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Purple Phoenix Games (2266 KP) rated Houses of Knowledge in Tabletop Games

Mar 26, 2020 (Updated Mar 26, 2020)  
Houses of Knowledge
Houses of Knowledge
2020 | Card Game, Humor
Museums. You know, the places you go with your family for, “fun bonding and learning experiences.” I have always been a big fan of museums. Art, Science & History, Aquariums, all of them! I like to stop and read the plaques too, but many times I am rushed along because EVERYTHING has to be seen. But did you know that museum curation could be interesting and cutthroat? I did not. Not until I played Houses of Knowledge, that is.

Houses of Knowledge pits 2-4 players against each other as museum curators desperately trying to fill their museums with interesting rooms and curious artifacts. In fact, a curator can end the competition once they are able to display eight lovely pieces in their halls. Beware, however, as the competition is also trying to gather the best gallery and may even attempt to pilfer your displayed items!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, but the final components will be exactly the same as these shown, if the pending Kickstarter campaign is successful. Also, it is not my intention to detail every rule in the game, but to give our readers a general feel for how the game plays. You can back the game through the Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T

Setting up a game of Houses of Knowledge is quite a feat, as different decks need to be assembled according to player count. Refer to the rules to setup each deck. Once the decks are prepared and starting cards dealt to each player, create the Items and Actions markets by revealing six cards from each deck and assigning cost discs in decending order from the draw decks. Furthest away from the two draw decks will be placed the deck of Room cards, with two visible and available for purchase. These rooms will receive the leftover 5-value cost disc. Set the monicash aside to be used as a central bank. Determine the starting player and you are ready to begin!

Luckily, the game furnishes the players with reference cards so that all players have access to all options they are afforded on their turns. The first thing that happens on a turn is collecting income. Each turn a player earns 3 monicash (MC) plus the amounts earned from Rooms in their tableau. From here a turn has several options: buying Items or Actions from the market to your hand, paying 2 MC to play a card from your hand to your tableau, selling two cards for 2 MC, and buying Room cards.

When a player buys an Item or Action card from the market the new card is taken in hand, paying the cost shown on the cost disc either above or below the card taken. To play a card from hand, the player pays 2 MC to the bank and places an Item onto a corresponding Room card, or plays an Action card either on their own tableau or against an opponent.

Play continues in this fashion until one player is displaying eight Items in their Rooms or the draw decks are depleted. The round finishes completely so all players have an equal amount of turns, and then points are tallied and summed to determine the greatest curator and winner of Houses of Knowledge!

Components. As I mentioned in my disclaimer, we were provided a copy of this game for this preview. All components we were provided are finalized, so everything you see pictured here is how it will be upon a successful Kickstarter campaign. That said, the components are fantastic! The cards are good quality, the cost discs are good cardboard chips, and the money is the faux-paper money we are starting to see in games nowadays – and thank heavens for that! No more cheap Monopoly money! Oh by the way, the art on this one is superb and very chic. I love it!

So the game looks and feels great, but does it play well? YES. This one is excellent! At first it feels too simple because it is relatively easy to collect Rooms and Items to fit on those Rooms, so you think, “Heck, I can get eight Items in like four rounds!” That is, until your opponents hit you with some of the Action cards they’ve been hoarding unseen by you. One “friend” maybe steals one of your Items because you neglected to assign Guards to it, or the “pal” just before you in initiative order rearranges the Item cards so that the ones you wanted are now much more expensive, thus throwing your carefully-planned tactics down the drain. Ooh, it’s great tension! My one gripe: I wish it was longer so that I could really stick it to my enem- uhh, friends.

If you are a fan of card games that pack more of a punch than it first seems, and games that keep you wanting more, whilst giving you a grand feeling of quirky opulence, then you should certainly check out Houses of Knowledge. We are happy to recommend this one. Go back it on Kickstarter when the campaign begins!
  
Sweet Tooth
Sweet Tooth
2021 | Action, Adventure, Drama
Story/Plot (2 more)
Actors/acting
Music/Soundtrack
For some the rating being TV-14 (1 more)
Some of the CGI
A Lot of Heart and A Great Story, That Lives Up To The Hype
https://youtu.be/3vw5Un4qmU8
Sweet Tooth is an awesome show. I was pretty excited for this show when I saw the trailer and what it was going to be about. That's because shows and cartoons that have to do with anthropomorphic animal people have a special place in my heart. I think it's because of my love of Teenage Mutant Ninja Turtles growing up and also because of all the Disney cartoons with talking animals I watched as a kid. Anyways, I really dug this show and thought that it was excellent. I though the casting was pretty spot on for what they were trying to go with and there was some really good acting in this series. I for one, couldn't really see Will Forte as a father before this movie, but he did such a great job as Pubba/Richard Fox Gus's father. I also liked Adeel Akhtar who played Dr. Singh. His performance was really good and I liked his character more than I thought I would. He brought a lot of emotion to his character and his facial expressions really said a lot without having to say it in words. The cinematography was excellent, and there were a lot of this epic shots. Some of the ones I remember the most are these ones from the beginning of episodes showing the scenery like the forest and mountains and others of the cities and just ones where they were really zoomed out showing how big the world is. The plot for me was very interesting because of the whole mystery to it and it being two-fold with the mystery of the virus and then the one of the hybrids. There was the whole speculation on whether the two were related or not and what they had to do with each other if anything. I also liked how even though Gus is the main character, the plot turned into three main storylines following the characters of Gus, Dr. Singh and then Aimee Eden/Dania Ramirez. Aimee Eden is a lady who takes in abandoned hybrids to her sanctuary/orphanage that she creates. I love Dania Ramirez as an actress and you've probably seen her in the shows and movies she's been in like one of my all time favorites, the show Heroes and movies like X-Men: Last Stand, Premium Rush and American Reunion. The soundtrack for the show was really good and very fitting in setting the mood and there were a couple of good songs that stuck out for me like the songs "Dirty Paws" by Of Monsters and Men and "Dancing in the Moonlight" by King Harvest. It seems like the show has a few different themes and they are pretty powerful and universal. One of them is how society shows prejudice, hatred, and fear to those who are different. The series has a generally good atmosphere and mood but I like how the vibe changes in key moments and they do a good job of setting tension in certain spots like when the man approaches the fence near Gus' home in the first episode. The special effects and CGI were decent but nothing spectacular in my opinion from what I remember. There were a couple that could have been better but nothing terribly horrible. The dialogue seemed pretty natural and nothing that stuck out as unusual or something that seemed better on paper or unnatural being said for most of the characters. It was rated TV-14 so for a show that had some mature themes it kind of shies away from the more extreme actions of the plot which I know some people will criticize but I thought it had enough things going on action wise and didn't need to be overly violent or graphic. That being said, I've never read the comic and don't know how it compares to the source material. I thought the editing was rather good and the scenes transitioned well. I especially liked the narration that comes out in the episodes which took me until the end of the season to find out it was actually the voice of Josh Brolin. The pacing was good as well and I liked the way this show places the flashbacks and scenes of the past while still going forward plot wise in the story. I have to say that my favorite character so far is probably the girl called Bear. She's really interesting and has a really cool introduction to the show when she appears. Well that's going to do it for this review, Sweet Tooth is a an awesome show and I give it a 9/10 and it definitely gets my "Must See Seal of Approval". It's on Netflix, so if you haven't seen it yet, you need to give this show a watch.

If you want to read the spoiler review section for my review, check it out on my website by clicking on the link below.

https://cobracharliecr.wixsite.com/charliecobrareviews/post/sweet-tooth-tv-series-review-9-10-a-lot-of-heart-and-a-great-story-that-lives-up-to-the-hype
  
The Greatest Showman (2017)
The Greatest Showman (2017)
2017 | Drama, Musical
I can’t claim to know much about musicals. I don’t actively avoid them, but I don’t go out of my way to see them either. The few that I have seen and liked don’t seem to sit well with the musical theater crowd either. For instance, recently in conversation my defense of Russell Crowe as Javert in the latest adaptation of Les Misérables was shot down in a matter of seconds. My wife, with some frequency, reminds me that my (until now) secret admiration of Tim Burton’s Sweeney Todd is something that should never be declared in a public forum. For me, one of the best achievements in musical film will always be South Park: Bigger, Longer & Uncut; and though there is a general positivity about it, I’ve never seen it taken all that seriously as a contemporary musical (it was certainly a hell of a lot more memorable than 2003’s Best Picture winner, Chicago). So, if you haven’t already decided my opinion will be moot and stopped reading, I will, with the limited appreciation I have for this genre, give The Greatest Showman the fairest shake I can.

 

At a surprisingly short hour and forty-five minutes, this high-concept imagining of the meteoric rise of P.T. Barnum (Hugh Jackman), from the impoverished son of a tailor to one of the biggest names in the history of entertainment, should absolutely fly by. Tragically, it doesn’t. Beginning with an irresponsibly rushed first act that condenses decades of backstory into a few minutes, it dramatically stops dead between its second and third acts as we’re subjected to three songs in a row that not all that subtly beat us over the head with the inevitably that our leads are going to have to face some predictable, life-changing conflict before the big finale. Showman also suffers from the delusion that period pieces will be more engaging and relatable with a modern-inspired soundtrack, à la Baz Luhrmann’s misguided attempt at The Great Gatsby. The idea being that the music of the time, though antiquated to us now, would have sounded modern to people then, so why not put modern music, whether original or sourced, over period images in an attempt to bridge the gap between their world and ours? It’s a concept that might sound great on paper, but as Luhrmann already proved, the final results don’t so much complement each other as they expose each other’s weaknesses.

 

Its major flaw though, and why The Greatest Showman fails to be a great anything, is the insistence on force-feeding moments of attempted catharsis every 15-20 minutes, having earned almost none of them. A great many of the numbers are presented as such grand, climactic set pieces that they don’t feel as though they are working to serve a cohesive, larger whole. We are inundated with a blur of crescendo after crescendo and left little time to reflect on what we have just seen and heard before the film clumsily bounds off to the next song-and-dance laden plot point; and if you asked me to name any of the individual tunes now three days later, I’d be hard-pressed to do so. It’s an odd juxtaposition, and one I’ve very rarely experienced, wanting so badly for a film to end and at the same time wishing it had been given more time to fully realize its scope. Keep your ears open as well for an ill-advised line in which Barnum proudly compares himself to Napoleon. Isn’t Barnum supposed to be the “hero” of this piece, someone we are supposed to identify with and for whom we want to find success? Somebody please provide Showman’s writers a history lesson that didn’t just come off a Wikipedia page (for Barnum and Napoleon’s sakes).

 

With any negative criticism, I do like to try and go out on something positive, and if I have to concede anything to this movie, it’s that it finds its footing, albeit temporarily, while addressing issues of equality. Showman shines in the few moments where the supporting players portraying Barnum’s “oddities”, Keala Settle as Lettie Lutz in particular, are given the opportunity to stand toe-to-toe with the leads and, in many of these scenes, they rise above even the likes of Hugh Jackman. Another member of the cast who merits a little bit of praise (and I reserve the right to retract this at any time of my choosing, more than likely with whatever juvenile comedy he’ll be seen in next) is Zac Efron. Exposure to the likes of Nicole Kidman and John Cusack in 2012’s sadly overlooked The Paperboy, may finally be yielding results as he is the only lead who leaves an impression. Though his journey as a high society playwright begrudgingly brought into Barnum’s world definitely leans heavily on the saccharine side, it does provide a break of plausibility in amongst the unbridled chaos of the rest of the picture. I wouldn’t doubt that there is a much better movie that could have been made from expanding into its own feature the subplot of his character bucking the expectations of his status to fall in love with a circus performer.
  
Birds of Prey (And the Fantabulous Emancipation of One Harley Quinn) (2020)
Birds of Prey (And the Fantabulous Emancipation of One Harley Quinn) (2020)
2020 | Action, Adventure, Crime
Margot Robbie and her return to Harley Quinn (2 more)
Badass fight choreography
Some really cool action sequences
I wasn't a fan of the self narration the entire film. (2 more)
I also didn't like the Tarantino-ish way of chopping up the story and going back and forth the way they did.
I feel like every character in this movie was underutilized and could have been done better or had better character development.
Birds of a Feather Can't Stick Their Landing On This One
Contains spoilers, click to show
Birds of Prey (and the Fantabulous Emancipation of One Harley Quinn) is a 2020 action super hero film. Distributed by Warner Bros. Pictures, it is a follow-up to Suicide Squad (2016). The movie was directed by Cathy Yan and written by Christina Hodson, and it stars Margot Robbie, Mary Elizabeth Winstead, Jurnee Smollett-Bell, Rosie Perez, Chris Messina and Ewan McGregor.


Four years after the defeat of the Enchantress, the Joker throws Harley Quinn out on the Gotham City streets when they break up. The already extremely volatile and unhinged, Harley (Margot Robbie) finds herself all alone with a huge target on her back. Without the Joker in the picture, the city is turned upside down as criminals that have a beef with Harley hunt her down. Gotham's most narcissistic villain, Roman Sionis (Ewan McGregor), and his right-hand man, Victor Zsasz (Chris Messina), have Harley and a precious diamond in their sights. Now Harley, Huntress (Mary Elizabeth Winstead), Black Canary (Jurnee Smollett-Bell) and Detective Renee Montoya's (Rosie Perez) paths collide, and the unlikely foursome have no choice but to team up to take Roman down.


First off let me say that I love Margot Robbie as Harley Quinn. I've always been a big Harley fan since before she was mainstream cool and a big part of that would have to be the Batman Animated Series and how it portrayed her. I liked Margot Robbie's performance in Suicide Squad and thought she did an excellent job of bringing that character to "life". I didn't have high expectations for this movie going in and sometimes that can be a good thing because it leaves you more open to the film being better than you thought it was going to be. Right away I didn't like the whole, Harley narrating the movie in the beginning and kind of throughout the movie. I don't know if they were trying to go for a "funny" Deadpool breaking the "4th" wall type thing but for me it just kind of made the movie less fun. I also have to say that I wasn't a big fan of the pacing and the whole going back and forth through time in the events of the movie. I think it might have been better on paper than how it actually came out in the movie. Kind of Tarantino-ish but just kind of overdone because of the info-dumping narration. There were some awesome fight sequences and there was plenty of over the top violence and action but a lot could have been done better. For me the plot was what felt like it made the movie feel a little lackluster. I really felt like they failed to flesh out Black Canary's character and Huntress felt extremely unpolished as well. A lot of the character's were underutilized except in gratuitous fight scenes and the audience is not shown their motivations a lot of the time but instead told them. I have to say some parts did make me laugh and the music wasn't terrible. The acting was extremely bad sometimes though. I don't know what they were going for with Huntress/Mary Elizabeth Winstead but she comes off as a badass but then really awkward or nerdy and then for a little bit she was a raging psychopath killer. I don't think they knew what direction to take the character and her performance definitely suffered. Black Canary/Jurnee Smollett-Bell was a character that was really cool but without knowing her motivations it really took alot out by never uncovering more about her character until later. A lot of things didn't make sense too. I can't believe that anyone would want to mess with Harley even if she wasn't with Joker. I however could have seen anyone and I mean anyone go after her for a big reward like they placed on the kid. Also a big reward like that on a no name kid who is just a low level pick pocket wouldn't have brought in that much results. Plus the diamond that she has is something you wouldn't want anybody else finding out about so why bring so much attention to it. Harley Quinn and all the other female actors in this movie have "plot armor" and never get hurt even when being blown up or shot at. All-in-all, it was an enjoyable movie but I wouldn't say it was anything special. This was a big-budget superhero film that comes off more run of the mill and fails to bring anything "wow" except some pretty kick ass action sequences and Margot Robbie and her return to Harley Quinn. I give it a 5/10.


  
The Founder (2017)
The Founder (2017)
2017 | Drama
These days McDonalds is everywhere. You don’t have to travel too far before you see those familiar golden arches – in fact, there are three of them within a two mile radius of my home! I’m not personally a big fan of them, but that’s not to say I haven’t enjoyed the odd meal occasionally when in a hurry. It’s one of those things that’s just always been there in life, taken for granted without much of a thought as to how it all came to be so huge. Turns out there’s a pretty interesting story to be told involving a couple of pioneering brothers, and the guy who eventually completely screwed them over…

Michael Keaton is Ray Kroc, a hardworking salesman who always seems to be on the road while his bored wife (Laura Dern) is at home. Repeatedly getting the brush off from restaurant owners who don’t want to buy his amazing new five-spindled milkshake machine and frustrated by the slow, unreliable service from the drive-ins where he goes to get his lunch. For this part of the movie, we’re actually pretty sympathetic with Ray as he struggles in his lonely, boring, unfullfilling job, listening to motivational records in motel rooms as he drifts off to sleep. And then he gets a call from two brothers, Dick and Mac McDonald. They don’t just want to buy one of his milkshake machines, they want to buy at least six in order to cope with demand in their restaurant. Ray puts down the phone and his mind immediately goes into overdrive – what kind of restaurant have these guys got that’s producing this kind of demand? He pulls out a map and looks them up – they’re in San Bernadino California, so he heads off in his car to pay them a visit.

When he arrives, the place is packed with customers queuing for food. As Ray joins the queue a woman assures him that he won’t have to wait long and sure enough, after placing his 15 cent order for a burger, fries and soft drink (bargain!), he promptly gets his order within 30 seconds – served in a paper bag, no plates, no cutlery. He thinks there must be some mistake and it’s pretty amusing to see the bemused look on his face as he struggles to accept the concept that we now all take for granted. Fast, cheap food that you can eat absolutely anywhere you want – in your car, at the park, it’s up to you.

Ray offers to take the brothers out to dinner so that he can hear their story. It’s a wonderful, captivating story too, one that could so easily have been the entire movie. The brothers have such a good rapport as they passionately talk about what they’ve worked to achieve. Moving their restaurant to where it is now, developing their own machines for applying perfect amounts of ketchup and mustard into each bun and spending six hours sketching out potential restaurant layouts on a tennis court while their restaurant staff choreograph their optimised cooking routines. Everything has been tweaked to perfection, even down to the exact cooking time and temperature for their fries. After sleeping on all this information, Ray goes back to the brothers early the next morning and offers them the idea of franchising. But, it’s something they’ve dabbled in before and gave up on, having felt that they had no control over the quality and attention to detail that they pride themselves on in their own restaurant. Eventually Ray wins them over though and a contract is drawn up. The brothers get final say on everything and get half a percent of the profits but it’s up to Ray to setup the franchises and find the people to run them.

It’s a slow, hard process though and although Ray does setup a few successful restaurants, he soon becomes frustrated at the lack of money he seems to be making and the lack of control he has on the decision making process whenever he wants to save costs. The McDonald brothers just seem to keep saying ‘no’! But after he receives some business advice, telling him he should be concentrating on buying the land that the restaurants are on rather than the burgers being cooked, the tide begins to turn. He eventually becomes powerful enough to overpower the brothers, trademark their name, and generally take credit for everything the brothers worked for and built, eventually putting them out of business.

Kroc becomes ruthless, and a complete arsehole. The brothers did eventually make some decent money out of their final deal with Ray, but it certainly wasn’t the 100 million dollars a year they could have been making if they’d been treated right. You really feel for them, as they completely lose control of everything. But you can’t help wondering if things would have worked out that much different for them if they had never met Ray at all. Their restaurant will certainly have continued to do well for a while, but by focusing on just their one restaurant, how long before somebody else stole their idea and ran with it, somebody with the drive and vision to make real money like Ray, leaving them with no money settlement at all? After all, as the motivational LP that Ray listens to clearly pointed out at the start of the movie, “Nothing in the world can take the place of persistence, talent will not, nothing is more common than unsuccessful men with talent …”.
  
TT
The Toymaker
6
6.0 (1 Ratings)
Book Rating
As a kid who was into books with a dark, almost gothic feel to them when I picked this up at the age of thirteen I really loved it. What wasn't to like? Very creepy cover, exciting concepts, dark scenes and mortal peril - it had all of those boxes ticked. Yes, I can safely say that teenage me thought this book was excellent. So when I found this book under my bed a few weeks ago, I decided to give the book another read to see if it was as good as I remembered.

Sadly it wasn't. Don't get me wrong, this is still a good book (although three stars it is the higher end) but reading it eight years on there are particular aspects of this book that my adult brain has picked out more than my teen one.

The characters are alright; I suppose, but they are incredibly simplistic with very little character development. Katta (a joint protagonist with Mathias) is the only character who feels like she could be more interesting and have a little more about her than the rest, but I was still very unsure about whether I liked her or not (and the way she speaks really annoyed me). I would also have liked to see some more complex relationships - especially between Koenig and Stefan and Katta and Stefan (whose relationship was a very simplistic 'I hate you because of X' but nothing beyond that so got quite boring after a while). However, this is a kid's/young teen's book and didn't bother me too much when I first read it so I guess I can cut it a little slack.

The atmosphere was the thing that I most remembered this book for (there still being a couple of chapters fixed in my mind for how creepy they were), and I'm glad to say that this really held up. The book is dark most of the way through, and the sections/chapters where de Quidt really sees how dark he can be are the best and most memorable parts of the book. Any chapter with Marguerite is brilliant and I absolutely loved the carnival sections. Any bit where it's just Katta on her own away from the rest of the group is really dark (a little seedy perhaps) and just great. The one thing that is perhaps a little too far for me personally is the very vivid and graphic descriptions of the injuries/wounds (and there are a lot) and how they feel which, for someone like me who is a bit squeamish, can be a bit much. It was really nice that the thing that I most remembered the book for is still as great as when I first read it.

For the most part, the writing style is good. There are, however, occasional moments when the wording/phrasing and punctuation are a bit off or clunky. This makes it quite confusing at times and is a little distracting but I think this might be a translation (maybe) so I'll give it the benefit of the doubt. This is the only thing that I can really remember bugging me when I was thirteen.

The plot is pretty good for what it is (four people solving a mystery about a blank piece of paper while villains follow and try to stop them) but I felt like this was more a sort of vehicle for creating a creepy atmosphere, which is no bad thing really. I have to say that when I found the book after so many years, I honestly couldn't remember the plot and I daresay I'll have forgotten it again in a few months time.

The intrigue with which this book grips the reader is, in no small part, down to the atmosphere that is created. I am someone who gets distracted very quickly, especially when reading, but when I picked this book up, I would find myself not able to put it down unless I was called away from it or found that it was 1 am and I should probably get some sleep. This is an excellent sign in any book but especially one aimed at teenagers.

The logic in 'The Toymaker' is hit and miss at best. The characters are wounded for what seems like forever but they don't really succumb to them apart from getting a little paler and being in pain most of the time. There are also lots of things that are not explained or just flat out make no sense. Yes, there is a bit of magic in the story but there still has to be some kind of logic or explanation for it rather than it being used as a kind of jarring deus ex machina to quickly (and a bit clumsily and lazily) move the story along. I can't really say whether or not this bothered me when I read it eight years ago because it's all tied up with the plot and, like I said earlier, I didn't really remember much of it.

Overall, I did enjoy this book. I enjoyed delving back into Jeremy de Quidt's dark and creepy world and it was great revisiting, what I call, a nostalgia read but I think that now it is time to give my copy to a charity shop so another younger teenager can find and enjoy it while it's space on my bookshelf can be given to a book that I will enjoy as an adult.


Characters: 5.5/10
Atmosphere: 9/10
Writing Style: 7/10
Plot: 6/10
Intrigue: 8/10
Logic: 4.5/10
Enjoyment: 7/10
  
The Toy Makers
The Toy Makers
Robert Dinsdale | 2018 | Science Fiction/Fantasy
9
9.5 (2 Ratings)
Book Rating
The most magical book I have read! (0 more)
It ended ?. Characters could be a bit more fleshed out. (0 more)
The first thing on the very first page that I loved was the narrator setting the scene and talking directly to you:

‘See the woman with the cage of pipe-cleaner birds, the vagrant soldier marvelling at the stuffed dogs lounging in their baskets? Keep a careful eye on them; you will see them again’.

I knew just from this descriptive ‘setting the scene’ chapter this book was going to be amazing, there was so much magic encapsulated in those first five pages. Papa Jack’s Emporium is the most wonderful shop you could imagine, a labyrinth of joy, surprises around every aisle and so much more. If you have ever seen the toy shop on Home Alone 2 that looked so amazing as a child, it has nothing on this! I was pretty sure for at least half of the book that Papa Jack was indeed Father Christmas.

After the initial chapter, the reader is introduced to Cathy, a fifteen year old who, shamefully (the year is 1906), is unmarried and pregnant. Plans are made for her to go to a special home where she will give birth and her child will be adopted. However, Cathy spots an advert looking for staff for the Emporium and runs away and so, the magic begins! The reader is catapulted into the world of the emporium and soon meets Papa Jack’s sons, Emil and Kaspar, who assist their father in the running of the store and the making of the toys, which are so much more than toys as we know them. People flock from far and wide to the emporium for it’s sublime creations and the memories and pleasures that they evoke.

The first half of the novel was like a fairytale, building beautifully to a gorgeous climax, full of wonder, friendship and subtle romance (perfectly done, so as not to detract from more pressing themes). In my head, toy soldiers and paper trees were everywhere and the wendy house is the stuff that dreams are made of. I loved observing (as I stood in the corner of the emporium, I’m sure, so convincing is Dinsdale) the relationships the built between Cathy and Emil and Cathy and Kaspar, though at times I felt sorry for Emil, never quite catching up to Kaspar as he wishes. If only the story had ended at page 187. And yet, that would not have been satisfying, not enough, so really, I’m glad it didn’t.

The second part of the novel, that is where Dinsdale really takes us on a journey. A couple of darker themes are touched upon in part one, where we learn of Jekab’s history (Papa Jack) but it ramps up in the second part, which ties in with World War I and beyond. You would think going from such wonderment and happiness to a bleak world of misery and reality would make you want to stop reading but I could not put this book down. I read 3/4 of it in one go! It is in the second part that Dinsdale brings in themes of shell shock, betrayal, sibling jealousy, bitterness and true, deep, familial love. Without spoilers, some characters truly lose everything and I cried during and after the book as it moved me so greatly (I mean, I am a crier anyway but not usually with books!). The entire novel is shaped around the ‘war’ between the brothers with some shocking twists along the way. Though part two draws in more realities, more brutalities and some heartbreaking moments, magic still punctuates and carries the reader through to the end. The ending is bitter sweet and my emotions were cloudy here, anger, joy, sadness and warmth all merging into a big teary mess.

I won’t say too much about specifics because some kinds of magic need to be discovered for yourself. The most beautiful sentiment in this novel though is that toys can’t save a life but they can save a soul, because toys transport many of us back to times of happiness, of wonder and of innocence, when things were simpler and problems remedied more easily. Times change but the joy of toys doesn’t. I can recall going through toy exhibits at both the castle museum in York and a toy museum in Edinburgh and it was so thrilling not only to see toys from my childhood but toys from before. Toys have the power to make magic we never knew existed, even if it is only in our head. The Toy Makers has yielded many comparisons with Erin Morgensten’s The Night Circus but for me, this novel surpassed anything I have read before in a similar vein. I have truly been blown away into a world that I honestly believe I will carry with me forever more. If, like me, you are a Harry Potter fan, you will know what I mean when I say that this book matches up to that first trip to Diagon Alley, to Hogwarts and to Honeydukes or that journey up Enid Blyton’s faraway tree as a child but it is even more exciting as an adult. It isn’t only the description that is first rate though; Dinsdale’s narrative style and use of language pulls you in and flows so smoothly, you are carried away from the first page whether you are prepared for it or not. Some reviews have said it is too fantastical but I cannot rate this book highly enough. It isn’t always easy reading – prepare to have your heart broken in several places- but go in looking for magic. You won’t be disappointed!
  
The Hobbit: An Unexpected Journey (2012)
The Hobbit: An Unexpected Journey (2012)
2012 | Action, Sci-Fi
8
7.4 (31 Ratings)
Movie Rating
Following the Lord of the Rings Trilogy was going to be no easy feat. The series not only made incredible amounts of cash at the box office worldwide, but also garnered an Academy award for best picture for the final film in the series. In the years since the trilogy, writer-director-producer Peter Jackson has not overwhelmed at the box office. His big-budget remake of “King Kong” performed below expectations and the high-profile collapse of the “Halo” movie to which he was attached, as well as the underwhelming box office of “The Lovely Bones” made many people question if Jackson had peaked and was better suited for the lower budgeted independent films that first gave him his start.

When it was announced that a film version of “The Hobbit” was in the works and that director Guillermo del Toro would direct the film as well as help write the screenplay and that Jackson would produce, the fans’ interest level was definitely piqued. But after a long state of pre-production, del Torro decided not to direct the film as he was unwilling to commit the next six years to living and working in New Zealand. Jackson then took over the film and soon after it was announced that it would be stretched into three movies to form a new trilogy.

For those unfamiliar with the story it was actually the first book written by J.R.R. Tolkien, which sets the stage for what was to follow in the Lord of the Rings even though it was originally conceived as a standalone story. The film opens with an older Bilbo Baggins (Martin Freeman), writing a memoir while preparations for a party are underway. Bilbo discusses how there was one story that he had not disclosed and sets pen to paper in order to chronicle his legendary journey 60 years prior.

Gandolf Wizard (Sir Ian McKellen) visits the younger Bilbo and suggests he go on an adventure. Bilbo immediately declines, as being a Hobbit, he has no desire to leave the creature comforts and serenity of The Shire, much less face the dangers that exist in the world beyond. A group of dwarves arrive’ that evening and despite their gluttonous appetites and loud behavior, Bilbo has a change of heart the following morning and accompanies them on their quest.

The group’s goal is to travel to the dwarves’ kingdom of Erebor to reclaim their stronghold which was lost many years earlier to a vicious Dragon named Smaug. In the decades since, the dwarves existed as people without a home, forced to live as nomads taking work wherever they can find it. Along the way the group deals with all manner of threats and dangers ranging from trolls, goblins, orcs, and other supernatural elements. Of course there were some internal tensions and conflicts within the group as it marched towards a finale that sets the stage for the next film.

The movie has a runtime of nearly 3 hours and there were times that I caught a couple members in press row dozing briefly. While I enjoyed the film more than I did any of the Lord of the Rings movies, it was clearly obvious that things were being stretched out in order to justify a third film in the series. There were countless scenes of the band walking over hills and across the countryside so much so that at times I felt that I was watching the longest commercial for New Zealand tourism ever created. We get it. It’s a long journey. They travel near and far. I got it. I don’t need to see it every 10 minutes.

There were also several scenes that were done almost as if in aside that truthfully did not add much to the story but seem to exist as nothing more than time fillers. In the subsequent films it is learned that characters and scenes that did not appear in the book will be inserted into the film. Once again I have to question this as I do believe they could have easily cut an hour out of this movie and not lose much of the necessary narrative.

There’s been a lot of talk about the higher frame rate 3-D that was used to create the film. There have been claims that it was distracting, jerky, and detracted from the movie. I on the other hand found it absolutely captivating because it did not have that movie look to it, and it felt like I was watching an HD television. Even during the CGI heavy sequences, it did appear as if the performers were literally right there in front of me and I got the impression more of watching a play than of watching a movie.

The visual effects in the film were quite stunning. The live-action and computer-generated elements were absolutely amazing, especially during the latter part of the film when we meet Gollum (Andy Serkis), and during the battle and the goblin stronghold. Although the book is considered a children’s novel, I would really have to think twice about bringing young children to see this film as there is a lot of action and violence in the film as well as potential scares in the form of the monsters that abound.

The film could have definitely used some star power to it. While the cast does a solid job, they are fairly generic and almost interchangeable during certain segments of the film. That being said, the film works because despite its issues, it’s a visually spectacular masterpiece that, if you can endure the long periods of inaction, pays off especially well during the film’s battle sequences.
  
Gekitai
Gekitai
2020 | Abstract Strategy, Print & Play
We have all played Chess, Checkers, Go, and even more recent abstracts like Azul, Patchwork, and Blokus, right? Most abstract strategy games are loosely themed, if themed at all, have perfect information, and offer very little luck factors. Furthermore, classic abstracts feature that familiar grid-board with moving pieces we all grew up learning with our grandparents. Right, we all have played and loved these. So when my friend posted PNP files online for his new game featuring a grid-board and pieces that move around it, I said, “Great. I just printed another PNP game and now I need to do another one!” But instead, the designer, Scott, messaged me and let me know he had a copy for me… which he hand-delivered to me at a high school concert I was attending. Then he taught it to me there.

Gekitai is an abstract strategy game with very minimal rules. The phrase, “easy to learn, but hard to master” is very overdone, but it certainly applies here. For those that are wondering, the term, “Gekitai” is Japanese for “Repel.” You will see why this nomenclature is perfect for this game soon.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. Though I know the designer personally, I will be reviewing this game as an impartial judge. -T

Normally I like to include setup instructions here in this paragraph for my reviews, so I shall do that now. To setup, place the board between the two players and give each player their eight matching pieces. In my game, they are red and black glass beads. For convenience I will refer to the red ones as apples and the black ones as 8-balls. That’s it. You’re setup to play.

The object of Gekitai is to fulfill one of two victory conditions: play until one player has three of their pieces in a row (diagonally OR orthogonally) or finish their turn with all eight of their pieces on the board. Easy, right? It most certainly is! Oh, you want the catch? Ok then, here’s the catch: while players can place any piece on any empty square, once placed the pieces will repel all other adjacent pieces away from itself. This includes their own pieces.

So let’s say you start the game and place your first 8-ball in a corner closest to you. Great opening noob. I mean move. You see, I would just place one of my apples adjacent to your 8-ball and repel it right off the board. That doesn’t mean that I have captured your 8-ball or anything like that. You would be able to use it again next turn if you like, but this is the danger of outside spaces. When repelled, a piece (your 8-ball) continues one space in the direction away from the most recently-placed piece (my apple). So diagonally if diagonal from the just-placed apple, or orthogonally otherwise. Again, this would affect all pieces that are adjacent, not just your opponent’s. Think of placing a piece as someone doing a cannonball in an infinity pool. Everyone already in the pool will get pushed away from the point of impact and may even fall out of the pool, but be able to hop back in soon.

One note about pushing other pieces. One piece can only push one other piece. Here’s what I mean. When my apple is placed near another 8-ball or apple, it repels it, right? Well, a piece may only be repelled if there is an empty space for it to go. If another apple is blocking the pathway of an affected apple or 8-ball, no movement happens. The pieces has been blocked. In this way strategy plays in integral part in Gekitai – you must always be thinking about 10 turns in the future. Play continues in this fashion until a player has achieved three-in-a-row or placed all of their pieces on the board.

Components. Again, we are playing with a PNP prototype game package. Granted, this PNP is assembled by the designer and looks WAAAY better than if I had tried to assemble it myself, so we do take that into consideration. Components aside (because unless you order a copy from the designer via Etsy in the future, you will probably download the files and play on a sheet of paper with coins or other stand-ins), this is a typical, classic abstract strategy-style game. The board can look any way you like in a 6×6 board and you can you use any bits for your game. Heck, you could even play with real apples and 8-balls. But what we were provided is excellent and looks great on the table.

But gameplay. Like I mentioned earlier, I know the designer and his family and they are wonderful people. Luckily that makes no difference here because the game itself is absolutely wonderful! My wife typically kicks my booty in all abstracts. Ok fine, usually in all games. BUT! After playing Gekitai lots with her, she has only beaten me once! When we do play it she asks for rematches several times over and I just love being able to have a go-to game for when we have a few minutes between running around with the kids. I love it. She loves it. We at Purple Phoenix Games, with an enthusiastic guest score from my wife, give Gekitai a cannonball-esque 11 / 12. We suggest you go to the BGG page where the PNP files can be printed. You will want this in your collection.
  
Aristotle's Elements and Space
Aristotle's Elements and Space
2021 | Card Game, Mythology
The Cosmos! So many of us dream of flying up into space to enjoy the views and hopes of a better life on another planet. Some would like to study space more closely to unravel its mysteries. Still others would think it’s just kinda cool to be weightless and IN SPACE! I’m a mixture of all these, so when I heard a call for reviewers for a game whose title includes a major philosopher, elements of all matter, AND SPACE I just had to know more and play it. Would Aristotle take pride in this card game’s premise or has it shot for the moon and is now drifting among the space junk?

Aristotle’s Elements and Space is a party style card game for three to five players. Players will be attempting to play elements to triumph over their opponents by using tried and true rock-paper-scissors style play.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup stock the token bag (not pictured) with tokens according to the rulebook suggestions for number of players. Each player will blindly choose three tokens from the bag to place in front of themselves within reach of all players. Shuffle the element cards and deal each player seven. Determine the first Aristotle player and place the Aristotle card facing that player. Shuffle and deal out three Element of Surprise cards face-down within reach of all players. The game may now begin!
Each game lasts seven rounds. At the start of each round players will secretly choose a card from hand to play to the table face down. Once all players are ready all players must simultaneously say out loud, “Aristotle,” while flipping over their cards. When all cards are revealed the Aristotle player will compare cards with the player on their left. Whichever element card played triumphs over the other will win that battle and continue onward clockwise to battle the other players. This continues until one player has triumphed all the cards and taken the trick. The Aristotle card is then given to the next player in clockwise seating to begin a new round. This is how a basic game is played.

More advanced games will include Power Up Tokens and the Element of Surprise Cards. In order to use a Power Up Token a player would first need to have successfully stolen another player’s token during a round of play. To successfully steal a token the player will physically take a token from another player without being touched by that player. Should the defending player touch or slap the offensive player’s hand during the theft, the heist is unsuccessful. Once stolen a token may be used on a subsequent round.

The Power Up Tokens increase the number of elements that may be triumphed using a particular element. For instance, Fire typically triumphs over Earth and Wind, but with the Power Up Token also applied the Fire triumphs over Earth, Wind, AND Water. A most welcome twist! Also, during a round in which a player is acting as Aristotle they may, once cards are revealed, call, “Element of Surprise!,” and choose a face-down card to read aloud to the group. These cards add a goofy rule that must be thenceforth followed, gives prompts for the players to discuss, or has players searching the room/house/wherever for items to bring back to the table first.


Play continues in this fashion until the last round, where triumph rules are reversed. When all cards have been played the winner is the player who won the most tricks.
Components. Again, this is a prototype version of the game. That said, what we received was a bunch of cards and the Power Up Tokens. The tokens are fine – laser cut plywood discs painted on both sides to match the elements they modify. The cards are glossy and feature unique art. The art is, well, just okay for me. It’s not terribly exciting, but it is very colorful and not bad, necessarily. I feel like the art could be improved some, but art is always a personal preference.

The gameplay itself is certainly a hodge-podge of mechanics from other games that, for the most part, are well-used for a very light trick-taking card game. I enjoy playing it using the Power Up Tokens, but for me and my group, we passed on the Element of Surprise cards. They add a different twist to the game that isn’t necessarily Quelf-ish, but also doesn’t add much to the game. They merely add a distraction from the game. I can see many people totally diggin’ those cards, and I probably would use them if converting a game-noob, but for more serious gamers, just leave them out.

If you are looking for a very light and different trick-taking card game, check out Aristotle’s Elements and Space. I am not entirely sure if any components will be updated before going to retail, but even if not, they are pretty decent. The gameplay is quick and easy to teach; I think I will try it with my 4-year-old as well. This is a decent gateway filler that could fit very well in many collections. Give it a look!