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Movie Metropolis (309 KP) rated Dad's Army (2016) in Movies
Jun 11, 2019
Full of wasted British talent
I may be fairly young in years, but I grew up around comedies like Only Fools & Horses, One Foot in the Grave and of course Dad’s Army. I remember many evenings sitting at home with my dad as he cried with laughter at all three, though it was the latter’s influence that stuck with me the most.
Now, Dad’s Army like so many classic TV shows is getting the silver screen treatment, but does this modern-day reimagining, with an all-star British cast live up to the series that delighted so many for so long?
The movie adaptation of Dad’s Army follows on from the TV series, taking place just before the Second World War comes to an end. In Walmington-On-Sea, the Home Guard, led by Captain Mainwaring must track down a German spy, who is intent on swaying the war in their favour.
A whole host of British talent, young and old, star and each and every one of them slots perfectly into the well-worn shoes of classic characters. From Michael Gambon’s effervescent performance as Godfrey and Toby Jones’ faithful portrayal of Mainwaring to Inbetweeners star Blake Harrison taking on the role of Pike, it feels as though the casting team really put a lot of thought into getting the characteristics right.
It doesn’t stop there, Welsh beauty Catherine Zeta Jones, TV favourite Sarah Lancashire and Victor Meldrew’s long-suffering wife Margaret (Annette Crosbie) all make appearances for the fairer sex, with each bringing something to the table.
The scenery is beautiful, filmed just a couple of hours up the road in Bridlington, East Yorkshire, the normally vibrant seaside town is transformed into 1940s Walmington with an enviable amount of detail. Elsewhere, the White Cliffs of Dover are replicated exceptionally at Flamborough on the east coast.
Unfortunately, the story is a little on the light side, barely managing to stretch to the film’s slightly overlong running time. This is an issue that blights many TV to film projects and it feels like this unbelievably talented cast is somewhat wasted with a fairly run-of-the-mill plot.
It also feels like the comedy is on rations. Yes, it’s nostalgic with constant references to its small-screen counterpart, but it comes across like the producers were too busy trying to shoehorn as many elements of the TV series into the film, without concentrating on what Dad’s Army was all about – laughs.
Nevertheless, there is plenty to enjoy despite a lack of giggles. The acting is, as said previously, remarkable with fans of the series and newcomers alike being able to enjoy the warm, typically British feeling these thespians bring to the film.
Overall, Dad’s Army is a decent, albeit slightly underwhelming, effort in bringing one of the most popular TV shows of all time to the big screen. Its talent and casting are undeniable and the filming style is very impressive, but a lack of attention to the plot and a comedy drought stop it short of achieving what it clearly set out to do.
https://moviemetropolis.net/2016/02/07/full-of-wasted-british-talent-dads-army-review/
Now, Dad’s Army like so many classic TV shows is getting the silver screen treatment, but does this modern-day reimagining, with an all-star British cast live up to the series that delighted so many for so long?
The movie adaptation of Dad’s Army follows on from the TV series, taking place just before the Second World War comes to an end. In Walmington-On-Sea, the Home Guard, led by Captain Mainwaring must track down a German spy, who is intent on swaying the war in their favour.
A whole host of British talent, young and old, star and each and every one of them slots perfectly into the well-worn shoes of classic characters. From Michael Gambon’s effervescent performance as Godfrey and Toby Jones’ faithful portrayal of Mainwaring to Inbetweeners star Blake Harrison taking on the role of Pike, it feels as though the casting team really put a lot of thought into getting the characteristics right.
It doesn’t stop there, Welsh beauty Catherine Zeta Jones, TV favourite Sarah Lancashire and Victor Meldrew’s long-suffering wife Margaret (Annette Crosbie) all make appearances for the fairer sex, with each bringing something to the table.
The scenery is beautiful, filmed just a couple of hours up the road in Bridlington, East Yorkshire, the normally vibrant seaside town is transformed into 1940s Walmington with an enviable amount of detail. Elsewhere, the White Cliffs of Dover are replicated exceptionally at Flamborough on the east coast.
Unfortunately, the story is a little on the light side, barely managing to stretch to the film’s slightly overlong running time. This is an issue that blights many TV to film projects and it feels like this unbelievably talented cast is somewhat wasted with a fairly run-of-the-mill plot.
It also feels like the comedy is on rations. Yes, it’s nostalgic with constant references to its small-screen counterpart, but it comes across like the producers were too busy trying to shoehorn as many elements of the TV series into the film, without concentrating on what Dad’s Army was all about – laughs.
Nevertheless, there is plenty to enjoy despite a lack of giggles. The acting is, as said previously, remarkable with fans of the series and newcomers alike being able to enjoy the warm, typically British feeling these thespians bring to the film.
Overall, Dad’s Army is a decent, albeit slightly underwhelming, effort in bringing one of the most popular TV shows of all time to the big screen. Its talent and casting are undeniable and the filming style is very impressive, but a lack of attention to the plot and a comedy drought stop it short of achieving what it clearly set out to do.
https://moviemetropolis.net/2016/02/07/full-of-wasted-british-talent-dads-army-review/
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MasterSolace (19 KP) rated Aladdin (2019) in Movies
Jun 15, 2019
The Music(it's Disney) (4 more)
The Special Effects(it's Disney)
The Atmosphere
The Cast & Characters
One last bit... in the review
Live-Action Magic
Contains spoilers, click to show
Disney has been on a kick of redoing their animated masterpieces into live action masterpieces. It worked with Cinderella... Jungle Book was flawed, but still wild... and Beauty and the Beast was simply Beautiful. So... was this reimagining of Aladdin up to par...
You are damn right it was.
Let's get this out of the way first. Live action musicals still make me feel awkward. Granted, this is Disney... but animated musicals feel just fine. That being said, the numbers were spot on for the most part, while still being slightly altered for the cast in the present. Yes, that includes slight tweaks due to Will Smith being an actual musician(as much as I love Robin Williams, he was not). And those were made(dammit... sorry for the pun)... Fresh.
Acting on point. Because Disney. Sorry, but it's true.
Was the movie perfect? No. It does have some flaws, but nothing that hinders the movie overall. And most of them for me where solely because of the musical numbers. That being said, "Speechless"... bravo Alan Menken.
There is one part of this version that does IMPROVE over the original. The City of Agrabah. The animated version felt nothing more than a backdrop, but this City felt like it was organic. Like an ACTUAL city they were fighting for.
Other changes were proper... made it more modern. Including Jasmine motivation(instead of marrying who she wants, she is made Sultan... so she can protect and serve her people... she marries Aladdin anyway)... and Jafar's true plans(he didn't just want Agrabah, he wanted to conquer the neighboring nations, as well). Jafar in the original was DRAWN menacing... live action Jafar was devious due to his ambitions. Good job, Disney.
How about the Genie? How did Will Smith do? Well... he was great. BUT Disney did something different this time. In the original, because Robin was the star, it put extra focus on how outrageous he was. Will Smith was the billed star, but they put more focus on who the story was really about... Aladdin. Will Smith served a purpose. He might've been the bigger name, but he did NOT play the biggest part. At least, that is what I feel happened.... and it was for the better.
Was it as good as the original? No. Because there is no true comparison. If you haven't seen it... please... erase the original from your mind for a moment... go see this one... then go back and watch the original. While we KNOW the comparison... there shouldn't be one. This live-action version isn't exactly the same, and it shouldn't be. Askewed focus... different delivery... it maybe Disney's remake, but this version should be approached as if you were watching it from a different perspective......
Treat it as if it were it's own movie.
And know this... the best positive of all...
Robin would've loved it.
You are damn right it was.
Let's get this out of the way first. Live action musicals still make me feel awkward. Granted, this is Disney... but animated musicals feel just fine. That being said, the numbers were spot on for the most part, while still being slightly altered for the cast in the present. Yes, that includes slight tweaks due to Will Smith being an actual musician(as much as I love Robin Williams, he was not). And those were made(dammit... sorry for the pun)... Fresh.
Acting on point. Because Disney. Sorry, but it's true.
Was the movie perfect? No. It does have some flaws, but nothing that hinders the movie overall. And most of them for me where solely because of the musical numbers. That being said, "Speechless"... bravo Alan Menken.
There is one part of this version that does IMPROVE over the original. The City of Agrabah. The animated version felt nothing more than a backdrop, but this City felt like it was organic. Like an ACTUAL city they were fighting for.
Other changes were proper... made it more modern. Including Jasmine motivation(instead of marrying who she wants, she is made Sultan... so she can protect and serve her people... she marries Aladdin anyway)... and Jafar's true plans(he didn't just want Agrabah, he wanted to conquer the neighboring nations, as well). Jafar in the original was DRAWN menacing... live action Jafar was devious due to his ambitions. Good job, Disney.
How about the Genie? How did Will Smith do? Well... he was great. BUT Disney did something different this time. In the original, because Robin was the star, it put extra focus on how outrageous he was. Will Smith was the billed star, but they put more focus on who the story was really about... Aladdin. Will Smith served a purpose. He might've been the bigger name, but he did NOT play the biggest part. At least, that is what I feel happened.... and it was for the better.
Was it as good as the original? No. Because there is no true comparison. If you haven't seen it... please... erase the original from your mind for a moment... go see this one... then go back and watch the original. While we KNOW the comparison... there shouldn't be one. This live-action version isn't exactly the same, and it shouldn't be. Askewed focus... different delivery... it maybe Disney's remake, but this version should be approached as if you were watching it from a different perspective......
Treat it as if it were it's own movie.
And know this... the best positive of all...
Robin would've loved it.
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Emma @ The Movies (1786 KP) rated The Witches (2020) in Movies
Mar 14, 2021
Well, here we are... I'm not really sure I remember the original, but I suspect that's a bit of a blessing.
When a young boy encounters a strange and frightening woman his grandmother tells him about the existence of witches. In an attempt to hide from the woman, they take a trip that accidentally drops them in the middle of a witch convention led by the Grand High Witch.
At 1 hour 46 the witches feels like a short film to watch, but on reflection that runtime seems incredibly long for what was actually presented. The opening feels long, while somehow empty. There's obviously a need to get the backstory out, but I'm not sure I enjoyed the Chris Rock voiceover combined with the condensed story from Grandma.
I don't think there's a whole lot to grumble about with the storyline, witches exist, they hate children, plan to obliterate them all... blah blah blah. While I'm not entirely convinced there's a place for some of Roald Dahl's stories these days, but this sort of kids in peril and magic plots are fairly easy ones to get along with.
I love seeing Octavia Spencer in things, though I refuse to accept her as a grandmother. There were some moments with her that I really enjoyed, but there were quite a few scenes where the reactions didn't feel right for the situation. This wasn't something isolated to Spencer's performance, a combination of odd script and strangely edited transitions and effects left me with a lot of moments to pause.
Jahzir Bruno as Hero Boy was very good once the setting moved to the hotel, and I loved his reactions to hearing his gran explaining how to identify a witch.
Let's talk about the Grand High Witch shall we? Anne Hathaway definitely felt like the only one who was all in on their performance... and that's maybe the only positive thing I have to say about it. It was so incredibly difficult to understand what was being said half of the time, you can take an educated guess, but that doesn't really help when you're watching a film.
While all the witches have effects on them it's mainly Hathaway that had the screen time with it. As a scary creation it's pretty good, the mouth and teeth give a very sinister vibe... but at times I felt like it was overused. There were times when the effects really shone. The Grand High Witch's features looked spookily realistic, and here movements flowed seamlessly. But then you got the throwing of objects, and the animals, and it falls apart. The cat in particular reminded me of early, dubious, Harry Potter effects. (And that's not the only Harry Potter element I felt, there are strong Dudley vibes too.)
This reimagining of The Witches may have enough rodent action and face-pulling for the kids to get some enjoyment out of it, but this empty feeling film left me with little to remember apart from the negatives.
Originally posted on: https://emmaatthemovies.blogspot.com/2021/03/the-witches-movie-review.html
When a young boy encounters a strange and frightening woman his grandmother tells him about the existence of witches. In an attempt to hide from the woman, they take a trip that accidentally drops them in the middle of a witch convention led by the Grand High Witch.
At 1 hour 46 the witches feels like a short film to watch, but on reflection that runtime seems incredibly long for what was actually presented. The opening feels long, while somehow empty. There's obviously a need to get the backstory out, but I'm not sure I enjoyed the Chris Rock voiceover combined with the condensed story from Grandma.
I don't think there's a whole lot to grumble about with the storyline, witches exist, they hate children, plan to obliterate them all... blah blah blah. While I'm not entirely convinced there's a place for some of Roald Dahl's stories these days, but this sort of kids in peril and magic plots are fairly easy ones to get along with.
I love seeing Octavia Spencer in things, though I refuse to accept her as a grandmother. There were some moments with her that I really enjoyed, but there were quite a few scenes where the reactions didn't feel right for the situation. This wasn't something isolated to Spencer's performance, a combination of odd script and strangely edited transitions and effects left me with a lot of moments to pause.
Jahzir Bruno as Hero Boy was very good once the setting moved to the hotel, and I loved his reactions to hearing his gran explaining how to identify a witch.
Let's talk about the Grand High Witch shall we? Anne Hathaway definitely felt like the only one who was all in on their performance... and that's maybe the only positive thing I have to say about it. It was so incredibly difficult to understand what was being said half of the time, you can take an educated guess, but that doesn't really help when you're watching a film.
While all the witches have effects on them it's mainly Hathaway that had the screen time with it. As a scary creation it's pretty good, the mouth and teeth give a very sinister vibe... but at times I felt like it was overused. There were times when the effects really shone. The Grand High Witch's features looked spookily realistic, and here movements flowed seamlessly. But then you got the throwing of objects, and the animals, and it falls apart. The cat in particular reminded me of early, dubious, Harry Potter effects. (And that's not the only Harry Potter element I felt, there are strong Dudley vibes too.)
This reimagining of The Witches may have enough rodent action and face-pulling for the kids to get some enjoyment out of it, but this empty feeling film left me with little to remember apart from the negatives.
Originally posted on: https://emmaatthemovies.blogspot.com/2021/03/the-witches-movie-review.html
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Movie Metropolis (309 KP) rated Power Rangers (2017) in Movies
Jun 10, 2019
Anyone fancy a doughnut?
If I had a pound for every time someone said they wanted a live-action Power Rangers reboot, I’d have exactly… nothing. The popular television series isn’t the first franchise that comes to mind when imagining films that’ll draw in the crowds, especially considering its era was very much the 90s.
Nevertheless, production company Lionsgate has taken the chance and given the plucky superheroes their first film in 20 years. But does this classic brand have what it takes to excite 21st Century audiences?
Five ordinary teenagers must band together to become something extraordinary when they learn that their small town of Angel Grove – and the world – is on the verge of being obliterated by the villainous Rita Repulsa (Elizabeth Banks). Chosen by destiny, the new heroes quickly discover they are the only ones who can save the planet. But to do so, they will have to overcome the issues blighting their real lives and before it’s too late, band together as the Power Rangers.
Director Dean Israelite in his second feature film crafts a gritty, modern-day reimagining of the series that manages to lose nearly all the campy fun in the process. It’s such a shame that a film as progressive as Power Rangers gets bogged down in poor pacing, expositional dialogue, messy action sequences and hilariously obvious product placement for Krispy Kreme doughnuts.
“How is it progressive” I hear you say. Well, this is the first film to feature an autistic superhero and a female protagonist who appears to be questioning her sexuality and for that Power Rangers should be given huge applause.
There is also an impressive cast. Bryan Cranston playing wise former Ranger Zordon is one of the most bizarre casting choices in recent memory. He’s certainly very good, though why he would choose a project of this nature is beyond me. The new Rangers are all fine with RJ Cyler probably coming across best as the autistic Billy Cranston.
Unfortunately, Elizabeth Banks is the only person who seems to grasp the camp, cheesy nature of the original television series. Her completely over-the-top performance is one of the best parts of the film, but it feels at odds with the darker tone that’s been set.
Pacing is also not a strong point. At 124 minutes, you’d be forgiven for thinking there’s time to pop in an origins story, a nice training montage and a climactic battle. It’s there in some form, but our heroes don’t “suit up” until the final 20 minutes which then becomes a mess of brash CGI as the film-makers try to tie up all the loose ends.
Overall, Power Rangers isn’t the royal mess it could have been. It’s stylish, progressive and well-acted with a decent storyline that desperately tries to bring this 90s pop-culture phenomena very much into the 21st Century.
Unfortunately, Lionsgate haven’t realised that retro is all the rage and in updating Power Rangers for a modern audience, they’ve lost what made the series and its films so endearing in the first place. It’s definitely better than 2015’s Fantastic Four, but Guardians of the Galaxy it isn’t.
Anyone fancy a doughnut?
https://moviemetropolis.net/2017/04/08/anyone-for-doughnuts-power-rangers-review/
Nevertheless, production company Lionsgate has taken the chance and given the plucky superheroes their first film in 20 years. But does this classic brand have what it takes to excite 21st Century audiences?
Five ordinary teenagers must band together to become something extraordinary when they learn that their small town of Angel Grove – and the world – is on the verge of being obliterated by the villainous Rita Repulsa (Elizabeth Banks). Chosen by destiny, the new heroes quickly discover they are the only ones who can save the planet. But to do so, they will have to overcome the issues blighting their real lives and before it’s too late, band together as the Power Rangers.
Director Dean Israelite in his second feature film crafts a gritty, modern-day reimagining of the series that manages to lose nearly all the campy fun in the process. It’s such a shame that a film as progressive as Power Rangers gets bogged down in poor pacing, expositional dialogue, messy action sequences and hilariously obvious product placement for Krispy Kreme doughnuts.
“How is it progressive” I hear you say. Well, this is the first film to feature an autistic superhero and a female protagonist who appears to be questioning her sexuality and for that Power Rangers should be given huge applause.
There is also an impressive cast. Bryan Cranston playing wise former Ranger Zordon is one of the most bizarre casting choices in recent memory. He’s certainly very good, though why he would choose a project of this nature is beyond me. The new Rangers are all fine with RJ Cyler probably coming across best as the autistic Billy Cranston.
Unfortunately, Elizabeth Banks is the only person who seems to grasp the camp, cheesy nature of the original television series. Her completely over-the-top performance is one of the best parts of the film, but it feels at odds with the darker tone that’s been set.
Pacing is also not a strong point. At 124 minutes, you’d be forgiven for thinking there’s time to pop in an origins story, a nice training montage and a climactic battle. It’s there in some form, but our heroes don’t “suit up” until the final 20 minutes which then becomes a mess of brash CGI as the film-makers try to tie up all the loose ends.
Overall, Power Rangers isn’t the royal mess it could have been. It’s stylish, progressive and well-acted with a decent storyline that desperately tries to bring this 90s pop-culture phenomena very much into the 21st Century.
Unfortunately, Lionsgate haven’t realised that retro is all the rage and in updating Power Rangers for a modern audience, they’ve lost what made the series and its films so endearing in the first place. It’s definitely better than 2015’s Fantastic Four, but Guardians of the Galaxy it isn’t.
Anyone fancy a doughnut?
https://moviemetropolis.net/2017/04/08/anyone-for-doughnuts-power-rangers-review/
![40x40](/uploads/profile_image/f6b/9256b561-8c5d-4bbd-81b5-5cbd78c0df6b.jpg?m=1541676374)
Cassie Osbourne (6 KP) rated Alice (The Chronicles of Alice #1) in Books
Nov 9, 2018
'Alice' is a dark and twisted reimagining of Lewis Carrol's classic children's story 'Alice in Wonderland' in which Alice (after escaping from the asylum she has been imprisoned in for ten years) has to navigate to Old City with her friend Hatch to slay the Jabberwock. Now, I am a lover of all things dark and creepy in a book, and I have to say that Christina Henry's retelling did not disappoint! The tie-ins and references to the original story were very, very clever and I'm sure that I could have spotted more if I had read or been a fan of the classic.
The main protagonists, Alice and Hatcher, are so well developed (and I'm sure will only get more so in the sequel). Both have compelling backstories and challenges to overcome as the story unfolds and the information is leaked in small, tiny fragments as their memories resurface. I also really enjoyed the comments in italics which were not explicitly attributed to Alice's thoughts as it made her madness (whether real or perceived) to be even more present as part of her character. If you love a good villain as I do then, boy, is this book for you! Sinister antagonists and 'bosses' lurk around every corner to delight and terrify you. I have to say that Cheshire and the Catapiller were my favourite characters - I just loved how smug and manipulative they were. However, I do have to mention that after all the build-up that Henry gives the Walrus and the Rabbit, when we meet them it is, very sadly, a bit of an anti-climax and the Jabberwock (who was supposed to be the Big Bad in the novel), it seemed was defeated too quickly and simplistically. I didn't especially buy it and would have liked a full chapter of it as I thought that the Jabberwock was excellent when we did meet him, so I just wanted a bit more time between him and Alice.
The atmosphere and overall writing-style in the book were both strong. As mentioned previously, everything was dark and strange (and strangeness is something that you would expect in a retelling of 'Alice in Wonderland'). I think the chapters in the Butterfly were well described and felt very real. Those chapters and the chapters in Cheshire's office were my favourites.
Regarding enjoyment and intrigue, there's nothing much to add apart from how much I utterly loved it and was gripped by the adventures. Every single chapter ended with a very Dicken's style cliffhanger, making the book almost impossible to put down and break away from the world that Henry creates. I finished it in pretty much one day, only stopping two chapters before the end because it was 1 am, and I had to be awake for work at 7 am so needed to get some sleep. Every chapter left me with the same thought - "f*** me, this book is good", and that is not a feeling that I've had while reading a book for a very, very long time. For all the lovers of dark tales out there, this is the book for you.
Characters: 8/10
Atmosphere: 9/10
Writing Style: 10/10
Plot: 7/10
Intrigue: 10/10
Logic: 7/10
Enjoyment: 10/10
The main protagonists, Alice and Hatcher, are so well developed (and I'm sure will only get more so in the sequel). Both have compelling backstories and challenges to overcome as the story unfolds and the information is leaked in small, tiny fragments as their memories resurface. I also really enjoyed the comments in italics which were not explicitly attributed to Alice's thoughts as it made her madness (whether real or perceived) to be even more present as part of her character. If you love a good villain as I do then, boy, is this book for you! Sinister antagonists and 'bosses' lurk around every corner to delight and terrify you. I have to say that Cheshire and the Catapiller were my favourite characters - I just loved how smug and manipulative they were. However, I do have to mention that after all the build-up that Henry gives the Walrus and the Rabbit, when we meet them it is, very sadly, a bit of an anti-climax and the Jabberwock (who was supposed to be the Big Bad in the novel), it seemed was defeated too quickly and simplistically. I didn't especially buy it and would have liked a full chapter of it as I thought that the Jabberwock was excellent when we did meet him, so I just wanted a bit more time between him and Alice.
The atmosphere and overall writing-style in the book were both strong. As mentioned previously, everything was dark and strange (and strangeness is something that you would expect in a retelling of 'Alice in Wonderland'). I think the chapters in the Butterfly were well described and felt very real. Those chapters and the chapters in Cheshire's office were my favourites.
Regarding enjoyment and intrigue, there's nothing much to add apart from how much I utterly loved it and was gripped by the adventures. Every single chapter ended with a very Dicken's style cliffhanger, making the book almost impossible to put down and break away from the world that Henry creates. I finished it in pretty much one day, only stopping two chapters before the end because it was 1 am, and I had to be awake for work at 7 am so needed to get some sleep. Every chapter left me with the same thought - "f*** me, this book is good", and that is not a feeling that I've had while reading a book for a very, very long time. For all the lovers of dark tales out there, this is the book for you.
Characters: 8/10
Atmosphere: 9/10
Writing Style: 10/10
Plot: 7/10
Intrigue: 10/10
Logic: 7/10
Enjoyment: 10/10
![40x40](/uploads/profile_image/896/3851ea31-c6d9-45ab-92ff-a753be852896.jpg?m=1560165249)
Movie Metropolis (309 KP) rated Beauty and the Beast (2017) in Movies
Jun 10, 2019 (Updated Jun 10, 2019)
A tale as old as time
Whichever big wig down at Disney decided it would be a good idea to remake all of their animated classics using live-action is surely due a massive promotion. The studio’s reputation is soaring after the acquisition of Marvel and Lucasfilm and this new way of thinking is paying off at the box office.
Last year’s The Jungle Book earned just shy of $1billion worldwide, their Marvel Cinematic Universe has taken upwards of $5billion and don’t get me started on Star Wars. Continuing the studio’s trend of remaking their animated features is Beauty & the Beast, but does this modern day reimagining of a fairly modern classic conjure up memories of 1991?
Belle (Emma Watson), a bright, beautiful and independent young woman, is taken prisoner by a beast (Dan Stevens) in its castle. Despite her fears, she befriends the castle’s enchanted staff including Cogsworth (Ian McKellen) and Lumiere (Ewan McGregor) and tries her best to learn to look beyond the beast’s hideous exterior, allowing her to recognise the kind heart and soul of the true prince that hides on the inside.
There were gasps of shock when Harry Potter actress Emma Watson was cast as Belle, but thankfully after sitting through 129 minutes of her singing and dancing, there is no reason to be concerned. She slots into the role of a Disney princess with ease, though it’s still incredibly difficult to see her as anything but the talented witch from Hogwarts.
The rest of the cast is very good with the exception of Ewan McGregor’s dreadful French accent. It can be forgiven however because the sense of nostalgia that the castle’s staff bring to the table is wonderful. Ian McKellen, Emma Thompson, Stanley Tucci all lend their voices with Thompson taking over from Angela Lansbury beautifully. Her rendition of the iconic titular song brings goose bumps.
Elsewhere, Luke Evans is an excellent choice to play villainous Gaston. It’s hard to imagine anyone better to play the gluttonous womaniser and Josh Gad is sublime as his sidekick.
Dan Stevens’ transformation into Beast is one that’s a little bit harder to judge. There is no doubt he is up to the task of playing this iconic character, but the limits of current motion capture technology can sometimes render him a little playdoh like. There are fleeting moments when the illusion is shattered because of something as trivial as the way his fur moves.
Nevertheless, the rest of the special effects are absolutely top notch. The costumes and the set design all integrate perfectly with the naturally heavy use of CGI to create a film that harks back to its predecessor in every way.
Whilst not as dark as last year’s The Jungle Book, Beauty & the Beast is still a deeply disturbing film at times, made all the more so by its recreation in live-action. Young children may find it a troubling watch, a reason why the BBFC has awarded it a PG rating rather than the typical U that most other Disney features receive.
Overall, Beauty & the Beast is a faithful recreation of its 1991 predecessor and that comes with its own set of challenges. The animated version is widely regarded as one of Disney’s best films, so director Bill Condon (Dreamgirls, Twilight) had massive shoes to fill. For the most part, he’s succeeded in crafting a visually stunning and poignant movie that’s only drawbacks are its length and poor motion capture. Much better than Cinderella, but not quite as ground-breaking as The Jungle Book, it’s a lovely watch for all the family.
https://moviemetropolis.net/2017/03/17/a-tale-as-old-as-time-beauty-the-beast-review/
Last year’s The Jungle Book earned just shy of $1billion worldwide, their Marvel Cinematic Universe has taken upwards of $5billion and don’t get me started on Star Wars. Continuing the studio’s trend of remaking their animated features is Beauty & the Beast, but does this modern day reimagining of a fairly modern classic conjure up memories of 1991?
Belle (Emma Watson), a bright, beautiful and independent young woman, is taken prisoner by a beast (Dan Stevens) in its castle. Despite her fears, she befriends the castle’s enchanted staff including Cogsworth (Ian McKellen) and Lumiere (Ewan McGregor) and tries her best to learn to look beyond the beast’s hideous exterior, allowing her to recognise the kind heart and soul of the true prince that hides on the inside.
There were gasps of shock when Harry Potter actress Emma Watson was cast as Belle, but thankfully after sitting through 129 minutes of her singing and dancing, there is no reason to be concerned. She slots into the role of a Disney princess with ease, though it’s still incredibly difficult to see her as anything but the talented witch from Hogwarts.
The rest of the cast is very good with the exception of Ewan McGregor’s dreadful French accent. It can be forgiven however because the sense of nostalgia that the castle’s staff bring to the table is wonderful. Ian McKellen, Emma Thompson, Stanley Tucci all lend their voices with Thompson taking over from Angela Lansbury beautifully. Her rendition of the iconic titular song brings goose bumps.
Elsewhere, Luke Evans is an excellent choice to play villainous Gaston. It’s hard to imagine anyone better to play the gluttonous womaniser and Josh Gad is sublime as his sidekick.
Dan Stevens’ transformation into Beast is one that’s a little bit harder to judge. There is no doubt he is up to the task of playing this iconic character, but the limits of current motion capture technology can sometimes render him a little playdoh like. There are fleeting moments when the illusion is shattered because of something as trivial as the way his fur moves.
Nevertheless, the rest of the special effects are absolutely top notch. The costumes and the set design all integrate perfectly with the naturally heavy use of CGI to create a film that harks back to its predecessor in every way.
Whilst not as dark as last year’s The Jungle Book, Beauty & the Beast is still a deeply disturbing film at times, made all the more so by its recreation in live-action. Young children may find it a troubling watch, a reason why the BBFC has awarded it a PG rating rather than the typical U that most other Disney features receive.
Overall, Beauty & the Beast is a faithful recreation of its 1991 predecessor and that comes with its own set of challenges. The animated version is widely regarded as one of Disney’s best films, so director Bill Condon (Dreamgirls, Twilight) had massive shoes to fill. For the most part, he’s succeeded in crafting a visually stunning and poignant movie that’s only drawbacks are its length and poor motion capture. Much better than Cinderella, but not quite as ground-breaking as The Jungle Book, it’s a lovely watch for all the family.
https://moviemetropolis.net/2017/03/17/a-tale-as-old-as-time-beauty-the-beast-review/
![40x40](/uploads/profile_image/896/3851ea31-c6d9-45ab-92ff-a753be852896.jpg?m=1560165249)
Movie Metropolis (309 KP) rated Aladdin (2019) in Movies
Jun 10, 2019
Don't let us down Guy Ritchie
Along with Beauty & The Beast and The Lion King, Aladdin is one of Disney’s most-loved animated films. With Disney’s penchant for remaking their classic cartoons over the last few years, it was always going to be the case that Aladdin was going to be on the cards.
Director Bill Condon’s Beauty & The Beast was an enchanting ride that just fell short of living up to its predecessor and The Jungle Book director Jon Favreau has been tasked with bringing The Lion King back to life in live-action. We’ll find out how he gets on in July.
After Dumbo’s less than stellar performance with both critics and audiences in March, dark clouds were circling around the House of Mouse’s live-action arm. Hoping to inject a shot of hope to this ambitious release schedule was Guy Ritchie’s remake of Aladdin. Things didn’t look good from the marketing with poor CGI and seemingly wooden acting, so what does the finished film end up like?
Young Aladdin (Mena Massoud) embarks on a magical adventure after finding a lamp that releases a wisecracking genie (Will Smith). In his efforts to impress the wonderful Princess Jasmine (Naomi Scott), Aladdin embarks on a battle between good and evil against the wicked Jafar (Marwan Kenzari).
To look at, this live-action remake is absolutely packed full of colour and excitement, helped in part by Guy Ritchie’s frenetic filming style. Like Tim Burton before him, I was concerned about Ritchie’s appointment as director of this universally adored film, but unlike Burton, Ritchie gets it absolutely spot on. There are some absolutely stunning shot choices dotted throughout and the action is filmed with typical aplomb by a film-maker who has proven himself to be adept in this area.
The music, with original songs and updates of old classics is superb. Will Smith’s take on Friend Like Me is lip-smackingly good and will have you wanting to dance around the aisles, while A Whole New World really takes flight in this new, CGI-enhanced environment. Brand-new song, Speechless, written by Benj Pasek and Justin Paul and sang by Naomi Scott is Let It Go levels of awesome with Scott singing it exquisitely.
Will Smith’s take on Friend Like Me is lip-smackingly good
The special effects are on the whole very good and not as jarring as those in Dumbo. It’s unfortunate then that there are instances in which the green-screen is all too obvious and the CGI all too artificial. This is a shame, as the rest of the picture is extraordinarily well-filmed and feels, for want of a better word, incredibly opulent, dripping in gold hues. Again, Disney tests the limits of CGI and these limits are becoming more and more obvious as film-makers pursue more extravagant sequences.
Elsewhere, the cast is both a highlight and a hindrance. Mena Massoud plays the titular character with a cocky charm that makes this Aladdin very likeable indeed, while Naomi Scott is so much better than the trailers made her look. The film however belongs to Will Smith. He’s a brave man taking on a role that has become synonymous with Robin Williams but he brings depth, charisma and some of that old-fashioned Will Smith charm to the role – it’s the best we’ve seen him in years, even if he is doused in blue CGI for the majority of the film’s runtime.
Unfortunately, this modern reimagining hasn’t got everything right. Marwan Kenzari is severely miscast as Jafar. Bringing absolutely no menace to the role whatsoever, he proves to be a disappointing antagonist and the film’s only major black mark. The clunky CGI can be forgiven but this unfortunate characterisation can’t. Jafar is one of Disney’s best villains and for him to fall flat here is unacceptable.
Nevertheless, poor marketing aside, Aladdin is an absolute blast from start to finish. Well-paced, nicely acted (for the most part) and packed full of stunning music, this live-action remake has proven that Dumbo may have just been a disappointing sidestep in Disney’s ambitious live-action schedule.
That’s two out of the three. Don’t let us down Jon Favreau!
https://moviemetropolis.net/2019/05/22/aladdin-review-dont-let-us-down-guy-ritchie/
Director Bill Condon’s Beauty & The Beast was an enchanting ride that just fell short of living up to its predecessor and The Jungle Book director Jon Favreau has been tasked with bringing The Lion King back to life in live-action. We’ll find out how he gets on in July.
After Dumbo’s less than stellar performance with both critics and audiences in March, dark clouds were circling around the House of Mouse’s live-action arm. Hoping to inject a shot of hope to this ambitious release schedule was Guy Ritchie’s remake of Aladdin. Things didn’t look good from the marketing with poor CGI and seemingly wooden acting, so what does the finished film end up like?
Young Aladdin (Mena Massoud) embarks on a magical adventure after finding a lamp that releases a wisecracking genie (Will Smith). In his efforts to impress the wonderful Princess Jasmine (Naomi Scott), Aladdin embarks on a battle between good and evil against the wicked Jafar (Marwan Kenzari).
To look at, this live-action remake is absolutely packed full of colour and excitement, helped in part by Guy Ritchie’s frenetic filming style. Like Tim Burton before him, I was concerned about Ritchie’s appointment as director of this universally adored film, but unlike Burton, Ritchie gets it absolutely spot on. There are some absolutely stunning shot choices dotted throughout and the action is filmed with typical aplomb by a film-maker who has proven himself to be adept in this area.
The music, with original songs and updates of old classics is superb. Will Smith’s take on Friend Like Me is lip-smackingly good and will have you wanting to dance around the aisles, while A Whole New World really takes flight in this new, CGI-enhanced environment. Brand-new song, Speechless, written by Benj Pasek and Justin Paul and sang by Naomi Scott is Let It Go levels of awesome with Scott singing it exquisitely.
Will Smith’s take on Friend Like Me is lip-smackingly good
The special effects are on the whole very good and not as jarring as those in Dumbo. It’s unfortunate then that there are instances in which the green-screen is all too obvious and the CGI all too artificial. This is a shame, as the rest of the picture is extraordinarily well-filmed and feels, for want of a better word, incredibly opulent, dripping in gold hues. Again, Disney tests the limits of CGI and these limits are becoming more and more obvious as film-makers pursue more extravagant sequences.
Elsewhere, the cast is both a highlight and a hindrance. Mena Massoud plays the titular character with a cocky charm that makes this Aladdin very likeable indeed, while Naomi Scott is so much better than the trailers made her look. The film however belongs to Will Smith. He’s a brave man taking on a role that has become synonymous with Robin Williams but he brings depth, charisma and some of that old-fashioned Will Smith charm to the role – it’s the best we’ve seen him in years, even if he is doused in blue CGI for the majority of the film’s runtime.
Unfortunately, this modern reimagining hasn’t got everything right. Marwan Kenzari is severely miscast as Jafar. Bringing absolutely no menace to the role whatsoever, he proves to be a disappointing antagonist and the film’s only major black mark. The clunky CGI can be forgiven but this unfortunate characterisation can’t. Jafar is one of Disney’s best villains and for him to fall flat here is unacceptable.
Nevertheless, poor marketing aside, Aladdin is an absolute blast from start to finish. Well-paced, nicely acted (for the most part) and packed full of stunning music, this live-action remake has proven that Dumbo may have just been a disappointing sidestep in Disney’s ambitious live-action schedule.
That’s two out of the three. Don’t let us down Jon Favreau!
https://moviemetropolis.net/2019/05/22/aladdin-review-dont-let-us-down-guy-ritchie/
![40x40](/uploads/profile_image/b26/4fceea14-87e1-4455-b98c-cda626154b26.jpg?m=1549634223)
Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Prey in Video Games
Jun 19, 2019
Bethesda and Arkane Studios have combined again on another highly successful and deeply compelling game. After the first two Dishonored games the bar was set exceptionally high and when it was announced that they would be rebooting and reimagining PREY, many gamers were curious to see what would come next.
Playing as Morgan Yu, gamers find themselves aboard the massive Talos I space station during an outbreak of a shape changing enemy known as Typhoids.
The typhoid can mimic any object from a coffee mug to a chair which adds to a high degree of peril facing players as they attempt to survive. Along the way players will be free to explore and take on multiple side quests but resources including precious ammunition are in short supply therefore players will have to gather, recycle, and craft needed materials in order to survive.
The lavish and complex details of the station are impressive but what really makes the game stand out is the multiple ways that players can play the game and complete various objectives. Players are also free to ignore various side quests and select multiple paths to an ending which allows for an incredible amount of replay value.
The enemies are numerous and thanks to a limited amount of ammunition, running and gunning will not work as there are times to fight, run, hide, and you should gray matter in order to survive. At times it can be frustratingly difficult but successfully completing the game does give you a sense of accomplishment which made me think of the first two Dead Space games in terms of their difficulty.
Players will also have the opportunity to enhance their weapons and their abilities ranging from strengthening firearms to being able to mimic the morphing abilities of the Typhoid.
One of my favorites was the Kinetic blast which enabled me to send a powerful shock wave into enemies. This is highly effective but limited due to the amount of kinetic shots and power that a player has at any given time.
Over the numerous hours that I played the game I found myself being drawn further and further into the story line. When multiple mission options arose I often had to face moral choices such as helping fellow survivors or leaving them to their fate so that I may live to complete a mission which ultimately would lead toward completion of the game.
PREY is about choices as the game is crafted to allow players to operate in a morally ambiguous area. You are not required to be the matinee hero nor are you required to be the mustache twirling villain; rather you are free to take advantage of situations as they arise.
One such example saw me take several items of food that had been collected by a group of survivors. I rationalize that with a big battle coming most of them would not survive and that it was up to me to prevail so that I may continue on with the numerous objectives I had before me. This may essentially lead to you having to turn and perhaps kill a fellow survivor which indeed was referenced down the road. The numerous and varied enemies complement the incredibly detailed and massive station which allows for players to take advantage of the zero gravity situations and navigate the outside of the station rather than go through the densely populated core of the station. Of course this only works if various airlocks are indeed open for you to access from the exterior of the station, but this is the type of freedom that players have.
While the difficulty of the game can be a bit frustrating players are able to adjust the difficulty settings and with the multiple gameplay options available to them, patience and persistence will pay off in the end.
The game is a real triumph and is already one of the more impressive titles of 2017. I look forward to seeing what is next for the franchise as PREY is an impressive achievement that will provide countless hours of gaming to even the most hard-core gamer.
http://sknr.net/2017/05/10/prey-3/
Playing as Morgan Yu, gamers find themselves aboard the massive Talos I space station during an outbreak of a shape changing enemy known as Typhoids.
The typhoid can mimic any object from a coffee mug to a chair which adds to a high degree of peril facing players as they attempt to survive. Along the way players will be free to explore and take on multiple side quests but resources including precious ammunition are in short supply therefore players will have to gather, recycle, and craft needed materials in order to survive.
The lavish and complex details of the station are impressive but what really makes the game stand out is the multiple ways that players can play the game and complete various objectives. Players are also free to ignore various side quests and select multiple paths to an ending which allows for an incredible amount of replay value.
The enemies are numerous and thanks to a limited amount of ammunition, running and gunning will not work as there are times to fight, run, hide, and you should gray matter in order to survive. At times it can be frustratingly difficult but successfully completing the game does give you a sense of accomplishment which made me think of the first two Dead Space games in terms of their difficulty.
Players will also have the opportunity to enhance their weapons and their abilities ranging from strengthening firearms to being able to mimic the morphing abilities of the Typhoid.
One of my favorites was the Kinetic blast which enabled me to send a powerful shock wave into enemies. This is highly effective but limited due to the amount of kinetic shots and power that a player has at any given time.
Over the numerous hours that I played the game I found myself being drawn further and further into the story line. When multiple mission options arose I often had to face moral choices such as helping fellow survivors or leaving them to their fate so that I may live to complete a mission which ultimately would lead toward completion of the game.
PREY is about choices as the game is crafted to allow players to operate in a morally ambiguous area. You are not required to be the matinee hero nor are you required to be the mustache twirling villain; rather you are free to take advantage of situations as they arise.
One such example saw me take several items of food that had been collected by a group of survivors. I rationalize that with a big battle coming most of them would not survive and that it was up to me to prevail so that I may continue on with the numerous objectives I had before me. This may essentially lead to you having to turn and perhaps kill a fellow survivor which indeed was referenced down the road. The numerous and varied enemies complement the incredibly detailed and massive station which allows for players to take advantage of the zero gravity situations and navigate the outside of the station rather than go through the densely populated core of the station. Of course this only works if various airlocks are indeed open for you to access from the exterior of the station, but this is the type of freedom that players have.
While the difficulty of the game can be a bit frustrating players are able to adjust the difficulty settings and with the multiple gameplay options available to them, patience and persistence will pay off in the end.
The game is a real triumph and is already one of the more impressive titles of 2017. I look forward to seeing what is next for the franchise as PREY is an impressive achievement that will provide countless hours of gaming to even the most hard-core gamer.
http://sknr.net/2017/05/10/prey-3/
![40x40](/uploads/profile_image/b1b/5280e804-e1d2-4d2b-b39f-0cb267108b1b.jpg?m=1522359240)
Kyera (8 KP) rated A Court of Thorns and Roses in Books
Jan 31, 2018
After reading the Throne of Glass series, I didn't think that I could love SJM's next series as much. How could it compare? It doesn't, but not in a bad way. While it's also a book about the Fae, a Court of Thorns and Roses is set in an entirely different world with its own set of unique characters. It is also vaguely a retelling, or reimagining, of the Beauty and the Beast fairytale, which I loved. The human and Fae worlds are separated by an invisible wall and a Treaty that was crafted after a brutal war which took place 500 years earlier.
We are first introduced to Feyre, a girl who tries to take care of her family as best she can despite being the youngest. It is on one of her trip into the forest to feed her family when she stumbles across the path of a wolf whilst hunting a deer. After shooting and killing both animals, she skins the wolf and carries the deer home for food. Unfortunately for her, the wolf was actually a Fae male and her actions force her to make a choice. Either be killed or live forevermore in the Fae realm.
It is not much of a choice and Feyre chooses to go with Tamlin to his estate in Prythian, the land of the Fae. Tamlin, she later discovers is not only a High Fae, but the Lord of the Spring Court and much more powerful than she realized. He is joined by Lucien, another High Fae who is originally from the Autumn Court and not much else besides a few workers. The large estate seems empty and a little bit sad.
As one can expect from a Beauty and the Beast retelling, the girl must fall in love with the shapeshifting Fae beast to break a curse. the curse is not known to the reader or Feyre until the end of the book. She must fight to prove her love under the most harrowing of situations and trials.
A must read, especially if you wish to find out what happens. Highly recommended for teen/young adult readers who like fantasy, supernatural creatures and magic. The world building is amazing, the magic is awe inspiring and the lands are populated by a variety of characters from the heroes to the villains, the cowards, the friends and the just plain misunderstood.
Reread Feelings:
Slight spoiler warning for ACOTAR and ACOWAR.
A second read-through of a Court of Thornes and Roses let me to notice a lot more details that I had missed during my first introduction to the world. The inspiration that the novel drew from Beauty and the Beast was also more prevalent than I had realized. Her family life and desire to protect those she loves is directly pulled and inspired by the original novel. Tamlin’s beast form and temper are also reminiscent of the Beast in the story.
Knowing how the book ends and what happens in ACOMAF, you can more clearly see the actions and personality of Tamlin. He is very protective of Feyre and a little bit controlling, but without any direct threat to her life it is not as apparent. The events that occurred Under the Mountain pushed him over the edge and turned that protectiveness dark. It became corrupted and too strong to be overlooked. He also has an explosive temper and anger, but you see it less frequently as the book goes on. That doesn’t mean it goes away, so his personality in the second book is not as surprising as I thought it was my first time reading the series. It still like him in this series, but I don’t love him as much as I did during the first read through.
The incredible world of Prythian is just so packed with different faeries, Courts, and intense story that you can’t focus on everything the first time you read it. You discover more magic the second, or third, time you read through the book because you know the story and can now also focus on the read of the world building and character development. To me, that is fantastic writing when you can always discover something new hidden in a book you love.
I fell in love with the series even more on the second read-through, especially Rhysand. You truly appreciate just how much he did for Feyre, not just healing her arm when she was on death’s door but mentally and emotionally supporting her when she was ready to give up. He puts on a dark front, but his every action belies his true feelings. Rhys lies to Amarantha about the identity of Tamlin’s human love, even though it could mean his end and his people’s if she discovers the truth. On multiple occasions, he plays the bad guy to maintain a façade but secretly does good. I appreciated and recognized his acts a lot more the second time reading, and it made me fall in love with his character even more.
Even though I know what happens in the book, the emotions are still so prevalent. You ride the story’s highs and lows, feel yourself filling with light when there is goodness, and fear for the dark. I can’t even describe my feelings. I was walking around my room reading the final pages as Feyre is being hurt – and someone calls out her name. I just sort of collapsed to the ground, with my hand on my heart and my feelings bursting from my chest about that particular Fae male. You could almost hear the pain and horror in his voice as he cried out for her, and it destroyed me. The final moments of the book were so beautiful and made me a little teary.
We are first introduced to Feyre, a girl who tries to take care of her family as best she can despite being the youngest. It is on one of her trip into the forest to feed her family when she stumbles across the path of a wolf whilst hunting a deer. After shooting and killing both animals, she skins the wolf and carries the deer home for food. Unfortunately for her, the wolf was actually a Fae male and her actions force her to make a choice. Either be killed or live forevermore in the Fae realm.
It is not much of a choice and Feyre chooses to go with Tamlin to his estate in Prythian, the land of the Fae. Tamlin, she later discovers is not only a High Fae, but the Lord of the Spring Court and much more powerful than she realized. He is joined by Lucien, another High Fae who is originally from the Autumn Court and not much else besides a few workers. The large estate seems empty and a little bit sad.
As one can expect from a Beauty and the Beast retelling, the girl must fall in love with the shapeshifting Fae beast to break a curse. the curse is not known to the reader or Feyre until the end of the book. She must fight to prove her love under the most harrowing of situations and trials.
A must read, especially if you wish to find out what happens. Highly recommended for teen/young adult readers who like fantasy, supernatural creatures and magic. The world building is amazing, the magic is awe inspiring and the lands are populated by a variety of characters from the heroes to the villains, the cowards, the friends and the just plain misunderstood.
Reread Feelings:
Slight spoiler warning for ACOTAR and ACOWAR.
A second read-through of a Court of Thornes and Roses let me to notice a lot more details that I had missed during my first introduction to the world. The inspiration that the novel drew from Beauty and the Beast was also more prevalent than I had realized. Her family life and desire to protect those she loves is directly pulled and inspired by the original novel. Tamlin’s beast form and temper are also reminiscent of the Beast in the story.
Knowing how the book ends and what happens in ACOMAF, you can more clearly see the actions and personality of Tamlin. He is very protective of Feyre and a little bit controlling, but without any direct threat to her life it is not as apparent. The events that occurred Under the Mountain pushed him over the edge and turned that protectiveness dark. It became corrupted and too strong to be overlooked. He also has an explosive temper and anger, but you see it less frequently as the book goes on. That doesn’t mean it goes away, so his personality in the second book is not as surprising as I thought it was my first time reading the series. It still like him in this series, but I don’t love him as much as I did during the first read through.
The incredible world of Prythian is just so packed with different faeries, Courts, and intense story that you can’t focus on everything the first time you read it. You discover more magic the second, or third, time you read through the book because you know the story and can now also focus on the read of the world building and character development. To me, that is fantastic writing when you can always discover something new hidden in a book you love.
I fell in love with the series even more on the second read-through, especially Rhysand. You truly appreciate just how much he did for Feyre, not just healing her arm when she was on death’s door but mentally and emotionally supporting her when she was ready to give up. He puts on a dark front, but his every action belies his true feelings. Rhys lies to Amarantha about the identity of Tamlin’s human love, even though it could mean his end and his people’s if she discovers the truth. On multiple occasions, he plays the bad guy to maintain a façade but secretly does good. I appreciated and recognized his acts a lot more the second time reading, and it made me fall in love with his character even more.
Even though I know what happens in the book, the emotions are still so prevalent. You ride the story’s highs and lows, feel yourself filling with light when there is goodness, and fear for the dark. I can’t even describe my feelings. I was walking around my room reading the final pages as Feyre is being hurt – and someone calls out her name. I just sort of collapsed to the ground, with my hand on my heart and my feelings bursting from my chest about that particular Fae male. You could almost hear the pain and horror in his voice as he cried out for her, and it destroyed me. The final moments of the book were so beautiful and made me a little teary.
![40x40](/uploads/profile_image/b26/4fceea14-87e1-4455-b98c-cda626154b26.jpg?m=1549634223)
Gareth von Kallenbach (980 KP) rated the PlayStation 3 version of Star Trek in Video Games
Jun 19, 2019
Director JJ Abrams him breathes life into a stagnating Star Trek franchise with his daring reimagining of the franchise as currently gearing up to release the much anticipated “Star Trek: Into Darkness”, later this summer. With franchise awareness and popularity at a level not seen in over a decade, Digital Extremes has released Star Trek: The Video Game to the delight of Trek fans everywhere. Not only is the game the first one said JJ Abrams universe, but it is also the first game to allow players to play as either Kirk or Spock in both solo or co-op play. The game features Chris Pine and Zachary Quinto as Kirk and Spock and also features other voices from the film. During our preview for the game at the 2012 E3 convention in Los Angeles, it was revealed to me that the filmmakers were consulted during the development of the game as it was designed to be a bridge between the first and the second of the JJ Abrams films.
Answering a distress signal, the Enterprise crew finds himself set the center of a crisis with galactic repercussions. An evil reptilian race known as the Gorn have stolen the device of immense power and also have unleashed attacks on a Federation station as well as the new Vulcan colony. Not only is the attacking race deadly but they also are employing a technology that allows them to infect and control Federation citizens and officers which doubles the threat posed to the Federation. When the Gorn escape with an extremely powerful device and Vulcan scientists in tow, Kirk and Spock are tasked with saving the day.
The gameplay is similar to that of the Mass Effect series in that it is done from a third person perspective. Players have the ability to use a Tricorder to scan enemies and objects, pathways, and electronic devices such as doors and security systems which often have to be hacked or manipulated to allow gameplay to progress. Players are allowed to primary weapons into grenade types and have to recharge at various centers throughout the game or swap a spent weapon for weapons they find laying about. This is at a nice new wrinkle to the game is not only are Federation and Gorn weapons available players, but having things ranging from sniper rifles to arc guns makes a nice mix from the standard Phaser weapons. There are also various grenades it can be used by the players.
One of the more frustrating aspects of a game for me for the numerous puzzle sequences where systems had to be hacked or otherwise manipulated. While some could be done by ordering Spock or Kirk depending on which player you were controlling to handle it themselves, some had to be done in conjunction with another player. While this was a nice touch to the game, during the final parts they were too frequent and for me undercut the drama and the urgency of the story.
There were also numerous jumping puzzles where players had to hang from ledges and you carefully timed jumps from one obstacle to another. This became frustrating on the PC version as the control system often was very temperamental and allowed access only at certain points of the map. During one co-op session, both live-action players were unable to complete a puzzle, and it required one of us dropping out of the game so that they could rejoin once the remaining player completed the obstacle course.
I appreciate the deviation from standard run and gun and how the developers were attempting to incorporate a true sense of co-op play by requiring the other player to be little more than backup firepower. However, it does get a bit frustrating when somebody is unable to complete a jump and you are forced to repeat a segment over and over until it is done correctly thanks to the games checkpoint save system.
I really enjoyed the detail levels of the game especially being able to explore the Enterprise and other environments in great detail. One segment required us to use limited range portable transporters to tag and transport one another to various spots on a damage space station. This this was lots of fun and in my opinion really captured the essence of Star Trek as did the brash and bold gameplay style of Kirk compared to the methodical and efficient gameplay style of Spock.
While there were some frustrating moments the game was very enjoyable and with over 10 hours of gameplay did offer a very rewarding experience for Star Trek fans. I do think that gamers who are more casual fans of the series may not be as forgiving with some of the issues I noted in the game but as franchise games go this was a very enjoyable effort.
Graphically the facial animation and lip-synch of the characters was a bit off and dated but elements of the ship and locales were extremely detailed and very enjoyable to look at and interact with. There are some fantastic lines in the game especially some of the clips by Scotty and Dr. McCoy which really showed the effort the game designers talk to capture the essence of the game and its characters and to do their best to put players inside a true Star Trek adventure.
While it is not a perfect game and does have some flaws from the technical and gameplay side of things, it is one of the better Star Trek games ever released and does offer a very enjoyable experience for Star Trek fans as long as they are willing to temper their expectations going in.
http://sknr.net/2013/04/29/star-trek-the-video-game/
Answering a distress signal, the Enterprise crew finds himself set the center of a crisis with galactic repercussions. An evil reptilian race known as the Gorn have stolen the device of immense power and also have unleashed attacks on a Federation station as well as the new Vulcan colony. Not only is the attacking race deadly but they also are employing a technology that allows them to infect and control Federation citizens and officers which doubles the threat posed to the Federation. When the Gorn escape with an extremely powerful device and Vulcan scientists in tow, Kirk and Spock are tasked with saving the day.
The gameplay is similar to that of the Mass Effect series in that it is done from a third person perspective. Players have the ability to use a Tricorder to scan enemies and objects, pathways, and electronic devices such as doors and security systems which often have to be hacked or manipulated to allow gameplay to progress. Players are allowed to primary weapons into grenade types and have to recharge at various centers throughout the game or swap a spent weapon for weapons they find laying about. This is at a nice new wrinkle to the game is not only are Federation and Gorn weapons available players, but having things ranging from sniper rifles to arc guns makes a nice mix from the standard Phaser weapons. There are also various grenades it can be used by the players.
One of the more frustrating aspects of a game for me for the numerous puzzle sequences where systems had to be hacked or otherwise manipulated. While some could be done by ordering Spock or Kirk depending on which player you were controlling to handle it themselves, some had to be done in conjunction with another player. While this was a nice touch to the game, during the final parts they were too frequent and for me undercut the drama and the urgency of the story.
There were also numerous jumping puzzles where players had to hang from ledges and you carefully timed jumps from one obstacle to another. This became frustrating on the PC version as the control system often was very temperamental and allowed access only at certain points of the map. During one co-op session, both live-action players were unable to complete a puzzle, and it required one of us dropping out of the game so that they could rejoin once the remaining player completed the obstacle course.
I appreciate the deviation from standard run and gun and how the developers were attempting to incorporate a true sense of co-op play by requiring the other player to be little more than backup firepower. However, it does get a bit frustrating when somebody is unable to complete a jump and you are forced to repeat a segment over and over until it is done correctly thanks to the games checkpoint save system.
I really enjoyed the detail levels of the game especially being able to explore the Enterprise and other environments in great detail. One segment required us to use limited range portable transporters to tag and transport one another to various spots on a damage space station. This this was lots of fun and in my opinion really captured the essence of Star Trek as did the brash and bold gameplay style of Kirk compared to the methodical and efficient gameplay style of Spock.
While there were some frustrating moments the game was very enjoyable and with over 10 hours of gameplay did offer a very rewarding experience for Star Trek fans. I do think that gamers who are more casual fans of the series may not be as forgiving with some of the issues I noted in the game but as franchise games go this was a very enjoyable effort.
Graphically the facial animation and lip-synch of the characters was a bit off and dated but elements of the ship and locales were extremely detailed and very enjoyable to look at and interact with. There are some fantastic lines in the game especially some of the clips by Scotty and Dr. McCoy which really showed the effort the game designers talk to capture the essence of the game and its characters and to do their best to put players inside a true Star Trek adventure.
While it is not a perfect game and does have some flaws from the technical and gameplay side of things, it is one of the better Star Trek games ever released and does offer a very enjoyable experience for Star Trek fans as long as they are willing to temper their expectations going in.
http://sknr.net/2013/04/29/star-trek-the-video-game/