Search

Search only in certain items:

Spy Club
Spy Club
2018 | Card Game, Deduction, Murder & Mystery
You guys have heard of “Where in the World is Carmen Sandiego?” The globetrotting super-spy who is hard to pin down? Well imagine what she may have been like as a young person. I bet she had her own spy club. And now we have a game to play to emulate what it may have been like in such a club. **This game has nothing to do with Carmen Sandiego.


Spy Club is a cooperative memory and deduction card game utilizing an action point system and sharing of resources. It is set in any neighborhood where kids can gather in groups and snuff out a mystery. The goal is to whittle the clues down to the correct Motive, Suspect, Location, Crime, and Object of the Crime. Are you intrepid youths up to the task?
To setup, place the main board on the table, and the Escape Marker upon it at the bottom of the track. Shuffle the Movement Deck cards separately by backs, remove one from each differently-backed set, and place them in day – sunset – night order in its space. Each player receives a play board according to the number of players and a spyglass in their favorite color to go upon their play board. The Idea markers can be in a rough pile near everything else. The Clue Deck is to be shuffled and placed face-down (or face-up, whichever you prefer; they are double-sided) and each player is dealt a number of Clues equal to the number of spaces on their play boards. Clues will also be dealt to an “Incoming Clues” area (an offer row or “market”). DO NOT LOOK AT THE BACKS OF THE CARDS. Like, EVER. Unless you use an action to do so. The Suspecteeple will be placed on the right-most Clue Card of the starting player’s board. The game of sleuthing may now begin!

A player’s turn will consist of three main steps with different phases in those steps. Step 1 is Use Actions. Players will be able to use three Actions on their turn. These Actions are: Investigate, Shift Focus, Confirm, and Scout. To Investigate the active player will flip a Clue Card from their collection to its back. They may then continue flipping their cards or stop at any time. To Shift Focus a player will simply move their spyglass to a different Clue and collect Ideas equal to the number of Clues whose aspects match the newly-focused one (two Ideas if moving to a Location and a player has two Location Clues). Skipping Confirm, to Scout simply means purchasing a card from the Incoming Clues area to a player’s board, with a discard of an existing card already there.


Confirming is where the main action in Spy Club lies. Players will be attempting to Confirm five Clues of matching aspect (Location, Motive, etc) in order to hone in on the correct aspect. To Confirm, a player can submit a Clue from their collection (hand) to the main board. The cost, in Ideas, depends on where the spyglass lies. If the spyglass is directly under the Clue to be submitted the cost is nothing. However, if a player wishes to complete three Confirm actions and they have matching Clues on either side of their spyglass, they would need to spend two Ideas for each Clue resting one space away from the spyglass.
There are also rules for taking “Teamwork Bonus Actions,” but I will let you discover those on your own.

After these Actions are carried out, Step 2 is Refill. Firstly the active player’s hand will need to be refilled from the Incoming Clues row, and more Incoming Clues come out to fill that row.

Step 3 is Move the Suspect. Drawing from the Movement Deck the active player will match up the Movement cards from the previous round and the current round to find out how many spaces the Suspecteeple will be moving through players’ cards. Depending upon which aspect Clue the Suspecteeple lands a negative action will be levied against the players. In some ways the Suspect could land on cards that trigger no negative action, but I will leave that for you to discover as well. I am a bit… distracted.


Play continues in this fashion of players Using Actions, Refilling the Clue cards, and Moving the Suspect until players win by solving all five aspects of the crime, the Suspect escapes, the players run out of Idea markers, the Suspect escapes due to running out of Movement cards, or there are insufficient Incoming Clues to refill a player’s hand. So there are four ways to lose and one way to win.
Components. I find the components in Spy Club to be good overall. Nothing really stands out as amazing, either in design or quality. The art is very good, though. One thing I will say about the components as a whole is that once the game is setup and in play it looks fascinating on the table. I love the way it looks and certainly assists with full immersion. Always a plus in my book.

There are so many things I love about this game. And there are so many things I didn’t even explain here! Ok I’ll tell you one. Spy Club can be played as a one-shot game night medium-length (60 minutes) game, or can be converted into a campaign game where players will play five connected scenarios using a giant stack of cards that are not in use for the one-shots. That is simply fabulous! I can play one game of this to get people hooked, then reel them in by offering to continue this as a campaign to see what the main story arc is really trying to tell us. Oh man, that’s just special and I love it!

I feel like I have been playing a lot of really great games lately, and Spy Club is certainly a GREAT game. In fact, I told the rest of the team that this one is a contender for my Top 10 Games of All Time list. It has everything I love in a game: it is difficult (my first game I would have lost had it lasted one more turn) without being too heavy, it is inviting me to play more games (especially with the campaign mode active), I just like looking at it on the table, and creates a stunning amount of tension as we race against the game clock to figure out the crime aspects.

I have had this in my collection for too long without it being played, and I am so sorry that it took me so long to get into it. I will certainly be playing this a LOT more, and introducing as many people to it as I can. I think in the gaming world it is flying under the radar, but I will be one of its champions and suggest it as much as possible. If you like certain aspects (hehe) of Clue, 13 Dead End Drive, Carmen Sandiego, and even Jaipur, then take a look at Spy Club. Purple Phoenix Games gives this a super-sleuth 11 / 12. I actually might go play it right now. Yes, at 11:07pm.
  
    Dino Hunter: Deadly Shores

    Dino Hunter: Deadly Shores

    Games and Entertainment

    (0 Ratings) Rate It

    App

    Hunt or be hunted! Embark on the hunting expedition of a lifetime in pursuit of the ultimate game in...

Greyhound (2020)
Greyhound (2020)
2020 | Drama, History, War
Snore...
Based on a C.S. Forester novel The Good Shepherd, and a screenplay by Mr Tom Hanks himself, Greyhound is the latest movie to feature Hanks in the role of brave Captain, returning once more to World War II territory. Any hopes that this might be a return to the grand heights of Saving Private Ryan though are soon laid to rest.

Set in 1942, Hanks plays Captain Ernest Krause, responsible for one of only a handful of warships as they escort and protect an even larger number of merchant vessels making the journey across the Atlantic Ocean with vital supplies for England. They will be entering what’s known as ‘the black pit’ – a stretch of Ocean too far out at sea for any aerial cover to be provided by the countries on either side. For a few days, they will be on their own, and at the mercy of any German U-boats they may encounter.

Greyhound wastes no time in landing us right in the thick of it all, joining the crew as they enter the black pit, and sticking with them while they attempt to make it to relative safety on the other side. Obviously, it’s not long before a number of U-boats target the fleet of vessels and begin trying to pick them off in a tense game of cat and mouse at sea.

There is a LOT of nautical jargon in Greyhound and twenty minutes in, I was already feeling exhausted just trying to follow it all and gain any kind of enjoyment out of the movie. Despite throwing the occasion title up on screen to tell us which vessel we’re looking at out on the gloomy CGI seas, it’s also not always clear which ship is which, or who’s firing at who either. That attention to detailed dialogue really doesn’t let up one bit either, making what is only a 91 minute movie feel so much longer.

By throwing us straight into the action, we’re also given no time to learn or even care about any of the characters. Krause is only given a couple of brief flashback scenes, showing us with his partner two months earlier, played by Elizabeth Shue. Other than knowing this is his first Atlantic crossing, and that he is fully committed to the job in hand, refusing to eat any of the hot meals regularly brought to him by the ship’s cook, we’re provided very little information about our Captain.

The crew are also there just to fire off updates to their Captain and respond to his commands, providing no character development whatsoever for them either and giving us nothing to feel invested in, other than a desire for them all to make it safely to England.

With the focus of the movie entirely on the crew and setting of the Greyhound, we only hear from other characters via radio – calls for support from the other vessels, or psychological jaunts from the Germans on the U-boat. Again, by not giving us the viewpoint of any other side or vessel, it all makes for a very one dimensional and dull ride. Definitely not one of Tom Hanks finest.
  
The Limehouse Golem (2016)
The Limehouse Golem (2016)
2016 | Horror, International, Mystery
The community of Limehouse in Victorian London have been rocked by a series of murders. They have called the mudered the Golem, as only such a creature could have done these heinous acts.

Elizabeth Cree, the music hall star, has been arrested for the poisoning of her husband John Cree on the same night as the last Golem murder. But when evidence is found by Inspector John Kildare that links John Cree to the murders, he sets about trying to solve both cases so that he might save Elizabeth from hanging for her crime.

Their investigation leads them to an exclusive reading room at the library, and a book on the art of murder. Within its pages are hand written notes chronicling the Golem murders to date. Only four men entered the reading room when the last entry was made; Dan Leno, Karl Marx, George Gissing and John Cree. Can the inspector eliminate the other three men and prove Cree is the Golem in order to save Elizabeth?



I was looking forward to this one. Some top actors were involved, and I love a bit of Victorian era murder. The film itself was good throughout, I can't fault it for the scenery and acting.

But...

Those of you that know me, know that I don't think about films. I'm sure I keep saying this. I watch them to have some fun, to escape reality, so what's the point in picking apart something that's made as a fiction to entertain you?

Even with me suspending my brain function for the duration of the film, I paused and thought... oh, this is what's going to happen... and it did. It felt a bit cliche, like the twist had been overused in every film like this that I'd seen. I don't think it was designed that way though. There was a clear moment in the film where they want you to know what is happening, but the realisation of the ending cam much earlier than this. And it was disappointing. I was enjoying the film a lot until I realised what was coming. Talking to my movie buddy I discovered that I wasn't the only one who had this feeling. It's such a shame, but the twist felt so obvious to me that I was suddenly very disappointed.

I have taken to looking at Rotten Tomatoes after seeing a film, and this one is currently sitting at 77% with critics and 61% with the audience. I'd say that's about right. I've left the major spoiler out of here, but if you're familiar with this sort of story then I don't think you'd be hard pressed to work it out. It is an excellent film in it's genre, but it was let down, for me, by the obvious direction it went in.
  
Creed II (2018)
Creed II (2018)
2018 | Action, Drama, Sport
Fighting fit
#creed2 ups the stakes & hits the viewer hard right in the #feels. I was so pumped for this as the first is probably one of my favourite #boxing movies & yet while the second isnt quite as good it still manages to pack an extremely impressive #punch. The thing about #Creed 2 that was instantly noticeable right from its powerful opening is just how god damn good it is at creating relatable/believable #emotion. This is done by creating such a strong believable bond between all of the main characters be it by #love/ passion or rivalry ensuring we care about everyone & really feel the struggles/#pain they experience (which almost lead to me tearing up at times). I also loved how they showed more from the #Drago perspective this time & how he he maybe an unstoppable force in the ring but in real life he's bullied & pushed around like a nobody, this was so refreshing to see & left me rooting for him just as much as Creed in the final #fight. Drago is a man clearly fuelled by #hate & anger kept under control by discipline & respect for his #father yet Creeds motivations are more cloudy, muddled & reckless fuelled more by #revenge & anger than focus/control & I found this to be by far the most interesting/intricate part of the movie. More of a drama than a #brawling film Creed 2 deals with incredibly depressing, realistic & tuff themes of overcoming mental torture, loss, revenge, neglect, conditioning, humiliation, passion, loyalty & at times I found it extremely heavy going with all of the cast delivering some strong & memorable performances adding to the realism. Sound design was also punchy giving tremendous weight to the fights & the soundtrack is a perfect balance between epic & sombre. Camera work is graceful & never hides any of the action & there's some #beautiful imagery that combine with clever set design make for some brilliantly deep symbolism. Only let down by its predictable & cliched second half/some cheesy scenes every now & then Creed 2 is a must watch, its #inspiring, uplifting yet hard hitting & at times emotionally draining. A second round thats well worth a shot. #limitless #sylvesterstallone #fighting #fightnight #rocky #michaelbjordan #rockybalboa
  
King Arthur: Legend Of The Sword (2017)
King Arthur: Legend Of The Sword (2017)
2017 | Action, Drama
The Arthurian legend: but with Cockneys.
So, bit difficult to describe this one… so I asked my bloke Alfie from Londinium to explain what’s it all about…
“‘Ere, OK bruv. So this is dun by that geezer Guy Ritchie – yer know, the one that dun that Sherlock Holmes with the Iron Man geezer Robert Junior Downey, that one. His new film is a rip-roarin’ acshun movie what retells da Arfurian legend in a novel new way.
That Hulk bloke Eric Bana is Arfur’s farfer an’ ‘e’s ‘avin’ a few problems wiv ‘is bruvver Vortigern (Jude Law, who’s a bi’ ov a cockney ‘imself, but ‘ere speaks like a posh bloke. Know what I mean?) So ‘e (Vortigern dat is) gets some magical ‘elp from some slippery watery bints in a puddle and so ‘is dad puts ‘is God Forbid in a boat an’ sends ‘im down da river ter The Smoke ter live wiv some prozzies.
But ‘e grows up big an’ strong an’ ‘andy wiv a sword. His friends tell ‘im ter get aaaht ov town as da King’s blokes are lookin’ fer da young geezer who would be king. An’ e says like “Scapa Flow sowf ov da river at dis time ov night. Are yew mad?”. So e gets caught like an’ gets tested by some famous football bloke ter pull a big sword aaaht ov just a random bi’ ov stone (nod, nod, wink wink, nice twist – ssshhh!).

The Vortigern bloke is very cross an’ tries to kill ‘im but ‘e gets rescued by some bird who can make birds, lol, an’ other fings do what she wants. So can Arfur beat ‘is uncle? Gawdon Bennet, I’m not gon’a tell yew da whole darn fing! Yer’ll ‘ave ter go an’ watch i’ ter find out.”
 Thanks Alfie. Couldn’t have said it better myself!

The quirky style of Guy Ritchie isn’t one that you would think would translate well to the Arthurian setting, and as the film starts you tend to think you were right! But if you give it a chance it wears you down into acceptance and then – ultimately – a lot of enjoyment.
Jude Law is deliciously evil mixed with a heavy dose of mad, and delivers the goods.

Charlie Hunnam who plays Arthur (no, I hadn’t heard of him either but he was in the “Lost City of Z”) does a decent job as the medieval hunk, although he seems at time to have taken voice coaching in ‘Olde-English’ from Russell Crowe, since the lad’s Geordie accent seems to wander from Cockney through central southern England to Liverpudlian at one point (definitely channelling a young John Lennon)! Relative newcomer, the Spanish actress Astrid Bergès-Frisbey is effectively weird as the mage.

Particularly noteworthy (no pun intended) is the superb action soundtrack by Daniel Pemberton (“Steve Jobs“, “The Man from U.N.C.L.E.“) which propels the action really well and contains some standout moments.
Also a standout in the technical categories is the editing by James Herbert, who did both of Downey Junior’s “Sherlock Holmes” films (in a similar style) and also “Edge of Tomorrow“. The style is typified with Arthur’s growth to manhood in the streets of London which is stylishly done.

I saw the film in 3D – not a particularly favourite format – but quite well done, although falls into the “trying too hard” category at times with lots of drifting embers… you know the sort.
It’s not bloody Shakespeare. It’s not even the bloody Arthurian legend as you know it. But it is bloody good fun if you let it in.
  
40x40

Purple Phoenix Games (2266 KP) rated Sea of Clouds in Tabletop Games

Sep 5, 2019 (Updated Jul 1, 2020)  
Sea of Clouds
Sea of Clouds
2016 | Card Game, Pirates
When it comes to game themes, I think that we at Purple Phoenix Games are pretty good at trying just about anything. That being said, for some reason we keep finding ourselves back at pirates! So how does Sea of Clouds compare to our other pirate-themed games? Is it a good First Mate, or does it need to walk the plank? Keep reading to find out!

In Sea of Clouds, players are Captains of mighty air pirate ships. That’s right – flying pirate ships! Just like the pirate days of yore, your goal is to recruit the best crew, plunder for treasure and relics, and find the best rum along the way. But be careful because your rival pirate Captains have their eyes on the same prize – so make sure you’ve got a way to outsmart them and sail your way to victory!

Sea of Clouds is a game of card drafting, set collection, and push your luck in which players are trying to amass the most end-game victory points. Played over a series of rounds, players take turns drafting cards, performing bonus actions, and engaging in combat with their neighboring Captains. To setup, each player takes their chosen Captain board, the central board is placed in the middle of all players, and 1 loot card is placed face-down on each of the 3 loot spaces on the central board. The remaining cards are shuffled and create a draw pile. Now you are ready to play!


Each round consists of divvying up shares of loot between all players. On your turn, you will take the face-down card(s) in the #1 loot spot and look at them secretly. Decide whether you want to take the share, or leave it and look at the next one. If you decide to keep the card(s), add them directly around your Captain board in their corresponding spaces. If you decided to leave the share, add 1 card from the top of the draw pile to that share, and then look secretly at the cards in the #2 loot spot. Proceed in the same manner as before with the cards in the #2 and #3 loot spots, if necessary. If none of the shares catch your fancy, draw 1 card from the top of the draw deck to add to your ship. Play continues to the left, and once everyone has had their turn, move the round marker ahead on the central board, and continue on to the next round in the same fashion. At the end of certain rounds of the game, following the divvying of shares, there will be a boarding/combat turn – players will compare the combat strength of their crew (recruited during the divvying of shares) to that of their neighboring Captains. If your crew’s strength is greater than your neighbor, resolve any rewards/effects on your pirate cards. If your strength is less than your neighbor, you lose the combat and do not collect any rewards. Once all combats have been resolved, everyone discards all their crew cards, and the next round begins. At the end of the game, players count up their victory points, and the player who has amassed the most is the winner!

I’m going to get right to the spoilers and say that I love Sea of Clouds. It has some of my favorite mechanics (set collection and card drafting) and it is easy to teach, learn, and play. Do not let the simplicity of play fool you, however, because strategy is definitely a key to victory. One thing that takes this strategy to the next level for me is that there will be times when all players know what cards are in each share of loot. You’ve got to pay attention to which shares your opponents are taking, and figure out a way to stop them from collecting complete sets, or try to force them to collect a share they may not necessarily want. Also, as shares go unclaimed, they get more cards (and eventually money) added to them, so you have to weigh the risks of collecting a share because of one specific card, even though there may be a ‘bad’ card in that share for you. You always have to be adjusting your strategy based on what cards show up in each share, so there is no idle time for any player in this game.

Another neat thing I like about the strategy of this game is that all the cards have backs based on their card type. So all Relic cards have the same back, all Crew cards have the same back, etc. Even though you may not know what is on the other side of the card, you might just take a chance on a share of loot because it has the card types you are trying to get. That’s where the push your luck comes in, because until you look at a share of loot, you aren’t sure if that card is the one you need. Maybe share #1 has a couple cards you could use, but share #2 has a relic card that could be the final one in your set! Are you willing to risk passing up a decent share of loot to see if the next share has what you need? Or maybe the top of the draw deck has the card type you want – would you pass up all 3 shares of loot for one blindly draw card in hopes that it is to your benefit? There is no single ‘right’ way to play, and that is what makes this fun.

The only drawbacks of this game for me are the boarding/combat turns. I like the idea of this player interaction, but it doesn’t always work fairly in my opinion. At the end of each boarding/combat turn, all players discard all of their Crew cards, and you have until the next boarding phase to recruit a new crew. And sometimes, just based on the luck of the draw, you just never get the opportunity to hire anybody. Maybe your opponent takes the share with a Crew member before you get a chance to, or maybe the deck just isn’t evenly shuffled enough to get enough Crew cards out into the playing field. So if you have no Crew, you automatically lose the combat, and that can be detrimental to your strategy – opponents could steal or discard some of your cards, and cause you to lose end-game points. Maybe if there was a draw pile where you could pay a certain amount of gold to hire a Crew member, that would make the game feel a little more fair in the combat department. But ultimately, you’re at the mercy of the luck of the shuffle/draw, and sometimes it just doesn’t balance out.

All in all, I think Sea of Clouds is a great game. It’s a relatively simple game, but one that still requires strategic thought. The push your luck element feels unique in this game because you don’t really lose anything if your luck runs out, you just don’t necessarily get as far as you wanted. The game itself is pretty to look at – the artwork is very well-done and the colors really pop and draw the eye to the cards. This may not be in my Top 10 of favorite games, but it’s one that I will definitely be keeping in my collection. Take a chance on this one if you haven’t so far – it might surprise you. Purple Phoenix Games gives Sea of Clouds a high-flying 12 / 18.
  
Legacies (BBS #4)
Legacies (BBS #4)
Deborah Dorchak, Wendi Kelly | 2014 | Paranormal
10
10.0 (1 Ratings)
Book Rating
This is the fourth and final (so far) book in this series and what a journey it has been. I have been with Regina from the very start and hoped for a 'happy'ish ending for her. With everything that has gone on previously, I wasn't sure if a happy ending would be in the cards.

Let me tell you, the whole series builds up to the Big Battle climax - not just this book. The evil dudes that have been causing trouble from the start, are still causing trouble, only it is now even deadlier than before. The Pack and Prides need to figure out how to move this forward, to become a single cohesive unit, that can face the oncoming battle and have some chance of winning.

Now, unlike the other books, this doesn't come with a cliffhanger ending. Instead, it all ties up nicely whilst still leaving me with hope of a new story! I will say, at one point, I was getting a tad concerned about where the story was going. I won't go into details, suffice it to say that I've discovered my thinking is more Lykous than Tau (to begin with). How it all came to be though was just so right. I can't give you anything else than that but trust me, when you read these books, my cryptic comments will make sense but I really, REALLY, don't want to give anything away to spoil your enjoyment.

I will say that this book had me in tears... AGAIN! Not only was I ugly crying for the last book, but this one got me too. All I will say Wendi and Deborah really know how to tie your emotions to a character, so if they get hurt, you hurt too.

This is one of the most intriguing, interesting, complex, and fascinating series I've read. If you like an alternate take on things, then I can HIGHLY RECOMMEND this series. In fact, I really can't recommend it highly enough!

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
 
Merissa
Archaeolibrarian - I Dig Good Books!
Sep 30, 2015