Search
Search results

Sarah (7800 KP) rated Nintendo Switch in Tech
Aug 13, 2018
One massive selling point (just about) outweighs the negatives
If I’m being frankly honest, I never would’ve bought a Switch had Legend of Zelda and Mario Kart been available on the PS4. Those games are the reason why I invested in this console and although the games themselves are fantastic, the console itself is a little hit and miss.
I’ll start with the positives: it looks good and especially in grey, it looks quite sleek and smart and fits in well with the rest of my tech. It’s easy to set up and very simple to use. The joy cons are small but functional and work well when used as a full controller. The main selling point for this console though is the ability to use as a portable as well as docked on a tv screen. This is by far the best feature - gone are the days of arguing over who gets to play their favourite game. Now me & my other half can both play on separate consoles in peace without having arguments over the tv. The switching between docked and handheld is pretty seamless too and very impressive.
However, now for the negatives: the console interface is almost a little too basic. No apps, just a very simplified menu and store. Considering all other consoles nowadays come with lots of downloadable apps, the Switch appears to be a little bare. The joy cons whilst handy, aren’t ideal for long term gameplay when separated. Trying to play multiplayer using the tiny controllers for longer than half an hour or so gives you a serious case of rsi (and I work on a laptop for a living). Charging the joy cons is also a bit of a pain as unless you invest in extra accessories (more on that in a sec), your basic way of charging is clipping them onto the console either when in use portably or docked. The way the console fits into the dock itself also feels a little wobbly and can easily be subjected to scratches - definitely invest in a screen protector!
My main issue with the Switch though is how ridiculously overpriced it and all of its games and accessories are, especially considering some of the negatives I’ve stated above. Despite the fact that the console has been out now for nearly 18 months, it doesn’t seem like you can get many bargains. I appreciate you get a 2 in 1 console, but it still doesn’t feel like you get much in the box. What with all of the added extras you probably need to buy, like charging docks, additional joy cons and controllers, screen protectors etc plus games, this can run to quite a high price. Maybe it’s just because it’s still a fairly new console, but it still seems more expensive than the other mainstream consoles and their accessories.
Don’t get me wrong, the Switch is a fun console and the portable aspects are really fantastic. I can’t wait to take it on my next long haul flight. I just can’t shake the feeling that I’ve overpaid and other than the portability and the Nintendo specific games, I’m not sure if it has any other selling points.
I’ll start with the positives: it looks good and especially in grey, it looks quite sleek and smart and fits in well with the rest of my tech. It’s easy to set up and very simple to use. The joy cons are small but functional and work well when used as a full controller. The main selling point for this console though is the ability to use as a portable as well as docked on a tv screen. This is by far the best feature - gone are the days of arguing over who gets to play their favourite game. Now me & my other half can both play on separate consoles in peace without having arguments over the tv. The switching between docked and handheld is pretty seamless too and very impressive.
However, now for the negatives: the console interface is almost a little too basic. No apps, just a very simplified menu and store. Considering all other consoles nowadays come with lots of downloadable apps, the Switch appears to be a little bare. The joy cons whilst handy, aren’t ideal for long term gameplay when separated. Trying to play multiplayer using the tiny controllers for longer than half an hour or so gives you a serious case of rsi (and I work on a laptop for a living). Charging the joy cons is also a bit of a pain as unless you invest in extra accessories (more on that in a sec), your basic way of charging is clipping them onto the console either when in use portably or docked. The way the console fits into the dock itself also feels a little wobbly and can easily be subjected to scratches - definitely invest in a screen protector!
My main issue with the Switch though is how ridiculously overpriced it and all of its games and accessories are, especially considering some of the negatives I’ve stated above. Despite the fact that the console has been out now for nearly 18 months, it doesn’t seem like you can get many bargains. I appreciate you get a 2 in 1 console, but it still doesn’t feel like you get much in the box. What with all of the added extras you probably need to buy, like charging docks, additional joy cons and controllers, screen protectors etc plus games, this can run to quite a high price. Maybe it’s just because it’s still a fairly new console, but it still seems more expensive than the other mainstream consoles and their accessories.
Don’t get me wrong, the Switch is a fun console and the portable aspects are really fantastic. I can’t wait to take it on my next long haul flight. I just can’t shake the feeling that I’ve overpaid and other than the portability and the Nintendo specific games, I’m not sure if it has any other selling points.

Brian Eno recommended Afrodisiac by Fela Ransome-Kuti & The Africa '70 in Music (curated)

Quinn Blackburn (3 KP) rated Unwind (Unwind, #1) in Books
May 14, 2018
Render Unto Cesar
Shusterman takes dystopian futures a step above the ordinary in this dark coming of age tale. In the not too distant future a war was fought in the U.S. over abortion, the 2nd Civil War. To appease all sides an unthinkable accord was reached. Instead of abortion, between the ages of 13 and 18 you can choose to send your child to a Harvest camp to be unwound, taken apart and all their body parts donated to others. We are given three characters with differing perspectives through which we see the workings of this world.
One angry young man always in fights whose parents have given up reaching him. One orphan, a Stork, left on someone's doorstep years ago who doesn't make the necessary grades to keep her off the Harvest camp bus. And Lev, who was conceived and raised by his devoutly religious parents as a Tithe, someone specifically born to be unwound in the church's name. This unlikely trio meet on their way to be unwound and all three are at a loss as to what to do when a resistance movement effort frees them from the bus.
What about Lev's glorious destiny to be unwound for God; is he still chosen, still a willing sacrifice? Where do you go when society says you no longer have the right to live? Who will help you survive in secret until you are too old to be unwound? How can you avoid the bounty hunters who live to capture escapees? What happens to the soul of an Unwound? Do they live on, a second conscience, a wisp of memories, within the body of their new host? Does anyone have the right to decide who in society has the right to live and who would be more useful unwound?
The writer immerses us completely in this bizarre yet oh so familiar society giving us plenty of perspectives from every level. He even included tv and radio commercials to help us understand how normal it has become to consider unwinding another human being. The creep factor is high and sustains itself through all three books in this set. Unwind introduces us to the world of the unwound in a well told thought provoking tale that may have you questioning everything you thought you ever knew about yourself.
One angry young man always in fights whose parents have given up reaching him. One orphan, a Stork, left on someone's doorstep years ago who doesn't make the necessary grades to keep her off the Harvest camp bus. And Lev, who was conceived and raised by his devoutly religious parents as a Tithe, someone specifically born to be unwound in the church's name. This unlikely trio meet on their way to be unwound and all three are at a loss as to what to do when a resistance movement effort frees them from the bus.
What about Lev's glorious destiny to be unwound for God; is he still chosen, still a willing sacrifice? Where do you go when society says you no longer have the right to live? Who will help you survive in secret until you are too old to be unwound? How can you avoid the bounty hunters who live to capture escapees? What happens to the soul of an Unwound? Do they live on, a second conscience, a wisp of memories, within the body of their new host? Does anyone have the right to decide who in society has the right to live and who would be more useful unwound?
The writer immerses us completely in this bizarre yet oh so familiar society giving us plenty of perspectives from every level. He even included tv and radio commercials to help us understand how normal it has become to consider unwinding another human being. The creep factor is high and sustains itself through all three books in this set. Unwind introduces us to the world of the unwound in a well told thought provoking tale that may have you questioning everything you thought you ever knew about yourself.

Rachel King (13 KP) rated Wither (The Chemical Garden, #1) in Books
Feb 11, 2019
The world that Lauren DeStefano builds in this book combines several dystopian concepts - genetic engineering and reproduction, a virus of epic proportions, anarchy and survival of the fittest. 70 years ago mankind finds a way to make "perfect" babies, and then their babies suffer the consequences - death at 25 for men and 20 for women - with no cure on the horizon. Prostitution, polygamy, human experimentation, wide-scale murder, the prevalence of orphanages, and a country divided on whether mankind is worth saving are all issues in the plot. Plus, all of this takes place after a world war has destroyed all but North America - or so the history goes.
The main character, Rhine Ellery, is forced into a polygamous marriage at the age of 16 to the rich Linden, age 21, along with the flighty 14-year-old Cecily and ex-prostitute, 18-year-old Jenna. Rhine's main goal is escape, but each girl in the marriage has her own motivations and goals. I found their relationships with one another far more interesting than each one's relationship with Linden. Poor Linden lives under the illusions that his aging father feeds him while suffering from the loss of his first love, Rose. While Rhine makes part of her goal to avoid consummating the marriage with Linden, her sister wives have other ideas, but ironically, jealousy among the wives is not the green-eyed monster that I think many would expect. While Cecily is typically self-absorbed and high maintenance, she still wants her sister-wives to bear children, and even Jenna, who hates Linden from the first day, sees no hypocrisy in sharing a bed with him. I also admired Rhine for her extreme patience and endurance with Cecily's immature and naive behavior, though I don't think I would have chosen denial over full disclosure to both Cecily and Linden.
Rhine's secret relationship seems to find it's power in free-formed friendship, without any expectations or requirements. Simply put, Rhine wants her freedom, and she will find it in any form she can grasp. Except for Rhine's memories, almost the entire book takes place on the grounds of Linden's mansion, so I am anxious to see what will happen in the next book in the series, Fever.
The main character, Rhine Ellery, is forced into a polygamous marriage at the age of 16 to the rich Linden, age 21, along with the flighty 14-year-old Cecily and ex-prostitute, 18-year-old Jenna. Rhine's main goal is escape, but each girl in the marriage has her own motivations and goals. I found their relationships with one another far more interesting than each one's relationship with Linden. Poor Linden lives under the illusions that his aging father feeds him while suffering from the loss of his first love, Rose. While Rhine makes part of her goal to avoid consummating the marriage with Linden, her sister wives have other ideas, but ironically, jealousy among the wives is not the green-eyed monster that I think many would expect. While Cecily is typically self-absorbed and high maintenance, she still wants her sister-wives to bear children, and even Jenna, who hates Linden from the first day, sees no hypocrisy in sharing a bed with him. I also admired Rhine for her extreme patience and endurance with Cecily's immature and naive behavior, though I don't think I would have chosen denial over full disclosure to both Cecily and Linden.
Rhine's secret relationship seems to find it's power in free-formed friendship, without any expectations or requirements. Simply put, Rhine wants her freedom, and she will find it in any form she can grasp. Except for Rhine's memories, almost the entire book takes place on the grounds of Linden's mansion, so I am anxious to see what will happen in the next book in the series, Fever.

Merissa (12919 KP) rated Holding Out for a Hero (Jelvia: Not Human #1) in Books
Apr 8, 2019
Holding Out for a Hero (Jelvia: Not Human #1) by L. Wise, T.E. Kessler
Holding Out For A Hero is the first book in the Jelvia: Not Human series, and this book balances a line between a romance story, and an erotica filled with sex.
The birth rate of humans is down, and the birth rate of Jelvia's is up. Not only that, but the Jelvia's are faster and stronger than 'normal' humans, and also have super-pellets of venom that can kill humans within mere seconds. They have a bad reputation, mostly deserved, but Macy is convinced they are not as bad as the media portrays them. When her roommate is attacked, Macy sees first-hand that you can't tar a whole race with the same brush.
This is a book of intrigue, with twists and turns aplenty, and also of opposites. Macy wants to find out more about the Jelvia, and thinks they are getting a bad press. Courtney is Macy's long-term friend, and wants absolutely nothing to do with them. In fact, her sympathies lie more with a criminal who attacked her and nearly raped her, than with the Jelvia who's appearance saved her.
Macy and Narcifer go full throttle very early on (it is for over 18's after all!), and quickly spout off their 'I love you's'. It was good to see that connection, although Narcifer slid in my estimation when he explained a phone call as being 'boy talk'. Macy holds great store in knowing if she can trust someone, but it appeared to me that she trusts very easily, and then it bites her in the ass.
There is a slight hint of BDSM in this book (spankings), but it seems like book two will delve deeper into this world. I just hope it doesn't become the same thing in every book. The next book also stars Courtney, so we will be able to see if her opinions have changed much.
A great read, with no editing or grammatical errors that I noticed. There is enough world-building for the Jelvia's to fit in. I thoroughly enjoyed book one in this series, and look forward to reading more.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
The birth rate of humans is down, and the birth rate of Jelvia's is up. Not only that, but the Jelvia's are faster and stronger than 'normal' humans, and also have super-pellets of venom that can kill humans within mere seconds. They have a bad reputation, mostly deserved, but Macy is convinced they are not as bad as the media portrays them. When her roommate is attacked, Macy sees first-hand that you can't tar a whole race with the same brush.
This is a book of intrigue, with twists and turns aplenty, and also of opposites. Macy wants to find out more about the Jelvia, and thinks they are getting a bad press. Courtney is Macy's long-term friend, and wants absolutely nothing to do with them. In fact, her sympathies lie more with a criminal who attacked her and nearly raped her, than with the Jelvia who's appearance saved her.
Macy and Narcifer go full throttle very early on (it is for over 18's after all!), and quickly spout off their 'I love you's'. It was good to see that connection, although Narcifer slid in my estimation when he explained a phone call as being 'boy talk'. Macy holds great store in knowing if she can trust someone, but it appeared to me that she trusts very easily, and then it bites her in the ass.
There is a slight hint of BDSM in this book (spankings), but it seems like book two will delve deeper into this world. I just hope it doesn't become the same thing in every book. The next book also stars Courtney, so we will be able to see if her opinions have changed much.
A great read, with no editing or grammatical errors that I noticed. There is enough world-building for the Jelvia's to fit in. I thoroughly enjoyed book one in this series, and look forward to reading more.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!

Darren (1599 KP) rated 2001: A Space Odyssey (1968) in Movies
Jun 20, 2019
Story: You may spend most of this film scratching you head trying to figure out what the hell is going on, but once you get the reveal you will see how good the story is. Giving the audience plenty of questions makes this something many of the new modern film fail to do with all the spoon feed answers. (10/10)
Actor Review: Keir Dullea – Doctor Dave Bowman who has to react to stop H.A.L taking over the space shuttle and fulfil the mission. Top performance on how to convince with expression and body language. (10/10)
david
Actor Review: Gary Lockwood – Doctor Frank Poole who goes on the spacewalk mission before starting to question the methods of the computer H.A.L. Great performance using more action than words to signify his motives. (9/10)
Director Review: Stanley Kubrick – Brilliant piece of directing from a man who redefined a generation of film makers. (10/10)
Sci-Fi: wonderful creation of a space like atmosphere. (10/10)
Special Effects: Stunning special effects that have hardly aged a day. (10/10)
Music: Excellent use of music. (10/10)
Cinematography: Amazing usage of cinematography throughout the film. (10/10)
Believability: Space is still a wife unknown so this is down to what you believe is out there or could happen out there. (5/10)
Chances of Tears: (0/10)
Settings: Set mostly in the middle of space, with nowhere to turn for help perfectly for the creation of the edge of your seat atmosphere created. (10/10)
Oscar Chances: Won one Oscar for Special effects.
Chances of Sequel: Nope
Suggestion: All film fans should watch this as it really is a masterpiece. The casual film fan will struggle to get into the film with the drawn out opening 25 minutes of no dialogue and strong use of music. If you were to look back and see where some of the best films come from this is where it is, this is a true history lesson in film watching this. (Watch)
Best Part: The mystery of what is going on.
Worst Part: May be hard to grab the attention of a casual film fan.
Trivia: There is 88minutes with no dialogue.
Overall: A masterpiece that stands the test of time
https://moviesreview101.com/2013/12/18/2001-a-space-odyssey-1968/
Actor Review: Keir Dullea – Doctor Dave Bowman who has to react to stop H.A.L taking over the space shuttle and fulfil the mission. Top performance on how to convince with expression and body language. (10/10)
david
Actor Review: Gary Lockwood – Doctor Frank Poole who goes on the spacewalk mission before starting to question the methods of the computer H.A.L. Great performance using more action than words to signify his motives. (9/10)
Director Review: Stanley Kubrick – Brilliant piece of directing from a man who redefined a generation of film makers. (10/10)
Sci-Fi: wonderful creation of a space like atmosphere. (10/10)
Special Effects: Stunning special effects that have hardly aged a day. (10/10)
Music: Excellent use of music. (10/10)
Cinematography: Amazing usage of cinematography throughout the film. (10/10)
Believability: Space is still a wife unknown so this is down to what you believe is out there or could happen out there. (5/10)
Chances of Tears: (0/10)
Settings: Set mostly in the middle of space, with nowhere to turn for help perfectly for the creation of the edge of your seat atmosphere created. (10/10)
Oscar Chances: Won one Oscar for Special effects.
Chances of Sequel: Nope
Suggestion: All film fans should watch this as it really is a masterpiece. The casual film fan will struggle to get into the film with the drawn out opening 25 minutes of no dialogue and strong use of music. If you were to look back and see where some of the best films come from this is where it is, this is a true history lesson in film watching this. (Watch)
Best Part: The mystery of what is going on.
Worst Part: May be hard to grab the attention of a casual film fan.
Trivia: There is 88minutes with no dialogue.
Overall: A masterpiece that stands the test of time
https://moviesreview101.com/2013/12/18/2001-a-space-odyssey-1968/

LeftSideCut (3776 KP) rated Love, Death & Robots - Season 1 in TV
Apr 9, 2020
The beauty of Love, Death and Robots is it's format. An eclectic collection of animated short films, some genuinely brilliant, with a handful of duds, truly gives something for everyone.
There are 18 films on show here, all with something different to offer.
Firstly there were 3 that failed to really resonate with me - Sucker of Souls, When the Yoghurt Took Over, and Alternate Histories. I found these three either slightly boring, or silly for the sake of being silly. There were 2 that sort of floated in the middle - The Dump, and Blind Spot, not bad by any means (none of the shorts are truly bad) but just were sort of there.
Leaving a grand total of 13 shorts that I thought were really really great.
A handful of these realistic CGI entries - namely, Sonnie's Edge, Three Robots, Beyond the Aquila Rift, Shape Shifters (one of the highlights for me), Helping Hand (reminded me of Gravity, in a great way), Lucky 13, and The Secret War.
These lot are lengthier offerings, and boast some good looking CGI animation, bordering on photo realism at times. The run time gives an opportunity for some decent fleshed out stories.
The Secret War in particular is nothing short of breath taking, and may well be my top pick of the whole season.
Elsewhere, we have more cartoony offerings - Suits, a loud animation that features farmers in mech suits fighting aliens. Zima Blue, a beautifully touching story of how a simple robot transcends existence itself - another highlight of the season. Fish Night, a short desert based drama bursting with colour. The animation of this one reminded me of A Scanner Darkly. Good Hunting, a collision of Ancient Chinese stories and a Bioshock style steampunk future. Hard to watch at times, but stunning also - easily would have been my top pick if The Secret War wasn't included.
Rounding it off we have The Witness, and animation that looks like a moving oil painting and reminded me of Mirror's Edge, and Ice Age, a fun short that's the only live action inclusion with CGI flourishes about a civilisation growing in a couple freezer.
It's an ambitious collection of shorts for sure, but like I said, there's something here for everyone. Even the ones that I liked the least are a 6/10 at worst. If you like sci-fi or animation in any shape or form, then check this series out.
There are 18 films on show here, all with something different to offer.
Firstly there were 3 that failed to really resonate with me - Sucker of Souls, When the Yoghurt Took Over, and Alternate Histories. I found these three either slightly boring, or silly for the sake of being silly. There were 2 that sort of floated in the middle - The Dump, and Blind Spot, not bad by any means (none of the shorts are truly bad) but just were sort of there.
Leaving a grand total of 13 shorts that I thought were really really great.
A handful of these realistic CGI entries - namely, Sonnie's Edge, Three Robots, Beyond the Aquila Rift, Shape Shifters (one of the highlights for me), Helping Hand (reminded me of Gravity, in a great way), Lucky 13, and The Secret War.
These lot are lengthier offerings, and boast some good looking CGI animation, bordering on photo realism at times. The run time gives an opportunity for some decent fleshed out stories.
The Secret War in particular is nothing short of breath taking, and may well be my top pick of the whole season.
Elsewhere, we have more cartoony offerings - Suits, a loud animation that features farmers in mech suits fighting aliens. Zima Blue, a beautifully touching story of how a simple robot transcends existence itself - another highlight of the season. Fish Night, a short desert based drama bursting with colour. The animation of this one reminded me of A Scanner Darkly. Good Hunting, a collision of Ancient Chinese stories and a Bioshock style steampunk future. Hard to watch at times, but stunning also - easily would have been my top pick if The Secret War wasn't included.
Rounding it off we have The Witness, and animation that looks like a moving oil painting and reminded me of Mirror's Edge, and Ice Age, a fun short that's the only live action inclusion with CGI flourishes about a civilisation growing in a couple freezer.
It's an ambitious collection of shorts for sure, but like I said, there's something here for everyone. Even the ones that I liked the least are a 6/10 at worst. If you like sci-fi or animation in any shape or form, then check this series out.

Lyndsey Gollogly (2893 KP) rated Hideaway ( Devils Night book 2) in Books
Feb 14, 2022
28 of 230
Kindle
Hideaway ( Devils Night book 2)
By Penelope Douglas
⭐️⭐️⭐️⭐️
DEVIL'S NIGHT is returning! Hiding places, chases, and all the games are back...
BANKS
Buried in the shadows of the city, there’s a hotel called The Pope. Ailing, empty, and dark, it sits abandoned and surrounded by a forgotten mystery.
But you think it’s true, don’t you, Kai Mori? The story about the hidden twelfth floor. The mystery of the dark guest who never checked in and never checks out. You think I can help you find that secret hideaway and get to him, don’t you?
You and your friends can try to scare me. You can try to push me. Because even though I struggle to hide everything I feel when you look at me—and have ever since I was a girl—I think maybe what you seek is so much closer than you’ll ever realize.
I will never betray him.
So sit tight.
On Devil’s Night, the hunt will be coming to you.
KAI
You have no idea what I seek, Little One. You don’t know what I had to become to survive three years in prison for a crime I would gladly commit again.
No one can know what I’ve turned into.
I want that hotel, I want to find him, and I want this over.
I want my life back.
But the more I’m around you, the more I realize this new me is exactly who I was meant to be.
So come on, kid. Don’t chicken out. My house is on the hill. So many ways in, and good luck finding your way out.
I’ve seen your hideaway. Time to see mine.
*Hideaway is a romantic suspense suitable for ages 18+. While the romance is a stand-alone, the plot is a continuation of events that began in CORRUPT (Devil's Night, #1). It is strongly recommended that you have read Corrupt prior to reading this.
So I definitely enjoyed this more than book 1. I’m still not Adam of Michael but the rest I’m warming up to! I really liked Banks and I loved to see her finally be loved. Definitely recommend if you like some spice but some of it can be a bit close to the edge. Looking forward to reading more.
Kindle
Hideaway ( Devils Night book 2)
By Penelope Douglas
⭐️⭐️⭐️⭐️
DEVIL'S NIGHT is returning! Hiding places, chases, and all the games are back...
BANKS
Buried in the shadows of the city, there’s a hotel called The Pope. Ailing, empty, and dark, it sits abandoned and surrounded by a forgotten mystery.
But you think it’s true, don’t you, Kai Mori? The story about the hidden twelfth floor. The mystery of the dark guest who never checked in and never checks out. You think I can help you find that secret hideaway and get to him, don’t you?
You and your friends can try to scare me. You can try to push me. Because even though I struggle to hide everything I feel when you look at me—and have ever since I was a girl—I think maybe what you seek is so much closer than you’ll ever realize.
I will never betray him.
So sit tight.
On Devil’s Night, the hunt will be coming to you.
KAI
You have no idea what I seek, Little One. You don’t know what I had to become to survive three years in prison for a crime I would gladly commit again.
No one can know what I’ve turned into.
I want that hotel, I want to find him, and I want this over.
I want my life back.
But the more I’m around you, the more I realize this new me is exactly who I was meant to be.
So come on, kid. Don’t chicken out. My house is on the hill. So many ways in, and good luck finding your way out.
I’ve seen your hideaway. Time to see mine.
*Hideaway is a romantic suspense suitable for ages 18+. While the romance is a stand-alone, the plot is a continuation of events that began in CORRUPT (Devil's Night, #1). It is strongly recommended that you have read Corrupt prior to reading this.
So I definitely enjoyed this more than book 1. I’m still not Adam of Michael but the rest I’m warming up to! I really liked Banks and I loved to see her finally be loved. Definitely recommend if you like some spice but some of it can be a bit close to the edge. Looking forward to reading more.

Purple Phoenix Games (2266 KP) rated Skulls of Sedlec in Tabletop Games
Feb 27, 2020
When it comes to board gaming, bigger does not always necessarily mean better. And that is something that Button Shy Games has really embraced. With all of their wallet games comprising of only 18 cards, they always manage to pack a lot of game into one small space. I think they’ve got the right idea – engaging gameplay, multitude of themes and mechanics, and easy storage and transport! So how does their newest game hold up to their other successful wallet games? Keep reading to find out!
Let us travel back to the 16th Century AD. You are a monk working in the Sedlec Ossuary, a chapel in the Czech Republic. The coincidental timing of the Black Plague and the Hussite Wars has led to some serious overcrowding in the Sedlec graveyard. Working under a half-blind monk, you and your fellow underlings have been tasked with exhuming graves and artfully arranging the skulls in the crypt. Who can create the most unique and tasteful display of skulls? There’s only one way to find out.
Disclaimer: We were provided a prototype review copy of this game for the purposes of this preview. The final components may vary once the Kickstarter campaign has concluded, so the published game may look differently than the one presented in these pictures. -L
Skulls of Sedlec is a game of card drafting and hand management in which players are trying to amass the most points by the end of the game. Here’s how it works. To set up, shuffle all 18 cards. Create a 2×3 grid of 6 facedown piles consisting of 3 cards each. Pick any pile and flip one card face-up from the top. You are now ready to begin! The game is played over a series of turns in which players will draft and play cards into their personal Stack, an arrangement of cards in a pyramid shape. Each card has 2 skulls on it, and each skull earns a certain number of points based on its placement in your Stack. For example, Criminal skulls are vying for redemption in the afterlife, so they score 2 points if they are adjacent to any Priest skulls. At the end of the game, the player with the highest scoring Stack is the winner!
During the game, on your turn, you will take one of these three possible actions: Dig, Collect, or Stack. When you choose to Dig, you choose 2 facedown piles in the graveyard and flip their top cards face-up. Once you have done that, choose one of the two cards you flipped to take into your hand. If you choose to Collect, you simply choose any face-up card from the graveyard and take it into your hand. There is a hand limit of 2 cards per player, though, so if you already have 2 cards in your hand you may not take the Collect action. If you choose to Stack, you select one card from your hand and add it to your Stack, following the placement rules – Stacks are built from the bottom up. Your first card will be placed into the bottom row of your Stack. Depending on how many players are in the game, your Stack will require a different number of cards in each row. A card may only be played into a higher row if it is directly centered over two cards on the row beneath it. Logical enough! The game ends when each player has completed their Stack. Points are then added, and the highest score wins.
As I mentioned earlier, the size of the game does not always dictate the quality of the game, and Skulls of Sedlec is the perfect example of that. For only consisting of 18 cards, it takes a good deal of strategy to claim victory. There are 5 different types of skulls, and they earn points in different ways depending on their placement. You really have to be thinking in advance as to how you want to play the cards in your hand, and what other skulls you need to pick up to maximize your score. You can also see the Stacks of your opponents, so you know what you’re up against. You need an adaptive strategy for success based on the current cards available in the graveyard, as well as potentially anticipating your opponents’ moves. Be careful, though, because once a card has been played to your Stack, it cannot be moved.
Components. Again, this is just a preview copy of the game, but the card quality is already great. It might be something upgraded during the Kickstarter campaign, but if it’s not, you’re still getting a high quality game. Of course, the trademark wallet is on par with the rest of the wallet series, and it protects the cards well. The artwork of Skulls of Sedlec might not be awe-inspiring, but it is still colorful, thematic, and well-done. I appreciate the simplicity of the cards because it makes it easier to see the card types throughout the game and final scoring. You can clearly tell which skulls are which, so the game does not grind to a halt while trying to figure out what the scoring requirements are for a particular skull. And each skull type has a corresponding symbol, which can help our color-blind friends play the game – instead of relying solely on color, the symbols help differentiate the cards. So big kudos there!
As someone who does a fair amount of solo playing, I would like to mention the solo expansion of Skulls of Sedlec, Monstrance. Again, this is a preview of the solo expansion, so final rules and components may vary from those described here. When playing Skulls of Sedlec as a solo game, you will be creating a Stack like in a multiplayer game, as well as a Feature. The Feature you build will have a shape different to that of your normal Stack, and is determined by the Feature card you select at game setup. You will also select a second Feature card, which will be flipped over to reveal a new condition or effect for the game (for example, Romantics in the Stack do not score). Create a graveyard of 4 facedown piles of cards, evenly spread throughout the piles. You are then ready to play.
Gameplay is similar to that of a multiplayer game, but the solo player does not have a hand of cards. Instead, every card that you select will be immediately played into your Stack or your Feature. Placement rules are the same for the Stack, and cards in your Feature must be supported from below or adjacently. When both your Stack and Feature are complete, the game is over and you tally up your score. The solo expansion offers scoring milestones to compare with your score. See if you can best yourself and become a Legendary Artisan instead of remaining a Humble Monk.
Personally, I am not a huge fan of beat-your-own-score solo expansions. That being said, the gameplay of the Monstrance solo expansion still requires decent strategy and thought to maximize your final score. The addition of Features to solo play add another level of strategy because placement is just as important there as it is in your general Stack. Another neat twist is the addition of effects/conditions in solo play. They affect your strategy and make for a unique game every play.
Overall, I would say that Skulls of Sedlec is one of my favorite ButtonShy Games that I have played. It’s fast to play, simple to teach and learn, yet strategic enough that it keeps you engaged the entire time. Another thing I love about it is that it is only a 2-3 player game. We all know that getting together for game nights can be tricky, so I can see myself bringing Skulls of Sedlec to many game nights in which maybe only a few of us could attend. I’m glad I got the opportunity to preview this game, and I will be following the progress of the campaign for sure. If you’re looking for a small filler that still keeps your brain working, definitely consider backing the Skulls of Sedlec campaign!
Let us travel back to the 16th Century AD. You are a monk working in the Sedlec Ossuary, a chapel in the Czech Republic. The coincidental timing of the Black Plague and the Hussite Wars has led to some serious overcrowding in the Sedlec graveyard. Working under a half-blind monk, you and your fellow underlings have been tasked with exhuming graves and artfully arranging the skulls in the crypt. Who can create the most unique and tasteful display of skulls? There’s only one way to find out.
Disclaimer: We were provided a prototype review copy of this game for the purposes of this preview. The final components may vary once the Kickstarter campaign has concluded, so the published game may look differently than the one presented in these pictures. -L
Skulls of Sedlec is a game of card drafting and hand management in which players are trying to amass the most points by the end of the game. Here’s how it works. To set up, shuffle all 18 cards. Create a 2×3 grid of 6 facedown piles consisting of 3 cards each. Pick any pile and flip one card face-up from the top. You are now ready to begin! The game is played over a series of turns in which players will draft and play cards into their personal Stack, an arrangement of cards in a pyramid shape. Each card has 2 skulls on it, and each skull earns a certain number of points based on its placement in your Stack. For example, Criminal skulls are vying for redemption in the afterlife, so they score 2 points if they are adjacent to any Priest skulls. At the end of the game, the player with the highest scoring Stack is the winner!
During the game, on your turn, you will take one of these three possible actions: Dig, Collect, or Stack. When you choose to Dig, you choose 2 facedown piles in the graveyard and flip their top cards face-up. Once you have done that, choose one of the two cards you flipped to take into your hand. If you choose to Collect, you simply choose any face-up card from the graveyard and take it into your hand. There is a hand limit of 2 cards per player, though, so if you already have 2 cards in your hand you may not take the Collect action. If you choose to Stack, you select one card from your hand and add it to your Stack, following the placement rules – Stacks are built from the bottom up. Your first card will be placed into the bottom row of your Stack. Depending on how many players are in the game, your Stack will require a different number of cards in each row. A card may only be played into a higher row if it is directly centered over two cards on the row beneath it. Logical enough! The game ends when each player has completed their Stack. Points are then added, and the highest score wins.
As I mentioned earlier, the size of the game does not always dictate the quality of the game, and Skulls of Sedlec is the perfect example of that. For only consisting of 18 cards, it takes a good deal of strategy to claim victory. There are 5 different types of skulls, and they earn points in different ways depending on their placement. You really have to be thinking in advance as to how you want to play the cards in your hand, and what other skulls you need to pick up to maximize your score. You can also see the Stacks of your opponents, so you know what you’re up against. You need an adaptive strategy for success based on the current cards available in the graveyard, as well as potentially anticipating your opponents’ moves. Be careful, though, because once a card has been played to your Stack, it cannot be moved.
Components. Again, this is just a preview copy of the game, but the card quality is already great. It might be something upgraded during the Kickstarter campaign, but if it’s not, you’re still getting a high quality game. Of course, the trademark wallet is on par with the rest of the wallet series, and it protects the cards well. The artwork of Skulls of Sedlec might not be awe-inspiring, but it is still colorful, thematic, and well-done. I appreciate the simplicity of the cards because it makes it easier to see the card types throughout the game and final scoring. You can clearly tell which skulls are which, so the game does not grind to a halt while trying to figure out what the scoring requirements are for a particular skull. And each skull type has a corresponding symbol, which can help our color-blind friends play the game – instead of relying solely on color, the symbols help differentiate the cards. So big kudos there!
As someone who does a fair amount of solo playing, I would like to mention the solo expansion of Skulls of Sedlec, Monstrance. Again, this is a preview of the solo expansion, so final rules and components may vary from those described here. When playing Skulls of Sedlec as a solo game, you will be creating a Stack like in a multiplayer game, as well as a Feature. The Feature you build will have a shape different to that of your normal Stack, and is determined by the Feature card you select at game setup. You will also select a second Feature card, which will be flipped over to reveal a new condition or effect for the game (for example, Romantics in the Stack do not score). Create a graveyard of 4 facedown piles of cards, evenly spread throughout the piles. You are then ready to play.
Gameplay is similar to that of a multiplayer game, but the solo player does not have a hand of cards. Instead, every card that you select will be immediately played into your Stack or your Feature. Placement rules are the same for the Stack, and cards in your Feature must be supported from below or adjacently. When both your Stack and Feature are complete, the game is over and you tally up your score. The solo expansion offers scoring milestones to compare with your score. See if you can best yourself and become a Legendary Artisan instead of remaining a Humble Monk.
Personally, I am not a huge fan of beat-your-own-score solo expansions. That being said, the gameplay of the Monstrance solo expansion still requires decent strategy and thought to maximize your final score. The addition of Features to solo play add another level of strategy because placement is just as important there as it is in your general Stack. Another neat twist is the addition of effects/conditions in solo play. They affect your strategy and make for a unique game every play.
Overall, I would say that Skulls of Sedlec is one of my favorite ButtonShy Games that I have played. It’s fast to play, simple to teach and learn, yet strategic enough that it keeps you engaged the entire time. Another thing I love about it is that it is only a 2-3 player game. We all know that getting together for game nights can be tricky, so I can see myself bringing Skulls of Sedlec to many game nights in which maybe only a few of us could attend. I’m glad I got the opportunity to preview this game, and I will be following the progress of the campaign for sure. If you’re looking for a small filler that still keeps your brain working, definitely consider backing the Skulls of Sedlec campaign!

Haley Mathiot (9 KP) rated My One and Only in Books
Apr 27, 2018
I loved Kristin Higgins' last release, All I Ever Wanted. I loved that it was a good romance with good characters and no explicit sex scenes. I loved the dogs. I loved the quirks. I loved the family, I loved everything about it. I was psyched to get her new release.
Sadly, it was a huge disappointment.
There were a few things that stacked against her in the beginning and I figured they would be made up for later, but it didn't improve. First, the characters.
I didn't like the main character, Harper. She was pessimistic, nosey, had no filter from her brain to her mouth, and her view of marriage was slightly offensive to me (only because I'm a Christian and a romantic. Don't mess with me.). I figured by halfway through the story maybe she'd see things the way they were, or that at least someone would hit her over the head and tell her to get a grip, but nobody did. I didn't like her interior monologue either. She didn't swear, but she had a few expletives that were... raunchy. I don't mind the "d" word too much. But supplementing the word "Crotch" or other phrases of similar nature just doesn't sit well with me.
And her boyfriend had the mentality of a sixth grader. Not joking. We'll leave it at that. Moving on!
Then there was her Ex. He was hot stuff, and I could see how the two of them could make it work (their personalities played off each other) but I just didn't like him. He was totally ignorant of the mistakes he'd made, at the halfway through point where we finally learn the back-story of her and him I seriously wanted to beat him over the head with a baseball bat--or a Bible--and give him a lecture about what marriage meant because the guy didn't get it. I didn't want the two to get back together, because it would be a recipe for disaster all over again. By the looks of it, neither of them had learned from their mistakes!
Second, I knew what was going to happen. She broke up with her boyfriend, she was going to fall for Nick again, and they were going to get married. Again. And because I didn't give a rat's poo about the characters, I didn't really care what happened to them.
Third, there were editorial mistakes. Now I know it's rude to point those out because when you read something dozens of times, you miss stuff like that. I understand that. I'm a writer. But I'm also a Professional Writing major and an editor, and I proofread stuff and I write promotional material and I edit things. It's what I do. It's my job. When I read a published book and I find things like "/= in the middle of the paragraph, or a grammatical error that is definitely not dialect or part of the character's personality, it makes me angry.
Fourth: I don't remember Kristin Higgins being a poor writer, but this book was poorly written and full of fragments. Sentences go like this: Subject, Verb, Direct Object. Or, Actor, Action, Description. Rearranging this causes passive voice, which is never fun to read, even though it does raise the word count. Ellipses should be used sparingly. Two or three per book: not per page or per paragraph.
And, no offense, but the dog was retarded. I know I shouldn't complain about the dog because now I'm just being whiney. But really? Maybe I'm biased about dogs, but I can't stand anything that bounces when it barks, even when it is in a book.
So those are five reasons why I stopped halfway through the book. This one is going to PBS. Don't get me wrong, I will continue to read Kristin's books. I've got a few more of hers that I hope will be as great as All I Ever Wanted, but this book was not her best work.
Recommended: Ages 18+ (Please note I don't know what sort of content was in the second half of the book.)
Sadly, it was a huge disappointment.
There were a few things that stacked against her in the beginning and I figured they would be made up for later, but it didn't improve. First, the characters.
I didn't like the main character, Harper. She was pessimistic, nosey, had no filter from her brain to her mouth, and her view of marriage was slightly offensive to me (only because I'm a Christian and a romantic. Don't mess with me.). I figured by halfway through the story maybe she'd see things the way they were, or that at least someone would hit her over the head and tell her to get a grip, but nobody did. I didn't like her interior monologue either. She didn't swear, but she had a few expletives that were... raunchy. I don't mind the "d" word too much. But supplementing the word "Crotch" or other phrases of similar nature just doesn't sit well with me.
And her boyfriend had the mentality of a sixth grader. Not joking. We'll leave it at that. Moving on!
Then there was her Ex. He was hot stuff, and I could see how the two of them could make it work (their personalities played off each other) but I just didn't like him. He was totally ignorant of the mistakes he'd made, at the halfway through point where we finally learn the back-story of her and him I seriously wanted to beat him over the head with a baseball bat--or a Bible--and give him a lecture about what marriage meant because the guy didn't get it. I didn't want the two to get back together, because it would be a recipe for disaster all over again. By the looks of it, neither of them had learned from their mistakes!
Second, I knew what was going to happen. She broke up with her boyfriend, she was going to fall for Nick again, and they were going to get married. Again. And because I didn't give a rat's poo about the characters, I didn't really care what happened to them.
Third, there were editorial mistakes. Now I know it's rude to point those out because when you read something dozens of times, you miss stuff like that. I understand that. I'm a writer. But I'm also a Professional Writing major and an editor, and I proofread stuff and I write promotional material and I edit things. It's what I do. It's my job. When I read a published book and I find things like "/= in the middle of the paragraph, or a grammatical error that is definitely not dialect or part of the character's personality, it makes me angry.
Fourth: I don't remember Kristin Higgins being a poor writer, but this book was poorly written and full of fragments. Sentences go like this: Subject, Verb, Direct Object. Or, Actor, Action, Description. Rearranging this causes passive voice, which is never fun to read, even though it does raise the word count. Ellipses should be used sparingly. Two or three per book: not per page or per paragraph.
And, no offense, but the dog was retarded. I know I shouldn't complain about the dog because now I'm just being whiney. But really? Maybe I'm biased about dogs, but I can't stand anything that bounces when it barks, even when it is in a book.
So those are five reasons why I stopped halfway through the book. This one is going to PBS. Don't get me wrong, I will continue to read Kristin's books. I've got a few more of hers that I hope will be as great as All I Ever Wanted, but this book was not her best work.
Recommended: Ages 18+ (Please note I don't know what sort of content was in the second half of the book.)
Sarah (7800 KP) Aug 14, 2018
Andy K (10823 KP) Aug 16, 2018