Search

Search only in certain items:

Kiss Kiss, Bang Bang (2005)
Kiss Kiss, Bang Bang (2005)
2005 | Comedy, Romance, Thriller
8
7.9 (11 Ratings)
Movie Rating
In the early to mid-2000s, Robert Downey Jr wasn’t one of the highest paid actors in the world. He was busy attempting to rebuild his career after five years of constant struggles with various drugs, being in and out of rehab, and even spent at least a year and a half incarcerated. With all of the films Downey did in that period, including Gothika, A Guide to Recognizing Your Saints, A Scanner Darkly, Zodiac, and Charlie Bartlett, perhaps none are as memorable as Shane Black’s directorial debut and neo-noir black comedy Kiss Kiss Bang Bang.

Harry Lockhart (Downey) is a thief that finds himself in a peculiar situation. After almost being apprehended by the police while breaking into a toy store, Harry stumbles into an audition and impresses everyone when his reading cuts a little too deep and is strangely accurate to Harry’s current situation. Now seen as some sort of acting prodigy, Harry finds himself in Los Angeles awaiting his screen test. He’s introduced to Gay Perry (Val Kilmer), a gay detective that’s hired to bestow his detective wisdom on Harry for his new on-screen role.

But before character development can truly begin, Harry is re-introduced to Harmony (Michelle Monaghan); a childhood friend and the girl-next-door-type who Harry considers to be the one that got away. However, Harry’s newfound luck is short-lived. While tagging along with Perry during one of his cases, the two of them witness two men in ski masks drive a car off a cliff and into a lake. They discover a woman with a broken neck in the trunk and the realization dawns on them that this is bigger than either of them could have ever imagined. With multiple cases suddenly being connected to one another and clues coming together to form bigger pieces of the puzzle, maybe Harry, Perry, and Harmony meeting each other is fate and not just a coincidence.

While Kiss Kiss Bang Bang is a noir film on the surface, it also has that buddy cop dynamic that Shane Black perfected with the likes of the Lethal Weapon films and The Nice Guys. The film has elements of mystery, comedy, action, and thriller genres for an overall experience that is entertaining on a variety of levels. Harry guides you as the narrator throughout the majority of the film and there are some intriguing storytelling techniques utilized to help get Harry’s perspective across. There’s a sequence where Harry realizes he’s forgotten to tell the audience an important piece of information and the film reel acts like it’s about to run off track before it pauses showing what looks like the film paused between two frames of a film reel. Kiss Kiss Bang Bang has a few elements like this that capitalizes on Harry’s quirks while he narrates that gives the film and the story a refreshing ambience.

This is Robert Downey Jr’s favorite film of his entire filmography and it’s difficult to argue with that. At a time when Downey was trying to rebound, stay sober, and prove that he was still a talented actor, Kiss Kiss Bang Bang benefits from all of his strengths. As Harry, Downey portrays nearly every emotion imaginable and this performance reminds you why he has always been held in such high regard. Unlike Iron Man 3 which seems to depreciate in repeat viewings, Kiss Kiss Bang Bang holds up extremely well for a film that is 10+ years old and should be considered as one of Shane Black’s strongest films in general and to date.

The one downside was the way the film was released theatrically. The film didn’t expand to more theaters after its opening weekend and underperformed at the box office, but did well overseas and was a big hit once it was released on DVD. The Gay Perry character is considered to be the first openly gay character to headline a major motion picture in Hollywood and Val Kilmer is in top form in the role. The chemistry he has with Robert Downey Jr is overwhelmingly entertaining while Perry’s agitation with Harry’s incompetence as a detective is hilariously brought to light by Kilmer’s memorable performance.

John Ottman’s score is the unseen cast member of Kiss Kiss Bang Bang that helps cement the noir vibe the film is aiming for. The jazz-infused compositions invoke a sense of mystery and intrigue in the viewer that sets the tone of the film perfectly. For proof of this, look no further than the film’s opening credits which simultaneously feel like an homage to other noir films while also offering something completely new.

Kiss Kiss Bang Bang isn’t as overlooked as it used to be, but it still doesn’t seem to have the reputation it deserves. The film is entertaining on so many levels and the performances from the cast are exceptional. The music is superb and the story constantly captivates; Shane Black couldn’t have dreamed of a better directorial debut.

Kiss Kiss Bang Bang is currently available to stream on Amazon Prime, YouTube, Google Play, and Vudu for $2.99 and iTunes for $3.99. The film is also free on Amazon Prime if you have Cinemax with Prime Video Channels. It is currently available on DVD for $8.49, Blu-ray for $16.99, and Multi-Format Blu-ray for $14.42 on Amazon. On eBay, the DVD is currently running $4.66 pre-owned and $4.50 brand new with free shipping and a brand new Blu-ray is $15.98 with free shipping.
  
Star Wars: Episode III – Revenge of the Sith (2005)
Star Wars: Episode III – Revenge of the Sith (2005)
2005 | Action, Fantasy, Sci-Fi
After three long years of waiting, countless internet rumors, and high expectations, the final big screen Star Wars film, Star Wars: Episode III Revenge of the Sith has arrived to the delight of millions of fans worldwide.

The lavish and dark film chronicles the fall of the Republic, the demise of the Jedi Knights, and the creation of Darth Vader amongst several plotlines that complete the Prequel Trilogy.

While many critics and fans had mixed reactions to the previous films in the Prequel Trilogy, the rumors of a much darker more mature Star Wars had even the most jaded curious to see just how dark creator George Lucas was willing to go.

The film opens with the familiar main theme by John Williams and the scrolling text that updates the viewers that the Clone Wars that started at the end of the last film are still raging, and that the Separatist movement under the leadership of Count Dooku (Christopher Lee), have kidnapped the Chancellor of the Republic (Ian Mc Diarmid), and a desperate battle over the capitol planet of Coruscant has ensued.

In a dazzling blend of colors, action, and motion, two fighters piloted by Obi Wan Kenobi (Ewan McGregor), and Anakin Skywalker (Hayden Christensen), weave in and around countless fighters and capitol ships engaged in deadly combat. To say that it is an overwhelming visual display would be an understatement, as it is simply jaw dropping to see the detail that the magicians at Industrial Light and Magic have crafted.

Obi Wan and Anakin are spearheading the rescue effort that eventually puts them not only against Dooku, but the new villain, the deadly cyborg General Grevious and this is all within the first 15 minutes of the film.

Upon returning the Chancellor to Coruscant, Anakin is greeted by his wife in secret, Padme, (Natalie Portman), who informs him that she is expecting their baby.

Overjoyed by the news, and to be home after many long months away fighting, Anakin as if in a true Shakespearean tragedy proclaims that he has never been happier in his life.

Anakin’s peace is soon disrupted as he begins to have visions of his wife dying in childbirth, since these are the same type of visions Anakin had shortly before the death of his mother years earlier, he becomes obsessed with protecting his wife.

As further political intrigue unfolds, Chancellor Palpatine appoints Anakin to be his representative on the Jedi Council in a move that does nor sit well with the Jedi Elite, especially Mace Windu (Samuel L. Jackson), who begrudgingly accepts the appointment but does not bestow the title of Master upon Anakin causing further friction for the emotional Anakin.

It seems that the Jedi do not trust Palpatine and are convinced he is up to something, and will not relinquish his emergency powers that were granted to him during the war.. Towards this end, The Jedi Council tasks Anakin to spy on his friend the Chancellor and report what he has learned to the council.

This in turn causes much conflict in Anakin as he is torn between his duty as a Jedi and his friendship with the Chancellor. Since Obi Wan has been dispatched to hunt down General Grevious, Anakin is without his usually confidant and mentor leaving Palpatine to influence Anakin and turn him toward fateful decisions that will eventually change the course of the galaxy.

While filled with plenty of political intrigue, and dazzling action sequences, what drives this film is the gripping, human drama of the characters. While the viewers know what is to become of Anakin, seeing the path he takes is what makes this film a true tragedy as he does what he does for noble reasons. In a true Faustian tale, the devil does not reveal himself nor his true intentions until it is already well past the point of no return.

Lucas is careful to show Anakin as a sympathetic and loving person, who has matured from the spoiled character that he was in the last film. While at times the dialogue of the film may seem to some to be very basic, the tragic turn of events in the film helps to underscore the central themes of love, friendship, and betrayal.

The supporting work in the film is solid, especially the emotionally packed work of Mc Gregor and the maniacal performance of Mc Diarmid. My only real regret is that Portman did not have a larger role or more for her character to do, that being said, the film works on all levels.

Visually the film is amazing as the exotic locales, action, and computer generated characters such as Yoda and Grevious are a marvel to behold. It is amazing how much technology has advanced since the last film, but once again, Lucas has set the bar very high for others to follow.

Lucas has taken in my opinion some very undeserved criticism for the Prequel Trilogy, and Sith should dispel those who said that his best work was behind him and that he should have turned the directing duties over to another as this film once again underscores that he is one of the most gifted visionaries ever, and has created the ultimate saga for the ages that is second to none, and one that has and will stand the test of time.

Sith is a riveting and emotional film, that holds nothing back, it is the darkest Star Wars yet and is easily the best of the Prequel trilogy and on par with any of the classic originals, and is a true masterpiece that will delight fans old and new.
  
The World's End (2013)
The World's End (2013)
2013 | Comedy, Sci-Fi
9
7.4 (27 Ratings)
Movie Rating
This summer’s movie lineup has been crammed full of sophisticated robots, vampires and even a recently passed billionaire genius. And then you have The World’s End (“TWE”), which might simply be the best and most creative of the bunch. Having a much smaller budget than these bigger movies, and being set in England, Edgar Wright shows that it’s not all about money and tropics in this hilarious romp.

 

I cannot honestly think of a better way to wrap up the Cornetto Trilogy then the story told in TWE. For those that don’t know there’s a joke behind the Cornetto name, in that a report brought up that a Cornetto ice cream wrapper was featured in each of the first two movies. Shaun of the Dead and Hot Fuzz make up the first two movies, and TWE rounds out what eventually became the Cornetto Trilogy. Ice cream Easter egg aside, all the films in the trilogy share the same cast and crew. They star Simon Pegg and Nick Frost, written by Pegg and Wright, and directed by Wright. The films are chock full of inside jokes that go back as far as this incredible groups humble beginnings with the TV show Spaced. Beyond these connections, though, each films stands on its own as a unique story.

 

While Shaun of the Dead was the group’s take on zombie films, and Hot Fuzz visited the buddy cop genre, TWE is a comedic riff on films like Invasion of the Body Snatchers. If you have somehow made it this far without having the full plot spoiled for you, do try and keep it that way. The key things you need to know is that there are robots, creepy “YOLO” kids, and the story centers on Gary King, a man who never quite grew up.

 

Gary (Pegg) is a disaster of an adult male. He’s wild, rambunctious, trying to constantly relive his youth, and irresponsible to boot. This demeanor has not done any good for him as an adult on the far side of 40, but he’s delusional and is not aware that he has not succeeded in life. This actually adds to his charm.

 

Gary gets a bug up his you know what, and wants to relive one of his last greatest days of his youth. A day when he and his four best friends decided to celebrate finishing school by tackling the town-famous golden mile. Newton Haven has 12 pubs spread along a mile path that Gary manages to convince his friends Steven (Paddy Considine), Oliver (Martin Freeman), Peter (Eddie Marsan) and former best friend Andrew (Frost) to attempt again just like they did all those years ago. The pub crawl concludes at the film’s namesake: The World’s End.

 

As the evening goes on, and the beers start going down, the five begin to discover that something is off. Between rounds and pubs, the group starts to discuss whether or not the town has changed, or they have. This leads to a fight with the creepy “YOLO” kids that is reminiscent of Chinese Kung Fu movies the likes of Jackie Chan would be found in. As the mates progress from pub to pub, more and more of the mystery of Newton Haven begins to unravel.

 

The film starts in a deceiving way and hides its true nature underneath a veil of middle-aged men trying to reconcile their present with their past. Gary very much represents the past as he still dresses the way he did when he was 18, still drives the same car, complete with the same cassette tape of music given to him more than 20 years ago by Steven. Gary is a loser, but thinks he is the hero of every story, which causes a love/hate relationship with the group of friends. Then it all changes! Wright and company manage to do a complete 180 and combine a very believable mid-life crisis film with a robot invasion. And it works!

 

Pegg absolutely nails the role of Gary, from his movements to his banter with the others in the film. There is an air of desperation hidden under his free spirit persona. But surprisingly, it is Frost that steals the movie this time around. Andrew is the most well-rounded character he has portrayed, even through his transformation from a stiff professional into the atomic elbow dropping fighter he needs to become.

 

As I mentioned earlier, the fight scenes are very reminiscent Chinese Kung Fu movies. The choreography is amazing and the actors have no problem keeping up with the action and bringing the air of humor that the Kung Fu films bring as well. It is impressive watching Frost, a small man by no means, nimbly dispatch several foes. Meanwhile, Pegg is constantly thwarted by enemies as he unsuccessfully attempt to enjoy a pint. For a film billed as comedy, the few fight scenes are among the best of the summer.

 

As good and Pegg and Frost are though, it all comes back to the man behind the camera… Wright. He has a style that is distinctive and unique. He has shown his range over the years with shows like Spaced and films like Scott Pilgrim vs. the World. And his attention to detail is bar-none. Nothing is included in a shot if it doesn’t have some sort of meaning. Wright is a master film maker in his own right.

 

TWE is steeped in originality and creativity, which is sorely lacking in many films that are released these days. Wright is a master of deconstructing a genre film to honor it and make fun of it at the same time. Pegg and Frost have an uncanny knack for translating Wright’s visions to the silver screen. The World’s End is another example of their shining chemistry, and also one of the best films of the summer.
  
Marvel's Spider-Man
Marvel's Spider-Man
2018 | Action/Adventure
All Round Performances Are Fantastic. (4 more)
Combat Is Arkham-esque.
New York Sandbox Is The Definition Of Fun.
Story Feels Fresh And Thrilling.
The Webswinging.
Frame Rate Issues. (1 more)
Few Missed Opportunities With The Story.
The Best Superhero Game Ever?
When I was nine years old, I fell thirty feet out of a tree on a British summers day. Coincidently, because of damp moss on a branch. I spent seven days in a hospital, recovering from a punctured lung, caused by impact on my ribs. In that week, I spent most of my time playing Spider-Man 2, a tie in with the Sam Raimi film, on a hospital owned PlayStation 2. Why am I telling you this story? Well, I spent quite a substantial amount of time playing that game, and it slowly made me realise the mechanics and skill that go into making a video game. Spider-Man wouldn't just shoot his web up in the sky and start swinging, like the Spider-Man game previous. Spider-Man would have to attach his webs to buildings he flew by, and this blew my mind and kept me occupied for hours and hours. For me, it encapsulated a feeling of being so immersed within a medium, you forget everything around you, and in my case it just so happened to be bed ridden in a hospital with a punctured lung. Spider-Man games have come and gone since that 2004 classic, but none have ever been as fun to play.

Marvel’s Spider-Man is the best Spider-Man game ever made, and an even bolder statement, it just might be the best superhero game ever made. Insomniac have crafted an original experience, whilst keeping the spirit and tone of Spidey the same of that from the comics. You can tell right from the opening cinematic, Insomniac have done their research extensively, from the witty dialogue of Peter Parker’s banter, to the wise cracks he makes as his alter ego when punching the pulp out of thugs and villains. The fundamental idea of what this game strives to be is fun, and this is the very definition.

The story is follows Peter, as he juggles the responsibility of being a superhero, with the very normal aspects of everyday life, like holding down an apartment, or retaining a relationship with his Aunt May and Mary Jane Watson. While this remains the core of the narrative, villainy is taking shape in the background, as multiple antagonists are preparing to take down the web-slinger, once and for all. Included in the story comes a variety of side missions, activities to complete, collectables to find, and costumes to unlock. The sheer amount of things to do in this game is unbelievable. The costumes alone ranks up to thirty eight (with DLC included), all in ridiculously beautiful detail. I specifically remember a moment when the rising sun over the Big Apple shone over the windows of a skyscraper, bouncing onto the red of Spider-Man’s suit. I was in awe. In fact, I was in awe over the entire map of New York City, which feels alive, even a character within itself. The major monuments all bring such authenticity to the overall feel of a city you can fully explore. Its a massive playground for Spider-Man, and I never felt the need to fast travel at all.

The characters make the story worth playing multiple times. Certain characters can’t be mentioned due to spoiling aspects of the narrative, but stand-out performances happen time and time again. This also brings a dynamic between characters that shines over the entire experience. Peter and MJ are partners, yet their relationship seems distanced from past troubles. We never find out specifically, but the seeds are planted from dialogue that we can only guess from an audiences’ perspective. It brings so much back story to the characters, making them seem so fleshed out and real. No Uncle Ben death scenes either, so that is a plus in my book.

The combat, at first, felt all to familiar with Rocksteady’s Arkham Series, which isn't a problem, but instead I wanted something a little new to engage with. Then a collection of gadgets are introduced, and this mixes everything up. Everything feels so fluid and silky smooth, from webbing thugs against a wall, or sending out a spiderdrone to fire rounds of electric bullets to incapacitate an opponent. Again, this never feels stale, even when I had collected every collectable and finished all activities, I spent hours just waiting for police calls so I could attend crimes an battle enemies. This is perhaps where Insomniac need to be commended most. Games are all too disposable at times, once its done you're done with it, but Marvel’s Spider-Man is so damn fun, even when everything is done. You feel the need to explore, the need to finish the side missions and activities, because every aspect is so well produced.

I do however have minor issues to mention. I did experience tiny pauses in gameplay whilst the city loaded more buildings, I don't know if this was down to playing on a standard PS4 rather than a Pro. The story does sometimes cut a few beats short in areas, and the DLC feels like it could of been included within the game, which ultimately feels like it was, and was decided to be DLC for an extra cost. But, these are little gripes for an overall fantastic package. I can’t wait to see what happens next.
  
Taco Ninja Adventure
Taco Ninja Adventure
2017 | Card Game, Dice Game, Fighting
Hello, my name is Travis Lopez. I review board games. I am half Mexican and half European mutt. I like tacos. I like ninjas. I like adventures. That all said, I knew I had to try a game entitled Taco Ninja Adventure right away, just because I like all those things mentioned. Did this one bring the salsa, or did it leave me with a soggy bottom mess?

Taco Ninja Adventure is a card battling game for two to six players where each player will control at least one Taco Ninja. It’s a taco head with a bipedal humanoid body. And they know ninjutsu. These ninjas duke it out on the battlefield to display the greatest technical skills and the Taco Ninja team that can deliver the final bite to the opponents will be the winner.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup each team (in my case I played two player so we each controlled two Taco Ninjas) will choose their Taco Ninjas in alternating fashion and begin the game in the Battlefield (near each other on the table). The Item and Attack card decks are to be shuffled and the first three Attack card revealed to create a market row. Each player draws two Item cards to be kept secret from the opposing team and a life tracker with the cube on 30 HP. The death battle may now begin!
On a turn the player will decide whether they would like to stay on the Battlefield to fight or retreat to the Dojo to retool. If they remain on the Battlefield the active Taco Ninja will choose an opponent also on the Battlefield to target. Three Yahtzee-style dice rolls later the attacking Taco Ninja will either deliver damage to the opponent, heal themselves, or draw an Item card to be used on a later turn. Each of these results are compared against a reference card that shows successful attacks for 3 of a Kind, 4 of a Kind, Full House, and 5 of a Kind for maximum damage. Rolling two pairs yields an Item card and either 4 or 5 in a row yields healing to the active Taco Ninja.

Should the Taco Ninja wish to retreat to the Dojo they may instead draw either an Item card, one of the face-up Attack cards, or an Attack card blindly from the top of the deck. Item cards can be played on the owner’s turn or out of turn in some cases. Attack cards usually will add damage to successful attacks if its specific dice roll requirement is met.

Once a Taco Ninja is knocked out from sustaining too much damage they are sent to the Afterlife. While a Taco Ninja exists in the Afterlife they will still take turns rolling. They can roll certain results to heal their teammate still on Earth or even reincarnate if the correct result is rolled.


When one team has sent both of their Taco Ninjas to the Afterlife they are finished and the winning team may devour their remains. If these are actually cannibalistic anthropomorphic tacos.
Components. This game is mostly cards with a few cubes, five dice, and a cloth drawstring bag. The cards are all fine, the cubes of normal quality and brown and orange in color, and the dice are the small dice (maybe 12mm?). The art style throughout is obviously cartoony tacos, so it invokes a feeling of silliness that I appreciate. I do not really know what the bag is for other than to protect the cubes and dice in the box? In the rules it mentions a first-player marker, which I found none of in the box, so I used the bag as that marker. It’s a nice bag. No problems with the components from me.

I do have a slight grumble with the name of the game, however. This is a head-to-head card and dice-based deathmatch. Unfortunately the Taco Ninjas do not actually go out adventuring, just battling and dying. So I think a more apropos title could have been Taco Ninja Crunchfest or On Eating Taco Ninjas. That’s ridiculous and I am sorry for making you read this paragraph.

All in all the game is actually quite a good time. It is very light and simple to learn, but strategizing attacks and when to retreat to grab more Item and Attack cards is great. Yes, at the end of the day all turns are decided by dice rolls, so no amount of strategy should logically work fully, but it is still fun to just roll dice and demolish some tacos in the process. Please do not expect anything more than a nice little filler game here. A game night probably will not revolve around Taco Ninja Adventure, but perhaps several games using different characters or a round-robin tournament could be enjoyable.

That said, Purple Phoenix Games gives this one a delicious 8 / 12. It is highly portable, very light, appetizingly fun, and has a unique theme. If you are looking for a good solid filler game that is a bit different in style and theme than most, I would have you take a look at Taco Ninja Adventure. It might just be the cardboard antipasto you have been seeking.
  
40x40

Hadley (567 KP) rated Chosen Ones in Books

Jul 21, 2021  
Chosen Ones
Chosen Ones
Veronica Roth | 2020 | Dystopia, Mystery, Science Fiction/Fantasy
5
7.5 (4 Ratings)
Book Rating
The idea was intriguing (0 more)
Writing (3 more)
Inconsistencies
Constantly stopping the story
Stereo-typical character
What usually draws readers into a hero versus villain story is to see the hero's fight to victory. The struggle, the refusal to back down - - - we usually put ourselves into this character and root for them to win at any cost. But the Chosen Ones starts us off after our heroes are victorious in the battle against the villain. The heroes are trying to cope with every day life after achieving the most important thing they would ever accomplish, but memories of the war against the Dark One keep them from returning to that normal life.

Sloane is our main character - - - one of the five heroes that was picked by a prophecy years ago to take down the Dark One. One of the effects of battling the villain for her is she now endures PTSD-induced nightmares. We meet her in the midst of one of these nightmares, where she nearly stabs her boyfriend, Matt (also one of the five heroes), with a kitchen knife. And this isn't the first time this has happened: it happens enough that Sloane was put on medication to help with her PTSD, as well as going to therapy.

But with the ten year anniversary of the Dark One's defeat looming ahead, life seems to be getting even harder for the heroes. All the heroes want is to move on and forget the war had ever happened - - - but then something happens that causes them to relive the Dark One's fight all over again.

The heroes end up on a magic-using world called Genetrix where a man going by the name the Resurrectionist is causing the same destruction as the Dark One did on their world. Disoriented and curious, the heroes have no choice but to believe the two main magic users who brought them there, Aelia and Nero. The two seem to be the ones in charge of finding the chosen one to take down the Resurrectionist. But soon after the heroes agree to take down this world's Dark One, they begin to believe that Aelia and Nero are hiding information from them.

The heroes decide to focus on learning to use magic, so they can defend themselves on this world. With the help of siphons, the heroes are able to begin practicing magic for their fight with the Resurrectionist. . . but for Sloane, she is unable to get her siphon to work, instead, she contains an ability that came from a cursed object from their world, a cursed object that wants her back.

This book contains a lot of the problems that went on during 2020, possibly too many of them. Unlike most books released last year, Chosen Ones didn't do a well enough job of hiding reality in plain sight. Chosen Ones also made the mistake of cutting up the story with intermissions of newspaper articles and government reports. Divergent author Veronica Roth disrupted the flow of the story by doing such that it felt like the story continuously came to a stand still.

Chosen Ones also plays up the Young Adult genre tropes. The relationship between Sloane and Mox happens so quickly that it isn't believable to the reader, and the result is awkward to the point of embarrassing. Also, the friendship between the heroes is very flat, so much so that when conflict arises, I was left believing that no one cared if the other one died.

But it was the idea of the story that hooked me as a reader - - - movies, television shows, and other novels normally focus on the heroes during the great fight with the villain, allowing readers to live the war and pick the fighter they want to win. In this novel, the connection with the heroes is severely lacking, especially when the only character development happens to Sloane. Very reminiscent of Mira Grant's 'Feed,' I couldn't bring myself to like the main character. Sloane tries too hard to be a strong and independent woman, she comes off as a teenager trapped in an adult woman's body, even Ines, one of the other female heroes, is a more well-put together character than Sloane is. This is the trope that is killing lead female characters in the Young Adult genre, but I suppose it's better than having the stereo-typical ditzy female lead characters most adult novels have.

Although the synopsis caused me to buy this book, I was really disappointed with the path in which Roth took it down. The biggest issue was how much of 2020's problems were shoved into one book because it took away from what this story could have been. The heroes are blatantly fighting Donald Trump aka the Dark One, and this subject has been done to-death so much that I couldn't get fully immersed into the story. They also fight against people who can do magic, including people who are apparently Wiccans - - - but Roth labels them as 'evil. ' Having known actually Wiccans in my life, I know that they believe in harming none. Roth's stereo-typing of anyone who is not her heroes shows a shallowness that is becoming more prevalent, unfortunately, in female writers.

Chosen Ones could have been so much more than what it was because it just ends up being another empty story that takes on today's problems just to sell a book. With inconsistencies and bad writing throughout, I can't recommend this book to anyone, but if you love YA tropes, then you'll love this one.
  
40x40

Smashbomb (4683 KP) created a post in Smashbomb AMA

Jul 12, 2019  
AMA: SANDHYA MENON (AUTHOR)
ANSWERS
Author @Sandhya Menon has answered YOUR questions in Smashbomb's AMA.

On your FAQ, you mention you re-read Twilight. Do you enjoy re-reading any other books?
I re-read The Shining by Stephen King every autumn in preparation for the winter months! It’s the perfect creepy winter book, I think. I also tend to re-read Sophie Kinsella—I’m a diehard fan!

What advice would you give to your younger self?
Keep going. There’s definitely a seat for you at the table if you keep writing what you love and keep improving at your craft.

Do you base the characters in your books off of people you know?
My characters are always amalgams of people I know or have known, including me!

What magical creatures do you wish were real?
Fairies! I’ve wanted to be friends with Tinkerbell for a very long time now.
 
What is a genre you would love to write a book in but been too scared to touch and why?
I don’t think there’s any genre I’m afraid to touch, necessarily, but I do wonder if some genres I’d love to write in are a good fit for my brand of fiction. For instance, I’d love to write a few super-dark, twisty, atmospheric books, but I might have to write those under a pen name!
 
What plot device do you feel has been overly used in books?
I don’t think any plot device is overdone unless it’s harmful or bigoted in some fashion. Other than that, it’s all about the author’s unique voice and the spin only they can put on the tropes and devices we know and love (or love to hate)!
 
What do you believe is the most underrated franchise in literature that should get more readers?
Quite a few!
Most recently, I really wanted the book The Belles by Dhonielle Clayton to blow up and get its own movie and TV show and graphic novel and theme park and I’m still bitter that hasn’t happened (yet). I also really adore the Timber Wolves series by Tammy Blackwell and am sorely disappointed they haven’t caught on as much as I feel they deserve to! And I absolutely loved Damocles by S.G. Redling, but almost no one I know has read it, which makes me very sad.

Do you have a favourite character from your books and why?
Gosh, an author picking a favorite character is kind of like a parent picking a favorite child; almost no one could bring themselves to do that! I love all my characters for different reasons.

Which book did you have the most fun thinking up and writing?
I’m really super-excited about my upcoming contemporary fairy tale retelling series. The first book is called Of Curses and Kisses and has a sprinkling of Beauty and the Beast. It follows an Indian princess who must con a misanthropic British aristocrat into falling in love with her to avenge her family’s honor.
There’s no outright magic, but there’s a lot of “is the curse real or isn’t it” ambiguity that was so much fun to write. I dreamed the story three years ago and am so excited it’s finally going to be in bookstores soon!
I’m thrilled to say my UK publisher Hodder and Stoughton has picked it up, so Of Curses and Kisses will be available in the UK in February of 2020!

How much of the books did you write based on personal experiences vs purely fiction you thought up?
All of my books are based loosely on my own experiences with a heaping helping of fiction thrown into the mix! For instance, like Rishi in When Dimple Met Rishi, I struggled a lot with the arts (in my case, writing) not being a “real” or acceptable enough career path for my family. And like Dimple, I struggled with well-meaning adults who told me my biggest mission in life was finding and keeping a husband!
Like Twinkle in From Twinkle, with Love, I worried a lot that no one would be interested in the stories I wanted to tell with my pen (she wants to tell them with her camera). I looked at all the bestselling books or the books being taught to me, and none of the writers looked like me or had a name like mine. Twinkle faces something similar when she looks at the biggest, most successful movies and the often white, male directors who direct them.
And Sweetie’s struggle with her weight and fat-shaming in There’s Something about Sweetie came directly from my own experiences as a fat adult at various points in my life.
 Have you read anything that made you think differently about fiction?
So many things! In high school, I read the short story The Yellow Wallpaper by Charlotte Perkins Gilman and for the first time truly understood how powerful an unreliable narrator could be. Reading Ellen Hopkins’ Crank back when it first came out was such an eye-opener for me about the flexibility of story structure.

Do you read your book reviews? How do you deal with bad or good ones?
I don’t! I’m one of those authors who believes that reviews are for other readers. I get my feedback from a trusted few sources who’ve been with me since the beginning.

How many unpublished and half-finished books do you have?
Too many to count, honestly! I think all authors have a metaphorical trunk full of unfinished work and I’m no different. I have all of these folders on my computer with half-finished stories and novels I’m still very partial to. Sometimes bits and pieces of them make their way into my current books and that’s such a satisfying feeling!

Thanks to Sandhya and her great answers!
  
Artemis Fowl (2020)
Artemis Fowl (2020)
2020 | Action, Adventure, Family, Fantasy
Some setpieces (0 more)
Character development (1 more)
Forgettable story
Another Live-Action Disney Adaption Bomb
Contains spoilers, click to show
What is it about fantasy novels that makes them so difficult to translate effectively to the silver screen? It’s not impossible – J.K. Rowling’s Harry Potter series and Peter Jackson’s The Lord of the Rings adaptations are proof that it can be done. More often than not, however, the result is as limp and truncated as Kenneth Branagh’s Artemis Fowl – a few standout moments set adrift in a sea of underdeveloped characters, incomplete backstory elements, and abbreviated world building. Although the problem lies primarily in the difficulties associated with condensing an epic tale into a short-ish movie, the lack of elegance with which that is accomplished makes Artemis Fowl a failure for anyone hoping for the next great fantasy film.

The treatment accorded to Artemis Fowl (the movie condenses elements from the first two volumes of an eight-novel cycle into a single film) recalls a Disney misfire from more than three decades ago. Although The Black Cauldron was animated, it suffered from many of the same problems evident in Artemis Fowl: an oversimplification of the backstory, a rushed narrative with poorly realized characters, and a overall lack of faithfulness to the source material. The Black Cauldron worked better because it at least had a clean ending. Artemis Fowl suffers by trying to both provide a credible stopping point (in case there are no additional films) and offering a lead-in to additional adventures (in case there are additional films).

In the books, 12-year old Artemis (played by Ferdia Shaw, the grandson of Robert Shaw) is presented as an anti-hero (although, over the course of the saga, his villainous attributes fade to be replaced by heroic ones). Here, he’s more of a misunderstood boy-genius whose role as the protagonist is never in question. All of his edges have been smoothed out. The story focuses on Artemis’ efforts to locate and rescue his father, Artemis Fowl Sr. (Colin Farrell), an infamous art thief who has been kidnapped by the twisted evil fairy Opal Koboi. Her ransom for releasing him is that Artemis must locate and obtain a powerful McGuffin. He is joined in his efforts by Lower Elements Police (LEP) fairy police officer Holly Short (Lara McDonnell), giant dwarf Mulch Diggums (Josh Gad), and strongman Domovoi Butler (Nonso Anozie).

Artemis Fowl diverges considerably from the two books that form its basis, Artemis Fowl and Artemis Fowl and the Arctic Incident. Although author Eoin Colfer reportedly “approved” the changes, they push the film into an alternate universe from the one occupied by the novels. Even with the pruning of subplots and condensation of the narrative, 100 minutes is too short to tell the story effectively. None of the characters are well-developed, including Artemis. The boy’s relationship with Holly Short evolves with whiplash-inducing rapidity – one moment, they’re enemies (actually, she’s his prisoner), the next they’re friends. The film’s frenetic pace might work for ADD viewers and preteens but there’s no time for world-building or anything more than the most basic exposition. As a result, Artemis Fowl feels rushed to the point of being exhausting and strangely confusing despite the relatively straightforward storyline.

Kenneth Branagh was undoubtedly selected to direct the film based on his success with two earlier Disney properties: the live-action Cinderella and Marvel’s Thor. Perhaps because Branagh had no input into the screenplay (which was completed before he came on board), the movie lacks the complex psychological qualities he normally brings to his films. Visually, Artemis Fowl is impressive. However, although the fairy world of Haven is beautifully rendered, it appears all-too-briefly. The film’s most impressive sequence, a throwdown with a seemingly invincible troll, is a standout by any definition, but it represents only about five minutes of screen time and there’s nothing else that comes close – not even the muted climax.

As is often the case, Branagh’s presence at the top results in some impressive names in the cast. The young leads are newcomers – this is Ferdia Shaw’s first movie (and it shows – his performance is occasionally wooden) and Lara McDonnell’s third (she’s better, evidencing an indomitable pluckiness) – but the rest of the cast is populated with veterans. Josh Gad, another Disney regular, has the most openly comedic role of the film as Mulch Diggums. Colin Farrell is called on for limited duty as Artemis’ mostly-absent father. Nonso Anozie, who has a history with Branagh, plays Artemis’ protector and advisor. Finally, Judi Dench adds a dose of class as Holly’s no-nonsense boss.

It has taken Artemis Fowl nearly 20 years to traverse the route from page to screen and one senses that neither fans nor newcomers will be especially pleased with the end result. Recognizing that the film faced rough seas, Disney postponed the movie’s originally planned August 2019 release to May 2020 then, when the coronavirus made that impossible, the studio elected to shift the film to its Disney+ platform. Although partially a face-saving gesture (Artemis Fowl would likely have had a similar box office reception to Disney’s underwhelming 2018 release, The Nutcracker and the Four Realms), it at least allows the film to find a large audience in a low-pressure situation.

The bottom line seems to be that, while Disney has shown an aptitude for making many different kinds of movies, fantasy epics aren’t among them. This is one genre the Magic Kingdom should perhaps avoid, leaving such properties to studios that have shown better success (such as Warner Brothers). Artemis Fowl could have been the beginning of a movie franchise but, based on the first installment, it’s more likely a one-and-done outing. Disney can't quite get away from the John Carters can they?


THIS FILM IS AN EXCEPTIONAL BOMB
  
No Such Thing as a Free Sandwich
No Such Thing as a Free Sandwich
2022 | Card Game, Humor, Party Game
I will be the first to admit that I am no master chef. When it comes to cooking, the easier the recipe, the more likely I am to make it. That being said, as I grow older in my adult life I have started taking steps to make better (and healthier) meals, but sometimes you just have to make do with what you’ve got. So when AvianRampage Productions reached out about previewing their newest game, No Such Thing as a Free Sandwich, I found it to be hilariously right up my alley. Come check out what kinds of sandwiches you can make when you have to remind yourself that “You’ve got food at home.”

Disclaimer: We were provided with a prototype copy of this game for the purposes of this preview. What you see are not finalized components or artwork, and they will change in final production. -L

No Such Thing as a Free Sandwich is a party game in which players are attempting to make the best (or worst) sandwich according to the parameters set by the current Challenge card in play. To setup for a game, shuffle the Challenge and Ingredient decks separately. Decide which side of the Challenge deck you will use – one side is black, and the reverse is white. Each side provides a different set of Challenges with which to play, and just adds some variability to the gameplay. Deal 3 Ingredient cards to each player, reveal the first Challenge card, and the game is ready to begin!

Once a Challenge card is revealed, players will look at their hand of Ingredients and place their selected Ingredients face-down in their tableau. Each Ingredient card has stats attributed to 5 different Categories: Presentation, Taste, Nutrition, Affordability, and Wow Factor. These stats, including both negative and positive numbers, are what will determine your score for the Challenge. (For example, lowest Nutrition score, greatest sum of all categories, etc.) All players must play at least 1 card each round, but can play all 3 of the cards in their hand if they so choose. Certain Ingredient cards offer special effects when played, and those powers can boost your own score, allow you to draw more Ingredients, or even pawn off an Ingredient to an opponent. Plan wisely and see what your random Ingredients can offer you each Challenge!


When all Ingredients have been selected, players simultaneously reveal their cards and tally up points. The player with the best score (best Sandwich) according to the Challenge is the winner, and takes that Challenge card for themselves. The winning player may choose to take 1 of the Ingredient cards in play into their hand, and all other Ingredient cards (regardless of if they were played or not) are re-shuffled into one deck again. The next Challenge card is revealed, all players are dealt 3 new Ingredient cards, and the next round officially begins. Players will only ever have 3 cards in their hand each round, with the previous round-winner potentially having 4 cards. The game continues in this fashion, revealing a Challenge card, playing/revealing Ingredients, and determining a round winner, until all of the Challenge cards have been played and awarded. Players then count up the Challenge cards they have won over the course of the game, and the player with the most Challenge cards is named the winner!
For being a game with a silly premise, it’s actually more engaging that you might initially think. The inclusion of 5 different categories for Ingredients is what elevates this gameplay from silly humor to actual strategy. I’m not saying this is the heaviest brain burner game you’ll ever play, but for being a light party game, you really have options each round to consider. What is the best combination of your Ingredients to meet the Challenge? Do any of your Ingredients have special effects that could enhance your round? What if you just have a bad hand and none of your Ingredients are optimal for this Challenge? You’ve just got to figure it out!

And the fact that cards are selected in secret and revealed simultaneously adds another layer as well. You can’t pick which cards to play based on what you saw an opponent play. You really have to go for the win each round since you don’t know what anybody else has in hand. The make-up of the Ingredient deck is mostly unique as well, with only a few duplicates of cards. You never really know what anyone has in hand at any point, so there’s no benefit to play it safe.


To touch on components for a minute – I mentioned that this is a prototype copy of the game, which will most likely be different in final production. That being said, this prototype is pretty good quality already. The tin that houses the game is nice and sturdy, and the cards themselves feel nice in hand and are a good size. The artwork is not yet finalized, but is mostly fine and thematic – just simple pictures of each Ingredient on the card. No real complaints on the quality of this prototype from me.
If you’re looking for a funny and fast party game, definitely consider checking out No Such Thing as a Free Sandwich on Kickstarter. The gameplay is easy and fast to learn and play, and it will keep players engaged and laughing throughout the rounds. Another plus? This game has a tiiiiiiny footprint so you can basically play it anywhere! Throw the tin in your pocket and you’ve got a game for anytime. If you want a game with a silly premise, light strategy, and a bit of math, then this might be the game for you. All in all, fun game and gameplay from AvianRampage Productions, and I look forward to following this campaign!
  
Disney Shadowed Kingdom
Disney Shadowed Kingdom
2020 | Card Game, Deduction, Memory
You know how sometimes you see a game box and you are just so intrigued and then you realize it uses an IP that you love and you just HAVE to get it? Me too. This is what transpired as I was trying to fill my cart at my favorite online game retailer. I needed something small, I love Disney, and the box art is so good. So I grabbed it. Unfortunately, the box art on this one is probably the best part of this game. Let’s find out why.


In Disney Shadowed Kingdom players are attempting to drive away the darkness of Doubt with the help of Wish (which are both characters, I guess). In order to do this the players will be splitting up within the Magic Kingdom to cleanse the different locations and, with the help of Wish, gain enough Magic to fend off Doubt and the darkness forever!
To setup, each player receives a random (or chosen) Hero Card (in the photo above I was Daisy). The Magic/Shadow Tracker is placed on the table with the tokens on the 0 spaces of each tracker. Place the Wish card on the table. Shuffle the cards and deal each player 10 cards. Each player will then draw the top two cards from their deck, look at them, and then place them face-down in front of themselves on the table. Once done, the play area will be a 2×2 grid of each player’s first draw. The first player will draw two cards from their deck and the second player will draw one. The game may now begin!

On a player’s turn they will take their “oldest” card in their current hand and play it to the table. They may play it to push a card toward their partner to be Discovered, or play it to a side of the grid to push a card outside grid to be Dispelled (discarded). When a card is pushed to a player to be Discovered the discovering player will read the card aloud and follow its directions. Once complete the discovering player takes the card in hand to be used on a future turn. When a card is Dispelled the partner of the active player will NOT play the card for its face abilities, but will rather place it directly in their own discard pile.


When certain location cards are Discovered they may cause the hero’s (the card that was chosen at the beginning) special ability to trigger. These abilities could be peeking at cards in the grid or partner’s hand, or swapping two cards, or other abilities. Play continues in this way until players have pushed enough Magic cards to their partners to win or enough Shadow cards to allow the darkness to invade and lose the game.
Components. This game is a small stack of cards, some Hero cards, and the Magic/Shadow tracker with tokens. The cards are fine quality, the Hero cards are thick cardboard, and the other components are also fine. The art on the cards is amazing, and the saving grace.

Overall I would not recommend this game at all. I only rated it as highly as I did because I love the art and the theme. The gameplay just doesn’t work. There were times, when playing, we would get stuck in a loop of a card telling us to randomize the grid over and over. So while there IS an amount of memory used in the game, it can quickly be thrown out the window with just one card. This is merely one instance of the strategy and tactics needed to win or even play this one: almost none. As you HAVE to play the oldest card in your hand, it becomes a chore to try to remember exactly where it has been placed, and the hope that your partner will not push it toward you to be Discovered. And as bad as that may sound, the other cog in this wonky wheel is that players may not communicate with each other AT ALL. No talking, gestures, reactions, etc. So players are placing cards into the grid to be pushed about without knowing what may be in the grid. Sure, the Heroes all have special abilities, but they are limited to triggering only when one specific location card is Discovered. In a deck of 20 cards, having just one trigger your ability can be frustrating, as that card may never be Discovered in the first place.

When all is said and done, this is a Disney game in name only, and not a great one. The inability to really enact any strategy is severely limiting and thus just presents a game that you play without really making many decisions at all. It’s a guess as to what your partner has played, and “knowing” when to Discover or Dispel is also a crap shoot. Yes, cards on your side of the grid may be known to you, but once your partner pushes cards to you to Discover you no longer know 3/4 of the grid contents. It is just frustrating.

I will probably not be playing this again, and I really don’t see it staying in my collection. It’s sad, really, because this game feels like it should be grander but there are so many missing pieces that is really flops. Purple Phoenix Games gives Disney Shadowed Kingdom a woeful 5 / 12. With so many Disney-themed games out there, and many of them decent to good, pass on this one and grab a different one. I know a few off the top of my head I could suggest. Just message me or email me and I would be happy to recommend some Disney games that are excellent.