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The New Mutants (2020)
The New Mutants (2020)
2020 | Action, Horror, Sci-Fi
Contains spoilers, click to show
At the time of writing this, The New Mutants has been out in the UK for about 3 days, on preview, and I have already seen a review headed 'The worst X-Men movie yet', I didn't read the review so maybe the reviewer makes some insightful points but, with a lead like that i doubt it.
You see The New Mutants isn't an X-men film, it's set in the (fox? maybe) X-men universe but it's not superheros'/mutants vs other mutants/robots/government, even thought there is a bit of mutants vs baddies.
It is a 'genesis' story, unlike the X-men films, we are seeing the creation of a new team. Like the X-Men films it starts with a new mutant meeting other Mutants.
The 'new mutant' to the New Mutants is Danielle Moonstar, a native American who's reserve and family are destroyed by a tornado leaving her as the only survivor. Danielle wakes up in a hospital to be told of her lose and that the only reason she survived was because she was mutant and she is now in a hospital where she can learn how to use her powers and then she is introduced to the patients/mutants who are at the hospital.
The mutant roster is the New Mutants of the 80's & 90's comics (minus one or two) and the film has a very 80's feel to it.
The New Mutants has a slow start and almost has a 'Breakfast club with powers' feel to it, you have a group of teens who have been placed together and are unable to leave. They sit around and talk about their past and fight and make friends and kiss and fight their worst nightmares and, suddenly your no longer watching 'The Breakfast Club with powers' but 'Nightmare on Elm street 3: the dream warriors, with powers' (Yes I know the kids in Elm Street 3 get powers for a bit but this is different). The Mutants have to team up to fight all sorts of nasties from their pasts, become one cohesive team and find out who is creating the nightmares.
The New Mutants pulls off the 80's teen movie style well but some of the CGI seems a bit off.
Even with the 80's feel we don't actually know when the film is set, the T.V's in the hospital are often showing 'Buffy the Vampire Slayer' (the series) so that would imply that it's at least late 90's and the X-Men are mentioned although they are referred to as heroes which doesn't seem to fit elsewhere in the fox universe.
And this, of course is the biggest problem with the film (and it's not the
films fault), New Mutants was started as a Fox film, as part of their X-Men universe but then it got delayed and then fox got brought out by Disney and the film got delayed again (and many thought it would never to see light day.) Then it got released but, the Disney Marvel cinematic Universe doesn't (yet) have mutants (because they were owned by fox ) so it doesn't fit in with any of the Disney films or, as it was finished by Disney it doesn't fit with any X-Men film and so is floating in the strange limbo shared with Legion and the Gifted.
As a stand alone film it is ok however, as Disney had time to re edit it, it makes you wonder why it has been left open, The New Mutants are formed and ready to see what else life can throw at them, is this how mutants are going to be introduce to the Disney-verse or are we just going to be left hanging.
  
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Morgan Neville recommended Mandy (2018) in Movies (curated)

 
Mandy (2018)
Mandy (2018)
2018 | Action, Thriller

"Little known fact: my directorial debut was a super-8 zombie picture, full of blood and more blood (“Mutants”). “Mandy” is something my 12 year-old self would have loved. And my current self also finds it pretty damn entertaining."

Source
  
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Jaime Winstone recommended Total Recall (1990) in Movies (curated)

 
Total Recall (1990)
Total Recall (1990)
1990 | Action, Sci-Fi

"I’m a total sci-fi freak, particularly when it comes to Arnie and machine guns. It’s just brilliant — genius. ‘Give those people air,’ and all that. I just love it. I love the mutants too. It’s like an old comic book that’s been turned into a film."

Source
  
Extraordinary X-Men, Vol 1: X-Haven
Extraordinary X-Men, Vol 1: X-Haven
Jeff Lemire, Humberto Ramos (penciler) | 2016 | Comics & Graphic Novels
7
8.3 (4 Ratings)
Book Rating
Originally reviewed on http://www.frommybookshelf.com

I won't lie, I miss the X-Men of my younger years (late 80s/early 90s). I've been trying to reconcile their fall from popularity and the direction their stories have been taking in light of the Marvel Cinematic Universe (don't get me started on the X-Men movie franchise **shudders**), but I've been sticking with it. This book, my first post-Secret Wars X-Men experience, has left me torn: even tho every aspect of this book has already been done before (mutants being hated for being different; mutants needing to go into hiding; mutants being on the edge of extinction for about the third time in a decade now; Sinister conducting his weird experiments and playing around with famous mutant's DNA), it did leave me wondering what was going to happen next, so that's at least somewhat good storytelling, right? Right?! Sigh.

There are things I don't understand in this post-Terrigen bomb/Secret Wars world: what exactly is the difference between being an Inhuman or mutant and why is one seen as seemly being acceptable by the populace at large? Other than needing to push the Inhuman as the new version of being a mutant in the MCU, I see no distinction. What does it matter if the Terrigen mists are making mutants sterile? Don't normal humans give birth to mutants, as well? Maybe it's changing the structure of the entire world's DNA? What if a human with dormant Inhuman genes gives birth to a mutant? What would the Terrigen mists do to the mutant? How long does the Terrigen mist linger in the atmosphere? I'm hoping some of this is addressed at some point.
  
The New Mutants (2020)
The New Mutants (2020)
2020 | Action, Horror, Sci-Fi
Nothing (0 more)
Everything (0 more)
Not really about the New Mutants
Contains spoilers, click to show
The only thing that tied this to the X-Men was a casual mention that they thought they were being trained to become part of the group. Turned out to have nothing at all to do with the X-Men. The movie was horrible.
  
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Kevin Phillipson (9973 KP) created a post

Aug 20, 2020 (Updated Aug 20, 2020)  
Hope everyone is okay I will be rating terminator later I've just booked my ticket for new mutants a movie I've wanted to see for three years due to constant delays now next weekend finally going to see the movie. right now not bothered is good or bad movie but finally getting to see the film
     
X-Men: Dark Phoenix (2019)
X-Men: Dark Phoenix (2019)
2019 | Action, Adventure, Sci-Fi
Um?? (0 more)
Structure (0 more)
Fox mess it up again!! If you watched this without knowing the dark Phoenix saga you would've been confused! Some villains not clear where they come from! Characters in the film just because the actors are contracted no real reason for a few of them! Action was disappointing weirdly found the make up on Jean grey was distracting (never had that before!!) Some new mutants might as well have been wearing red jumpers!!
  
The Forest
The Forest
2014 | Action/Adventure, Horror, Simulation
Interesting Story (4 more)
Interactive, Open World
Peaceful Mode
Immersive
Great Survival Game
cannibals (2 more)
mutants
caves
Scarily Fun
This game has been my most recent obsession. I love playing it. It takes a lot of play to actually piece together what's going on, but you can just have fun without the story. I play more often on peaceful mode which allows me to just explore the island, and craft houses and other things. The game revolves around finding your son, who was kidnapped after your plane crashed on an island. There are a bunch of underground caves that you have to explore to find different items and clues that explain what's really going on around the island. However, you also have to fight off mutants and cannibals who roam the island trying to kill you while you're trying to survive and find your son. Overall, I really like the game; it has an interesting concept and story, and even just on peaceful mode, you can spend hours exploring, hunting, building, crafting, and just surviving in the forest.
  
Mutants
Mutants
2019 | Card Game, Fighting, Video Game Theme
Boy, we have some crazy ideas when it comes to what the world will look like in the future. Flying cars? Probably. Robot house butlers? Maybe. Mutant fighters that can be formed immediately and placed into battle seconds after “birth?” Now, that’s a stretch. But, embrace the stretch here, because Mutants is all about it.

Mutants is a crazy-themed deck building, hand management, fighting, card game for one to four players. Usually in this instance I would put together a Solo Chronicles review, but I wanted to first get the multiplayer rules down and then delve into solo. In any case, this game pits players against each other in a royal rumble where controlling mutants to fight one another most effectively and efficiently will earn the player riches galore. Come check out the world of Mutants.


To setup, well, there are many steps. The biggest and perhaps most confusing step is creating the decks of mutants that will be used by players throughout the game. I will recommend you follow the rulebook for drafting your team, or simply use one of the provided pre-constructed team suggestions. Otherwise, place the main board on the table, along with the power and scoring tokens for each player. Players choose their player board according to color chosen, take their starting deck, and divide their Advanced Mutant deck into three piles, with the top card flipped face-up. Players draw a hand of six Basic Mutant cards (one of each type initially) and the battle may begin!
Mutants is played over five rounds, tracked on the main board. Each round encompasses three phases: Crush the Competition, Move Active Mutant, and Take Action. As the game progresses, the power tokens for players will be moving up and down the Power Track. If, at the start of the current player’s turn, an opponent’s power token is located in one of the last three Power Track spaces (named the Dread Zone), and the current player’s token is on the Fury Space (furthest along the Track), then the current player will score immediate bonus points by Crushing the Competition.

The first turn will not utilize the Move Active Mutant phase, but on subsequent phases, this will need to be resolved. A player’s board consists of three main slots: Left Mutant, Active Mutant, and Right Mutant. Mutants may only enter the Active Mutant slot in the middle, so if a Mutant is currently placed in that slot, it will need to be moved either to the Left or Right slot, at the player’s discretion. Should all slots be filled, one of the Mutants will need to be moved off the board to make room for the new one. Once this happens, the Mutant’s Leave Ability (at the bottom of the Mutant’s card) will activate. This could give the player more Power, some Attacking abilities, or other unique abilities. Once a card leaves their slot and applies their Leave Ability, it is placed in the Discard space at the bottom of the player board.

Now that the Active Mutant slot is available, the current player may choose from one of the Take Action choices: Deploy Mutant, Breed, or Incubate. To Deploy Mutant, simply play a card from hand to the Active Mutant slot, activating the Deploy Ability once placed. These Deploy Abilities could range from cycling (draw a card from the deck and discard a card from the hand), gaining Power, or even reactionary abilities. Breeding Mutants requires the player to discard two cards from hand whose type icons match those of one of the face-up Advanced Mutant cards atop the player board. Discarding these cards allows the Advanced Mutant to enter play on the Active Mutant slot. Finally, the player may instead choose to Incubate an Advanced Mutant from one on offer by discarding one card (and it does NOT need to match icons) and placing the chosen Advanced Mutant on the Incubator slot on the left side of the board. These incubated Advanced Mutants will be placed atop the draw deck at the end of the round, so it will be drawn during the next round.

If at any time a player needs to draw a card from their draw deck and there are no cards remaining, they will first choose a card from their Discards to Freeze, by placing it in the appropriate Cryo Freezer on the right side of the player board. Frozen cards will be scored at game end, and can really boost a final score.

At the end of the round players will perform a few more tasks and setup for the next round. First, the Power Tokens are scored according to which is in first place along the Track and so on, using the red and black VP numbers printed on the main board. The round marker is advanced one level, and each Mutant in Incubation is moved to the players’ draw decks. Players then draw a new hand of six cards, and Power Tokens are reset according to the previous round’s placement, in reverse order. The player whose Power Token is now furthest behind will be the starting player for the next round.


Play continues in this fashion of moving Mutants around, taking actions, and jockeying for supremacy along the Power Track until the end of the fifth round. At that time, the final VPs are awarded for the Power Track placement, and all cards in the Cryo Freezer are tallied. The player with the most VP at the end of the game is the winner of Mutants!
Components. Okay, I have some thoughts here, and more than just, “oh hey, they are nice.” The game comes with a bevvy of cards, some wooden tokens, and a couple “boards.” I used quotations because only the main board is an actual board. The player boards are slick cardstock and, while functional, feel a little cheap. The cards themselves are all super great and the artwork is appropriate and quite excellent. I have a couple issues with some other components, however. The Power and Score Tokens are the only wooden components in the box and I just do not understand them. They look like Sauron/Spartan helmets, or someone who is crying because they just shoved a fork into the power outlet. Now, there are four of each type in different colors, and though the colors aren’t the primary colors we have grown to accept for our player colors, they have swapped out the green for purple, and I think the game is colorful enough to include more exciting colors. So I’m not a fan of the Power and Score Tokens. Similarly, I don’t really understand the insert that comes with the game. I see that it is setup to hold TONS of cards, and maybe there were/are plans for many many expansions, but the base game can be housed in two of the 14 total card slots provided. Also, I have no idea what is going on in the middle of the insert, but I also don’t own any of the expansions yet, so hopefully those molded spots are actually meant to hold something. Everything else, though, is great!

For me, art and components are very high on my list of items that affect how much I enjoy a game. Now, I can live with the wonky Power and Score Tokens, and I suppose I don’t mind carrying around a giant box of cards, when the game could ALMOST fit inside a box the size of Bohnanza or Point Salad or the like. That said, I have definitely enjoyed my plays of Mutants. The rulebook is a little daunting at first, mostly because the theme is unique and the game style is similarly different to me. Once the game gets into the thick of it, though, strategy and tactics take over so strongly. Each card is carefully considered for its usability as either a card to be played or discarded for varying effects. I love that about this game.

This is certainly more than a “deck builder,” even though deck building and hand management are at the forefront of the mechanics here. You aren’t necessarily building your deck and cycling through it quickly enough for me to consider this a true deck builder alone, but using each card for different purposes certainly increases the replayability with Mutants. When is the best time to freeze a card versus keeping it in the deck for its abilities? Do I move off the Left Mutant or keep it around for another turn? Why did I pick these Advanced Mutants during the draft, when I have crappy supporting cards? Every play of Mutants has been a wonderful challenge of maximizing my deck and choosing just the right opponents to attack with my monstrous creations. Purple Phoenix Games gives this one a horrifically delightful 5 / 6. I hate having to bling out my games, but I think I will probably try to find replacements for the Power and Score Tokens (though maybe a little spray paint will help?), and look into grabbing one or all of the expansions so that I may be able to fill up that confusing insert. I look forward to my next games of this, and to getting the word out on this little gem I finally tried.
  
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Dave c (3 KP) rated the Xbox One version of Fallout 4 in Video Games

Jul 9, 2018  
Fallout 4
Fallout 4
2017 | Role-Playing
Great story (2 more)
Multiple story endings
Great graphics
No co op or online play (0 more)
Excellent post apocalyptic shooter
Set in the future after the world has been destroyed by nuclear weapons, you emerge from your shelter to make your own path in the waste land. Fighting off human raiders and mutants across the land you rediscover weapons and history from several factions all trying to recruit you into their ranks. Become a hero or a villain the choice will effect everyone.