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Gekitai
Gekitai
2020 | Abstract Strategy, Print & Play
We have all played Chess, Checkers, Go, and even more recent abstracts like Azul, Patchwork, and Blokus, right? Most abstract strategy games are loosely themed, if themed at all, have perfect information, and offer very little luck factors. Furthermore, classic abstracts feature that familiar grid-board with moving pieces we all grew up learning with our grandparents. Right, we all have played and loved these. So when my friend posted PNP files online for his new game featuring a grid-board and pieces that move around it, I said, “Great. I just printed another PNP game and now I need to do another one!” But instead, the designer, Scott, messaged me and let me know he had a copy for me… which he hand-delivered to me at a high school concert I was attending. Then he taught it to me there.

Gekitai is an abstract strategy game with very minimal rules. The phrase, “easy to learn, but hard to master” is very overdone, but it certainly applies here. For those that are wondering, the term, “Gekitai” is Japanese for “Repel.” You will see why this nomenclature is perfect for this game soon.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. Though I know the designer personally, I will be reviewing this game as an impartial judge. -T

Normally I like to include setup instructions here in this paragraph for my reviews, so I shall do that now. To setup, place the board between the two players and give each player their eight matching pieces. In my game, they are red and black glass beads. For convenience I will refer to the red ones as apples and the black ones as 8-balls. That’s it. You’re setup to play.

The object of Gekitai is to fulfill one of two victory conditions: play until one player has three of their pieces in a row (diagonally OR orthogonally) or finish their turn with all eight of their pieces on the board. Easy, right? It most certainly is! Oh, you want the catch? Ok then, here’s the catch: while players can place any piece on any empty square, once placed the pieces will repel all other adjacent pieces away from itself. This includes their own pieces.

So let’s say you start the game and place your first 8-ball in a corner closest to you. Great opening noob. I mean move. You see, I would just place one of my apples adjacent to your 8-ball and repel it right off the board. That doesn’t mean that I have captured your 8-ball or anything like that. You would be able to use it again next turn if you like, but this is the danger of outside spaces. When repelled, a piece (your 8-ball) continues one space in the direction away from the most recently-placed piece (my apple). So diagonally if diagonal from the just-placed apple, or orthogonally otherwise. Again, this would affect all pieces that are adjacent, not just your opponent’s. Think of placing a piece as someone doing a cannonball in an infinity pool. Everyone already in the pool will get pushed away from the point of impact and may even fall out of the pool, but be able to hop back in soon.

One note about pushing other pieces. One piece can only push one other piece. Here’s what I mean. When my apple is placed near another 8-ball or apple, it repels it, right? Well, a piece may only be repelled if there is an empty space for it to go. If another apple is blocking the pathway of an affected apple or 8-ball, no movement happens. The pieces has been blocked. In this way strategy plays in integral part in Gekitai – you must always be thinking about 10 turns in the future. Play continues in this fashion until a player has achieved three-in-a-row or placed all of their pieces on the board.

Components. Again, we are playing with a PNP prototype game package. Granted, this PNP is assembled by the designer and looks WAAAY better than if I had tried to assemble it myself, so we do take that into consideration. Components aside (because unless you order a copy from the designer via Etsy in the future, you will probably download the files and play on a sheet of paper with coins or other stand-ins), this is a typical, classic abstract strategy-style game. The board can look any way you like in a 6×6 board and you can you use any bits for your game. Heck, you could even play with real apples and 8-balls. But what we were provided is excellent and looks great on the table.

But gameplay. Like I mentioned earlier, I know the designer and his family and they are wonderful people. Luckily that makes no difference here because the game itself is absolutely wonderful! My wife typically kicks my booty in all abstracts. Ok fine, usually in all games. BUT! After playing Gekitai lots with her, she has only beaten me once! When we do play it she asks for rematches several times over and I just love being able to have a go-to game for when we have a few minutes between running around with the kids. I love it. She loves it. We at Purple Phoenix Games, with an enthusiastic guest score from my wife, give Gekitai a cannonball-esque 11 / 12. We suggest you go to the BGG page where the PNP files can be printed. You will want this in your collection.
  
Sin City (2005)
Sin City (2005)
2005 | Action, Drama, Mystery
In a dazzling blend of muted color, violence, and eroticism Frank Millers graphic novel Sin City has burst upon the screen with a visual style that is as diverse as the star studded cast that drives it.

Set in the fictional Basin City, the film is a series of segments that weave in and around each other to tell various stories and side plots without a clear cut beginning and end as the conclusion of one segment often mirrors portions of the events in another.

While the film does not have a linear plot in the traditional sense, each segment is a snapshot of life in Basin City and how it is viewed by the various people that dwell within. It does not take a genius to see that the city is rife with all manner of unsavory characters from child molesters to cannibals. Basin City is also a place where people are not always the sum of their parts as a violent and disfigured thug named Marv (Mickey Rourke) can show humanity and compassion as he attempts to avenge those who were wronged. It is a place where a person with a dubious past and a new face named Dwight (Clive Owen), is town between the life he left behind and his desire to protect those who are in danger.

The film is chocked full of dialogue that is reminiscent of classic pulp novels and comics of the 40’s and 50’s where characters were often as two dimensional as the pages in which their exploits were chronicled. While this at first seems awkward and hokey it tends to grow on you as it is an accurate reflection of the locales and inhabitants that comprise the city.

While most of the film is shot in a black and white style, there are flashes of color that make a gripping contrast to the usually blank characters. Examples of which are seen in many of the films violent action sequences where blood and other gore are used for artistic effect. In one example, graphic shooting segments are left in a muted black and white allowing us to see the gore in a muted sense. The impact of the scene is not lost but it is rendered in an artistic and unique manner that is amazing to see. While you should be horrified at what you see, you find yourself captivated by the clever color and camera work that is used to render the scene. At other times, the crimson color of blood is used to emphasize a scene and illustrate and illuminate a character.

If this sounds confusing, it is due to the fact that to many “Sin City”, is a film that is a unique looking film, that has a pacing and style all its own, and does not play by the traditional rules for a film. While films such as “Heavy Metal” and “Sky Captain and the World of Tomorrow” have brought graphic novels and visually unique pulp stories to the screen, it is the constant adherence to the source material, and directors Robert Rodriguez, Frank Miller, and Quentin Tarantinos ability to blend their unique styles seamlessly that makes this film interesting.

The action of the film is very well choreographed and despite being very, very graphic in places, it nonetheless entertains and rarely seems gratuitous. The film also has a surprising amount of comedy as there were several moments that caused the audience at my press screening to erupt.

While it does not offer much in the way of plot or acting, the performances are appropriate to the characters and settings .The all-star cast does a great job in conveying the motivations of their characters as the audience is given just what the need to know about a character to make the segments work.

While the film may not appeal to a mass audience due to the unique look and structure of the film, fans of Tarantino and Rodriguez are likely to embrace this film which should likely result in further adventures in Basin City sometime in the near future.
  
The Chronicles of Narnia: Prince Caspian (2008)
The Chronicles of Narnia: Prince Caspian (2008)
2008 | Action, Family, Sci-Fi
Following the grand fable of “The Lion The Witch and The Wardrobe” is not an easy task as the cinematical version of the timeless classic by C.S. Lewis was a worldwide box office smash. Thankfully Director Andrew Adamson (Who co-wrote the script), still has plenty of magic left from helming the first film in the series.

The film opens roughly a year after the events of the first film and the children have returned to England and have returned to their studies in war torn England. The Children Peter (William Moseley), Edmund (Skandar Keynes), Susan (Anna Popplewell), and Lucy (Georgie Henley), struggle with being children again as the memories of their years ruling Narnia and their battle with the White Witch is still fresh in their memories.

Back in Narnia, several centuries have passed, and an invading army has conquered Narnia and vanquished the creatures of the land to the woods, while they reign supreme over the land. The situation takes a turn for the worse when the evil Prince Miraz (Sergio Castellitto), learns that his wife has given birth to a son.

With a future heir in place, Prince Caspian (Ben Barnes), the rightful heir to the throne, is targeted for death by his power mad uncle, and must flee into the woods for his life. In short order, he meets some of the local creatures, and with his Uncle’s troops in hot pursuit, he summons the former rulers of Narnia via a magical horn.
Delighted to be back in Narnia, Peter and his siblings soon learn things are not as they were when they last visited and take a turn towards the unexpected when they are told that the magical Lion Aslan (Liam Neeson), has long since deserted the creatures of Narnia and left them at the mercy of the invading hordes. Lucy does not believe this and insists that she has seen and heard from Aslan since her return but her claims are met with skepticism by her older siblings.

In time the children meet up with Caspian and the former rulers of the land must help the young Prince bring in a new age of peace and prosperity for all the races of the land, and in doing so, must face up to a vast army that is gathering against them as well as some old enemies long forgotten.

What follows is a grand adventure that pits good against evil in one of the more enjoyable fantasy adventure films in recent years.

The film takes a bit to get started, but thanks to the engaging cast and great visuals of the film, as well as a surprising amount of humor, viewers should find plenty to like as the film builds up to the battle sequences.
While not state of the art, the FX in the film are solid and enhances the story and characters rather than overshadow them. The film does take some liberties with the book, most notably adding more action to the story, but it is nothing that would be considered detracting to the overall product. Parents may want to note that there is a lot of violence in the film and that death and mayhem are constant throughout.

The cast is enjoyable and really do well with parts that do require alot of physicality to them. The chemistry amongst the leads is good but it is the solid supporting work of Peter Dinklage as Trumpkin that really allows the cast to shine in his scenes with them.

Much was made in the last film of the strong Christian themes that C.S. Lewis filled his Narnia books with. The theme of Christianity is still strong in the film, but it is not as pronounced as it was in the past film, save for segments near the last third of the film.

Despite the nearly 2hrs and 20 minute run time the film easily kept my attention and should delight fans who likely are already waiting for the next film in the series, “The Voyage of The Dawn Tredder” to arrive.
  
Once Upon a Time in Hollywood (2019)
Once Upon a Time in Hollywood (2019)
2019 | Crime, Drama, Thriller
Director Quentin Tarantino is well known for his language and excessive violence-based movies. All one needs to do is look at some of his earlier works such as Reservoir Dogs or Pulp Fiction to really get an understanding of how over-the-top they really can be. So, when I saw the initial previews for his latest dramatic comedy Once Upon a Time in Hollywood, I wasn’t sure what to expect. This only fueled the expectation and interest I had going into the film.

Once Upon a Time in Hollywood takes place in 1969 near the end of the golden age of Hollywood. Rick Dalton (Leonardo DiCaprio) is an aging star of Westerns trying to desperately remain relevant in a world that considers those even in their 30’s as ancient, much like the black and white film common even to that day. His stuntman and best friend Cliff Booth (Brad Pitt) is happy to go along for the ride. More of an assistant and better known as the man who got away with killing his own wife, Cliff is content with his role in the world and isn’t looking for the next big break.

You can’t have a Hollywood story in 1969 without involving one of the most brutal murders of the time, that of Sharon Tate (Margot Robbie) and the now infamous Charles Manson and his “family”. A dark cloud that would leave a lasting mark on Hollywood itself. Their presence reminds us of the chilling reality to the evil that is lurking just outside the amazing set pieces and bright lights of the city itself.
Brad Pitt and Leonardo DiCaprio do a phenomenal job as one would expect. It’s always interesting to watch a movie where the actor is portraying another character in an entirely different movie and Leonardo delivers in spades. Brad Pitt brings his usual lovable charm to the otherwise tough persona as Cliff, the dog loving, Bruce Lee ass kicking sidekick. The chemistry between the two is undeniable, displaying both touching and comedic undertones throughout. It’s almost surreal to think that they are portraying characters that do represent themselves in the real world. It’s hard not to make the comparison of Brad and Leo to their onscreen characters, as aging stars wondering what the future holds for them.

Tarantino does a marvelous job of transporting his viewers back to 1969. Everything from episodes of old television shows, to advertisements on the street envelop the viewers in the tie-dyed/hippy reality of what the 60’s was. It’s hard not to be impressed with the cinematography that has been so lavishly recreated before us. The streets, the cars, even the film itself all take their cues from the time period. Car scenes are shot with laughably fake backdrops at times to remind us exactly the types of effects that went into filming back in the day. It’s a mix of old school and new school filming that takes you from one reality and places you in another. Tarantino does his best to make the audience more than spectators to what is developing on screen and instead as active participants.

Once Upon a Time in Hollywood is a fairytale of sorts, of what made Hollywood so special back in the 60’s. It lacks much of the brutal nature that has become second nature to Tarantino films, and those who are going to see it for its brutality will likely be very disappointed. It’s a film that is incredibly difficult to talk about without spoilers, because outside the general plot synopsis the viewer is left with more questions than answers. The film is long, coming in at two hours and forty minutes, and there are scenes that tend to drag on a little longer than necessary. Thankfully though, Tarantino has weaved a story of what was and what could have been, if Rick and Cliff both had existed…Once Upon a Time in Hollywood.
4 out of 5 stars
  
Jack the Giant Slayer (2013)
Jack the Giant Slayer (2013)
2013 | Action, Drama, Sci-Fi
7
6.5 (11 Ratings)
Movie Rating
The timeless children’s tale of Jack and the Beanstalk gets a high-tech update in the new film Jack the Giant Slayer. Directed by Bryan Singer, the new version mixes in special effects with romance, action, and humor to provide a refreshing update of a fairytale that should appeal to adults and children alike. Nicholas Hoult stars as Jack, a simple farmer who’s raised by his uncle after the passing of his father. As a boy, Jack enjoyed the tales of long ago, especially those of the time when giants came down from the sky and attacked the earth before being thwarted by King Eric and his magical crown.

One day while in town to sell a cart and horse and earn much-needed funds for his uncle, Jack has a chance encounter with Princess Isabelle, (Eleanor Tomlinson), which leaves Jack’s starstruck. Unbeknownst to Jack and Isabelle, there is a dastardly plot afoot as the evil Count Roderick (Stanley Tucci), plots to rule the land once he has married Isabelle. The fact that the Princess has no interest in marrying Roderick is of little interest to the King (Ian McShane), as he is anxious to provide continuity for his kingdom following the loss of his wife. While Isabelle pleads her case with her father, Jack ends up in possession of beans which, he’s told, are magical.

Upon seeing what Jack has returned with, his uncle storms off into the night hoping to sell some of Jack’s remaining family possessions in order to make the money Jack had failed to acquire. While alone, Jack again encounters the Princess, who has decided to run away rather than be forced into a marriage she does not want. As if on cue, one of the magic beans that Jack had obtained earlier becomes wet in the rain storm and whisks the cottage and Princess into the heavens high above. The King and his men send a group of guards, under the leadership of Elmont (Ewan McGregor), to ascend the beanstalk and return the Princess. Jack and Roderick also accompany the soldiers, each with their own agenda.

Upon scaling the massive stalk, the group soon discovers that they are in the realm of giants long thought to be the stuff of legends. Complications arise which forces Jack to take command of the very perilous situation and soon finds himself battling not just to save the Princess but also for the very survival of the kingdom and surrounding world.

The film has some nice moments and while the CGI stuff may be a bit childish to some, it is important to remember that this is a fairytale and as such you are not going to see a lot of character depth and intricate plot twists. Instead, the film relies on a very likable cast made up of matinée quality villains and bad guys and some very nice visual effects to convey its simple but effective formula. Hoult follows up his leading role in “Warm Bodies” effectively and with several high-profile projects in the near future, seems poised to be a leading man to keep an eye on. The supporting cast does a very good job, especially McGregor and McShane who bring a gleeful energy to their roles as does Tucci as a villain who has everything short of the twirling mustache and black hat.

The 3-D offered some very good moments in the film and really enhanced some of the battle scenes in the film. Parents with younger children may want to note that there are some elements that may be frightening to very young children but for the most part this is a kid’s film. That being said, I was surprised how much I enjoyed the movie. It’s certainly better than I expected and was, in my opinion, the best live-action retelling of fairytale in recent memory. We did get a chance to review the film in the IMAX format which certainly allowed for the impressive visuals of the film to have an even greater impact. If you’ve ever been a fan of the story then you definitely will want to take a trip up the beanstalk for this nostalgic, yet highly enjoyable, interpretation of the beloved classic.
  
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Chris Sawin (602 KP) rated the PlayStation 4 version of Little Nightmares II in Video Games

Apr 9, 2021  
Little Nightmares II
Little Nightmares II
2020 | Action/Adventure, Horror
The incredible story. (3 more)
Great visuals and interactions with items both in the foreground and background.
Brilliant score.
Its gameplay and controls are mostly entertaining.
Some puzzles are difficult to solve without cheating. (2 more)
It is ridiculously difficult at times. Expect to die. A lot.
It is longer than the first game, but still feels short.
A Visually Creepy Masterpiece with a few Minor Flaws
Little Nightmares II is a vast improvement over the original game that still has a few flaws that could be ironed out in a sequel. The first game was creepy and a lot of fun, but it felt incredibly short. It was the type of game you bought, played through quickly, and traded in because it didn’t seem to have much replay value. Although I'm just now reading about the DLC for the game and the hidden ending to Little Nightmares II, but I digress.

Little Nightmares II has you playing as Mono, a young boy that wears a paper bag over his head; not unlike Ugly Bob from the Terrance & Phillip In Not Without My Anus on the first episode of the second season of South Park. The game is a lot like Limbo with more color. Mono is thrown into a world of bleak surroundings and even darker outcomes. Thankfully, you have Six from the previous game to assist you. However, Little Nightmares II is only one player which seems like a missed opportunity for this to be a two player game.

The format of each level is pretty similar other than the last one. You typically flee a major boss character that chases you while you search for the key to a locked door. Stealth is involved throughout the game. If you make too much noise, run too fast, or walk into the light from the shadows in view of a boss’s eyesight then you get eaten or killed. You use your surroundings to thwart the boss, which usually involves killing them yourself. The chase element is the same near the end of the game, but you're thrown into more surreal and dreamlike surroundings.

It does seem like you interact more with the background in comparison to the previous game. You can almost always run into the background on any level. It may result in you falling off a cliff, but that kind of exploration ability in a side-scroller is really cool. I played Little Nightmares II on a PS5 despite the game being for PS4. What’s cool is you can feel Mono’s heartbeat through the controller when situations are tense and seeing little dust particles float through the air as you explore is a nice addition.

The highlight of the game is the story. The world Little Nightmares and Little Nightmares II takes place in is so deliciously dreary with what feels like no hope for survival. You root for Mono and Six to stay together as friends, but that outcome seems less and less likely as the game progresses. You also gain powers as Mono later on; the most noteworthy one being able to use televisions as portals. All of the major bosses are fantastically terrifying, as well. You’re chased by a hunter with a shotgun, a teacher with a stretchy neck and an appetite, twitchy mannequins that only move in darkness, viewers obsessed with television, and The Thin Man who kidnaps Six.

The game can be frustrating at times. Not only is it difficult and will result in you dying over and over again, but certain puzzles are almost impossible to solve without looking up how to solve them first.

According to the internet, it seems as though this may be the end of the Little Nightmares franchise since the creators are moving on to something new and will focus less on sequels in the future. It’s unfortunate since Dave Mervik’s writing with the story of the game is so well done and the game as a whole is mostly very fun and entertaining to play while providing legitimate thrills and chills. Tobias Lilja’s musical score is a frightening delight. However, despite Little Nightmare II’s flaws, it’ll be impossible not to be invested in anything Tarsier Studios is involved with in the years to come.
  
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Gareth von Kallenbach (980 KP) rated the PC version of Shadow Warrior in Video Games

Jun 19, 2019  
Shadow Warrior
Shadow Warrior
Shooter
Back in 1997 the success of 3-D shooters such as Doom, Quake, and Duke Nukem 3D gave rise to a flood of 3-D shooter games and helped usher in the early days of online gaming. I fondly remember playing Shadow Warrior as I loved the mix of humor, action, and new technological advances that made it such an enjoyable gameplay experience.

Sadly the game never quite reached the status it deserves in part due to the rising political correctness movement and early days the Internet that allowed people to voice their displeasure with what they perceived as negative and inaccurate Asian stereotypes in the game.
Despite never being the breakout hit it deserved, the game spawned two expansions as well as a couple of novels and remained a fond memory for many of those who played it.

Devolver Digital has picked up the Katana and has brought back Lo Wang for an all-new adventure and a highly effective reboot of the franchise.

Playing as Lo Wang, a courier and muscle for a wealthy Japanese industrialist named Zilla, the game opens with the player being tasked to purchase a valuable sword. Things do not go as planned as Wang soon finds himself battling henchmen and surprisingly demons and effort to escape with his skin intact.

Thanks to the assistance of a demon named Hoji, Wang learns that his bosses attempting to obtain and combine reports to an extremely powerful and ancient sword that will give him dominion over the land. The only problem is that Zilla is in league with several demonic forces and does not care about the fact that said demons are in our world and laying waste to all those they encounter.
Armed with his trusty Katana, and in time, a pistol, shotgun, flame thrower, rocket launcher, machine gun, and other weapons, Wang is up for the task of recovering the sword and endhing the rein of the demons.

The game is spread out over 17 levels and contains a very nice mix of enemies. Some of the battles are extremely difficult and without being able to change difficulty setting mid-level, expect to find yourself cursing sometimes at the never-ending waves of enemies that come at you. Do not forget that the folks behind this reboot brought us Serious Sam so enemies coming at you in increasingly difficult and not ending waves are par for the course.

Fortunately Wang can obtain not only upgrades to his weapons but to himself as well as he is able to learn various powers of an offensive and defensive nature. Being able to heal yourself mid battle is a huge plus when health packs are not available, as is the ability to steal health from a defeated enemy or to simply turn the world on and by unleashing a snare trap and picking them off at your leisure.
There were times when thanks to the extremely long levels that some of the enemies felt a bit repetitive and more annoying than challenging. I should’ve known better as there were soon battles with some bosses and other precarious situations ahead.

The game allows you a decent amount of exploration as the detail level of the maps is quite amazing. Ranging from office complexes, a castle, the Shadow Realm, shipping docks, and so much more the true beauty of the game is always enjoyable to behold.

The game shines graphically as there is a great mix of lighting and particle effects as well as plenty of flames and explosions throughout. I have to admit that I took great delight in slicing an unfortunate opponent into several pieces and watching said pieces littered ground around me.

The variety of enemies is good and I especially enjoyed one of the later game powers of being able to take a demons had that I had severed and using it to unleash a death ray upon any of those who challenge me.

There is some great sound effects in the game and although not offensive, Wang has not lost his traditional sense of humor as he has several witty lines throughout the game and still asks those he encounters “who wants some Wang” before heading into battle.
The developer is also clearly paid attention to the original game as there are several Easter eggs throughout which are nods to the original game include in hidden areas with the graphical look of the old game. There were also some enjoyable returns such as Wang’s sticky bombs which now are available as an upgrade to the crossbow weapon rather than being a grenade that clung to enemies and could be remotely detonated.

While the game does not offer a multiplayer mode, it does offer plenty of gameplay due to the 17 long levels in the game and some real challenge from some of the bigger battles. The developers of told me that if there is a demand for it and if the game is popular enough, they would not rule out adding a multi-play component at sometime in the future.
I also want to pass along huge kudos to the developers for not relying solely on a checkpoint save system. The game does allow players to save at various points in game which is huge due to the difficulty of some of the battles as I can only imagine the level of frustration if certain segments of the game have to be played checkpoint checkpoint.

For now, Shadow Warrior is a shining example of how a 3-D shooter should be made rather than a nostalgic re-polish of an era since passed. The gameplay is sharp and fresh as our the story and characters making the game one of my most pleasant surprises of the year and one that I hope we will be seeing more of in the near future.

http://sknr.net/2013/10/08/shadow-warrior/
  
Disney Villainous
Disney Villainous
2018 | Entertainment
I am a sucker for a great theme. Or themes that turn the game around. Such is the case with Disney Villainous. Not often does a game allow you to play AS the bad guys against the good guys. That premise is interesting to me, and as I saw this release last year, I just knew I had to have it. Now that I have played it several times, with and without the first expansion, what do I have to say about it? Read on.

Disney Villainous (“Villainous” from here on) is a card game that pits players against each other in a race to complete individualized objectives to win the game. Players are in direct competition with each other and have devices to employ to spoil the plans of their competitors. Can Maleficent place out curses on all the lands in her realm before Hades can have three Titans storm on Mount Olympus? Can Prince John attain 20 power before either of them win the game? Such is Villainous.

DISCLAIMER: This game has a few standalone expansions now, with more on the way I’m sure. We are using components from the base game as well as the first expansion, “Wicked to the Core,” for this review. Should we decide to review the expansions as standalone games, we will link to the new material here. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T

To setup, each player will choose a big bad to play. Each character comes equipped with a colored pawn, a realm board with four locations, a deck of cards with matching pawn colored backs, a Fate deck with white back, and a playbook with tips on how to play that character. Also give every player a reference card that details the actions available. Shuffle each deck separately, give the starting player zero power from the cauldron, the second player one power, the third player two power, etc. Each player draws a hand of four colored back cards. Begin the game with the pawns on the leftmost location on the realm board and you are now ready to play.

Play works thusly: move your pawn to any unlocked location, complete any or all actions available at the location, draw your hand back up to four, next player. You MUST move on your turn, unless a card allows you to stay at your current location on your next turn. Once moved, the location will either show two or four options for actions. These could include play a card, activate a card, discard a card, gain power tokens, move an item or ally, move a Hero card, vanquish a Hero, or play cards from an opponent’s Fate deck. Some actions are self-explanatory (gain power tokens, et al), but some require further explanation.

Some cards will have an activation symbol displayed on them. This means that a pawn has to have been moved to a location with an activate card symbol, and the player must pay to activate the card for its special abilities. Easy. Moving an item, ally, or Hero typically means physically moving the cards from one location to another adjacent location. This is important for some villains’ objectives: cards need to enter play in one location but travel to another as part of the win condition. When a villain moves to a location with the Fate symbol, they will choose an opponent, look at the top two cards of their Fate deck, and choose one card to play and one card to discard. These are especially devious and can greatly hinder the player’s progress. In addition, when a Fate card resides on a realm board it covers the top symbols of a location, thus nullifying the player’s ability to use these symbols on future turns. Using the vanquish symbol requires a Hero to have been played on your board, and having enough strength in allies and items to meet or overcome the Hero’s strength. Heroes and any allies/items used in the fight are then all discarded to the appropriate discard piles.

Play continues in this manner until one player has achieved their victory condition.

Components. I have good and bad news. Good news first. The components are absolutely fabulous! Those pawns. SOOOO good. Each is a somewhat abstracted figure of the villain, but with some concrete callbacks and recognizable features. They are just so dang fun to handle and play with. I think the cards are good quality, but I forgot what they feel like outside of the sleeves I put mine in. The board components are great, the cauldron is flimsy, unnecessary, and unwieldy when putting back in the box, especially if you have one or more expansions. I have not found a decent way to put everything back in one box, so I am resigned to having both boxes with me every time I want to play. That’s the bad. I also have put all my sleeved cards into plastic deck boxes in the main game box along with the cauldron. Everything else gets put in the expansion box. I hope a better storage solution is on the horizon along with future expansions…

So as you can see from our rating graphic on top that we are spread out on this one. I love it, but I don’t see it ever breaching my Top 10 list. It does have a tendency to overstay its welcome with all the Fate cards making it more and more difficult to win the game. Once a player seems to be near winning every other player gangs up, or seems to when I have played. I get that it may come off as a negative, and the play length as well, but it’s all part of villains out-villaining each other. While Josh rated it as a three and may not ever willingly ask to play it, I have it at a five because I think it’s a great game with a wonderful theme, amazing components, and tons of expandability. With that, we at Purple Phoenix Games give Disney Villainous a boding 16 / 24. If you are a big Disney fan, can live with the Take That, and want something that looks incredible on the table, pick it up.
  
AT
A Time of Myths
10
10.0 (1 Ratings)
Book Rating
I received this book as a complimentary, signed review copy through the Goodreads Giveaway scheme. Instantly after reading the title and the blurb, I was incredibly intrigued by this book that promised myth, events of legendary stature (Woodstock) and a mysterious edge to it as well.

It seemed perfect, and when I received it I was eager to get started, but then I hit what I thought would be a huge stumbling block for me. It was right up my street with regards to the content and genre, but when I started to read I initially struggled with Blamires' style of writing. He switches perspective initially to introduce all of the main characters, which, in someone with less talent would be confusing, however Blamires does this with a certain skill which weaves the separate narratives together into one intertwining story of humanity at it's grittiest and most basic level.

Initially set in the mid 80s, the mystery set and questions begin to swirl in the readers head before jumping into the next 'book'. As the story progresses, in a very natural and well written way, we follow this intertwined story of a group of youngsters from the age of free love, flower power and smoking dope, of course, I'm referring to the 60s for those of you scratching your heads! The description and atmosphere created by Blamires in describing the Woodstock festival is admirably done, and as someone who only knows of 'hippies' from watching reruns of bad tv shows and my own limited cultural knowledge, I have to hold my hands up and say I'm no expert. However, it felt utterly believable and very much in line with my limited knowledge, so much so that at times I actually felt like I would have loved to be part of this group of people.

Again, the book returns to the modern day of the 80s, told from the perspective of Nathan, the character who seems the most likeable and least tragic of the group, but oh how that changes! I won't spoil it, but his perspective is fantastic and easy to read, and he is a very believable character. You want to help him uncover his past and in the process find out exactly what happened to the rest of the group as, if there isn't enough that Blamires does well, he is also fantastic at drawing you totally into the story and keeping you guessing right to the very end, truly engaging you with every character. Well, except Derek, he simply repulsed me and I was glad with his ending!

The final 'book' was fantastically written, full of the same atmosphere and drama seen in the rest of the story, but also neatly tidying up all, well, nearly all, the questions you ask throughout the story, whilst still delivering the drama and tension you have come to expect from the book so far. Again, Blamires tells it in a very believable and engaging manner, and I think the greatest strength of this story is that it is so believable, I actually found myself wondering if there weren't groups of people just like these out there today as lost as Nathan and Maddy are in this 'hellhole' of a world we live in.

Great credit has to be given to Blamires in the creation of this story as it is truly fantastic. The characters are engaging, in their own ways, real and so easy to relate to. I wanted so badly to be their friend, to help Jo with her inner turmoil, to fix the issues they all had, and more than anything to have been part of that group at Woodstock having a laugh with like minded people. It transported me to times and places I will never be able to experience, but through this book, I feel I have, in some small way, been able to experience a tiny ounce of what it may have been like. The story was never superficial, at times it is really philosophical and 'deep', and this is absorbed by the reader without really noticing it, but at the end, it al makes sense.

Chris Blamires is a hugely talented author, great story teller, deep thinker and all of this comes through in just over 300 pages of excellently written tales. I thoroughly enjoyed this book, as I think is clear, and it is one I look forward to reading again and recommending to my friends. And as for the author, well, he certainly is one to watch and I look forward to reading more of his work in the near future!