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Luke Shofe (13 KP) rated The Glass Cannon Podcast in Podcasts

Mar 16, 2019 (Updated Mar 16, 2019)  
The Glass Cannon Podcast
The Glass Cannon Podcast
Games & Hobbies
10
10.0 (2 Ratings)
Podcast Rating
The next best thing to playing a rpg with friends. Probably a little better, depending on those friends. (0 more)
I find my self yelling at the players while driving. (0 more)
Ok I'm a little obsessed
I was introduced to the glass cannon by a friend who gets to play pathfinder and DnD way more than me. Ok I haven't played in over a decade but I've been wanting to play again. I started listening to this when I was in between audio books and to play vicariously since I lack the friends. I started at the beginning (which is way back) listening during my commute and became quickly hooked. I've burned through 65+ episodes in just a month or so and I'm now adding cannon fodder to that commute list. I love the story telling and game play that I've missed out on by not playing for so many years! It has inspired me to play again and I am even starting to GM myself one campaign with my family and one with some of my students. Im sure i will get caught up in now time at this rate. Its been so fun geeking out with people I've never met.
  
The Witcher 2: Assassins of Kings Enhanced Edition
The Witcher 2: Assassins of Kings Enhanced Edition
Role-Playing
story, choices, scenery, characters (0 more)
janky combat, slow responses (0 more)
As a fan of rpg games ive heard alot about the witcher series so i was excited to get into this game. Storywise i thoroughly enjoyed it, i love the alternative choices you can make and how that affects gameplay later on. Having completed the game once im currently attempting to play through on "dark mode" which i would not recommend as it is exasperatingly difficult. Mainly just because geralt responds so slowly to commands. I enjoyed the scenery in the game and the progression through the different chapters has lots of areas to explore. If you do only the main missions you could complete the game moderately quickly but fortunately there are lots of side quests and interesting things to find. I would probably enjoy the game more if it allowed me to travel back to places previous and had a fast travel system but as it is, was a great piece of work and i look forward to playing through number 3. Not sure if the choices made in this game affect how the story plays in the wild hunt but i hope so.
  
Maneater
Maneater
2019 | Action/Adventure, Role-Playing
Talking Maneater With Bill Munk – Game Director at Tripwire Interactive
Recently I spoke with Bill Munk – Game Director at Tripwire Interactive about their pending game Maneater. I saw the game at E3 and it looks like a promising game indeed.
 
What is the background and setting for the game?
 
Maneater is a single-player, open world, action RPG set in a fictionalized version of the US Gulf Coast. Players take on the role of a baby bull shark torn from its mother’s belly. Your only tools are your wits, your jaws, and an uncanny ability to evolve as you feed. Anything and everything is on the menu… provided you kill it before it kills you.
How did the idea to play as a Shark come about?
 
The concept for Maneater originally came from Alex Quick, the creator of Depth and director for the original Killing Floor. Tripwire Interactive loved the over-the-top and new approach to the action RPG and open world genres so much, they decided to bring the project in-house, increasing the development staff and budget to bring the team’s concept to life.
How many levels and areas are planned for the game at release?
 
Players should expect a vast variety of environments to explore, including, swamps, beach resorts, sunken ship wrecks, all the way out to the deep blue sea.
What are some of the customizations that will be available and how will players be able to upgrade their character?
 
As players continue to eat and explore, they’ll acquire key nutrients, which can be used to help them evolve. This is where the “RPG” progression systems in Maneater really come into play. Players can choose from a variety of evolutions, that may help with increased biting power, more maneuverability, armor, and more.
What are some of the moves players will be able to do and will new moves unlock later in the game?
 
We really want to make sure the act of swimming and feeding feels satisfying and meaty. During our E3 demo, you saw players knifing along the surface of the water, breaching onto land, barrel rolling and charging shark bounty hunters, and diving deep into the water to gain momentum for large leaps.
What can you tell us about the enemies that players will face in the game?
 
Each region in the game has an Apex Predator. As you battle smaller predators and consume food in each region, the apex will do whatever it takes to protect their food source. Maneater also features a bounty system. As you wreak havoc along the coast, your infamy level will rise. This causes local bounty hunters to search for you while trying to end your feeding frenzy. Depending on your infamy level, the bounty hunters will become more difficult ranging from hunters on small skiffs, all the way up to bringing out the coast guard.
The gameplay we saw at E3 looked like fun but I was curious about how the story will advance and how do you avoid the issue of repetition in the gameplay?
 
Maneater is a “dueling tales of revenge” story featuring Scaly Pete, who we revealed in our newest E3 trailer. Without revealing too much, Scaly Pete is responsible for tearing you from your mother’s belly, and you manage to escape into the open waters of the gulf. That’s where our story begins. Maneater is presented through the lens of a reality TV show called “Shark Hunters vs. Maneaters” that follows the adventures of Scaly Pete as he’s hunting you throughout our world. This also allows us to follow our player shark and give a voice to the actions of the player through the show’s narrator, who is voiced by Chris Parnell.
 
Will the game offer multiplayer or DLC?
 
Right now, we want to focus on making Maneater a fantastic single-player Action RPG experience.
What are some of your favorite moves in the game?
 
Breaching is one of the most satisfying shark moves we’ve been working on. Breaching out of shallow waters to feed on unsuspecting beach goers on land or even on a large shark bounty hunter boat captures the over-the-top fun and ridiculousness we’re aiming for with Maneater. We’re also working really hard on what we call the “whip-shot”, where you can tail whip anything that’s in your mouth, turning objects into weaponized projectiles.
 
 
 
What can you tell us about the music and sound effects in the game?
 
We’ve been working really hard on our dynamic music system, that is constantly adapting to what the player is doing throughout the game. It’s also been an interesting challenge creating sound effects for above the water with boats, explosions and civilians and then creating a whole new set of sound effects for the underwater world, including for the underwater wildlife, underwater sounds of the boats and swimmers and so much more.
Are you planning on being at PAX West with the game?
 
We can’t wait to tell you more about our plans for Maneater at future shows. In the meantime, we’d recommend your readers follow @maneatergame on Twitter for the latest.
  
Legacy of Dragonholt
Legacy of Dragonholt
2017 | Adventure, Exploration
Its an rpg without a dm (1 more)
The biggest book based choose your adventure youve probably ever played
As with any choose your adventure choices can seem limiting (2 more)
The game is the only one of its kind and feels like it should be a series, but unfortunately discontinued
Its a one time playthrough
Largest choose your adventure ever
This game takes on roleplaying games for a single player rpg experience using "choose your adventure" style mechanics. At the beginning of the game a player makes a character, chooses a class and chooses skills. These character design choices do very much affect gameplay, providing different adventure paths/ options for characters of different races or having given skills in a situation. The box includes multiple adventures, each with a rough playtime of 30-60 minutes, though it can become longer with more players. Each booklet is designed to be played as a single gaming session, providing a convenient place to stop for the night or for a breather. The game also has a story tracking mechanic where bubbles are filled in based on choices made. These can affect interaction with npcs or track overarching campaign events that have shaped the world.

 I played through this game once and it took me about 6 hours and feel tgere are not enough alternate choices to merit another playthrough. Even though the game says it can be played with 1 to 6 players I recommend one player because only a single choice can be made with each entry and multiple players may not agree on a single course of action. For this game you fo need some tablespace as there are lots of tracking sheets and books and possibly a map you will have out.

*Minor Spoiler Ahead
My overall view of this game is that I wish it was different in one of two ways.
1. It would be nice if there were expansions to this where a character could carry over to another campaign or an expansion that weaves in more npc drama. At the end there are only 4 possible endings and then the game just ends, I wanted more, but knew it would never be.
2. This game with all of its tracking was more akin to muds and I feel it would have been better suited (at least for single player) as an interactive book for a computer where the tracking is done behind the scenes. This would of provided more mystery and made the game feel more in the moment rather than breaking out of the story to reference tracking sheets to see if a choice was allowed.
  
Star Wars: Gadgets and Gear
Star Wars: Gadgets and Gear
2019 | Fantasy, Roleplaying
There was a time when pretty much the only place where new information about the Star Wars galaxy was appearing was in sourcebooks for the original WEG d6 role-playing game. Things have obviously changed since then and this is a much more focused, game-oriented product; basically a collection of statlines for weapons, armour, and other personal equipment for the FFG RPG lines.

The downside of this is that the book is probably of rather less interest to the non-gaming Star Wars fan, but it is a boon for those of us who don't want to risk a hernia carrying around the 20 or so books where this information originally appeared. Some interesting new stuff, too, especially the 'iconic equipment' entries, although these are oddly phrased - many references to 'the wearer of Darth Vader's armour' rather than just 'Darth Vader', as if anyone's going to steal that suit. Most bonkers new addition is 'Lando Calrissian's Cape Armoire', a post-Solo invention which allows you to randomly generate what cape he's wearing and its special properties. Disappointingly, this isn't completely comprehensive, and the lack of summary tables for easy comparison and reference is also a shame. But still pretty much an essential purchase for anyone who actually plays this game.
  
Underwater (2020)
Underwater (2020)
2020 | Horror, Sci-Fi
Solid (if slightly derivative) horror-SF movie with extra added treats for fans of classic weird fiction. Following a disaster at a deep-sea drilling site, the survivors must try to make their way to safety, contending with the collapsing installation and grotesque and hostile marine creatures. Who or what exactly have they woken up...? One of those movies where you can have fun spotting all the things it's ripping off (Alien, Gravity, The Abyss, numerous others) but none the worse for that: the movie plays with genre tropes intelligently even if some of the storytelling could have been tighter.

That said, I probably wouldn't have bothered to see this movie if a member of my RPG group hadn't spotted that it contains a fairly sizable easter egg of particular interest to us, so we trooped down en masse and mostly had a very enjoyable time. Fans of Providence's most famous writer of horror stories will probably also get a kick out of Underwater, although I would imagine this works equally well for the uninitiated. Solid production values, decent direction and performances from a good cast; I imagine this film will find a natural home in the 9pm slot on the Horror Channel and do very well for itself there.
  
Welcome to Night Vale
Welcome to Night Vale
Comedy
9
8.7 (36 Ratings)
Podcast Rating
Voices (2 more)
Writing
Sound effects
Can get a bit repetitive (0 more)
Amusing Yarn With Lovecraftean Spin
Night Vale was the first podcast I ever listened to. It had me hooked from the start. I did binge listen to catch up from episode one, but after that, I found it a bit annoying to try to listen to more than 5 or so episodes at a time. They're fairly short, but can start to feel repetitive if you get too far behind and have to catch up that way.

Fans of Lovecraft, Call of Cthluhu RPG, and other classic horror, as well as conspiracy theory fans (I'm sure this will fit, but I'm not one to know for a fact), will love Night Vale. It is aired with a serious tone but still somehow light-hearted. The voice acting is superb and the writing top-notch.

Some of my favorite segments are the music breaks. Some episodes have wonderful indie artists on them for one song and they will give out some information about the bands and songs so you can locate them on the internet and find their music. I think this is a terrific idea, using their listener base to help give exposure to working musicians.

Serial stories involve romance, disappearances, aliens, and anything else you could ever dream up. If you're a writer yourself, it might even spark your imagination!
  
Betrayal at House on the Hill
Betrayal at House on the Hill
2004 | Adventure, Exploration, Horror, Miniatures
So many variables - you'll never play the same game twice (0 more)
Lots of rules to remember. (1 more)
Depending on a couple factors, the game can last for minutes or hours
Quit following me with that monkey
We recently played this with some friends and loved it. It's a tile game with an RPG element, during which the players construct a creepy mansion, then once activating the Haunt (the mission) one player is turned against everyone else, and the game shifts from tile exploration to a mission.

Each room added to the house has an event to play out, item to pick up or leave there, or omen that may behave like an event or item but also may trigger The Haunt, depending on die rolls.

The part I enjoyed was strategizing once The Haunt was triggered - once it happens, the scenario you play depends on the room you were in, and the cards drawn. The enemy has their own rule book, and everyone else shares another rule book. It really is great fun.

*We were preyed upon by aliens intent on taking us back to the mothership.*

I think the biggest downside to this game is the amount of things to remember, but I've heard the 2nd edition greatly improved on the first, which is what we played.
  
Star Wars: Edge Of The Empire Core Rulebook
Star Wars: Edge Of The Empire Core Rulebook
2013 | Roleplaying, Space
Licence-to-print-money Star Wars RPG has had an impressive amount of work put into it; absolutely not a quick cash-in. The game manages to balance crunchy rules, narrative flexibility, and that elusive Star Warsiness with impressive elegance. The main rules mechanic, which involves pools of proprietary dice, may be off-putting for some (the rules are not especially intuitive and you'll be buying a lot of special dice), but once you get used to it the opportunities it gives everyone involved to shape the narrative of the game is rather special.

The EotE-specific material is good; the main 'obligation' mechanic is likely to get overlooked/house-ruled out, but the rest of the book is very solid. A beautiful looking book, very solidly put together, and the line as a whole is well-supported and of the same quality. Fully compatible with the Age of Rebellion and Force and Destiny lines, too: lack of repeated material between books is either a good thing (you seldom pay for the same thing twice) or a pain in the neck (if you're dying to have the rules for a certain race/ship/whatever you will end up buying a lot of other books). My group played this game for almost a year and never got close to feeling bored with the setting or the rules.
  
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Awix (3310 KP) rated Mutants & Masterminds (3rd Edition) in Tabletop Games

Mar 7, 2018 (Updated Mar 7, 2018)  
Mutants & Masterminds (3rd Edition)
Mutants & Masterminds (3rd Edition)
2018 | Fantasy, Roleplaying
Green Ronin's supers RPG is probably the best ever published; owes a lot to some of its illustrious predecessors in the genre but is definitely its own thing. D20 mechanic keeps things mostly simple, although people used to dealing with hit point may find the damage resolution system tough to get their heads around.

This is a game which really demands that everyone is on the same page in terms of the tone and style of game they want to play: the character creation system is point-based and it's potentially very easy to create unbalanced, unstoppable combat monsters. Character advancement can also be a little tricky over an extended (20+ session) campaign. Getting to grips with the finer points of the creation system can also be difficult; using a character-building app is an extremely sensible idea.

That said, when a group is sympatico and the GM knows his comic book tropes, this game allows you to play through superhero adventures with an ease and sense of fun like few others. I played in a group running this system on pretty much a weekly basis for 15 months and the individual sessions were almost all great fun; it was long-term problems with the campaign rules that caused the whole thing to grind to a halt.