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Aoléon The Martian Girl (Part 5)
Aoléon The Martian Girl (Part 5)
10
10.0 (1 Ratings)
Book Rating
The final part of this Saga but not last. We see what it to survive. They find out who is leading Grant, Bizwat and Aoléon to their final destination. They seem ready to save Aoléon parents. Zoots is with them.

You are dragged into the adventure and wanting to read and turn the pages to find out if they make it our not. This part is really action packed. They are met with a small army. There is some tense moments that are taken place on Earth.

Once again Brent does a wonderful job with the pictures. I have been drawn to look at the pictures or images a few times and leaves you to wonder what going to happen next. They meet Pax. They came to do a job.

They head to the mothership. They find out the truth about what been happening to Mars and their galactic plant on Mars. They do seem to find the Boars and Cows that went missing. The Earth seem to be invade Earth. Aoleon and her group figure out what Luminon and his plans are. Will defeat Luminon and his army?
  
I Am a Bird Now by Antony And The Johnsons
I Am a Bird Now by Antony And The Johnsons
2005 | Alternative, Pop, Singer-Songwriter
5.5 (2 Ratings)
Album Favorite

"I see this as the mothership of a whole new century and a step further in the sexual adventures of pop culture. Antony means something to me emotionally. It was a perfect work of art, and people who I'd recommended it to, had despaired at my recommendation and couldn't understand it, and found it depressing, but it just came in a moment in my life when sadly my pet dog died, and it was just before its 17th birthday. He meant a lot to me and it was almost like having a child - a constant companion. I kind of cried non-stop for three months. I was in a gloomy cloud. But there was some sort of hope amongst the glamour and the gloom on that record, and a rebirth or coming out of a cocoon like a butterfly. I did get to meet him after the Turning show at the Barbican - and he's a big bird, isn't he? I also met Andy Butler [of Hercules & Love Affair] who was working on that tour and all the other glamorous characters. That was quite a special moment for me, the Turning performances. That was quite a momentous album."

Source
  
    Faza

    Faza

    9.0 (1 Ratings) Rate It

    Tabletop Game

    Faza is a cooperative science fiction board game for 1-4 players navigating a post-apocalyptic city....

Faza
Faza
2020 | Science Fiction
You know those fantasy dreams you have where an alien race comes to Earth and tries to take over the world and terraform it to match their homeland? Just me? Well, this is awkward. Okay, how about the ones where you are a freedom fighter trying to save the world from those aliens and you only have three friends to help you in your impossible mission? That one is better? Okay! Then you are in for a treat with Faza, no matter which dream is yours.

Faza is a sci-fi, grid movement, modular board, purely cooperative board game for one to four players. In this review I will be addressing it from a solo player’s viewpoint. In my plays I have used the full complement of four characters and controlled them all simultaneously.

In Faza, players take on the roles of four Faction Zeta members tasked with saving Earth from the Faza alien race. They will accomplish this by using each character’s skills effectively and efficiently, killing alien drones invading the town tiles, and attacking motherships using the help of turncoat rebel Faza. Only one path to victory lies ahead with several ways to lose. Do you got the GUTS? DO YA??

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup a game of Faza, each player will choose a character to control throughout the game. These characters are medical, political, tactical, or technological in nature, and there are two of each from which players may choose. The map of the town is comprised of 16 tiles, and once randomly setup in a 4×4 grid players will place their color-matched meeples on the appropriate Outpost tiles along with two rebels (purple fazeeples). Each of the three mothership standees will be placed on tiles corresponding to rulebook placement along with three drones and two drones per orthogonally adjacent tiles. The Faza deck is to be shuffled and placed aside, along with the remaining drones and rebels. Each player places out their character action cards in numerical order and the game may now begin in earnest!
On a player’s turn… well, there aren’t any turns in this game. In fact, the game is played over several phases: the Team Phase and the Faza Phase. During the Team Phase players may use several free actions and one action pertaining to each of their four player action cards. Each of these cards offer the player a choice of two actions. Perhaps one side is movement and the other a bazooka. Or one is an airplane while the other is a raygun, for example. As actions are spent cards are twisted 90 degrees to keep track.

During the Team Phase players may play their actions in any order that would benefit the team best. This also includes fighting drones and sending rebels to damage the motherships. However, with every damage to the mothership taken a Faza card is drawn and put into play. These could be real bad news for the heroes, or even reward cards. They can be devastating or not so bad at all. Once players have finished the Team Phase, the action now turns to the Faza.

During the Faza Phase the Mothership Activation Tracker will move to the next mothership in sequence and activate their abilities. The motherships will typically move, do something bad to the terrain or drop more drones or destroy something, and then pass play onto the players again.


Each mothership starts the game with 4 HP and once players send enough rebels and encounter the same number of Faza cards the mothership is downed and less powerful when their ability card is activated. However, players will win once all three motherships have been defeated! On the other hand, players will lose when any one player dies of injuries from unsuccessful battles, the players run out of drones to be placed on the board when needed, all of the Outpost tiles have been terraformed by the Faza motherships, or all rebels have been removed from the board in Hard Mode.
Components. When contacted about reviewing the game I first turned to the website and watched a how to play video by Jon Gets Games. He did a great job explaining the rules clearly and succinctly. Then I happened to get a notification on BGG that Marco Arnaudo posted a video on Faza, so I watched it as well. In his video he complains that though the components are all very nice (which they are for sure) the color palette is not great. I can certainly see why he would say such a thing, but orange is my favorite color, so to see so much of it on a game is a big plus for me. Yes, having the orange drones sitting atop an orange town tile can maybe make for unpleasant color contrast, I happen to find it tolerable and enjoyable. The quality of the components is wonderful and the box has a nice heft to it. No complaints from ME about the components. Did I mention the rebels are an amazing purple color as well? No secret here that we love the color purple! Maybe even more than Oprah!

The gameplay is where it’s at for me. Marco too. We both love this little gem! The ability to sandbox your entire turn and just have one character do one action, then switch over to another character to do one or more actions, then back to the original is just so much fun. Each character has a special ability and four action cards. Even when an injury must be sustained, actions are still available, but at a much lesser potency. That’s a great way to negatively affect the players without having to completely debilitate them. To sustain an injury the player will flip their lowest-numbered action card to the back side, and once all four of their action cards are injured they are dead. D-E-D dead.

As a solo game Faza really delivers the goods. Being able to control two to four characters by oneself and determine the best order to activate abilities and move meeples around is delicious. Having certain tiles offer combat bonuses to matching characters is excellent and a great way to thin the herd of pesky drones. I really cannot say enough great things about the game. If you have never heard of this one, please don’t worry. I really hadn’t either until the designer contacted me about reviewing it. And I am certainly glad he did because this is a marvel of a game. I am looking forward to my next play against the Faza and increasing the difficulty to really bash my confidence on this one.

If you are looking for a game that is relatively quick to play and offers so many great choices, while using a wonderful art style and color palette, I urge you to check out Faza by visiting the website and ordering your copy right away. The Earth needs you to ward off the invaders and you need to play this game of mostly orange with a dash of purple.
  
Betrayal at House on the Hill
Betrayal at House on the Hill
2004 | Adventure, Exploration, Horror, Miniatures
So many variables - you'll never play the same game twice (0 more)
Lots of rules to remember. (1 more)
Depending on a couple factors, the game can last for minutes or hours
Quit following me with that monkey
We recently played this with some friends and loved it. It's a tile game with an RPG element, during which the players construct a creepy mansion, then once activating the Haunt (the mission) one player is turned against everyone else, and the game shifts from tile exploration to a mission.

Each room added to the house has an event to play out, item to pick up or leave there, or omen that may behave like an event or item but also may trigger The Haunt, depending on die rolls.

The part I enjoyed was strategizing once The Haunt was triggered - once it happens, the scenario you play depends on the room you were in, and the cards drawn. The enemy has their own rule book, and everyone else shares another rule book. It really is great fun.

*We were preyed upon by aliens intent on taking us back to the mothership.*

I think the biggest downside to this game is the amount of things to remember, but I've heard the 2nd edition greatly improved on the first, which is what we played.
  
Chaos Walking (2021)
Chaos Walking (2021)
2021 | Drama, Fantasy, Sci-Fi
Adapting a series of books into a movie is often a daunting task. As anyone who has seen many Stephen King adaptations can attest; plot complexity, characters, and depth are removed in order to condense the story into a two-hour or less run time.

The rise of streaming services has allowed many books to be adapted into series without having to cut much of the adult content in the books which would make it difficult for network television.

As such it makes adaptations such as “Chaos Walking” a delicate undertaking. The film is based on a series of books and stars Tom Holland as Todd; a young ma living on a distant world where there are no women and people can hear and see each other’s thoughts by a process known as “Noise”.

Their rustic colony is run with a firm hand by their Mayor (Mads Mikkelsen); who keeps those around him from seeing his thoughts which gives him a big advantage over those who rule.

When a landing craft from a mothership filled with a new wave of colonists crashes on the planet; Todd is shocked to find that the only survivor is a woman named Viola (Daisy Ridley) whose arrival disrupts the community.

The Mayor wishes to keep her from contacting her ship so they can seize it when it lands to maintain control of his empire as he sees the arrival of new individuals as a threat to his power.

Todd and Viola escape trying to reach a distant colony where she hopes to find a way to warn her ship about the danger the Mayor and his men present and they pursue the duo to keep this from happening.

The film lightly touches on the native race that Todd believes killed all the women of their colony but they are not visited save for a brief appearance. It is clear that the Mayor is hiding something and the reveal of what and why is fairly underwhelming which reduces him and most of his followers as thinly developed stock characters.

There is also the mystery as to why the Mothership does not bother to do any sort of follow up when they did not hear from their lander and like many aspects of the film; require the audience to simply go along with things and not ask too many questions to make things work.

Thankfully the two leads are interesting enough and they hold attention even when the story is slowly moving along with scene after scene of rivers, woods, and a little conversation.

One big issue with the film is the Noise as the visualization of thoughts as well as hearing them mixed in with verbal communication can get very confusing as it is like multiple voices in a crowded room.

Despite the issues, the potential is there and I found myself wondering what was next for the characters and hope that they do adapt future books in the series. While the film on its own does not work as a fully developed story’ as an introduction to the series it does enough to peak the interests for more.

3.5 out of 5