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Movie Metropolis (309 KP) rated Wonder Woman (2017) in Movies
Jun 10, 2019
DC gets it right
I’m not going to sit here and tell you that Wonder Woman is alright because it’s been directed by a woman, or that it’s the most progressive superhero film of the last decade. No, neither of those things are true.
However, the titular superhero, played superbly by Gal Gadot stars in by far the best film in the ever-expanding DC Universe – though with Suicide Squad and Batman v Superman as stablemates, that really isn’t saying much.
Before she became Wonder Woman (Gal Gadot), she was Diana, princess of the Amazons, trained to be an invincible warrior. Raised on a sheltered island paradise, Diana meets a US pilot (Chris Pine) who tells her about the conflict that’s raging in the outside world. Convinced she can stop the threat, Diana leaves her safe haven for the very first time. She fights alongside men of war and along the way discovers her true potential and her destiny.
So, let’s get the elephant in the room out of the way first. Director Patty Jenkins is one of the only women to have helmed a big summer blockbuster. Mimi Leder crafted Deep Impact back in 1998 and since then, female directors have been few and far between with Kathryn Bigelow being a notable exception. The gravitas of this cannot be understated.
How does the cast do? Well, it’s a story of two halves. Gal Gadot has proven herself in Batman v Superman and with a full film behind her, she is exceptional. It’s almost impossible to now think of anyone better suited to playing the titular character. Chris Pine is fine but he’s in the film far too much – not really his fault, but a superhero sidekick is usually relegated to a few witty one-liners rather than a fully-fledged supporting role.
The villains on the other hand are absolute garbage. Danny Huston hams it up as a German general and Elena Anaya’s portrayal of “Dr Poison” aiming to ramp up the war effort with the introduction of mustard gas is little to no use to the plot. The introduction of another villainous character towards the film’s climax also fails to lift the offering.
But what about the special effects? You guessed it, it’s 50/50. The sequences of Wonder Woman braving No Man’s Land are stunning, especially with the now instantly recognisable theme tune playing in the background, but this is poorly juxtaposed with some very shoddy CGI, it had me thinking of 2003’s Catwoman it was that bad.
Then the finale arrives and we’re thrown head first into the same CGI heavy ending that blights the majority of comic-book films nowadays. So, whilst it’s true that Patty Jenkins certainly knows how to shoot the action, she’s let down by cheap looking special effects.
Overall, Wonder Woman is a perfectly decent addition to the DCEU and certainly head and shoulders above its other offerings. The problem arises when we take a deeper look at Gal Gadot – she’s much, much better than the film she is in, and that’s a problem facing Ben Affleck, Henry Cavill, Will Smith, Margot Robbie… you get the picture.
Justice League, the ball is in your court.
https://moviemetropolis.net/2017/06/02/dc-gets-it-right-wonder-woman-review/
However, the titular superhero, played superbly by Gal Gadot stars in by far the best film in the ever-expanding DC Universe – though with Suicide Squad and Batman v Superman as stablemates, that really isn’t saying much.
Before she became Wonder Woman (Gal Gadot), she was Diana, princess of the Amazons, trained to be an invincible warrior. Raised on a sheltered island paradise, Diana meets a US pilot (Chris Pine) who tells her about the conflict that’s raging in the outside world. Convinced she can stop the threat, Diana leaves her safe haven for the very first time. She fights alongside men of war and along the way discovers her true potential and her destiny.
So, let’s get the elephant in the room out of the way first. Director Patty Jenkins is one of the only women to have helmed a big summer blockbuster. Mimi Leder crafted Deep Impact back in 1998 and since then, female directors have been few and far between with Kathryn Bigelow being a notable exception. The gravitas of this cannot be understated.
How does the cast do? Well, it’s a story of two halves. Gal Gadot has proven herself in Batman v Superman and with a full film behind her, she is exceptional. It’s almost impossible to now think of anyone better suited to playing the titular character. Chris Pine is fine but he’s in the film far too much – not really his fault, but a superhero sidekick is usually relegated to a few witty one-liners rather than a fully-fledged supporting role.
The villains on the other hand are absolute garbage. Danny Huston hams it up as a German general and Elena Anaya’s portrayal of “Dr Poison” aiming to ramp up the war effort with the introduction of mustard gas is little to no use to the plot. The introduction of another villainous character towards the film’s climax also fails to lift the offering.
But what about the special effects? You guessed it, it’s 50/50. The sequences of Wonder Woman braving No Man’s Land are stunning, especially with the now instantly recognisable theme tune playing in the background, but this is poorly juxtaposed with some very shoddy CGI, it had me thinking of 2003’s Catwoman it was that bad.
Then the finale arrives and we’re thrown head first into the same CGI heavy ending that blights the majority of comic-book films nowadays. So, whilst it’s true that Patty Jenkins certainly knows how to shoot the action, she’s let down by cheap looking special effects.
Overall, Wonder Woman is a perfectly decent addition to the DCEU and certainly head and shoulders above its other offerings. The problem arises when we take a deeper look at Gal Gadot – she’s much, much better than the film she is in, and that’s a problem facing Ben Affleck, Henry Cavill, Will Smith, Margot Robbie… you get the picture.
Justice League, the ball is in your court.
https://moviemetropolis.net/2017/06/02/dc-gets-it-right-wonder-woman-review/
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Emma @ The Movies (1786 KP) rated Cruella (2021) in Movies
Jun 26, 2021
Until going back to the cinema this year I'd not watched a trailer or read any reviews of Cruella. When I finally saw it on the big screen, I was excited... but also terrified of the Disney live action antics.
Estella is a young aspiring designer with a wild side and an even wilder hairstyle. Making friends with a ragtag duo in London, she sets up in the shadows of a high profile department store that sets her down a path with a dark future.
Of all the live action films recently this has definitely given me some hope (which I'm sure I'll regret saying at some point). It starts the set-up of what we know Cruella to be. Origin story, villain, you know I'm in. And I loved the way that she wasn't inherently evil, it was the circumstances around her that created it by twisting her wild side.
My two favourite Emmas in one movie, it's a dream. Let's start with the lead, Emma Stone. It must have been amazing fun doing this role, at least it looked like that was the case and she could really let loose. You see Estella's spark of creativity, the embers of the young Cruella inside her even as an adult, and the blazing fire as the evil starts to peek through. I loved how they managed to get some nods in to the animated movie, and how she managed to capture them perfectly. If you asked me to cast someone in this role, I'm not sure I could have come up with someone better.
Emma Thompson was a surprise to me, it wasn't until the trailer that I realised she was in this. The instant I saw her I knew that I was going to love her. The Baroness is a force to be reckoned with and you can see the influence that she has. Ruthless and driven, every scene felt right.
Henchmen next, and of course I'm using "henchmen" in its loosest terms for Jasper and Horace. Another perfect vision of what's to come. Joel Fry as Jasper makes for an interesting take on the story, and while I can see why it's there, and I generally enjoy Fry's acting, I did not love Jasper quite as much as everyone around him. Particularly as he was paired with Paul Walter Hauser. Hauser is a great actor, if a little typecast in the slightly bumbling characters. His take on Horace is my favourite thing about this whole film. As a double act with Wink it was glorious and understated humour. I'd happily sit through a film entirely of them just being them.
I can't really talk Cruella without talking costume design. If this doesn't win all the awards then quite frankly it's complete insanity. Everything design-wise in this was amazing as far as I'm concerned. Cruella's hair changes and dresses blew me away. Eccentric, flamboyant, and just the right amount of crazy.
I'm not sure how I feel about the possibility of a sequel, but I really enjoyed this one. Everything from the film itself, to the posters, it ticked all the boxes.
Originally posted on: https://emmaatthemovies.blogspot.com/2021/06/cruella-movie-review.html
Estella is a young aspiring designer with a wild side and an even wilder hairstyle. Making friends with a ragtag duo in London, she sets up in the shadows of a high profile department store that sets her down a path with a dark future.
Of all the live action films recently this has definitely given me some hope (which I'm sure I'll regret saying at some point). It starts the set-up of what we know Cruella to be. Origin story, villain, you know I'm in. And I loved the way that she wasn't inherently evil, it was the circumstances around her that created it by twisting her wild side.
My two favourite Emmas in one movie, it's a dream. Let's start with the lead, Emma Stone. It must have been amazing fun doing this role, at least it looked like that was the case and she could really let loose. You see Estella's spark of creativity, the embers of the young Cruella inside her even as an adult, and the blazing fire as the evil starts to peek through. I loved how they managed to get some nods in to the animated movie, and how she managed to capture them perfectly. If you asked me to cast someone in this role, I'm not sure I could have come up with someone better.
Emma Thompson was a surprise to me, it wasn't until the trailer that I realised she was in this. The instant I saw her I knew that I was going to love her. The Baroness is a force to be reckoned with and you can see the influence that she has. Ruthless and driven, every scene felt right.
Henchmen next, and of course I'm using "henchmen" in its loosest terms for Jasper and Horace. Another perfect vision of what's to come. Joel Fry as Jasper makes for an interesting take on the story, and while I can see why it's there, and I generally enjoy Fry's acting, I did not love Jasper quite as much as everyone around him. Particularly as he was paired with Paul Walter Hauser. Hauser is a great actor, if a little typecast in the slightly bumbling characters. His take on Horace is my favourite thing about this whole film. As a double act with Wink it was glorious and understated humour. I'd happily sit through a film entirely of them just being them.
I can't really talk Cruella without talking costume design. If this doesn't win all the awards then quite frankly it's complete insanity. Everything design-wise in this was amazing as far as I'm concerned. Cruella's hair changes and dresses blew me away. Eccentric, flamboyant, and just the right amount of crazy.
I'm not sure how I feel about the possibility of a sequel, but I really enjoyed this one. Everything from the film itself, to the posters, it ticked all the boxes.
Originally posted on: https://emmaatthemovies.blogspot.com/2021/06/cruella-movie-review.html
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Andy Meakin (5 KP) rated Star Wars: Episode VIII - The Last Jedi (2017) in Movies
Jan 8, 2018
Great visuals let down by meandering story
For those who are unaware, The Jast Jedi is the latest instalment in the core Star Wars series, and picks up from where Force Awakens left off. Rey (played by the decidedly average Daisy Ridley) is on an island with Mark Hamill (playing himself it seems as the mannerisms of the character bore no similarity to the one we saw in Episodes 4, 5 and 6). Chewbacca is also there, but you wouldn’t really tell aside from a few “comedy” moments with the creatures of the island shoehorned in to seemingly ignore the trauma of losing his blood-oath life companion in the last film (Han Solo….keep up people) and instead have him there to just growl at “The Most Annoying and Unnecessary Additions To Film Since Jar Jar”™ from time to time. Whilst there she seeks to recruit Mark to aid Carrie Fisher’s rebellion (again…something not quite right about the character, and another who seems to have gotten over a traumatic murder of a loved one….by a loved one…quite rapidly) and also train her up in the way of the Super-Jedi (seriously, the powers are far beyond anything we have come to know from Jedi before).
Meanwhile Finn wakes up so he can perform comedy pratfalls a lot, Poe has become a one-man-army who could possibly defeat the whole Empire if Carrie would just stop demoting him, and BB8 seems to have more internal mechanical abilities than Cyborg in the DC comics. Remember how much the paring of Rey and Finn worked in the previous film? Yeah, that’s not here. How about Poe and Finn…that bromance? Nope. Okay…what about….ah forget it.
So, on the flip-side Kylo Ren (Adam Driver who I genuinely don’t get the obsession some folk have with) is acting all emo at how Supreme Leader Snoke is seemingly in love with General Hux (Domhall Gleeson, who acts like he’s in a Carry On film). Snoke is no longer a huge hologram, but is now a physical entity in the film, played (rather excellently I must add) by CGI mo-cap legend Andy Serkis. Strange that a CGI character feels more real than any of the rest of the cast, but hey-ho. With his mighty fleet, Snoke leads the battle to wipe the last remnants of the Rebellion….
The film opens with a spectacular space battle, and certainly doesn’t skimp on set-pieces throughout, with land and space being covered in glory. But story wise there isn’t much going on, even though Rian Johnson clearly thinks there is. Not really a spoiler, but when the Rebel fleet are on the run, trying to stay out of reach of the First Order craft, you do wonder why a few of the first order fleet didn’t just jump to a short hyperdrive to pen the Rebels in, rather than just following behind like sheep. That minor niggle is the smallest of the film’s story problems.
The issue seems to be that many moments have been engineered purely to pull the rug out from under the fan-theorists, rather than being included to actually serve the story on offer. None of the reveals are particularly clever, and one moment in particular resonated in the same manner the “Martha!” moment did in Batman v Superman, so poorly presented that it was almost hilarious in the reveal. Shoehorn in a few cameos, and contrived scene set ups and the whole thing feels like it is trying to pack two films into one, and in order to do so decided to cut out all the bits that make sense to make room for ‘action…fights….explosions…and…..’
…PORGS! Damn those things to Hades! Absolutely unnecessary, irritating, and jarring enough when on screen to make you stop actually caring about the action going on. They are used at the most inopportune moments in a poor attempt to generate laughs! I’ve seen people argue that, “Star Wars is for kids, so of course some things would be childish!” A poor excuse, and it’s the same one George Lucas used for Jar Jar Binks. Still feel it’s a good excuse? They are a marketing ploy to sell cuddly merchandise, and they are awful!
It’s not entirely bad, though. As mentioned the action and effects work is stunning, and there are some marvellous visual feasts on offer. The score is, as expected from music maestro John Williams, enchanting, thrilling, and with plenty of echoes of previous themes morphed into the mix. It’s just that, overall, this feels less like part of the Star Wars series, and more like a fan-fiction. It’s a shame as Rian Johnson has a strong pedigree with Brick and Looper, and hearing he has been granted a new trilogy of films of his own design was exciting news. After this, however, all I can say is that I’m glad JJ Abrams is coming back for the final part – maybe the magic will return with him.
Better than the prequels, including Rogue One, but the weaker of the rest, The Last Jedi is overlong for no real reason, and not as sharp as it wants to be. All gloss and style, but with very little substance.
Meanwhile Finn wakes up so he can perform comedy pratfalls a lot, Poe has become a one-man-army who could possibly defeat the whole Empire if Carrie would just stop demoting him, and BB8 seems to have more internal mechanical abilities than Cyborg in the DC comics. Remember how much the paring of Rey and Finn worked in the previous film? Yeah, that’s not here. How about Poe and Finn…that bromance? Nope. Okay…what about….ah forget it.
So, on the flip-side Kylo Ren (Adam Driver who I genuinely don’t get the obsession some folk have with) is acting all emo at how Supreme Leader Snoke is seemingly in love with General Hux (Domhall Gleeson, who acts like he’s in a Carry On film). Snoke is no longer a huge hologram, but is now a physical entity in the film, played (rather excellently I must add) by CGI mo-cap legend Andy Serkis. Strange that a CGI character feels more real than any of the rest of the cast, but hey-ho. With his mighty fleet, Snoke leads the battle to wipe the last remnants of the Rebellion….
The film opens with a spectacular space battle, and certainly doesn’t skimp on set-pieces throughout, with land and space being covered in glory. But story wise there isn’t much going on, even though Rian Johnson clearly thinks there is. Not really a spoiler, but when the Rebel fleet are on the run, trying to stay out of reach of the First Order craft, you do wonder why a few of the first order fleet didn’t just jump to a short hyperdrive to pen the Rebels in, rather than just following behind like sheep. That minor niggle is the smallest of the film’s story problems.
The issue seems to be that many moments have been engineered purely to pull the rug out from under the fan-theorists, rather than being included to actually serve the story on offer. None of the reveals are particularly clever, and one moment in particular resonated in the same manner the “Martha!” moment did in Batman v Superman, so poorly presented that it was almost hilarious in the reveal. Shoehorn in a few cameos, and contrived scene set ups and the whole thing feels like it is trying to pack two films into one, and in order to do so decided to cut out all the bits that make sense to make room for ‘action…fights….explosions…and…..’
…PORGS! Damn those things to Hades! Absolutely unnecessary, irritating, and jarring enough when on screen to make you stop actually caring about the action going on. They are used at the most inopportune moments in a poor attempt to generate laughs! I’ve seen people argue that, “Star Wars is for kids, so of course some things would be childish!” A poor excuse, and it’s the same one George Lucas used for Jar Jar Binks. Still feel it’s a good excuse? They are a marketing ploy to sell cuddly merchandise, and they are awful!
It’s not entirely bad, though. As mentioned the action and effects work is stunning, and there are some marvellous visual feasts on offer. The score is, as expected from music maestro John Williams, enchanting, thrilling, and with plenty of echoes of previous themes morphed into the mix. It’s just that, overall, this feels less like part of the Star Wars series, and more like a fan-fiction. It’s a shame as Rian Johnson has a strong pedigree with Brick and Looper, and hearing he has been granted a new trilogy of films of his own design was exciting news. After this, however, all I can say is that I’m glad JJ Abrams is coming back for the final part – maybe the magic will return with him.
Better than the prequels, including Rogue One, but the weaker of the rest, The Last Jedi is overlong for no real reason, and not as sharp as it wants to be. All gloss and style, but with very little substance.
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Purple Phoenix Games (2266 KP) rated Aldabas: Doors of Cartagena in Tabletop Games
May 16, 2021
I’m just going to come right out with it so I can get it out of the way. This game has some really nice knockers. Yes, it is kid-friendly – I am referencing the door knockers that adorn the Doors of Cartagena. These ornate knockers have historically signified professions held by the residence’s inhabitants and can still be found in this Colombian city today. So how does this translate into a board game? Well, let’s dive into the world of Aldabas: Doors of Cartagena.
In Aldabas, players are (loose) urban planners in historic Cartagena attempting to build their city block with the most influential people in town. By drafting the most strategic door cards the winning player is they who scores the most points at the end of the game.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, place out 12 coins per player on the table, create the door offer dock, shuffle the Doors deck, and give each player five Doors and one Vault board. Each player then chooses one card from their hand to secretly place under their vault for endgame scoring. Place the shuffled Doors deck next to the Dock and deal one card to each space beneath the Dock. The game is now setup and ready to play!
On a turn the active player will take two actions. The actions are: Take Two Coins, Buy One Door, and Place One Door. Obviously, the first action has the player adding two coins from the supply to their play area (called the purse). To Buy One Door the player simply chooses one of the Door cards from the Dock area and pays its cost to the supply. The two cards on the leftmost spaces of the Dock are free, while the other cards cost coins according to their placement at the Dock. Once a card has been purchased, a new card is revealed and added to the rightmost space, sliding all other Doors cards to the left.
To Place One Door, the active player will choose a Doors card from their hand and place it on their block they are building in front of them. The Vault card acts as the bottom leftmost space, with the block encompassing a 4×3 grid above it and to the right (as shown below). Once the Door is placed, any special power it offers is triggered immediately, as are the Doors cards’ powers adjacently below and beside the newly placed Door card.
The catch here is that when placing Doors, it is illegal to place them orthogonally adjacent to Doors of the same color, and the spaces both below and to the left of the placed Door cannot be empty. Essentially, Doors need to be placed in a cone starting from the Vault. Play continues in this fashion with players taking turns until either the supply runs out of coins, a player fills up their 4×3 grid with Doors, or the Dock cannot be refilled because the Doors deck is empty. Then final scoring occurs, which is based on individual cards as well as any suit-specific bonuses offered.
Components. Again, this is a prototype copy of the game, so final components may be different in many different ways upon a successful Kickstarter campaign. That said, this game looks GORGEOUS on the table. The colors are all super vibrant, and the great knockers really pop. Excellent theme and art here carry an already-spiffy game. The game is basically a bunch of cards and some coin tokens. They are all fine quality, especially for a prototype. I have no issues at all. I love the way this looks!
So I love the way it looks, but do I love the way it plays? I think it’s a good little game. It reminds me a little of Viceroy with the color combinations and placement rules. While Viceroy is good, Aldabas is much better in almost all ways. Aldabas plays quicker and has more easily digestible rules. If you check Viceroy’s profile on BGG you will see that many users enjoy it, and it currently sits just above rank 1000. So when I say Aldabas gives a similar feel but delivers a more enjoyable game experience, I expect Aldabas to perform better in the BGG rankings, if that’s your thing.
The special powers on the Doors cards, though I didn’t really mention them, range from VPs at game end, to moving coins to and from the Vault onto Doors to make them more valuable, to gaining coins from the supply or stealing them from other players, to offering discounts on purchasing Doors from the Dock. There are some other fun rules used in scoring, but I will let you experience those on your own with your backed copy.
So final word from me on this one is that I highly recommend it and hope you give it a shot. It offers lots of strategic game play with a medium-sized table footprint, but boy it looks great on that table! Turns are fast, and everyone is in the game until end scoring, so I never felt there was a runaway winner issue. If you are like me, you will definitely want to be adding this to your collection. Big recommendations from me, I know you will enjoy it.
In Aldabas, players are (loose) urban planners in historic Cartagena attempting to build their city block with the most influential people in town. By drafting the most strategic door cards the winning player is they who scores the most points at the end of the game.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, place out 12 coins per player on the table, create the door offer dock, shuffle the Doors deck, and give each player five Doors and one Vault board. Each player then chooses one card from their hand to secretly place under their vault for endgame scoring. Place the shuffled Doors deck next to the Dock and deal one card to each space beneath the Dock. The game is now setup and ready to play!
On a turn the active player will take two actions. The actions are: Take Two Coins, Buy One Door, and Place One Door. Obviously, the first action has the player adding two coins from the supply to their play area (called the purse). To Buy One Door the player simply chooses one of the Door cards from the Dock area and pays its cost to the supply. The two cards on the leftmost spaces of the Dock are free, while the other cards cost coins according to their placement at the Dock. Once a card has been purchased, a new card is revealed and added to the rightmost space, sliding all other Doors cards to the left.
To Place One Door, the active player will choose a Doors card from their hand and place it on their block they are building in front of them. The Vault card acts as the bottom leftmost space, with the block encompassing a 4×3 grid above it and to the right (as shown below). Once the Door is placed, any special power it offers is triggered immediately, as are the Doors cards’ powers adjacently below and beside the newly placed Door card.
The catch here is that when placing Doors, it is illegal to place them orthogonally adjacent to Doors of the same color, and the spaces both below and to the left of the placed Door cannot be empty. Essentially, Doors need to be placed in a cone starting from the Vault. Play continues in this fashion with players taking turns until either the supply runs out of coins, a player fills up their 4×3 grid with Doors, or the Dock cannot be refilled because the Doors deck is empty. Then final scoring occurs, which is based on individual cards as well as any suit-specific bonuses offered.
Components. Again, this is a prototype copy of the game, so final components may be different in many different ways upon a successful Kickstarter campaign. That said, this game looks GORGEOUS on the table. The colors are all super vibrant, and the great knockers really pop. Excellent theme and art here carry an already-spiffy game. The game is basically a bunch of cards and some coin tokens. They are all fine quality, especially for a prototype. I have no issues at all. I love the way this looks!
So I love the way it looks, but do I love the way it plays? I think it’s a good little game. It reminds me a little of Viceroy with the color combinations and placement rules. While Viceroy is good, Aldabas is much better in almost all ways. Aldabas plays quicker and has more easily digestible rules. If you check Viceroy’s profile on BGG you will see that many users enjoy it, and it currently sits just above rank 1000. So when I say Aldabas gives a similar feel but delivers a more enjoyable game experience, I expect Aldabas to perform better in the BGG rankings, if that’s your thing.
The special powers on the Doors cards, though I didn’t really mention them, range from VPs at game end, to moving coins to and from the Vault onto Doors to make them more valuable, to gaining coins from the supply or stealing them from other players, to offering discounts on purchasing Doors from the Dock. There are some other fun rules used in scoring, but I will let you experience those on your own with your backed copy.
So final word from me on this one is that I highly recommend it and hope you give it a shot. It offers lots of strategic game play with a medium-sized table footprint, but boy it looks great on that table! Turns are fast, and everyone is in the game until end scoring, so I never felt there was a runaway winner issue. If you are like me, you will definitely want to be adding this to your collection. Big recommendations from me, I know you will enjoy it.
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Purple Phoenix Games (2266 KP) rated Similo: Spookies in Tabletop Games
Mar 11, 2022
Anyone who knows my gaming preferences will tell you that I am not at all a fan of many party games. I just find them less that gratifying, with usually little to no skill or strategy involved, and also typically invites lewd and disgusting suggestions and behaviors. No thanks. However, upon seeing many reviewers that I trust showing off their hauls from recent conventions including games from the Similo series, I just had to find out why. Have I been missing out, or is this just another lame excuse for a “party game?”
Similo: Spookies (which I will just call Similo from here on out, as they are all basically the same, but with different themes) is a party card game where one player knows information and attempts to persuade the other players to choose the correct character SILENTLY. One game lasts five rounds or less, and many times players will want to play multiple games in a row.
To setup, shuffle the deck of cards and place it face-down on the table. The player chosen to be the “Clue Giver” will then secretly look at the top card. This card will be the secret character for the entire game. Along with this card, the Clue Giver will draw an additional 11 cards and shuffle them. Next, lay out the 12 characters face-up in a 4×3 grid, so that all players can see. Finally, the Clue Giver draws another five cards to act as their starting hand of clues. The game may now begin in earnest!
The game lasts no more than five rounds, and each round is played mostly the same. During the first round the Clue Giver will place a card from their hand onto the table in either Portrait or Landscape mode (I know there are different words to describe these orientations, but they are failing me now). When a card is in Portrait mode, the Clue Giver is letting the players know that the secret character has similarities to the played card. Landscape placement means that the secret character has differences from the card played.
At the end of the first round, the other players must discuss and decide one card from the grid to remove from play, based on the Clue Giver’s information. If the card removed is the secret character (or at any time the secret character is removed in this way) the players all immediately lose the game. However, if the players have removed an appropriate character card, then the game moves to the second round. Each subsequent round is played exactly the same way, except the number of cards removed will match the round number being played. For example, during the third round three cards will be removed. The only exception here is the very last fifth round. During this round there will only be two cards remaining, and the players will need to choose the correct one to win the game. Win or lose, all players will most likely request to play another game with a different Clue Giver.
Components. This game is 30 cards in a tuckbox. The cards are all great quality with excellent linen finish. They each have the character’s name on the upper left corner and a small thematic quip on the lower right corner. The big thing here is the utterly amazing character art by Naiade (Seasons, Tokaido, Isla Dorada, etc). They are each so wonderfully illustrated, and they have to be, considering the entire game is based on the similarity or differences of each card. I was so very pleasantly surprised to see this beautiful set of cards pop out of the box when I opened it. Zero issues with components here.
This game is low-key a thinking person’s puzzle. How can I get the group to exclude one card specifically and throw away all the others? What the heck is this Clue Giver trying to tell us? What exactly is an Oni? With the right group of gamers, especially those that share many inside jokes and experiences, this could be a nightly hit. Now, determining the difference between Frankenstein’s Monster and a Zombie may be harder than you thought, so do be careful with those technicalities.
This one really reminds me of a much more compact version of Deception: Murder in Hong Kong. There is a silent Clue Giver in both trying to guide the other players to the right answer using cards. If I can get the same feeling from a game featuring 30 cards versus about 300 I might have a replacement situation on my hands here.
For its tiny table presence, excellent artwork, and overall game play, Purple Phoenix Games gives this one a bone-chilling 4 / 6. I know at this very second that my score is hanging in the balance. I want it to be a 5 so very badly, and I feel that it may actually get there, assuming I can play with larger groups of people and a variety of types of gamers. For now, I am happy with the 4 it is assigned. If you are like me and didn’t know you needed a smaller game in your collection that can give similo experiences to bigger boxes, give this one a shot.
Oh PS – You can also combine the different sets into a larger and more chaotic game. I’m not sure I have the huevos for that quite yet, but I think a good counterpart to this Halloween-themed set may be the Fables or Myths sets. Let me know if you have combined these two and if my hunch is correct. I’m going to go fanboy over Naiade’s art now.
Similo: Spookies (which I will just call Similo from here on out, as they are all basically the same, but with different themes) is a party card game where one player knows information and attempts to persuade the other players to choose the correct character SILENTLY. One game lasts five rounds or less, and many times players will want to play multiple games in a row.
To setup, shuffle the deck of cards and place it face-down on the table. The player chosen to be the “Clue Giver” will then secretly look at the top card. This card will be the secret character for the entire game. Along with this card, the Clue Giver will draw an additional 11 cards and shuffle them. Next, lay out the 12 characters face-up in a 4×3 grid, so that all players can see. Finally, the Clue Giver draws another five cards to act as their starting hand of clues. The game may now begin in earnest!
The game lasts no more than five rounds, and each round is played mostly the same. During the first round the Clue Giver will place a card from their hand onto the table in either Portrait or Landscape mode (I know there are different words to describe these orientations, but they are failing me now). When a card is in Portrait mode, the Clue Giver is letting the players know that the secret character has similarities to the played card. Landscape placement means that the secret character has differences from the card played.
At the end of the first round, the other players must discuss and decide one card from the grid to remove from play, based on the Clue Giver’s information. If the card removed is the secret character (or at any time the secret character is removed in this way) the players all immediately lose the game. However, if the players have removed an appropriate character card, then the game moves to the second round. Each subsequent round is played exactly the same way, except the number of cards removed will match the round number being played. For example, during the third round three cards will be removed. The only exception here is the very last fifth round. During this round there will only be two cards remaining, and the players will need to choose the correct one to win the game. Win or lose, all players will most likely request to play another game with a different Clue Giver.
Components. This game is 30 cards in a tuckbox. The cards are all great quality with excellent linen finish. They each have the character’s name on the upper left corner and a small thematic quip on the lower right corner. The big thing here is the utterly amazing character art by Naiade (Seasons, Tokaido, Isla Dorada, etc). They are each so wonderfully illustrated, and they have to be, considering the entire game is based on the similarity or differences of each card. I was so very pleasantly surprised to see this beautiful set of cards pop out of the box when I opened it. Zero issues with components here.
This game is low-key a thinking person’s puzzle. How can I get the group to exclude one card specifically and throw away all the others? What the heck is this Clue Giver trying to tell us? What exactly is an Oni? With the right group of gamers, especially those that share many inside jokes and experiences, this could be a nightly hit. Now, determining the difference between Frankenstein’s Monster and a Zombie may be harder than you thought, so do be careful with those technicalities.
This one really reminds me of a much more compact version of Deception: Murder in Hong Kong. There is a silent Clue Giver in both trying to guide the other players to the right answer using cards. If I can get the same feeling from a game featuring 30 cards versus about 300 I might have a replacement situation on my hands here.
For its tiny table presence, excellent artwork, and overall game play, Purple Phoenix Games gives this one a bone-chilling 4 / 6. I know at this very second that my score is hanging in the balance. I want it to be a 5 so very badly, and I feel that it may actually get there, assuming I can play with larger groups of people and a variety of types of gamers. For now, I am happy with the 4 it is assigned. If you are like me and didn’t know you needed a smaller game in your collection that can give similo experiences to bigger boxes, give this one a shot.
Oh PS – You can also combine the different sets into a larger and more chaotic game. I’m not sure I have the huevos for that quite yet, but I think a good counterpart to this Halloween-themed set may be the Fables or Myths sets. Let me know if you have combined these two and if my hunch is correct. I’m going to go fanboy over Naiade’s art now.
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Gareth von Kallenbach (980 KP) rated Vader Immortal VR in Video Games
Oct 8, 2020
The classic V.R. Series Star Wars: Vader Immortal has finally arrived for the Playstation V.R. and it is without a doubt the most immersive Star Wars experience available short of taking a trip to Star Wars: Galaxy’s Edge.
From the opening moments where players have to make the jump to Hyperspace I was hooked Flipping the switches and using the lever to make the jump was like a dream come true for someone who grew up on the original films in an era when Star Wars gaming was not really an option due to the technology of the time.
Players end up in Mustafar where they encounter Vader and must escape from Imperial detention. Along the way players will obtain a Lightsaber which will come in handy for defense as well as helping with various obstacles.
Players will have to climb, manipulate objects, hack, and fight I a fully immersive V.R. setting. Aside from stunning visuals the game also features an engaging original storyline which sets the stage for the next two chapters of the series and also keeps players immersed in the action and lore.
While it did at times take some getting used to in terms of navigation as my Droid companion had an issue with blocking my view at times in dark areas or various objects taking some work to get close enough to manipulate; I was hooked from the start.
Using the Lightsaber to deflect bolts back at Imperial Stormtroopers was great fun as was exploring the Star Wars universe in a new way. I do not want to spoil more about the game but let me just say it is fantastic and gives players new looks at Vader as well as the Star Wars Universe as a whole.
I played the game with the Playstation earbuds that came with the PSVR and had fantastic sound quality to go with the eye-popping visuals. I was delayed in my review as one of our Playstation Move controls malfunctioned and I had to wait for Sony to exchange it but once that was done I was back in the game and could not get enough.
The game is a must own for Star Wars fans and a great example of V.R. gaming done right.
From the opening moments where players have to make the jump to Hyperspace I was hooked Flipping the switches and using the lever to make the jump was like a dream come true for someone who grew up on the original films in an era when Star Wars gaming was not really an option due to the technology of the time.
Players end up in Mustafar where they encounter Vader and must escape from Imperial detention. Along the way players will obtain a Lightsaber which will come in handy for defense as well as helping with various obstacles.
Players will have to climb, manipulate objects, hack, and fight I a fully immersive V.R. setting. Aside from stunning visuals the game also features an engaging original storyline which sets the stage for the next two chapters of the series and also keeps players immersed in the action and lore.
While it did at times take some getting used to in terms of navigation as my Droid companion had an issue with blocking my view at times in dark areas or various objects taking some work to get close enough to manipulate; I was hooked from the start.
Using the Lightsaber to deflect bolts back at Imperial Stormtroopers was great fun as was exploring the Star Wars universe in a new way. I do not want to spoil more about the game but let me just say it is fantastic and gives players new looks at Vader as well as the Star Wars Universe as a whole.
I played the game with the Playstation earbuds that came with the PSVR and had fantastic sound quality to go with the eye-popping visuals. I was delayed in my review as one of our Playstation Move controls malfunctioned and I had to wait for Sony to exchange it but once that was done I was back in the game and could not get enough.
The game is a must own for Star Wars fans and a great example of V.R. gaming done right.
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Debbiereadsbook (1303 KP) rated Midnight In Berlin in Books
Aug 24, 2018
Not really one for me :-(
Independent reviewer for Divine Magazine, I was gifted my copy of this book.
Covered in feathers, Leon hitchhikes back to his hostel. But Christoph mistakes Leon for a rogue werewolf, and bites him, making Leon like Christoph. Waking up in a house full of others, Leon is more worried about Christoph than his own fate. After Leon frees Christoph, and the truth about their history becomes clear, Leon and Christoph want to leave the pack. But not everyone will let them.
I'm rally not sure how I feel about this book! I did not love it, at all but I didn't hate it either. This is going to be one of those short reviews, and I apologise for that!
It's almost clean, which surprised me, don't know WHY it surprised me, but it did. Also surprised by the fact that I rather liked that it was!
It is, however, quite violent in places. Graphically so, and I did find it a bit too much for me. Someone else might not find it as bad, but me? I didn't like that.
It's told entirely from Leon's point of view and of course I wanted to hear from Christoph. He makes some spur of the moment, life changing decisions here and I needed to know what was going through his mind at those key points in the story.
What Leon does say, is in the first person, past tense, His voice is well written, and well delivered and he gets all the important emotions across in all the right places. I saw no spelling or editing errors to spoil my reading.
I jst don't know if this book was for me, that's all! And Lord knows, I say it often enough, but it pains me when I can't word why I do or do not love a book.
So I'll leave it at that.
3 solid stars.
**same worded review will appear elsewhere**
Covered in feathers, Leon hitchhikes back to his hostel. But Christoph mistakes Leon for a rogue werewolf, and bites him, making Leon like Christoph. Waking up in a house full of others, Leon is more worried about Christoph than his own fate. After Leon frees Christoph, and the truth about their history becomes clear, Leon and Christoph want to leave the pack. But not everyone will let them.
I'm rally not sure how I feel about this book! I did not love it, at all but I didn't hate it either. This is going to be one of those short reviews, and I apologise for that!
It's almost clean, which surprised me, don't know WHY it surprised me, but it did. Also surprised by the fact that I rather liked that it was!
It is, however, quite violent in places. Graphically so, and I did find it a bit too much for me. Someone else might not find it as bad, but me? I didn't like that.
It's told entirely from Leon's point of view and of course I wanted to hear from Christoph. He makes some spur of the moment, life changing decisions here and I needed to know what was going through his mind at those key points in the story.
What Leon does say, is in the first person, past tense, His voice is well written, and well delivered and he gets all the important emotions across in all the right places. I saw no spelling or editing errors to spoil my reading.
I jst don't know if this book was for me, that's all! And Lord knows, I say it often enough, but it pains me when I can't word why I do or do not love a book.
So I'll leave it at that.
3 solid stars.
**same worded review will appear elsewhere**
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Hazel (1853 KP) rated This Secret We're Keeping in Books
May 25, 2017
Well-Written
I received this book for free through Goodreads First Reads.
A pupil and a teacher. Is it ever right to break the rules? This is the dilemma which debut author Rebecca Done basis her novel on. This Secret We’re Keeping is set seventeen years after a maths teacher began an inappropriate relationship with a schoolgirl; but did he really deserve what happened to him, after all he loved her and she loved him?
Jess has never got over her love for the teacher she ran away with when she was fifteen. Although she has got her life together: living in Norfolk, freelance catering business, a rich boyfriend; she cannot help but think back to way Mr. Landley, Matthew, made her feel. Suddenly, after a chance encounter, Matthew is back in her life with a new name, Will, and a girlfriend and daughter. Delighted to see each other again, it is not long before they fall back into their illicit affair, however the potential consequences are almost as bad as the previous time.
This Secret We’re Keeping causes the reader to question strong personal beliefs, primarily whether a teacher-student relationship is as wrong as it sounds. If certain events in this novel were to be made public through the media, the majority would instantly hate Matthew, deem him a paedophile, and be satisfied with his punishment. However on reading the situation from his point of view, initial opinions begin to crumble. It appears he genuinely loved Jess, and she him; there were no abusive occurrences, and it was Jess that instigated the relationship in the first place. Did Matthew truly deserve to go to prison for something that would have been legal in a year’s time?
Matthew/Will’s narrative helps to show that it is virtually impossible to pinpoint a single moment that changes a life forever. At which point did he know that he had stepped over the line from right to wrong? In hindsight it is fairly obvious, but at the time the warning signs are not so clear.
Due to the challenging of preset judgments, This Secret We’re Keeping can often be difficult to read. Whilst on the one hand logic will be screaming, “This is wrong!” Done plays with her readers’ sentimentalities to consider the other side of the argument. As the novel progresses it becomes easier to fall in line with Jess and Matthew/Will’s viewpoints, however a brief interaction towards the end forces readers to temporarily reconsider their forgone conclusion. After all, how much can a first person narrative really be trusted?
Having read the blurb I admit I was a bit wary about reading this book. For one, it falls under the genre of Chick Lit, which I am not all that fond of, but secondly the book’s theme appeared rather controversial. On the whole, This Secret We’re Keeping was much better than I was anticipating, however I began to lose interest towards the end as nothing much had changed throughout the present day chapters, and it was already obvious how the past narrative would pan out. The ending is also frustratingly ambiguous, as we never find out whether either of the key characters gets a “happy ever after.”
If you are someone who enjoys Chick Lit, do not let the themes of the book put you off. This Secret We’re Keeping is essentially a romance story, one that is written remarkably well for a first time author. Rebecca Done will be a name to look out for in the world of contemporary literature.
A pupil and a teacher. Is it ever right to break the rules? This is the dilemma which debut author Rebecca Done basis her novel on. This Secret We’re Keeping is set seventeen years after a maths teacher began an inappropriate relationship with a schoolgirl; but did he really deserve what happened to him, after all he loved her and she loved him?
Jess has never got over her love for the teacher she ran away with when she was fifteen. Although she has got her life together: living in Norfolk, freelance catering business, a rich boyfriend; she cannot help but think back to way Mr. Landley, Matthew, made her feel. Suddenly, after a chance encounter, Matthew is back in her life with a new name, Will, and a girlfriend and daughter. Delighted to see each other again, it is not long before they fall back into their illicit affair, however the potential consequences are almost as bad as the previous time.
This Secret We’re Keeping causes the reader to question strong personal beliefs, primarily whether a teacher-student relationship is as wrong as it sounds. If certain events in this novel were to be made public through the media, the majority would instantly hate Matthew, deem him a paedophile, and be satisfied with his punishment. However on reading the situation from his point of view, initial opinions begin to crumble. It appears he genuinely loved Jess, and she him; there were no abusive occurrences, and it was Jess that instigated the relationship in the first place. Did Matthew truly deserve to go to prison for something that would have been legal in a year’s time?
Matthew/Will’s narrative helps to show that it is virtually impossible to pinpoint a single moment that changes a life forever. At which point did he know that he had stepped over the line from right to wrong? In hindsight it is fairly obvious, but at the time the warning signs are not so clear.
Due to the challenging of preset judgments, This Secret We’re Keeping can often be difficult to read. Whilst on the one hand logic will be screaming, “This is wrong!” Done plays with her readers’ sentimentalities to consider the other side of the argument. As the novel progresses it becomes easier to fall in line with Jess and Matthew/Will’s viewpoints, however a brief interaction towards the end forces readers to temporarily reconsider their forgone conclusion. After all, how much can a first person narrative really be trusted?
Having read the blurb I admit I was a bit wary about reading this book. For one, it falls under the genre of Chick Lit, which I am not all that fond of, but secondly the book’s theme appeared rather controversial. On the whole, This Secret We’re Keeping was much better than I was anticipating, however I began to lose interest towards the end as nothing much had changed throughout the present day chapters, and it was already obvious how the past narrative would pan out. The ending is also frustratingly ambiguous, as we never find out whether either of the key characters gets a “happy ever after.”
If you are someone who enjoys Chick Lit, do not let the themes of the book put you off. This Secret We’re Keeping is essentially a romance story, one that is written remarkably well for a first time author. Rebecca Done will be a name to look out for in the world of contemporary literature.
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Need Me (Dark Obsession, #3)
Book
Innocent…or guilty? The cops think that Julianna Smith is a murderer. No one will listen when...
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Gareth von Kallenbach (980 KP) rated Strike Force Heroes 3 in Video Games
Jun 19, 2019
The world of Free to Play Games has a fantastic new entry with the arrival of Strike Force Heroes 3. The game is harkens back to the classic side scrolling action games of the past but incorporates modern graphics, sound, and physics in a winning combination.
Players pick a squad character and then enter a mission armed with a variety of weapons such as an automatic rifle and a pistol. Players can switch between weapons as needed with a single key press and use the mouse to get a full 360 degree range of fire and vision as the leap between the various platforms to dispatch enemies, gain power ups, and avoid traps.
The campaign of the game offers 50 new missions and there are also new weapons and perks such as an aim bot that greatly help combat available for players compared to the previous game in the series.
The game also offers some solid music and sound effects, much better than one would come to expect in a free to play game and really helps ramp up the intensity of the game.
The high number of weapons and perks that become available to players as the game unfolds is really amazing as players have the freedom to find a loadout that best reflects their style of play rather than being forced to adapt to a rigid in game standard.
The game is played on a PC so that means that players will have to use a keyboard for movement. The W, A, S, D, as well as the Q key and other selected keys as the game unfolds for perks. Players will need to use a mouse as well as the ability to face left, right, up and fire in all directions is based upon the mouse to move the position of the gun and the mouse buttons to fire and reload. It can take some getting used to at first as well as the hang time that is associated with the jumps, but after a few moments it will be second nature for most players.
Players can also use the arrow keys in order to navigate the maps which involve lots of jumping and ducking and cover multiple levels. My first mission involved crawling the shafts, jumping over a trap frequently and climbing up a truck to leap to snow covered ledges as an example.
The enemies of the game are fierce as right off the bat I was forced to contend with shotgun and sword wielding bad guys who even coming at me one at a time were a challenge and took repeated and sustained fire in order to defeat. Let us also not forget that the enemies get harder as players advanced and that there are Boss Battles as well for players to deal with.
In Summary, Strike Force Heroes 3 is fun and challenging game that offers plenty of great things for fans of action games and who love to have a bit of retro gameplay as well.
http://sknr.net/2017/01/08/game-review-strike-force-heroes-3-free-online-game/
Players pick a squad character and then enter a mission armed with a variety of weapons such as an automatic rifle and a pistol. Players can switch between weapons as needed with a single key press and use the mouse to get a full 360 degree range of fire and vision as the leap between the various platforms to dispatch enemies, gain power ups, and avoid traps.
The campaign of the game offers 50 new missions and there are also new weapons and perks such as an aim bot that greatly help combat available for players compared to the previous game in the series.
The game also offers some solid music and sound effects, much better than one would come to expect in a free to play game and really helps ramp up the intensity of the game.
The high number of weapons and perks that become available to players as the game unfolds is really amazing as players have the freedom to find a loadout that best reflects their style of play rather than being forced to adapt to a rigid in game standard.
The game is played on a PC so that means that players will have to use a keyboard for movement. The W, A, S, D, as well as the Q key and other selected keys as the game unfolds for perks. Players will need to use a mouse as well as the ability to face left, right, up and fire in all directions is based upon the mouse to move the position of the gun and the mouse buttons to fire and reload. It can take some getting used to at first as well as the hang time that is associated with the jumps, but after a few moments it will be second nature for most players.
Players can also use the arrow keys in order to navigate the maps which involve lots of jumping and ducking and cover multiple levels. My first mission involved crawling the shafts, jumping over a trap frequently and climbing up a truck to leap to snow covered ledges as an example.
The enemies of the game are fierce as right off the bat I was forced to contend with shotgun and sword wielding bad guys who even coming at me one at a time were a challenge and took repeated and sustained fire in order to defeat. Let us also not forget that the enemies get harder as players advanced and that there are Boss Battles as well for players to deal with.
In Summary, Strike Force Heroes 3 is fun and challenging game that offers plenty of great things for fans of action games and who love to have a bit of retro gameplay as well.
http://sknr.net/2017/01/08/game-review-strike-force-heroes-3-free-online-game/