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Rings (2017)
Rings (2017)
2017 | Horror
5
3.8 (21 Ratings)
Movie Rating
Going in I have to admit I had the lowest expectations for this movie. And indeed it starts off seeming like a complete joke with a scene on a plane that is reminiscent of “Snakes on Plane” but with an evil spirit, flies, and black sludge instead of snakes. The theater filled with laughter for the first five minutes.

A plot about a film that kills people who watch it is in itself offputtingly hokey. Previously I was never a fan of “The Ring” or “The Ring 2,” and I did not find either of them memorable to say the least. But, this sequel starts off in such a comedic fashion that most people will no longer have expectations to be scared. But this may not be a bad thing at all.

After the first few scenes something happens, and the film begins to be more artsy rather than hokey. Trippy effects like rain flowing upward or weird black liquid that almost looks like melted latex flowing out each time the evil spirit is coming, make this a surreal piece of entertainment. This film is actually best described as a modern day dark fairy tale and not a horror film.

Parts of the plot are very dark as you learn the complete story of Samara. Themes of captivity, murder, infanticide, and child molestation subtly peak into the plot. But it does not delve too far into these aspects which could have been truly twisted, instead it veers off into a more modern theme.

A college professor, Gabriel (Johnny Galecki), who teaches an experimental biology course and studies the afterlife, discovers the deadly film when he buys an old VCR. After watching it himself he comes up with a creative way of keeping himself and others who watch it alive. Hint – it involves a selfish pattern of sacrifice, which is a bit darkly comedic but also a realistic and shadowy reflection of human nature.

“Rings” is no horror masterpiece, but it is entertaining, unique, and a tad bit creepy.
  
Monster Trucks (2016)
Monster Trucks (2016)
2016 | Animation
7
4.8 (6 Ratings)
Movie Rating
It’s safe to say that movies nowadays are either remakes of beloved classic movies, based off a book, or are a sequel. Original ideas and story lines are few and far between. When I first heard about this so-called movie Monster Trucks, I thought it was going to be about those hug trucks you see at Monster Jam shows driving over cars with their loud engines entertaining crowds. This film is far from anything of the sort. It’s based off the idea from a 4 year old about monster trucks actually having monsters in the trucks.
Set in a small oil drilling town in North Dakota, Tripp (Lucas Till), a troubled high school student, befriends an extraterrestrial squid-like creature that takes up residence in the hood of Tripp’s truck. After an accident occurs at a nearby drilling site displacing this creature, it doesn’t take long for the oil company to realize if they don’t locate this creature, they will have to cease drilling which affects their bottom line. With the help of his friend Meredith (Jane Levy), Tripp realizes he must take his new friend back to his home before the villainous oil company CEO ( Rob Lowe) catches them.
If you take the movie for what it is: trucks, monsters, friends, and good guy/bad guys-it’s an entertaining film with some great laugh out loud moments that also attempts to tug at the heartstrings from a pair of unlikely friends. Dig deeper and try to analyze every piece of the movie, you’ll only see the outlandish, unrealistic, and far fetch concept with underdeveloped character relationships. All in all, I enjoyed the film. The friendship between Tripp and the creature he named Creech was similar to that of Elliott and E.T. with less drama. It brought me back to my childhood. It taught my son the meaning of friendship, sacrifice, and loyalty.
  
    Dungeon Survival

    Dungeon Survival

    Games

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    [*] Game Features ·Randomly generated cave levels provide a different game experience every time! ...

Hellraiser (1987)
Hellraiser (1987)
1987 | Horror
All these years later, and Hellraiser is still a treat. I've always had respect for Clive Barker's directorial debut. It came out in a decade where the genre had become more schlocky and less serious with each passing year, and dared to go for the jugular with its straight shooting, no nonsense brand of horror.
It has an engaging plot, focusing primarily on a forbidden love between Julia, and her husband's brother Frank. When Frank is quite literally torn apart after messing with an ancient puzzle box, it quickly becomes apparent that he can return to the land of the living through blood sacrifice, resulting in Julia luring unsuspecting victims to their doom in order to be with Frank once again. It's a twisted love story, effectively making Hellraiser a romance-horror, centering around a toxic relationship. The cast performances are varied for sure, but of course Clare Higgins is a stand out. Her portrayal of Julia is sympathetic as she is quite clearly besotted with and somewhat scared of Frank, whilst also managing to be a confident and calculating villain.
Then there is the iconic Pinhead, one of several cenobites that are summoned when the puzzle box is completed, and a horror antagonist that stands shoulder to shoulder with the likes of Michael Myers and Freddy Krueger. His presence here is effective in the way that it's seldom. When he does appear, Doug Bradley delivers every line with terrifying conviction, with some hugely memorable dialogue.
The practical effects on display are fantastic as well. Frank's ressurection scene in particular is striking, and one of the finest examples of practical horror effects out there. The cenobites themselves boast some memorable designs, and looks suitably unsettling. It also has a haunting and beautiful music score, courtesy of Christopher Young, that really ties everything together nicely.

Hellraiser is an all timer. A film that deserves its place in the horror hall of fame without question.
  
The Demon’s surrendee (Demon’s Lexicon #3)
The Demon’s surrendee (Demon’s Lexicon #3)
Sarah Rees Brennan | 2011 | Paranormal, Science Fiction/Fantasy, Young Adult (YA)
6
8.0 (2 Ratings)
Book Rating
This is a review for the whole series
I read these books because a friend of mine suggested them and she enjoyed them very much. I really like Sarah Rees Brennan style, it is funny and engaging and I really couldn't put these books down. However the end of this trilogy makes me angry, there are so many problems with it that I don't know where to start. I apologise in advance for the mistakes in this review, I am not a native speaker so please be patient.

The Disney happy ending: I don't want to comment the fact that everyone gets paired off here, but what about the magicians? In this book the magicians are evil, they kill people, they are addicted to power, the lousy solution they found through Jamie it's not solid. What happens when Jamie dies? When Nick dies? It can last for 50-60 years, what then? This magicians are not vampires that can drink animal blood, they are addicts that need to kill people in order to have power, this solution is just temporary and I cannot see another way to make it happens afterwards, unless they start to sacrifice babies that is even worse. Moreover they unleash 2 demons on Earth (the most irresponsible and incoherent thing they can do after 3 books of saying how they are pure evil) and the only explanation we get is "winning a war comes with a price"

Diversity: the way diversity is treated in this book is ridiculous. She throws in some black or gay character, family problems, a past of abuses and then she uses them to makes the white rich kids shine. I will talk about Sin in a minute, but what about Seb? He could have been such a precious character instead you see him as bully, then as the magicians' pet, then he gets to date the boy he always loved in secret, after he bullied him for years, just because he's the only gay character still available

All that is wrong with Sin:
  The Character: Sin is a strong teenage girl who had a tough life but she has always worked hard to achieve her goal: become the leader of a place that she loves deeply, understands deeply and where she spent her entire life. And when a tourist threats to get the position instead, she is the first to recognise that this girl who has been at the Goblin Market 4 times is better than her in everything. Sin doesn't simply fail, she surrenders to the fact that Mae's is better than her and she just let her have the Market. Sin, that should be the main character of the third book, stays a secondary character with no development other than getting rid of a stupid superstition about limping guys and getting a boyfriend.
  Point of view: although I enjoyed Sin's POV far more than Mae's, I can't see the reason of this choice. The previous POV where of main characters who were actually living the situation and acting in the situation. In here Sin, instead of becoming a main character, spends more than half of the book overhearing conversations (with her supernatural hearing) and following Mae's plans. Again, it seems they wanted to show off about the diversity inside this book and instead it results in a joke. Alan's POV, or Jamie's, would have been so much better.

All that is wrong with Mae:
I am not a fan of Mae, I couldn't stand her form the beginning. I don't want to get started on this because I could talk about it for hours but to summarise my opinion, I think that author wanted to go for a character very much like Hermione but much more popular and cool. The problem is that Hermione, even though she is smart and talented, succeeds in everything she does because she works very hard to get there she sacrifice herself for a greater cause, and she has flow and doubts as every teenager. Mae succeeds in everything without any particular reason, she is just lucky and most of the time she doesn't deserve what she gets.

Last but not lest: COULD YOU EXPLAIN HOW ON EARTH A DEMON AND A HUMAN GIRL GET TOGETHER?????
  
13 Monsters
13 Monsters
2020 | Dice Game, Fantasy, Fighting, Memory, Party Game
Guys and gals, I have a confession. I am not good at memory games. I already surmised it is due to my increasing age, as my 3-year-old son tore through our plays of Farm Rescue, so I am not above resigning myself to the fact that it may be age. In any case, 13 Monsters starts out as a memory game then quickly transforms into a punish-thy-neighbor-into-oblivion monster battle game. Intrigued? We were too…

As I mentioned in the intro, and as you can see in the first photo below, 13 Monsters starts out as a memory tile-flipping game and then becomes a bash-em’-up for domination. The goal of 13 Monsters is to end the game holding the monsters with the highest total Hit Points (HP). Now how you get there is another matter entirely.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, purchase the game through the Kickstarter campaign running until December 20, 2019, or through any retailers stocking it after fulfillment. -T

To setup 13 Monsters, a randomized 9×9 grid of monster tiles are spread across the play surface with the longer title tile placed square in the middle (see what I did there?). Place the five d6 on the table to be used by any player. Determine the first player (whomever is the most beastly) and you are ready to play!

Turns are played in phases where you will initially be hunting the playing field trying to find matching monstersets to build a complete monster. Monstersets are horizontally matching tiles belonging to the same monster. So the top set is the head, the middle is the eyes, and the bottom is the body of the monster. This phase will continue in turns until multiple players have at least one monsterset. Things now start getting interesting.

Once you have at least one monsterset you can, before hunting from the field, offer to trade monstersets with other players. You may also use an ability named “Sacrifice,” which allows you to rearrange your monstersets to create a more powerful monster. Why would you want to rearrange? Monsters come in five elemental flavors – fire, water, earth, air, and ghost. Monsters with matching elemental monstersets are more powerful than those with mismatched elemental monstersets. This will come into play later when the monsters battle for supremacy.

Battles. Once you have a complete monster (head, eyes, body) you can, on your turn and before hunting, attack another monster. When attacking, both the attacker and defender will be throwing the five dice in hopes of ending with the highest total of pips of a matching set (like five 6s on the d6). The winner will then claim a monsterset from the involved monster (or separate monsterset) and add it to their collection. Monsters with more elementally-matching sets will be able to throw the dice more times versus a completed monster with mismatched elemental sets, so THAT is why using Sacrifice can make or break a battle.

There are other special abilities that are unlocked with different combinations of monsters: “Permafrost” allows the player to place a die on a tile that other players will not be able to flip on their hunting turn. However, once a battle is initiated all Permafrost dice are removed from the board to be used in the battle, so it is not a long-term tactic to be used. “Prophet” allows the player to flip over three tiles instead of the normal two tiles and can be very powerful when used correctly – you need to have a “Monster O.G.” which is a monster with all matching tiles belonging to the same completed monster. The final ability is “Supernova” and can only be used by a completed 13th Monster (the only Ghost-element monster, shown below). Supernova allows the player to sacrifice the 13th Monster in order to absorb (steal) a complete monster from any player and add it to their personal collection. The 13th Monster then leaves the game, but the controlling player will still receive the HP points for having collected and used it.

Play continues in this fashion until all tiles have been collected from the playing field. Once the final pair is taken, players are then allowed to declare one final battle against any opponent in hopes to bolster their final score. The player with the most HP shared among their completed monsters is the winner and ultimate Beast Master!

Components. Again, we were provided a prototype copy of the game, but from what I understand, the final production copy of the game will be very similar to this version if not exactly the same. What comprises the game is a ton of monster tiles and five dice. That doesn’t sound like a lot, and it’s not. But these are great quality tiles and normal quality dice (which I am hoping will become pink to match the main color found throughout the game). I love the overall art style. The art is what really pops out at you because the monsters are all uniquely weird and intriguing and kinda cute at the same time. I also very much appreciate that the team thought to include little bubbles next to the element icon on the tiles to indicate to which layer the tile belongs: head, eyes, body. Excellent touch. Overall the components are great, and the rulebook is killer. Outstanding work went into making this game visually stunning.

Is it a good game? It is certainly a very cool spin on Memory and adds modular monster building and player vs player battles where you can win each others’ components. I love it! Even though I am horrible at memory games, this gives me options once I do find a monsterset. I can trade and attack my way to building more and better monsters – but the dice have to be on my side, and I’m cool with that. If you are looking for something to add to your collection that is a brilliant hybrid of many different mechanics and looks absolutely incredible on the table, then please check out 13 Monsters. It rewards tactics, but also has that element of luck to help balance everything out. I’m a big fan!
  
The cookbook opens with an introduction about the author and why she decided to write this book, along with an explanation of the nickname "Healthy Girl." What I like most about this is that Potter explains that by changing her lifestyle to be more healthy, she lost 85 pounds, a fantastic feat! Every recipe includes the nutritional data gathered from http://www.nutritiondata.com/ based on one serving, and the back of the book includes a list of staple ingredients that Potter used in all of her recipes, as well as four weeks of planned dinners complete with grocery lists. While flipping through the recipes, divided under the headings of Breakfast, Entrees, Sides, and Desserts, I discovered that most of the ingredients that she uses are things that I already have and use in my own kitchen. Many of the recipes are familiar, but a few new ones gaves me ideas on how to tweak my own recipes, such as Chocolate Oatmeal, that melts dark chocolate in with cooked oatmeal; the Garlic Burger, that uses english muffins in place of hamburger buns; or the recipe Mozzarella Meatballs over Pasta that stuffs cheese inside of meatballs. This is not your typical gourmet cookbook with strange, unpronounceable ingredients and methods that require devices not found in your typical kitchen. The only device that Potter really recommends having is a bread machine, for recipes such as Chocolate S'mores Rolls and Almond Stuffed Bread. Many recipes included canned and frozen ingredients, as well as prepared mixes, like brown gravy mix and biscuit mix, to shorten preparation time. I also found it interesting that even though this is supposed to be a "healthy" cookbook, Potter still uses less healthy ingredients like butter, full-fat cheese, and bacon, just in smaller quantities. Many common dishes are made healthier by replacing certain ingredients with healthier versions, such as white flour with whole wheat flour, whole milk with skim milk, and vegetable oil with olive oil and canola oil. Overall, I would recommend this cookbook for those who want to eat healthy without having to sacrifice on taste, budget, or time.