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Fifty Shades of Grey (2015)
Fifty Shades of Grey (2015)
2015 | Romance
A tiresome affair
The Fifty Shades phenomenon is something very hard to calculate. Yes, we know its sold millions of copies worldwide, but its readership is likely to be much higher. I’m sure someone somewhere will know another person who didn’t go out and buy the book, but just borrowed it.

Creating a film from E.L. James’ novel was never going to be an easy task for numerous reasons. The harsh reality is that Brits have mixed views with regards to seeing sex on the big screen – nonetheless, Sam Taylor-Johnson, director of the critically acclaimed Nowhere Boy, was chosen to helm an adaptation. But is it a success?

Partially is the short answer. The film is nicely shot and well-acted, but in trying to craft a ‘classy’ movie, Taylor-Johnson has stripped it of what people read the novel for – escapism and of course sex.

For the uninitiated, Fifty Shades follows the story of young Ana Steele, a shy, timid virgin as she begins a rather, shall we say, unusual relationship with the wealthy, intimidating Christian Grey.

The lead roles are cast well with Dakota Johnson playing Ana as she appears in the novel – minus her irritating thought processes – and Jamie Dornan as Mr Grey. Other roles are scarce on the ground with glorified cameos for Rita Ora and Marcia Gay Harden.

It’s been well publicised that with only 20 minutes of sex in a 2 hour film, pleasing hardcore fans of the books was going to be a difficult task. The sex that is there is reasonably tastefully edited and nicely choreographed, though this also creates Fifty Shades’ biggest problem.

There simply is no story to speak of, with each raunchy scene being scattered alongside numerous plot fillers like helicopter rides which act as a catalyst to the next sequence of passion and when the majority of them are removed, watching is a tiresome affair.

Moreover, whilst the leads perform well on their own, the chemistry between them is sorely lacking. At no point in the film is there a whisper of sexual tension – with Dornan’s Grey coming across overly creepy and Johnson’s Ana reeking of desperation.

Despite its 18 certification here in the UK, Fifty Shades never feels like it is fully deserving of it. With a highly controversial and no doubt too lenient 12 rating being awarded to it in France, it almost feels like producers here tried as hard as they could to slip it into the 18 category – therefore maximising controversy before its release.

Unfortunately, digging beneath the surface reveals a good film trying desperately to break out of its shackles. Exploring the characters more than in James’ admittedly lacklustre novel ultimately does more harm than good.

Overall, Sam Taylor-Johnson should be commended for trying to bring a controversial novel to the big screen and the soundtrack is very good indeed. However, the lack of chemistry between the two leads and a lack of sex and story mean you’re more likely to be checking your watch than checking your heart rate.

https://moviemetropolis.net/2015/02/14/a-tiresome-affair-fifty-shades-of-grey-review/
  
Fifty Shades of Grey (2015)
Fifty Shades of Grey (2015)
2015 | Romance
remember thinking, after reading the first couple of chapters of Fifty Shades of Grey two years ago, “Is this guy a vampire?” E.L. James’ description of Christian Grey brought to mind Edward of the Twilight series and the heroine, Anastasia Steele’s clumsy entrance into Grey’s office reminded me of Bella. I was so certain I would find out Grey was a vampire in the following chapters.

So it wasn’t too much of a surprise for me when I learned the book started out as Twilight fan fiction. The hero and heroine were clearly patterned after Bella and Edward. So whenever someone asked me what the book was about, I would tell them, “It’s an awfully written Twilight with a lot of sex and some bondage and spanking. “ That being said, I’m hardly a book snob. I’ll read just about anything, and while I may complain the whole time, I’ll finish the series if one exists. But even casual readers should be able to recognize badly written fiction when it smacks them in the face like Fifty Shades of Grey.

When I heard they were making a movie, I figured it would be a Rated R or NC-17 version Twilight. I played the game along with other millions of women on who should be the leads. I picked Anna Kendrick and Ian Somerhalder. I wasn’t too disappointed with the actual picks (I think that required actually caring), but the trailers did not endear Dakota Johnson to me at all. On the way to the screener, I joked with my husband, Gareth, that I expected to see Dakota Johnson and Jamie Dornan doing a lot of gasping or scowling with mouth agape since that seemed to be their go-to reactions in the book. (James is fond of writing about jaw-drops and sharp intakes of breath in her books).

I had to make him promise to refrain from making Mystery Science Theater 3000 commentary during the movie, but within the first 5 minutes he recognized some landmarks and leaned over to ask “Wait. She went to WSU?” When I nodded, Gareth, a proud UW Husky, leaned back, shook his head and muttered, “Already disappointed.” We both actually enjoyed seeing the Seattle backdrop, all shiny and urbane, at least in Grey’s world. I thought Gareth was talking about the ridiculousness of Christian Grey’s wealth when he whispered, “This movie is so full of it.” I raised my eyebrows at him and he said, “You know you can’t find parking that easily in Seattle.”

Being familiar with the books, I knew what to expect and for the most part, director Sam Taylor-Johnson, greatly improved on weak source material. Dakota Johnson was a pleasant surprise, making Anastasia smart, witty and much more relatable than the book Ana. Jamie Dornan was very easy to look at. Listening to? Not so much. It’s been reported that E. L. James’ insisted the dialogue from her books remain unchanged. One wonders if she also insisted Dornan deliver his parts as if he were reading her book. Reluctantly and under great duress.

Fans of the books will notice a few changes, and of course it won’t be as graphic as the book, but there are at least 25 minutes of steamy scenes. All in all, this may be one of those rare times the movie is better than the book. Like the books, now that I’m invested, I will watch the next two in the trilogy. Mainly thanks to Dakota Johnson. If nothing else, I have to give Fifty Shades of Grey credit for inspiring passion – in debates about abusive relationships, true BDSM and the age-old bad boy vs. good men attraction. I don’t think I’ve engaged in this many debates with friends and coworkers about a non-sci-fi movie before. It could very well inspire all kinds of other passion for those who give in and escort their significant other to this movie this weekend. But hopefully, unlike the leads in the movie, those inspired will reach a satisfying finish rather than a stylized fade-out to the morning after.
  
Mass Effect: Andromeda
Mass Effect: Andromeda
2017 | Role-Playing
Incredible Scenery (2 more)
Excellent Gameplay
Good Story Concept
Horrible Dialogue Interactions (4 more)
Rushed Production Led to Disastrous Bugs
The Faces
Online Mode
Romance Options Feel Hollow
The Tragedy of Mass Effect
The game I love to hate.

ME:A is worth at least a single playthrough, at least to understand where the complainsts were coming from. This game enrages us so much for a variety of reasons:

1. It Isn't Really Mass Effect

For a the bells and whistles of the Mass Effect title, Andromeda feels more like an Alternative Universe Fanfiction. There are hints of the original hidden in the world– messages from Liara T'Soni, a mention of Shephard, and the logs with the Reapers– but the story is so jarringly different at times that they could have replaced any of the alien species with new ones and been none the wiser. Ryder's relationship with SAM is at complete odds with the entirery of the Mass Effect story. This was probably BioWare's narrative goal, but it was so poorly executed that it just read as lazinezs.

2. The Dialogue

I'm not entirely sure who was in charge of the game's dialogue, but I am certain they helped ghostwrite 50 Shades of Grey.

"He's dead. Ha. Probably because I shot him in the face."

"You, and your god damned father. Sorry. My face is tired."

It's just... Horrible. Like a really crummy porno imitation of a good film. The voice actors have awkward pauses and scenes where they just look at you for a few moments.


3. The Ruined Potential

The worst thing about this game is the fact that underneath all the mistakes, the palimpsest of poorly written dialogue, and the rushed money-grubbing of a rabid EA, Mass Effect Andromeda was actually... Fun? The story was genuinely interesting. The characters had good stories. The worlds were beautiful and creative.

The Angara were interesting and creative. The revelation towards the end? I wouldn't say I was completely surprised, but it did leave me wanting to know about the galaxy beyond the Heleus Cluster.

It's just a shame they ruined their own creation before it was even completed.

Andromeda was flawed and greedy, but at the same time, it was a testament to game design and world development.
  
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Sarah (7798 KP) created a post

Jan 18, 2021 (Updated Jan 18, 2021)  
(Posting this separately as it covers as a review for 3 films @The Lord of the Rings: The Fellowship of the Ring (2001) , @The Lord of the Rings: The Two Towers (2002) and @The Lord of the Rings: The Return of the King (2003) )
Film(s) #11 on the 100 Movies Bucket List: The Lord of the Rings Trilogy

Film 11 is actually the three films that make up the Lord of the Rings trilogy: Fellowship of the Ring, The Two Towers and Return of the King. Whilst I can entirely understand featuring the trilogy as a whole, especially as they were filmed back to back and follow the same continuing storyline, however as a watcher this is a tad frustrating. The extended editions of these films, which I own of course, come in at a hefty runtime of just under 12 hours and this means a marathon of a film screening. But gripes about the runtime aside, this trilogy is still every bit the epic I remember it being when they were first released nearly 20 years ago.

The Lord of the Rings trilogy is based by JRR Tolkien’s book of the same name that follows Frodo (Elijah Wood), a hobbit who must journey to the darkest lands of Mordor to destroy a powerful ring before it falls into the hands of the evil lord Sauron. Throughout Frodo’s journey across Middle Earth, he is accompanied by a 9 strong fellowship: hobbits Sam (Sean Astin), Merry (Dominic Monaghan) and Pippin (Billy Boyd); men Aragorn (Viggo Mortensen) and Boromir (Sean Bean); elf Legolas (Orlando Bloom), wizard Gandalf the Grey (Ian McKellen) and dwarf Gimli (John Rhys-Davies). All of whom must also face their own battles in the war to defeat Sauron.

At the time these films were released between 2001 and 2003, we’d never seen filmmaking taken to such extremes and I’d argue that aside from the later Hobbit film trilogy (the less said about those the better), we still haven’t seen anything like it in the decades since. To film these back to back over 15 months with a immense cast, sets and filming locations across New Zealand is no mean feat and watching these back you can really appreciate the sheer amount of work that has gone into these films. The cinematography is stunning and really highlights the beautiful scenery of New Zealand, and the CGI for it’s time was beyond impressive. The motion capture technology used for Andy Serkis’ portrayal of Gollum was incredible and like nothing we’d seen before. All of this paired with Howard Shore’s hugely memorable and iconic score makes for a superb bit of filmmaking.

What makes director Peter Jackson’s take on Lord of the Rings so engaging is the story and the fact that there’s nothing in the main plot that is unnecessary. Jackson had removed all of the erroneous side plots from the book (think Tom Bombadil) yet kept the main thread of the story intact, which effortlessly weaves serious fantasy and war with some rather light hearted and funny moments. While I would normally be an advocate of books over their film counterparts, I happily make an exception for the Lord of the Rings. The films are definitely better than the book. They’re also helped by a stellar cast, from seasoned veterans like Ian McKellen and Christopher Lee (Saruman), to relative newcomers at the time like Viggo Mortensen, who has by far a standout performance, who all do their part to make this trilogy come alive.

This isn’t to say that the trilogy is flawless. Whilst the films look good for their age, some of the special effects haven’t aged quite as well as you’d expect and there are some that are looking decidedly ragged around the edges – Treebeard in Fangorn forest is but one example. The casting of Orlando Bloom was also a questionable one. His acting skills are limited at best and while he is meant to be playing a rather emotionless elf, his performance is very poor compared the rest of the elvish actors. He probably isn’t helped by the fact that Legolas has been given some rather ridiculous and farfetched acrobatics that just look quite silly. And then there’s Éowyn, who is possibly one of the most irritating characters of all, her doe eyed fawning over Aragorn completely overruling the tough, feisty woman she’s trying to be. Finally I’d also question about whether the extended editions are truly necessary, which I appreciate does make me a bit of a hypocrite seen as I own them. They might include scenes we’d never seen in the theatrical releases, but I’d argue that none of these ads particularly much to the overall story.

However despite these flaws, the Lord of the Rings trilogy is undeniably an epic masterclass in filmmaking from Peter Jackson and these are 3 films that you won’t forget in a hurry. It can only be 10/10.
     
The Last of Us
The Last of Us
2013 | Action/Adventure
I have been slowly but surely going through my backlog of games, so I chose The Last Of Us Remastered to play next because I have been curious about it and many of my friends have been telling me I needed to play this game. To them I say you were right. I did need to play this game because it wasn't just fun to play; it was phenomenal story telling. When a game's story has me getting choked up about something within the first few minutes, I know it's going to be a heck of a ride and be great.

I couldn't help, but like Joel. This is a character that has been through something that is so devastating to him and yet somehow he's kept going on and had to do things that are not necessarily good, but that he felt had to be done in order to keep surviving especially since the world as everyone knows it has ended and a post-apocalyptic world is the new normal.
Is Joel a good person? No, not really. He's not really a terrible person either. His partner Tess was interesting also and she's another character that's not really good or evil. The Last Of Us really showcases that this world isn't really that black and white; there are varying shades of grey and not everyone is completely good or bad and that many of the people are just trying to survive any way they can.

It wasn't long before the story progressed to meeting Ellie. I loved Ellie. She was this mouthy 14 year old kid, but you come to realize that a lot of why she's like that is because she's scared of losing those she cares about and having to parent herself. In spite of that, Ellie always managed to dig down deep and find the courage to do what needed to be done and I admired and respected that level of strength in her. The interaction between Ellie and Joel at first was rather terse, but I understood that was normal especially for Joel because he just wanted to finish the mission and not get attached.

I really got into it because the game was that good for me. The combat controls are great; not clunky at all. Sometimes I would get nailed by an infected and have to start over from that point (I really HATE the Clickers and Bloaters, they're terrifying), but I didn't really mind because I was enjoying the story and wanted to know what happened next. There are human factions as well such as military, the Fireflies, and Hunters. This is definitely a game for adults because of how dark the story can be at certain points and because of the harsh violence.


Infected are scary!


The environments in the game are beautifully done. I found myself stopping and just looking at everything often. From riding a horse in the woods to an abandoned college campus with a herd of giraffes, all of it looks great and really stands out. The music in the game is perfectly done as well with some hauntingly beautiful melodies that add to the emotions of moments in the story.


Horse riding in the woods

Even an abandoned campus can be pretty
There were points in the story where I got pretty emotional because I came to care about the characters. I had to remind myself it was just a game, but it was difficult especially when it came to the characters of Henry and Sam. I actually had to walk away for a few minutes because I was so saddened by what happened to them especially with Sam because he and Ellie were close to the same age and they had bonded and became friends.

The big thing that stood out for me is the relationship between Joel and Ellie. I loved how it slowly progressed from Joel being reluctant about getting to know Ellie to during some slower moments like navigating an area to look for supplies there would be a bit of talking between them back and forth about different things such as what a type of video game was like or that an ice cream truck was a real thing. I also found myself chuckling at some of the awful puns that Ellie would read from her book of puns.

As I got further in the game I recognized that Joel is a very angry and desperate man, but when it came to Ellie he could have these moments of kindness and really seemed to look out for her. The story isn't in your face about it and it becomes this gradual evolution of Joel treating her like a daughter and her coming to trust him while they both support each other in a situation that is pretty dangerous and exhausting on many levels. It's poignant and the emotions from both characters is so incredible that it draws you into the story fully which shows how fantastic the voice acting was in this.


Joel and Ellie watching some giraffes.

When I got to the ending of the game, it made me think about a lot. It made me ask questions like could I do what Joel had done? Was the leader of the Fireflies right about sacrificing a few for the many? It brought up a lot of ideas about the choices that people have to make in this world and not all of them are easy; much of it involves hard choices. I liked the ending, but it definitely wasn't a sunshine happy ending because that's not the kind of game The Last of Us is.

I played the Left Behind DLC also and I thought it was interesting to get a chance to see what Ellie was like before she met Joel. It also shows you some moments that are pivotal in the main story line that focus on Ellie which are also great. I liked the interaction between her and Riley because it brings some lightheartedness to the game with them just being kids and having fun, forgetting about the dark things going on in their world for a moment. It also shows some great emotional moments between Ellie and Riley that don't feel forced and seem to happen quite naturally. Of course the cheerful stuff only lasts for so long and then it's back to some very sad things happening. The final conversation between Ellie and Riley just before Left Behind ends had me choking back some tears because it was this heartfelt moment between two characters that truly cared for and loved each other.


Ellie and Riley having fun in a photo booth.

This is exactly why I loved The Last Of Us. It is hands down one of the best games I've ever played because of how intelligent the writing for this was creating a game that is perfectly story driven with some very memorable characters; characters that you find yourself caring about a great deal. The exploration of the various relationships are wonderfully executed making for a fantastic gaming and story experience. The game play is excellent and it shows that a lot of thought was put into getting things just right. The Last Of Us is a game title that I am thrilled to have in my gaming collection and it's absolutely worth playing.
  
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Daniel Boyd (1066 KP) rated The Last of Us Part II in Video Games

Jun 30, 2020 (Updated Jul 1, 2020)  
The Last of Us Part II
The Last of Us Part II
2020 | Action/Adventure
Gameplay (2 more)
Graphics
Sound
Story (0 more)
I'm Not Mad, I'm Just Disappointed
Contains spoilers, click to show
It's been a while since I've written anything, but I couldn't let this one go by without saying anything about it.

The Last Of Us Part 2 is the biggest disappointment of 2020.

I finished the game a few days ago and have been letting it process in my mind in the hopes that it will somehow make more sense to me. So far that hasn't been the case.

Let me provide you with some context, I wanted to like this game more than anyone. The first Last Of Us is one of my favourite games of all time and because of the spectacular writing and performances in that first game, I was really excited to see what would happen to these characters. This was definitely one of my most anticipated releases in recent years and I'm genuinely in awe at how much of a let down it was, especially after the 10/10 reviews I had been reading leading up to the game's release.

Spoilers will follow from this point on as it's pretty difficult to discuss my reasoning for being let down by the game without getting in depth, so please tread carefully if you have yet to play through the game.

First off, I don't normally like to bring up my personal politics when discussing fictional media, but I do feel that it's necessary to mention that I am pro LGBTQ+ and none of my issues with this game stem from any sort of political bias that I may have.

The game opens slowly, juxtaposing the intense opening of the first game. However these slow opening few hours really allow you to drink in the breathtaking visuals and fantastic sound design. These elements really help to sell the cinematic nature of the game, along with consistently stellar performances.

Then we are shown the main conflict that will propel the story for the sequel. Joel is unceremoniosly murdered by Abby, a new character that we know nothing about at this point.

Now I don't have a problem with main characters being killed off in a story, in fact as a Tarantino fan, I relish it when it's done properly. The problem with Joel's death is the way that it was executed. First off, Joel and Tommy would never in a million years have blindly trusted this random faction that they've just bumped into enough to give them their names so quickly. They've both survived 25 years in the apocalypse and yet the writers still expect you to believe that they would be this naïve and stupid. Then, there's the fact that this is how they choose to introduce this new group that you are later expected to sympathize with and this character that they will later force you to play as for half the game. Why would anyone who is a fan of this world and these characters want to play and learn about this random ruthless killer?

Now, what you might be asking is "aren't Joel and Ellie ruthless killers at this point?" And you would be right, they are. However the point is that we were already invested in these characters before we seen them ruthlessly murdering infected and humans alike and therefore are able to put it down to them having to do what they had to in order to survive. With Abby you are introduced to her killing a beloved character from the first game for the sake of pure shock value.

The first game came out during an oversaturation period of zombie stories across media and yet because of it's stellar writing, it managed to stand out from the crowd and actually become one of the most unique games of the last generation in terms of the story it told. The story in this game feels so generic by comparison. I remember watching interviews with Neil Druckman in the lead up to the game's release where he would talk about how the main hurdle of writing this game was justifying it's existence after the first one ended so well. Really? You had seven years and another generic revenge plot was the best thing that you could come up with?

Another highlight from the first game was the fleshed out side characters that all felt deep and like they really existed in the world. Characters like Tess, Bill and Marlene all naturally fitted into the plot and felt necessary to the overall story being told. The same cannot be said for the side characters in this game. I have already mentioned how it is made impossible to sympathize with Abby and her crew after seeing what they did to Joel. There are two other new characters introduced called Yara and Lev. They are siblings, which put me in mind of Henry and Sam from the first game, but where Henry and Sam felt layered and genuine, Yara and Lev feel shallow and shoehorned in to give Abby's plotline some narrative weight.

Then there is the strange pacing of the story. I feel like I must reiterate, they introduce a character that murders the beloved protagonist from the first game and later expect you to sympathize with her. Then there is the fact that you play as Ellie for the next 8 hours or so before they present you with a shocking cliffhanger, only to then force you to play as Abby for the next 10 hours. Not only are they making you play as the character that murdered Joel and Jessie in cold blood, but every extra hour that they unsuccessfully attempt to make you feel sorry for Abby is another hour before you can get back to see how the cliffhanger, (that was introduced 10 hours ago,) is resolved. And then, they bafflingly make you fight Ellie while playing as Abby. Why would the game expect me to want to hurt this character that I care about as this brand new random stranger?

You are then eventually given control back as Ellie and the game lulls you into a false sense of thinking that you are finally done playing as Abby. Then Ellie makes the totally nonsensical decision to abandon a nice, cushty, quiet farm life that she's carved out for herself, to go after Abby yet again.

After that, you guessed it! You are forced to play as Abby yet again. Thankfully it's only briefly as we then at long last get to properly play as Ellie again. Not sure if you remember her at this point, she's the one that's in all of the trailers and posters and on the cover of the damn game?

Then we get what is probably the most anticlimactic ending in the history of gaming. Ellie lets Abby go. After Abby killed Joel and Jessie and crippled Tommy and after Ellie murdered all of Abby's friends and after Ellie abandoned her girlfriend and step-son and had her fingers bitten off, she's just like, "nah fam, I'm good."

I'm sorry, what?

You are going to break your promise to Tommy and let the person that murdered your father figure get away? Why?

If getting your revenge wasn't worth it, you should have really realized that back on the farm when you were surrounded by people you love and a chance at a family life. If you chose to leave that behind you must be committed enough to see it through, otherwise it is all for nothing. There is subverting audience expectations and then there is having your characters make nonsensical decisions and I feel like TLOU2 was full of the latter.

On a positive note, the gameplay is extremely fun and satisfying. Every blow lands with more force and every bullet seems to strike even harder than in the first game. It does get a bit repetitive after a while and the actual function of taking out a group of enemies hasn't evolved a great deal since the first game, but I still really enjoyed it. The upgrading and crafting systems have also been fleshed out. This, along with the immaculate graphical presentation, tight, fluid animations, brilliant audio and expectedly phenomenal performances make for something with so much potential, with only the writing and direction letting it down. Unfortunately, writing and directing are both pretty essential in a story driven game.

Before I summarise, I'd like to highlight that I am not against stories that explore the moral grey area and don't have clear heroes and villains. For example, Metal Gear Solid is my favourite franchise in gaming and the whole point of that series is to show that there is no black and white, but we all do things for our own reasons. A good story should be able to make you see the things from the "villain's" point of view without being like, "look see what you did to them? That is why they are the way they are! Look see, she is a good person because she plays fetch with dogs!" In TLOU2 it all just feels so forced and unnatural. A good storyteller should show a character's motivations and then show their actions and leave it up to audience to decide if it's justified, instead of strictly saying, "this character is 100% justified in the heinous act that you just seen her commit, now you must be on her side!"

I think that's all that I've got to say and I guess at the very least, this game has got people talking. You cannot accuse it of playing it safe, but there are a ton of different ways that the plot could have went that probably would have been a lot more satisfying for fans of the series like myself. 6/10