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Enemy Red (Mark of Lycos #1)
Enemy Red (Mark of Lycos #1)
Marie Harte | 2016 | Paranormal, Romance
8
8.0 (1 Ratings)
Book Rating
Fenris is a young pup, he's only 25-years-old, and now his uncle, the Alpha of the Silver Clan, intends to find him and his twin brother mates. Fenris is none too happy with this, so runs off. He finds himself far from home, in a situation unexpected, that calls on his protective and mating instincts, against all odds. Pulled into a tangled web, with doubts over who to believe, Fenris has to do what he thinks is right - both for himself and for the wolf he wants to claim as his own.

This is a fast-paced novella that covers a lot of ground with the story. Fenris' twin, Anson, is mentioned in passing so I hope that we will hear more about him in the future. Well written and with smooth pacing, this story will take you along with it as it reaches the conclusion. With overall questions left (nothing major though), this part of the story wraps up nicely, whilst leaving you wanting to know more.

Definitely recommended.

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
Mar 15, 2016
  
Midnight Eclipse (Bonded By Blood Vampire Chronicles #4)
Midnight Eclipse (Bonded By Blood Vampire Chronicles #4)
Arial Burnz | 2014 | Paranormal, Romance
10
10.0 (1 Ratings)
Book Rating
In the fourth book of the series, we find Broderick again on the search for his wife. This time she has reincarnated as Celina. I think this is my favourite book of the series so far, as we have Norse and Celtic mythology, Wolves and Selkies, to name but a few. Celina is a feisty warrior, not afraid to fight for what she believes in or what she wants. I will admit, I loved Davina. She was perfect for Broderick at that time and in that place. Her reincarnations though, just seem to get better each time.

With more of the story and the prophecy becoming clearer as we move through the stories, there is a lot more information available and yet still more needed. This is a series that will take you to the very end not knowing which way it will go.

Excellently written, joining up all the storylines seamlessly, and with no editing issues that I found. This is a book definitely recommended, but read the whole series to make the most of it!

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
Apr 24, 2016
  
Rejected Mate (Shifter World: Royal-Kagan #5)
Rejected Mate (Shifter World: Royal-Kagan #5)
Nancy Corrigan | 2015 | Paranormal, Romance
8
8.0 (1 Ratings)
Book Rating
In book 1 of the Kagan Wolves series, we meet Nic and Riley. Nic is the alpha's son, primed to take over as Alpha when his father steps down. Riley is an honorary pack member as she is wholly human. She is also the Pack's Doctor, although she will treat any shifter that turns up.

I loved the twist in this book - that Nic the human loved and wanted Riley, but Nic the wolf saw her as weak because she couldn't give him pups! The frustration felt by Nic was tangible as you read through. Riley is a strong character and I honestly don't know if I could do what she did! I think I would have run at the first opportunity, but that's why the book isn't about me! lol

I enjoyed seeing Sean and Jenna again, and how they both helped Riley and Nic. This is what friends do for each other, even if you don't always agree with their decisions.

Very well written, with no editing or grammatical errors that I found, this was a wonderful full-length read into the world of the Kagan Wolves. Definitely recommended.

* Verified Purchase on Amazon *

Merissa
Archaeolibrarian - I Dig Good Books!
May 9, 2016
  
Illumination
Illumination
2021 | Medieval
Ancient Medieval books. We all love ’em, right? Full of bright beautiful pictures of angels fighting demons, knights fighting dragons, dogs fighting squirrels(?), and monks fighting armed bunnies?? Hey, what’s going on here? Okay, I have played enough Alf Seegert games to know that everything comes with a hint of quirk, but now I need to pore through my non-existent collection of old tomes to find instances of monks warding off sword-brandishing rabbits. Ohhhhh, maybe this is about children’s books! Man, times were weird back in the day.

Illumination is a game about two monks who are tasked with illuminating the pages of manuscripts with drawings in the hopes of becoming the next head of the Scriptorium: The Scriptmaster, one might say. However, one of the monks gets a little itch and begins to draw irreverent subjects, like demons, dragons, and such. Which monk will earn the made-up-by-me title of Scriptmaster? Guess you will have to play to find out.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


As with many games that are well endowed with components, setup can be a bit of a task. The game will be focused around a few main areas. First, the three manuscript pages are placed on the table in any orientation, with the purple wild Drollery tiles placed on one text box on each page. The Monastery mat is placed nearby as well, with the Abbot pawn randomly placed on a blank station. This pawn will be moved around the map during play to determine which rituals may be performed at any one time. Each player will have their own player mat, upon which will be placed their starting gold (1 for the Reverent player and 5 for the Irreverent player), as well as their starting nine Illumination tiles. The rules mention separating all the Illumination tiles into stacks of three, choosing three of these stacks to flip over and place on the play mat without altering the order. This is very important to keep the tiles in their randomized order. The remainder of the tiles are to be placed nearby in stacks of three. Each player is dealt one starting Scriptorium card and a random Crusade card that will offer bonuses at the end of the game. Once all setup, the game may begin with the Reverent player’s turn.
On a turn, the active player will choose from their mat one row or column of three tiles to be played. They take the three tiles and place them upon one of the three book pages on the table, in the margins. From there the player can choose any tile from the margin to place onto the page in any order they wish, upon any quill icon they choose (except for coin tiles – those simply grant two coins immediately). If the tile is placed on a quill of a matching color to that of the tile, the player will immediately collect one coin and place it on the player mat. If the tile is placed on a quill and orthogonally touches a tile of the matching color, the player then collects a Ritual token of the same color. These Ritual tokens are used in sets of three, four, or five in order to earn VP for end of game scoring. Each purple Drollery tile is wild for the purpose of placement and Ritual token collection. Each tile placed will collect its earnings immediately, and any coins earned may be spent immediately as well.

A player may use coins for several purposes throughout the game: move a tile from the margin of one book to the margin of a different book, move the Abbot one space along the track for Ritual purposes, or to draw a Scriptorium card. The other resources are Ritual tokens, and may be spent during the turn as well. In order to spend these, the Abbot must be on the matching location on the Monastery board, and the player may spend three, four, or five matching tokens to perform the Ritual. They discard the tokens, place one of their cubes upon the appropriate icon on the Monastery mat for VP at game end.

At any time during the turn Scriptorium cards may be played. These are very special cards that allow the player to complete certain actions that break the normal rules. This could be a free movement of the Abbot, or switching places of two tiles on the player mat, or even banishing one of the opponent’s tiles to another book entirely.

Why mention the battles in the intro if they are not part of the game? They are. Once opposing foes are placed orthogonally from each other, and all involved tiles are completely enclosed by other tiles or board obstacles, a Bounded Battle will begin. Battles are simple to resolve as it requires players to count the number of combatants on both sides and whichever side has more forces wins the battle. The winner places their cube on the appropriate battle card near the Monastery mat, and the loser gains coins equal to the number of their tiles lost to battle. Tiles that are lost are simply flipped to its opposite side.


Play continues in this fashion of players choosing and placing tiles, drawing and using Scriptorium cards, performing Rituals, and resolving Bounded Battles until both players pass their turn. The game is then over and VP counted in all their places around the play area. The player with the most points becomes the next Scriptmaster Flex and is able to enhance or defile as many manuscripts as they like!
Components. This game has a lot of components, but they are mostly cardboard tiles, cardstock cards and mats, and wooden cubes. The quality is all very fine, as to be expected with Eagle-Gryphon games. The art, for me, is the biggest drawback of the game. I UNDERSTAND why it looks the way it does – in trying to stick with a Medieval manuscript theme some decision were made on the style. It just doesn’t vibe with me. I took a look at the new edition of The Road to Canterbury, by the same designer and publisher, and loved the look of it. I REALIZE that the tiles are supposed to be not only reminiscent of the art style of that time period, but also imaginations of monks and their doodles, but it’s just not for me. I do like the looks of everything else except the art on the tiles, and when that’s the majority of the components I am looking at, I sigh a little. I am absolutely no artist, and I can acknowledge that the art presented is very good and in line with the theme. Oh well.

The game play is very solid, and I do like it quite a bit. Everything makes a lot of sense as to why you are doing the actions, and the most difficult thing to comprehend the first time through is the Bounded Battles. You see, battles don’t immediately happen when you pit one foe against another. In fact, all tiles engaged need to be surrounded by other tiles or battleground obstacles before battle can begin. This allows both sides to add more tiles to help sway the balance of power, and can get a little confusing for some players. Not ME, of course, but SOME players (ok it was totally me the first time through). I am thankful that resolving the battles are pretty simple, and winning battles gives the victor a cool five points.

Other aspects I really enjoy are the Scriptorium cards and the Rituals. Again, the Scriptorium cards can be drawn for two coins during the game and can provide excellent rule-breaking choices to the players. Any time a game has cards that bend the rules, I generally am a fan. The Rituals are merely tokens that are collected and then turned in for points. This doesn’t necessarily sound that interesting until I reveal that a player board only has space for seven items: Ritual tokens AND coins included. So a player may be stacking up coins, and not have space for Ritual tokens or vice versa. Hard choices need to be made sometimes, but to help with that Ritual tokens can also be used like a coin, but not the other way around. So there is no buying Ritual tokens. Having that restriction of seven items on hand is a really nice touch, and makes each turn important.

So all in all I enjoyed my plays of Illumination. I have yet to try the solo version that is included, but I will soon. I feel that of the two Medieval series games I have played I prefer The Road to Canterbury, but I do like the different feel of Illumination. Having a solo mode is also very attractive to me because my wife and I do not always have matching schedules where we can game together. I like Illumination for the actual gameplay, but the art is a turn-off for me. Purple Phoenix Games gives this one an irreverent 4 / 6. If you are looking for something a little different that features some interesting game play, tons of choices, yet is restrictive as well, take a look at Illumination. Try not to complete too many wine and candle rituals though. Those two things don’t mix very well in my experience.
  
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Hadley (567 KP) rated Lie to Me in Books

Nov 18, 2019  
Lie to Me
Lie to Me
Kaitlin Ward | 2019 | Mystery, Thriller, Young Adult (YA)
6
8.0 (3 Ratings)
Book Rating
Bad writing (1 more)
Mostly romance
Drowning is one of the top fears in the world, and it's also one of the top ways to cover up a murder. In Lie to Me, Ward's fourth YA novel, she uses drowning as the basis of the story. Yet, this book fell very short in the thriller/mystery genre: Ward gives away too many hints at the beginning of the book, that most readers will have the murderer figured out by chapter 7; she also focuses too much on romance, something that should have caused this story to be filed under a different category other than mystery/thriller. But luckily she didn't bring in a wide circle of characters to cause confusion, using only one view point from the main character of Lie to Me: Amelia- - - a teen girl who believes she was pushed down a ravine to be left for dead in the raging water below.

Besides her 'accident,' Amelia leads a normal life with her mother, father and brother, Hunter - - - she also has a small group of friends. After her 'fall,' a body of a teen girl from the same town is found in a nearby river, but the town gossips, and makes it seem that this girl committed suicide, leaving Amelia worried that her family would think the same thing about her. Depression is something that Amelia's family has had to deal with before, but the talk of depression is candid and not very enlightening; her brother, Hunter, who is in therapy for such doesn't even talk about it, instead he's usually seen playing soccer or Fortnite, this seems to be a broad attempt to bring mental health into the story,but without going into that subject, it failed as a story line. Yet, one of the main causes of depression today is social media, which we find Amelia stalking one of her best friends/love interest on- - -if Ward was trying to reach the YA community about depression, she went the wrong way about it.

Another mistake that Ward made was when Amelia receives an anonymous text message from someone telling her to 'Just let it go,Amelia,' this occurs after she has started investigating whether her 'accident' was an accident. Amelia tells us that she is always suspicious of everyone, but when this text message comes around, it's as if she could care less. She even tries to take the anonymous message as advice: " 'Or it's advice.' I feel backed into a corner. It's one thing to believe someone hurt me and another thing to have proof of it. I don't want this to be proof. 'I mean, Sky's always telling me I should let my life get back to normal, and she doesn't even know I'm thinking any of this. Maybe someone else feels that way,too.' " In reality, if you believed that someone attempted to murder you, and suddenly you are receiving a cryptic message about letting it go, wouldn't the logic thing to do is go to the police?? Amelia doesn't!

Ward has written three other YA novels, 'Lie to Me' being her fourth. The writing in this story is bad in some places, for example, a scene with Amelia and her best friend, Sky, meeting up at the 'screen' (technically a giant drive-in movie theater screen); Amelia thinks about how this town is a haven for her, that everyone feels safe, but the very next paragraph, she's stating she doesn't feel safe anymore. This makes sense if you haven't read it, but the way it's written could have been in a much better and concise way. This and most scenes makes the story read like a sloppy diary entry. That, and the killer being predictable so early on in the story made me very disappointed with this book. 'Lie to Me' had great potential from the synopsis, but it lacked story, mystery, suspense and diverse characters.

I can't recommend this book to people who love horror stories, like I do. I think the only ones who would enjoy this story are the die-hard YA fans. It has everything that YA is known for: romance and teen drama, but it's lacking in everything else. Other than that, I don't think I'll read another book by Ward, but as far as Point horror books go, I will still give them a shot.
  
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Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Bulletstorm: Full Clip Edition in Video Games

Jun 19, 2019  
Bulletstorm: Full Clip Edition
Bulletstorm: Full Clip Edition
2017 | Shooter
When it was first released in 2011; Bulletstorm earned solid reviews and became a cult hit in large part to the over the top action and winning mix of characters, settings, and humor. Sadly though the game never did sell that well which made it a commercial failure and pretty much ended any hopes for a sequel.

Thankfully the developer People Can Fly has teamed with Gearbox to bring us Bulletstorm: Full Clip Edition which returns the game with upgraded graphics and framerates to let it take advantage of the new generation of gaming platforms, as well as the ability to play the campaign and online content as Duke Nukem.

 Bulletstorm: Full Clip Edition combines action, humor, and enjoyable gameplay to create a winning product. The game was tells the story of privateer Grayson Hunt who has spent the last ten years of his life on a mission of revenge against a corrupt general who has wronged him and his crew. When the opportunity for revenge arises, Grayson crashes his own ship in order to bring the generals ship down which strands them on the hostile world of Stygia. Stygia used to be a resort world and now scores of mutants, monsters, dangerous plants, and more roam the landscape making short work of all they encounter.

With his friend Sato in need of medical care following the crash, Grayson and Sato set out to find the general in order to get off the planet and to get Sato proper medical care less his cyborg implants take over his body. Along the way Grayson and Sato must face many challenges and battle against never ending hordes of bad guys. Thankfully they have some awesome firepower at their disposal ranging from shotguns to assault rifles as well as sniper rifles and rocket launchers. The game requires players to purchase new weapons and ammo as well as the ability to upgrade your weapons from dropships which are scattered throughout the landscape.

The more bad guys you dispatch and the more creative you are with your kills earns you more points to spend on your arsenal. One of my favorite weapons is the sniper rifle which allows you to steer your fired shot into your enemies, which comes in handy considering how much cover they like to take. Should you run out of ammo, you can always send a bad guy flying, thanks to a kick from Grayson who has no issue with kicking hordes of bad guys into various obstacles. The game awards you for being creative with your kills like kicking someone to impale them on an object which gets you a Voodoo Doll reward as does sending an enemy into an electrical field or sending them into the jaws of a deadly plant.

There are so many ways to take out enemies half the fun is finding out new ways to do so. I also liked being able to supercharge my weapon and vaporize any underlings that got in my way. The game also allows players a leash which fires an electrical tether to manipulate objects. I love latching onto enemies and pulling them into harms way, or towards me so I could kick them into harms way, or unleash a fury of bullets upon them.

The graphics of the game are solid as the Unreal engine has taken what was a great looking game and made it look even better and has brought it up to modern standards even in areas where the graphics may seem a bit dated. From scenic landscapes to epic monsters the game deftly handles them all. An early chase from a gigantic mining wheel is still awesome as it encompasses the depth of the landscape and surroundings of Stygia. The language in the game is very sharp. Characters will unleash salvos of profanity that would make a drill sergeant cringe, but they are often done in very funny and unique combinations.

The multiplay modes of the game shine as well. You can really enjoy teaming up for unique kills. The control system of the game is good as I was easily able to move between movement and fire modes without any issues which allowed me to concentrate on the game and its challenges rather than having to fight a control system. Bulletstorm is also very clever with the locations of the game as one minute I am flying in an airship taking on a gigantic creature whereas another time I was guiding a giant robotic dinosaur through an amusement park to dispatch the bad guys. I also enjoy playing the Echoes mode which requires players to complete various locales and creatively dispatching enemies to earn points which will unlock new levels.

Being able to play as Duke Nukem in both the campaign and online was fun as it allowed me to experience the game from a new perspective and it is always great to see Duke in action.

From the winning mix of action and humor to the numerous variations the gameplay offers Bulletstorm is a winner from top to bottom. Some may find the solo play campaign a bit short and may say that some of the boss battles were overly tricky. I prefer to see the game as a great action romp which is set up perfectly for a sequel and is still one of the best action shooters in recent history.

http://sknr.net/2017/04/10/bulletstorm-full-cliip-edition/
  
Wonder Woman (2017)
Wonder Woman (2017)
2017 | Action, Fantasy, War
The extent of my knowledge of Wonder Woman comes from vague memories of the TV show with Lynda Carter in the 70s and the Super Friends cartoon in the early 80s. So I knew she was an Amazon princess from Paradise Island who flew an invisible plane. I may have been Wonder Woman for Halloween back when you stuck your arms through a plastic sheet with Wonder Woman’s torso painted on it, that tied at the neck like a cheap, hospital gown, with a mask with eyes cutout and a mouth you really couldn’t breathe through. So really, I knew OF her, but I never really actually knew much about Wonder Woman.

Fast forward some 40 years later and I’m in a theater learning Diana is the fiercely spirited daughter of Queen Hippolyta who sculpted her from clay and was brought to life by Zeus. Wait. What? Tell me more! She’s raised on the secluded island of Themyscira where, thanks to her aunt Antiope’s training, Diana develops extraordinary skill in combat.

Those skills come in handy when Steve Trevor somehow crashes through the protective barrier surrounding Themyscira, while trying to escape from the Germans. Suddenly made aware of an outside world, Diana decides to leave Themyscira with Trevor for war-torn Europe believing she must help stop the great war.

Gal Gadot portrays Wonder Woman as a strong-willed, worldly but still naïve force to reckon with. Chris Pine plays a wiley American spy who isn’t immune to Diana’s beauty but remains respectful of the innocence he can see behind her conviction. Together they team up with a motley crew of unlikely heroes to bring down a horrific German, whom Diana believes is Ares, the God of War, reborn.

I wasn’t sure what kept me more riveted, the storyline, the chemistry between Gadot and Pine,or Wonder Woman’s physical beauty and prowess. I can tell you that I never heard a screener audience cheer for Batman or Superman like they did for Wonder Woman, just at the sight of the determined superhero slowly walking towards battle, prompted in part by the pounding opening wails of Wonder Woman’s theme music.

Wonder Woman is an origin story well-told, something I really can’t say for the previous Justice League movies. Where Man of Steel, Batman v Superman and Suicide Squad have left me “meh” for future DC movies, Wonder Woman left me hopeful for Justice League and future DC Extended Universe movies. I hope the directors of DCEU movies take some lessons from Wonder Woman’s director, Patty Jenkins. Simply put, we want to root for a multi-dimensional superhero with a story we can easily follow and get behind. In other words, be like Wonder Woman.
  
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Lee (2222 KP) rated John Wick: Chapter 3 - Parabellum (2019) in Movies

May 17, 2019 (Updated May 17, 2019)  
John Wick: Chapter 3 - Parabellum (2019)
John Wick: Chapter 3 - Parabellum (2019)
2019 | Action, Crime, Thriller
More of the same, and that's perfectly ok with me!
The original John Wick movie in 2014 was one hell of a pleasant surprise. Keanu Reeves exploded onto the screen as the retired contract killer, sporting sharp suits and expertly taking out the bad guys who stole his prized car, and killed his dog. Beautifully choreographed, intensely satisfying action - just pure escapism. John Wick 2 landed in 2017 and expanded on some of the mythology introduced in the first movie, delving into the wider world of an assassin community which seemingly outnumbers average citizens! But John Wick broke the rules, losing his cool and killing a member of the High Table on the grounds of the Continental Hotel, a place designated to be safe ground for those in the assassin business. His actions led to him being deemed "excommunicado" by the High Table, with all privileges removed and an open contract of $14 million placed on his head. Wick had just an hour head start granted to him by old friend Winston, before becoming fair game for anyone and everyone. And that is where the second movie left us dangling...

Chapter 3 picks things up pretty much right from where chapter 2 ended. It's around 5:10pm, and a wounded John Wick is making his way through New York with his latest doggy friend alongside him. Excommunicado kicks in at 6pm, and he is clocked by various assassins as he moves through the streets, all preparing themselves for getting their shot at the $14 million. He takes care of the important stuff - making sure his dog is in safe hands and that his wounded shoulder is patched up - and every so often we cut to the administration room, where communications are sent out to all the assassins, paperwork gets stamped and a time check is announced. 20 minutes until excommunicado, 10 minutes, 1 minute, 5 seconds. It's an intense build up and you have no idea what's going to happen at 6pm, but you cannot wait to find out!

When 6pm arrives, it's not quite the all out war you're expecting. Instead, we get a bunch of nicely choreographed fights involving small groups of chancers, all keen to try their hand at taking out the legendary John Wick. We get book-fu, we get horse-fu, and we get a fight in a room full of knives and swords. Which is great, unless you're squeamish about anything involving sharp objects and eyeballs (that would be me then).

As much as I'd love to watch two solid hours of John Wick just kicking ass, there does need to be the odd break here and there, and there's a lengthy period where the brakes are slammed on somewhat. We get bogged down in more mythology, and while John tries to arrange safe passage to Casablanca in order to bargain for his life, an adjudicator arrives in New York to question those who seemingly broke the rules to help John in the last movie and serve suitable punishment on them.

When John hooks up with old friend Sofia (Halle Berry), things move up a gear once more. Sofia can more than hold her own in a fight and it's an impressive, albeit far too brief performance from Halle Berry. But it's her two dogs who manage to steal the show during a fight between John, Sofia and another bunch of goons. Repeatedly leaping out of nowhere and viciously taking guys down with a set of pretty impressive moves of their own. Going for the neck, pulling on arms, but mostly going for the crotch.

The final act resorts to simply providing a relentless onslaught of opponents for John to take out, and that's perfectly fine by me. Pausing for breath after each round (for our benefit as much as his!), before moving to the next. While not quite as impressive as the original movie, this was on the same level as chapter 2 for me. And I certainly haven't tired of seeing John Wick do his thing just yet.
  
Barnyard Roundup
Barnyard Roundup
2016 | Bluff, Party Game
I live in Illinois. I can see cornfields from my house. I do not live on a farm, but have visited farms in the past. There is more to Illinois than Chicago and corn. That all said, farming games tickle me so much and I just enjoy playing them. So imagine my interest level when you combine a publisher known for excellent productions, the designer from said publisher, a member of an art studio in my top three favorite board game artists (Kwanchai and The Mico for the others), and a theme that I already enjoy. This is going to be great! Right?

Barnyard Roundup is a silly game of bluffing and hand management set on a farm. In it players are farmhands trying to help Farmer Brown sell the most animals at market. They do this by bluffing their hands in trade deals with other farmhands, thus making no friends in the process. The player with the most points at the end of the game, when all cards from the draw deck have been drawn, will be the winner!

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup place the five Animal Bonus cards in a line with the Set Bonus cards nearby. Shuffle the large deck of animal cards and deal out cards according to the rulebook per the number of players in the game. The Burglar and Excuse Me tokens are sorted and dealt out with the remainders face-down near the other cards. Remove eight cards from the draw deck and decide who will be the start player. The game may now begin!
Barnyard Roundup turns are quite simple: take two or three actions and end the turn. The first action is mandatory and it is Passing Cards to another player. Choose anywhere from one to six cards, place them face-down on the table in front of the player with whom to be traded, and announce the number and type of cards to be traded. For example, a player may say, “This is four chickens.” The targeted player now must decide whether that group actually IS a group of four chickens or if they believe the trader (not traitor) is bluffing. If so the targeted player may say, “That is NOT four chickens.” Once the agree/disagree statement has been made the cards are flipped over to see which player will be adding the cards to their pens. If the targeted player guessed correctly then they will received all the animal cards that were passed to them. That is, unless the cards were actually CROWS. Crows are worth -5 VP at the end of the game (see the photo below) and will be taken into the pen of the defeated player in the trade. In addition to crows (bad) the game includes Copy Cats (good) which can be wild cards to be placed with other animals and they copy the animal in their group. When the trade is resolved the active player may choose to perform the next step, but it is not mandatory.

Players must note that any time a player gains crows that would extend their collection of crows to any multiple of 3 that player must then draw another Action Token (Burglar, Excuse Me, Scarecrow) from the supply. If a Scarecrow is drawn it is immediately revealed and three crows are discarded from that player’s collection. The Excuse Me token may be used during a trade, but before cards are revealed, by a player not involved in the trade. When they announce, “Excuse Me,” they immediately take the place of the targeted player and will decide whether the trade is correct as announced or is a bluff.

Should they wish, the active player may now Play a Burglar Token from their collection in order to target another player and ask for all of their animals of a specific type – “I wish to procure all of your cows” That player must then immediately hand over all their cows, or else may tell the active player to Go Fish. Okay, that last part isn’t in the rules, but I started doing it and it stuck for me.

The third and final step of a turn is simply to Draw Cards and End Your Turn. Draw cards back up to the hand limit of 5 or 6 and end the turn. Play then passes to the next player.


Play continues in this fashion until the last card has been drawn. The game ends immediately and players tally their points per the rulebook to arrive at an ultimate winner!
Components. This game is a bunch of cards and some tokens in a double-wide+ tuckbox. I love the art, and that makes sense as it is illustrated by Lina Cossette, half of Mr. Cuddington. If you don’t know about Mr. Cuddington, please check out their website. The cards are good quality, as are the tokens. But that box. Now, it LOOKS great, and is a fine size. But a tuckbox? I would have preferred a lidded box, or even one of those with the magnetic fold-out lids. But it’s a tuckbox and the opening flap dented upon its first opening. Oy. I could give a chef’s kiss to everything else though.

Now, there’s a reason why I rated this game a 4 and my wife a 6: she beats me every single time we play and I just cannot find the strategy to take her down. Am I just horrible at bluffing games? Does she just dominate me at ALL games? I’m not sure, but this one certainly highlights the fact that she’s just better than me. I can still hear her haunting and taunting me with, “OH MY GOSH I LOVE THIS GAME! I’M SOOOOO GOOD AT IT!” Meanwhile I am sitting pretty with a whole flock of crows laughing at me like I am the Scarecrow from Wizard of Oz. Perhaps I am truly brainless as well.

That said, the game is enjoyable. I do like to play bluffing games, but I’m the poor soul who would rather play straight than do ANY sort of bluffing at all. Except when I have lulled my prey into trusting my every declaration. Then pull out the big guns and laugh my way to the bank. Well, I tried that several times and no dice. But I do enjoy playing, and I do keep coming back for more torture. And if that isn’t a sign of a good game, then what is?

All in all the game is quick, light on rules, and features wonderful art style. This is the game I will probably use to introduce my children (or new gamers) to bluffing games as the theme is easily digestible and when you get stuck with the negative points you don’t feel super bad about it. It is easy to pronounce that Purple Phoenix Games gives this one a squawkin’-good 10 / 12. If you are looking for a light introductory game to teach bluffing or to hit that sweet-spot, then I recommend you check out Barnyard Roundup from Druid City Games. I ain’t a-bluffin’ ya.
  
My Week with Marilyn (2011)
My Week with Marilyn (2011)
2011 | Drama
9
8.5 (2 Ratings)
Movie Rating
Strong performance by Williams in a terrific film
According to my Letterboxd profile, I view (on average) 4.5 films/week. Only 1 or 2 of them in a week are at the theater. The rest, I stream (or pop in the DVD). I spare you (for the most part) my review of mediocre or just plain bad films that I see (case in point the recent A CHRISTMAS CAROL on FX starring Guy Pearce - only watch it if you've ever wanted to see Marley drop the F-bomb multiple times). But...every once in a while I catch up with a gem that compels me to write a review to inform you folks of a wonderful film you might have missed (or have forgotten about).

Such is the case with the 2011 film MY WEEK WITH MARILYN. the adaptation of Colin Clark's memoirs of working as an Assistant Director on the 1957 film THE PRINCE AND THE SHOWGIRL (which starred the unlikely pair of Sir Laurence Olivier and Marilyn Monroe). As Directed by Simon Curtis (WOMAN IN GOLD) MWWM is a wonderful character study of a young man coming of age while watching the clash between the old school acting/working style of Olivier and "the method" of the new age of acting in the guise of Marilyn Monroe.

Eddie Redmayne (before he became the famous Oscar winning Actor for THE THEORY OF EVERYTHING) is perfectly cast as the young Colin Clark. He has a naivete and longing to him that is ideal in this part. You watch him fall in love through the course of this film and you, the filmgoer, fall in love as well.

Bringing the strength and charisma to the screen as Olivier - as expected - is Kenneth Brannagh (MURDER ON THE ORIENT EXPRESS). He was often described as he was ascending in the British Theater world as "the next Olivier" and Brannagh captures his idol well. Giving light to the brilliance, arrogance and impatience of a celebrated actor, Brannagh was (rightfully) nominated for a Best Supporting Actor for his work and he shone whenever he was on the screen.

Which brings me to Michelle Williams Oscar nominated work as Marilyn Monroe. All I can say is...wow. She took on the aura and personae of this icon and I felt as if I was watching a real, troubled person with great charisma on the screen. Williams embodies Monroe both in personality and in physicality (Monroe was a tremendously good physical comedic actress) showing there is much, much more to this actress than the beautiful package that meets the eye. How Williams lost the Oscar to Meryl Streep's portrayal of Margaret Thatcher in THE IRON LADY (a performance I really liked) is beyond me.

It is important that both Brannagh and Redmayne hold their own in this film (and they do) for this performance by Williams could have easily swallowed up all around her - it is that good and powerful a performance. But Director Curtis and Brannagh and Redmayne (as well as wonderful supporting work by such great actors as Judi Dench, Toby Jones, Julia Ormond, Derek Jacoby, Dougray Scott, Emma Watson, Zoe Wannamaker and Dominic Cooper) strongly balance her work to give us, the audience, a pretty balanced portrait of this troubled production and this troubled person.

This is not the fastest paced film you will ever see - but the deliberateness of the pace serves the story well. Colin falls in love with Marilyn (and Marilyn lets him fall in love with her) and we need the time and the space for those emotions to sink in.

If you are looking for a film that is a bit of an antidote to the usual CGI-Fest, SuperHero, Space films that are filling the multiplex, you will be well rewarded with MY WEEK WITH MARILYN. A loving, gentle film with strong performances - a type of film that is in short supply these days.

MY WEEK WITH MARILYN can be currently streamed on NETFLIX. You can also purchase/rent it on Amazon, Vudu, iTunes and YouTube.

Letter Grade: A

9 stars (out of 10) and you can take that to the Bank(ofMarquis)