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Free Guy (2021)
Free Guy (2021)
2021 | Action, Adventure, Comedy
Latest - at the time of reviewing - Ryan Reynolds starrer, in which he discovers he is actually a NOC (non Player character, for the uninitiated) inside a video game, that bears more than a passing resemblance to that of GTA online (or so I'm told).

Set in both his, and the 'real' world (to which he cannot cross over), I felt that had quite a bit in common with the likes of 'The Truman Show', 'The Matrix', 'Ready Player One', maybe even a bit of 'Pixels' thrown in, but is none the less quite enjoyable, with Taika Waititi stealing the show (and with Guy's best mate cop running a close second)
  
Nyctophobia: Vampire Encounter
Nyctophobia: Vampire Encounter
2018 | Horror
When it comes to board gaming, there are many tried and true mechanics that appear in most games. If it ain’t broke, don’t fix it, right? That being said, it’s always neat when a game creates an entirely new mechanic that has never been seen before. Nyctophobia is one of those games. When I heard about it, I knew I had to try it. It’s quite a clever idea and it makes for a unique and fun game!

DISCLAIMER: There are technically 2 versions of this game – the OG version and the Vampire version. Thematically, they may be different, but mechanically and gameplay-wise, they’re the same! For the purposes of this review, we will be playing the Vampire Encounter version. -L

A lighthearted trip to the woods has taken a startling turn when you and your friends come across a Vampire! And to make things worse, the Vampire has managed to lure one of your buddies deep into the woods with him! You can’t just turn tail and run – you’ve gotta save your friend! The sun has set, though, and the woods are way more ominous than you thought. You and your friends must cooperate to carefully and quietly navigate in total darkness to avoid disclosing your position to the Vampire while searching for your friend. Will you manage to not only find your buddy, but make it back to the car for your getaway? Or will the Vampire manage to pick you all off, one by one, as he creeps around in the darkness waiting for the opportunity to pounce?

Nyctophobia: Vampire Encounter is a semi-cooperative 1-vs-All memory game with a twist – all players (except for the Vampire player) must wear black-out glasses and cannot see the board. All turns and movement are taken based on feel. You ARE in the dark woods after all – it’s not like you can see your surroundings. Basically how it works is that the Vampire player kind of acts as a GM for the game. They can see the board, and help guide the players’ hands to their pieces and move the player pieces as requested. The players are blind and must rely on feeling their way around the board (avoiding trees and the Vampire!) and communicating the perceived layout to their comrades. The Vampire player then sneaks around the board, silently trying to corner the other players and abduct them. Each player gets a special ability to use on their turns, and there’s a small combat element involved if a player ever runs into the Vampire. The goal of the game, for regular players, is to work with your friends to find the kidnapped NPC (represented by a cardboard standee) and get back to the car to escape. The goal of the game for the Vampire player is to pick off all other players until none remain.

I think this is a super neat game. It’s pretty unique and it’s fun to play! You’re trying to cooperate with your friends to create a strategy for a board that you can’t see. It’s definitely a challenge, but it’s presented in such a novel way that makes it enjoyable. The overall atmosphere of the game is great. The nerves and pressure can really get to the players as they are (quite literally) flailing around in the dark. The Vampire player can have a lot of fun as the GM – do you taunt your players and make them second-guess every move, or do you lay low and stay quiet until juuuust the right moment? Nyctophobia feels like more than just a game while you’re playing, and that is what makes it so exciting.

The only real issue I’ve run into with this game has to do with the components themselves. The board is an 8×8 grid, with the layout set up in secret by the Vampire player. On a regular player turn, you can feel up to 1 space in each adjacent direction to your current location. The only issue is that sometimes, unless the player is diligent, they could accidentally (or purposefully?) feel too many spaces than are allowed – either diagonally or 2 or more spaces away, for example. The way I’ve come up with to alleviate this issue is to have players use only 1 finger when interacting with their piece/the board. That way there can be no extra feeling. And I also, as the Vampire player, will move player pieces for them – the player tells me in which direction to move and I move the piece before guiding their hand back. Maybe if the board were a little larger, this problem would be eliminated? I’m really not sure, but the method I’ve come up with to combat it has worked well so far!

Overall, I enjoy Nyctophobia. It’s a neat game with a unique mechanical aspect and fun player interactions. Is it my favorite game to play? No. But it’s one that I like breaking out for newer gamers and for some lighthearted fun! If you haven’t done so already, give Nyctophobia a try because it’s a refreshingly new take on the modern board game. Purple Phoenix Games gives it a haunting 15 / 18.

https://purplephoenixgames.wordpress.com/2019/05/14/nyctophobia-review/
  
Citadels
Citadels
2016 | Bluff, Card Game, City Building, Fantasy, Medieval
It has been documented several times that I, Travis Lopez, would be a horrible city planner. So why do I keep playing these games that require me to build city buildings and components and why do I enjoy them so much? Well, truth be told, this is a game that I had traded for years ago, got rid of, missed terribly, and repurchased. However, this is the newer version that includes a lot more in the box. Does it mean that the game is better? More stuff means better game, right?


In Citadels players will be donning the mantle of potential Master Builders and will need to build the greatest buildings within the city and manipulate the powers of special people within its walls. The game ends when a player has built their seventh district building. The player with the most VP at this time will be crowned Master Builder and winner of Citadels!
To setup, decide which eight characters will be used in the game, gather their cards and tokens, and place their tokens in ascending order on the table. This is to remind all players which characters (and their rank) is in play. Assemble the district (building) cards per the rules and shuffle the deck. Deal each player four of these district cards along with two gold coins. The eldest player will begin the game as the current First Player (complete with crown mini) and will begin the first phase of the first round.

Citadels is played over several rounds, each with two phases played within. The first phase is the Selection Phase, where the current First Player takes the character cards, shuffles them, adds zero to two cards (dependent upon number of players) face-up on the table and one card face-down. They then choose from the cards remaining in hand which character’s powers they would like to enact for the turn. The cards are passed to the next player in line who will do the same, and so on around the table.

Once all players have chosen their character card, the Turn Phase can begin. The current First Player (the one with the crown) will announce the characters in rank order, with the lowest character going first. In a typical game using only original base characters, this is “1: Assassin.” Whomever chose the Assassin card will flip over their character card, perform its special power, and then continue with their turn. In this case, the Assassin’s special power is to announce the name of a CHARACTER to assassinate. NOTE: This does NOT mean the name of the PLAYER. So the Assassin could choose to assassinate the King character, not the Travis player. After the character has used their power, the player can continue with the rest of their turn, though some character powers may be used at any time during the player’s turn.


After the character power is used, the player will gather resources in the form of two gold coins from the bank or by drawing two district cards from the deck and choosing one to keep in hand. After this choice, the player may then build one district in their play area if they wish and if they can afford to do so. Once complete, the crowned First Player will call out the next character rank (2: Thief in our example) who will continue their turn in the same way. The game continues in this fashion until a player has built their seventh district. The round continues until all players have had an equal amount of turns. Players then count VP on district cards and bonuses per the rulebook. The player with the most VP at the end of the game is crowned the Master Builder and winner of Citadels!
Components. I have to say that I enjoyed the components in the older version of Citadels I used to have just fine. I had sleeved all my cards, and the gold coins were nice back in the day. This version, however, includes many more components and each one is higher quality than the previous version’s. The art on the cards has been updated and is much much nicer now as well. The addition of the crown mini, the character tokens, and other components not mentioned here merely increases my love for Citadels. Windrider has knocked it out of the park with this version. And that’s saying nothing about all the additional characters now included in the game! Oh boy, so much variability!

Along with that variability is the customization of the game. You can play with one of the six pre-constructed provided suggestions in the rulebook or create your own combination of different characters. With three versions of each rank, many possibilities are… possible.

I do love Citadels, and with the right group can be a show-stopper all on its own. Some players may get a little offended or sassy because there is a fair amount of Take That in Citadels with the character interactions, so if playing with people who don’t understand the difference between a game and real life, I would prep them appropriately. I love being able to outwit my opponents by drafting certain characters they didn’t think I would want. Keeping them all on their toes during the game is sneaky fun.

So for me, with the amount of replayability, high quality and excellent components, and cutthroat gameplay I simply adore Citadels. I can pull it out with different groups and have different play experiences and try to tailor the character offering to the strengths of my players, or simply use one listed in the back of the rulebook. Purple Phoenix Games gives Citadels an underhanded, yet scholarly 21 / 24. It’s a stunning, magical, wonderful game and one of Bruno Faidutti’s best ever! Surely this is already in your collection, right? If not, make it so.
  
Dinos Not Assembled
Dinos Not Assembled
2019 | Kids Game
I think it’s no secret that I would be super hyped to go on a dinosaur dig. My brother, Bryan, is certainly more of a dino dude than I am, but I still remember loving them as a child and wishing I could see a skeleton being unearthed. Now I am the one with children who wish the same thing, and now I can play games with just that theme and they enjoy themselves. This is just such a game.

Dinos Not Assembled is a competitive set collection board game with hints of take-that for two to four players that can be enjoyed by players as young as four years old (I know this because my son is four and he loves it). In it players are acting as assistant paleontologists vying for the prestigious opportunity to join a world-famous paleo on their next dig. The player who is first to display three complete dinosaur skeletons in their portion of the museum will win the chance to go on the dig and win the game.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup place the main Museum Board and Dig Site Board in the middle of the table. The Dino Cards are shuffled and each player receives two cards. In addition each player will choose their Character Boards and section of the museum. All Bone Tiles are shuffled into the Dirt Sack, four of these tiles are drawn and displayed on the Dig Site Board, and the Dino Meeples are placed on the table nearby. The first player receives the velociraptor talon (in my copy) and the game may begin!
On a turn a player may perform one action from a choice of five actions: Dig, Steal, Clear, Make, Plan. Since the players are attempting to build their dinosaur skeletons based on the necessary tile types from their Dino Cards, players may Dig by selecting two Bone Tiles from the Dig Site Board to add to their Character Board. Players may never have more than four tiles at any one time. Perhaps the Dig Site Board offers nothing of interest to the active player. The active player may choose to instead Steal one Bone Tile from another player onto their own Character Board. When this happens the player that was just stolen from alerts the Security Meeple and they take the meeple to their Character Board to signify they may not be stolen from again until another player has suffered a Steal action. The active player may choose to instead Clear the board by removing the tiles on offer and drawing four new tiles to the board.

Once a player has collected the necessary Bone Tiles to build a dino skeleton they may Make the skeleton. This requires the player to discard their Bone Tiles back to the Dirt Sack (which I mistakenly kept calling the Dirt Bag), place their completed Dino Card on their Character Board, and place the appropriate Dino Meeple on one of their museum spaces. This player is now one dino closer to winning the game.

If none of these options suit the active player they may always Plan a new dig by drawing a Dino Card from the pile on the Dig Site Board and adding it to their hand. Players may not hold more than three Dino Cards at any one time.


Play continues in this manner of players choosing one action to perform on their turn until one player has made their third dino skeleton. That player wins the game and then gloats to their father. I mean, that didn’t happen…
Components. This game is fabulously produced. The artwork is just perfect for this game. It is colorful, cartoony without being too wacky, and lovable all around. The components themselves are also very good quality. My favorite pieces are all the Dino Meeples and the fancy Security Meeple. Securiteeple?

For a game that states it is intended for players aged eight and above this is a great family game. Yes, my four year old plays it and loves it, and absolutely zero reading skills are necessary to play. The Dino Cards have some fun facts on them, but are not required to enjoy the game. Once players truly understand the five actions that can be taken (and it may take several turns to click) the game is a breeze and flows really well. I would caution gamers playing with younger kids that the Steal action may cause some tears, but it can be used as an essential teaching moment.

Even with strictly adults this game is excellent. Very light and gateway, but still very enjoyable. There is just something about collecting dinosaur bones and building your beasts, but having to also struggle with deciding which bones to keep and which to pass on, as your board can only hold four tiles at a time, but each dinosaur requires three bones to complete. It can be a tasty balancing act of resource collection that I truly love.

This all said Purple Phoenix Games gives this one a very enthusiastic 11 / 12, with a guest score from my son. If your collection lacks a great family game for younger gamers or you are completely invested in the dinosaur theme then this one is a no-brainer. If you enjoy family games with a little bit of take-that, then this is a little gem for you to consider. I am so glad to have this in my collection and my son is already asking to be its caretaker. He has only ever requested two games to ever become “his,” and this is one of them. High praise from the son of a game reviewer.