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My Sister's Keeper
My Sister's Keeper
Jodi Picoult | 2009 | Fiction & Poetry
10
8.1 (52 Ratings)
Book Rating
“If you use one of your children to save the life of another, are you being a good mother or a very bad one?”

<i>My Sister’s Keeper </i>was the first Jodi Picoult novel I read. (I have since read all Picoult’s books to date) I was not expecting much when I first picked it up, especially as I was reading it for a medical ethics module at college. Yet this book rekindled my love of reading and suddenly, after only reading one story, I was asking for Jodi Picoult books for my birthday.

Many people may be familiar with the storyline, even if they have not read the book, as <i>My Sister’s Keeper</i> shot to fame when the film version hit the cinemas. Thirteen-year-old Anna Fitzgerald was Rhode Islands first genetically engineered baby, created with the purpose of providing her older sister Kate with the means to survive acute promyelocytic leukemia. However over the next few years Kate relapses resulting in Anna going under numerous procedures, such as bone marrow extraction, in order to save Kate’s life. Now things have got so bad that Kate will die unless Anna gives up one of her kidneys, yet unwilling to do this Anna hires a lawyer, Campbell Alexander, to sue her parents for the rights of her own body.

From reading a synopsis the reader can already see that <i>My Sister’s Keeper</i> is going to be an emotional story, but what was it that made me love the author so much?

The story was told from six points of view: Anna, Jesse (older brother), Sara (mother), Brian (father), Campbell and Julie (guardian ad litem). Notice that Kate was not one of the narrators, which leads us to speculate from the very start that Anna wins the case and Kate dies. Despite the six main characters there is no antagonist – unless you count cancer – and in all of them the reader can find something relatable.

In one of the chapters, Jesse pronounces that Kate is the martyr, Anna the peacekeeper and himself the lost cause. With Anna we can recognize the struggle to follow the decisions laid down for us by other people – a time when we have no choice of our own. Jesse represents the times when we have been ignored and forgotten because of bigger or more important events, thus resulting in attention seeking behaviour. Brian, the firefighter, the man who wants to save everyone, cannot put out the metaphorical fire that is his family. Sara, whose narrative starts in the past rather than present day, shows us how easy it is to get wrapped up in one problem (or daughter), ignoring everything (or everyone) else.

One thing that is great about all Picoult’s novels is that they are not focused on one storyline. Granted this book is focused on the trial and Kate’s illness, but the inclusion of Campbell and Julia’s voices provide an interesting subplot. Julia is not exactly thrilled to discover that she will be working alongside Campbell, a person she knew from school that she had a difficult past with. Since then Julia has found herself unlucky in love and blames Campbell for this. Campbell on the other hand has been having trouble of his own and now needs a service dog with him at all times. Yet he is self conscious about people knowing the true reason behind this and often comes up with creative lies to stop people from asking questions. “Maybe if God gives you a handicap, he makes sure you’ve got a few extra doses of humor to take the edge off.”

Another reason Picoult’s books are so great is that the reader learns something every time. <i>My Sister’s Keeper</i> is full of medical and legal jargon, which may go over some people’s heads, but it is also bursting with random bits of knowledge, for example the way a fire should be treated, facts about astronomy and many other interesting details that the characters use as metaphors to describe their experiences.

Without taking into account Picoult’s novels and writing style as a whole, <i>My Sister’s Keeper</i> is a story that will stay in people’s hearts and minds for a long time. It is never revealed who the narrator of the prologue was, but we immediately assume that it is Anna and that she wants Kate to die. By the end, we are still unsure who the character was but if it was Anna we see it in a completely different light. This is not a book about whether it is ethical for Anna to be Kate’s donor; it is not a story about cancer. Instead it is a message about the right for each person to have choices in regards to their lives.

A warning to potential readers: this book could break your heart, shock you or leave you in tears. <i>My Sister’s Keeper</i> is full of irony. Some of that makes up part of the story line, for instance Jesse’s experimentation with arson – fires that are then put out by his father. But the biggest sense of irony, the biggest shock is the ending (FYI this is the complete opposite to the film ending). After everything that has been achieved, devastating circumstances result in the same conclusion that it would have had Anna sat back and done nothing. Yet this does not make it a pointless story, despite Anna’s actions almost tearing the family apart, it also wakes them from the stupor that Kate’s illness has put them in and makes them realise how precious everything else in their life is too.

I highly recommend this book to everyone, and if you have not read a Jodi Picoult novel before I strongly suggest you begin with this one. It is suitable for adult and adolescent readers, especially those who like to think about hypothetical, moral questions. <i>My Sister’s Keeper</i> definitely gets you questioning your own choices and actions within your own life and may even make you view the world slightly differently.
  
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Chris Sawin (602 KP) rated Ready Player One (2018) in Movies

Jun 18, 2019 (Updated Jun 18, 2019)  
Ready Player One (2018)
Ready Player One (2018)
2018 | Sci-Fi
Steven Spielberg's (Mostly) Triumphant Return to Sci-Fi
If we’re being honest here, writer to reader, I never got around to reading Ernest Cline’s Ready Player One novel despite the fact that it’s sitting on a bookshelf less than ten feet from me as I type this. It turned out not to matter that much since Steven Spielberg took liberties with the source material. In the film, a virtual video game reality known as the OASIS is where everyone spends their time in the year 2045. Our main character Wade Watts (Tye Sheridan) lives in, “The Stacks,” which is basically just a bunch of mobile homes stacked on top of each other. The coin collected in the OASIS as well as purchases within the game have evolved into an individual's life savings in the real world. Everyone wants to escape their crappy life and the OASIS is now all that matters.

James Halliday (Mark Rylance), creator of the OASIS, dies suddenly but he leaves behind a treasure hunt for three keys hidden within the depths of the OASIS with the main prize being an Easter egg that would allow the winner to have complete control over the entirety of the OASIS. Wade (as his avatar Parzival) intends to win Halliday’s challenge to get out of The Stacks and adopts the title of Gunter (egg hunter) along with his friends Aech (Lena Waithe), Art3mis (Olivia Cooke), and brothers Daito (Win Morisaki) and Sho (Philip Zhao) who become known together as the, “HIgh Five,” but a video game conglomerate known as Innovative Online Industries or IOI spends all of their time and money attempting to find the secrets Halliday has hidden. IOI consists of an army known as the Sixers, which are players who owe large debts to the OASIS. CEO of IOI Nolan Sorrento (Ben Mendelsohn) intends to take the free-to-use OASIS and transform it into a monetized monopoly.

The storyline of Spielberg’s Ready Player One reminds me of the 19th episode of season two of Regular Show entitled, “High Score.” In that episode, Mordecai and Rigby attempt to beat the world record on a video game with record holder Garrett Bobby Ferguson (GBF or Giant Bearded Face). Ready Player One kind of expands on that concept and throws in a ton of nostalgic movie references while being set in the future. The weird thing is that those recycled moments that call back to the movies of yesteryear are the highlights of Ready Player One while the rest of the film suffers from Spielberg’s usual shortcomings.

I haven’t enjoyed a Steven Spielberg film since 2011’s The Adventures of Tintin. That combined with the trailer coming off as less than impressive and poster art from the marketing campaign (the main poster illustrated by Drew Struzan is amazing) that seemed to rely on generic face swapping via Photoshop on well-known movie posters had me really underwhelmed for the film overall. The film itself also suffers from corny dialogue, tender and romantic moments feeling force fed and overwhelming, and head-scratching sequences that leave you wondering why they needed to be included in the first place (the whole dance club/second challenge scene, for starters).

However, what the science fiction adventure gets right is the reason why you go to the movies. Spielberg along with cinematographer and frequent collaborator Janusz Kaminski know how to smoothly and effectively capture dynamic shots with a camera. When we first see Wade in The Stacks, he slides down a series of ropes and poles passing by and through various homes and junkyard cars that no longer run all while showcasing how plugged into a false reality civilization has become. The first race sequence of the film is also extraordinary with its fast pace and hectic action that is fairly easy to digest due to the sleek camera work. There’s a fairly lengthy segment devoted to a beloved horror film that is legitimately fantastic since it is not only a throwback to that original film, but it’s also injected with new thrilling terrors that you won’t see coming. Most battle sequences in the film with large ensembles are impressive for all of the obvious reasons; solid special effects, mass number of characters on the screen, a delicious dose of destruction, and most of all a countless series of references to movies, video games, and cartoons that you probably love. Witnessing what characters will pop up, when, and how they’ll be utilized is half of what makes Ready Player One so fun; it’s like a big budget version of South Park’s Imaginationland.

You either love or hate what Steven Spielberg has accomplished as a filmmaker, but it’s difficult not to admit that Ready Player One is a hell of a lot of fun even if you have some issues with the film. Spielberg has this cliche quality to him that is completely overbearing at times and he isn’t able to escape that aspect of his filmmaking with Ready Player One, but there’s enough of an entertaining and nostalgic value combined with not knowing who’s going to pop up next and some incredible cinematography highlighted by fluid yet flashy special effects resulting in a film that will be exciting and fun for anyone who was ever or still is a rabid gamer or movie lover. Spielberg has crafted a surefire crowd-pleaser that is basically a two and a half hour sentimental plunge directly into your childhood.
  
Miss Peregrine&#039;s Home for Peculiar Children
Miss Peregrine's Home for Peculiar Children
Ransom Riggs | 2013 | Children, Young Adult (YA)
7
7.9 (128 Ratings)
Book Rating
It doesn’t hurt me to say that I have watched the movie before I read the book. What hurts me to say is that even though I loved the book, I enjoyed the movie way more. But I am not here to compare the book and the movie, because I loved them both in a different way.

‘’I had just come to accept that my life would be ordinary when extraordinary things began to happen.’’

Jacob was raised by his grandfather, who told him stories about the amazing house he used to live in, and all the children that lived with him, that had amazing abilities and were different than ordinary people. Grandpa Portman would even show Jacob pictures of the children and their peculiarities - he would tell him stories about the invisible boy, the girl that could float if she didn’t have iron boots, the girl that could breath out fire and the children that could easily lift the heaviest rocks. He would also talk about the danger and the big monsters that the children were so scared of.

And Jacob believed and loved these stories - he shared an amazing bond with his grandpa. Until, of course, he grew up. Suddenly, he was old enough to know this isn’t true, and stopped believing. His grandpa would try to convince him, and warn him that the monsters are coming, but the only conclusion he had is that his grandpa lost his marbles.

But then his grandpa dies, and Jacob sees the monsters himself. Despite everyone believing that he is crazy, just like his grandpa, Jacob now has no choice but to find these strange children - and get answers to all his questions.

The book moves quite slow, and it is not until half of the book that we actually get to meet the children. As a person that watched the movie, this was extremely frustrating, as I kept waiting and waiting, and nothing special happened for 90 pages.

The author puts photographs in the book, and they are perfectly put in the book to explain how a character looks, and to describe the scene better. This was the strawberry to my cake in this book. I immensely enjoyed the beautiful photographs and how perfectly well they fitted with the book and detailed the characters. The only character that I couldn’t imagine was Miss Peregrine - her picture is not at all what I expected. At first, I thought about sharing some of those pictures here - but then, I assumed you might enjoy them more if you explore them yourself while reading the book, as they come - as I could never be able to do that as well as Ransom Riggs did.

For the ones you watched the movie first - the movie is not at all the same as the book. So lower your expectations, otherwise you will be disappointed. The movie seemed to have put three books into one, and swapped people’s abilities, and made up some scenes and places.

The book, however, had parts that you wouldn’t see in the movie, and its own magic of detailed descriptions to your favorite stories and characters.

I hated Jacob. Not just at the beginning, but all the way through. Mister ‘’I-am-too-good-for-everything’’ , Mister ‘’My-family-is-so-rich-I-will-try-my-best-to-get-fired-from-work-because-my-uncle-owns-the-shop’’. No - Just no. As much as I enjoyed his story, his character is very egocentric and unlikeable. I actually liked Grandpa Abe so much more, even though he was only partially and ghostly present in the book.

Miss Peregrine didn’t reveal much of her character as she does in the movie. We don’t get to read a lot about her to be honest, and she was the one person I expected to see more of.

We get to hang around with the children a lot though, and meet Emma, the girl that has fire powers, and that used to be Grandpa Abe’s lover and now Jacob - which is more than weird, but oh well…

‘’She moved to pinch me again but I blocked her hand. I’m no expert on girls, but when one tries to pinch you four times, I’m pretty sure that’s flirting.’’

We get to meet Millard, the invisible boy, Olive, the girl that can float without her iron boots, Fiona, who can make plants and trees grow in seconds and many other lovely children with even lovelier abilities.

This is an amazing story about extraordinary people, children who will amuse you with how cute they can be, a bit of (well, a lot of) time travel and a great valuable lesson that everyone in this world is peculiar and extraordinary in their own way! A must-read to all of you that love some fantasy stories and different worlds.
  
Miss Peregrine&#039;s Home for Peculiar Children
Miss Peregrine's Home for Peculiar Children
Ransom Riggs | 2013 | Children, Young Adult (YA)
8
7.9 (128 Ratings)
Book Rating
It doesn’t hurt me to say that I have watched the movie before I read the book. What hurts me to say is that even though I loved the book, I enjoyed the movie way more. But I am not here to compare the book and the movie, because I loved them both in a different way.

‘’I had just come to accept that my life would be ordinary when extraordinary things began to happen.’’

Jacob was raised by his grandfather, who told him stories about the amazing house he used to live in, and all the children that lived with him, that had amazing abilities and were different than ordinary people. Grandpa Portman would even show Jacob pictures of the children and their peculiarities - he would tell him stories about the invisible boy, the girl that could float if she didn’t have iron boots, the girl that could breath out fire and the children that could easily lift the heaviest rocks. He would also talk about the danger and the big monsters that the children were so scared of.

And Jacob believed and loved these stories - he shared an amazing bond with his grandpa. Until, of course, he grew up. Suddenly, he was old enough to know this isn’t true, and stopped believing. His grandpa would try to convince him, and warn him that the monsters are coming, but the only conclusion he had is that his grandpa lost his marbles.

But then his grandpa dies, and Jacob sees the monsters himself. Despite everyone believing that he is crazy, just like his grandpa, Jacob now has no choice but to find these strange children - and get answers to all his questions.

The book moves quite slow, and it is not until half of the book that we actually get to meet the children. As a person that watched the movie, this was extremely frustrating, as I kept waiting and waiting, and nothing special happened for 90 pages.

The author puts photographs in the book, and they are perfectly put in the book to explain how a character looks, and to describe the scene better. This was the strawberry to my cake in this book. I immensely enjoyed the beautiful photographs and how perfectly well they fitted with the book and detailed the characters. The only character that I couldn’t imagine was Miss Peregrine - her picture is not at all what I expected. At first, I thought about sharing some of those pictures here - but then, I assumed you might enjoy them more if you explore them yourself while reading the book, as they come - as I could never be able to do that as well as Ransom Riggs did.

For the ones you watched the movie first - the movie is not at all the same as the book. So lower your expectations, otherwise you will be disappointed. The movie seemed to have put three books into one, and swapped people’s abilities, and made up some scenes and places.

The book, however, had parts that you wouldn’t see in the movie, and its own magic of detailed descriptions to your favorite stories and characters.

I hated Jacob. Not just at the beginning, but all the way through. Mister ‘’I-am-too-good-for-everything’’ , Mister ‘’My-family-is-so-rich-I-will-try-my-best-to-get-fired-from-work-because-my-uncle-owns-the-shop’’. No - Just no. As much as I enjoyed his story, his character is very egocentric and unlikeable. I actually liked Grandpa Abe so much more, even though he was only partially and ghostly present in the book.

Miss Peregrine didn’t reveal much of her character as she does in the movie. We don’t get to read a lot about her to be honest, and she was the one person I expected to see more of.

We get to hang around with the children a lot though, and meet Emma, the girl that has fire powers, and that used to be Grandpa Abe’s lover and now Jacob - which is more than weird, but oh well…

‘’She moved to pinch me again but I blocked her hand. I’m no expert on girls, but when one tries to pinch you four times, I’m pretty sure that’s flirting.’’

We get to meet Millard, the invisible boy, Olive, the girl that can float without her iron boots, Fiona, who can make plants and trees grow in seconds and many other lovely children with even lovelier abilities.

This is an amazing story about extraordinary people, children who will amuse you with how cute they can be, a bit of (well, a lot of) time travel and a great valuable lesson that everyone in this world is peculiar and extraordinary in their own way! A must-read to all of you that love some fantasy stories and different worlds.
  
The Suicide Squad (2021)
The Suicide Squad (2021)
2021 | Action, Comedy, Crime
Its adult humor is also incredibly poignant (2 more)
Blood and gore is Troma levels of insanity
King Shark and Polka Dot Man
Not as fun on repeat viewings (1 more)
Is a little too similar to Guardians of the Galaxy
I'm a Motherf@#$ing Superhero!
You could probably get away with calling James Gunn’s The Suicide Squad an R-rated version of Guardians of the Galaxy, but it isn’t entirely fair or correct. It’s a complicated comparison much like Gunn’s status with Marvel Studios that allowed him to make the film in the first place and whether or not The Suicide Squad is a sequel or a reboot to David Ayer’s 2016 film.

Gunn has always had a knack for getting gory or gross or raunchy if the opportunity presented itself. The Suicide Squad almost feels like a clean, strike that, blood-splattered slate for the filmmaker. Gunn had complete creative control while making The Suicide Squad and it shows; not only in its graphic content and excessive vulgarity, but also in the characters Gunn chose to be in the film. Nearly everyone has been replaced from the previous Suicide Squad film except for Captain Boomerang (Jai Courtney), Colonel Rick Flagg (Joel Kinnaman), Harley Quinn (Margot Robbie), and Amanda Waller (Viola Davis). The new characters are mostly unknown or barely known villains, which makes the fact that nearly all of them are expendable all the more intriguing.

While Guardians of the Galaxy and The Suicide Squad are two different films, there are some undeniable similarities. The cast of The Suicide Squad is insanely stacked, but you have to know by now that three quarters of these characters die in horribly gruesome ways. Witnessing who lives and who dies is half the fun of the film, so that won’t be spoiled here. But The Suicide Squad has a team of five characters that are grouped together and featured more than anyone else. It’s a lot like how Guardians began with Star-Lord, Gamora, Drax, Rocket, and Groot. These five characters also end up being the ones you love the most.

Gunn also has a thing for taking a group of assholes and giving them meaning. In the tenth season of South Park, Eric Cartman meets Bart Simpson face to face. Bart has always been a troublemaker and a prankster, but Cartman ground up Scott Tenorman’s parents, slapped that ground parent meat in some chili, and made Scott eat his own parents. The comparison between Guardians and The Suicide Squad is a lot like the difference between Bart Simpson and Eric Cartman. The Suicide Squad features straight up murderers, demented psychopaths, and whatever the hell Weasel is.

Not unlike his other comic book film work though, Gunn typically takes what would be unlikable characters on their own and finds a purpose for them once they’re with other outcasts that they can relate to. There is a ton of heart in The Suicide Squad. You fall in love with King Shark because he’s trying to read books upside down and use one of his fingers as mustache as a brilliant disguise, but you don’t feel for him until he reveals that he’s never had a friend. Sebastian, Ratcatcher II’s go-to rat, is adorable because he waves at, offers leaves to, and flocks toward Bloodsport even though he’s afraid of rats. There’s still this camaraderie in The Suicide Squad. It may be broken and gory, but it’s still camaraderie.

There are some unusual choices that Gunn made with The Suicide Squad though. They originally wanted Will Smith to come back as Deadshot, but supposedly cast Idris Elba to replace Smith in the role. Then they backtracked and made Elba Bloodsport. The odd thing is that both Bloodsport and Peacemaker are exactly the same as Deadshot. Peacemaker seems to be a bit crazier, but both characters have a thing for making anything a weapon in their hands and having precise aim. Bloodsport is even doing everything in the film for the sake of his daughter. It gives Warner Bros a chance to bring Smith back as Deadshot down the line, but having all three characters in the same film would be serious overkill.

Harley Quinn’s action sequences in The Suicide Squad are better and more satisfying than anything Margot Robbie has done with the role. Polka Dot Man is low-key the coolest character of the film despite seeing his mom in every person that he meets. Many will likely point to the blood, the gore, and all of the F-bombs shouted mostly among teammates as Gunn cleansing his Marvel/Disney palette so to speak. However, the major difference is Starro. Starro is a giant blue and purple starfish with an eyeball in the middle of his body. He is essentially a kaiju, but he shoots miniature versions of himself out of his armpits which latch onto people’s faces, kills them, and turns their corpses into zombie-like slaves that do his bidding; all while Starro gets bigger and bigger in the process. The abridged version of this starfish heavy explanation is that Starro is fucking terrifying. The entire world is basically on the verge of bowing down to a Godzilla sized starfish that has the ability to shoot armies of himself out of his Goddamn armpits! The MCU featuring a monster or creature of any kind that is that scary is slim to none.

The Suicide Squad is an uproarious extravaganza filled with grotesque nom-noms, full-on naked dick shots, and John Cena in tighty-whities and it’s is the most fun you’ll have with an R-rated comic book film in a theater (or at home with HBO Max) since Deadpool. It’s the first comic book film to come along in a good long while that’s charming because of how weird it is. As a final note, stay/watch after the credits. James Gunn and John Cena are doing an 8-episode Peacemaker TV series for HBO Max due sometime in 2022, so that may or may not be teased in some capacity.
  
EP
Enthralled: Paranormal Diversions
6
6.0 (1 Ratings)
Book Rating
Journeys, literal or otherwise, are the theme of this young adult anthology. Appropriately enough, it was conceived as the result of a book tour.

"Giovanni’s Farewell" by [a:Claudia Gray|1192311|Claudia Gray|http://photo.goodreads.com/authors/1234643683p2/1192311.jpg] is a sweet, coming-of-age story of sorts. The twist is that it features a brother and sister, twins, rather than just one person. They visit Rome with a school group while dealing with major changes in their lives. There was too much background crammed into a short story, but it was interesting.

[a:Carrie Ryan|1443712|Carrie Ryan|http://photo.goodreads.com/authors/1343410049p2/1443712.jpg]'s "Scenic Route" is a disturbing, post-apocalyptic story set in the world of [b:The Forest of Hands and Teeth|3432478|The Forest of Hands and Teeth (The Forest of Hands and Teeth, #1)|Carrie Ryan|http://photo.goodreads.com/books/1320633297s/3432478.jpg|3473471] about two young sisters trying to survive in an isolated cabin. The older sister keeps the younger one occupied with the planning of a road trip that will never happen, always hoping against hope that the girl won't realize what their reality is. How long can they stay isolated enough to survive? Bloody, frightening, and visceral.

"Red Run" by [a:Kami Garcia|2895706|Kami Garcia|http://photo.goodreads.com/authors/1289693388p2/2895706.jpg] is the story of a girl who has lost the only person she loves in the world, and the trip she takes to avenge his death. How do you hunt a ghost? Maybe it isn't fair, coming right after Ryan's story, but I didn't truly feel the main character's feelings.

[a:Jackson Pearce|2761947|Jackson Pearce|http://photo.goodreads.com/authors/1336840299p2/2761947.jpg]'s "Things About Love" is a sweet story involving a jinn researching love. I felt like I'd come into the middle of something, so I checked and found that she's written a novel, [b:As You Wish|6750586|As You Wish|Jackson Pearce|http://photo.goodreads.com/books/1319175193s/6750586.jpg|6217232], in the same setting. While this story technically stands on its own, it would probably be enriched by having read As You Wish.

"Niederwald" by [a:Rachel Vincent|415967|Rachel Vincent|http://photo.goodreads.com/authors/1262900481p2/415967.jpg] is the first story I've read in her Soul Screamers series. Sabine, a macha (nightmare), takes a road trip with a human acquaintance and detours to Niederwald, Texas, home to the harpies. No, there's no way that could go wrong. Of course you know from the moment they hit the parking lot that it will go wrong, but at least it's an interesting sort of wrong.

[a:Melissa Marr|175855|Melissa Marr|http://photo.goodreads.com/authors/1192302741p2/175855.jpg]'s "Merely Mortal" feels as though it's probably set in the same world as her Wicked Lovely series.

"Facing Facts" by [a:Kelley Armstrong|7581|Kelley Armstrong|http://photo.goodreads.com/authors/1199068298p2/7581.jpg] is set in her Darkest Powers universe. I read the first of those books, but obviously a lot has passed since then, and there were spoilers in this story. It really centers around Chloe and Tori, with a little Derek tossed in. Tori learns something she doesn't want to know and reacts badly, running off on her own, which is dangerous. Chloe goes after her and they get into trouble. That seemed rather predictable to me, but at least the type of trouble wasn't what I expected. Tori doesn't seem to have changed since the first book, but Chloe is coming into control of her abilities.

[a:Sarah Rees Brennan|836009|Sarah Rees Brennan|http://photo.goodreads.com/authors/1254149255p2/836009.jpg]'s "Let’s Get this Undead Show on the Road" is about a boy band that features a vampire, Christian. He's an unusual vampire, all alone without a nest or a sire. His journey seems to be about his identity as a vampire, although the band is on tour and has another sort of journey to make, as well.
 
"Bridge" by [a:Jeri Smith-Ready|56019|Jeri Smith-Ready|http://photo.goodreads.com/authors/1204922569p2/56019.jpg] is told from a ghost's point of view, 233 days after death. It's frustrating being a ghost, because most people can't see or hear you. There are things you have to accomplish before moving on, though, that require communication with the living. Finding a "bridge" and working things out takes a lot of effort. This was a touching story, bittersweet and well-told.

[a:Kimberly Derting|2755160|Kimberly Derting|http://photo.goodreads.com/authors/1229976464p2/2755160.jpg]'s "Skin Contact" nearly broke me. Rafe is looking for his girlfriend. He knows where he needs to go, and he's guided by dreams. This story nearly broke me. It's told sparingly, and something feels perfectly right about it, but it hurts. According to her author biography, Rafe was introduced in her novel Desires of the Dead.

"Leaving" by [a:Ally Condie|1304470|Ally Condie|http://photo.goodreads.com/authors/1325882614p2/1304470.jpg] is a very literary story, about a girl left behind after her mother dies and her father leaves. She spends the story preparing to go after her father. It's hard to describe much more than that, or to have much of an opinion. It was well-written and I think I'll probably remember it for a long time.

[a:Jessica Verday|1290625|Jessica Verday|http://photo.goodreads.com/authors/1243816082p2/1290625.jpg]'s "At The Late Night, Double Feature, Picture Show" is a darkly funny story about a girl from a family of monster hunters. She's usually the bait, but tonight she has decided to be the hunter &mdash; without backup. I'd like to read more from Verday.

"IV League" by [a:Margaret Stohl|2895707|Margaret Stohl|http://photo.goodreads.com/authors/1241421033p2/2895707.jpg] just didn't hit me right. It's the story of a bunch of southern vampires on a college tour, which could have been funny but wasn't written that way. The whole thing just didn't sit well with me, perhaps because the main character seemed too unrealistically out of touch for someone who obviously had access to television and the internet.

[a:Mary E. Pearson|123463|Mary E. Pearson|http://photo.goodreads.com/authors/1238978651p2/123463.jpg]'s "Gargouille" is the most touching love story in the collection. Just read it.

"The Third Kind" by [a:Jennifer Lynn Barnes|164187|Jennifer Lynn Barnes|http://photo.goodreads.com/authors/1243935916p2/164187.jpg] is, on the surface, about a road trip to San Antonio. The real journey is much deeper, one of coming to understanding one's calling.

[a:Rachel Caine|15292|Rachel Caine|http://photo.goodreads.com/authors/1272650500p2/15292.jpg]'s Morganville is the setting for her "Automatic." I think I've read a Morganville novella, but my memory of it is dim. The Morganville Blood Bank introduces an automated withdrawal machine, essentially a soda can dispenser. Michael Glass is ordered to try it first, as a demonstration for the older, more traditional vampires, with unexpected results. His journey is one of self-knowledge. I didn't really care much about him, his journey, his girlfriend, or anything else. The setting and characters do nothing for me, but your mileage may vary.

Altogether, the anthology was worth reading. There were some low spots, but that's true of any collection. To be fair, I'm sure someone who is more enthusiastic about young adult fiction would also be more enthusiastic about the works here.
  
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Mara (13 KP) rated Cinder in Books

Dec 10, 2019  
Cinder
Cinder
Marissa Meyer | 2012 | Science Fiction/Fantasy, Young Adult (YA)
8
8.5 (96 Ratings)
Book Rating
Contains spoilers, click to show
Where to begin with my review? I guess I should start out by being completely honest and mentioning that I did not buy Cinder for myself, and I likely never would have either. After begging me to read it for a while, my best friend ended up buying me a copy for Christmas in the hope that I would give it a go. And to be fair to her, I did. Four times to be precise. The first three times I ended up giving up before chapter four. However, don't let that deter you. On my fourth attempt, I loved it! The only reason I can think of as to why I struggled the other times was because I was in a serious book hangover from another story. So I was a little reluctant to start a new story with characters I wasn't invested in yet, and a story I already knew. Or at least, I thought I did.
So let's start with the plot. Cinder is a retelling of Cinderella. Perhaps another reason for my lack of interest in the beginning as I've never really been a huge fan of that particular princess. What I do enjoy is a fresh twist on a well known story, so I should have known I would enjoy it if I gave it a chance. Like Cinderella, Cinder follows the story of a young girl who lives with her step-mother, and her two step-sisters, no love lost between them. In both, the girl leads a tough, though somewhat mundane life, right up until she meets her prince, and then things start to look up. Blah, blah, blah... We all know the story right? No. Marissa Meyer gives the traditional tale a new spin, and it was like reading the story for the first time. Because of this, I easily finished the story over one (busy) weekend. The story contained just the right mix of adventure, romance, and sci-fi to keep me hooked, even if -in places- the story seemed to drag a little. This was more than made up for with the explosive ending though. The story ends with enough unresolved conflict to keep you wanting more... And if you're anything like me, thankfully you don't have to wait months for the next one (It's called Scarlet BTW). Another great part of this story was the world building and backstory. At one point, the events of WW4 are mentioned, giving us a little insight as to how the world we know morphed into the one in the story. This also prevented the world from becoming too complicated when other races (The Lunars) are introduced, and helped blend the backstories of both races nicely. Lunars are the genetically mutated humans that live on the moon (Luna), and they have the ability to use a power known as "Glamour" to influence other's minds and make them see and believe what they want them to. This particular part impressed me as it was a clever way of introducing magic in an otherwise "normal" world. Because I'm a sucker for a bit of magic. The only real problem I had with this story was that the plot was somewhat predictable at times... For example, pretty much as soon as it was mentioned that there was once a princess who -if she was still alive- could usurp the Queen of the Lunars and restore peace to the two worlds... It was obvious that it was going to end up being Cinder. (This is confirmed at the end of the book).
Now, onto the characters! Meet our protagonist, Linh Cinder. Cinder is a sixteen-year-old living in New Beijing with her evil Step-mother and two step-sisters... But that's pretty much where the similarities with her and the traditional Cinderella end. Not only is our protagonist more than just a pretty face with a kind heart, she is a badass! Throughout the story she impressed me with her attitude, intelligence, and ability to call people out on their bullshit. Fair enough she came across a little whiny at times, but this can be overlooked when you remember she is pretty much still a child who has had a pretty rough life. Unable to remember her life before a crash that claimed the lives of her family, she was adopted by a man who soon died, leaving her at the mercy of his wife, who was not a fan of Cinder. Why, you ask? Well, Cinder is a cyborg, and that is unforgivable and clearly Cinder's fault... According to the step mother at least. Still, despite being shunned by most people who knew the truth about her, Cinder still manages to be a likable character. Yeah she has her flaws, but that's what I liked about her. She's realistic. She's embarrassed by the fact she is a cyborg, especially when she meets the handsome Prince Kai. It was frustrating at times to read scenes with these two, mainly because Cinder was reluctant to tell Kai about her being a cyborg, and it built a wall between them. I mean, I can see where she's coming from. It would be a nice change to just be a normal girl to someone after years of being told she was less. BUT DAMN GIRL! KAI IS A CINNAMON ROLL AND WOULD LOVE YOU EITHER WAY!!!
*Clears throat* Anyway, moving on... Now we can talk about Kai. Handsome, charming, clueless, Prince Kai. We meet Kai pretty early on in the story (first chapter in fact) and from the moment we meet him, we know he and Cinder are destined. Or at least I hope so... I haven't read the second book yet! The only child of the emperor, Kai will someday rule the Eastern Commonwealth. Unfortunately that day comes all too soon when his father contracts the plague and soon after dies, leaving the job to the young Prince. If I'm being completely honest, I was expecting him to crash and burn at some point, but I was pleasantly surprised when he managed to hack it, even going as far as to stand up to the Lunar Queen- A megabitch we will discuss later- despite the fact she could start a war that would cause chaos for the Earthlings. His character development was fun to read. He started as a charismatic prince with a rebellious streak, and by the end of the book he was an Emperor loyal to his people and smarter than he lets on. I was a little disappointed in his reaction to finding out Cinder was a cyborg (and a Lunar), but under the circumstances, he can be forgiven. I'm quite interested in how the rest of Emperor Kai's story is going to play out, especially as he seemed to have something planned at the end of the first book, but I have yet to see if my suspicions are correct about him.
Now time to talk about our main antagonist, Queen Levana AKA The Megabitch. As far as antagonists go, she isn't the most evil I've met, but she is one of the more interesting. Queen of the Lunars, she is a cold, flawless, evil lady, who hates technology, and is infamous for using her glamour to hide her true face. Her motives seem pretty simple. She wants to rule. As Queen of the Lunars, she can do this by marriage, or she can take it by force. She doesn't really seem to care which way she goes about it, but she does suggest a marriage alliance with Prince/Emperor Kai Puh-lease. He and Cinder are OTP. (Also, I have to praise Meyer for the lack of a love triangle here, even though it would have been easy enough to include one. Bless you, child!) For the majority of the story she seems to be cool and in control, which is worrying for those of us rooting for the heroes, but at the Ball Naturally Cinder manages to crack the flawless facade and give us a little insight to the Queen's weakness Score 1 for Cinder! I have a feeling though that the next time we see the Queen, she is going to up her game and really give our heroes some problems, but we shall see!
Overall, I really enjoyed Cinder and I'm glad that I gave it another go. I should really start listening when my friend suggests books to me. It was an entertaining, frustrating, and even heart-breaking story at times, but I loved it. Marissa Meyer has definitely earned another fan, and I cannot wait to get my hands on the rest of the series. I NEED TO KNOW WHAT HAPPENS TO MY SHIP. The book had a few issues of course, but not enough that I would hesitate to read the next book... Hopefully I'll get around to it soon! In the mean time, anyone debating reading Cinder, you should definitely do it! 100%. And if anyone -like me- is struggling to get into it... Stick at it! I swear it's worth it in the end!
  
Metal Gear Solid V: The Phantom Pain
Metal Gear Solid V: The Phantom Pain
Action/Adventure
Gameplay (1 more)
Graphics
Characters (1 more)
Twist ending
A Review By A Disappointed Long Time Fan
Before this game was released, I was certain that it was going to be my Game Of The Year for 2015, and in a lot of ways it is a worthy contender. As an open world stealth game, it is groundbreaking. The gameplay is some of the best I’ve ever seen, the controls feel tight, the underlying systems and features, (such as reflex mode and the buddy system,) are solid and the AI is responsive and fair. This is KojiPro’s first attempt at an open world game, and as far as first attempts go, this is ‘pretty good.’ The world is breathtaking as well, the graphics that the Fox engine can produce are stunning in every way, the world feels alive, with both enemies and wildlife, the textures, the particle systems, the gun models, every visual in this game has been created with an insane amount of attention to detail and all of it really pays off. I experienced little to no glitches while making my way through the single player campaign and the presentation overall is great. Motherbase is also awesome, you genuinely feel as if you are assembling an army and even though the Fulton is daft, it is a nice touch. And the amount of variety this game provides is vast, you can take 4 different buddies with you, each with unique skills, you can infiltrate in the morning or at night, you can choose your guns and customise them to suit, you can also customise your buddy’s gear, your helicopter and to a small extent Motherbase too, although that could have went deeper. Now, if that is all that you are looking for, then seriously, stop reading this review right now and go buy the game, you will love it and there is so much to do, I sank a good 75+ hours into this game and my overall completion rate is still only at 75%. If however, like me, you are looking for something more than just great gameplay, you will be left feeling as empty as I do. Like I keep reiterating, the gameplay is phenomenal, but that’s the problem, I have never played MGS for the gameplay. It wasn’t the gameplay that made me fall in love with the series growing up and if anything you would always suffer through the stiff gameplay in order to experience the deep and complex story and that was okay, because it would always be so worth it. This game throws all of that out of the window.

The way that this game is structured is awful. You play a few main missions in a row, the story is beginning to hook you, but then OCD kicks in and you realise that you have 4 or 5 side missions building up to be completed, so you go and do them, but then you come back to the main story and forget what was going on in the last mission, but who cares when you can Fulton a goat, right?

The writing in this game is possibly the laziest it’s ever been, one example of this is the ‘controversial’ character known as Quiet. This character has been masterly debated over a lot (see what I did there?) and thrown more gasoline on the fire that is the over-sexualisation of women in video games. My stance on it is somewhere in between, the reason for her lack of clothes and speech is silly, however she is running around Afghanistan and Africa, which are very hot countries, so really they could have put her in a bikini top and a pair of cargo pants and I doubt anyone would have batted an eyelid. Now, the Metal Gear series has always been known for its odd Japanese perviness, but when it is a main character that has been sexualised, it’s always been for a justified narrative reason, such as EVA in MGS3 walking about with the front of her jacket unzipped showing off her bikini clad chest, but the whole point of her mission in that game, was to seduce Snake, so it made sense within the context of the story, in this game the reason for Quiet’s over exposure is much lazier and feels tacked on as a cheap excuse.

The worst part about all of this is the fact that, this is it, Kojima’s definite last Metal Gear game, there is no going back to redeem anything, like in MGS2 when everyone hated it, but because 4 solved some of the problems that were created in 2 people are now okay with 2, that can’t happen with this game because Kojima and Konami are no more. Now I could write a whole other paper on Konami vs Kojima and my stance on it but this is the jist, Kojima was spending too much money and taking too much time with this game, Konami demanded he finish it so they can make their money and add their microtransaction’s etc Kojima told them where they can stick it and the partnership was dead. This has had an effect on the game, there is clearly content missing, Konami has confirmed that at least one mission was cut, where Snake would have went to Africa to have another battle with Eli and Sahalanthropus, which is the Metal Gear in this game, which is unacceptable really. Also, I assume there was a lot of other content that was cut that we weren’t told about. Sahalanthropus is another problem I have, how is it that this Metal Gear created in the 80’s is more advanced than REX, which was created in the early 2000’s. Also, when you fight Sahalanthropus, there is no one in the thing, it is an empty robot being controlled by Mantis, who floats beside the giant mech. That is actually a decent metaphor for the lack of villains in this game. Skull Face is hardly in the game and his eventual death, like every other significant event in this game, just kind of happens with no build up and packing little punch. The team of bosses in the original Metal Gear, headed up by Liquid and Ocelot, were probably the best team of villains in any game ever, since then the bosses have gone slowly downhill. The Sons of Big Boss were great, Dead Cell were pretty cool, The Cobras were okay, The Beauty & The Beast Corps were pretty lame and The Skulls in this game are emotionless zombies who don’t even have individual names and Skull Face is such a disappointing antagonist, he is hardly in the main game and then he shows up at the end, gives some silly speech that we have heard before in the trailers and then just dies, no boss fight or anything. Also, no customisable Metal Gear, which I feel like is a huge missed opportunity and no Sims like Motherbase customisation, interior or exterior.

David Hayter was missed in this game, Keifer was fine on the rare occasion he did speak, but the phantom Snake twist was the perfect opportunity to reintroduce Hayter’s voice and they didn’t take it. Also no Campbell or EVA, not even a reference. And it is never explained why the last time we see the real Big Boss, he is rescuing a child and a young girl and the next time we see him he has become modern day Hitler. Ultimately, this game just makes me sad, it is hard not to focus on the fallout from the Konima debacle, P.T/Silent Hills is no more, that promisingly terrifying demo we were teased with will amount to nothing and this game is all we will ever get again in terms of the Metal Gear saga. This is the end of an era, and it’s an end that doesn’t sit perfectly with me.
  
Faza
Faza
2020 | Science Fiction
You know those fantasy dreams you have where an alien race comes to Earth and tries to take over the world and terraform it to match their homeland? Just me? Well, this is awkward. Okay, how about the ones where you are a freedom fighter trying to save the world from those aliens and you only have three friends to help you in your impossible mission? That one is better? Okay! Then you are in for a treat with Faza, no matter which dream is yours.

Faza is a sci-fi, grid movement, modular board, purely cooperative board game for one to four players. In this review I will be addressing it from a solo player’s viewpoint. In my plays I have used the full complement of four characters and controlled them all simultaneously.

In Faza, players take on the roles of four Faction Zeta members tasked with saving Earth from the Faza alien race. They will accomplish this by using each character’s skills effectively and efficiently, killing alien drones invading the town tiles, and attacking motherships using the help of turncoat rebel Faza. Only one path to victory lies ahead with several ways to lose. Do you got the GUTS? DO YA??

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup a game of Faza, each player will choose a character to control throughout the game. These characters are medical, political, tactical, or technological in nature, and there are two of each from which players may choose. The map of the town is comprised of 16 tiles, and once randomly setup in a 4×4 grid players will place their color-matched meeples on the appropriate Outpost tiles along with two rebels (purple fazeeples). Each of the three mothership standees will be placed on tiles corresponding to rulebook placement along with three drones and two drones per orthogonally adjacent tiles. The Faza deck is to be shuffled and placed aside, along with the remaining drones and rebels. Each player places out their character action cards in numerical order and the game may now begin in earnest!
On a player’s turn… well, there aren’t any turns in this game. In fact, the game is played over several phases: the Team Phase and the Faza Phase. During the Team Phase players may use several free actions and one action pertaining to each of their four player action cards. Each of these cards offer the player a choice of two actions. Perhaps one side is movement and the other a bazooka. Or one is an airplane while the other is a raygun, for example. As actions are spent cards are twisted 90 degrees to keep track.

During the Team Phase players may play their actions in any order that would benefit the team best. This also includes fighting drones and sending rebels to damage the motherships. However, with every damage to the mothership taken a Faza card is drawn and put into play. These could be real bad news for the heroes, or even reward cards. They can be devastating or not so bad at all. Once players have finished the Team Phase, the action now turns to the Faza.

During the Faza Phase the Mothership Activation Tracker will move to the next mothership in sequence and activate their abilities. The motherships will typically move, do something bad to the terrain or drop more drones or destroy something, and then pass play onto the players again.


Each mothership starts the game with 4 HP and once players send enough rebels and encounter the same number of Faza cards the mothership is downed and less powerful when their ability card is activated. However, players will win once all three motherships have been defeated! On the other hand, players will lose when any one player dies of injuries from unsuccessful battles, the players run out of drones to be placed on the board when needed, all of the Outpost tiles have been terraformed by the Faza motherships, or all rebels have been removed from the board in Hard Mode.
Components. When contacted about reviewing the game I first turned to the website and watched a how to play video by Jon Gets Games. He did a great job explaining the rules clearly and succinctly. Then I happened to get a notification on BGG that Marco Arnaudo posted a video on Faza, so I watched it as well. In his video he complains that though the components are all very nice (which they are for sure) the color palette is not great. I can certainly see why he would say such a thing, but orange is my favorite color, so to see so much of it on a game is a big plus for me. Yes, having the orange drones sitting atop an orange town tile can maybe make for unpleasant color contrast, I happen to find it tolerable and enjoyable. The quality of the components is wonderful and the box has a nice heft to it. No complaints from ME about the components. Did I mention the rebels are an amazing purple color as well? No secret here that we love the color purple! Maybe even more than Oprah!

The gameplay is where it’s at for me. Marco too. We both love this little gem! The ability to sandbox your entire turn and just have one character do one action, then switch over to another character to do one or more actions, then back to the original is just so much fun. Each character has a special ability and four action cards. Even when an injury must be sustained, actions are still available, but at a much lesser potency. That’s a great way to negatively affect the players without having to completely debilitate them. To sustain an injury the player will flip their lowest-numbered action card to the back side, and once all four of their action cards are injured they are dead. D-E-D dead.

As a solo game Faza really delivers the goods. Being able to control two to four characters by oneself and determine the best order to activate abilities and move meeples around is delicious. Having certain tiles offer combat bonuses to matching characters is excellent and a great way to thin the herd of pesky drones. I really cannot say enough great things about the game. If you have never heard of this one, please don’t worry. I really hadn’t either until the designer contacted me about reviewing it. And I am certainly glad he did because this is a marvel of a game. I am looking forward to my next play against the Faza and increasing the difficulty to really bash my confidence on this one.

If you are looking for a game that is relatively quick to play and offers so many great choices, while using a wonderful art style and color palette, I urge you to check out Faza by visiting the website and ordering your copy right away. The Earth needs you to ward off the invaders and you need to play this game of mostly orange with a dash of purple.
  
Wonder Woman: Warbringer
Wonder Woman: Warbringer
Leigh Bardugo | 2017 | Fiction & Poetry, Science Fiction/Fantasy
10
8.6 (17 Ratings)
Book Rating
WONDER WOMAN - WARBRINGER by LEIGH BARDUGO
Contains spoilers, click to show
Wonder Woman also known as Diana Prince is an Amazon warrior destined to save to world and to later become a member of the Justice League.

But before that, like every story, she had a beginning and Leigh Bardugo gives her a just that.

The beginning of the book and the start of Diana’s story lies her home, Themyscira. Located in the Aegean Sea - Greece. Legend has it that the Amazons were given the island by the Gods after they freed themselves and fought Ares after being enslaved. But that’s just one version. Alike with most stories, there is more than one tale, as most myths and legends are like stories. Like the game we all played at school, Chinese whispers where we whispered something to the person next to us and they did the same till the last person said something like “I eat orange peel and make shoes out of it” when you actually said “I’m hungry and I want a cup of tea”

But back to the book, Princess Diana doesn’t feel she is an Amazon truly. Yes, she was born on the island (although she was actually made out of clay and blessed by the Gods to come to life) and is immortal like the other Amazons. She did not fight and die heroically in a battle like every other Amazon warrior did including her mother Queen Hippolyta.
Because of this Diana is teased daily by Amazon warrior Tek who is basically one of the strongest Amazon warriors and also the bravest. Diana believes that if she wins the race at the Nemeseian games that the Amazons compete in she will be able to show them she is both brave and strong. This would also impress her mother and obviously Tek and then she might just stop being so mean to Diana.

However whilst she is running in the race she sees a boat sinking and hears a stream, from a girl. Although the Amazons are used to seeing this sort of thing happen, along with plane crashes etc. Something stops Diana enough to turn around, run and jump into the sea below her and save the girl. Alia.
Themyscira, as we all know, is a secret island, a place where only the Gods and Amazons know about. Again we know about it from stories and legends, we don’t know exactly where it is. Say it’s like living in a snow globe, except you can’t see inside it. Basically when the ship started to sink the crew and passengers onboard had no idea what so ever that they were next to this mysterious paradise island.

Diana saves Alia and brings her to shore leaving her in a cave till she can come back and help take her back to land. Diana needs to head back to the race in case someone sees she is missing, and being the Princess she needs to be there by the Queen's side to congratulate the winner seeing as Diana clearly hasn’t won.
Back with her mother, they congratulate the winner and then enjoy the feast laid out in front of them. Not long after her best friend Mauve gets ill - which I might add, no-one ever does! The island also starts to move like there is an earthquake happening - which again does happen, ever!
The Amazons start to evacuate the island and head of to see the Oracle. Diana runs as fast as she can to get to see the Oracle before her mother and Tek get there first and find out that she has saved Alia.
Because the island is a mystery and they have no contact with the outside world, they aren’t allowed to save anyone and interfere with the mortal world. That means they can’t bring anyone to the island or the Amazon could be banished from Themyscira.

Once Diana reaches the Oracle and after she has got through the normal routine of giving something to the Oracle and listening to the riddle instead of answers, she soon learns that Aila is a Warbringer, a descendant of Helen of Troy. Being a Warbringer entails having war in your blood. All wars have been caused by a Warbringer and Alia is the next one.

“When a Warbringer is born, destruction is inevitable. One has been the catalyst for every great conflict in the World of Man. With the coming of the new moon, Alia’s powers will reach their apex, and war will come. Unless she dies before then.” - Oracle to Diana pg 43.

Diana then asks the Oracle three questions;
1. How do I save Themyscira?
2. How do I save Alia’s life?
3. How do I save everyone

To which the Oracle's answers;
1. Do nothing
2. You must not
3. “The Warbringer must reach the spring at Therapne before the sun sets on the first day of Hekatombaion. Where Helen rests, the Warbringer may be purified, purged of the taint of death that has stained her line from its beginning. There may her power be leashed and never passed to another.”

So from then Diana and Alia go in search for the spring, it takes a lot of convincing Alia but once convinced they begin their journey. Although it’s not that straightforward. They do encounter some enemies, friends and new places after all. This is where the wild journey that Leigh Bardugo creates.

You much like our hero Wonder Woman experience Diana Prince in a new world, still staying the same person only so much cooler than before. She soon learns that she has always had what it takes to be an Amazon and that man is not quite what her mother and the other Amazons taught her, not all are bad and wish for war. Some are exactly like Diana and soon become great friends and allies to her.

The first book in a series of four called DC Icons by Leigh Bardugo, Marie Lu, Sarah J Maas, and Matt de la Pena. This series is definitely going to be amazing.

⭐⭐⭐⭐⭐

Marie Lu: Batman - Nightwalker (Jan 18)

Sarah J Maas: Catwoman - Soulstealer (2018)

Matt de la Pena: Superman - ? (2019)

Love, Christina ?