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This Poison Heart
This Poison Heart
Kalynn Bayron | 2021 | Paranormal, Romance, Science Fiction/Fantasy, Young Adult (YA)
9
9.0 (1 Ratings)
Book Rating
Wonderful and captivating YA fantasy
Briseis knows she has a rare gift--with just a touch, she can grow plants. But this gift also attracts attention. So when she inherits an estate in rural New York from a relative, Briseis and her moms see this as a chance to get away and perhaps learn to control her power. Upon arriving at her new home, Briseis finds it to be beautiful--and mysterious. The property is filled with secret gardens and the house itself with notes and clues about her family's past. Then the local townsfolk start showing up at Briseis' doorstep, and she realizes the house once served as an apothecary. Briseis has an uncanny knack for whipping up the healing potions everyone desires, but the more she investigates, she realizes there is a darker side to the house and its powers. One that could have dangerous consequences for Briseis and her entire family.

"I was pretty sure that growing a poisonous bush in the park wasn't what they had in mind for how I should spend my summer."

This was a completely awesome book! The story is totally engrossing. There are poisonous plants, secret gardens, Greek mythology, and a gothic vibe--what's not to love? Briseis is an amazing character. She's strong, brave, and tough; she's also bisexual and loved unconditionally by her two moms, Mom and Mo. The book offers such a great family dynamic, with an excellent attitude toward adoption. It's no big deal that Bri is bi or that she has two Moms--it's just a fact of life. How I appreciate that in a YA book.

"'Did I--did I inherit the Addams Family Mansion?'"

I've read several books lately with Greek mythology and didn't care for them, but this one broke the mold. The stories are woven in perfectly and add to the plot flawlessly. The story is completely captivating and I loved all the strong women in it. It's also part mystery, part myth, which adds to the page-turning aspect. (Be forewarned, this is book #1, so this ends on a bit of a cliffhanger.)

Overall, cannot recommend this book enough. It's a unique and mesmerizing fantasy. The fact that it's so queer inclusive is lovely. I'll be impatiently waiting for book #2. 4.5 stars.
  
The Inheritance Games
The Inheritance Games
Jennifer Lynn Barnes | 2020 | Fiction & Poetry, Mystery, Young Adult (YA)
8
8.8 (5 Ratings)
Book Rating
I have read and enjoyed countless YA books, and The Inheritance Games was no exception. It’s touted as a rags-to-riches, Cinderella type story, and there is most certainly a fairytale feel to this. I like fairytales. They’re a gateway drug in to fantasy as a child, I think. Or at least they were for me.

Avery Grambs wants more from her life than living hand to mouth, as she seems to be doing with her sister. Her mother has died, she has no contact with her father. She decides that the best way to change her life is to get a good education at a very good college, with the help of a scholarship. Indeed, she does seem to be very clever.

And then a young man comes to her school, and tells her that she has inherited some of the fortune of Tobias Hawthorne - a man she has never met and knows nothing about. In order to keep her inheritance and deprive the rest of the Hawthornes from getting their hands on the money, Avery has to live for a year in the Hawthorne mansion. Sounds easy, but it’s not. It’s a sprawling, maze-like place, with secret corridors and countless rooms. And the Hawthorne grandsons, on the whole, don’t seem to be hugely keen on her living with them, and neither does their mother.

No-one, including Avery, can understand why she should inherit the Hawthorne fortune. Tobias Hawthorne has one last Rick up his sleeve - a treasure hunt of sorts, that he set before his death for his grandsons and Avery. Just the thing to bring them together - or is it?

I thoroughly enjoyed this. Yes, it’s a bit far-fetched, but who hasn’t wanted to become the equivalent of a billionaire? To never need to worry about money? To have the house version of the Tardis?! This last bit, actually, would totally do it for me - as long as I could cleaners!

I think this will be the first in a trilogy, and I have a sneaking suspicion that I’ll be reading the next one. YA isn’t just for the kids, you know!

Many thanks to the Pigeonhole for making sure I read another one of my NetGalley books, and the publisher for an ebook copy.
  
Get Out (2017)
Get Out (2017)
2017 | Horror, Thriller
ritten and directed by Jordan Peele, “Get Out” is not so much an actual horror film but more of a dark comedy. The plot is filled with political undertones, spotlighting awkward racial interactions that are shadowed by systemic inequality.
Chris Washington (Daniel Kaluuya) and Rose Armitage (Allison Williams) are a vibrant young couple living in the city. He’s a photographer. Not sure what she does. He’s black. She’s white. After dating for four months, Rose convinces Chris to go on a trip to meet her parents. Chris is apprehensive at first and skeptical about how her parents will react to meeting their daughter’s black boyfriend. Rose laughs that off and everything seems fine as they head to the country.
From this point forward the film starts to build in creepiness. It almost has the feel of an M. Night Shayamalan movie like “The Village.” As the plot develops, the audience knows they are supposed to be suspecting something creepy and sinister hiding behind images of normalcy. So everything begins to take on this feel. Rose’s family lives in a creepily perfect mansion in the country. They have a creepily quiet black groundskeeper and a creepily happy black maid.
Fortunately, two things save this film from becoming a hokey Shyamalan style disappointment. The plot is executed in a comedic fashion and it isn’t completely predictable.
The entire film balances a creepy-funny style. Moments of white people awkwardly trying to appear not-racist also build a suspenseful feeling that something darker is behind the surface.
Rose’s mom Missy (Catherine Keener) specializes in hypnosis. It quickly becomes clear that Missy is using mind control tactics to basically enslave black people. Under her spell, her victims take a psychological fall into a dark abyss and are left in a robotic state. It would have been nice if this aspect of the plot was given more screen time.
The film picks up pace when Rose’s parents host a “family” get together that actually turns out to be essentially a “slave” auction. It almost takes too much time to get to this point in the plot. A few more moments, and it would begin to feel like trudging through a repetitious build up. From here forward, it becomes pretty fast paced as Chris desperately tries to escape a horrific fate.
“Get Out” probably won’t actually scare anyone, but it is highly entertaining in a very dark way.
  
The Shape of Night
The Shape of Night
Tess Gerritsen | 2019 | Mystery, Paranormal, Thriller
8
8.3 (3 Ratings)
Book Rating
This was a quick, fun read, and completely different from the author's previous titles - both her Rizzoli & Isles series and her stand-alone novels. I wouldn't call it romantic suspense, as it's being billed. There really isn't anything at all romantic about what happens to Ava. I'd call it paranormal mystery/suspense leaning toward gothic - and well done!

"After an unspeakable tragedy in Boston, Ava Collette flees to a remote village in Maine, where she rents an old house named Brodie’s Watch, hoping to work on a cookbook inspired by New England cuisine that she’s been trying to finish for months. In that isolated seaside mansion, Ava finally feels at peace . . . until she glimpses the long-dead sea captain who still resides there.

Rumor has it that Captain Jeremiah Brodie has haunted the house for more than a century. One night, Ava confronts the apparition, who feels all too real, and who welcomes her into his world—and into his arms. Even as Ava questions her own sanity, she eagerly looks forward to the captain’s ghostly visits. But she soon learns that the house she loves comes with a terrible secret, a secret that those in the village don’t want to reveal: Every woman who has ever lived in Brodie’s Watch has also died there. Is the ghost of Captain Brodie responsible, or is a flesh-and-blood killer at work?"

The descriptive passages are terrific, bringing a long-dead ghost to life in vivid detail. I had no trouble at all picturing the house as it was in the Captain's time, or believing the scenarios in which Ava found herself. I could absolutely see Hannibal the cat as he helped to rid the old house of its mouse population. I could almost taste the wonderful flavors in the meals Ava was testing for her cookbook. And I could very nearly smell the sea.

As with many of the author's previous works, she kept me guessing right up until the big reveal - which I did not see coming. The Shape of Night is a well-written, fast-paced read with a satisfying conclusion, and I'd love to see more like this from this author. (But of course, keep writing those Rizzoli & Isles stories, too, please.) 😊
  
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Matthew Krueger (10051 KP) rated 13 Dead End Drive in Tabletop Games

Jul 17, 2020 (Updated Jul 18, 2020)  
13 Dead End Drive
13 Dead End Drive
1993 | Bluff, Deduction, Murder & Mystery
The Traps (3 more)
Its like Clue
Excellent Bluff Game
High replayablity
Dont know who has who (2 more)
Its easy to hit and knock off the traps.
The set up is long
Excellent Murder Mystery Bluff Deduction Game
13 Dead End Drive- is a excellent bluff deduction murder mystery board game. I learned about it through the Funhaus channel. Its like clue but so much different. Let me explain.

13 Dead End Drive is a murder-themed board game originally from Milton Bradley. Released in 1993, it was followed in 2002 by a sequel, 1313 Dead End Drive. Currently, Winning Moves Games USA Winning Moves publishes the game in the USA.

The story behind the game involves the death of a wealthy old woman triggering a feud over her will. The players utilize traps located on the game board, which represents a mansion, to kill characters controlled by other players in order to claim the estate for themselves.

The Gameplay:

At the start of gameplay, players are dealt "Character cards" which correspond to matching pawns on the board. Since there are 12 characters, it is often the case that players control more than one character. However, which player controls which character is not revealed. Along with the character cards, there are also Portrait Cards, which determine who the current favorite for the inheritance is, and Trap Cards, which are used to spring traps and knock off other players.

During each turn, a player rolls two dice and moves two pawns, one pawn for each die. It is legal for players to move a pawn that is not theirs in order to bring it closer to or onto a Trap Space. All pawns must be moved off the red chair spaces before any pawns can be moved a second time or onto a trap space. If a pawn is moved onto a trap space by exact roll only, the player must have the corresponding trap card in his or her possession in order to spring the trap. Springing traps is not mandatory, however. After that, play proceeds on to the next player. A pawn can not pass through or land on the same space as another pawn during the same turn.

During the game, a Portrait Card is displayed in the picture frame above the fireplace. That character is now the current favorite to inherit the fortune. At that moment, for all intents and purposes, that character is now marked for death and must try to escape the mansion before he or she is either knocked off or the portrait changes (see "Special Spaces and Rules" below).

Also, during the game, a Detective is waiting outside, slowly advancing toward the front door. His arrival signifies the reading of the will and the announcement of the winner. The Detective can only move one space at a time, and only when a Detective Card (hidden inside the Trap Card pile) is drawn. There are 13 steps to the front door. If the Detective makes it to the front door before all other characters have been eliminated, the game is over.

Ways to win:
There are three ways to win 13 Dead End Drive:

Be the last character alive.

Escape the Mansion while your character's picture is displayed in the Picture Frame.

Have your character's picture displayed in the Picture Frame when the Detective reaches the front door.

Traps:

13 Dead End Drive has five different booby traps that are used to dispose of other characters. In the story of the game, the traps are designed to make deaths appear accidental. The traps are the Chandelier, the Bookcase, the Stairs, a Statue in a suit of armor, and the Fireplace: if a pawn has the misfortune to land on the trap space in front of or under one of these traps, the Trap card is played and the trap is sprung in the following ways:

To activate the Chandelier, flip a switch in the music room that drops the chandelier onto the pawn, eliminating it from play.
To activate the Bookcase, move that pawn up onto the top of the ladder and rest that pawn on top of the bookcase in the library, and flip a switch that will send the pawn flying back onto the board and eliminating it from play.

In order to activate the Stairs, a player can move it up onto the top of the stairs in the hall and flip a switch that will violently toss the pawn back down the stairs and onto the board, resulting in its elimination.

To activate the Statue, in the gallery, a player can flip a switch that will send a statue in a full suit of armor crashing down onto the pawn.

The Fireplace is activated in the dining room when a player flips a switch that will send the pawn flying backwards and into the figurative fire, though the box describes it as a Trap Door.

When a player moves a pawn onto a Trap Space, they must draw a card from the Trap Card pile (if they do not already have the matching trap card in their possession). If the player draws the matching Trap Card, they can either play it immediately or hold the card for future use. If the player does not have the matching Trap Card, the trap cannot be sprung, but the card can be saved for future use. There are also "Wild" Trap Cards which permit all traps to be used anytime a pawn is in that space. If, however, the player draws a Detective card, the Detective is moved one space forward, but the player is permitted to draw another Trap Card before ending the turn.

Once a trap is sprung, that pawn and the matching Character Card are laid down on the "Discard" pile on the board (the couch). If during the course of play, a Portrait Card comes up for a character that has been knocked off, that card is immediately taken down and placed on the "Discard" pile, revealing a new Portrait. The Portrait cards are shuffled at the beginning of gameplay and concealed by an "Aunt Agatha" portrait card to hide the known deck order.

Special spaces and rules:

Rolling Doubles: If a player rolls doubles that player chooses whether or not to move the current Portrait card to the back of the pack to reveal new Portrait. The player then has the choice of:

Moving one pawn the total number of spaces shown on the dice, or
Moving two pawns, one pawn for each die.
Secret Passages: On the board are special spaces that represent "Secret Passages."

Any character can enter any secret passage at any time, regardless of whether or not it is by exact roll. Moving from one secret passage to another counts as one space move for a character. Secret passages are often used to bring opponent's pawns closer to traps or to bring a player's own pawn closer to the door.

Bluffing: Bluffing is permitted in "13 Dead End Drive." In terms of strategy, a player may move their own pieces towards or even onto trap spaces in an attempt to fool opponents. Even if that player has the matching trap card for the space their own character is on, they do not have to play it. Instead, they can pretend that they do not have the correct card and draw another one. If they happen to draw the right trap card, they can pretend that the card is the wrong one, and play continues as normal.

Its a excellent game, if you like clue than you will love this game. Its a excellent bluff deduction murder mystery game.