
The Handoff (Big Play, #3)
Book
It’s nearly spring break. Mack is leaving for New Zealand to win back his girl and he asks Finn to...
Contemporary Young_Adult Romance Sports

Knaves Over Queens
George R.R. Martin, Emma Newman, Paul Cornell, Charles Stross, Marko Kloos, Mark Lawrence, Peter Newman, Melinda M. Snodgrass, Peadar Ó Guilín, Kevin Andrew Murphy and Caroline Spector
Book
The return of the famous shared-world superhero books created and edited by George R. R. Martin,...

We Were the Lucky Ones
Book
Inspired by the incredible true story of one Jewish family separated at the start of World War II,...
Jewish Fiction historical WWII WW2 World War II

Thorn of Secrets (My Darkest Secret #2)
Book
In love with the same face that haunts me…. The falling leaves of autumn are like the deceit in...
Young Adult Romance Urban

Mark @ Carstairs Considers (2332 KP) rated 22 Seconds in Books
Jun 25, 2022 (Updated Jun 25, 2022)
I realize I can’t blame the authors that this book felt ripped from recent headlines with guns once again being at the forefront, but that timing was off-putting to me from the start. Unfortunately, it went downhill from there. The rest of the women were given very little to do, one of them just getting a glorified cameo. The characters are two dimensional at best, which is nothing new. The star of the book is supposed to be the story, but it’s just a mess. There are too many angles, and the conclusion does a poor job of tying things together. Worse yet, a character in danger early on is suddenly fine with no explanation of what happened. Another plot point is dropped in a similar manner. Then there’s the geography errors that 5 minutes research would have fixed for them. We’ll see how I am feeling next spring, but I’m thinking this may be my last visit with the ladies.

The Abdication
Book
The town of Unity sits perched on the edge of a yawning ravine where, long ago, a charisma of angels...
Supernatural Thriller

Merissa (12788 KP) rated Black Ice Heart (Unveiled Magic #1) in Books
Oct 22, 2021 (Updated Jul 12, 2023)
This is a dark story in places, with moments of torture and heartbreak, so please be aware of the trigger warning! There are also moments of love, friendship, and hope, that will keep you turning the pages.
There are a host of amazing characters in here, plus characters I've yet to meet properly, or fully understand. I'm hoping this will happen in future books as, being 100% honest here, some of them haven't made such a good impression.
Told from multiple perspectives, some characters only share their voice for one chapter. Others have multiple. So take your time reading and find out just who is speaking when - it will make it all so much easier.
The story feels almost complete until you reach the epilogue, and then it takes a whole new turn and you're left not knowing what will happen next.
Black Ice Heart kept my attention from beginning to end and I have no hesitation in recommending it.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Oct 22, 2021

Mark @ Carstairs Considers (2332 KP) rated Easter Basket Murder in Books
Jan 25, 2024 (Updated Jan 25, 2024)
All three stories have fun with the theme, and present it in some clever ways. As is often the case, I found the first story the weakest, but the mysteries in the other two stories are strong. Still, I was engaged no matter which story I was reading. All three have some great Easter elements that made me feel like it was spring. And I love the community aspects we get. I’m only a regular reader of Barbara Ross’s series, and I was interested in the updates we got on the characters there. If you are looking for some new dishes to serve this year, you’ll be interested in the recipes we get with the second and third story. Each story is roughly 100 pages, so you can read them in a sitting or two. Overall, this is a fun anthology you’ll be happy hopped on to your to be read pile.

Purple Phoenix Games (2266 KP) rated Cartographers: A Roll Player Tale in Tabletop Games
Sep 13, 2021
Cartographers is a flip-and-write style game where players are competing to gain the queen’s favor and become the royal cartographer. While the main game focuses on finishing with a greater score than your opponent(s) the solo game is more relaxed. The solo player will be competing against their previous scores and comparing against the queen’s title matrix. Each game will be played over four seasons (rounds) and once the year is over the winner or title is claimed. Can you score 30 or more points to become a “Legendary Cartographer?”
To setup, lay out the Queen’s Edict cards that show A, B, C, and D. Shuffle each small deck of like-backed Scoring Cards and randomly place one from each deck underneath the Edict cards. Remove all the enemy Ambush Cards and shuffle one into the main deck of Explore Cards. Set the Season Cards in order: Spring, Summer, Fall, and Winter. Each player will receive one Map Sheet and a pencil. The game may now begin!
Each Season Card will feature a time threshold number that when met or exceeded will end the season. This corresponds to the time markings on each Explore Card drawn from the deck. For example, Spring allows 8 measures of time before it will switch to Summer. Explore Cards will usually show from 0-2 time measures on it, so seasons could change after four or more cards. At the start of each season, the player will flip an Explore Card to reveal which type of map element is requested and of which shape. The map elements are Forest, Farm, Water, Village, Mountain, and Monster. The shapes shown on the cards are reminiscent of Tetris-style shapes and also some others as well.
Once a card has been revealed, the player now will draw on their sheet the shape (or one of the shapes if more than one are shown) and fill it in with the matching symbol for map element type. If during this phase of the round the player surrounds the four sides of a pre-printed Mountain square they will score one coin and mark it at the bottom of their Map Sheet.
Should a Ruins card be revealed the player will flip another card to reveal the next card in line. Whatever shape and element is shown on the card AFTER the Ruins card will be used, with a twist. The shape shown on this card will now be required to encompass one of the pre-printed Ruins squares on the Map Sheet. If there are no legal spaces to place these shapes (or any shape on future cards) the player will be allowed to place a single 1×1 square on their Map Sheet anywhere they wish.
Should an enemy Ambush card be revealed the player will check which corner of the map the ambush takes place and will draw the provided monster shape in the closest area to the corner as possible. These are awarded negative points at the end of the seasons and can make large impacts on final scores.
After the elements have been drawn on the Map Sheet the player will check if the season ends. The season will end if the total number of revealed cards’ time measures equal or exceed the time printed on the Season Card (again, for example, Spring lasts 8 time). If not, then the player resumes another card reveal. If the time threshold has been met or exceeded then the player will score for the season by referencing the Scoring Cards that were placed under the Edicts at setup. For Spring the player scores Edict Cards A and B. Mark the score in the space provided at the bottom of the Scoring Sheet and flip the Season Card to the next season to begin a new round.
Play continues in this fashion until all four seasons have been played. At the end of the fourth season the game ends and the player will tally up their score to compare against the queen’s title matrix at the back of the rulebook. Not to brag, but my first game scored over 30 points, so I began this journey as a Legendary Cartographer.
Components. This game is 100 double-sided Map Sheets, four golf pencils, and a bunch of cards. The sheets and pencils are just fine, and the cards are good quality. What I really enjoy about the components is that this is “A Roll Player Tale,” meaning that many of the components and art hearken back to the original Roll Player game. As I love Roll Player’s art style, I also love that of Cartographers. There isn’t a ton of art in the game, more of graphic design, the art that IS provided is stellar Roll Player fare. I have no complaints about the components here except my wife thinks the pencil erasers could be better.
I skipped backing this one on Kickstarter and have only recently come to acquire it. I am definitely kicking myself in the rear for that decision because this is an excellent game. Obviously, anything that is enjoyable solo AND multiplayer is a huge boon (my wife scored it a 5!), and being able to play it multiple times in a row is a benefit as well.
We both love the decision-making in Cartographers, and when we first played together I had to shield my map sheet from my wife because she was copying! SHE was copying ME! She ended up handing me my booty in that game (of course) but we both had a great time plotting out our map elements. Determining where and which direction a shape should be placed can certainly be frustrating, but seeing your well-laid plans come to life is very rewarding. I am definitely seeing myself needing to download and print off more map sheets in the future because I have a feeling I am going to be playing the mess out of this one.
If you are looking for something special for your collection, check out Cartographers. If you already enjoy Roll Player, this will feel homey to you while offering a completely different style of game. My wife and I love it, and I am not sure I know anyone who would turn their nose up at it. Once we get into the Post-COVID era I plan to play this all the time at game nights.