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Prometheus (2012)
Prometheus (2012)
2012 | Action, Horror, Sci-Fi
After nearly 2 years of waiting and rampant speculation, director Ridley Scott’s science-fiction epic Prometheus has finally arrived. The project initially started as a prequel to Alien, and in doing so got the attention of the Alien fan community. After the last two sequels and two disastrous Alien Versus Predator spinoffs, this fan community was eager for the director who started the series to bring the series back to prominence. However, hopes were dashed when it was announced that Prometheus would not be a prequel but instead a standalone film that “shared” DNA with Alien. As production of the film developed under very tight conditions, fans could only speculate as to the nature of the film even when leaked photos and eventually trailers seem to indicate more than a passing connection to the Alien franchise.

The film follows the story of Dr. Elizabeth Shaw (Noomi Rapace), who in the late 21st century makes a startling discovery with her boyfriend Charlie Halloway (Logan Marshall-Green). Their discovery leads to an extremely expensive expedition to an unknown area of space aboard the state-of-the-art research vessel Prometheus. The eclectic but talented crew of experts along for the ride are under the stern watch of Meredith Vickers (Charlize Theron), who has been appointed by the Weyland Corporation to oversee the expedition even though she is highly skeptical about the expected goals that set the crew on the journey.

Holloway and Shaw believe that a series of paintings they discovered at several archaeological sites throughout the world indicated that ancient man had been visited and guided by beings from beyond the stars and that said beings may very well be responsible for engineering humanity as well.

After a journey of nearly 2.5 years the crew arrives at the star system depicted in the paintings and soon find themselves exploring a temple-like structure on an otherwise desolate and apparently lifeless moon. Despite the misgivings of the crew, when the true nature of their expedition is revealed upon their arrival, Shaw and Holloway are vindicated when remains of alien life forms and other technology are discovered by the crew.

Their initial exploration cut short due to a violent storm, the crew returns the safety of the ship to wait out the storm, save for two members of the team who remained at the temple after becoming lost. A series of events follow which soon indicate that not only are there hidden agendas at play but that the crew has stumbled upon a discovery that they are ill-prepared for.

Bizarre and horrific revelations and events follow which cause the crew members to question their motivations and the expedition’s purpose as well as examine their place in a much more complex and dangerous universe, where their petty human concerns and conflicts now seem much more insignificant.

It would be very difficult to go into further detail with spoiling key elements to the film. Suffice it to say that there are some real twist and turns along the way as well as some thrills and action that keep things moving along nicely as the film makes its way towards the conclusion. But, yes, Prometheus does have a very clear connection to the Alien films.

Scott had said that he wanted to do something epic in scale and in that he has, for the most part, succeeded. Shot using the latest 3-D technology, the film is amazing to watch. The opening sequence, as well as some footage of the ship in-flight, are truly gorgeous to look at and the amazing attention to detail not only on the alien world but on the ship itself is truly spectacular.

Early in the film, the android David (Michael Fassbender) is seen going through his various routines on the ship as the crew sleeps in suspended animation. His various activities range from monitoring the crew and their dreams, to watching old movies and studying ancient languages and keeping an eye on the ship systems. All that seems fairly routine, but it is his skill with a basketball that was fascinating and establishes the complex and dynamic character that he portrays.

This introduction underscores the diversity of the crew. We are given bits and pieces about all of them to help them stand out from the usual stock characters in this type of film. While we are not given as complete a background set up as I would’ve liked, little touches such as Capt. Janik (Idris Elba), insisting upon celebrating Christmas as well as the crew running side bets, help to underscore that these are people we can easily relate to, just doing their job in extraordinary situations. This was something that Scott mastered in the original Alien, giving you average Joe’s who had to deal with extraterrestrial horror.

I mention this because Prometheus is not an action film, nor is it a horror film. I wonder if perhaps this film had not had the production costs that it does, if it would be better suited for fall release. I say this not as a criticism of the movie, simply to emphasize the fact this is a movie that requires thought, something your typical summer blockbuster doesn’t. Scott does not lay it out on a plate for the audience and say “Here it is, take it.” He presents a story filled with questions, and instead of giving you answers, gives you even more questions as the film goes along.

At first, this was more than a bit frustrating as I wanted answers to questions I’ve had since seeing the original Alien back in 1979. I wanted to know more about some of the plot lines and characters as well as certain situations that were in the film. At one point the captain shares some very important information. I asked myself how this piece of news was arrived at, as certainly a discovery of this magnitude would have been a very interesting scene. However much like the film’s premise, faith is an underlying and key component. Just as the characters discuss and act based on faith, or lack thereof, audience members asked to have faith in the storyline and the sequence of events that lead up to the finale. There will be those who will be unwilling to do so and will be quick to find fault with the film, cast, and plot. But I hope there will be more who accept that they are seeing the first part of a larger journey and understand that there are things that they are meant to know, as well as things hey are not meant to know and in time more may be revealed.

Scott has indicated that he would like to do another film in the series and scuttlebutt indicates the studio would very much like to entertain thoughts of a trilogy. I would certainly like to see this, as would a few of my fellow critics. Following our screening, three of us stood around discussing aspects of the film, trying to figure out what it really meant and how it connected to the Alien series as well as potential future films in the series. If nothing else, this movie will spark interesting conversation.

As the days have passed since seeing the film I’ve appreciated it more and more with each passing day. Scott could have taken the easy way out and given a straight up prequel to Alien complete with all manner of monsters and CGI creatures on the loose wrecking havoc upon a crew of unfortunate victims. Instead he opted to take a much larger look at life, the universe, and our place in it and wove a complex and open-ended framework that not only provided fantastic entertainment but also provided an opportunity for intelligent conversation and introspection.

From the incredible visuals to the engaging and enjoyable cast, Prometheus is a refreshing and enjoyable film and an extremely welcome and much-needed addition to the alien franchise.
  
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Daniel Boyd (1066 KP) rated Hitman in Video Games

Oct 19, 2017 (Updated Oct 19, 2017)  
Hitman
Hitman
2017 | Action
Solid mechanics. (1 more)
Allows for player experimentation.
Story is garbage. (1 more)
Lack of cohesion.
Episodic Bloodshed
Before diving in, I feel like I should preface this review by pointing out that although this Hitman game was released episodically over the course of eight months, I bought the entire season digitally and played through all 6 levels consecutively. The main reason being; I am a big fan of the Hitman series, but wasn’t onboard with the stunted release schedule trend that this game was adhering to.

You can look at this game in two different ways. If you accept it as an adaption of the Hitman games that have preceded it, presented in a new format type for a new audience, then it’s great and it totally achieves what it set out to do. If like me, you were hoping for something more like the PS2 era games in the series, you will most likely be disappointed. Whether you love or loathe this new way that Hitman is being presented to us, I think it’s fair to say that it is certainly different to what we are used to.

At this point, after playing through the entire game over the last month or so, I have learned to accept it for what it is and came to the conclusion that it’s not the Hitman I remember from my preteen days and that’s okay. It is a different take on the series’ traditional underlying themes and mechanics, updated for a modern audience and even as a die hard, old school fan of the franchise, I can appreciate that.

My favourite thing about this game is that it allows you, as the player, to decide on the level of respect the game treats you with. What I mean by that is, if you have never touched a Hitman game, or even a stealth game before, this is a fantastic starting point. If you are looking for a my-first-premeditated-murder-simulator experience, this is the best recommendation I can think of. Just buy the entire season, boot up the game, play through each stage in order and on normal difficulty and follow the step by step prompts to take down each target. If you play this way, the game ends up functioning as a Wiki-how for any of the past games in the series and can even be used to train you to be better at stealth games in general. However, if you consider yourself a more of a hardcore, matter-of-fact assassin and want the most immersive and unencumbered version of the experience, you can totally have that also.

I know that it isn’t a popular opinion, but I enjoyed my time with Absolution, (the previous entry in the franchise,) however I agree with the overall belief that that game didn’t know what it wanted to be. This latest Hitman game knows exactly what it wants to be and executes what it sets out to do beautifully. Even if you aren’t a fan of the new way this game plays out, it is irrefutable to say that it doesn’t confidently accomplish its intention.

In addition, the technical elements of the game are fairly solid also. The gameplay is precise but fun, the gameplay graphics are pretty nice to look at and the cut-scene graphics are almost photorealistic. The level design functions well to compliment the tasks that you are assigned meaning, the use of lighting and strategic placement of weapons and items etc doesn’t seem too out of place. I experienced some cosmetic glitches and clipping during my time with the game, but never anything game-breaking. The only technical issue that severely hindered my experience was the online connectivity, or lack thereof. I can recall multiple times where I was in the middle of choosing my custom loadout before endeavouring on my next mission, only to be kicked out of the menu halfway through and told that connectivity to the server had been lost. This grew tedious after around the tenth time it happened and more than once caused me to put the controller down and stop playing for the night as multiple attempts to re-establish a connection were in vain.

Lastly, the story is unfortunately unremarkable; it is just a heartless, tacked on excuse for you to move from one setting to the next, but it functions as a justification for 47 to travel to the various locations where the missions take place. The only other downside to this experience was the feel of the game. This criticism is hard to put into words, but in the six missions; the process going in and out of each location as smoothly as possible, coupled with the focus on gameplay mechanics and the lack of cohesiveness to the story makes for a disjointed experience that I don’t think will stay with me over a significant amount of time other than thinking back and saying, “that stealth game had some really well implemented mechanics.” I don’t think that I will ever feel any real nostalgia for this game, nor will it stand out in my mind for anything other than its technical elements. Although the locations are vast and the opportunities the player can take advantage of are numerous, the game feels brief and somewhat unfinished once you complete it. You really get the feeling of this being part of an ongoing series, rather than a solid standalone game. The lack of any definitive beginning, middle and end sections to the game makes it feel rather unsatisfying once you reach the climax and causes the game overall to be more of a mesh of various missions clumsily thrown together, rather than a progressive chapter it 47’s career. The game I played immediately before Hitman, was Nier: Automata and that game managed to have both solid mechanics and some heart within it too. I know that 47 is supposed to be a cold, calculated, heartless killer, but that doesn’t mean that the games he stars in have to be heartless as well.

Overall, this is a solid stealth game and there is a lot of fun to be had here. Just know going in, if you are a long time Hitman fan, some things are going to be different. That doesn’t mean they will necessarily be bad, but you will certainly see a new spin being put on the tried and tested mechanics of past game in the franchise. If this is your first stealth game, then I would say that there is no better introduction into the genre, especially if you use the Opportunities menu. Unfortunately though, it does seem more like a variation of well made parts, rather than a solid, cohesive whole.
  
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
2017 | Action/Adventure
This has all been done before. (0 more)
Bonus Points - An Example Of The Favoritism Towards Certain Developers In The Gaming Industry, Even When They Don’t Deliver
Zelda: Breath Of The Wild came out last month and it has taken the gaming world by storm. As a non Zelda fan, I am left wondering why this is the case. Why is this Zelda game so revolutionary? I don’t own the game, but I have played the first few hours of it and I have read a good number of reviews on the game. There are a few critics claiming that this game, ‘writes a new chapter in the videogames industry,’ and that it is an, ‘evolution of everything that has come before.’

While I appreciate that this is a well made game and it is doing new things within the Zelda franchise, these statements stick in my throat a little. This isn’t because I don’t agree that this is an impressive game, because it is. Other than the odd frame rate drop, there aren’t many flaws with this game and I did enjoy the few hours that I spent with it, (I had a lend of a friends Switch for the night so I could try the game for myself.)

My problem comes from the fact that this is a well made game that isn’t doing anything that hasn’t been done before a million times and frankly been done better. Full disclosure, I have never been a Zelda fan, but I wanted this game to convert me and I’m sorry to say that it didn’t. The purpose of this piece isn’t to attack the Zelda franchise, so you fanboys can put your pitchforks down. What I want to discuss is how when Nintendo do anything that is slightly better than a disaster, it is heralded as the brave new step in video games by a large number of the video game press.

I get it, nostalgia is a powerful lens and most writers in their 30’s grew up playing on Nintendo systems and franchises like Mario and Zelda, but as someone who is around ten years younger and grew up with Playstation, I don’t feel that Nintendo has advanced a great deal since the turn of the millennium and frankly, I don’t see Nintendo as having broken any new ground in the last twenty years.

If games like Breath of the Wild came out on another console, they wouldn’t be lauded as the best thing since sliced bread. In fact they have, it’s called Horizon: Zero Dawn! When Horizon came out it received a positive critical reception and high sales, but no one was writing articles claiming it was the next step in the evolution of video games. Splatoon has been put on a pedestal and has been described as ‘fresh,’ and, ‘unique,’ even though it is nothing more than a dumbed down version of Team Fortress 2 for a younger audience. Super Mario Maker was released in 2015 and it was essentially a $60 level editor. Level editors have been included in other games since forever and no fuss has been made, but when Nintendo sell an entire game based on the concept, it’s hailed as another, ‘triumph by Nintendo.’

When you compare Breath of The Wild to other recent open world games like The Witcher or Skyrim, there is nothing that makes it unique from a design and functionality standpoint. If Breath of The Wild came out in 2008, then sure you could get away with labeling it revolutionary, but in this day and age it isn’t any more special than Horizon or Skyrim.

Let’s look at some of the features that have been called unique in the game. The tower climbing to uncover zones of the map mechanic has been done in the Assassin’s Creed and Far Cry series’. Using plants for crafting and cooking has been done in Far Cry and Skyrim. Far Cry 2 and Dead Island had degradable weapons. The inventory system is very reminiscent of multiple Ubisoft titles; essentially Breath of The Wild has taken some elements from other games and made something from that within the Zelda universe.

This may sound patronizing, but it honestly isn’t intended that way. I get it, Nintendo fans have had it hard over these last five years, they have had nothing to be proud of since the launch of the Wii and they have had to stand by their console of choice and defend themselves with very little ammo to defend themselves with, but as a result nowadays when anything better than a car crash is released by them it is inflated by a large number of critics in the industry and so Nintendo fans are given a justification for putting their mediocre games on a pedestal. This is why to the rest of the industry it appears that Nintendo fans can’t accept things for the way that they really are and everything is blown so far out of proportion.

Some examples of Nintendo games being blown out of proportion and reviewers being clouded by nostalgia are available to go and check out right now on Metacritic. Zelda: Skyward Sword is currently sitting at a 93, Zelda: Twilight Princess is sitting at a 95 and Metroid: Other M has a 79. All three of these games are recognized as subpar and once the novelty wore off, even the most hardcore of Nintendo fans would agree that these are forgettable, black marks on the respective franchises track records. Not that BOTW isn’t a game for Zelda fans to be proud of, because it is. I can see why this would be people’s game of the year so far and I can see why it could be considered as the best Zelda game, but to someone that isn’t a Zelda fan that praise is meaningless.

In summary, the inflation of mediocrity in the industry has to stop, if we want gaming to improve. If we want to break new ground across the gaming media, these sycophants and apologists living in a false perception of reality have to go. These novelty games that are applauded for simply carrying the title of a beloved franchise, have to stop being praised so highly and given a free pass of any sort of criticism just because of a nostalgic lens.
  
Blue Moon City
Blue Moon City
2006 | City Building, Fantasy
Ahh Blue Moon. Delicious on a hot Summer day night. Hefeweizen is my favorite type of beer, but most places do not serve my all-time fave Hefe: Paulaner Hefe-Weizen. If you haven’t yet tried it, you must. I’m no snob or anything, so I’ll take the Blue Moon when I can’t have the Paulaner, but I wanted you all to know my tastes. So when I heard about a game that was all about a city named after a beer I enjoy (but only with an orange slice) I had to try it. Did it live up to my expectations or did it- wait, this game isn’t about beer? Why the heck did I-


Blue Moon City is a fantasy-set, hand management, set collection, city rebuilding game for two to four players. In it players are attempting to help reconstruct the war-ravaged Blue Moon City to its former glory by utilizing its citizens at crucial construction sites in order to earn crystals. It sounds weird, and it is, but read further to understand why. Oh and there are dragons that act like supervisors or teachers when they come stand by you to watch you take a test and judge you from behind the whole time.
To setup, place the Courtyard tile in the middle of the table and build the city in a 5×5 grid minus the corner tiles. Each player chooses their color and takes the mini and discs of that color. Place the dragons nearby, along with the Obelisk token, draw deck of cards, crystal chits, and dragon scale chits. Deal each player a hand of eight cards and the game may begin!

Blue Moon City is played over a series of turns, and each turn is divided into four phases: Movement, Contribution, Reset, Pass Turn. During the optional Movement phase, a player may move their pawn one to two orthagonal spaces (N/E/S/W) or use cards from their hand for their special movement powers for player pawn AND/OR dragon movement.

Next, a player may discard cards from their hand to contribute to the reconstruction of a building during this optional Contribution phase. By discarding a number of cards whose values equal or exceed the printed value on the matching-colored building tile a player will be able to place a disc upon the tile. Once the tile’s contribution spaces have been filled with discs it can be scored. To score a building tile, determine majority presence on the tile and award the Majority Bonus to that player. Any disc presence in minority will receive the Construction Bonus, including the majority winner. If a player had contributed on a tile that also was hosting a dragon mini, that player would earn a dragon scale from said dragon supervisor. Players may also make their way back to the Courtyard tile in order to donate crystals to the Obelisk. Doing so will allow the player to place one of their discs on the Obelisk itself, and the game ends when a player has placed the proper number of discs upon the Obelisk per the number of players.

When the pile of dragon scale tokens has been exhausted, players will check who currently holds the majority of scales. They will be awarded with six crystals, and any player holding three or more will receive three crystals. Turn all the dragon scales back into the supply to be earned again.

During the Reset phase a player may discard any number of cards from their hand and draw back as many cards plus two. So if a player discards zero cards from hand they would still draw two from the deck. Discarded four cards? Well redraw six.

Finally the active player will Pass Turn to the player on their left, who will complete their turn of the same four phases.


Play continues in this fashion until one player has placed the target number of discs on the Obelisk token to claim victory and dragon approval!
Components. Okay, this is a tough one because overall I love the components in the game. The dragons and player pawns are cool minis (from CMON that just makes sense). The Obelisk token is huge and I love how it looks. The art overall is really creepy, but well done, and enjoyable to behold. The player discs, though poo-pooed by other more-renowned reviewers, I find to be just fine. They are a smooth plastic in the player color and I have no problems with their quality. But speaking of colors… I agree with others that have stated the colors of some cards (or suits, if you prefer) should have been made a different color. What I mean is that the game is very greige-heavy throughout. The card suits (except the red, yellow, and blue) are a variation of the same greige that makes eyes strain to determine exactly which color they are holding. I understand that a certain aesthetic was targeted, and they certainly achieved that, but these colors do make it more difficult to play, especially for us that are starting to over-ripen with age.

Those component gripes aside, this is an incredible game. The color choices aside, I love everything about it! The movement from tile to tile, and trying to align movement with the cards in hand and keeping some back so that you can use them to move the dragon to your spot as well is just fun mental exercise. Each value 1 and 2 card has a special ability, be it movement bonuses, changing other cards’ colors, or just being straight up wild cards, and having to choose to use the cards as either the special power or for contribution values creates tons of crunchy gamer choices. Not super-crunchy. Turns won’t be mentally debated for 10 minutes, but deciding how best to use the hand of cards you hold is great.

I also very much enjoy the theme of the game, even though I was hoodwinked by the title (not really, just trying to tie it all back). I love fantasy worlds and having a unique theme is a definite plus for me. I haven’t yet thrown in the expansion tiles, but I will the next time I play. If you need a relatively quick-playing jaunt through a ravaged city, I recommend you check out Blue Moon City. Purple Phoenix Games give it a 10 / 12. It has nothing to do with beer, which would be another great theme idea – drunken dragons – but I will be holding onto this one for quite a while.
  
RF
Ruby's Fire
10
10.0 (1 Ratings)
Book Rating
(This review will be available on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a> in August).


You know when you get a book, and it's much better than you thought it was going to be? Well, Ruby's Fire by Catherine Stine was definitely one of those books! I absolutely loved it, and it's definitely one of my favorite books that I've read in 2013!

Ruby is a 17 year old girl who, with her 8 year old brother Thorn, escapes from a cult which pairs young girls with much older men. Ruby and Thorn arrive at a school known as The Greening. Here she meets a whole cast of characters. When an act of bullying goes horribly wrong, Ruby and her brother Thorn are left with extreme changes that alter their DNA. When a contest in announces with a prize of a hefty cash sum, all the students are The Greening are excited! However, this competition reveals that all is not what it seems.

I do like the title, and I find it very interesting! However, I don't really get the meaning of it. Maybe I'm just being thick, but it makes no sense to me.

I think the cover does an amazing job at depicting the plot of the book. In fact, this is one of the best book covers I've ever seen that is actually relevant to the book. Whoever came up with this idea for the cover is a genius!

I enjoyed the setting of this book very much! I like the futuristic/dystopian world that Stine has created. Catherine Stine does an awesome job at making this world come alive. The world in which Ruby lives has become unbearably hot, and people must wear masks and burn suits if they don't want to burn. The author paints a vivid picture of this throughout the book. I can very much see this happening in the future.

The pacing was done really well! Not once in the book did I feel like the pacing was going too slow or too fast for my liking. I couldn't wait to find out what would happen next. If it was possible to eat books by reading them quickly because they are amazing, this would would've been gone in flash!

What an amazing plot! Besides the main plot, there were lots of sub-plots! Will Ruby figure out what is wrong with her and Thorn? Will she choose Armonk or Blane since she cares for both? Can she escape her past? That's just some of the questions answered in the book. Also, there is a fantastic plot twist that I didn't see coming!

All of the characters were written superbly! I loved Ruby and how willing she was to take care of her little brother. Ruby was a very down to Earth character who had went through a lot of hardships. I believe this made her a better person. What I didn't like about her was the fact that she kept going on about how beautiful she was. However, this is probably just a personal thing. I found Thorn to be so cute!! It would've been interesting to see things from his point of view as the book is told from Ruby's point of view. Armonk seems like such a sweet guy, and I loved how he was willing to defend his friends. I feel like Armonk was an all around nice guy. I really loved Blane! I like how he grew as a person going from a mean brute to a gentle warrior. It was nice to see this change in him. Like Armonk, I loved how he was willing to protect his friends at all cost.

The dialogue was fantastic! It is told in a first person point of view with Ruby being the narrator. I usually don't enjoy first person reads as much as third person ones, but this one was done fantastically! Some books that take place in the future have really cheesy dialogue, but Ruby's Fire wasn't one of those books. The dialogue was also easy to understand with no futuristic terms getting in the way. There are a few swear words though.

Overall, Ruby's Fire by Catherine Stine is such an amazing and interesting read! While it is a part of a series, it can be read as a stand alone. I usually don't read books out of series order because I feel like I'll miss so much information, but this book can actually be read as a standalone without missing much. (The first book in the series talks about a minor character in this book).

I'd recommend this book to those aged 14+ who want some adventure in their life!

I'd give Ruby's Fire by Catherine Stine a 5 out of 5.


(I received a free paperback copy of this book from the author in exchange for a fair and honest review).
  
Batman Gotham Knight (2008)
Batman Gotham Knight (2008)
2008 | Action, Animation
8
7.8 (5 Ratings)
Movie Rating
Batman: Gotham Knight was originally advertised as an animated feature that bridged the gap between Batman Begins and The Dark Knight, but it’s more of a Batman in his early stages becoming the legendary crime fighting vigilante he’s known as today. There are six segments in total with each segment having a different production studio.

The first segment is entitled, “Have I Got a Story For You,” and it’s written by Josh Olson (A History of Violence) and animated by Studio 4°C (Berserk: Golden Age Arc, Mind Game). The segment follows a boy who is waiting for his friends to arrive. Once they do, each of them tells a different story relating to what incredible Batman incident they witnessed that day. Each retelling is farfetched in its own way as this story capitalizes on teenagers stretching the truth and having overactive imaginations. Their day doesn’t seem to be finished though as the fight they all witnessed makes its way to their local hangout; the skate park.

“Crossfire” is written by Greg Rucka (Gotham, Jessica Jones) and animated by Production I.G. (FLCL, Ghost in the Shell: Stand Alone Complex). This segment focuses on Chris and Anna being a part of Lieutenant Gordon’s MCU (Major Crime Unit). Chris thinks Batman is a vigilante that takes the law into his hands while Anna is still unsure about him and is just thankful that good cops that know how to do their job are actually being respected now that Batman has become part of the picture. After taking a recent Arkham escapee back to the asylum, Chris and Anna soon realize that they’re stuck in the middle of a gang war between Sal Maroni and The Russian.

“Field Test” is written by Jordan Goldberg (Westworld) and animated by Bee Train (.hack//Sign, Blade of the Immortal). Lucius Fox is showing Bruce Wayne some new gadgets. Amongst them is a harness equipped with an electromagnetic pulse strong enough to deflect bullets. Batman decides to test it out with Maroni, The Russian, and his goons. Everything seems to be going well until Batman encounters a glitch.

“In Darkness Dwells” is written by David S. Goyer (the Blade franchise, Man of Steel) and animated by Madhouse (One Punch Man, Death Note). Everyone is hunting Killer Croc. For this story, Croc is a former patient of Jonathan Crane/The Scarecrow and one of the reasons he was admitted to Dr. Crane was for his fear of bats.

“Working Through Pain” is written by Brian Azzarello (Batman: The Killing Joke) and animated by Studio 4°C. Batman is injured on what seems like any other night he puts his mask on. His tenacity takes center stage as you witness how often he struggles with nightly injuries. There are also flashbacks to his past that illustrate the difference between exterior and interior pain. There’s a way to put pain in its place and this is how Bruce Wayne found out how.

“Deadshot” is written by Alan Burnett (Batman: Mask of the Phantasm) and animated by Madhouse. Deadshot has returned to Gotham and has set his sights on Jim Gordon, but he looks to have ulterior motives. You also learn about how Bruce Wayne feels about guns.

Gotham Knight is superbly animated and has an accessible flow to it despite its various stories and alternating casts. The animation is fantastic as everything moves crisply and smoothly. The artistic style may change from story to story, but the voice cast is the same throughout. While each individual story has its own narrative to tell, everything is connected in some way that flows together nicely. This was one of the first times Kevin Conroy returned to voice Batman and his voice has become the iconic Batman voice for anyone who grew up watching Batman: The Animated Series. Hearing Conroy as Batman is like a homecoming in so many ways.

Whether you’re an anime fan, a Batman fan, or you’re looking for something new to catch your eye, Gotham Knight is worthwhile for animation and comic book fans alike. The animation is beautiful and the stories are enticing enough to keep you interested throughout. Kevin Conroy is the real drawing point here, but the rest of the voice cast is solid, as well. The Batman Begins/The Dark Knight connections are mostly hogwash as the animated feature adds nothing to Christopher Nolan’s Batman universe, but is an entertaining way to spend 76-minutes nevertheless.

Batman: Gotham Knight is available to stream on Amazon Prime, YouTube, Vudu, and Google Play for $2.99 and iTunes for $3.99. The Multi-Format Blu-ray is available on Amazon for $7.32 and as a double feature Blu-ray with Batman: Year One for $17.97. The Gotham Knight/Year One Blu-ray is $9.08 on eBay and the Multi-Format Blu-ray is $6.99; both are in brand new condition and both have free shipping.
  
Lars and the Real Girl (2007)
Lars and the Real Girl (2007)
2007 | Comedy
8
8.0 (2 Ratings)
Movie Rating
Writer Nancy Oliver (Six Feet Under, True Blood) wrote the script for Lars and the Real Girl in 2002 after stumbling onto the website RealDoll.com. Directed by Craig Gillespie (the 2011 Fright Night remake, I, Tonya), Lars and the Real Girl is a much more tender and thoughtful comedic drama than you may be expecting. Ryan Gosling portrays Lars Lindstrom; a socially awkward yet decent guy. His brother, Gus (Paul Schneider, The Flowers of War), and his wife, Karen (Emily Mortimer, Transsiberian), worry about him since he spends so much time alone.

Lars not only has a shy and stand-offish demeanor he also tends to avoid people and social interactions altogether. If a woman happens to speak to him, Lars is incapable of responding. Physical contact from anyone seems to physically hurt Lars, but that doesn’t stop his friends and family from encouraging him to get a girlfriend. One fateful day, Lars is shown a peculiar website by a co-worker that sells love dolls. Although Lars is reluctant at first, he eventually warms up to the idea of a love doll as his companion. Bianca soon becomes an especially important part of Lars’ life and her presence not only changes Lars, but the town that he lives in for the better.

It took nearly a year to finally see Lars and the Real Girl after its theatrical release; a statistic that seems like a luxury ten years later when seeing and promoting new releases seems to lose steam after its opening weekend. The concept for Lars and the Real Girl is a strange one. A sex doll tagging along with an extreme introvert doesn’t sound all that appealing at first, but Lars is easy to understand as a character especially if you’re an introvert yourself or have had trouble with the opposite sex at some point in your life. Dating was always this massive hurdle that only seemed to expand and grow with each failed first date or cancellation. With those experiences and that mentality where you find yourself retreating into your own constructed sanctuary, Lars is strangely easy to relate to.

It’s not that Ryan Gosling hasn’t been a part of big budget films, but Lars and the Real Girl was released at a time in his career when he was catering more towards the independent side of things. This is pre-Drive yet post-Notebook Ryan Gosling here; films like Half Nelson and Blue Valentine solidified how talented Gosling is as an actor without all the bells and whistles of a huge cast or blockbuster film. Lars and the Real Girl is the film that made a lot of people realize that Gosling was more than a teenage heartthrob and former Mouseketeer.

Gosling fits the Lars Lindstrom role perfectly as he’s capable of portraying quirks that are as awkward as they are charming. How he’s able to talk to a doll for over an hour and not only make it believable, but also entertaining is incredibly impressive. Part of that is attributed to Bianca being treated like an actual person with her own trailer, getting dressed in private, and only being on set when she was in the scene, but Gosling also contributed quite a bit as well. Gosling improvised the CPR on Margo’s teddy bear sequence and the scene before he and Bianca enter the party.

The film fits that independent film mold a bit too well as it has humor that’s funny but not laugh out loud funny and is dramatic and heartfelt enough to make you invested in something you likely never would without the context of the film. The film shares elements from films like Her, The Perks of Being a Wallflower, and Lost in Translation; that sensation of being lost in what is considered to be normal society but finding something unorthodox that makes you belong and feel comfortable and whole. There’s this overwhelming sense of charm and sentimentality that can only be found in films like this.

Lars and the Real Girl is a comedic drama that relies on awkward situations or even one rare occurrence that triggers unusual peculiarities as it focuses on people’s reactions to these situations that occur. It’s worth seeing if you’ve ever felt like an outcast and to witness Lars’ odd behavior and the snowball effect that it causes. Introverts will likely enjoy it more than the average film lover, but Lars and the Real Girl takes something that seems taboo on the surface and molds it into this genuine motion picture experience that is strangely beautiful.

Lars and the Real Girl is currently available to stream on Amazon Prime, YouTube, Google Play, and Vudu for $2.99 and iTunes for $3.99. It’s also available to stream for free on Amazon Prime if you have Starz with Prime Video channels. The DVD is $8.51 and the Multi-Format Blu-ray is $7.68 on Amazon. On eBay, the DVD is $7.98 and the Blu-ray is $7.95 (or best offer) while both are in brand new condition and both have free shipping.
  
War of the Worlds (2005)
War of the Worlds (2005)
2005 | Action, Sci-Fi
In a summer season of grand blockbusters, War of the Worlds” is perhaps the biggest dud in years, and is a failure of epic proportions. The film is a remake of the classic 1953 film of the same name which like the new one is inspired from the H.G. Wells novel of 1898.

The new version is directed by Steven Spielberg, and stars Tom Cruise as Ray Ferrier, a divorced dockworker who is spending some time with his estranged children, Robbie (Justin Chatwin), and Rachael (Dakota Fanning), while his ex-wife and her new husband take a trip.

The children are very cold to Ray as they feel they were dumped on their mother as Ray only cares about himself. When a series of freak electrical storms hits various cities around the world, Ray attempts to comfort his children who are disturbed by the storm as well as the fact that all electronic devices have ceased to function.

Ray leaves the children at home and ventures into the neighborhood and is soon facing a waking nightmare as giant machines burst from the ground laying waste to everything in their paths.

Ray gathers his family and flees in a working vehicle trying to stay one step ahead of the alien machines in an attempt to find safety and reunite the children with their mother in Boston.

As basic as the above plot outline is, it is pretty much the entire plot of the film. There is little else to it aside from a few interruptions such as the family seeking shelter in a couple of houses or facing an angry mob as they attempt to reach a ferry.

While a thin plot can be excused for many action films, what cannot be excused are the painfully bad lack of any excitement in the film and the lack of any compelling action or suspense.

We are supposed to believe that the world is being destroyed by the alien’s but aside from a few blasted bridges, and small buildings, we see a surprising lack of carnage. There are no sequences of classic landmarks being reduced to rubble, there are no scenes of vast armies locked in a desperate struggle against the invaders.

Instead, we get a sequence of helicopters firing, and a line of soldiers firing, but they never show us what they are shooting at, nor do we see the alien retaliation behind a bright explosion and a few vehicles emerging on fire. This is particularly frustrating when you consider that the 1954 version at least showed a few tanks being blasted outright.

Another issue I had with the film was the painfully obvious superimposed backdrops as during the films limited action scenes; the background was clearly inserted into the shot as it was so fuzzy that it did not fit in with the events in the foreground.

While I am willing to dismiss this as stylistic nitpicking what cannot be ignored is that for most of the films running length, the cast does little more than stand around waiting for something to happen.

There are no great segments of character development, no insight into why the aliens waited all this time to attack when they could have done so centuries earlier, why they want the planet, and numerous other plot holes, some of which are so glaring. One of my favorites was the guy who was able to use a video camera to record the opening attacks when it was clearly shown that all electronic devices were rendered useless.

Much has been made of Cruise’s recent off screen actions and I must say that those have been far more interesting and engaging than his performance here. Cruise spends the majority of the film in a wide-eyed gaze or frantically moving and yelling. His character like his annoyingly bratty daughter are so unsympathetic, I found myself hoping that the aliens would take them out and end our suffering.

I hate stated prior that I thought this film may have problems as in light of films such as “ID4”, the story would seem bland to modern audiences unless the action was increased and there was a dynamic story with interesting characters. Sadly all of those are missing from a film that also has one of the worst endings in recent history.

There is no build up, no final confrontation, no moment of high tension to get to the payoff; it just ends with a whimper. One would think that a grand battle or an effects royale is in store instead, it plays out in a very matter of fact fashion with shockingly little action or suspense.

I could go on and on, but suffice it to say that between the weak acting, tired, thin plot, and infrequent and underwhelming action and effects, this is a film that exists only due to the talents of Cruise and Spielberg., That being said, I have to wonder how and why they could not have picked a better product than this stale offering.
  
John Carter (2012)
John Carter (2012)
2012 | Action, Family, Horror
7
7.1 (23 Ratings)
Movie Rating
Edgar Rice Burroughs is famous for literary creations that have inspired countless generations and given birth to numerous film and television projects. You would be hard-pressed to find anybody not familiar with Tarzan, one of Burrough’s great series. John Carter of Mars is another one, and at long last has finally made it to the big screen.

The film is based on the first book of eleven, a series that began in 1911 and ran through 1964 when the last book was published posthumously. John Carter stars Tylor Kitsch as the title character, a bitter Civil War veteran who, despite an accomplished service record, no longer wants anything to do with the military. Instead he is fixated upon finding a cave of gold.

Despite the fact that he served for the Confederacy, John Carter draws the attention of the U.S. Cavalry whose leader is anxious to recruit an officer of Carter’s skills and experience to aid them in their skirmishes with the Apache tribes. No longer willing to fight or get involved, Carter declines the offer but soon finds himself caught in the middle of an unplanned battle between both sides. As he attempts to find shelter for himself and a wounded officer, Carter accidentally stumbles upon the cave of gold he was seeking.

Carter’s surprise soon turns to shock when he’s attacked by a mysterious individual who presses a glowing amulet in his hand and utters a phrase that transports John Carter instantly to the planet Mars. Of course, Carter at first has no idea where he is but soon realizes that he has incredible leaping abilities due to the lower gravity of the planet.
Shortly after his arrival he gains the attention of Tars Tarkas (Willem Dafoe), the chief of a race of tall, skinny, four armed alien warriors. At first intrigued by Carter, Tarkas and his people become divided over what to do with the new arrival. This becomes further complicated when airships arrive and begin a massive gunbattle. Carter immediately leaps into action with his newfound ability which quickly gains the attention of Dejah Thoris (Lynn Collins), princess of the city of Helium.

It is learned that Princess Dejah is being forced to marry an evil warlord who possesses an awesome destructive ability and is using it to subjugate all those he encounters. Desperate to save their city, the princess is offered up to appease the warlord. Naturally this does not sit well with the free-spirited and feisty princess and before long she and John Carter find themselves united in their quest to save Helium. Despite his reluctance to get involved and fight, Carter realizes the princess may be his only way to get home.

A stranger in a strange land, with danger all around him, John Carter takes his audience on an epic adventure. Despite having little star power, the movie works exceptionally well with amazing special effects. The CGI used to create the various alien characters infuses them with personality and vitality rarely seen in artificially created characters. The film is visually spectacular from the legions of aliens locked in combat, to the stark splendor of the planet and its inhabitants.

Even though the film was presented in converted 3-D which, as many of you will know has long been a very touchy subject with me, the final product was actually better than most conversions. While it was nowhere near the quality of films shot in 3-D, it nonetheless offered an immersive quality to epic battle scenes and did not rely on the gimmicky trick of trying to make things pop out of the screen in order to sell the film.

Kitsch does a great job handling the action of the film and manages to interact with his CGI costars in a believable enough manner to establish as much chemistry with them as he did with the flesh and blood Collins. Although some moments of the film drag, it does have enough action to sustain the nearly two-hour runtime with a touch of humor and romance thrown in for good measure.

I first became aware of the film a year ago at the D23 Expo when Disney showed a few clips and had Kitsch, Collins and Dafoeon hand to promote the pending release. While intriguing, I did not see anything that really made the film stand out as a must-see. I am very happy to say that upon seeing the completed film, the scenes that were shown to us not only had even greater effects in the finished product but were also much more entertaining and dynamic once shown within the full context of the story line.

Director Andrew Stanton, who has made a name for himself with his animated films at Pixar, skillfully blends live-action and CGI to create a very energetic and enjoyable action-adventure film that was a very pleasant surprise.
While the acting, character development, and plot are nothing spectacular in and of themselves, they combined well and set the stage effectively for what should be a series of John Carter films in the future.
  
Green Lantern (2011)
Green Lantern (2011)
2011 | Action, Adventure, Comedy
Bursting onto the screen with a winning combination of action and dazzling effects DC Comics’ “The Green Lantern” has arrived to the delight of comic fans the world over. The film stars Ryan Reynolds as Hal Jordan, a talented but cocky test pilot who is haunted by the untimely passing of his father during a test flight when young Hal was a child.

Hal avoids commitment and leads his life as a brash individual who does things his way and answers to no one.
After a close call during a training flight that puts him at odds with his employer, Hal is enveloped by a green ball of energy which transports him to a crash site where he encounters a dying alien. While unsure of what he is seeing, Hal attempts to comfort and aid the alien creature who informs Hal that he has been selected for great honor. The dying alien bestows upon him a ring and a lantern and leaves Hal with far more questions than answers.

In time, through the powers of the ring, Hal is transported to an alien world called Oa where he encounters a myriad of alien creatures and learns that he has been selected by the ring to become a member of the Green Lantern Corps. The Lanterns act as interstellar peacekeepers with each of the 3600 members assigned to a sector of space to patrol and defend. Since there’s never been a human selected, the noble and fearless Lanterns believe that the ring must have made an error in selecting an individual who is more full of bravado than real courage.

The fact that Jordan is human and replacing the revered Abin Sur (Temuera Morrison), does not sit well with a powerful Lantern named Sinestro (Mark Strong), who torments and mocks Hal, literally pounding into Hal how unworthy he is. All the while, a deadly menace with the power to destroy Oa and the Green Lantern Corps named Parallax, freed from the prison he was placed in by Abin Sur, is laying waste to everything in his path including several Lanterns who seem powerless to stop him.

Jordan must also deal with Hector (Peter Sarsgaard) who, unbeknownst to Hal, has become infected by Parallax. As if his life wasn’t complicated enough, Jordan also has to address his feelings for his childhood friend Carole (Blake Lively). Hector, fueled by jealousy over Carole and Jordan’s relationship, and resentment for his for his politico father (Tim Robbins), becomes the embodiment of evil, requiring Hal battle his own doubts and shortcomings and stand alone against an enemy that is bent on destroying all life on earth.

While Lively is relegated to little more than a love interest in the film, Reynolds seizes the character and gives Jordan a vulnerability and sense of humor rather than making him all brawn and fooldhardiness. While much of the film that is devoted to the interplay between the characters and setting up the Green Lantern universe, the film has some amazing visual effects and solid action sequences that, although are presented in converted 3-D, come cross in a spectacular fashion.

While I avoid reading reviews in advance of the screener it had not escaped my attention that the film was getting severely panned by many old guard reviewers. I would question whether any of them had actually read the comic in which the film was based. Director Martin Campbell and his team of writers have crafted a solid summer action picture that not only delivers but is faithful to the source material. This is a comicbook based movie after all and whoever is looking for dynamic plots, award-winning acting, and complex and intertwined character development, will certainly miss the point. Plot and dialogue are usually kept in a simple and straightforward manner in summer action films and I believe Lantern actually goes a step beyond the usual summer offerings in this regard.

While the film is certainly resplendent with its amazing visual effects, it is, at its core, a human story about overcoming weaknesses and finding qualities we did not know we possessed. Many people are quick to lambaste films that focus solely on action and effects yet “The Green Lantern” attempts to add depth to the characters by touching on their past associations and their deep understanding of each other. While it would be impossible in a two-hour movie to go into the depth that a comicbook can, it was nice to see that some effort was made to flesh out the characters.

Yes, the film does follow a formulaic route in terms of a hero rising to the occasion and dealing with some inner turmoil and emotional conflicts which has been the staple ever since stories were first written. That being said, there is a delightful energy about the film and Reynolds’ enthusiasm for his part.