Search
Search results
Vince Frank (0 KP) rated the Xbox One version of Fortnite in Video Games
Jun 5, 2018
Avinash Mannem (2 KP) rated Playstation 4 in Tech
Apr 2, 2019
Vicky McKeown (3 KP) rated Nintendo Wii in Tech
Jul 15, 2019
Steven Dodd (1449 KP) created a post
May 26, 2020
Daniel Boyd (1066 KP) rated Battlefield 4 in Video Games
Aug 8, 2017
Guns & Gear (1 more)
Gameplay Mechanics
Plot (1 more)
Annoying supporting characters
Short And Sweet
I am not a big Battlefield guy, nor am I a big FPS fan, but I picked this up in a sale and actually had a decent time playing through the campaign. I am not a fan of online gaming, so I just stuck to the campaign and although it was brief and the plot was rubbish, I did enjoy playing through it. If you aren't looking for anything too deep and have a few hours to kill, then this is definitely worth picking up in a sale, just don't expect anything complex or deep.
Ghost (30 KP) rated Sword Art Online: 1: Aincrad in Books
Jun 30, 2017
An epic adventure into the world of Virtual Reality gaming
This is the first instalment of the Sword Art Online series, originally written in Japanese but translated into English in the form of a light novel. The first book introduces you to the world and some of the players, the plots, side plots and the different factions that form. Most players team up to the defeat the game, but the main character decides to go it alone. Thousands of players die, thousands are still trapped but once the game has been completed you might be fooled into thinking that this is the end. This is not the case, so far I have read 17 of the books in the main series and a few other side stories. This is an epic world and an epic story.
Ross (3284 KP) rated Awaken Online: Catharsis in Books
Jan 4, 2019
Bloody loved it
Catharsis takes the ideas of LitRPG (see Ready Player One for the best known but lowest explored potential example) and goes to town on it, really showing how open such an online world would be to be exploited.
Jason has always been fairly downtrodden in his high-achieving school and is neglected by his parents. One day, Falling Down-style, events transpire to make him snap and shout at his teacher and headmaster, and is expelled. He rushed home and immerses himself in the brand new online world of AO (Awaken Online).
As with Euphora Online (Phil Tucker), AO has been designed with the help of AI to try and maximise the time gamers would want to spend in the game. We are treated to flashbacks by the developers/testers who are seeing the changes the AI is making to the game's code and are trying to assess whether it remains safe for release.
Jason starts the game from scratch but due to an unusual reaction to an initial test is aligned to evil, and is therefore treated with suspicion by the in-game characters meant to help him train and become familiar with his new surroundings. This begins the chain of events that lead Jason to the path of in-game evil, in true Walter White style as one slightly dubious decision after another sees him become embroiled in some very nasty events.
Over the course of the game, Jason is honest with himself and knows what he's doing is bad but hey its just a game, why not have some fun with it. And he does. As his power grows, so does the nastiness of his actions and he soon becomes very powerful in certain ways (but thankfully more strategically and directing the action than suddenly becoming a battle master or he-man).
The world around Jason develops as he does, and his actions truly start to shape his game experience, and that of other people. I can't really go into much more detail without dropping spoilers but there are some absolutely fantastic sequences.
The game supposedly uses time compression so that an hour in the real world will feel like 3 or 4 hours in the game. My one gripe with the book is that when the game developers notice Jason's unprecedented progress through the game they begin to watch his actions and this seems to be real-time - there is no real attempt to explain how they can watch it as it unfolds (or the fact that what they are seeing will have happened quite some time before and events will have continued from there).
This book has more interaction between Jason's real life and in-game life than Euphoria Online did, which helps to explain his motivation for decisions. His real life troubles and requirements drive his desires in-game.
As usual, there is the evil AI/conspiracy aspect to the world, but this doesn't yet feel quite as big a deal as in other books, but I think that is the groundwork laid for the next two books (plus two side-quests).
I heartily recommend this book, but readers should not expect something like Ready Player one, much more like D&D or The Witcher style gaming.
Jason has always been fairly downtrodden in his high-achieving school and is neglected by his parents. One day, Falling Down-style, events transpire to make him snap and shout at his teacher and headmaster, and is expelled. He rushed home and immerses himself in the brand new online world of AO (Awaken Online).
As with Euphora Online (Phil Tucker), AO has been designed with the help of AI to try and maximise the time gamers would want to spend in the game. We are treated to flashbacks by the developers/testers who are seeing the changes the AI is making to the game's code and are trying to assess whether it remains safe for release.
Jason starts the game from scratch but due to an unusual reaction to an initial test is aligned to evil, and is therefore treated with suspicion by the in-game characters meant to help him train and become familiar with his new surroundings. This begins the chain of events that lead Jason to the path of in-game evil, in true Walter White style as one slightly dubious decision after another sees him become embroiled in some very nasty events.
Over the course of the game, Jason is honest with himself and knows what he's doing is bad but hey its just a game, why not have some fun with it. And he does. As his power grows, so does the nastiness of his actions and he soon becomes very powerful in certain ways (but thankfully more strategically and directing the action than suddenly becoming a battle master or he-man).
The world around Jason develops as he does, and his actions truly start to shape his game experience, and that of other people. I can't really go into much more detail without dropping spoilers but there are some absolutely fantastic sequences.
The game supposedly uses time compression so that an hour in the real world will feel like 3 or 4 hours in the game. My one gripe with the book is that when the game developers notice Jason's unprecedented progress through the game they begin to watch his actions and this seems to be real-time - there is no real attempt to explain how they can watch it as it unfolds (or the fact that what they are seeing will have happened quite some time before and events will have continued from there).
This book has more interaction between Jason's real life and in-game life than Euphoria Online did, which helps to explain his motivation for decisions. His real life troubles and requirements drive his desires in-game.
As usual, there is the evil AI/conspiracy aspect to the world, but this doesn't yet feel quite as big a deal as in other books, but I think that is the groundwork laid for the next two books (plus two side-quests).
I heartily recommend this book, but readers should not expect something like Ready Player one, much more like D&D or The Witcher style gaming.
Aurora recommended track Suzanne by Leonard Cohen in Back in the Motherland by Leonard Cohen in Music (curated)
Leanne Crabtree (480 KP) rated Gaming for Keeps (Agents of TRAIT #1) in Books
Sep 6, 2019
Well, Ill start by saying this was a little too geeky for me. Thats not to say it wasnt a good story but all the references to Firefly and other TV programs Ive never watched put me off a little.
I read a book for the romance, which Im sure Ive mentioned before somewhere, and I enjoyed the spark the characters had. The way they dont realise they know each other (even if it is through a game) but are drawn to each other right from the first contact. They clicked right away and theres a scene involving a shower which made me smile.
I did enjoy it; Pen was hands on when it came to defending herself and Cal being slightly geeky made a change to the usual books I read where theyre attractive, tattooed and arrogant.
Its definitely for those who enjoy comics, online-gaming, cosplay and conventions.
I read a book for the romance, which Im sure Ive mentioned before somewhere, and I enjoyed the spark the characters had. The way they dont realise they know each other (even if it is through a game) but are drawn to each other right from the first contact. They clicked right away and theres a scene involving a shower which made me smile.
I did enjoy it; Pen was hands on when it came to defending herself and Cal being slightly geeky made a change to the usual books I read where theyre attractive, tattooed and arrogant.
Its definitely for those who enjoy comics, online-gaming, cosplay and conventions.
DeathbyGlitter (2 KP) rated Agents of Mayhem Day One Edition in Video Games
Sep 29, 2017
A fun short trip through crazy Seoul!
I saw this game advertised and was immediately in love with the concept. I loved the G.I. Joe aspect of the 12 characters and how each one felt different to control. The over the top antics and crazy fighting was fun, but got repetitive towards the end, I did appreciate the boss battles at least having some variety. The game is pretty short, and I felt like the sandbox of Seoul wasn't as big on exploration as I felt it should have been, also after taking 20 mins to win over an enemy base, they'd quickly take it back over, and it felt like there wasn't really a point. I feel like it is a solid concept and I hope if they expand on the franchise that we not only get more amazing characters, but maybe a longer story mode or side missions where you actually accomplish something on the map.
I feel all games should have a realistic price point, I paid $60 and feel like the game was really more of a $35 venture. Totally worth having around if you just want to get lost in some mindless fun for awhile.
Also while I am not the biggest proponent for all games having online features (as I'm old and from the NES era of gaming where it was a solo experience) I feel this game would have benefitted from having more online co-op features, but again, this would rely heavily on Seoul actively reflecting the time you've put into carving out a piece of the map.
I feel all games should have a realistic price point, I paid $60 and feel like the game was really more of a $35 venture. Totally worth having around if you just want to get lost in some mindless fun for awhile.
Also while I am not the biggest proponent for all games having online features (as I'm old and from the NES era of gaming where it was a solo experience) I feel this game would have benefitted from having more online co-op features, but again, this would rely heavily on Seoul actively reflecting the time you've put into carving out a piece of the map.