Not everything is real and everything has a price, can Scarlett complete the game and get back to Trisda before her father knows she has gone and before her wedding day? Or will the secrets of Caraval pull her in too deep?
I went into Caraval a little sceptical, I had heard mixed reviews from friends but I wanted to love it as the story sounded amazing, thankfully I wasn’t disappointed. In a book where I was constantly told that not everything is real I found myself second guessing everything, trying to figure out the clues along with Scarlett. The Caraval itself is wonderful and vibrant but yet a little sinister if you scratch the surface, I almost felt transported to a Victorian era where the currency is secrets rather than coin. There are a ton of twists in this tale and I have to say that I struggled a little to keep up at times. My only quibble is that it did get quite ridiculous as the story progressed and I was longing for a little stability in the story. There are however, some genius bits that I loved especially around some of the forms of payment.
I found it a struggle to put this down, for the most part it was the kind of read that I didn’t have to think about as I flew through the pages and apart from the odd moments of wading through treacle I found myself utterly caught up in the world, my heart racing against the clock just as Scarlett’s did. I would totally recommend giving this a read, it’s not 100% up to the hype, but I’m glad I read it and I think it may end up in that rare pile of books that I have that I would want to read again!
Movie Metropolis (309 KP) rated The Great Wall (2016) in Movies
Jun 11, 2019
Disappointingly Pedestrian
Acclaimed director Zhang Yimou has been at the helm of some of China’s greatest film assets. 1991’s Raise the Red Lantern is widely regarded as one of the defining foreign-language films of its period and 2004’s House of Flying Daggers received huge critical acclamation for its stunning cinematography and exceptional script.
Here, Yimou teams up with one of Hollywood’s greatest assets, Matt Damon in a monster flick to rival all others. But does The Great Wall showcase the very best from its director and leading man?
When a mercenary warrior on the run from a group of bandits (Matt Damon) is imprisoned within China’s magnificent Great Wall, he discovers the mystery behind one of the greatest wonders of the world. As surge after surge of snarling, prowling beasts called Taotie besiege the massive construction, his quest for immeasurable fortune turns into a journey toward heroism. He joins a vast army of elite Chinese soldiers to confront the unimaginable and seemingly unstoppable force.
Unfortunately, The Great Wall squanders the talents of both Damon and Yimou with an unnecessarily dense script overriding any sense of drama. To be honest, it’s all just a bit of a bore.
The cast is fine but so vast that Damon and Jin Tian, who we will see again very soon in Kong: Skull Island, are the only stars to make any sort of impact. Even then, a poor script stops them from being anything but cardboard cut-outs. There is no character development whatsoever. In fact, as I write this paragraph I nearly forgot to mention Willem Dafoe. He makes no impact on the final outcome at all.
Elsewhere, the special effects range from laughably poor to adequate and certainly not befitting of a film costing well over $200million. The wall itself is rendered in decent CGI and the numerous battle scenes have a reasonably immersive feel, but the Taotie lacks realism and as the main antagonists throughout, this is a serious problem.
The cinematography too is not up to the standard of Yimou’s previous works. Relying far too heavily on green screen, it wastes his incredible eye for detail and continuously feels like you’re sat watching a very expensive video game. As with last year’s Gods of Egypt, there’s a certain glossy quality to the picture that dominates and this is what stops it being believable.
Nevertheless, the music is very good indeed. Ramin Djawadi has scored big budget blockbusters like Iron Man and Pacific Rim with The Great Wall taking a few influences from the latter. It’s definitely the saving grace here and alleviates a couple of the shortcomings.
Overall, The Great Wall is a film unworthy of the talent both behind and in front of the lens. It’s crammed full of poor CGI and uninspiring cinematography, though its great score is unquestionably a highlight. With such good subject matter, it feels like a bit of a wasted opportunity.
https://moviemetropolis.net/2017/02/18/the-great-wall-disappointingly-pedestrian/
Here, Yimou teams up with one of Hollywood’s greatest assets, Matt Damon in a monster flick to rival all others. But does The Great Wall showcase the very best from its director and leading man?
When a mercenary warrior on the run from a group of bandits (Matt Damon) is imprisoned within China’s magnificent Great Wall, he discovers the mystery behind one of the greatest wonders of the world. As surge after surge of snarling, prowling beasts called Taotie besiege the massive construction, his quest for immeasurable fortune turns into a journey toward heroism. He joins a vast army of elite Chinese soldiers to confront the unimaginable and seemingly unstoppable force.
Unfortunately, The Great Wall squanders the talents of both Damon and Yimou with an unnecessarily dense script overriding any sense of drama. To be honest, it’s all just a bit of a bore.
The cast is fine but so vast that Damon and Jin Tian, who we will see again very soon in Kong: Skull Island, are the only stars to make any sort of impact. Even then, a poor script stops them from being anything but cardboard cut-outs. There is no character development whatsoever. In fact, as I write this paragraph I nearly forgot to mention Willem Dafoe. He makes no impact on the final outcome at all.
Elsewhere, the special effects range from laughably poor to adequate and certainly not befitting of a film costing well over $200million. The wall itself is rendered in decent CGI and the numerous battle scenes have a reasonably immersive feel, but the Taotie lacks realism and as the main antagonists throughout, this is a serious problem.
The cinematography too is not up to the standard of Yimou’s previous works. Relying far too heavily on green screen, it wastes his incredible eye for detail and continuously feels like you’re sat watching a very expensive video game. As with last year’s Gods of Egypt, there’s a certain glossy quality to the picture that dominates and this is what stops it being believable.
Nevertheless, the music is very good indeed. Ramin Djawadi has scored big budget blockbusters like Iron Man and Pacific Rim with The Great Wall taking a few influences from the latter. It’s definitely the saving grace here and alleviates a couple of the shortcomings.
Overall, The Great Wall is a film unworthy of the talent both behind and in front of the lens. It’s crammed full of poor CGI and uninspiring cinematography, though its great score is unquestionably a highlight. With such good subject matter, it feels like a bit of a wasted opportunity.
https://moviemetropolis.net/2017/02/18/the-great-wall-disappointingly-pedestrian/
Kristy H (1252 KP) rated The Identicals in Books
Feb 1, 2018
Harper and Tabitha Frost--identical twins--grew up thick as thieves, the best of friends. But their parents' divorce at seventeen cruelly separated the girls, with each being allocated to a parent and sent off to live with them on a separate island. Harper goes with their more laid-back father, Billy, to Martha's Vineyard, while Tabitha goes with their formidable and exacting mother, renowned fashion designer Eleanor Roxie-Frost. The twins' relationship is then further destroyed by a tragic event in early adulthood. They've barely spoken since, and it's only the death of their father that forces them to reluctantly reunite on the Vineyard for Billy's memorial service. It also allows Harper a chance to see her popular but rebellious teenage niece, Ainsley, who is struggling under Tabitha's freestyle, lax parenting. Harper and Tabitha are set in their ways--and resolute about never forming a friendship. Can Billy's death change the way the twins feel, or is it too late?
I've read a handful of Hilderbrand's novels by now and many of her books have a similar, beachy feel, often with a focus on twins (this makes more sense now, knowing that Hilderbrand is herself a twin) and wayward teens. There's always rampant gossip on Nantucket, which is her usual locale, yet you'll always be left wanting to visit (and in this case, the Vineyard as well). Things are typically a bit predictable and there's always a romance or two thrown in.
Still, this book especially peaked my interest as I have (young) twin daughters. I was pleasantly surprised by the plot and quite captivated by the book. It's a perfect beach read. Obviously you're not going to find a literary masterpiece, but if you're looking for escape, it's perfect. The plot is exciting, the characters complex enough (and up to their elbows in trouble), and the summery location makes you feel as if you're at the beach, experiencing the crazy gossip as it happens. I found myself quite drawn to all the characters--which doesn't always happen in novels like this--and especially liked headstrong teenage Ainsley and poor Harper, who just can't seem to get her life together.
Sure, things happen rather as anticipated at times and some of the characters' changes are pretty foreseeable. But they are a fun group and the supporting cast really adds depth to the story. The epilogue is a cute addition, as well. Overall, this is a pleasant, entertaining beach read and a step above many in the genre.
You can read my review of Hilderbrand's novel THE RUMOR <a href="https://www.goodreads.com/book/show/23341607-the-rumor">here</a>.
<center><a href="http://justacatandabookatherside.blogspot.com/">Blog</a> ~ <a href="https://twitter.com/mwcmoto">Twitter</a> ~ <a href="https://www.facebook.com/justacatandabook/">Facebook</a> ~ <a href="https://plus.google.com/u/0/+KristyHamiltonbooks">Google+</a> ~ <a href="https://www.instagram.com/justacatandabook/">Instagram</a> </center>
I've read a handful of Hilderbrand's novels by now and many of her books have a similar, beachy feel, often with a focus on twins (this makes more sense now, knowing that Hilderbrand is herself a twin) and wayward teens. There's always rampant gossip on Nantucket, which is her usual locale, yet you'll always be left wanting to visit (and in this case, the Vineyard as well). Things are typically a bit predictable and there's always a romance or two thrown in.
Still, this book especially peaked my interest as I have (young) twin daughters. I was pleasantly surprised by the plot and quite captivated by the book. It's a perfect beach read. Obviously you're not going to find a literary masterpiece, but if you're looking for escape, it's perfect. The plot is exciting, the characters complex enough (and up to their elbows in trouble), and the summery location makes you feel as if you're at the beach, experiencing the crazy gossip as it happens. I found myself quite drawn to all the characters--which doesn't always happen in novels like this--and especially liked headstrong teenage Ainsley and poor Harper, who just can't seem to get her life together.
Sure, things happen rather as anticipated at times and some of the characters' changes are pretty foreseeable. But they are a fun group and the supporting cast really adds depth to the story. The epilogue is a cute addition, as well. Overall, this is a pleasant, entertaining beach read and a step above many in the genre.
You can read my review of Hilderbrand's novel THE RUMOR <a href="https://www.goodreads.com/book/show/23341607-the-rumor">here</a>.
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Chris Sawin (602 KP) rated Sunshine (2007) in Movies
Jun 19, 2019
The sun is dying and the Icarus project is sent in to fix the problem. Robert Capa and the Icarus team go out into space in hopes of re-igniting the sun with a stellar bomb that's equal in mass to Manhattan island. It's been sixteen months since the team first left earth and they're about to enter the blackout zone...a bit earlier than expected. This means they won't be able to send or receive messages back home after they reach this zone. This is only the beginning of their problems as they realize that no matter how prepared they thought they were...things can and will go wrong in phenomenal ways.
I've got to say right off the bat that this is one of my favorite films to come out in recent years. I think it's an almost perfect film. The film had a science advisor and it shows as it's a very intelligent film. The Danny Boyle films I've seen have been good, but I think this one is my favorite thus far. It's another film that is beautifully shot. Every frame is just oozing with vibrant colors and Boyle's style bleeds through in every scene. Cillian Murphy is impressive, as always. He's another actor I feel deserves more credit than he's given as he impresses me more and more as his talent seems to shine that much brighter in each film he's involved with. Chris Evans was the guy who surprised me in this. It's not a role you'd expect to see him in after seeing him in films like Not Another Teen Movie and Fantastic Four. He's in top form though and he fits into this role in ease. This is also one of the few films that I really enjoy the soundtrack, as well. When a soundtrack enhances the movie experience instead of taking away from it, it only makes the film that much better. This is one of those soundtracks.
As great as the film is, it's greatest strength is its biggest flaw. They did have a science advisor and it helps make the film more believable, more intelligent, etc. The things that were changed to add suspense or for whatever reason other than to make the film more believable or as factual as possible make the film seem a little farfetched at times. It's really only a minor nitpick and it doesn't take away from how superb this movie really is.
Sunshine is a film any science fiction or horror fan should see. It's mostly a science fiction film, but the last half or so is pure horror. There's definitely an Event Horizon feel to this film. It's an interesting formula that pays off pretty well in the end. The film looks fantastic as every shot seems to jump off the screen in vibrant color. It's very well written and pretty believable(given the circumstances). The acting is top notch and it's a film I highly recommend to anyone I can.
I've got to say right off the bat that this is one of my favorite films to come out in recent years. I think it's an almost perfect film. The film had a science advisor and it shows as it's a very intelligent film. The Danny Boyle films I've seen have been good, but I think this one is my favorite thus far. It's another film that is beautifully shot. Every frame is just oozing with vibrant colors and Boyle's style bleeds through in every scene. Cillian Murphy is impressive, as always. He's another actor I feel deserves more credit than he's given as he impresses me more and more as his talent seems to shine that much brighter in each film he's involved with. Chris Evans was the guy who surprised me in this. It's not a role you'd expect to see him in after seeing him in films like Not Another Teen Movie and Fantastic Four. He's in top form though and he fits into this role in ease. This is also one of the few films that I really enjoy the soundtrack, as well. When a soundtrack enhances the movie experience instead of taking away from it, it only makes the film that much better. This is one of those soundtracks.
As great as the film is, it's greatest strength is its biggest flaw. They did have a science advisor and it helps make the film more believable, more intelligent, etc. The things that were changed to add suspense or for whatever reason other than to make the film more believable or as factual as possible make the film seem a little farfetched at times. It's really only a minor nitpick and it doesn't take away from how superb this movie really is.
Sunshine is a film any science fiction or horror fan should see. It's mostly a science fiction film, but the last half or so is pure horror. There's definitely an Event Horizon feel to this film. It's an interesting formula that pays off pretty well in the end. The film looks fantastic as every shot seems to jump off the screen in vibrant color. It's very well written and pretty believable(given the circumstances). The acting is top notch and it's a film I highly recommend to anyone I can.