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Steven Sklansky (231 KP) created a poll

Jul 24, 2017  
Poll
Who is your Favorite Teenage Mutant Ninja Turtle? Listen to Episode 3 of my podcast Loot Time on Sound Cloud to find out mine and win a prize.

Donatello
Leonardo

0 votes

Michelangelo
Raphael
Vote
     
The Gifted
The Gifted
2017 | Action, Adventure, Sci-Fi
As ive only watched the first episode ive given it an 8 so want to know what happens next to the family and the mutant underground looks like its gonna be good
  
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Neon's Nerd Nexus (360 KP) created a post

May 19, 2019  
If your after a new release recomendation for this week I cant recomend Batman Vs Teenage Mutant Ninja Turtles highly enough. Not only does it look really nice the action, humour and character portrayals are spot on too. Its also dark enough for adults and fun enough for kids making it one totally bodacious cross over dude.
     
Mutants
Mutants
2019 | Card Game, Fighting, Video Game Theme
Boy, we have some crazy ideas when it comes to what the world will look like in the future. Flying cars? Probably. Robot house butlers? Maybe. Mutant fighters that can be formed immediately and placed into battle seconds after “birth?” Now, that’s a stretch. But, embrace the stretch here, because Mutants is all about it.

Mutants is a crazy-themed deck building, hand management, fighting, card game for one to four players. Usually in this instance I would put together a Solo Chronicles review, but I wanted to first get the multiplayer rules down and then delve into solo. In any case, this game pits players against each other in a royal rumble where controlling mutants to fight one another most effectively and efficiently will earn the player riches galore. Come check out the world of Mutants.


To setup, well, there are many steps. The biggest and perhaps most confusing step is creating the decks of mutants that will be used by players throughout the game. I will recommend you follow the rulebook for drafting your team, or simply use one of the provided pre-constructed team suggestions. Otherwise, place the main board on the table, along with the power and scoring tokens for each player. Players choose their player board according to color chosen, take their starting deck, and divide their Advanced Mutant deck into three piles, with the top card flipped face-up. Players draw a hand of six Basic Mutant cards (one of each type initially) and the battle may begin!
Mutants is played over five rounds, tracked on the main board. Each round encompasses three phases: Crush the Competition, Move Active Mutant, and Take Action. As the game progresses, the power tokens for players will be moving up and down the Power Track. If, at the start of the current player’s turn, an opponent’s power token is located in one of the last three Power Track spaces (named the Dread Zone), and the current player’s token is on the Fury Space (furthest along the Track), then the current player will score immediate bonus points by Crushing the Competition.

The first turn will not utilize the Move Active Mutant phase, but on subsequent phases, this will need to be resolved. A player’s board consists of three main slots: Left Mutant, Active Mutant, and Right Mutant. Mutants may only enter the Active Mutant slot in the middle, so if a Mutant is currently placed in that slot, it will need to be moved either to the Left or Right slot, at the player’s discretion. Should all slots be filled, one of the Mutants will need to be moved off the board to make room for the new one. Once this happens, the Mutant’s Leave Ability (at the bottom of the Mutant’s card) will activate. This could give the player more Power, some Attacking abilities, or other unique abilities. Once a card leaves their slot and applies their Leave Ability, it is placed in the Discard space at the bottom of the player board.

Now that the Active Mutant slot is available, the current player may choose from one of the Take Action choices: Deploy Mutant, Breed, or Incubate. To Deploy Mutant, simply play a card from hand to the Active Mutant slot, activating the Deploy Ability once placed. These Deploy Abilities could range from cycling (draw a card from the deck and discard a card from the hand), gaining Power, or even reactionary abilities. Breeding Mutants requires the player to discard two cards from hand whose type icons match those of one of the face-up Advanced Mutant cards atop the player board. Discarding these cards allows the Advanced Mutant to enter play on the Active Mutant slot. Finally, the player may instead choose to Incubate an Advanced Mutant from one on offer by discarding one card (and it does NOT need to match icons) and placing the chosen Advanced Mutant on the Incubator slot on the left side of the board. These incubated Advanced Mutants will be placed atop the draw deck at the end of the round, so it will be drawn during the next round.

If at any time a player needs to draw a card from their draw deck and there are no cards remaining, they will first choose a card from their Discards to Freeze, by placing it in the appropriate Cryo Freezer on the right side of the player board. Frozen cards will be scored at game end, and can really boost a final score.

At the end of the round players will perform a few more tasks and setup for the next round. First, the Power Tokens are scored according to which is in first place along the Track and so on, using the red and black VP numbers printed on the main board. The round marker is advanced one level, and each Mutant in Incubation is moved to the players’ draw decks. Players then draw a new hand of six cards, and Power Tokens are reset according to the previous round’s placement, in reverse order. The player whose Power Token is now furthest behind will be the starting player for the next round.


Play continues in this fashion of moving Mutants around, taking actions, and jockeying for supremacy along the Power Track until the end of the fifth round. At that time, the final VPs are awarded for the Power Track placement, and all cards in the Cryo Freezer are tallied. The player with the most VP at the end of the game is the winner of Mutants!
Components. Okay, I have some thoughts here, and more than just, “oh hey, they are nice.” The game comes with a bevvy of cards, some wooden tokens, and a couple “boards.” I used quotations because only the main board is an actual board. The player boards are slick cardstock and, while functional, feel a little cheap. The cards themselves are all super great and the artwork is appropriate and quite excellent. I have a couple issues with some other components, however. The Power and Score Tokens are the only wooden components in the box and I just do not understand them. They look like Sauron/Spartan helmets, or someone who is crying because they just shoved a fork into the power outlet. Now, there are four of each type in different colors, and though the colors aren’t the primary colors we have grown to accept for our player colors, they have swapped out the green for purple, and I think the game is colorful enough to include more exciting colors. So I’m not a fan of the Power and Score Tokens. Similarly, I don’t really understand the insert that comes with the game. I see that it is setup to hold TONS of cards, and maybe there were/are plans for many many expansions, but the base game can be housed in two of the 14 total card slots provided. Also, I have no idea what is going on in the middle of the insert, but I also don’t own any of the expansions yet, so hopefully those molded spots are actually meant to hold something. Everything else, though, is great!

For me, art and components are very high on my list of items that affect how much I enjoy a game. Now, I can live with the wonky Power and Score Tokens, and I suppose I don’t mind carrying around a giant box of cards, when the game could ALMOST fit inside a box the size of Bohnanza or Point Salad or the like. That said, I have definitely enjoyed my plays of Mutants. The rulebook is a little daunting at first, mostly because the theme is unique and the game style is similarly different to me. Once the game gets into the thick of it, though, strategy and tactics take over so strongly. Each card is carefully considered for its usability as either a card to be played or discarded for varying effects. I love that about this game.

This is certainly more than a “deck builder,” even though deck building and hand management are at the forefront of the mechanics here. You aren’t necessarily building your deck and cycling through it quickly enough for me to consider this a true deck builder alone, but using each card for different purposes certainly increases the replayability with Mutants. When is the best time to freeze a card versus keeping it in the deck for its abilities? Do I move off the Left Mutant or keep it around for another turn? Why did I pick these Advanced Mutants during the draft, when I have crappy supporting cards? Every play of Mutants has been a wonderful challenge of maximizing my deck and choosing just the right opponents to attack with my monstrous creations. Purple Phoenix Games gives this one a horrifically delightful 5 / 6. I hate having to bling out my games, but I think I will probably try to find replacements for the Power and Score Tokens (though maybe a little spray paint will help?), and look into grabbing one or all of the expansions so that I may be able to fill up that confusing insert. I look forward to my next games of this, and to getting the word out on this little gem I finally tried.
  
Extraordinary X-Men, Vol 1: X-Haven
Extraordinary X-Men, Vol 1: X-Haven
Jeff Lemire, Humberto Ramos (penciler) | 2016 | Comics & Graphic Novels
7
8.3 (4 Ratings)
Book Rating
Originally reviewed on http://www.frommybookshelf.com

I won't lie, I miss the X-Men of my younger years (late 80s/early 90s). I've been trying to reconcile their fall from popularity and the direction their stories have been taking in light of the Marvel Cinematic Universe (don't get me started on the X-Men movie franchise **shudders**), but I've been sticking with it. This book, my first post-Secret Wars X-Men experience, has left me torn: even tho every aspect of this book has already been done before (mutants being hated for being different; mutants needing to go into hiding; mutants being on the edge of extinction for about the third time in a decade now; Sinister conducting his weird experiments and playing around with famous mutant's DNA), it did leave me wondering what was going to happen next, so that's at least somewhat good storytelling, right? Right?! Sigh.

There are things I don't understand in this post-Terrigen bomb/Secret Wars world: what exactly is the difference between being an Inhuman or mutant and why is one seen as seemly being acceptable by the populace at large? Other than needing to push the Inhuman as the new version of being a mutant in the MCU, I see no distinction. What does it matter if the Terrigen mists are making mutants sterile? Don't normal humans give birth to mutants, as well? Maybe it's changing the structure of the entire world's DNA? What if a human with dormant Inhuman genes gives birth to a mutant? What would the Terrigen mists do to the mutant? How long does the Terrigen mist linger in the atmosphere? I'm hoping some of this is addressed at some point.
  
X-Men (2000)
X-Men (2000)
2000 | Action, Sci-Fi
X-Men: first cast
Xmen follows Logan, a violent mutant without a past, eventually being forced back on the road he meets Rogue, a mutant with an unknown power that accidentally killed her boyfriend.
Attacked on the road and rescued by storm & Cyclops, the two quickly (for the plots sake) meet the X-Men, and after 50 no's and a yes, Wolverine reluctantly agrees to be an X-Men.
But with heroes come villains including, Magneto, toad, Sabretooth & mystique (because the studio couldn't afford more characters then either?)


A good movie at the time, which still holds up quite well today, decent graphics, acceptable action scenes and an easy to follow plot with some cheesy jokes.

Starring Patrick Stewart, Hugh Jackman, Halle Berry, Anna Paquin, Ian Mckellen, Famke Janssen, Rebecca Romijn, James Marsden, Ray Park & Tyler Mane.
  
Meg is helping out her brother at his new computer company, Mutant Wizards. Unofficially, she's trying to figure out what is going wrong in the company. Unfortunately, before she can figure it out, the office practical joker is killed. The humor is a little light, but the mystery is strong.

Read my full review at <a href="http://carstairsconsiders.blogspot.com/2013/03/book-review-crouching-buzzard-leaping.html">Carstairs Considers</a>.
  
X-Men: The Last Stand (2006)
X-Men: The Last Stand (2006)
2006 | Action, Sci-Fi
7
6.2 (36 Ratings)
Movie Rating
Ok so we got another X-Men movie, we got a dark Phoenix story, we got the original cast again and new characters, a lot more. (0 more)
Graphics weren't as good, not even as good as the first movie 6 years prior, most of the story was all over the place and their was no Cyclops!? (0 more)
X-Men 3: Dark Phoenix
the X-Men Story continues with a divided team (kinda) where jean is siding with Magneto and the Brotherhood, and mystique is undecided who's side she's on. The war between the X-Men and the Brotherhood is upon them and Jean is tapping into he inner Phoenix becoming more and more powerful over time.
With word of a mutant child with an extraordinary mutant power, the X-Men must find and protect the child who is now considered a threat against the Brotherhood and the Phoenix, time is running out and mankind is about to make its Last Stand.
  
The Wolverine (2013)
The Wolverine (2013)
2013 | Action
Hugh Jackman's second, more successful, solo outing as Logan, the mutant with the adamantium skeleton and healing power who is also known as The Wolverine.

Better than 'X-Men: Origins - Wolverine' (which really managed to mess up the character of Deadpool), but not as good as 'Logan', perhaps the strongest draw of this one is in its setting of Japan (at least, until the unintended comedy of the final act with the Silver Samurai)
  
Deadpool 2 (2018)
Deadpool 2 (2018)
2018 | Action, Comedy
When Wade met Cable aka deadpool 2: Judgment day
Ryan Reynolds returns as the foul mouthed, gun toting, wise cracking, fourth wall breaking merc with a mouth known as deadpool, this time around wade finds himself lumped with a kid, an angry muntant kid named Russell aka firefist. After failing to calm Russell and killing a bunch of dodgey looking "medical professionals" (deadpool? Kill? Never.....) they are both arrested and locked up in the ice box, mutant prison.
Things escalate quicky for the two as the prison is broken into by a time travelling bio-organic mutant known as Cable, whose objective is to kill a future terrorist and stop millions from dying - so naturally, wade find himself on the wrong side of Cable.

This genius masterpiece is hilarious from start to finish and does not tone down and features cameos from, Terry crews, Matt Damon, brad Pitt and more.

Starring pikachu....I mean Ryan Reynolds, Josh Brolin, Morena Baccarin, Julian Dennison, Zazie Beetz, T.J. Miller, Brianna Hildebrand, and Jack Kesy.