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Gareth von Kallenbach (980 KP) rated The Judge (2014) in Movies
Jun 19, 2019
Family dramas are nothing new for most people but for hotshot defense lawyer Hank Palmer (Robert Downey Jr.), things are about to get supremely intense following the passing of his mother. Forced to go back to the small Indiana town that he grew up in, Hank has very much become the victim of his success in Chicago. While he has material goods and a wonderful daughter, his marriage is falling apart and he returns home out of a sense of duty, eager to get away from their at his earliest opportunity. His brothers Glen and Dale (Vincent D’Ofrio and Jeremy Strong), are happy to see him but unfortunately the visit brings up old wounds between Hank and his father Judge Palmer (Robert Duvall).
The duo have a very bitter history between them and at their mothers wake things can best be described as icily civil between them. Hank looks forward to catching the early flight out in the morning eager to put the town behind him forever when early the next morning their lives take a change when the judges prize Cadillac is discovered to have damage consistent from a collision.
These feisty and defiant judge claims he hit nothing and he maintains this stance even when the police show up and he is suspected of vehicular homicide. Further compounding the case is that the victim was known to the judge and had been recently released after being sentenced for murder. The fact that the two individuals had a prior and bitter history with one another makes the judge a prime candidate for vehicular homicide.
Despite his best wishes and in defiance of his father, Hank decides to represent his father and pending trial as he clearly sees that his father’s representative (Dax Sheppard), is no match for the hotshot prosecutor (Billy Bob Thornton), that is been brought in to prosecute the judge. In what can best be described as a hate/hate relationship Hank is supremely conflicted but wants to do right by his father.
Further complicating matters is the emergence of his old high school girlfriend Samantha (Vera Farmiga), who causes Hank to revisit childhood memories both painful and pleasant. Along the way new discoveries are made that causes Hank to reevaluate his father as well as his life and family and take stock of his priorities.
The film has some funny and tender moments in between the courtroom proceedings which at times our little incredulous yet always captivating.
The cast is first-rate specifically Downey Jr. and Duvall who do Oscar quality work in their roles. While some may be quick to dismiss the film is courtroom procedural, I found “The Judge” to be a very interesting and engaging human drama about very real characters and their all too relatable clauses human beings. These are not Teflon superheroes but rather real flesh and blood people confronted with problems and emotions that people in the audience should be able to rate late to even if they had not experienced them first-hand.
The supporting cast was fantastic and the pacing of the film helped to move things along despite the nearly two-hour runtime. The film is rated R due to some very intense moments and conversations between the characters but stands out as one of the more memorable and enjoyable films of 2014 .
http://sknr.net/2014/10/10/judge/
The duo have a very bitter history between them and at their mothers wake things can best be described as icily civil between them. Hank looks forward to catching the early flight out in the morning eager to put the town behind him forever when early the next morning their lives take a change when the judges prize Cadillac is discovered to have damage consistent from a collision.
These feisty and defiant judge claims he hit nothing and he maintains this stance even when the police show up and he is suspected of vehicular homicide. Further compounding the case is that the victim was known to the judge and had been recently released after being sentenced for murder. The fact that the two individuals had a prior and bitter history with one another makes the judge a prime candidate for vehicular homicide.
Despite his best wishes and in defiance of his father, Hank decides to represent his father and pending trial as he clearly sees that his father’s representative (Dax Sheppard), is no match for the hotshot prosecutor (Billy Bob Thornton), that is been brought in to prosecute the judge. In what can best be described as a hate/hate relationship Hank is supremely conflicted but wants to do right by his father.
Further complicating matters is the emergence of his old high school girlfriend Samantha (Vera Farmiga), who causes Hank to revisit childhood memories both painful and pleasant. Along the way new discoveries are made that causes Hank to reevaluate his father as well as his life and family and take stock of his priorities.
The film has some funny and tender moments in between the courtroom proceedings which at times our little incredulous yet always captivating.
The cast is first-rate specifically Downey Jr. and Duvall who do Oscar quality work in their roles. While some may be quick to dismiss the film is courtroom procedural, I found “The Judge” to be a very interesting and engaging human drama about very real characters and their all too relatable clauses human beings. These are not Teflon superheroes but rather real flesh and blood people confronted with problems and emotions that people in the audience should be able to rate late to even if they had not experienced them first-hand.
The supporting cast was fantastic and the pacing of the film helped to move things along despite the nearly two-hour runtime. The film is rated R due to some very intense moments and conversations between the characters but stands out as one of the more memorable and enjoyable films of 2014 .
http://sknr.net/2014/10/10/judge/
Lee (2222 KP) rated Glass (2019) in Movies
Jan 18, 2019 (Updated Jan 18, 2019)
A strong start to this concluding chapter but ultimately Glass fails to deliver
Kevin Wendell Crumb, or more specifically the Horde within him, are up to their old tricks again - kidnapping and chaining up four cheerleaders in a disused warehouse, subjecting them to the impressive and unsettling array of characters so brilliantly introduced to us in Split. Meanwhile, David Dunn runs a security company with his son, venturing out on walks to try and get a sense of any bad guys out on the streets, continuing the work he began in Unbreakable. Delivering justice in his hooded poncho, he's earned himself many names but social media seem to have settled on 'The Overseer'. He's keen to find and save the cheerleaders and following a brush with their captor on a nearby street, manages to discover their location with the help of his son, who provides help and direction over an earpiece. He sets them free, just as The Beast returns. A fight breaks out and Glass gets off to an impressive start, finally bringing together two distinct parts of a movie universe that's been very slowly built over the last 19 years.
But their fight is cut short by Dr Ellie Staple, a psychiatrist specialising in people who believe they are superheroes. She's brought with her a team of heavily armed soldiers who capture both men and take them to the hospital where Dr Staple works, Raven Hill Memorial. Mr Glass is already being held in the hospital, slumped in a wheelchair - motionless and with just the occasional facial tic to show that he's still alive. Is he faking it? Spoiler alert: yes he is, but then I'm sure you knew that anyway!
With Kevin and David both trapped in specially designed cells, preventing any outbursts of strength or transformations into violent personalities, the movie immediately slows in pace while Dr Ellie sets about evaluating them, trying to prove that they're delusional in their beliefs regarding their abilities. It's another chance for James McAvoy to shine, showcasing 20 of the 24 personalities within him, while David Dunn takes a bit of a backseat, brooding in his cell for the most part. Meanwhile, Mr Glass is quietly masterminding something bigger than anyone can imagine. Pretty much the remainder of the movie is set within the confines of the hospital - a tricky juggling act combining the slow burn mystery of Unbreakable with the thrilling horror of Split, which for the most part I found to be enjoyable, entertaining and at times thrilling. The problems began for me when Mr Glass begins executing his big plan, and all three break free from their cells. This latter part of the movie is full of tension and repeatedly builds towards something that it never manages to fully deliver on, ultimately resulting in disappointment. It kind of just fizzles out, with a few twists and turns along the way that are nowhere near as impressive or inventive as previous M Night Shyamalan offerings. And while I fully appreciate and understand what he was aiming for with regards to the ending, it just didn't quite work for me at all. A bit of an anticlimax to what was a very strong and promising start to the concluding chapter of the trilogy.
But their fight is cut short by Dr Ellie Staple, a psychiatrist specialising in people who believe they are superheroes. She's brought with her a team of heavily armed soldiers who capture both men and take them to the hospital where Dr Staple works, Raven Hill Memorial. Mr Glass is already being held in the hospital, slumped in a wheelchair - motionless and with just the occasional facial tic to show that he's still alive. Is he faking it? Spoiler alert: yes he is, but then I'm sure you knew that anyway!
With Kevin and David both trapped in specially designed cells, preventing any outbursts of strength or transformations into violent personalities, the movie immediately slows in pace while Dr Ellie sets about evaluating them, trying to prove that they're delusional in their beliefs regarding their abilities. It's another chance for James McAvoy to shine, showcasing 20 of the 24 personalities within him, while David Dunn takes a bit of a backseat, brooding in his cell for the most part. Meanwhile, Mr Glass is quietly masterminding something bigger than anyone can imagine. Pretty much the remainder of the movie is set within the confines of the hospital - a tricky juggling act combining the slow burn mystery of Unbreakable with the thrilling horror of Split, which for the most part I found to be enjoyable, entertaining and at times thrilling. The problems began for me when Mr Glass begins executing his big plan, and all three break free from their cells. This latter part of the movie is full of tension and repeatedly builds towards something that it never manages to fully deliver on, ultimately resulting in disappointment. It kind of just fizzles out, with a few twists and turns along the way that are nowhere near as impressive or inventive as previous M Night Shyamalan offerings. And while I fully appreciate and understand what he was aiming for with regards to the ending, it just didn't quite work for me at all. A bit of an anticlimax to what was a very strong and promising start to the concluding chapter of the trilogy.
Never meet your heroes is the succinct tag line of this Amazon original series, dealing with the notion that all superheroes are morally good… but what if they weren’t…?
Filmed in Canada, and starring New Zealand actors Karl Urban and American Gothic’s Antony Starr, this violent and very adult take on the costumed hero mythology is enough removed from standard American sensibilities to allow it to explore itself boldly and largely uncensored. It is definitely not a show for kids!
From the opening scenes it is evident that The Boys is not afraid to use gallons of blood and gore, nudity and colourful language to emphasise its point of a world corrupt, corporate and cruel, where the falacy of the powerful being there to protect you is shown up as pure money-spinning political and media manipulation.
We follow Jack Quaid’s naive victim Hughie Cambell, as he comes to realise the true nature of the self-centred and entirely flawed “heroes” that make up The Seven – an elite collection of super-powered “freaks”, led by Starr’s superbly vain and ego-maniachal Homelander; yet ultimately controlled by the Vought corporation and its unethical CEO Madelyn Stillwell, played with nervy relish by Elizabeth Shue.
There is Translucent, who can turn his skin invisible, but has to be naked to do so, and uses it largely to lurk in women’s bathrooms… The Deep, who can speak to sea creatures, but manifests a poisonous macho air, driven by massive insecurity… and A-Train, the world’s fastest man, who is a self-serving junkie with big issues.
Into the mix comes, the newest member of The Seven, Erin Moriaty, as Annie January, aka Starlight. Who may or may not have what it takes to join the ranks of well publicised fame, if she can turn a blind eye to the sinister workings of Vought and fit in.
Meanwhile, Hughie, looking for justice and perhaps revenge, meets Will Butcher (Urban), a man with a shady past, a terrible London accent (hilariously brought to attention whenever possible), and a reason to despise and hunt The Seven to extinction. The narrative progresses through this hunt, and the revelation of many secrets, into a cat and mouse game between the powerful “heroes” and the mere mortals determined to stop them.
Arch humour presides; nothing is handled with any sense of realism, favouring spectacle over believability. The tongue is firmly in cheek throughout, and the fun comes from the inventive ways the “Supes” use and misuse their powers, versus the resourcefulness of the essentially powerless methods employed by The Boys to chase them down and bring them to justice.
There are moments when the idea overshadows the actual script, for sure. Other times when the density of characters becomes confusing and unfocused. Without spoilers, it does all go in some very interesting directions, and by the end of episode 8 and the season finale it reaches a point suggesting a tactic many new shows seem to favour. Namely, to leaves things open enough, and on a cliff edge enough, to lead it anywhere it wants to go in a second series.
I have to admit, I wasn’t always comfortable with the tone of it… but, perhaps, that is the point. I did, however, find it very entertaining, fascinatingly post-modern and allegorical. As with many of the “Supes” it could have the ability to fly… but isn’t quite there yet!
Filmed in Canada, and starring New Zealand actors Karl Urban and American Gothic’s Antony Starr, this violent and very adult take on the costumed hero mythology is enough removed from standard American sensibilities to allow it to explore itself boldly and largely uncensored. It is definitely not a show for kids!
From the opening scenes it is evident that The Boys is not afraid to use gallons of blood and gore, nudity and colourful language to emphasise its point of a world corrupt, corporate and cruel, where the falacy of the powerful being there to protect you is shown up as pure money-spinning political and media manipulation.
We follow Jack Quaid’s naive victim Hughie Cambell, as he comes to realise the true nature of the self-centred and entirely flawed “heroes” that make up The Seven – an elite collection of super-powered “freaks”, led by Starr’s superbly vain and ego-maniachal Homelander; yet ultimately controlled by the Vought corporation and its unethical CEO Madelyn Stillwell, played with nervy relish by Elizabeth Shue.
There is Translucent, who can turn his skin invisible, but has to be naked to do so, and uses it largely to lurk in women’s bathrooms… The Deep, who can speak to sea creatures, but manifests a poisonous macho air, driven by massive insecurity… and A-Train, the world’s fastest man, who is a self-serving junkie with big issues.
Into the mix comes, the newest member of The Seven, Erin Moriaty, as Annie January, aka Starlight. Who may or may not have what it takes to join the ranks of well publicised fame, if she can turn a blind eye to the sinister workings of Vought and fit in.
Meanwhile, Hughie, looking for justice and perhaps revenge, meets Will Butcher (Urban), a man with a shady past, a terrible London accent (hilariously brought to attention whenever possible), and a reason to despise and hunt The Seven to extinction. The narrative progresses through this hunt, and the revelation of many secrets, into a cat and mouse game between the powerful “heroes” and the mere mortals determined to stop them.
Arch humour presides; nothing is handled with any sense of realism, favouring spectacle over believability. The tongue is firmly in cheek throughout, and the fun comes from the inventive ways the “Supes” use and misuse their powers, versus the resourcefulness of the essentially powerless methods employed by The Boys to chase them down and bring them to justice.
There are moments when the idea overshadows the actual script, for sure. Other times when the density of characters becomes confusing and unfocused. Without spoilers, it does all go in some very interesting directions, and by the end of episode 8 and the season finale it reaches a point suggesting a tactic many new shows seem to favour. Namely, to leaves things open enough, and on a cliff edge enough, to lead it anywhere it wants to go in a second series.
I have to admit, I wasn’t always comfortable with the tone of it… but, perhaps, that is the point. I did, however, find it very entertaining, fascinatingly post-modern and allegorical. As with many of the “Supes” it could have the ability to fly… but isn’t quite there yet!
Sarah (7798 KP) rated The Boys - Season 2 in TV
Oct 10, 2020
Excellent, but not quite as good as the first
For me, the first series of The Boys was a brilliant surprise and the wait for this second series has been a rather frustrating and impatient experience, especially as Amazon decided not to release the entire series at once. Fortunately by the time the credits rolled on the series 2 finale, it was definitely worth the wait.
This second series follows on from the reveal at the end of the series 1 finale, and features more dodgy supes and the Boys trying to take down both them and Vought.
Series 2 is very similar to the first. It’s just as rude and crude as before, full of dark and often hilarious humour and the blood and gore ante seems to have been upped considerably. It definitely provides a refreshing change to the Marvel universe and the majority of other superheroes that stick to their PG or 12A ratings. This has a very smart and funny take on politics and also on pop culture and the media, and even superhero films don’t escape this unscathed when we see The Seven making their own movie.
The cast are as fantastic as they were in the first series. Antony Starr is outstanding as Homelander, playing the homicidal maniac with some semblance of a heart – after 2 series I think I both love and hate him in equal parts, he’s such a complex character. It was very nice to see Dominique McElligott get more to work with as Maeve as well and to see more depth to her character. The rest of the cast and the new additions do very well too - Goran Visjnic, Shawn Ashmore and Jim Beaver are especially welcome, and it was very clever of Eric Kripke to name Beaver’s character as Robert Singer, the same name as his character from Supernatural.
Despite this, I don’t think this series is perfect and I do think it’s a slight baby step down from the rather excellent first series. Some of the episodes feel like they drag a little, although they do end up picking up towards the end (usually with a bang). The final two episodes definitely try and make up for this and I think the finale itself was especially good as we get to see Stormfront get her much deserved comeuppance. I also think some of the interactions between Starlight and the other characters are slightly badly scripted and feel a little forced and cringeworthy, but I’m not entirely sure if this is on purpose to show how awkwardly Starlight interacts with others.
The Deep has also been done a disservice in this series. He starts off brilliantly and the scene with the whale in the third episode is downright genius, however as the series moves on we see less and less of him and he’s sorely missed. Admittedly when he does pop up in the later episodes he has some cracking lines, but it’s not enough. I also think that Shawn Ashmore as Lamplighter was fantastic for the brief time we saw him, and I really wish he’d been kept around for much longer.
The Boys series 2 is overall a very good series that for the most part lives up to it’s predecessor and after the final few scenes in episode 8, definitely leaves us crying out for more.
This second series follows on from the reveal at the end of the series 1 finale, and features more dodgy supes and the Boys trying to take down both them and Vought.
Series 2 is very similar to the first. It’s just as rude and crude as before, full of dark and often hilarious humour and the blood and gore ante seems to have been upped considerably. It definitely provides a refreshing change to the Marvel universe and the majority of other superheroes that stick to their PG or 12A ratings. This has a very smart and funny take on politics and also on pop culture and the media, and even superhero films don’t escape this unscathed when we see The Seven making their own movie.
The cast are as fantastic as they were in the first series. Antony Starr is outstanding as Homelander, playing the homicidal maniac with some semblance of a heart – after 2 series I think I both love and hate him in equal parts, he’s such a complex character. It was very nice to see Dominique McElligott get more to work with as Maeve as well and to see more depth to her character. The rest of the cast and the new additions do very well too - Goran Visjnic, Shawn Ashmore and Jim Beaver are especially welcome, and it was very clever of Eric Kripke to name Beaver’s character as Robert Singer, the same name as his character from Supernatural.
Despite this, I don’t think this series is perfect and I do think it’s a slight baby step down from the rather excellent first series. Some of the episodes feel like they drag a little, although they do end up picking up towards the end (usually with a bang). The final two episodes definitely try and make up for this and I think the finale itself was especially good as we get to see Stormfront get her much deserved comeuppance. I also think some of the interactions between Starlight and the other characters are slightly badly scripted and feel a little forced and cringeworthy, but I’m not entirely sure if this is on purpose to show how awkwardly Starlight interacts with others.
The Deep has also been done a disservice in this series. He starts off brilliantly and the scene with the whale in the third episode is downright genius, however as the series moves on we see less and less of him and he’s sorely missed. Admittedly when he does pop up in the later episodes he has some cracking lines, but it’s not enough. I also think that Shawn Ashmore as Lamplighter was fantastic for the brief time we saw him, and I really wish he’d been kept around for much longer.
The Boys series 2 is overall a very good series that for the most part lives up to it’s predecessor and after the final few scenes in episode 8, definitely leaves us crying out for more.
Phillip McSween (751 KP) rated Teen Titans Go! To the Movies (2018) in Movies
Feb 8, 2019
Good Fun
The Teen Titans go on yet another crazy adventure when Robin decides it’s time for them to up their popularity by making a movie.
Acting: 10
This crew has been around for years and knows their way around voice acting. Voices match respective characters perfectly. Raven sounds just like a moody spellcaster while Starfire is bright and bubbly. Meanwhile, Beast Boy tries to be cool, but comes off as the biggest nerd in the group. When you read the comics and see how the characters act and interact, you can envision their voices sounding just like this.
Beginning: 10
You get action. You get funny. You get exactly what you get from the show on an even more extreme level. These superheroes crack me up and act just like you think teenagers would if given these powers. The first ten minutes shows them kicking butt and cracking you up while doing it.
Characters: 10
The movie succeeds off more than just the appeal of the Titans, although it certainly helps to see funny familiar faces like Cyborg doing his usual Cyborg thing. There are a number of other characters here that fill the time and keep you entertained. Between the Justice League, given exaggerated personalities, and a couple of cameos I won’t dare ruin, I was happy to see, not only the depth of character choices, but each character contributing to the fun of the story.
Cinematography/Visuals: 8
It’s always a treat watching superhero teamups and this movie takes full advantage of that. The Teen Titans works so well together because all of their powers are unique so it’s cool to visually see them interact during action sequences. The movie also takes advantage of moving around to different locations so you’re taken on quite a journey by the end of it.
Conflict: 9
Action succeeds by not being overdone and contributing to the funny. The Titans kick butt, but they’re an extremely goofy bunch so I take even more pleasure in watching them fight. The movie has a pretty short run-time but directors Aaron Horvath and Peter Rida Michail make sure that time is maximized with quality action sequences.
Genre: 6
I’ve had a lot of good things to say so far, but the movie isn’t without its flaws. Those shortcomings keep it from extending into the classic realm of superhero films. Even animated superhero movies is starting to become a crowded genre and the challenge to find a place among the greats is getting tougher. Teen Titans Go! to the Movies holds its own…but I wouldn’t call it a classic.
Memorability: 10
Pace: 8
The funny gags within the movie not only take the show to new levels, it also helps to move the pace along quite nicely. Titans is not just kid-funny, but its subtle references make it funny on an adult level as well. Only adults that know DC movie history will pick up on some of the classic cameos within the story. One minute the crew is locked in a heated battle, the next you’re hearing hilarious jabs at Marvel. It’s meant to be fun and it succeeds greatly in that aspect.
Plot: 4
Resolution: 10
Overall: 85
The plot was probably the weakest point of Teen Titans Go! to the Movies and kept the movie from jumping to A-status. The show is typically much ado about nothing and it’s hard to translate that to the big screen. While the story lacked in some spots and the overall plot was meh, the movie itself is still really enjoyable. Don’t expect to have your mind blown, but expect to have a really good time.
Acting: 10
This crew has been around for years and knows their way around voice acting. Voices match respective characters perfectly. Raven sounds just like a moody spellcaster while Starfire is bright and bubbly. Meanwhile, Beast Boy tries to be cool, but comes off as the biggest nerd in the group. When you read the comics and see how the characters act and interact, you can envision their voices sounding just like this.
Beginning: 10
You get action. You get funny. You get exactly what you get from the show on an even more extreme level. These superheroes crack me up and act just like you think teenagers would if given these powers. The first ten minutes shows them kicking butt and cracking you up while doing it.
Characters: 10
The movie succeeds off more than just the appeal of the Titans, although it certainly helps to see funny familiar faces like Cyborg doing his usual Cyborg thing. There are a number of other characters here that fill the time and keep you entertained. Between the Justice League, given exaggerated personalities, and a couple of cameos I won’t dare ruin, I was happy to see, not only the depth of character choices, but each character contributing to the fun of the story.
Cinematography/Visuals: 8
It’s always a treat watching superhero teamups and this movie takes full advantage of that. The Teen Titans works so well together because all of their powers are unique so it’s cool to visually see them interact during action sequences. The movie also takes advantage of moving around to different locations so you’re taken on quite a journey by the end of it.
Conflict: 9
Action succeeds by not being overdone and contributing to the funny. The Titans kick butt, but they’re an extremely goofy bunch so I take even more pleasure in watching them fight. The movie has a pretty short run-time but directors Aaron Horvath and Peter Rida Michail make sure that time is maximized with quality action sequences.
Genre: 6
I’ve had a lot of good things to say so far, but the movie isn’t without its flaws. Those shortcomings keep it from extending into the classic realm of superhero films. Even animated superhero movies is starting to become a crowded genre and the challenge to find a place among the greats is getting tougher. Teen Titans Go! to the Movies holds its own…but I wouldn’t call it a classic.
Memorability: 10
Pace: 8
The funny gags within the movie not only take the show to new levels, it also helps to move the pace along quite nicely. Titans is not just kid-funny, but its subtle references make it funny on an adult level as well. Only adults that know DC movie history will pick up on some of the classic cameos within the story. One minute the crew is locked in a heated battle, the next you’re hearing hilarious jabs at Marvel. It’s meant to be fun and it succeeds greatly in that aspect.
Plot: 4
Resolution: 10
Overall: 85
The plot was probably the weakest point of Teen Titans Go! to the Movies and kept the movie from jumping to A-status. The show is typically much ado about nothing and it’s hard to translate that to the big screen. While the story lacked in some spots and the overall plot was meh, the movie itself is still really enjoyable. Don’t expect to have your mind blown, but expect to have a really good time.
Phillip McSween (751 KP) rated Avengers: Endgame (2019) in Movies
Apr 26, 2019 (Updated Apr 29, 2019)
Epic Indeed
Hours after viewing Avengers: Endgame, it’s taken me awhile to really get to the meat of what I wanted to say. The movie is bananas and heavy, both in a good way. It’s kind of like eating a really delicious meal, thinking you want more before deciding, “No, I think I’ve had the perfect amount actually.” The movie isn’t perfect, but damn if it isn’t an amazing spectacle. After The Snap, the Avengers set out to fix what went wrong by whatever means they can muster.
Acting: 10
From Robert Downey Jr. to Paul Rudd, each of these actors/actresses manage to fit into their roles just right as if it was a part made just for them. One might say, “Well, they’ve played the roles for x amount of years. They should be good at it by now.” But it isn’t just their roles but the maturation of those roles that really make an impact. While one might think it easy just to play the same character repeatedly, we neglect to take into account the growth that characters do/should endure and how it affects the characters overall. Side note: I just love how much of a bad ass Brie Larson is and I can’t wait to see what Marvel has in store for her next.
Beginning: 10
Not only does the beginning have a strong emotional setup, it turns the entire film on its head. What you expected to happen is actually not happening at all. And furthermore…I LOVE IT!
Characters: 10
Cinematography/Visuals: 10
Visuals are absolutely jaw-dropping in certain spots. The movie probably had some of the absolute best one-shots in film PERIOD. I can’t go into detail without giving anything away, but serious eye candy awaits, especially during the battles.
Conflict: 10
Whatever the film lacks in action more than makes up for things in Endgame’s grand finale. The battle reminded me of old kung fu films and Helm’s Deep all rolled into one. Outside of The Lord of the Rings Trilogy, I can’t remember a battle so epic in movies. If you don’t love it, you don’t love movies.
Genre: 10
Memorability: 10
My brain is running 100 miles an hour as I type this, thinking of all the different scenes and how everything tied so seamlessly together. Just masterful and wonderfully crafted. This movie will remain etched in your brain for a long time to come. Talk about setting a bar.
Pace: 10
With a three-hour runtime, this was honestly where I expected the film to trip up. Thing is, it doesn’t feel like three hours, not even in the slightest. I would’ve watched another hour if they had let me. There are so many stories to tell and so much going on that you’re at the end before you know it.
Plot: 10
I did have to put my thinking cap on in some spots, but all plot points tied in really nicely with no glaring holes I could see. It would be easy to make the storyline overly complex, but The Russo Brothers were firing on all cylinders with the execution of the story. It’s just complex enough to keep you engaged, but not to over-the-top where you lose interest.
Resolution: 10
Overall: 100
Eleven years of these great superheroes leading up to this moment. Was Avengers: Endgame worth the wait? You better freakin’ believe it. Go see this with all the confidence in the world that you will walk away with a smile on your face and perhaps a tear or two in your eye. And, when you go, you might see me there because I’m DEFINITELY watching this again in theaters. All three hours.
Acting: 10
From Robert Downey Jr. to Paul Rudd, each of these actors/actresses manage to fit into their roles just right as if it was a part made just for them. One might say, “Well, they’ve played the roles for x amount of years. They should be good at it by now.” But it isn’t just their roles but the maturation of those roles that really make an impact. While one might think it easy just to play the same character repeatedly, we neglect to take into account the growth that characters do/should endure and how it affects the characters overall. Side note: I just love how much of a bad ass Brie Larson is and I can’t wait to see what Marvel has in store for her next.
Beginning: 10
Not only does the beginning have a strong emotional setup, it turns the entire film on its head. What you expected to happen is actually not happening at all. And furthermore…I LOVE IT!
Characters: 10
Cinematography/Visuals: 10
Visuals are absolutely jaw-dropping in certain spots. The movie probably had some of the absolute best one-shots in film PERIOD. I can’t go into detail without giving anything away, but serious eye candy awaits, especially during the battles.
Conflict: 10
Whatever the film lacks in action more than makes up for things in Endgame’s grand finale. The battle reminded me of old kung fu films and Helm’s Deep all rolled into one. Outside of The Lord of the Rings Trilogy, I can’t remember a battle so epic in movies. If you don’t love it, you don’t love movies.
Genre: 10
Memorability: 10
My brain is running 100 miles an hour as I type this, thinking of all the different scenes and how everything tied so seamlessly together. Just masterful and wonderfully crafted. This movie will remain etched in your brain for a long time to come. Talk about setting a bar.
Pace: 10
With a three-hour runtime, this was honestly where I expected the film to trip up. Thing is, it doesn’t feel like three hours, not even in the slightest. I would’ve watched another hour if they had let me. There are so many stories to tell and so much going on that you’re at the end before you know it.
Plot: 10
I did have to put my thinking cap on in some spots, but all plot points tied in really nicely with no glaring holes I could see. It would be easy to make the storyline overly complex, but The Russo Brothers were firing on all cylinders with the execution of the story. It’s just complex enough to keep you engaged, but not to over-the-top where you lose interest.
Resolution: 10
Overall: 100
Eleven years of these great superheroes leading up to this moment. Was Avengers: Endgame worth the wait? You better freakin’ believe it. Go see this with all the confidence in the world that you will walk away with a smile on your face and perhaps a tear or two in your eye. And, when you go, you might see me there because I’m DEFINITELY watching this again in theaters. All three hours.
Purple Phoenix Games (2266 KP) rated Marvel Dice Masters: Avengers vs. X-Men in Tabletop Games
Jun 12, 2019
Many games are standalone, meaning that the base game has all of the components necessary for play. Many games also later add expansion content. Some games fall into the “collectible” category – you start with a base set, and slowly add new game components over time. Dice Masters is one of these collectible games, specifically known as a collectible dice game (CDG). You can find many versions of Dice Masters, spanning from Teenage Mutant Ninja Turtles to Dungeons and Dragons. No matter the theme, however, the game always works the same way! My experience is with Marvel Dice Masters (from different sets), so that will be my focus.
You and your team of superhero comrades come across a group of rival supers. Maybe you’re all having a disagreement (a la “Civil War”), or maybe one of them ate your lunch out of the fridge at work. No matter the reason, your teams have agreed to fight each other. Each hero brings unique powers to the fight, and the last team standing wins!
Dice Masters is a competitive two-player game. Each superhero team consists of up to 8 heroes and 20 custom dice. On your turn, roll your dice to generate energy, recruit heroes, or attack your opponent! Some of your heroes might have special powers that can positively affect your dice rolls, or could even negatively affect your opponent’s available dice. Strategy is everything – the first player reduced to zero health loses!
A game of battling superheroes – awesome, right? Maybe not AWESOME, but I think it’s mostly awesome. The most frustrating part of Dice Masters for me is the “collectible” aspect. A basic starter set provides you with a decent amount of cards and dice, but in order to build a complete, fully-functioning team, you need to buy more components. The first couple of times I played, I was using only the starter set and I didn’t yet realize that this is a CDG. I only had heroes with basic powers and dice, and I failed miserably in those games against a seasoned Dice Masters player (Travis). Thankfully, my opponent gave me a bit of advice – do some research, find heroes with powers that complement each other, and build a strong team that way. He helped me build a team, and I bought those new components. I used that team in my next game, aaaand I still lost…but it was a closer game! I have since crafted a couple of more teams and acquired the necessary components, but this game definitely takes a lot of forethought and research for success. It’s not one you can just necessarily pick up and play right away.
I think that Dice Masters has more of a learning curve than the average two-player game. It is a pretty strategy-driven game, and that strategy is based on your chosen team of heroes. If you aren’t completely familiar with their powers or the special symbols on their dice, you could be missing out on some serious advantages in your fight. Each turn also has many elements to keep track of (roll dice, re-roll dice, spend energy, recruit/field heroes, use abilities, attack/defend, etc.), and it can be easy to forget a step. Once you get the hang of it, though, the game flows better. It definitely took me quite a few plays to get everything mostly down. So if you’re looking for a more complex dice game to play, I would say give Dice Masters a shot!
I like the theme, mechanics, and strategic implications of Dice Masters, but I don’t really like the collectible aspect of the game. I don’t get to play it too often, but I do enjoy getting the opportunity to play. All in all, Purple Phoenix Games gives Dice Masters a 18 / 24.
https://purplephoenixgames.wordpress.com/2019/01/02/dice-masters-review/
You and your team of superhero comrades come across a group of rival supers. Maybe you’re all having a disagreement (a la “Civil War”), or maybe one of them ate your lunch out of the fridge at work. No matter the reason, your teams have agreed to fight each other. Each hero brings unique powers to the fight, and the last team standing wins!
Dice Masters is a competitive two-player game. Each superhero team consists of up to 8 heroes and 20 custom dice. On your turn, roll your dice to generate energy, recruit heroes, or attack your opponent! Some of your heroes might have special powers that can positively affect your dice rolls, or could even negatively affect your opponent’s available dice. Strategy is everything – the first player reduced to zero health loses!
A game of battling superheroes – awesome, right? Maybe not AWESOME, but I think it’s mostly awesome. The most frustrating part of Dice Masters for me is the “collectible” aspect. A basic starter set provides you with a decent amount of cards and dice, but in order to build a complete, fully-functioning team, you need to buy more components. The first couple of times I played, I was using only the starter set and I didn’t yet realize that this is a CDG. I only had heroes with basic powers and dice, and I failed miserably in those games against a seasoned Dice Masters player (Travis). Thankfully, my opponent gave me a bit of advice – do some research, find heroes with powers that complement each other, and build a strong team that way. He helped me build a team, and I bought those new components. I used that team in my next game, aaaand I still lost…but it was a closer game! I have since crafted a couple of more teams and acquired the necessary components, but this game definitely takes a lot of forethought and research for success. It’s not one you can just necessarily pick up and play right away.
I think that Dice Masters has more of a learning curve than the average two-player game. It is a pretty strategy-driven game, and that strategy is based on your chosen team of heroes. If you aren’t completely familiar with their powers or the special symbols on their dice, you could be missing out on some serious advantages in your fight. Each turn also has many elements to keep track of (roll dice, re-roll dice, spend energy, recruit/field heroes, use abilities, attack/defend, etc.), and it can be easy to forget a step. Once you get the hang of it, though, the game flows better. It definitely took me quite a few plays to get everything mostly down. So if you’re looking for a more complex dice game to play, I would say give Dice Masters a shot!
I like the theme, mechanics, and strategic implications of Dice Masters, but I don’t really like the collectible aspect of the game. I don’t get to play it too often, but I do enjoy getting the opportunity to play. All in all, Purple Phoenix Games gives Dice Masters a 18 / 24.
https://purplephoenixgames.wordpress.com/2019/01/02/dice-masters-review/
Gareth von Kallenbach (980 KP) rated Iron Man (2008) in Movies
Aug 14, 2019
The summer 0f 2008 movie season kicks off in a big way with the release of “Iron Man”, the latest in a long line of popular Marvel Comics superheroes to make the leap to the big screen.
Robert Downey JR. stars as Tony Stark a Billionaire playboy who owns a vast company that is known mainly for manufacturing weapon systems. When the film opens, Stark is ambushed shortly after a weapons demonstration in Afghanistan and is wounded by the attackers who take Stark into captivity.
Using a device to keep the shrapnel from his vital organs and thus keep him alive, Stark is forced to create a weapon for his captors who plan to use the creative genius of Stark for their own nefarious schemes.
Stark turns the tables on his captors and devices a special suit which allows him to escape, and eventually make his way back to America after three long and harrowing months of captivity.
One back in home, Stark starts to take stock of his life and realizes that many of the weapons he designed to protect America are now being used by other factions to kill those they were designed to protect. When Stark announces to the press that he is stopping the manufacture of weapons by his company he is viewed as suffering from the long captivity and finds himself at odds with the shareholders and board of directors, as well as his long time advisor and friend Obadiah Stane (Jeff Bridges).
Undaunted, Stark begins to build a prototype suit in his lab, and soon emerges as an iron clad crusader who is obsessed with keeping the bad guys from using the weapons his company created against the innocent.
Assisted by his friend in the military Colonel Rhodes (Terrance Howard) and the lovely Pepper Potts (Gwyneth Paltrow), Tony Stark soon finds himself caught in an even more dastardly plot, and needs every ounce of his creativity and his latest invention to keep the world safe.
The movie is a pure delight and it was nice to see a summer movie that actually had some plot and character development, and did not try to dumb the material down for the audience or let the film be carried entirely by the special effects.
The movie also has some moments of good humor which work well within the film as much of it comes from the quick wit of or at the expense of Stark.
Robert Downey JR. is perfect in the role as he perfectly captures the character without making him to over the top as often is the case in many comic adaptations. He portrays Stark exactly as he is portrayed in the comics, a hard drinking womanizer, who is forced to take stock of his life, and make changes.
The supporting performances by Paltrow, Howard, and Bridges help make the film stand out as does the solid work by Director John Favreau who clearly has a grasp on the character and story and thankfully took the time to establish the characters and the premise before rushing Downey into the Iron Man suit.
When the action comes it is solid, and shines with modern effects, but never once overshadow the fact that this is a character driven story. The action teases the audience with the full potential of the suit, which I am sure will be explored further in future films.
Many times summer films arrive in a frenzy of hype and expectations only to be little more than thinly plotted films awash in FX that fail to satisfy. I am happy to say that “Iron Man” is the rare exception to the recent trend and is easily one of the best Super Hero Films ever crafted.
Robert Downey JR. stars as Tony Stark a Billionaire playboy who owns a vast company that is known mainly for manufacturing weapon systems. When the film opens, Stark is ambushed shortly after a weapons demonstration in Afghanistan and is wounded by the attackers who take Stark into captivity.
Using a device to keep the shrapnel from his vital organs and thus keep him alive, Stark is forced to create a weapon for his captors who plan to use the creative genius of Stark for their own nefarious schemes.
Stark turns the tables on his captors and devices a special suit which allows him to escape, and eventually make his way back to America after three long and harrowing months of captivity.
One back in home, Stark starts to take stock of his life and realizes that many of the weapons he designed to protect America are now being used by other factions to kill those they were designed to protect. When Stark announces to the press that he is stopping the manufacture of weapons by his company he is viewed as suffering from the long captivity and finds himself at odds with the shareholders and board of directors, as well as his long time advisor and friend Obadiah Stane (Jeff Bridges).
Undaunted, Stark begins to build a prototype suit in his lab, and soon emerges as an iron clad crusader who is obsessed with keeping the bad guys from using the weapons his company created against the innocent.
Assisted by his friend in the military Colonel Rhodes (Terrance Howard) and the lovely Pepper Potts (Gwyneth Paltrow), Tony Stark soon finds himself caught in an even more dastardly plot, and needs every ounce of his creativity and his latest invention to keep the world safe.
The movie is a pure delight and it was nice to see a summer movie that actually had some plot and character development, and did not try to dumb the material down for the audience or let the film be carried entirely by the special effects.
The movie also has some moments of good humor which work well within the film as much of it comes from the quick wit of or at the expense of Stark.
Robert Downey JR. is perfect in the role as he perfectly captures the character without making him to over the top as often is the case in many comic adaptations. He portrays Stark exactly as he is portrayed in the comics, a hard drinking womanizer, who is forced to take stock of his life, and make changes.
The supporting performances by Paltrow, Howard, and Bridges help make the film stand out as does the solid work by Director John Favreau who clearly has a grasp on the character and story and thankfully took the time to establish the characters and the premise before rushing Downey into the Iron Man suit.
When the action comes it is solid, and shines with modern effects, but never once overshadow the fact that this is a character driven story. The action teases the audience with the full potential of the suit, which I am sure will be explored further in future films.
Many times summer films arrive in a frenzy of hype and expectations only to be little more than thinly plotted films awash in FX that fail to satisfy. I am happy to say that “Iron Man” is the rare exception to the recent trend and is easily one of the best Super Hero Films ever crafted.
Learn to Read : Mario Alphabet Apps Phonetic ABCD
Education and Book
App
Best Learn to Read App ! … Kids learn to read all the letters in a game that encourages play,...
Purple Phoenix Games (2266 KP) rated Marvel United in Tabletop Games
Sep 1, 2021
This has probably been mentioned before, but I love Marvel superheroes. My favorite has got to be Spider-Man, hands down. Feel free to send me an email if you’d like to hear my thoughts on who is the best Spider-Man – Tobey Maguire, Andrew Garfield, or Tom Holland. I’m getting off topic here… Anyway – when I saw the massive Kickstarter campaign for Marvel United, I knew it was going to be big. Admittedly, I didn’t join in on the campaign (teacher salaries, amiright?), but I did snag a copy of the base game post-campaign. Does the game live up to my expectations? Or does it fall flat, like a DC movie? (OOOOOOH BURN)
Disclaimer: This review encompasses only the base game of Marvel United. There are a number of expansions, but they will not be addressed in this review. -L
Marvel United is a cooperative game in which players take on the roles of various Marvel superheroes tasked with stopping the main Villain from completing their Villainous Plot. Follow the setup instructions detailed in the rulebook, selecting a Villain with whom to battle, 6 random Locations, and whichever Heroes you decide to use to fight the big bad. Place Threat cards, Civilians, and Thugs on the various Locations as indicated, and place the Villain and Heroes as described in the rules. Shuffle the Master Plan deck and respective Hero decks, and each player draws a hand of 3 cards. Choose a Hero as the ‘starting’ Hero, and the game is now ready to begin!
Over a series of turns, players will be resolving Villain effects and playing Hero cards to perform actions. The game always begins with a Villain turn, and the first step is to reveal a Master Plan card, adding it to the Storyline (table). Master Plan cards have different effects to be resolved – move the Villain to a new Location, BAM! effects (usually attacking Heroes or advancing their Villainous Plot towards victory), and adding Civilians/Thugs to surrounding Locations. Once all effects on the Master Plan card are dealt with, the game moves to a Hero turn. During a Hero turn, the player will perform 4 steps: Draw a card, Play a Card, Resolve Actions, and Location Effects. To start, the player will draw a card from their Hero deck and add it to their hand. They then select a card from their hand to play, adding it to the end of the Storyline.
Looking at the symbols at the bottom of their played card, the Hero will now resolve their actions. Actions could be Movement (to an adjacent Location), Attack (Thugs/Henchmen or the Villain in their current Location), Heroic Actions (rescuing Civilians or working to clear the Threat on their current Location), or Wild (any of the previous actions). During this step, a cool twist comes into play – after all, the game is called Marvel United, right? When a Hero plays a card, they resolve the symbols on the bottom of their card AND the symbols on the bottom of the previously played Hero card! This simulates the various Heroes uniting their efforts to take down the Villain! So when selecting your card, be sure to check out the last card to see if you can create a sweet chain of actions for maximum benefit. The final step is to use Location effects, if applicable. Location effects are only available after the Threat to the Location has been cleared, and allows the player to perform special actions (draw extra cards, move to other Locations, etc.). If you end your turn on a Location that has been cleared, you may use its ability if you so choose.
In order to defeat the Villain, the Heroes must complete Missions. The 3 Missions in each game are to Rescue Civilians, Defeat Thugs, and Clear Threats. So with their actions on their turns, Heroes will be working to complete these Missions, moving them closer to victory. The turn sequence of the game is unique as well – the Villain will take a turn after every 3rd Hero turn, not opposite every single Hero. Keep that in mind as you decide which card to play when! The game essentially continues in this fashion (with a few extra effects) until either the Heroes win or they lose. Heroes win if they defeat the Villain! The Villain is defeated when at least 2 Missions are completed, and the Villain has been sufficiently damaged by Attacks. Heroes lose if the Villain completes their Villainous Plot, the deck of Master Plan cards has run out, or if any Hero starts their turn with no cards left to play. The Heroes either win together or lose together.
So I know that kind of sounds like a lot, but I promise that once you get playing, the game flows really well and is pretty intuitive. Marvel United can basically be broken down into 2 steps: Villain turn and Hero turn. All you are doing is playing cards and resolving actions to complete your goals. One of the coolest things about this gameplay is the fact that on your turn you resolve not only your played card, but also the previously played Hero card as well. It does a good job emulating the Heroes working together, and adds a strategic element to the overall gameplay. Maybe you wanted to play a certain card, but based on the last Hero card, you should play this one to benefit the group the most. Players really are all working together to defeat the Villain, instead of each playing their own Hero and going in for the fight one-on-one.
Another neat aspect of the game is the inclusion of the Missions. Heroes are not allowed to directly attack the Villain until at least 2 Missions have been completed. This ups the gameplay because it stops players from just going straight for the Villain from the start, not taking anything else into account. In ‘real life,’ Heroes are also concerned with saving Civilians and neutralizing threats, so the Mission requirement makes the gameplay feel more authentic. Well, as authentic as a superhero game can feel…. The variability of Locations and the random setup of Threats each game means that you likely won’t play the same game twice. Add in expansions too and you’ve got even more scenarios. With different Hero choices, you get to try out different combinations and find out which Heroes really work well together. The gameplay itself may be simple (draw cards, play cards, resolve cards) but the variety of Heroes, Villains, Locations, Threats, etc. keeps it engaging and entertaining.
As for components, I only have positive things to say. The Villain/Hero minis are chunky and cute, the artwork is all colorful and fun to look at, and the cardboard tokens are thick and crisp. All the symbolism in the game is clear, and the text is legible and easy to comprehend. One thing to consider is that this game can be a bit of a table hog if you let it. So just be prepared for a bit of a bigger footprint with this one. Overall, great production quality of the base game, and from what I’ve seen of the expansions, those are top notch as well.
Don’t let the cutesy artwork fool you – Marvel United isn’t an easy game by any means. It takes a decent amount of strategy to be successful, and it does really take a team effort. You stay engaged in the gameplay right up until the very end, and it’s more involved than you would think for being a lighter game. I am also a big fan of Marvel Legendary, and I have to say that this gives me those vibes, but in a more simplified and streamlined way. I’m not sure I would go as far as to call Marvel United “Marvel Legendary Jr.,” but it’s also not entirely a bad idea….. Overall though, I really liked Marvel United way more than I first anticipated. It’s light, yet strategic, and has some unique elements that keep you on your toes. I can’t wait to get my hands on some of the expansions to see how I can mix and match and create even more awesome scenarios! Purple Phoenix Games gives this one a heroic 16 / 18.
Disclaimer: This review encompasses only the base game of Marvel United. There are a number of expansions, but they will not be addressed in this review. -L
Marvel United is a cooperative game in which players take on the roles of various Marvel superheroes tasked with stopping the main Villain from completing their Villainous Plot. Follow the setup instructions detailed in the rulebook, selecting a Villain with whom to battle, 6 random Locations, and whichever Heroes you decide to use to fight the big bad. Place Threat cards, Civilians, and Thugs on the various Locations as indicated, and place the Villain and Heroes as described in the rules. Shuffle the Master Plan deck and respective Hero decks, and each player draws a hand of 3 cards. Choose a Hero as the ‘starting’ Hero, and the game is now ready to begin!
Over a series of turns, players will be resolving Villain effects and playing Hero cards to perform actions. The game always begins with a Villain turn, and the first step is to reveal a Master Plan card, adding it to the Storyline (table). Master Plan cards have different effects to be resolved – move the Villain to a new Location, BAM! effects (usually attacking Heroes or advancing their Villainous Plot towards victory), and adding Civilians/Thugs to surrounding Locations. Once all effects on the Master Plan card are dealt with, the game moves to a Hero turn. During a Hero turn, the player will perform 4 steps: Draw a card, Play a Card, Resolve Actions, and Location Effects. To start, the player will draw a card from their Hero deck and add it to their hand. They then select a card from their hand to play, adding it to the end of the Storyline.
Looking at the symbols at the bottom of their played card, the Hero will now resolve their actions. Actions could be Movement (to an adjacent Location), Attack (Thugs/Henchmen or the Villain in their current Location), Heroic Actions (rescuing Civilians or working to clear the Threat on their current Location), or Wild (any of the previous actions). During this step, a cool twist comes into play – after all, the game is called Marvel United, right? When a Hero plays a card, they resolve the symbols on the bottom of their card AND the symbols on the bottom of the previously played Hero card! This simulates the various Heroes uniting their efforts to take down the Villain! So when selecting your card, be sure to check out the last card to see if you can create a sweet chain of actions for maximum benefit. The final step is to use Location effects, if applicable. Location effects are only available after the Threat to the Location has been cleared, and allows the player to perform special actions (draw extra cards, move to other Locations, etc.). If you end your turn on a Location that has been cleared, you may use its ability if you so choose.
In order to defeat the Villain, the Heroes must complete Missions. The 3 Missions in each game are to Rescue Civilians, Defeat Thugs, and Clear Threats. So with their actions on their turns, Heroes will be working to complete these Missions, moving them closer to victory. The turn sequence of the game is unique as well – the Villain will take a turn after every 3rd Hero turn, not opposite every single Hero. Keep that in mind as you decide which card to play when! The game essentially continues in this fashion (with a few extra effects) until either the Heroes win or they lose. Heroes win if they defeat the Villain! The Villain is defeated when at least 2 Missions are completed, and the Villain has been sufficiently damaged by Attacks. Heroes lose if the Villain completes their Villainous Plot, the deck of Master Plan cards has run out, or if any Hero starts their turn with no cards left to play. The Heroes either win together or lose together.
So I know that kind of sounds like a lot, but I promise that once you get playing, the game flows really well and is pretty intuitive. Marvel United can basically be broken down into 2 steps: Villain turn and Hero turn. All you are doing is playing cards and resolving actions to complete your goals. One of the coolest things about this gameplay is the fact that on your turn you resolve not only your played card, but also the previously played Hero card as well. It does a good job emulating the Heroes working together, and adds a strategic element to the overall gameplay. Maybe you wanted to play a certain card, but based on the last Hero card, you should play this one to benefit the group the most. Players really are all working together to defeat the Villain, instead of each playing their own Hero and going in for the fight one-on-one.
Another neat aspect of the game is the inclusion of the Missions. Heroes are not allowed to directly attack the Villain until at least 2 Missions have been completed. This ups the gameplay because it stops players from just going straight for the Villain from the start, not taking anything else into account. In ‘real life,’ Heroes are also concerned with saving Civilians and neutralizing threats, so the Mission requirement makes the gameplay feel more authentic. Well, as authentic as a superhero game can feel…. The variability of Locations and the random setup of Threats each game means that you likely won’t play the same game twice. Add in expansions too and you’ve got even more scenarios. With different Hero choices, you get to try out different combinations and find out which Heroes really work well together. The gameplay itself may be simple (draw cards, play cards, resolve cards) but the variety of Heroes, Villains, Locations, Threats, etc. keeps it engaging and entertaining.
As for components, I only have positive things to say. The Villain/Hero minis are chunky and cute, the artwork is all colorful and fun to look at, and the cardboard tokens are thick and crisp. All the symbolism in the game is clear, and the text is legible and easy to comprehend. One thing to consider is that this game can be a bit of a table hog if you let it. So just be prepared for a bit of a bigger footprint with this one. Overall, great production quality of the base game, and from what I’ve seen of the expansions, those are top notch as well.
Don’t let the cutesy artwork fool you – Marvel United isn’t an easy game by any means. It takes a decent amount of strategy to be successful, and it does really take a team effort. You stay engaged in the gameplay right up until the very end, and it’s more involved than you would think for being a lighter game. I am also a big fan of Marvel Legendary, and I have to say that this gives me those vibes, but in a more simplified and streamlined way. I’m not sure I would go as far as to call Marvel United “Marvel Legendary Jr.,” but it’s also not entirely a bad idea….. Overall though, I really liked Marvel United way more than I first anticipated. It’s light, yet strategic, and has some unique elements that keep you on your toes. I can’t wait to get my hands on some of the expansions to see how I can mix and match and create even more awesome scenarios! Purple Phoenix Games gives this one a heroic 16 / 18.