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Bob Mann (459 KP) rated Tenet (2020) in Movies
Aug 28, 2020
Spectacular action set pieces done "in camera" (1 more)
Branagh and Debecki, both superb
Sound mix makes dialogue unintelligible (1 more)
In the words of Huey Lewis, "You're too darn loud"
Only Nolan and Schrödinger’s cat knows what’s going on.
Tenet is the long awaited new movie from Christopher Nolan. The movie that's set to reboot the multiplexes post-Covid. It's a manic, extremely loud, extremely baffling sci-fi cum spy rollercoaster that will please a lot of Nolan fan-boys but which left me with very mixed views.
How to write a spoiler-free plot summary? John David Washington (Denzel's lad) plays "The Protagonist" - a crack-CIA field operative who is an unstoppable one-man army in the style of Hobbs or Shaw. Recruited into an even more shadowy organisation, he's on the trail of an international arms dealer, Andrei Sator (Kenneth Branagh in full villain mode). Sator is bullying his estranged wife Kat (Elizabeth Debicki) over custody of their son (and the film unusually has a BBFC warning about "Domestic Abuse"). Our hero jets the world to try to prevent a very particular kind of Armageddon while also keeping the vulnerable and attractive Kat alive.
This is cinema at its biggest and boldest. Nolan has taken a cinema 'splurge' gun, filled it with money, set it on rapid fire, removed the safety and let rip at the screen. Given that Nolan is famous for doing all of his 'effects' for real and 'in camera', some of what you see performed is almost unbelievable. You thought crashing a train through rush-hour traffic in "Inception" was crazy? You ain't seen nothing yet with the airport scene! And for lovers of Chinooks (I must admit I am one and rush out of the house to see one if I hear it coming!) there is positively Chinook-p*rn on offer in the film's ridiculously huge finale.
The 'inversion' aspects of the story also lends itself to some fight scenes - one in particular in an airport 'freeport' - which are both bizarre to watch and, I imagine, technically extremely challenging to pull off. In this regard John David Washington is an acrobatic and talented stunt performer in his own right, and must have trained for months for this role.
Nolan's crew also certainly racked up their air miles pre-lockdown, since the locations range far and wide across the world. The locations encompassed Denmark, Estonia, India, Italy, Norway, the United Kingdom, and United States. Hoyte Van Hoytema's cinematography is lush in introducing these, especially the beautiful Italian coast scenes. Although I did miss the David Arnold strings that would typically introduce these in a Bond movie: it felt like that was missing.
The 'timey-wimey' aspects of the plot are also intriguing and very cleverly done. There are numerous points at which you think "Oh, that's a sloppy continuity error" or "Shame the production design team missed that cracked wing mirror". Then later in the movie, you get at least a dozen "Aha!" moments. Some of them (no spoilers) are jaw-droppingly spectacular.
Perhaps the best twist is hidden in the final line of the movie. I only processed it on the way home.
And so to the first of my significant gripes with Tenet. The sound mix in the movie is all over the place. I'd go stronger than that... it's truly awful (expletive deleted)! Nolan often implements Shakespeare's trick of having characters in the play provide exposition of the plot to aid comprehension. But unfortunately, all of this exposition dialogue was largely incomprehensible. This was due to:
- the ear-splitting volume of the sound: 2020 movie audiences are going to be suffering from 'Tenetis'! (that joke © David Moody, 2020);
- the dialogue is poorly mixed with the thumping music by Ludwig Göransson (Wot? No Hans Zimmer?);
- a large proportion of the dialogue was through masks of varying description (#covid-appropriate). Aaron Taylor-Johnson was particularly unintelligible to my ears.
Overall, watching this with subtitles at a special showing might be advisable!
OK, so I only have a PhD in Physics... but at times I was completely lost as to the intricacies of the plot. It made "Inception" look like "The Tiger Who Came to Tea". There was an obvious 'McGuffin' in "Inception" - - ("These 'dream levels'... how exactly are they architected??".... "Don't worry... they'll never notice". And we didn't!) In "Tenet" there are McGuffins nested in McGuffins. So much of this is casually waved away as "future stuff... you're not qualified" that it feels vaguely condescending to the audience. At one point Kat says "I don't understand what's going on" - darn right luv.
There are also gaps in the storyline that jar. The word "Tenet"? What does it mean. Is it just a password? I'm none the wiser.
The manic pace of Tenet and the constant din means that the movie gallops along like a series of disconnected (albeit brilliant) action set pieces. For me, it has none of the emotional heart of the Cobb's marriage problems from "Inception" or the father/daughter separation of "Interstellar". In fact, you barely care for anyone in the movie, perhaps with the exception of Kat.
It's a talented cast. As mentioned above, John David Washington is muscular and athletic in the role. It's a big load for the actor to carry in such a tent-pole movie, given his only significant starring role before was in the excellent BlacKkKlansman. But he carries it off well. A worthy successor to Gerard Butler and Jason Statham for action roles in the next 10 years.
This is also a great performance by Robert Pattinson, in his most high-profile film in a long time, playing the vaguely alcoholic and Carré-esque support guy. Pattinson's Potter co-star Clemence Poésy also pops up - rather more un-glam that usual - as the scientist plot-expositor early in the movie.
Nolan's regular Michael Caine also pops up. although the 87-year old legend is starting to show his age: His speech was obviously affected at the time of filming (though nice try Mr Nolan in trying to disguise that with a mouth full of food!). But in my book, any amount of Caine in a movie is a plus. He also gets to deliver the best killer line in the film about snobbery!
However, it's Kenneth Branagh and Elizabeth Debicki that really stand out. They were both fabulous, especially when they were bouncing off each other in their marital battle royale.
So, given this was my most anticipated movie of the year, it's a bit of a curate's egg for me. A mixture of being awe-struck at times and slightly disappointed at others. It's a movie which needs a second watch, so I'm heading back today to give my ear drums another bashing! And this is one where I reserve the right to revisit my rating after that second watch... it's not likely to go down... but it might go up.
(For the full graphical review, check out One Mann's Movies here - https://bob-the-movie-man.com/2020/08/28/tenet-only-nolan-and-schrodingers-cat-knows-whats-going-on/ .)
How to write a spoiler-free plot summary? John David Washington (Denzel's lad) plays "The Protagonist" - a crack-CIA field operative who is an unstoppable one-man army in the style of Hobbs or Shaw. Recruited into an even more shadowy organisation, he's on the trail of an international arms dealer, Andrei Sator (Kenneth Branagh in full villain mode). Sator is bullying his estranged wife Kat (Elizabeth Debicki) over custody of their son (and the film unusually has a BBFC warning about "Domestic Abuse"). Our hero jets the world to try to prevent a very particular kind of Armageddon while also keeping the vulnerable and attractive Kat alive.
This is cinema at its biggest and boldest. Nolan has taken a cinema 'splurge' gun, filled it with money, set it on rapid fire, removed the safety and let rip at the screen. Given that Nolan is famous for doing all of his 'effects' for real and 'in camera', some of what you see performed is almost unbelievable. You thought crashing a train through rush-hour traffic in "Inception" was crazy? You ain't seen nothing yet with the airport scene! And for lovers of Chinooks (I must admit I am one and rush out of the house to see one if I hear it coming!) there is positively Chinook-p*rn on offer in the film's ridiculously huge finale.
The 'inversion' aspects of the story also lends itself to some fight scenes - one in particular in an airport 'freeport' - which are both bizarre to watch and, I imagine, technically extremely challenging to pull off. In this regard John David Washington is an acrobatic and talented stunt performer in his own right, and must have trained for months for this role.
Nolan's crew also certainly racked up their air miles pre-lockdown, since the locations range far and wide across the world. The locations encompassed Denmark, Estonia, India, Italy, Norway, the United Kingdom, and United States. Hoyte Van Hoytema's cinematography is lush in introducing these, especially the beautiful Italian coast scenes. Although I did miss the David Arnold strings that would typically introduce these in a Bond movie: it felt like that was missing.
The 'timey-wimey' aspects of the plot are also intriguing and very cleverly done. There are numerous points at which you think "Oh, that's a sloppy continuity error" or "Shame the production design team missed that cracked wing mirror". Then later in the movie, you get at least a dozen "Aha!" moments. Some of them (no spoilers) are jaw-droppingly spectacular.
Perhaps the best twist is hidden in the final line of the movie. I only processed it on the way home.
And so to the first of my significant gripes with Tenet. The sound mix in the movie is all over the place. I'd go stronger than that... it's truly awful (expletive deleted)! Nolan often implements Shakespeare's trick of having characters in the play provide exposition of the plot to aid comprehension. But unfortunately, all of this exposition dialogue was largely incomprehensible. This was due to:
- the ear-splitting volume of the sound: 2020 movie audiences are going to be suffering from 'Tenetis'! (that joke © David Moody, 2020);
- the dialogue is poorly mixed with the thumping music by Ludwig Göransson (Wot? No Hans Zimmer?);
- a large proportion of the dialogue was through masks of varying description (#covid-appropriate). Aaron Taylor-Johnson was particularly unintelligible to my ears.
Overall, watching this with subtitles at a special showing might be advisable!
OK, so I only have a PhD in Physics... but at times I was completely lost as to the intricacies of the plot. It made "Inception" look like "The Tiger Who Came to Tea". There was an obvious 'McGuffin' in "Inception" - - ("These 'dream levels'... how exactly are they architected??".... "Don't worry... they'll never notice". And we didn't!) In "Tenet" there are McGuffins nested in McGuffins. So much of this is casually waved away as "future stuff... you're not qualified" that it feels vaguely condescending to the audience. At one point Kat says "I don't understand what's going on" - darn right luv.
There are also gaps in the storyline that jar. The word "Tenet"? What does it mean. Is it just a password? I'm none the wiser.
The manic pace of Tenet and the constant din means that the movie gallops along like a series of disconnected (albeit brilliant) action set pieces. For me, it has none of the emotional heart of the Cobb's marriage problems from "Inception" or the father/daughter separation of "Interstellar". In fact, you barely care for anyone in the movie, perhaps with the exception of Kat.
It's a talented cast. As mentioned above, John David Washington is muscular and athletic in the role. It's a big load for the actor to carry in such a tent-pole movie, given his only significant starring role before was in the excellent BlacKkKlansman. But he carries it off well. A worthy successor to Gerard Butler and Jason Statham for action roles in the next 10 years.
This is also a great performance by Robert Pattinson, in his most high-profile film in a long time, playing the vaguely alcoholic and Carré-esque support guy. Pattinson's Potter co-star Clemence Poésy also pops up - rather more un-glam that usual - as the scientist plot-expositor early in the movie.
Nolan's regular Michael Caine also pops up. although the 87-year old legend is starting to show his age: His speech was obviously affected at the time of filming (though nice try Mr Nolan in trying to disguise that with a mouth full of food!). But in my book, any amount of Caine in a movie is a plus. He also gets to deliver the best killer line in the film about snobbery!
However, it's Kenneth Branagh and Elizabeth Debicki that really stand out. They were both fabulous, especially when they were bouncing off each other in their marital battle royale.
So, given this was my most anticipated movie of the year, it's a bit of a curate's egg for me. A mixture of being awe-struck at times and slightly disappointed at others. It's a movie which needs a second watch, so I'm heading back today to give my ear drums another bashing! And this is one where I reserve the right to revisit my rating after that second watch... it's not likely to go down... but it might go up.
(For the full graphical review, check out One Mann's Movies here - https://bob-the-movie-man.com/2020/08/28/tenet-only-nolan-and-schrodingers-cat-knows-whats-going-on/ .)
Gail (4 KP) rated This is Me. in Books
Jun 4, 2018
The story is centered on Chloe and Rogan. A human girl and her assist. The gray area between appropriate and inappropriate. C.E. Wilson toed that line and said forget your right this is my world and love is love. This is Me was a great read. I enjoyed the way the author weaved in and out of the two relationships.
Rogan struggled through the whole book trying to understand emotions that were not programmed into his system. Things that only humans should feel. I know he isn’t real but he is HOT. The piercings the tattoos yummy. I wasn’t a big fan of Chloe. She was a little pushover. She let gossip and the voices of others sway her.
C.E. Wilson wrote about discrimination and it’s effects on all people. Just because someone is different from you doesn’t mean they should be treated with less respect. It’s 2016 and people still are discriminated against because of religion, sexual orientation, color and appearance. We are one and we just need to LOVE each other. Thank you C.E. Wilson for writing a story that showed that with love you could do anything. Well with the help of a lot of friends too.
Rogan struggled through the whole book trying to understand emotions that were not programmed into his system. Things that only humans should feel. I know he isn’t real but he is HOT. The piercings the tattoos yummy. I wasn’t a big fan of Chloe. She was a little pushover. She let gossip and the voices of others sway her.
C.E. Wilson wrote about discrimination and it’s effects on all people. Just because someone is different from you doesn’t mean they should be treated with less respect. It’s 2016 and people still are discriminated against because of religion, sexual orientation, color and appearance. We are one and we just need to LOVE each other. Thank you C.E. Wilson for writing a story that showed that with love you could do anything. Well with the help of a lot of friends too.
Ali A (82 KP) rated I Must Betray You in Books
Feb 7, 2022
Trigger Warnings: blackmailing, manipulation, revolution, shooting, police brutality, government oppression
Set in late 1989 communist Romania, 17-year-old Cristian is forced to become an informer by the secret police in exchange to help his family. While he deals with the guilt and paranoia of being an informer, Cristian also risks everything to let the world know what is happening in Romania. But what is the cost of the revolution?
As usual, another section of history I didn’t really know anything about until Ruta Sepetys wrote a book about it and now I’ll be doing a ton of research about it this weekend. I was in middle school and high school in the 2000s, so I kind of understand why I probably never really learned much about this if they didn’t unseal files for 15 years… though I do remember learning about Nadia Comăneci leaving the country? But I don’t remember Nicolae Ceaușescu or the horrors of his regime.
Rita Sepetys is one of my favorite authors - if she writes it, I know I’m going to read it, get immersed in a new part of history I probably wasn’t aware of, and learn something new. I know Sepetys does a ton of research on each of her books, and this one is no different. She lets you know it is a work of fiction, but that a ton of research went into the novel and then she lists resources at the end of the book. Knowing how much research was done for this and matching it with a narrator who captivates the readers - I couldn’t put this book down.
The chapters were mostly short and a quick read, but that matched with the franticness of Cristian’s life. You slowly see his eyes opening to the fact that what his country is doing to him and his countrymen is not right and how much they had been lied to to keep them in line. You felt the same suspension he felt as he tried to figure out who he could really trust.
Please read this book (and other titles by Sepetys as well) and learn about an aspect of history that most likely wasn’t taught much in school in a way that’s well written and well researched.
Set in late 1989 communist Romania, 17-year-old Cristian is forced to become an informer by the secret police in exchange to help his family. While he deals with the guilt and paranoia of being an informer, Cristian also risks everything to let the world know what is happening in Romania. But what is the cost of the revolution?
As usual, another section of history I didn’t really know anything about until Ruta Sepetys wrote a book about it and now I’ll be doing a ton of research about it this weekend. I was in middle school and high school in the 2000s, so I kind of understand why I probably never really learned much about this if they didn’t unseal files for 15 years… though I do remember learning about Nadia Comăneci leaving the country? But I don’t remember Nicolae Ceaușescu or the horrors of his regime.
Rita Sepetys is one of my favorite authors - if she writes it, I know I’m going to read it, get immersed in a new part of history I probably wasn’t aware of, and learn something new. I know Sepetys does a ton of research on each of her books, and this one is no different. She lets you know it is a work of fiction, but that a ton of research went into the novel and then she lists resources at the end of the book. Knowing how much research was done for this and matching it with a narrator who captivates the readers - I couldn’t put this book down.
The chapters were mostly short and a quick read, but that matched with the franticness of Cristian’s life. You slowly see his eyes opening to the fact that what his country is doing to him and his countrymen is not right and how much they had been lied to to keep them in line. You felt the same suspension he felt as he tried to figure out who he could really trust.
Please read this book (and other titles by Sepetys as well) and learn about an aspect of history that most likely wasn’t taught much in school in a way that’s well written and well researched.
Bong Mines Entertainment (15 KP) rated Back on Me - Single by Marshall Loren in Music
Jul 10, 2019
marshall loren is an up-and-coming singer-songwriter. Not too long ago, he released a heartfelt emo-pop tune, entitled, “Back on Me”.
“I said I know that we’re going different ways right now. Can’t help but think that you’re on your way back now. I know I’m the fool that let you go on the loose. Never thought I’d be the one that’s waiting for you.” – lyrics
‘Back on Me’ tells a bittersweet tale of a young guy who wants his ex-girlfriend back. Oftentimes, he reminisces about her and blames himself for their emotional breakup.
Later, he admits if he could change anything, he would have never let her go.
‘Back on Me’ contains a relatable storyline and harmonious vocals. Also, the likable tune possesses murky instrumentation flavored with hip-hop, trap, and urban-pop elements.
“‘Back on Me’ is about ending a relationship with someone that you wish you hadn’t. You see them moving on a lot faster than you anticipated which makes you feel a loss. It’s about wanting that person back in your life. Also, it’s time to bring back the influences of the early 2000s emo scene. This song starts with an old-school steel guitar to bring back those elements that my generation grew up on. The melodies are reminiscent of younger years while having a modern flair. I want to bring back nostalgia for my generation and to show the new kids a style they might not have heard before.” – marshall loren
“I said I know that we’re going different ways right now. Can’t help but think that you’re on your way back now. I know I’m the fool that let you go on the loose. Never thought I’d be the one that’s waiting for you.” – lyrics
‘Back on Me’ tells a bittersweet tale of a young guy who wants his ex-girlfriend back. Oftentimes, he reminisces about her and blames himself for their emotional breakup.
Later, he admits if he could change anything, he would have never let her go.
‘Back on Me’ contains a relatable storyline and harmonious vocals. Also, the likable tune possesses murky instrumentation flavored with hip-hop, trap, and urban-pop elements.
“‘Back on Me’ is about ending a relationship with someone that you wish you hadn’t. You see them moving on a lot faster than you anticipated which makes you feel a loss. It’s about wanting that person back in your life. Also, it’s time to bring back the influences of the early 2000s emo scene. This song starts with an old-school steel guitar to bring back those elements that my generation grew up on. The melodies are reminiscent of younger years while having a modern flair. I want to bring back nostalgia for my generation and to show the new kids a style they might not have heard before.” – marshall loren
Daniel Boyd (1066 KP) rated Hamilton: An American Musical Soundtrack by Lin-Manuel Miranda in Music
Dec 31, 2018 (Updated Dec 31, 2018)
Possibly the greatest hip hop album ever written (1 more)
Definitely the greatest musical ever written
One Of The Greatest Things That I Have Ever Had The Pleasure Of Witnessing
Let me start this review by saying that I strongly dislike musical theatre. I have always found the concept of musicals dumb and pretty naff.
Back before Cracked.com dissolved, I was a loyal listener of their weekly podcast. Each week the host, Jack O'Brian would play songs throughout the podcast from an album that he had been listening to that week. During an episode that they dropped back in early 2016, Jack explained at the start of the episode that he had been to see a musical called Hamilton the previous weekend and he would be playing songs from that through the episode. I rolled my eyes, expecting to be bombarded with cheesy broadway show tunes and was unbelievably pleasantly surprised by what I heard.
Right away, these songs grabbed me, to the point that I actively seeked out the rest of the soundtrack to listen to the rest of the songs. The following summer, my girlfriend and I were planning a trip to NYC and I was dying to go and see Hamilton live, even though Lin-Manuel Miranda had moved away from the title role, as had a lot of the other OG cast, I still wanted to experience the soundtrack live. However, after seeing that the price of 2 tickets equated to an amount equal to a deposit for a house, we had to let the chance pass us by.
Last week, while on a trip down to London, we finally got to see the play live and it was most definitely worth the wait. Seeing the songs play out live only enhances the genius of Lin-Manuel's writing and the cast that we seen were absolutely stellar, (even though they were apparently mostly the understudy cast.)
Hamilton is one of the greatest things ever written and if you ever get the chance, I implore you to do everything that you can to see it live - and this is coming from someone who hates musical theatre.
Back before Cracked.com dissolved, I was a loyal listener of their weekly podcast. Each week the host, Jack O'Brian would play songs throughout the podcast from an album that he had been listening to that week. During an episode that they dropped back in early 2016, Jack explained at the start of the episode that he had been to see a musical called Hamilton the previous weekend and he would be playing songs from that through the episode. I rolled my eyes, expecting to be bombarded with cheesy broadway show tunes and was unbelievably pleasantly surprised by what I heard.
Right away, these songs grabbed me, to the point that I actively seeked out the rest of the soundtrack to listen to the rest of the songs. The following summer, my girlfriend and I were planning a trip to NYC and I was dying to go and see Hamilton live, even though Lin-Manuel Miranda had moved away from the title role, as had a lot of the other OG cast, I still wanted to experience the soundtrack live. However, after seeing that the price of 2 tickets equated to an amount equal to a deposit for a house, we had to let the chance pass us by.
Last week, while on a trip down to London, we finally got to see the play live and it was most definitely worth the wait. Seeing the songs play out live only enhances the genius of Lin-Manuel's writing and the cast that we seen were absolutely stellar, (even though they were apparently mostly the understudy cast.)
Hamilton is one of the greatest things ever written and if you ever get the chance, I implore you to do everything that you can to see it live - and this is coming from someone who hates musical theatre.
LoganCrews (2861 KP) rated Annabelle: Creation (2017) in Movies
Oct 25, 2020
This damn doll just isn't scary, people - and neither is this movie, not a single time. However, for about half the time it does succeed at being effectively creepy and sometimes even sort of fun. I mean this is still just the same two or three rusty clichés and dated, predictable jumpscares on repeat but it has a lot of half-okay vignettes... which all get soured by the surfeit of nonsensical connections to other movies in the series and the insufferable "Hey, remember when THIS happened??" bullcrap. For one I wish they'd let David F. Sandberg be David F. Sandberg here instead of yet another inferior Wan clone like they do with the rest of these. And for two I'm not the first to suggest that this movie being more concerned with milking the Conjuring mythos dry of any miniscule amount of nuance it once had through attempting to spin it thin into some sort of pointless, scuffed 'cinematic universe' kills the standalone decent horror flick this could have been (as well as devalues the originals in the process) - and I hopefully won't be the last - but Jesus Christ did it have to be so fucking long too? When this script was written, did every sentence have to include at least three sets of ellipses between words? Also the non-horror stuff is worlds better than the horror stuff - personally I would have loved to have seen the movie that was pushed to the side in here about this group of orphans finding out something isn't right with Anthony LaPaglia and Miranda Otto or the secretive demonic stuff they've been cooking up in the background after their daughter gets killed. But no, it rushes past all the intriguing stuff in favor of a competent but saccharine and generic cash grab. Far from awful but also not all that much better than the original 𝘈𝘯𝘯𝘢𝘣𝘦𝘭𝘭𝘦. Did we really need a prequel... to a prequel (which in and of itself we didn't need)?
Ivana A. | Diary of Difference (1171 KP) rated Warcross in Books
Dec 13, 2018
Full review can be found on my blog: www.diaryofdifference.com
A fantasy of a virtual world, and a game that brings people together. A story of a girl that struggles to pay her rent, and her ability to hack the most important game of the year - Warcross. And when the creator of Warcross hires her, needing her help - she begins her adventure.
From the first moment that I read the synopsis of Warcross, I knew I wanted to have this book on my shelf and read it immediately. A couple of reasons stand behind this story:
* A girl is a main character, and a fierce one. As boring it might seem, I love a book with brave characters, especially if it’s a teen girl. I think when girls are featured as brave and fearless in books, it gives encouragement to a lot of girls reading the book, that are struggling through their teenage years.
* I am a vivid video games player. I play a lot of games, and this is something you might not have known about me. Feel free to ask me anything in the comments. I love the gaming community, and I believe that if it weren’t for the video games, I wouldn’t be who I am today.
* If you haven’t read it, you have all probably heard about Ready Player One. I absolutely loved it, and watched the movie, and I am still in love with it. And when book reviewers started comparing Warcross to Ready Player One, I had to see if this was true. I just had to check for myself.
And then, I got this book as a birthday gift from my boyfriend. So here we are, a few reasons after, me having read this book and telling you all what I thought.
Firstly, I feel like I need to say this - Warcross is nothing like Ready Player One.
Yes, we have a virtual world, and (surprise) virtual characters in the world. And yes, there is a game and the creator of the game is involved. But the whole plot and story are so much different in so many ways.
The descriptions of the virtual world, the story lines, the dialogues, the way the story flows, the romance - it is all unique and original.
And for you out there that compare this to Ready Player One - it is as if you are comparing Romeo and Juliet and Tristan and Isolde, only because they both have a plot of romance and forbidden love. It is ridiculous, let me tell you.
Even though the Warcross game as its own was brilliantly explained and described, I felt like we didn’t see much of the rest of the virtual world. I loved the way Marie Lu would talk about the world - so much passion in each chapter.
The discussion opens on virtual reality and the worlds that could be created. It is not a matter of whether it will happen, but when? I keep thinking I might be alive when we will live in a world of ''virtuality''. Would we be happier? Would we be smarter? Or would this just be another tool for people to get richer, by using its users? Is the future scary? Should it be?
Emika is a character I think many girls will relate to. Brave and fierce, even though she is afraid inside. A strong, young woman, that stands for what she believes in, even when this might mean losing the people she loves the most.
The story flows so quickly, and each end of the chapter begs you to start another one, and before you know it, it’s 4am and you keep reading, unable to stop. This book has some strange power right there!
The twists were interesting, even though some of them were predictable. Even with the knowledge of this, I would always miss something amazing, and even knowing what will happen, the experience was always pleasant.
I am so glad I got to read this book, and I am so excited to read Wildcard soon as well. I am definitely recommending this to all of you - I am sure you will enjoy it.
If you have read it, let me know what you think in the comments - I would love to discuss it!
A fantasy of a virtual world, and a game that brings people together. A story of a girl that struggles to pay her rent, and her ability to hack the most important game of the year - Warcross. And when the creator of Warcross hires her, needing her help - she begins her adventure.
From the first moment that I read the synopsis of Warcross, I knew I wanted to have this book on my shelf and read it immediately. A couple of reasons stand behind this story:
* A girl is a main character, and a fierce one. As boring it might seem, I love a book with brave characters, especially if it’s a teen girl. I think when girls are featured as brave and fearless in books, it gives encouragement to a lot of girls reading the book, that are struggling through their teenage years.
* I am a vivid video games player. I play a lot of games, and this is something you might not have known about me. Feel free to ask me anything in the comments. I love the gaming community, and I believe that if it weren’t for the video games, I wouldn’t be who I am today.
* If you haven’t read it, you have all probably heard about Ready Player One. I absolutely loved it, and watched the movie, and I am still in love with it. And when book reviewers started comparing Warcross to Ready Player One, I had to see if this was true. I just had to check for myself.
And then, I got this book as a birthday gift from my boyfriend. So here we are, a few reasons after, me having read this book and telling you all what I thought.
Firstly, I feel like I need to say this - Warcross is nothing like Ready Player One.
Yes, we have a virtual world, and (surprise) virtual characters in the world. And yes, there is a game and the creator of the game is involved. But the whole plot and story are so much different in so many ways.
The descriptions of the virtual world, the story lines, the dialogues, the way the story flows, the romance - it is all unique and original.
And for you out there that compare this to Ready Player One - it is as if you are comparing Romeo and Juliet and Tristan and Isolde, only because they both have a plot of romance and forbidden love. It is ridiculous, let me tell you.
Even though the Warcross game as its own was brilliantly explained and described, I felt like we didn’t see much of the rest of the virtual world. I loved the way Marie Lu would talk about the world - so much passion in each chapter.
The discussion opens on virtual reality and the worlds that could be created. It is not a matter of whether it will happen, but when? I keep thinking I might be alive when we will live in a world of ''virtuality''. Would we be happier? Would we be smarter? Or would this just be another tool for people to get richer, by using its users? Is the future scary? Should it be?
Emika is a character I think many girls will relate to. Brave and fierce, even though she is afraid inside. A strong, young woman, that stands for what she believes in, even when this might mean losing the people she loves the most.
The story flows so quickly, and each end of the chapter begs you to start another one, and before you know it, it’s 4am and you keep reading, unable to stop. This book has some strange power right there!
The twists were interesting, even though some of them were predictable. Even with the knowledge of this, I would always miss something amazing, and even knowing what will happen, the experience was always pleasant.
I am so glad I got to read this book, and I am so excited to read Wildcard soon as well. I am definitely recommending this to all of you - I am sure you will enjoy it.
If you have read it, let me know what you think in the comments - I would love to discuss it!
LOOKMEUP – Dating in places of leisure near
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Eilidh G Clark (177 KP) rated A Portable Shelter in Books
May 13, 2017
‘…there’s no other way to give you the truth except to hide it in a story and let you find your own way inside.’
‘…there’s no other way to give you the truth except to hide it in a story and let you find your own way inside.’
Kirsty Logan’s first collection of short stories, The Rental Heart and Other Fairytales, published by Salt in 2014, won the Polari First Book Prize in 2015. A Portable Shelter is her second collection. Set in a small cottage in the rural north coast of Scotland, Ruth and Liska are expecting their first child. The couple believe that their unborn baby will have a better chance of survival away from the harshness of suburban life. They make a pact with one another, that they will only ever tell their child the truth. Yet while Liska is asleep or Ruth is at work, each whispers secret stories to their unborn child. Delving into fantastical tales about people from their past and re-telling stories that span from generation to generation, the couple unfold the horrors of the real world. Whilst these tales, laced in myth and legend, and fattened with the magic of the imagination, demonstrate the art of oral storytelling, Logan reaches further to show the reader why storytelling is important.
While this book is primarily a collection of short stories, its novel like structure frames each story with a preceding monologue from either Ruth or Liska. The monologues offer delightful morsels of description that bring the harshness of Mother Nature into the safety of the couple’s bedroom, “right now our home is speaking to you. The walls creak their approval in the wind. The rain applauds on the roof. The lighthouse beam swoops, swoops, swoops. The tide breathes loud and slow like a giant. If you listen carefully, perhaps you can even hear the moon hum.” The pace of these sentences, combined with the delicacy of language demonstrates Logan’s skill at describing the sublime spirit of the natural world, which brings the narrative to life.
Most impressive though, is Logan’s poetic language and carefully crafted sentences which create the most beautiful imagery. In ‘Flinch,’ for example – James is a fisherman struggling with his identity, yet his affiliation with the land is locked into his first-person point of view where the reader gets to closely experience what he sees, “The sky is pinkish-grey like the insides of shells. Speckled bonxies wheel overhead. Seals loll on the rocks, fat as kings. The rising mist is cool and milky.” Any of these lines could easily be arranged into a poem and with sentences that are squeezed tight; they create a wonderful poetic rhythm. Logan uses this technique throughout her novel, demonstrating the precision and craft in her work. There are definite similarities in her writing style to fellow Scottish novelist and poet Jenni Fagan. Both authors use rich language, which is well crafted and smattered with vernacular. Furthermore, combining this with the reoccurring theme of identity, the oral storytelling tradition, landscape, folklore, and myth, it is clear to see why these authors contribute to the growing canon in Scottish literature.
This is a book that I will read over and over again because I know that in each reading, I will find something new. A Portable Shelter, I feel, deserves a place on my ‘keep’ book shelf.
A Portable Shelter, Kirsty Logan, London: Vintage, 2015
Kirsty Logan’s first collection of short stories, The Rental Heart and Other Fairytales, published by Salt in 2014, won the Polari First Book Prize in 2015. A Portable Shelter is her second collection. Set in a small cottage in the rural north coast of Scotland, Ruth and Liska are expecting their first child. The couple believe that their unborn baby will have a better chance of survival away from the harshness of suburban life. They make a pact with one another, that they will only ever tell their child the truth. Yet while Liska is asleep or Ruth is at work, each whispers secret stories to their unborn child. Delving into fantastical tales about people from their past and re-telling stories that span from generation to generation, the couple unfold the horrors of the real world. Whilst these tales, laced in myth and legend, and fattened with the magic of the imagination, demonstrate the art of oral storytelling, Logan reaches further to show the reader why storytelling is important.
While this book is primarily a collection of short stories, its novel like structure frames each story with a preceding monologue from either Ruth or Liska. The monologues offer delightful morsels of description that bring the harshness of Mother Nature into the safety of the couple’s bedroom, “right now our home is speaking to you. The walls creak their approval in the wind. The rain applauds on the roof. The lighthouse beam swoops, swoops, swoops. The tide breathes loud and slow like a giant. If you listen carefully, perhaps you can even hear the moon hum.” The pace of these sentences, combined with the delicacy of language demonstrates Logan’s skill at describing the sublime spirit of the natural world, which brings the narrative to life.
Most impressive though, is Logan’s poetic language and carefully crafted sentences which create the most beautiful imagery. In ‘Flinch,’ for example – James is a fisherman struggling with his identity, yet his affiliation with the land is locked into his first-person point of view where the reader gets to closely experience what he sees, “The sky is pinkish-grey like the insides of shells. Speckled bonxies wheel overhead. Seals loll on the rocks, fat as kings. The rising mist is cool and milky.” Any of these lines could easily be arranged into a poem and with sentences that are squeezed tight; they create a wonderful poetic rhythm. Logan uses this technique throughout her novel, demonstrating the precision and craft in her work. There are definite similarities in her writing style to fellow Scottish novelist and poet Jenni Fagan. Both authors use rich language, which is well crafted and smattered with vernacular. Furthermore, combining this with the reoccurring theme of identity, the oral storytelling tradition, landscape, folklore, and myth, it is clear to see why these authors contribute to the growing canon in Scottish literature.
This is a book that I will read over and over again because I know that in each reading, I will find something new. A Portable Shelter, I feel, deserves a place on my ‘keep’ book shelf.
A Portable Shelter, Kirsty Logan, London: Vintage, 2015
Matthew Krueger (10051 KP) rated 13 Dead End Drive in Tabletop Games
Jul 17, 2020 (Updated Jul 18, 2020)
The Traps (3 more)
Its like Clue
Excellent Bluff Game
High replayablity
Dont know who has who (2 more)
Its easy to hit and knock off the traps.
The set up is long
Excellent Murder Mystery Bluff Deduction Game
13 Dead End Drive- is a excellent bluff deduction murder mystery board game. I learned about it through the Funhaus channel. Its like clue but so much different. Let me explain.
13 Dead End Drive is a murder-themed board game originally from Milton Bradley. Released in 1993, it was followed in 2002 by a sequel, 1313 Dead End Drive. Currently, Winning Moves Games USA Winning Moves publishes the game in the USA.
The story behind the game involves the death of a wealthy old woman triggering a feud over her will. The players utilize traps located on the game board, which represents a mansion, to kill characters controlled by other players in order to claim the estate for themselves.
The Gameplay:
At the start of gameplay, players are dealt "Character cards" which correspond to matching pawns on the board. Since there are 12 characters, it is often the case that players control more than one character. However, which player controls which character is not revealed. Along with the character cards, there are also Portrait Cards, which determine who the current favorite for the inheritance is, and Trap Cards, which are used to spring traps and knock off other players.
During each turn, a player rolls two dice and moves two pawns, one pawn for each die. It is legal for players to move a pawn that is not theirs in order to bring it closer to or onto a Trap Space. All pawns must be moved off the red chair spaces before any pawns can be moved a second time or onto a trap space. If a pawn is moved onto a trap space by exact roll only, the player must have the corresponding trap card in his or her possession in order to spring the trap. Springing traps is not mandatory, however. After that, play proceeds on to the next player. A pawn can not pass through or land on the same space as another pawn during the same turn.
During the game, a Portrait Card is displayed in the picture frame above the fireplace. That character is now the current favorite to inherit the fortune. At that moment, for all intents and purposes, that character is now marked for death and must try to escape the mansion before he or she is either knocked off or the portrait changes (see "Special Spaces and Rules" below).
Also, during the game, a Detective is waiting outside, slowly advancing toward the front door. His arrival signifies the reading of the will and the announcement of the winner. The Detective can only move one space at a time, and only when a Detective Card (hidden inside the Trap Card pile) is drawn. There are 13 steps to the front door. If the Detective makes it to the front door before all other characters have been eliminated, the game is over.
Ways to win:
There are three ways to win 13 Dead End Drive:
Be the last character alive.
Escape the Mansion while your character's picture is displayed in the Picture Frame.
Have your character's picture displayed in the Picture Frame when the Detective reaches the front door.
Traps:
13 Dead End Drive has five different booby traps that are used to dispose of other characters. In the story of the game, the traps are designed to make deaths appear accidental. The traps are the Chandelier, the Bookcase, the Stairs, a Statue in a suit of armor, and the Fireplace: if a pawn has the misfortune to land on the trap space in front of or under one of these traps, the Trap card is played and the trap is sprung in the following ways:
To activate the Chandelier, flip a switch in the music room that drops the chandelier onto the pawn, eliminating it from play.
To activate the Bookcase, move that pawn up onto the top of the ladder and rest that pawn on top of the bookcase in the library, and flip a switch that will send the pawn flying back onto the board and eliminating it from play.
In order to activate the Stairs, a player can move it up onto the top of the stairs in the hall and flip a switch that will violently toss the pawn back down the stairs and onto the board, resulting in its elimination.
To activate the Statue, in the gallery, a player can flip a switch that will send a statue in a full suit of armor crashing down onto the pawn.
The Fireplace is activated in the dining room when a player flips a switch that will send the pawn flying backwards and into the figurative fire, though the box describes it as a Trap Door.
When a player moves a pawn onto a Trap Space, they must draw a card from the Trap Card pile (if they do not already have the matching trap card in their possession). If the player draws the matching Trap Card, they can either play it immediately or hold the card for future use. If the player does not have the matching Trap Card, the trap cannot be sprung, but the card can be saved for future use. There are also "Wild" Trap Cards which permit all traps to be used anytime a pawn is in that space. If, however, the player draws a Detective card, the Detective is moved one space forward, but the player is permitted to draw another Trap Card before ending the turn.
Once a trap is sprung, that pawn and the matching Character Card are laid down on the "Discard" pile on the board (the couch). If during the course of play, a Portrait Card comes up for a character that has been knocked off, that card is immediately taken down and placed on the "Discard" pile, revealing a new Portrait. The Portrait cards are shuffled at the beginning of gameplay and concealed by an "Aunt Agatha" portrait card to hide the known deck order.
Special spaces and rules:
Rolling Doubles: If a player rolls doubles that player chooses whether or not to move the current Portrait card to the back of the pack to reveal new Portrait. The player then has the choice of:
Moving one pawn the total number of spaces shown on the dice, or
Moving two pawns, one pawn for each die.
Secret Passages: On the board are special spaces that represent "Secret Passages."
Any character can enter any secret passage at any time, regardless of whether or not it is by exact roll. Moving from one secret passage to another counts as one space move for a character. Secret passages are often used to bring opponent's pawns closer to traps or to bring a player's own pawn closer to the door.
Bluffing: Bluffing is permitted in "13 Dead End Drive." In terms of strategy, a player may move their own pieces towards or even onto trap spaces in an attempt to fool opponents. Even if that player has the matching trap card for the space their own character is on, they do not have to play it. Instead, they can pretend that they do not have the correct card and draw another one. If they happen to draw the right trap card, they can pretend that the card is the wrong one, and play continues as normal.
Its a excellent game, if you like clue than you will love this game. Its a excellent bluff deduction murder mystery game.
13 Dead End Drive is a murder-themed board game originally from Milton Bradley. Released in 1993, it was followed in 2002 by a sequel, 1313 Dead End Drive. Currently, Winning Moves Games USA Winning Moves publishes the game in the USA.
The story behind the game involves the death of a wealthy old woman triggering a feud over her will. The players utilize traps located on the game board, which represents a mansion, to kill characters controlled by other players in order to claim the estate for themselves.
The Gameplay:
At the start of gameplay, players are dealt "Character cards" which correspond to matching pawns on the board. Since there are 12 characters, it is often the case that players control more than one character. However, which player controls which character is not revealed. Along with the character cards, there are also Portrait Cards, which determine who the current favorite for the inheritance is, and Trap Cards, which are used to spring traps and knock off other players.
During each turn, a player rolls two dice and moves two pawns, one pawn for each die. It is legal for players to move a pawn that is not theirs in order to bring it closer to or onto a Trap Space. All pawns must be moved off the red chair spaces before any pawns can be moved a second time or onto a trap space. If a pawn is moved onto a trap space by exact roll only, the player must have the corresponding trap card in his or her possession in order to spring the trap. Springing traps is not mandatory, however. After that, play proceeds on to the next player. A pawn can not pass through or land on the same space as another pawn during the same turn.
During the game, a Portrait Card is displayed in the picture frame above the fireplace. That character is now the current favorite to inherit the fortune. At that moment, for all intents and purposes, that character is now marked for death and must try to escape the mansion before he or she is either knocked off or the portrait changes (see "Special Spaces and Rules" below).
Also, during the game, a Detective is waiting outside, slowly advancing toward the front door. His arrival signifies the reading of the will and the announcement of the winner. The Detective can only move one space at a time, and only when a Detective Card (hidden inside the Trap Card pile) is drawn. There are 13 steps to the front door. If the Detective makes it to the front door before all other characters have been eliminated, the game is over.
Ways to win:
There are three ways to win 13 Dead End Drive:
Be the last character alive.
Escape the Mansion while your character's picture is displayed in the Picture Frame.
Have your character's picture displayed in the Picture Frame when the Detective reaches the front door.
Traps:
13 Dead End Drive has five different booby traps that are used to dispose of other characters. In the story of the game, the traps are designed to make deaths appear accidental. The traps are the Chandelier, the Bookcase, the Stairs, a Statue in a suit of armor, and the Fireplace: if a pawn has the misfortune to land on the trap space in front of or under one of these traps, the Trap card is played and the trap is sprung in the following ways:
To activate the Chandelier, flip a switch in the music room that drops the chandelier onto the pawn, eliminating it from play.
To activate the Bookcase, move that pawn up onto the top of the ladder and rest that pawn on top of the bookcase in the library, and flip a switch that will send the pawn flying back onto the board and eliminating it from play.
In order to activate the Stairs, a player can move it up onto the top of the stairs in the hall and flip a switch that will violently toss the pawn back down the stairs and onto the board, resulting in its elimination.
To activate the Statue, in the gallery, a player can flip a switch that will send a statue in a full suit of armor crashing down onto the pawn.
The Fireplace is activated in the dining room when a player flips a switch that will send the pawn flying backwards and into the figurative fire, though the box describes it as a Trap Door.
When a player moves a pawn onto a Trap Space, they must draw a card from the Trap Card pile (if they do not already have the matching trap card in their possession). If the player draws the matching Trap Card, they can either play it immediately or hold the card for future use. If the player does not have the matching Trap Card, the trap cannot be sprung, but the card can be saved for future use. There are also "Wild" Trap Cards which permit all traps to be used anytime a pawn is in that space. If, however, the player draws a Detective card, the Detective is moved one space forward, but the player is permitted to draw another Trap Card before ending the turn.
Once a trap is sprung, that pawn and the matching Character Card are laid down on the "Discard" pile on the board (the couch). If during the course of play, a Portrait Card comes up for a character that has been knocked off, that card is immediately taken down and placed on the "Discard" pile, revealing a new Portrait. The Portrait cards are shuffled at the beginning of gameplay and concealed by an "Aunt Agatha" portrait card to hide the known deck order.
Special spaces and rules:
Rolling Doubles: If a player rolls doubles that player chooses whether or not to move the current Portrait card to the back of the pack to reveal new Portrait. The player then has the choice of:
Moving one pawn the total number of spaces shown on the dice, or
Moving two pawns, one pawn for each die.
Secret Passages: On the board are special spaces that represent "Secret Passages."
Any character can enter any secret passage at any time, regardless of whether or not it is by exact roll. Moving from one secret passage to another counts as one space move for a character. Secret passages are often used to bring opponent's pawns closer to traps or to bring a player's own pawn closer to the door.
Bluffing: Bluffing is permitted in "13 Dead End Drive." In terms of strategy, a player may move their own pieces towards or even onto trap spaces in an attempt to fool opponents. Even if that player has the matching trap card for the space their own character is on, they do not have to play it. Instead, they can pretend that they do not have the correct card and draw another one. If they happen to draw the right trap card, they can pretend that the card is the wrong one, and play continues as normal.
Its a excellent game, if you like clue than you will love this game. Its a excellent bluff deduction murder mystery game.








